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Found 36 results

  1. EDIT: In this thread, boformer contributes a script to allow you to add lights to a prop whilst in the asset editor. Best is to install ModTools locally (also explained a few posts down) and run the Asset Editor in -noWorkshop mode. Once you have imported your prop, hit F7 to open the ModTools window. Copy and paste the script into the input box in ModTools and either press Enter or click "run". The light effects should immediately appear. In the script, you can control the position and rotation of the light effect. Later in the thread are examples for 3 light effects and 4 light effects, which have been tested and work! Here is the script: // --- FIRST LIGHT EFFECT --- // Used light effect var lightEffect1 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; // Final position in prop var pos1 = new Vector3(0f,10f,-1f); // this would be near the center of the prop, 10m above ground // Final direction in prop var dir1 = new Vector3(0f,1f,0f); // this would be up var propEffect1 = new PropInfo.Effect {m_effect = lightEffect1, m_position = pos1, m_direction = dir1 }; // --- SECOND LIGHT EFFECT --- var lightEffect2 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; var pos2 = new Vector3(0f,10f,1f); var dir2 = new Vector3(0f,1f,0f); var propEffect2 = new PropInfo.Effect {m_effect = lightEffect2, m_position = pos2, m_direction = dir2 }; // Apply effects to prop var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo; asset.m_effects = new PropInfo.Effect[] { propEffect1, propEffect2}; asset.m_hasEffects = true; --------------------------------------------- ORIGINAL POST: I'm trying to add lights to this Rail Lighting tower prop. Does anyone know how to do it?
  2. I know a lot of you from the subreddit and through Steam already, but I figured it may not be dumb to start a thread of my stuff here to post some WIPs and updated stuff - for both feedback and ego stroking. For the most part, I make American style and American-centric vehicles, and I while I use real prototypes, I'll design (or blatantly rip off) my own liveries and designs. I also try to focus on keeping the polygon counts low, and the detail levels appropriate for the game (even with the aggressive LODs, I feel like responsible polycounts Here's what I have so far! AMERICAN COMMUTER TRAINS My trio of American Commuter Trains are all made for the fictional CimRail - originally CalTrain inspired, but now taking equipment cues from Metro North and the Seattle Sounder. Each train is set up to use in-game line colors. Other Trains Inspired by the JFK Airtrain here in New York City, the SkyConnect is perfect to link your airport terminals to each other and to transit connections. It also features line colors. The vanilla freight train looked terrible, and the only way to get an authentic American look was to add insane variety. My freight trains feature 2 different locomotives and 75 unique cars! BETTER PLANES PACK Similarly to the freight trains, I made 13 jet airliners, with a total of 50 texture variants to jazz up airports. These feature some of the more heavily ripped-off liveries, though a couple are nice and original. CITYLINK PASSENGER TRAINS (SOME WIP) And now for the work in progress stuff - I'm revamping my current Amtrak ripoff/inspired Citylink Long Distance train, and adding some Citylink single deck equipment like I see around New York. The revamp includes some better normal maps and new colors as another attempt on bare stainless steel. (My Genesis/Superliners image is old - sorry!) That's it for now - I'll post more WIP pics of new stuff once I make it! Expect a release of the new Citylink stuff soon-ish.
  3. Hi all, I want to ask a simple question about Lot Editor, how to precisely place props in Lot Editor? So, in my case, I want to put blinking red light in my object. But I find it difficult to placing it in Lot Editor. In some perspective, the props (blinking red light) look already in the place that I want to be. But when I rotate the camera (perspective) in Lot Editor, the props look not in the place that I want to be. When I rotate the camera the position looks higher or lower. As a result, you can see the picture that I attached below, the blinking red lights look floating above my object So, is there any solution to solve this? or maybe plugin that makes the Lot Editor's camera similar with Gmax (Top, Front, Side camera perspective) ? Thanks in advance
  4. Lowrider Props

    Version 1.0.0

    155 Downloads

    26 lowrider car models in HD. Each model has an Orthogonal and Diagonal variation. Represented marques are Chevrolet, Buick, Oldsmobile, Pontiac, Cadillac, Chrysler, Dodge, Plymouth, Ford. In the Lot Editor, props are found under the prefix CT14_LRP_O_ and CT14_LRP_D_, respectively. Four named prop families have been included: 0x5F85E919 - CT14 LRP Ortho - Doors Open, Man 0x5F85E91A - CT14 LRP Ortho - Squattin' 0x5F85E91B - CT14 LRP Diag - Doors Open, Man 0x5F85E91C - CT14 LRP Diag - Squattin' One dat file is included with all the models and props. Installation Place the folder "Lowrider Props" into your plugins folder - for example as "Plugins/CT14/Lowrider Props". Remove the folder to uninstall. Any lots which use these props will be a little more empty. History 04162017 - initial release version 1.0 Bugs Please report bugs to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/ Credits Credits and big thanks to these authors without whose work this would not have been possible, as well as to authors further acknowledged on source pages: 1946 Ford Bomb by Coyote56 https://3dwarehouse.sketchup.com/model/u4b39fdad-b115-4f4e-a9a9-7afba136a519/1946-Ford-Coupe 1957 Chevrolet Bel Air by eezerz .. https://3dwarehouse.sketchup.com/model/e8440dbc6f7058427fb91362a54be751/1957-Chevrolet-Bel-Air-Lowrider 1957 Dodge Lancer by Coyote56 https://3dwarehouse.sketchup.com/model/u7b89e23b-f81c-4abd-abce-2c12453942d3/1957-Dodge-Coronet-Lancer-Lowrider 1958 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/uf69d4fce-a1d0-456b-a6cc-2e20dd2af943/1958-Chevy-Impala-Lowrider 1959 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/u69bdbb26-3308-4eeb-91bb-449bea3d74f6/1959-Chevy-Bel-Air-Lowrider 1963 Chevrolet Impala by captainkirk https://3dwarehouse.sketchup.com/model/u0182e4f6-771f-4d7d-a3e3-d0cf455fda47/1963-impala 1967 Chevrolet Impala by eezerz .. https://3dwarehouse.sketchup.com/model/fcf91dda00cd7fd1afe1d4530f4c6e24/1967-CHEVROLET-IMPALA-LOWRIDER 1970 Dodge Charger by Coyote56 https://3dwarehouse.sketchup.com/model/4cf5cfe0a7728a461c2639aea037fbfc/1970-Dodge-Charger-Lowrider 1971 Chrysler New Yorker by Coyote56 https://3dwarehouse.sketchup.com/model/ub8b38c5b-77c1-4367-aabe-f267db975160/1971-Chysler-New-Yorker-Lowrider 1972 Ford Gran Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u8d39ce13-fa87-46ef-a581-cd4f3691d0e0/1972-Ford-Torino-Fastback-Lowrider 1972 Plymouth Valiant Lowrider by Coyote56 https://3dwarehouse.sketchup.com/model/u64ac3e2a-95eb-4ec3-aba2-3e606d37324c/1972-Plymouth-Valiant-Lowrider 1976 Ford Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u03e5dbf4-f13b-401a-9403-3cfdc5ca930a/1976-Ford-Torino-Lowrider 1977 Cadillac Sedan Deville Convertible by lowriderfreak https://3dwarehouse.sketchup.com/model/19932caa71a4c3666a9c18480b4632cb/gang-green-caddy 1979 Chevrolet Monte Carlo by Coyote56 https://3dwarehouse.sketchup.com/model/uecbc5350-7f8b-49db-828f-c4dc1836f591/1979-Chevy-Montecarlo-Lowrider 1979 Chrysler LeBaron by Coyote56 https://3dwarehouse.sketchup.com/model/u91fdc64a-1f4f-4ace-865f-9a83997e7140/1979-Chrysler-LeBaron-Lowrider 1980 Oldsmobile Ninety Eight by lowriderfreak https://3dwarehouse.sketchup.com/model/7ec56ddbe609f61919071f84fdfae8d0/1980-olds-98-lowrider 1980s Buick Regal by eezerz .. https://3dwarehouse.sketchup.com/model/6b33d2f326f28f7f1c59d7dc6d87eb5/Buick-Regal-Lowrider 1980s Cadillac Fleetwood Brougham by Sonoma ZR-2 https://3dwarehouse.sketchup.com/model/a7065cc33270e551a3049d0dcf503cdf/Cadillac-Fleetwood-Brougham-Lowrider 1980s Cadillac Fleetwood Series 75 Limousine by eezerz .. https://3dwarehouse.sketchup.com/model/a86ab6f8af60c6afe1d4530f4c6e24/CADILLAC-LIMO-LOWRIDER 1980s Chevrolet Caprice by eezerz .. https://3dwarehouse.sketchup.com/model/b999fe086a608fd57fb91362a54be751/Chevrolet-Caprice-Lowrider 1980s Oldsmobile Custom Cruiser by eezerz .. https://3dwarehouse.sketchup.com/model/a21b8057221c0f0141469a68ac888def/Oldsmobile-Wagon-Lowrider 1980s Pontiac LeMans by Coyote56 https://3dwarehouse.sketchup.com/model/86adce0cf5a214e21c2639aea037fbfc/1979-Pontiac-Lemans-Lowrider Chevrolet Square Body Blazer by Muhammed A. https://3dwarehouse.sketchup.com/model/9a537a2e6f8ced4463739f01ec1d22b0/chevy-blazer-lowrider Dodge Diplomat by eezerz .. https://3dwarehouse.sketchup.com/model/59fa7def1077fc1b2bf11e36619ee78e/DODGE-DIPLOMAT-LOWRIDER Dodge Monaco by Coyote56 https://3dwarehouse.sketchup.com/model/d2de6d23a52106b1c2639aea037fbfc/1974-Dodge-Monaco-Lowrider
  5. Hi all, Just wanted to share a mod that I released a few days back. Basically, it allows you to place props in your assets/in-game that doesn't count towards the global prop limits. I'd be really interested in getting some building asset makers to try it out( to get around the 64 prop limit ), and get some feedback/bug reports to help me try to improve the mod/fix bugs in the mod! To use this mod, basically hold shift when placing your prop, and it'll create a prop that doesn't count toward the global limit. For building makers, when you save the asset, you'll also get a PropUnlimiter.json file. That should be copied into the workshop asset folder, and buildings in-game should be recognized by the mod in-game.
  6. Hello there! I hope someone can help me with this one. I'm trying to edit some streetlights with the Assets Editor and they all seem to load properly to the point I can select them, but when they have to be imported, nothing shows up, the "select a model to import" is empty, even though the same model has just been selected! I checked for other kind of items (buildings, parks) and there are no issues, only with the props, and this happens to absolutely all of them!
  7. So while I was browsing the steam workshop and i found some good graffiti props from this guy called Sparks.Those props are great for urban cities.I suggest you guys download them here http://steamcommunity.com/profiles/76561198185225815/myworkshopfiles/?appid=255710
  8. http://steamcommunity.com/sharedfiles/filedetails/?id=837301383&tscn=1484079844 I have much artwork Id love to import as a prop like this. Could anyone point me in a direction to do such things?
  9. Hi Guys, Are there any Cities: Skylines Prop Designers available that have any spare time for a (pretty simple) new project that I have in mind? Please drop me a message. Thank you Kindly
  10. Prop Snapping - Game Changing Mod by BloodyPenguin The newly released Mod by BloodyPenguin really excels your Cities: Skylines experience by allowing you to snap props to buildings and elevated roads - just like in asset editor! See my overview video below
  11. Hello, first time modder here. There are a few assets from the workshop that I wanted as props. I extracted them using ModTools, converted them to .fbx, and made sure that the textures are the same name as the model. The textures, however, were labeled with suffixes such as _aci, _xyz, and _MainTex. When I get into the asset editor, navigate to props, and then select my file, nothing appears in the viewport. I'm getting a feeling that this is something to do with the textures, as the wiki states that they should be labeled with suffixes like _i, _n, and _c. I don't know what to label each texture as, since I don't know what the other suffixes mean - if this even has anything to do with them. Help?
  12. Hi all, Is it possible to convert SC 3000 BATs/lots/props for SC4 use? If so could someone explain this process, or perhaps point me in the right direction? There are few REALLY nifty sc300 props that it would be great to utilize in sc4. Thanks all.
  13. Bus Loop 3x2

    Version 2.0.0

    883 Downloads

    Transfer here from one route to another. Transit and network enabled. ___ _ | _ )_ _ ___ | | ___ ___ _ __ | _ \ || (_-< | |__/ _ \/ _ \ '_ \ |___/\_,_/__/ |____\___/\___/ .__/ |_| City Bus Loop 1 - 3x2. Capacity: 2500. Medium Wealth Plop Cost: 350 Monthly Cost: 150 Landmark Effect: 10,5 Park Effect: 5, 5 Air Pollution: 3, 2 Water Pollution, 2, 2 Maxis Night Lighting Dependencies: Bus props used from: Glenni-buspack- RATP_Microbus-1 RATP_Scania-Vest-HSD ORION-Old-MTAbus ORION-Old-MTAbusLongIsl Orion_VII_SacramentalRegionalTransit INSTALL to folder: C:\Users\<Username>\Documents\SimCity 4\Plugins
  14. Hey folks, this is me again asking for your advice. It's a simple thing that I want to do, pretty much what the title says. Downloading all the dependencies for a building can be really tiresome, so I want at least my own props which I reuse on many assets to be included in one single workshop download. Is there any way to achieve that? I remember seeing something like this being done by @Mr_Maison who included both the dark and light variants of his "Shady Bush" (my favourite plant in the game by the way, thanks a lot! :P) in one crp file if I'm not mistaken. I've tried to find out how to do so but that went nowhere, so maybe someone around here can help me. This is of course a nice-to-have thing and not really necessary, but it might help clean up the mess that is the Steam Workshop (at least the props that I'm responsible for that is!)
  15. Prop and Tree Anarchy Mod isn't working on cities skylines for me. Here's what my output log says: Initialize engine version: 5.1.3p2 (bebcb01d8ab6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: NVIDIA VRAM: 4008 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ColossalManaged.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ColossalManaged.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICities.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICities.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.420 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.dll (this message is harmless) Game mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.221183 ms Machine ID: 5422b0b23f7194306bb02769e0700e914087ef9d Model: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (16231 MB) OS: Windows 8.1 (6.3.10586) 64bit Language: English CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 core(s)) System Memory: 16231 Gfx Device: NVIDIA GeForce GTX 980 Gfx Version: Direct3D 11.0 [level 11.0] Gfx Memory: 4008 Gfx Shader Model: 50 Game Version: 1.4.0-f3-steam-win (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Setting vsync to 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Raw Command Line: D:\Games\Cities Skylines - Deluxe Edition\Cities.exe Arguments: D:\Games\Cities Skylines - Deluxe Edition\Cities.exe [CommandLine - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Xml.dll (this message is harmless) Adding package 'Cliffside Bay' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Cliffside Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'System' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\CO.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Foggy Hills' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Foggy Hills.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Grand River' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Grand River.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter1Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter1Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter2Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter2Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter3Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter3Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '478820060' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\BridgePillar.CableStay32m.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '413421970' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\413421970 Pappeln\Pappel01_AJ.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 15.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 25.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 30.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 45.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 65.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us interstate sign.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no left turn.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no parking.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no right turn.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419165912' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419165912 Washingtonia Robusta Palm Short\Washingtonia Robusta Palm Short.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419338792' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338792 Robusta Palm Tall\Robusta Palm Tall.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419338938' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338938 Robusta Palm Short Trim\Robusta Palm Short Trim.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419339088' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419339088 Robusta Palm Short\Robusta Palm Short.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '423173415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\423173415 Jacaranda Tree Adult\Jacaranda Tree Adult.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '424329918' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\424329918 Green Ginkgo Tree\Green Ginkgo Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '425859455' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\425859455 Fern - TPB Nature Series\Large Fern - TPB Nature.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '439080919' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439080919 The Shady Tree Left\Shady Tree Left.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '439083705' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439083705 The Shady Tree Right\The Shady Tree Right.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '441825328' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\441825328 Bamboo Tree Cluster\Bamboo Tree Cluster.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '450753469' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\450753469 Summer Tree #2 (by Breeze)\Summer Tree #2 (by Breeze).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '476053833' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\476053833 Cypress Tree\RyanJames_Cypress2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '491082799' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491082799 Fern 1\RyanJames_Fern1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '491135465' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491135465 Gula's Tall Grass 01 (Prop)\Gula_Prop_Grassland_Tall_01.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '507196260' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\507196260 Cordyline Cherry Sensation\Cordyline Cherry Sensation.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '510142079' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\510142079 Cordyline Australis\Cordyline Australis.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Amber).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Earthy Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Golden).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Milky White).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Pale Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Spring Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Summer Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Sunny Blonde).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoBent.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoStraight.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleBent.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleStraight.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_Trio.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '608233136' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\608233136 OakTree\OakTree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '610065798' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\610065798 Scots Pine Tree\Scots Pine Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '612529562' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\612529562 Shady Tree Red\Shady Tree Red.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush [Lighter].crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '662727512' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\662727512 Siberian Pine Tree\Siberian Pine Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '664488801' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\664488801 London Planetree\London Planetree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass Cluster.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\colossal.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Telemetry enabled [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 405810376 All 25 Areas purchaseable [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 406255342 First-person camera [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Compiling C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\Source\NoMorePurpleBrown.cs [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Assembly 'C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\407795371 No More Purple Pollution [Brown Grass].dll' compiled successfully [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408092246 Traffic Report Tool 2.0 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408209297 Extended Road Upgrade [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408760323 Auto Line Color [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 410329674 Ambient Occlusion [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 411095553 Terraform tool 0.9 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 414469593 Extended Building Information [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 420500168 One-Way Street Arrows [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 445589127 Precision Engineering [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 455403039 Unlimited Trees Mod [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 456408505 European Buildings Unlocker (+vice versa) [ Snowfall Compatible ] [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 465127441 Airport Roads [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 466158459 Building Themes (Snowfall) [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 502750307 Extra Landscaping Tools [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 505480567 More Beautification [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 537973489 MoreTrainTracks v0.4.1 SNOWFALL1.3 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 547533304 Remove Decoration Sprites [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Compiling C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\KeyBinding.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Mod.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\NetAIext.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\SharpJunctionAngles.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Util.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\AssemblyInfo.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Errors building assembly 'C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\553184329 Sharp Junction Angles.dll' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs(70,13) : error CS0227: Unsafe code requires the `unsafe' command line option to be specified [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs(93,13) : error CS0227: Unsafe code requires the `unsafe' command line option to be specified [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(17,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `AIreplacer' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(73,22) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `ElevationThresholdChanger' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(81,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `RoadAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(175,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `TrainTrackAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(239,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `PedestrianPathAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 556784825 Random Tree Rotation (Snowfall) [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 561888259 LOD Toggler [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 580335918 Infinite Oil And Ore Redux [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 593588108 Prop & Tree Anarchy [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 639486063 Automatic Bulldoze v2 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: TerraformTool [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: Terrain Texture Replacer [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\409520576 ModTools\000_ModTools.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F0B6600 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F0B6600.dll Assembly 000_ModTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\651610627 Road Color Changer Continued\RoadColorChanger.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F054950 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F054950.dll Assembly RoadColorChanger, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\AmericanRoads\AmericanRoads.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F039920 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F039920.dll Assembly ClassLibrary2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\HardMode\HardMode.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE63000 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE63000.dll Assembly HardMode0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\NetworkExtensions.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE1CC00 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE1CC00.dll Assembly NetworkExtensions, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\ObjUnity3D.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F045540 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F045540.dll Assembly ObjUnity3D, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Addon.RoadExtensions.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EF7A0F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EF7A0F0.dll Assembly Transit.Addon.RoadExtensions, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Addon.Tools.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F051370 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F051370.dll Assembly Transit.Addon.Tools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F102430 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F102430.dll Assembly Transit.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.ExtensionPoints.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F114440 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F114440.dll Assembly Transit.Framework.ExtensionPoints, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.Hooks.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFA5100 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFA5100.dll Assembly Transit.Framework.Hooks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.Redirection.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFAB720 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFAB720.dll Assembly Transit.Framework.Redirection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\UnlimitedMoney\UnlimitedMoney.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFAE930 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFAE930.dll Assembly UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\UnlockAll\UnlockAll.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBA3A0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBA3A0.dll Assembly UnlockAll3, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\405810376 All 25 Areas purchaseable\MaxArea.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBE9F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBE9F0.dll Assembly MaxArea1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\406255342 First-person camera\FPSCamera.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBF800 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBF800.dll Assembly FPSCamera, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\407795371 No More Purple Pollution [Brown Grass].dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EB9BD90 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EB9BD90.dll Assembly 407795371 No More Purple Pollution [Brown Grass]0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\NoMorePurpleBrown.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCCA20 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCCA20.dll Assembly NoMorePurpleBrown29, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407873631 Automatic Emptying\Autoemptying.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCDC40 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCDC40.dll Assembly CitiesEmptyingMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408092246 Traffic Report Tool 2.0\TrafficReport.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCFC60 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCFC60.dll Assembly TrafficReport, Version=1.0.0.38206, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408209297 Extended Road Upgrade\ExtendedRoadUpgrade.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFE3070 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFE3070.dll Assembly ExtendedRoadUpgrade, Version=1.0.5894.4589, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408760323 Auto Line Color\AutoLineColor.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFEAA80 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFEAA80.dll Assembly AutoLineColor, Version=1.0.5745.30049, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\410329674 Ambient Occlusion\AmbientOcclusion.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F119E90 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F119E90.dll Assembly AmbientOcclusion, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\411095553 Terraform tool 0.9\TerraformTool.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F1854A0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F1854A0.dll Assembly TerraformTool, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\414469593 Extended Building Information\ExtendedBuildings.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F1CBEC0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F1CBEC0.dll Assembly ExtendedBuildings, Version=1.0.5618.850, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\420500168 One-Way Street Arrows\StreetDirectionViewer.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFFA2C0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFFA2C0.dll Assembly StreetDirectionViewer, Version=1.0.5916.32926, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\445589127 Precision Engineering\PrecisionEngineering.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F008AE0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F008AE0.dll Assembly PrecisionEngineering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\455403039 Unlimited Trees Mod\TreeUnlimiter.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F20E8D0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F20E8D0.dll Assembly TreeUnlimiter, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\456408505 European Buildings Unlocker (+vice versa) [ Snowfall Compatible ]\EuroBuildingsUnlocker.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F21F6F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F21F6F0.dll Assembly EuroBuildingsUnlocker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\465127441 Airport Roads\AirportRoads.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F229910 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F229910.dll Assembly AirportRoads, Version=1.0.5963.24364, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\466158459 Building Themes (Snowfall)\BuildingThemes.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F274B20 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F274B20.dll Assembly BuildingThemes, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\502750307 Extra Landscaping Tools\NaturalResourcesBrush.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F290730 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F290730.dll Assembly NaturalResourcesBrush, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\505480567 More Beautification\MoreBeautification.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2B2D40 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2B2D40.dll Assembly MoreBeautification, Version=1.0.5929.30560, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\537973489 MoreTrainTracks v0.4.1 SNOWFALL1.3\MoreTrainTracks.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2B7550 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2B7550.dll Assembly MoreTrainTracks2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\547533304 Remove Decoration Sprites\RemoveSprites.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2BD960 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2BD960.dll Assembly RemoveSprites259, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\SharpJunctionAngles.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2BF370 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2BF370.dll Assembly SharpJunctionAngles, Version=1.0.5934.16294, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\556784825 Random Tree Rotation (Snowfall)\RandomTreeRotation.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2C7580 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2C7580.dll Assembly RandomTreeRotation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\561888259 LOD Toggler\LODToggler.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2CCBB0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2CCBB0.dll Assembly LODToggler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\580335918 Infinite Oil And Ore Redux\InfiniteOilAndOreRedux.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F059970 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F059970.dll Assembly InfiniteOilAndOreRedux, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy\PropAnarchy.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2D3DF0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2D3DF0.dll Assembly PropAnarchy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\639486063 Automatic Bulldoze v2\AutomaticBulldozeV2.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE02710 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE02710.dll Assembly AutomaticBulldozeV2, Version=2.0.5929.23263, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\Terrain Texture Replacer\TerrainTexture_Replacer.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2DC440 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2DC440.dll Assembly TerrainTextureReplacer, Version=1.0.5572.23957, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Simulation started [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1913. Total: 4.651005 ms (FindLiveObjects: 0.061695 ms CreateObjectMapping: 0.063487 ms MarkObjects: 4.515325 ms DeleteObjects: 0.005887 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.266751 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1951. Total: 4.492029 ms (FindLiveObjects: 0.066047 ms CreateObjectMapping: 0.066815 ms MarkObjects: 4.350461 ms DeleteObjects: 0.008447 ms) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [TreeUnlimiter] v1.0.4.0-f3 build_001 Mod has been loaded. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Reading feed failed because of System.NullReferenceException: Object reference not set to an instance of an object [HTTP - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#set_GrowState... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#CheckOverlap... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PropAnarchy.Redirection.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectAssembly () [0x00000] in <filename unknown>:0 at PropAnarchy.DetoursManager.Deploy () [0x00000] in <filename unknown>:0 at PropAnarchy.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0 Rethrow as ModException: The Mod C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy [PropAnarchy.dll] has caused an error UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LoadingWrapper:OnLoadingExtensionsCreated() LoadingWrapper:GetImplementations() LoadingWrapper:.ctor(LoadingManager) LoadingManager:CreateRelay() LoadingManager:PreLoadLevel() <LoadLevelCoroutine>c__Iterator61:MoveNext() (Filename: Line: -1) Loading simulation data from: Cliffside Bay_Data [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1221.334961 ms Unloading 4435 unused Assets to reduce memory usage. Loaded Objects now: 3411. Total: 10.420218 ms (FindLiveObjects: 0.256767 ms CreateObjectMapping: 0.171007 ms MarkObjects: 8.516859 ms DeleteObjects: 1.475071 ms) Saving C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Pappeln from 'Pappel01_AJ' [CustomAssetMetaData, 21442c0ea6c78dc4a663680c08bcba22, in package ''413421970' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\413421970 Pappeln\Pappel01_AJ.crp]' (1674070, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 15 from 'speed limit 15' [CustomAssetMetaData, bc045390295e8504616e2e1dbb20651f, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 15.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 15_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 25 from 'speed limit 25' [CustomAssetMetaData, 2ebbbcbdb043fd682c7948245426a09a, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 25.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 25_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 30 from 'speed limit 30' [CustomAssetMetaData, 7f79f228fda211379d480157d3646e91, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 30.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 30_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 45 from 'speed limit 45' [CustomAssetMetaData, f9ee25b7b4d47fdaae47902de17d8408, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 45.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 45_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 65 from 'speed limit 65' [CustomAssetMetaData, 5ba6b24d2880a235e15ec2017a3444c4, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 65.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 65_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us interstate sign from 'us interstate sign' [CustomAssetMetaData, 285371d80044ac833c4dd16e76eb0f26, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us interstate sign.crp]' (83099, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us interstate sign_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no left turn from 'us no left turn' [CustomAssetMetaData, de83eb03eca07c7a73cf38070de7dea3, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no left turn.crp]' (83078, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no left turn_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no parking from 'us no parking' [CustomAssetMetaData, a4f2b389cbf91f15476e0649ef1ac64f, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no parking.crp]' (66680, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no parking_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no right turn from 'us no right turn' [CustomAssetMetaData, a15331b528c5984b78da873d372a1167, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no right turn.crp]' (83085, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no right turn_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Washingtonia Robusta Palm Short from 'Washingtonia Robusta Palm Short' [CustomAssetMetaData, 39233372c757d8d4e216d53eb38e143f, in package ''419165912' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419165912 Washingtonia Robusta Palm Short\Washingtonia Robusta Palm Short.crp]' (3177863, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Tall from 'Robusta Palm Tall' [CustomAssetMetaData, cb372b2518c86c2f59af03b8567689e9, in package ''419338792' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338792 Robusta Palm Tall\Robusta Palm Tall.crp]' (3003476, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Short Trim from 'Robusta Palm Short Trim' [CustomAssetMetaData, 383c3e2fbe71f3b666bc488aee961e52, in package ''419338938' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338938 Robusta Palm Short Trim\Robusta Palm Short Trim.crp]' (3149717, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Short from 'Robusta Palm Short' [CustomAssetMetaData, 554fc9192ab2f74eac7f74df6054387f, in package ''419339088' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419339088 Robusta Palm Short\Robusta Palm Short.crp]' (3052945, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Jacaranda Tree Adult from 'Jacaranda Tree Adult' [CustomAssetMetaData, 801024dbd2de4dbb7f6ae14a0ce3c9c2, in package ''423173415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\423173415 Jacaranda Tree Adult\Jacaranda Tree Adult.crp]' (3460648, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Green Ginkgo Tree from 'Green Ginkgo Tree' [CustomAssetMetaData, 951c5fecd9288afca11d2c31de14eb0e, in package ''424329918' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\424329918 Green Ginkgo Tree\Green Ginkgo Tree.crp]' (3431733, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Large Fern - TPB Nature from 'Large Fern - TPB Nature' [CustomAssetMetaData, dfbbfce8961749e9560be2eae845bb00, in package ''425859455' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\425859455 Fern - TPB Nature Series\Large Fern - TPB Nature.crp]' (1084672, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Tree Left from 'Shady Tree Left' [CustomAssetMetaData, c712f914c42ba50525844642e95cf70b, in package ''439080919' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439080919 The Shady Tree Left\Shady Tree Left.crp]' (3165735, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Tree Right from 'The Shady Tree Right' [CustomAssetMetaData, dd01bcf7b7722b04236927583586f824, in package ''439083705' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439083705 The Shady Tree Right\The Shady Tree Right.crp]' (3165529, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Bamboo Tree Cluster from 'Bamboo Tree Cluster' [CustomAssetMetaData, 627c035322b1093518df10a36bc7ceb6, in package ''441825328' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\441825328 Bamboo Tree Cluster\Bamboo Tree Cluster.crp]' (1365330, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Summer Tree #2 (by Breeze) from 'Summer Tree #2 (by Breeze)' [CustomAssetMetaData, 9f61739f69340ecdb68ae72ebbad0262, in package ''450753469' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\450753469 Summer Tree #2 (by Breeze)\Summer Tree #2 (by Breeze).crp]' (3134566, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cypress Tree from 'RyanJames_Cypress2' [CustomAssetMetaData, 633b4c89a65ce86e07a8a8b53863199c, in package ''476053833' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\476053833 Cypress Tree\RyanJames_Cypress2.crp]' (1386711, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Fern 1 from 'RyanJames_Fern1' [CustomAssetMetaData, b092415e1326725f654f3b4f26667085, in package ''491082799' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491082799 Fern 1\RyanJames_Fern1.crp]' (1447547, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Gula's Tall Grass 01 from 'Gula_Prop_Grassland_Tall_01' [CustomAssetMetaData, 3ca7c8aab8312c1a6c42ae1b63777235, in package ''491135465' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491135465 Gula's Tall Grass 01 (Prop)\Gula_Prop_Grassland_Tall_01.crp]' (1592559, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cordyline Cherry Sensation from 'Cordyline Cherry Sensation' [CustomAssetMetaData, e58214142f562d1bed0a880b3a8ba59d, in package ''507196260' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\507196260 Cordyline Cherry Sensation\Cordyline Cherry Sensation.crp]' (2163561, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cordyline Australis from 'Cordyline Australis' [CustomAssetMetaData, df3d33be1e51a33d7ad8c0642ac576ce, in package ''510142079' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\510142079 Cordyline Australis\Cordyline Australis.crp]' (2143714, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Amber) from 'Wheat (Amber)' [CustomAssetMetaData, e5fd403055b5f5482a73bc201f74a52e, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Amber).crp]' (2129763, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Earthy Green) from 'Wheat (Earthy Green)' [CustomAssetMetaData, 3cbeb4ccf8ab525438931fd8244ce3c4, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Earthy Green).crp]' (2113194, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Golden) from 'Wheat (Golden)' [CustomAssetMetaData, 837dc1fb3d070f4447b481c39982dae1, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Golden).crp]' (2121174, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Milky White) from 'Wheat (Milky White)' [CustomAssetMetaData, 31eb6626be1b65817c86ddba6fadf99d, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Milky White).crp]' (2140234, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Pale Green) from 'Wheat (Pale Green)' [CustomAssetMetaData, 359a610c832df51ad2d4fce78decddc0, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Pale Green).crp]' (2115554, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Spring Green) from 'Wheat (Spring Green)' [CustomAssetMetaData, a7248c6460dabb5fd190c2459ab6cf36, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Spring Green).crp]' (2084082, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Summer Green) from 'Wheat (Summer Green)' [CustomAssetMetaData, 4e73db32f5fc65df8420ea7763e1e50c, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Summer Green).crp]' (2122827, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Sunny Blonde) from 'Wheat (Sunny Blonde)' [CustomAssetMetaData, 8def98c1b610aff3008e5c73fa6d4571, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Sunny Blonde).crp]' (2139639, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Duo Bent from 'TPBNature_Palm_DuoBent' [CustomAssetMetaData, ab9f9aa4f3f0c047d82bf5a968b817d9, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoBent.crp]' (1431171, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Duo Straight from 'TPBNature_Palm_DuoStraight' [CustomAssetMetaData, abbb402882d75dabfd4bb2e5090d6ac1, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoStraight.crp]' (1336855, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Single Bent from 'TPBNature_Palm_SingleBent' [CustomAssetMetaData, 43d5d53304c3f6b9abd4a50ab5ed0450, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleBent.crp]' (1220410, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Single Straight from 'TPBNature_Palm_SingleStraight' [CustomAssetMetaData, 1acb1117bb501b23a075e8268e06df93, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleStraight.crp]' (1233455, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Trio from 'TPBNature_Palm_Trio' [CustomAssetMetaData, 01d030ea600b2f9aea4cd06ecca1f847, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_Trio.crp]' (1469651, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset OakTree from 'OakTree' [CustomAssetMetaData, 604db5686aeb94c3e1d6f678a0683ef7, in package ''608233136' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\608233136 OakTree\OakTree.crp]' (3143402, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Scots Pine Tree from 'Scots Pine Tree' [CustomAssetMetaData, edb5513f33f38f78b1be691016142944, in package ''610065798' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\610065798 Scots Pine Tree\Scots Pine Tree.crp]' (3110877, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Shady Tree Red from 'Shady Tree Red' [CustomAssetMetaData, 8280b6447cb1a37d284fd3db518d62e4, in package ''612529562' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\612529562 Shady Tree Red\Shady Tree Red.crp]' (3158402, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Bush [Lighter] from 'The Shady Bush [Lighter]' [CustomAssetMetaData, 2a2c01dec9ed52b76173e8b86e265d76, in package ''638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush [Lighter].crp]' (3074081, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Bush from 'The Shady Bush' [CustomAssetMetaData, c405e50065f2b26d21045902cc2fa846, in package ''638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush.crp]' (3183179, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Siberian Pine Tree from 'Siberian Pine Tree' [CustomAssetMetaData, a0e529984028d7f4e385454074588d4d, in package ''662727512' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\662727512 Siberian Pine Tree\Siberian Pine Tree.crp]' (2934210, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset London Planetree from 'London Planetree' [CustomAssetMetaData, 7ab9b3d73ac612673fbab249902492e9, in package ''664488801' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\664488801 London Planetree\London Planetree.crp]' (3034663, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Tall Grass Cluster from 'Tall Grass Cluster' [CustomAssetMetaData, cd7fc0af9cd1b1843a2b9681fc78a1da, in package ''678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass Cluster.crp]' (3146378, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Tall Grass from 'Tall Grass' [CustomAssetMetaData, a27d51e99330f4ccb82cbfb5e64dab16, in package ''678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass.crp]' (2965201, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset CableStay32m from 'BridgePillar' [CustomAssetMetaData, c10404d53fef419f002fa46050bf0527, in package ''478820060' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\BridgePillar.CableStay32m.crp]' (2285117, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loaded simulation data from: Cliffside Bay_Data [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#set_GrowState... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#CheckOverlap... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PropAnarchy.Redirection.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectAssembly () [0x00000] in <filename unknown>:0 at PropAnarchy.DetoursManager.Deploy () [0x00000] in <filename unknown>:0 at PropAnarchy.LoadingExtension.OnLevelUnloading () [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0 Rethrow as ModException: The Mod C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy [PropAnarchy.dll] has caused an error UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LoadingWrapper:OnLevelUnloading() LoadingManager:QuitApplication() PauseMenu:<Quit>m__10B(UIComponent, Int32) ColossalFramework.UI.UIView:PopModal(Int32) ColossalFramework.UI.UIDynamicPanels:Hide(String, Int32) ExitConfirmPanel:OnExitGame() System.Object:DynamicEventWrapper_OnExitGame(ExitConfirmPanel, UIComponent, UIMouseEventParameter) ColossalFramework.UI.UIComponent:OnClick(UIMouseEventParameter) ColossalFramework.UI.UIButton:OnClick(UIMouseEventParameter) ColossalFramework.UI.MouseHandler:ProcessInput(IInputTranslator, Ray, UIComponent, Boolean) ColossalFramework.UI.UIInput:ProcessMouseInput() ColossalFramework.UI.UIInput:Update() (Filename: Line: -1) Waiting for simulation to quit... [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Simulation terminated [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at ColossalFramework.UI.UIComponent.get_cachedTransform () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.set_relativePosition (Vector3 value) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UITabContainer.ArrangeTabs () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UITabContainer.OnComponentRemoved (ColossalFramework.UI.UIComponent child) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) GameSettings Monitor Exiting... [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) GameSettings terminated [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at PropAnarchy.PropAnarchyUI.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I have disabled all my other mods but, it still doesn't seem to work. Please Help me.
  16. Well, today it hit me folks, the prop pox and unfortunately it's more than just one city Yesterday everything was working just as fine but when I started the game up today I noticed something weird about the buildings, some of them are missing their props, like trees and such. So I checked the game settings, everything was set to max, so I did a reset and set everything to the correct values, but that didn't have an effect. The second thing that I've tried is restarting the game. Same result, props were missing. All right, just a couple of streets were missing their props, no big deal right? Demolished them and voilà, they have their props back. Till I visited the city next door and by saying it was plagued is an understatement... Well this definitely struck me by surprise, but hey I've got a backup! Until I loaded 3 days old backups of the plugin and the region folder I'm currently working on and behold, same prop pox in affecting, atleast two, of my large tile set cities. http://i.imgur.com/lh0Rt68.png The two white arrows indicate the current two large tile set cities that were infected by the prop pox. http://i.imgur.com/N7ivqpp.png As you can see, even the backup got fluked by the prop pox. My current theory is that I the game installation got damaged in some way or the another, maybe due to the installation of the new terrain textures (and yes I've deleted the old one). Although I'm not that convinced by it because it has been 3 days since the installation of Columbus terrain mod (not blaming the creator, I've just lost the gamble, in this case the game's stability). Does anyone else have a suggestion what would cause such bug to appear or a way to fix it?
  17. Hi 3d designers. I would like some half finished building props. I would like to use this on construction site fillers.
  18. Prop Packs

    Hey Guys Recently got a new computer and have to download all my mods again, completely forgot that alot of them need prop packs. Is there a list of a bunch of prop packs that most people us? Sorry if this has been asked before. Many thanks.
  19. (I'm pretty sure this is not the right place to ask for this, but it looks to me as the closest one; please move the thread if it's neccesary.) I have an idea for a very simple mod to the pedmalls that could ease the creation of dense W2W commercial districts: to make covered galleries using props on pedmall lots. Sure, many custom buildings include galleries, but since they are not modular, the options are very limited. With just 4 props (straight, corner, tee and cross) a very flexible system for covered galleries could be archieved, and since pedmalls allows for commercial buildings to grow in front of them, W2W blocks could be easily built just zoning 2x2 lots. To generate the ilussion of a continuous gallery, the props should overhang the pedmall lot at both sides (making a very wide gallery -16 meters width) and to blend pillars in front and back (BSC parks fences are a good reference to do so). Overhanging to the sides would also help to blend the roof structure to the facades of the buildings (which are a bit spaced from the sidewalk); I suspect that anything from 10 to 15 meters height would be appropiate to match the first floors of most W2W buildings. To add props to pedmalls is something that has been already done with the light pole in the sidewalk textured lot, and expansions to that were made by Moonlinght and Paeng, proving such changes as feasible. About the props themselves, maybe the optimum result would imply a translucid glass roof (like SimFox RTMT tram station) and a Beaux-Arts iron structure, but considering the technical difficulties, a less ambitious solution would also be much appreciated. Finally, it is noteworthy that this galleries could also be used as a cover for facades, sorrounding W2W blocks, in a way similar to the parisian Rue de Rivoli. I hope some of you, talented batters and lotters, could consider this idea, that I could not realize by lack of skill, and overall, of free time to do so. Any sugestion will be also greatly appreciated. Thanks!
  20. Hey guys! I've been wanting to have some new benches, as well as just a bunch more general purpose props. I'm wondering if it's possible to inherit properties from the vanilla benches, so cims will actually sit down? Thanks for any knowledge!
  21. I've trialed a lot of assets which require workshop props over the past months, and since I'd like to do some housecleaning now and then I have a question. For a given prop, is there any way to show which installed assets require it? Or if that prop no longer is required?
  22. 6x4 Industrial Container Yard

    Version 1.0.0

    1,780 Downloads

    This is a 6x4 Container Yard created to blend with your industrial area. Work like any other Parks or Parking Space Hope you like it. Enjoy!
  23. Trimmed Green Bush

    Version 1.0.0

    644 Downloads

    A simple but dense trimmed green bush for decoration Installation: Copy/paste .rar file into your assets folder. Enjoy! Also on Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=507720570&searchtext=
  24. Fern - TPB Nature Series

    Version 1.0

    801 Downloads

    This Fern is relatively High Tris for this game. It is intended for use in small quantities to decorate gardens, parks, landscapes. Do NOT mass plant this with the brush tool or otherwise, unless your machine is powerful. I don't take responsibility for any hardware malfunctions 798 Tris 1024x512 texture. No dirt patch at base when plopped. All credit for Models goes to Nobiax, thank you for letting me use your models man. Ported and modded by me. HD Screenshot by Jenkins
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