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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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Found 52 results

  1. S54 - 2-4 rue de Berlin

    Version 1.0.0

    77 Downloads

    2-4, rue de Berlin This building is the reproduction of a little row houses situated in Metz, France. The upload includes: R$3_1x1_S54 - 2-4 rue de Berlin R$3_1x2_S54 - 2-4 rue de Berlin R$3_1x3_S54 - 2-4 rue de Berlin The default version of the building will provide 20R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe elms BSC - VIP girafe feather grass BSC - VIP girafe honey locust BSC - VIP girafe lindens BSC - VIP girafe rowan trees BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props CP Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  2. S54 - 36, rue de l'industrie

    Version 1.0.0

    75 Downloads

    36, rue de l'industrie This building is the reproduction of a building situated in Longwy, France. The upload includes: R$4_1x1_S54 - 36 rue de l'industrie R$4_1x2_S54 - 36 rue de l'industrie R$4_1x3_S54 - 36 rue de l'industrie The default version of the building will provide 55R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe beeches BSC - VIP girafe berries BSC - VIP girafe chestnuts BSC - VIP girafe elms BSC - VIP girafe lindens BSC - VIP girafe lupins BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props - SG Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b PEG Pine Trails v305 S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  3. S54 - 2-4 rue des Vosges

    Version 1.0.0

    73 Downloads

    2-4, rue des Vosges This building is the reproduction of a house situated in Longwy, France. The upload includes: R$$2_2x1_S54 - 2-4 rue des Vosges R$$2_2x2_S54 - 2-4 rue des Vosges R$$2_3x1_S54 - 2-4 rue des Vosges R$$2_3x2_S54 - 2-4 rue des Vosges The default version of the building will provide 16R$$ and 27 R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe berries BSC - VIP girafe chestnuts BSC - VIP girafe elms BSC - VIP girafe honey locust BSC - VIP girafe lindens BSC - VIP girafe norway maples BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props - Misc Vol 02 BSC MEGA Props - SG Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b Nams Props Pack Vol 2 Orange MEGA Prop Pack Vol01 TSC S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  4. S54 - 33 rue des châtaigniers

    Version 1.0.0

    81 Downloads

    33, rue des chataigniers / 33, rue des pommiers This building is the reproduction of a house situated in Paris’ Suburbs . The upload includes: R$3_1x1_33, rue des Chataigniers R$3_1x2_33, rue des Chataigniers R$3_1x2_33, rue des Pommiers The default version of the building will provide 14R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC MEGA Props - SG Vol 01 BSC MEGA Props CP Vol 01 BSC MEGA Props CP Vol 02 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b Orange MEGA Prop Pack Vol01 TSC S54 - PropPack Vol1 SFBT Essentials _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  5. Stationsstraat 45, Tilburg

    Version 1.0.0

    294 Downloads

    LM Nothing special, but whatever.
  6. Version 1.0.0

    565 Downloads

    This is the ''new'' house for our mayors. Just I added more walls for a better look. And of course, replace the original one INSTALLATION: Put the file in Documents/SimCity4/Plugins ENJOY!
  7. Palais Garnier Remastered

    Version 1.0.0

    1,927 Downloads

    An amazing Opera house located in Paris, France! Originally modelled by JENXPARIS and remastered by myself. 8x10 lot with Landmark and University - darknite only. No dependencies! Will upload the rewards opera version differently. Enjoy!
  8. Hello guys! Today i'm working on a 2x3 office building, hope you like it:
  9. Chapter 5: Two Major Milestones

    Welcome back! (WL is short for Woodland) Click on the images for full screen (most are in 1920x1080) Another beautiful morning! Ahh, lovin' those gravel roads... After much saving up, we finally build Woodland's first ever Fire Station! Although it's not a Maxis Station, it is $150/month (cheaper than the $250 from a large station!) and has three fire trucks, instead of two! Today is a special day for this town... It's time to finally PAVE the roads! After much traffic problems, I think it's time we......(I turn my head looking West) What the? You see the smoke out in the distance? It's coming from River town! (Just as I said that the phone rang) *Phone rings* *Picks up phone* Me: This is Mayor Whiz, how may I help you? Caller: It's Paul, (the chief of police in WL River Town) We're burnin' down!!! Me: What? Caller: Our town's about to go up in flames! We got a huge forest fire out there! Me: I'll help! I just built a fire station! *Phone connection lost* I drive over to the fire station in a panic.. Me: Big fire at River City!!! Come on let's go!!! I hitch a ride on a fire truck and we head west to WL River City (Yes, we finally built an actual neighbor connection, no more 1 hour hikes!) We make it to WL River City and see smoke with large flames out in the distance: Mathew: You got firefighters?!?! Thank god! We're about to burn up, I got the town evacuated, they're at Pleasantville for now! Look at that massive wall of flames coming our way! On a hot summer afternoon, lies the arduous task of putting out a town-threatening fire. The fire apparently started from a lightning strike and due to wind direction suddenly shifting, it became a massive "wall" of flames that walked towards the town. It finally got as close as the rail road, which thankfully stopped the fire from spreading any further. However, the houses and train stations could go up in flames if any cinders hit them and turn the city that has given us electricity into a raging inferno! (The fire reaches the railroad as our town's entire firefighter caste fights to save Mathew's industrial town from a raging inferno. Mathew hasn't built a fire station yet.) The fire spreads westward north of the houses and consumes the houses outside the town: Luckily, the rest of the town will be spared. After hours of hose spraying, we actually manage to get control of the inferno. Only a few houses are burnt down... The firefighters return to WL Town, and I stay over at WL River City. The next morning...we get treated to a small riot: One police station later: The riot is calmed. Some very angry citizens as a result of the fire (they lost all their possessions in the fire) The beautiful forest that surrounds this town are now charred and dead... Mathew: It's going take years for all those woods to grow back! Me: Hey look at the bright side, at least you won't feel guilty cutting those trees down to expand the town anymore! Mathew: True, I was going to expand westward eventually, but I used to love taking long walks through the woods and so did a lot of my citizens. That's one of the biggest reasons they live here. And man thank you so much for saving my town! My town wouldn't be here right now if it wasn't for your firefighters! Me: Don't need to thank me, you saved my town from obliteration! (Chapter 2). For that I am eternally grateful. You save my city and I'll always save yours if you ever have trouble. That's what best friends are for! I return back to my town... ----------South Residential Expansion---------- In order to meet the very high residential demands, a new residential sector will be created that extends south of the main town. Stats as of now before expansion: We have nearly $25,000 in the bank and we're a modest $400 a month. Residential demand is up the roof! The roads are drawn... (Note that these roads were drawn before the gravel roads) New growth: Found the pics of the gravel roads being added! Before: After: (Six new windmills were built in order to meet power demands. We're producing 1200MW and receiving 1000MW from WL River Town) Schools are finally having an effect! A new DSW shoe warehouse store: A new trail among the beautiful woods behind the store: Our population is now over 4000 sims, and we're making over $700 a month! New farms were built known as the North Farming Sector: Beautiful evening at Central Square Ghosts congregate at the cemetery, telling each other stories of the lives they lived and kids they scared The next day, we get hit by a thunderstorm... Storm season's been pretty quiet this year, although next year is predicted to be intense since there's an air current that comes down every couple years that allows severe storms. This is a weather pattern that results in tornadoes but only every 3-5 years. A downpour in an April afternoon: Some back yards are flooded but amid the rain the baseball and soccer teams still practice in the flooded fields! A few days later, the East Residential area gets an expansion: Even after the growth, residential demand is still very high. I finally decide to take the leap... I zone medium density residential and commercial around the central square area And up they go! This is a huge milestone, and the first sign of urbanization. They grow up so fast! ==========The First Apartments========== Medium density offices will soon be built here as well. The apartments line up around the Main Central Square area, which someday, will be the Down Town! Population is now over 5000 and we're making nearly $1000 a month! Now it's over 6000 and we're making over $1200 a month! We have $45,200 in the bank! That's the most we ever had! Let the good times continue!!! However...While the town may be booming now, all the new apartments have made traffic issues much worse: (Note the new mansion! Our first R-$$$ House, that's another milestone!) Mathew warned us about this. This brings us to the next major milestone: ==========The First Roads!========== The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work) Much better! There's still some trouble spots but there's definitely improvement! Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills! In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city! *Thunder* (Notices distant flashes of lightning in the night sky) Another powerful thunderstorm heads our way on this fine evening... On that note, let's end it here. To be continued... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stay tuned for Chapter 6! Story Summary (For those who are in a rush) A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town. Population has increased from 2000 to 6100 and profit from $400 to $1200 a month. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Comment Replies from last Update (Chapter 4 Part 2) @Tonraq: I'm glad too! Loans ain't cheap! @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story! @dabadon5: Thank you! @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories! @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth... @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey! @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
  10. Casas

    From the album Chuo

  11. Residencial

    From the album Chuo

  12. Residencial

    From the album Chuo

  13. Zona Residencial

    From the album Chuo

  14. Hi buddies, I created my first mod using SketchUp. Everything is fine till I put in the game, I had an error LOD_FBX is broken. everything in the game seems fine but ward off the camera, the mod will disappear. I forgot to color variation is not disabled.
  15. Hi all! I always get stuck at creating a realistic skyline because there is no such thing as "medium density zone" as there used to be in Simcity 4, which makes it difficult to make a smooth transition from low density houses to apartment buildings :(. Would you mind giving me some advice on this? Thanks a bunch
  16. Models uploaded so far : NA Medium density housing - 01 NA Medium density housing - 02 _______________________________________________________________________________________________________________________________________________________________________________________ OLD Hey guys first post here and first model for C:S ! I have a bit of experience with 3D modeling (followed some tutorials on DT, made a few models, and a made map on Source ) but i'm pretty much a beginner I just finished my first model for C:S, took some time (~7 days), got confused a few times but i'm pretty comfortable now and next ones will go much faster. I based it off the kind of houses you find around Toronto ( THIS house in particular). Heres the model on sketchfab and the model in the workshop you'll find it in parks plazza (don't know if I'll leave it up its just a test for now). 890 tris for the building and front yard thingy, no LOD yet, textures( D N A I S ) are 1024x1024, 32 tris for the 8m fence, 4 tri LOD, and 128x128 textures (which are temporary until I do a better one). For a few questions : I'm really unsure about how my normal maps turned out and have spent way more time than i'd like to admit fiddling with it, inverting re-verting, and getting more confused, would be appreciated if someone could go over it (the windows in particular look off ) : normals diffuse I also have some windows where the illumination will just be a white line PIC how do I fix that ? My textures seem fine to me illumination spec For the tris would it be fine to delete polys such as under the window trim and the ceiling of the porch ? I know some people like walking around the city in FPS view just as other people don't care so i'm not quite sure if I should leave them or not. I unwraped the uvs so that there is nothing overlapping for AO but I doubt i'll be able to do that with other more complex buildings. What is you guys stance on AO ? Important ? or is it fine just to let it aside ? Finally whats your prefered format for saving textures ? Right now its all PNGs. Edit : And the scale, does it seem fine ? PIC I'll probably make more of theses houses and maybe make a Torontonian collection if all goes well. THIS is what I expect a neighboorhood of theses will look like (containers = garages). Makes good practice!
  17. Barclay Avenue

    From the album Lindenboro

  18. Version 1.0.0

    1,576 Downloads

    Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!
  19. Version

    205 Downloads

    Here is My 2nd released Bat Building,A Medium size House based off of my Great Grandfathers House(built around 1978).This building is My First Bat to be released With night Lighting in the form of 2 night windows & some lighting around the house to brightin it a bit at night.I am going to improve the lighting in The next version(V2) as well as add anything else. I am planning on releasing a cities skylines version of this house if i can get a good export & get it to work.This will hopefully be released soon after this upload as a seperate file upload. This House has both a landmark lot & 2 Growable Lots all different sizes.The landmark lot is located under the landmark menu & is ploppable. The Growables will grow only & are not ploppable.I was not able to fully Test the growables so if you can't get it to grow at all post a message via the comments or via one of the options in the included readme. This file has No dependencies. Install instructions are in the readme. The stats are in the included readme but I will list them here: The stats for all are: Landmark Lot stats: Budget Cost:150 Bulldoze Cost:100 Plop Cost:10,000* Lot Size:3x4 Growable Stats: R$$1_3X2 Stats: Bulldoze Cost:200* power consumed:2 water Consumed:12 worth 500* construction Time:20* Growth Stage: 4 Resident Capacity: 7* Lot Size:3x2 Wealth level: R $$ R$$2_2x3 Stats: Same as above Except: Lot Size:2x3 *I set these values I got the pictures of the growables by using the extra cheats dll plugin & plopped the lots.You can find the dll here on simtrop. (Note: plopping residential lots does not work correctly so the lot will abandon. I created this House model in 3dsmax.This House is finished for now. (Thanks for Downloading) & Happy New Year to all of You Enjoy © 2016 Biwdc Architechs Inc. Check Out my Bat Thread Here: http://community.simtropolis.com/forums/topic/63602-biwdcs-bats-models/?page=1
  20. Version

    1,854 Downloads

    Add some more American flair to your cities by growing one of these trailer houses that dot the rural and suburban areas of the US. This is building 3, look out for my whole set! This design is inspired by the similar building in SimCity 2013, and American Mobile Homes. This includes 3 different width lots for this building to grow on. ------------------------------------------------- DK-L1 1x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 1x2, 1x3, 1x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, white, Light Blue and Brown NOTES: This is hard to grow out of large zones. Try to zone only the lot sizes this building grows out of before zoning the whole area. -------------------------------------------------- DK-L1 2x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 2x2, 2x3, 2x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, White, Torquise, Dark Brown -------------------------------------------------- DK-L1 3x3 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 3x3, 3x4 Construction Time: 20 +Normal Map Recolorable: Comes in Orange, White, Light Blue, and Dark Blue ======================================================== Building was made in Blender. DethKwok
  21. https://www.youtube.com/watch?v=6kATuiFcPIo Welcome back it's been too long, hasn't it?
  22. Hello my dear Simtropolitans! Some of you may know me, some of you may not, but I'm here and there occasionally with some City Journals ( which I constantly start over and over again). Know, I come to you, humble as I am, always trying to be, and ask for your patience, knowledge and wisdom to help me with my temporary (hope it grows to become a lasting - ) hobby. I am new to BAT-ing and new to modeling in general. I am a IT student, Information Organization and Networking Major (C, C++, C#, Cisco networking etc) --> Croatia. There was a design major, but I felt it wouldn't be necessary, because mostly, those skills can be learned at home ( no offense, perhaps I am wrong, for at least the more difficult courses). So, as I am trying to find myself and kill some time, I've decided to start modeling. Started in Blender (for DotA2 --> didn't go, although learned the basics), now I have switched to Gmax and I'm quite acquainted with it. So, with futher a due, I present my ,somewhat simpler, version of my house in Croatia. Cleary a work in progress ( need to pause, takes too long ) What it is from Google Street View I just started, like 2 hours ago, been searching through tutorials, wouldn't I learn to better BAT. Sorry for the long post, look forward for some advices from you guys, I can receive any kind of criticism - so you can bombard me withever you got Your Fatjuice
  23. Hello, i'm have a problem with my building in SC4 B.A.T. Ok, the problem is this. When i am putting textures in my building, and edit it, the textures are this. (Click to see in best size) Well, when i preview the building to render this, the building is this. Yeah, the textures of the roof and the green plaster won't render and it'll a simple color'll see ugly it. What i do to solve this? Please help me.
  24. Version

    1,679 Downloads

    A pack of Icelandic houses. 4 BATs, each has about 30 people and is the size of 1x2. All of them are R$$. Inspired by houses in Reykjavik, but I guess it suits many types of cities, especially those in northern Europe. Enjoy!
  25. Hillside Manor

    Version

    1,722 Downloads

    This is my first BAT, nothing really else to say but that the house is a 3x4 landmark that costs 1000 simoleons and has 40 simoleons worth of monthly payment. Hope that this is a good start
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