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City-building game(s)

Found 151 results

  1. Oakridge Heights

    Hello everyone!! First and foremost I just want to say that I'm so glad and it's such a relief to see Simtropolis back online - I was so sad to see the site go down back in April. Thanks so much to the staff's tireless work in saving Simtropolis!! To celebrate the occasion I'll be sharing a few scenes from my first ever city journal, Oakridge Heights. I'm fairly new poster but I've been working on this city over the last year or so. It's a huge metropolis dominated by Art deco and modern skyscrapers in it's downtown core with sprawling suburbs in all directions. After this quick preview I'll be showing off more of the city so make sure you stay tuned Welcome back Simtropolis!!!
  2. Getting started

    Hi and welcome to my Cj. Wanted to participate and contribute to this great community so i've decided to take the next step lately and just began my Highview region. There's still obviously a long way to go but ive made some progress recently in the natural areas and getting the town up and running and wanted to share the progress. Thanks again to all the great modders and builders who helped make all of this possible. The beginnings of Highview, a cozy fishing town on Rocky sound. The Highview gate bridge and Lady liberty herself, which will be the regions most famous attractions. I'm working on the badlands area of the map, adding lots of lakes, waterfalls, rivers, and more. Here's where i'm at with the region view right now, population 21,725 and growing fast.
  3. Version 1.0.0

    138 Downloads

    Ulisse Wolf - BSC Parks Expansion Pack This mod allows you to add additional parks to your BSC Parks system. This additional expansion adds new park features as well as new pieces to make them better. In addition, some parks have an enhanced experience, allowing you to immerse yourself in the game. Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the Ulisse Wolf folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): Submenus DLL - You need it to get the package submenu working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): SC4D LEX Legacy - BSC Parks Collection v3 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC BATProps BSC Parks BSC Park Textures Network Addon Mod (NAM) v49 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. Network Addon Mod Props SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC Essentials 2025a BSC MEGA Props - CP Vol01 BSC MEGA Props - CP Vol02 BSC MEGA Props - D66 Vol01 BSC MEGA Props - D66 Vol02 BSC MEGA Props - CARCH Vol01 BSC MEGA Props - CARCH Vol02 BSC Textures Vol01 BSC Textures Vol02 BSC Textures Vol03 v4 BSC TexturePack Cycledogg V01b Ulisse Wolf - MISC Props Pack Ulisse Wolf - Fallout Common Dependencies Pack Credits The following members contributed models, textures, and modding support to this collection: Ulisse Wolf This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  4. ~ Welcome to my thread of BAT designs for SimCity 4 ~ I have decided to start creating designs for SimCity 4 again. Sometimes the pace will be faster than others, but my plan is to do it as consistently as possible. I have a little girl who is just 3 years old, so imagine how much time she needs My plan is to recreate buildings from different places around the world and not focus on any particular style. I simply want to include all the things I would like to see in the game, even buildings that I may never use in my Japanese region. The list of possible buildings will range from Spain to the Netherlands (I have both nationalities and my roots are important in this regard ). even buildings in Japan, the United States, Germany, etc... as you can see, there is no limit, the only important detail is that they will be buildings that I like and that I am capable of making. My main goal is to give back to the community Everything I can, since I have been enjoying this game every day for over 20 years. ######################################################################## List of completed and available models: #1 - Chicago Hilton Hotel #2 - Assen ABN AMRO Bank #3 - New York One Penn Plaza #4 - A Coruña Maritime traffic control tower #5 - Osaka - Tsutenkaku tower #6 - Madrid - Torre Moeve (Work in Progress) ######################################################################## Greetings
  5. Arujá - Grande São Paulo

    From the album Arujá

    A cidade criada não reflete as características da cidade real de Arujá, apenas o que eu teria em mente se fosse o responsável pela urbanização de uma parte de uma grande metrópole.

    © Danilo Veras

  6. Building Style: Suburban

    Version 2.0.1

    438 Downloads

    Ulisse Wolf - Building Style: Suburban This mod allows you to add the style of Suburban which is Style of buildings dedicated to the development of suburban environments typical of the USA Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the Ulisse Wolf folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). SC4Pac users must import the Building Style - Suburban SC4Pac Installer.json file in order to install mods compatible with Building Style. DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): Resource Loading Hooks DLL - You need it to get the exempalr patching working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Allow More Building Styles - You need it to get the building style working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Building Style Control UI for the Building Styles DLL - Essential component for the UI. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): SC4D LEX Legacy - Mattb325 Residential Houses (Dark Nite) or SC4D LEX Legacy - Mattb325 Residential Houses (Maxis Nite) SG Residential Lot Collection Vol01 - Small Homes and Cottages SG Residential Lot Collection Vol03 - Luxory Homes and Mansions T1 Austria Homes T1 Feldstrasse T1 Jeff's House T1 Villa Aiser Schmucker House Susan B Anthony Building Mary Sue Mobil Homes AndisArt SC13 Homes Redone SC2013-inspired Homes Pack Credits The following members contributed models, textures, and modding support to this collection: Ulisse Wolf This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  7. Hello, do you guys and gals have an alternative application to the original lot editor? Because I am sometimes having problem's with the loading and saving of lot's and crashes to desktop. And freezes.
  8. Version 2.0

    237 Downloads

    Cockatoo Presents… World Trade Plaza Modding / Lotting, Custom Menu Icons & Readme – Cockatoo. Original models – Rubik3 and the BSC team. Overview: In the original upload of the World Trade Centre complex, there are three black plaza buildings (WTC’s 4, 5 & 6) that fill out the area around the base of the two towers. These buildings have always looked great on that lot, but sometimes are obscured by the towers themselves, so I’ve created a lot where two these buildings (WTC’s 4 & 5) can be seen clearly. They’re positioned on a sprawling plaza lot that should easily fit into any downtown or commercial district. I’ve modded two versions, the first, World Trade Plaza, is a plopable commercial that provides a good amount of medium-wealth jobs and the second, World Trade Park, provides a park effect that should encourage commercial growth. These lots were made with the X_Tool, so they don’t spread malaria to third world countries! In this download there are two versions included: Plopable functional COS§§ providing 4310 medium wealth jobs. Plopable park lot. For those who use Submenu DLL and have WTC Complex - SC4D LEX Legacy - BSC Custodian Rubik, you can find the lots in the WTC Submenu. The stats are as follows: PLOPABLE CO§§ Size: 20x6 Occupants: CO§§ 4310 Power Used: 190 MWh per Month Water Used: 215 Gallons per Month Flammability: 40 – Stage 4 Garbage Generated: 18 Tones per Month Air Pollution: 12 / 5 Tiles Water Pollution: 16 / 6 Tiles Bulldoze Cost: §2010 Plop Cost: §132,440 Menu Position: Landmark Menu, near bottom PARK Size: 20x6 Power Used: 42 MWh per Month Water Used: 65 Gallons per Month Flammability: 0 – Stage 0 Garbage Generated: 0 Tones per Month Air Pollution: -240 / 26 Tiles Water Pollution: 13 / 13 Tiles Bulldoze Cost: §130 Plop Cost: §4800 Monthly Cost: §600 Landmark Effect: 140 / 10 Tiles Menu Position: Park Menu, near bottom Dependencies: This lot is made up almost entirely of external dependencies. You will need to make sure that you have every single listed dependency installed before you can use this lot. I’ve broken with my usual policy of trying to keep dependencies to a minimum, however most of the packs used are very common… and really are great props in themselves that are worth the download anyway. SC4D LEX Legacy - BSC Custodian Rubik WTC Complex v1 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC MEGA Props - Rubik3 Vol01 - WTC Props v2 SC4D LEX Legacy - BSC Common Dependencies Pack v9 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC MEGA Props - CP Vol01 BSC Mega Props - JES Vol01 BSC Textures Vol 01 SC4D LEX Legacy - BSC Parks Compilation v1 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC BATProps DEDWD BSC Raised Parks PEG Christmas Development Kit Rockefeller Centre Landmark (available from the official SC4 website.) Installation: Copy the Cockatoo folder into the Plugins folder. PLOP_CO$$_20x6_World Trade Plaza SC4Lot = Plopable CO§§ PLOP_20x6_World Trade Park.SC4Lot = Park If you have any problems with my custom content, please send me (Cockatoo-210893) a private message at either Simtropolis or SC4Devotion.com. My BAT threads: ST, SC4D. We will never forget 9/11, the victims and the heroes of this day
  9. Jonica Modpack

    Version 2.0.0

    215 Downloads

    Jonica Modpack This JSON file allows you to install the Jonica modpack that I currently use in my standard gameplay. Please note that this modpack is only compatible with SimCity 4 version 1.1.641 (digital version available on Steam, GOG, and EA App). SimCity 4 versions other than the one indicated cannot install this modpack. Please note that this package will receive updates in the near future. Please do not redistribute it without first asking for permission, as this would complicate the efforts required to maintain, update, and provide adequate technical support for the package. Installation Start SC4Pac and create a new instance. After creating the new instance, go to the My Plugins section and press the Import button to import the modpack using this JSON File Main Variants This modpack contains the following settings on the main variants: SC4 Config: Windows Digital NAM: Full with MHO Automata Controller: NAM Radical Persistent 24H LB Traffic Simulator Capacity: Ultra CAM: Yes Drive Side: Right Road Style: US Night Mode: DarkNite
  10. Version 3.3.1

    339 Downloads

    Colossus Addon Mod - Casino Specialization is the expansion that allows you to build your own personalized Las Vegas with a storyline that lets you start from humble beginnings and build a city that rivals Las Vegas itself. The mod was developed by the various members of the CAM Team who over time have brought modifications to improve this mod Please note that this pack may receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Extra feature, if you hover over the folders in the installer, you will get some extra information about each contents. WARNING: From version 2.5 onward Colossus Addon Mod works only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). If you run CAM 2.5 or later on systems other than those listed, the mod may malfunction and no support is provided. WARNING: The narrative story of the expansion pack is incomplete due to the LEX restoration. There will be further updates when the LEX content is restored. Installation This package is a simple .zip file. Just extract the CAM folder to your My DocumentsSimCity 4Plugins directory (or equivalent, if you have a custom Plugins folder location). It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): NONE Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): SC4 System Integration Module (SIM) Main dependency for the expansion to work properly. SimFox Day and Nite Modd If you are using dark nite and therefore want to make building compatible with Dark Nite. Mattb325 - Casino Only the model is needed Mattb325 - Galaxy Casino & Hotel Only the model is needed LBT Treasure Island Hotel and Casino Only the model is needed Stardust Casino & Resort Only the model is needed CSI Crime Lab Only the model is needed Credits The following SimCity 4 community members contributed models, textures, and modding support to this collection: Ulisse Wolf Tyberius06 Cyclone Boom CorinaMarie InvisiChem Indisguise BarbyW Wouanagaine JMyers2043 Shoreman905 Rayden MAS71 Jplumbley Andreas Callagrafx Tropod RippleJet Tag one Memo33 Dragonsteincole xBlaze89x paeng Pegasus hugues aroux This package was assembled by Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore and Simtropolis And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  11. 3-7 mar

  12. 3-7 mar

  13. 3-16

  14. 3-7 mar

  15. Plugin packs missing

    anybody else experencing that blue window popup that says 'the following plugins are missing'? when their city comes up? How is that possible when no alterations / changes to any game files or folders have been made? any fixes / bugs / patches for that on here?
  16. Team, I got a question.... // so I downloaded some items like police and fire stations and others alike and drop them in the plugins folder but they don't show up in game. I check and it does not say that required any dependencies. Is there is like a universal dependency that I need for those items to show up? To give you an example I download the Maxis_Buildings and copy a few of those items to the plugin directory but they don't show up. Any idea? Thanks
  17. (My level of English is not good, so my text may have grammatical errors.) 1) I've noticed there are countless mods for giant buildings that serve as landmarks or commercial buildings. Are there any mods for high-end residential skyscrapers? 2) I've been trying to use a mod called 'Large Map' to create larger cities in SimCity 4, but I'm only able to create small ones, even when following the tutorial. Are there any other mods that can help me build cities beyond the game's standard size limits? 3) I'm looking for a mod that can ensure maximum building development in a specific region. In my cities, even though I have populations exceeding 1 million, some areas with high quality of life are not developing into residential skyscrapers. Is there a mod that can force these areas to reach their full building potential?
  18. Automata List - Index of Automata Mods SC4Evermore SC4D LEX Legacy - BSC VDK Train Mods Vol18 North American and EMD-E9 Passenger Engines: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/312-sc4d-LEX-legacy-bsc-vdk-train-mods-vol18-north-american-and-emd-e9-passenger-engines SC4D LEX Legacy - BSC VDK Train Mods Vol16 and Vol17 North American, GEvo and EMD-F9 Freight Engines: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/311-sc4d-LEX-legacy-bsc-vdk-train-mods-vol16-and-vol17-north-american-gevo-and-emd-f9-freight-engines SC4D LEX Legacy - BSC VDK Train Mods Vol11 and Vol19 North American Passenger Cars: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/310-sc4d-LEX-legacy-bsc-vdk-train-mods-vol11-and-vol19-north-american-passenger-cars SC4D LEX Legacy - BSC VDK Train Mods Vol07 and Vol15 High Speed Rail Trains: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/309-sc4d-LEX-legacy-bsc-vdk-train-mods-vol07-and-vol15-high-speed-rail-trains BSC VDK Train Mods Vol13 - North American Vintage Passenger Car: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/308-bsc-vdk-train-mods-vol13-north-american-vintage-passenger-cars BSC VDK Train Mods Vol06 - Super Express Trains: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/307-bsc-vdk-train-mods-vol-06-super-express-trains SC4D LEX Legacy - BSC VDK Train Mods Vol05 and Vol08 Japanese El-Rail and Passanger Rails: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/306-sc4d-LEX-legacy-bsc-vdk-train-mods-vol05-and-vol08-japanese-el-rail-and-passanger-rails BSC VDK Train Mods Vol 04 - GLR Tram Mod Vol04: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/302-bsc-vdk-train-mods-vol-04-glr-tram-mod-vol04 BSC VDK Train Mods Vol 03 - GLR Tram Mod Vol03: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/301-bsc-vdk-train-mods-vol-03-glr-tram-mod-vol03 BSC VDK Train Mods Vol 02 - GLR Tram Mod Vol02: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/300-bsc-vdk-train-mods-vol-02-glr-tram-mod-vol02 BSC VDK Train Mods Vol 01 - GLR Tram Mod Vol01: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/299-bsc-vdk-train-mods-vol-01-glr-tram-mod-vol01 SC4D LEX Legacy - BSC VDK Mods Ferries: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/298-sc4d-LEX-legacy-vdk-mods-ferries BSC-VIP Girafe Train TGV Duplex: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/219-bsc-vip-girafe-train-tgv-duplex BSC-VIP Girafe Train Corail HD and BB26000: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/218-bsc-vip-girafe-train-corail-hd-and-bb26000 BSC-VIP Girafe Train CC72000: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/217-bsc-vip-girafe-train-cc72000 BSC-VIP Girafe-LK33 Train Corail: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/216-bsc-vip-girafe-lk33-train-corail BSC-TSC Girafe Train Capitole: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/215-bsc-tsc-girafe-train-capitole Swamper77's Snow Plows: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/203-swamper77s-snow-plows Swamper77's Kenworth Regional Runner Train Set: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/202-swamper77s-kenworth-regional-runner-train-set Swamper77's Glenni's Car Pack: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/201-swamper77s-glennis-car-pack Swamper77's Jestarr's Train Set: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/200-swamper77s-jestarrs-train-set Swamper77's Freight Truck Generator: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/199-swamper77s-freight-truck-generator Swamper77's PEG Vandy Automata: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/197-swamper77s-peg-vandy-automata Swamper77's Seattle Emergency Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/196-swamper77s-seattle-emergency-vehicles Swamper77's Train Generators: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/195-swamper77s-train-generators Swamper77's Crown Victoria Yellow Cabs: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/194-swamper77s-crown-victoria-yellow-cabs Swamper77's Fire Support Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/193-swamper77s-fire-support-vehicles Swamper77's Sprinter Vans: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/192-swamper77s-sprinter-vans Swamper77's Euro Emergency Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/185-swamper77s-euro-emergency-vehicles Swamper77's American Fire Units: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/184-swamper77s-american-fire-units Swamper77's EMT EMS Ambulances: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/183-swamper77s-emt-ems-ambulances Swamper77's Euro Fire Trucks: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/182-swamper77s-euro-fire-trucks Swamper77's Logging Equipment: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/181-swamper77s-logging-equipment Gizmo - Stealth Bomber UDI: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/127-gizmo-stealth-bomber-udi STEX TBA Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  19. Can I use an external hard drive for SimCity 4 plugins and mod data?
  20. Version 4.0

    1,224 Downloads

    Census Repository Facility, version 4.0, as updated by Kel9509 based on the Census Repository Facility v3.5 by RippleJet January 10, 2025 With help from Null 45, CorinaMarie, and Cyclone Boom. After 16 years from the release of RippleJet's Census Repository Facility v3.5 (since October 26, 2008), the Census Repository has been upgraded to take advantage of modern DLL functionality now available for Simcity4. There are also numerous fixes, one of them critical and some others identified by RippleJet himself subsequent to the release of version 3.5, which are now incorporated into the Census Repository query along with some other new features. The included readme has been revised to reflect the new fixes and features. INSTALLATION: This package utilizes a Java-based installer (similar to the one used with the Network Addon Mod), and can also be opened and installed manually using 7-Zip or Keka. To install it, you'll either need the Java Runtime Environment to run the installer--Adoptium's open-source edition is recommended--or a zip tool capable of opening the installer to allow manual installation. For Windows/Linux, use 7-zip, and for macOS, use Keka. Once into the installer, after agreeing to the terms for the package, click to the Files tab to select which files you wish to install (you must select the files manually or nothing will install). To expand options, click the small "+" next to the name of the section. Then, click to the Location tab to set up an installation location (this should be the root of your Documents/SimCity 4/Plugins folder). After this, click over to the Install tab, and click "Start installation" to begin the installation procedure. When installation is complete, the tab pop up a message indicating it, after which you are safe to close the installer. To avoid conflicts, please, it is highly recommended to use any of the third party cleanitol tools and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and separately all the individual cleanitol files and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Bear in mind that this Collection contains Prop packs only available with this upload. Those prop packs can be used and referenced by other contents may not part of this collection as dependencies. If a 3rd party upload references one of the prop packs available in this Collection, you don't need to install everything, you can select and install only the referenced prop pack. All prop packs (and the lot packs as well) have individual cleanitol files (besides the Cleanitol_Census_Repository_Facility_v4.0.txt) and they have Prop Catalogue index images as a help for lotters. DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): SC4 More Demand Info DLL - You need it to get the mod working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: The following files are required in order for the contents of this package to appear correctly and they work correctly (i.e., no "brown boxes" or missing textures) SC4D LEX Legacy - BSC Common Dependencies Pack v9 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC Essentials v2024b BSC MEGA Props MISC Vol03 Colossus Addon Mod's I-R Fix (or a full CAM installation if using CAM 2.1) or CAM 3 Core, or if not using CAM then the I-R Fix by memo (which also requires the Resource Loading Hooks DLL mod as the I-R fix is an exemplar patch). CREDITS: The following members contributed models, textures, and modding support to this collection: RalphaelNinja RippleJet Callagrafx Colyn Kel9509 Null 45 CorinaMarie Cyclone Boom This package has been made possible by the Project ZIP efforts of Tyberius06. Special Thanks Webmaster & administration staff at SC4 Devotion & Simtropolis (STEX) And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  21. RCI DLL Query Upgrade

    Version 3.0

    1,329 Downloads

    RCI DLL Query Upgrade Mod, by Kel9509 v1.0 - May 10, 2024 v1.1 July 27, 2024 v2.0 October 26, 2024 v2.1 November 2, 2024 v2.2 December 23, 2024 v3.0 February 19, 2025 Using new DLL functionality for Simcity4 created by Null45. Based off of v1.2 of Equinox's "RCI Query Upgrade Mod", originally written and conceptualized by Equinox. Thank you Null45 for your amazing DLL mods, and Equinox for your amazing original RCI Query Upgrade! This is a mod to upgrade the Maxis query for Residential. Commercial, and Industrial buildings. It is built off of Equinox's original RCI Query Upgrade mod, which first showed improved statistics for your growable buildings (including cap status). This RCI DLL Query Upgrade Mod improves upon Equinox's original work by adding new statistics available with the use of DLL mods created and designed by Null45. Outside of this mod, most of these new statistics are currently not available anywhere else. This mod also fixes various errors in the original Equinox Mod, which incorrectly used City and Regional Total Workforce (aka: all Commercial and Industrial Jobs) to represent only Commercial Jobs. In addition, the terms used in this RCI DLL Query Mod are more precise, referring to Capacity (the total possible availability) instead of incorrectly using the term Population. Also, the placement of the My Sim icon has been corrected. Finally, there are stylistic choices available in which query you select and how it will display. See below under Installation. Note that despite the precision in language in the Query, Maxis did not use 100% precise numbers in its data functions. So for example, the Capacity of each of the R$ and R$$ and R$$$ amounts will not add up to equal the total City Residents Capacity. However, the numbers are very close. This is a result of Maxis not aligning the functions and numbers in a way that is equivalent, probably due to the demands of the simulator. ****INSTALLATION**** FIRST - If you have Equinox's original RCI Query Upgrade Mod or a prior version of this mod, remove it from your Plugins folder. This mod is incompatible with Equinox's Query as it uses the same functionality and, like his mod, will overwrite the default Maxis RCI Query. SECOND - This mod requires DLL dependencies by Null45. DLL Dependencies are ONLY available for version 1.1.641 of SimCity 4 (Windows Digital Copies). All dependencies listed below are REQUIRED for this RCI DLL Query Upgrade Mod to work. For more information about compatible versions of Simcity4 and DLL mods, see here: https://community.simtropolis.com/forums/topic/762980-the-future-of-sc4-modding-the-matter-of-digital-vs-disc-and-windows-vs-macos-in-the-dll-era/ TO INSTALL: 1. Make sure Simcity4 is not running prior to installation. 2. Within the archive are five subfolders underneath the main folder. The folders correspond to the following styles: - v3.0A - Vertical Bold Query with Full Building Style List - v3.0B - Vertical Bold Query with Building Styles in Tooltips - v3.0C - Horizontal Bold Query - v3.0D - Vertical Light Query with Full Building Style List (the style is the same as v2.2A) - V3.0E - Vertical Light Query with Building Styles in Tooltips (the style is the same as v2.2B) Screenshots are included to give an idea of the style. Select one style for each type of query: Residential, Commercial and Industrial. You can mix and match which type of Query you want within these folders, but you cannot have more than one query for a building type (ie: you cannot have two Commercial queries, one will overwrite the other). 3. Extract one subfolder, or select one of each type of Query (Residential, Commercial, and Industrial) into your Simcity4 Plugins Folder. Do not install more than one for a building or they will conflict! Only install one of any type! Remove the extras if you have them. The best way to organize your plugins is to extract a folder embedded in this zip archive as a subfolder of your Plugins folder, being careful to only use one of each Query Type per building type. Erase the folders and/or Queries you do not want to use in the game. You may keep this readme file and the images within your plugins, as they will not slow down your loading time if you optionally use Null45's Startup Performance Optimization DLL Plugin, in the optional dependencies listed below. Otherwise, remove the readme and images to a separate location outside of your Plugins folder. If you wish to uninstall, remove all files (and dependencies) from the subfolder from your Plugins folder. REQUIRED DEPENDENCIES: The RCI DLL Query Upgrade Mod will not work unless the following dependencies are installed: 1. Allow More Building Styles - DLL Plugin, version 3.1.0 or above, by Null45 2. Query Tool UI Extensions DLL for SimCity 4, version 2..3.1 or above, by Null45 3. SC4 More Demand Info, v1.3.0 or above, by Null45 DLLs should be added to the main Plugins folder, and not a subfolder. Note that to use DLL mods, if your OS is earlier than Windows 10 you will need to install the Microsoft Visual C++ 2022 x86 Redistributable. https://aka.ms/vs/17/release/vc_redist.x86.exe OPTIONAL DEPENDENCIES: These dependencies are optional, but the RCI DLL Query Upgrade Mod is designed to use them: 1. Startup Performance Optimization DLL Plugin, by Null45 2. MySimtropolis: Members Immortalized in SC4, by CoriBoom (CorinaMarie and Cyclone Boom) 3. 4. I-HT Fix (aka: IH Missing Jobs fix). or a full CAM 2+ Installation. TO USE THIS MOD: After installation, select the RCI Query from the Main Menu within Simcity4. Select a Residential, Commercial, and Industrial Building to query their information. If your query of a building (that itself does not have a custom query) looks like any of the screenshots included, then the mod works. If you installed a query that has the Building Styles in tooltips, hover your mouse over the Building Styles list to see available building styles. All queries also have informative tooltips over the all descriptive items with helpful tips and hints.. The mod works if the query appears in your game similar to the pictures included within this archive. ****STATS**** RESIDENTIAL QUERY: The Residential Query displays all standard Maxis residential information, as well as the new items available with DLLs noted with the * (asterisk) below: Building Summary* (Abandoned due to commute time) Current Occupancy Wealth Mayor Approval (and amount) Land Value Powered Watered Pollution Garbage School Grade Hospital Grade Crime Traffic Noise Commute Building Lot Growth Stage* Wall-to-Wall (W2W) Building* X Make Historical RS Capacity City / and Region* R$$ Capacity City / and Region* R$$$ Capacity City / and Region* City Residents / and Capacity Regional Residential Capacity Citywide Total Workforce Regional Total Workforce R$ Active Demand / Regional Demand R$$ Active Demand / Regional Demand R$$$ Active Demand / Regional Demand Current R$, R$$ and R$$$ Demand Caps Low, Medium and High Density Tile Amounts Building R$ Occupancy* & Capacity* Building R$$ Occupancy* & Capacity* Building R$$$ Occupancy* & Capacity* Building Style* MySim Icon and MySim Name COMMERCIAL QUERY: The Commercial Query displays all standard Maxis commercial information, as well as the new items available with DLLs noted with the * (asterisk) below: Building Summary* (Abandoned due to commute time) Current Jobs Actual Jobs* Wealth Land Value Powered Watered Pollution Garbage Crime Customers Building Lot Growth Stage* Wall-to-Wall (W2W) Building* X Make Historical CO$$ Capacity City / and Region* CO$$$ Capacity City / and Region* CS$ Capacity City / and Region* CS$$ Capacity City / and Region* CS$$$ Capacity City / and Region* Citywide Commercial Capacity Regional Commercial Capacity CO$$ and $$$ Cap Status CS$ Active Demand* / Regional Demand* CS$$ Active Demand* / Regional Demand* CS$$$ Active Demand* / Regional Demand* CO$$ Active Demand / Regional Demand CO$$$ Active Demand / Regional Demand Low, Medium and High Density Tile Amounts Building CS$ Occupancy* & Capacity* Building CS$$ Occupancy* & Capacity* Building CS$$$ Occupancy* & Capacity* Building CO$$ Occupancy* & Capacity* Building CO$$$ Occupancy* & Capacity* Building Style* INDUSTRIAL QUERY: The Commercial Query displays all standard Maxis commercial information, as well as the new items available with DLLs noted with the * (asterisk) below: Building Summary* (Abandoned due to commute time) Current Jobs Actual Jobs* Travel Jobs* Wealth Land Value Powered Watered Pollution Garbage Crime Freight Trips Building Lot Growth Stage* Wall-to-Wall (W2W) Building* X Make Historical I-R (agricultural Farms) Capacity City / and Region* I-D Capacity City / and Region* I-M Capacity City / and Region* I-HT Capacity City / and Region* Citywide Industrial Capacity Regional Industrial Capacity I-R*/I-D/I-M/I-HT Demand Caps I-R Active Demand* / Regional Demand* I-D Active Demand / Regional Demand* I-M Active Demand / Regional Demand* I-HT Active Demand / Regional Demand* Low, Medium and High Density Tile Amounts Building Style* **** TECHNICAL INFORMATION **** This RCI DLL Query Upgrade Mod is best used by those familiar with the way Simcity4 works. That is, you know the basics of the game and understand that population growth in Residential, Commercial, and Industrial zones are limited by percentage Demand Caps (except for Commercial Service zones, which have no Caps) that prevent that particular zone's growth until they are "lowered" with the placement of parks, rewards, particular civic buildings and in some cases neighbor connections in order to increase population and job amounts. The new status noted above with an * (asterisk) provide additional information about the a particular building and the Capacities of these zones in your city and region. Actual Job amounts are determined by the Census Drives (aka Workforce Demand) from your game. As shown in the tooltip, the breakout of low, medium, and high-wealth employees depends on the building type and whether you're running a regular game or a CAM game. Travel Jobs shows the job amounts for only an industrial lot that has road access and is the entry point for a group of industrial lots. Travel Jobs may show zero (if the industrial lot is not one that uses the road) or an amount greater than the building's Actual Jobs (if the lot is receiving jobs from the road for itself and other industrial lots). Both Actual Jobs and Travel Jobs use rounded numbers and so there may be some imprecision in the amounts. Demand amounts for the region and "Active Demand" (the available demand currently active for a particular zone's growth in the city) is shown for all zone types. This information is new for Commercial Services and Industrial-Farms. Cap amounts for Industrial-Farms are shown for the first time direct from the Simcity4 code as well. Building Occupancy and Capacity is shown at all wealth levels for a particular zone style, indicating the amount of occupants and capacity if a building were to dilapidate. The Industrial Query does not have those Building Occupancy and Capacity stats (although they exist as functions in the DLL), because those buildings do not dilapidate but instead just abandon if undesired. Building occupancy and capacity amounts will be shown as zero for a zone style that does not apply (for instance, a Commercial Services building will show 0 in Occupancy and Capacity for CO$$ and CO$$$), or for a wealth level that would not apply (a CS$ building will show 0 in Occupancy and Capacity for CS$$ and CS$$$, because it cannot exceed its current wealth). Building Style will show a building's available styles. The Query will show all default and/or custom added building styles made according to the Allow More Building Styles DLL Mod. Building Lot Growth Stage will show the stage that the particular lot grows at. Wall-to-Wall (W2W) Building will show "Yes" or "No", depending on whether a building has been coded as a wall-to-wall building.
  22. Hi All, I wanted to first off thank everyone here for their help in the forums for this game we love so much. My Question is if anyone else has experienced or noticed this and if there is a fix? While playing I have noticed that the Fireworks (from the Mayor's House New Years) are no longer displayed even with the building plopped(placed in the city). I don’t know if the July Fireworks from the Resort Hotel are working as of yet, I will update once I know for sure. As I am sure many of you know, this effect does work and appear on the vanilla non-patched CD installation. However, the fireworks do not appear when I play now on the Steam version of SimCity4 - File Version 1.1.641.0 with both the 4GB Patch and SC4Fix.dll applied. I am not sure if this worked before the patch and fix were applied on the steam version, especially as I had to tweak the steam launcher options a few times in order to get the game to startup. On that note, I doubt that the steam launch options matter in this case, but I have included them anyway... you never know:). Custom Launch options: -intro:off -CustomResolution:enabled -r1920x1080x32 -CPUCount:1 -CPUPriority:high -Cursors:fullcolor -d:OpenGL Is there a fix for this, or is it possible to enable the fireworks again? I read somewhere online that it is possible to disable the fireworks using a dll file, but I can 100% assure you that I did not disable them as I am not using this no fireworks dll nor have I ever downloaded it for that matter since I love the fireworks hehe. I understand its more of a cosmetic thing and doesn't impact my gameplay, however it is still awesome to see these effects. And my apologies in advance if I have placed this topic in the wrong area. Thanks for taking the time to read this and any response/help is greatly Appreciated. Thank you -Corint
  23. Scoty UI Carbon Skin

    Version 1.5.0

    1,054 Downloads

    This Mod replaces the SC4 interface. Its dominant colors are Anthracite and Gray. And not only ... More than a simple graphic layer, CarbonSkin offers light retouching, corrections and repositioning of interface objects. Also slight adjustments to fonts (+1|2 points). Nothing too disruptive for this version (the next one perhaps ). And a new icon set. “old”* players will find their way there. The choice of gray, rather than full anthracite, is a compromise with my original intention. It should be noted that certain «Budget» windows are generated in the EXE where the text color is forced to Maxis Blue. In addition, hundreds of query windows and buttons (partially) personalized in the plugins - follow my gaze to the BSC team ;-) - retain the Maxis colors, ... !! What this interface does or does not do CarbonSkin doesn’t make your breakfast, even though its round head looks like a coffee maker. It does not support the small screen interface (800x600), «tutorial» mode, Developer mode or non-transparent mode - details below. Scoty Carbon Skin supports|redeclares and adapts the following plugins : DAMN Manager .. >> .. STEX damn-manager ... Small buttons for easy navigation NAM (47... ) .. >> .. SC4E NAM ... More compact Queries-windows ... ! GTM «GodMod» .. >> .. STEX god-terraforming-in-mayor-mode SAVE WARNING button .. >> .. STEX save-warning ... Only the A option («Disabled») !! Added translation in 12 languages ** YELLOW PAUSE REMOVER .. >> .. STEX smp-yellow-pause-thingy-remover RAISE UI MOD .. >> .. STEX raise-the-ui-mod ... 40 px sup. REGION CENSUS DLL .. >> .. STEX region-view-census-ui-dll-plugin CAM 2.5 - RC2 >> Only on request (PM on Simtropolis) CENSUS REPOSITORY FACILITY v4.0 .. >> .. STEX census-repository-facility-v40 ... Choose [... 4_Expanded.dat] or [... 4_Regular.dat] as your plugin installation. RCI DLL Query Upgrade .. >> .. STEX rci-dll-query-upgrade 3.0 ... Choose one of the 5 window styles (A to E) as your installation of this plugin. Submenus DLL .. >> .. STEX submenus-dll Data View Extensions DLL .. >> .. STEX ExtendedDataWiew Extended Terrain DLL .. >> .. STEX ExtendedTerrain v. 1.5 : Building Style Control UI for the Building Styles DLL .. >> .. STEX BuildingStyle UI CAM 3 - Casino Specialization .. >> .. STEX CAM Casino CAM 3 Core Files .. >> .. STEX CAM Core Files Installations and recommendations Drop the directory contained in the ZIP: [ z____scoty_mods ] as is into your Plugins\ directory. It is imperative that ScotyCarbonSkin loads after any plugins modifying the interface. If you have installed all the plugins mentioned above, nothing more to do! Otherwise ... Open: z____scoty_mods\z__Scoty_Carbon_Skin\. Delete files ending with the name of plugins you don’t have installed. (They start with a w_, y_ or z_). HOWEVER ... I cannot recommend enough that you keep «SaveWarning»: [w_scoty_Carbon_CB_SaveWarning_optA.dat] .. and read the CycloneBoom article for this plugin. This plugin is fully redeclared in ScotyCarbonSkin. Game setup As mentioned above, this Mod requires being in Interface transparency. Make sure you have checked this option in the «Graphics options» panel. If not, nothing dramatic, just ... the ugly Maxis buttons come back, aaargh! So ... Due to lack of knowing how to do it properly, I did not translate into Japanese, Chinese, etc. Non-Roman Characters. Any help in this direction will be welcome. * if you play SC4 after 20 years, you’re not that young anymore.. sorry! As for the others, don’t smile, it will come quickly!! Waaaarf ! ** English, French, Dutch, German, Danish, Swedish, Norwegian, Finnish, Polish, Italian, Spanish, Portuguese
  24. Good day all. I need advice regarding where the game files should actually go. I have the gog.com patched digital version, and all files were installed to a defualt GOG Games folder in C: drive, and Plugins I moved to My Docs from my old disc version. In the past when I used the disc version I had all files installed in Program Files or x86 based on earlier recommendations, and just to be sure, I wanted to ask where can the game files be placed to ensure the least issues and smoothest loading? I think I've become a little confused between the disc and the digital versions' locations. I know several topics here have touched on it that I've been able to find, and I understand everyone has their preferences and structures so really I'm looking for what is considered the standard for where certain files/folders need to be when it comes to the digital version. If it helps, I have the game target as "C:\GOG Games\SimCity 4 Deluxe Edition\Apps\Simcity4.exe" and running custom built desktop with Win7 Home Premium, 64-bit, 8 GB with Intel Celeron G540 @2.5 processor.
  25. New Member

    Hi y'all! I'm Jaysus and although I've seen a few forums on this page, this is my first time creating an account. I'm interested in viewing other's work, but I don't know much about joining/ connecting SimCity servers. Thanks for having me, hope to meet you all soon
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STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

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More About STEX Collections