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City-building game(s)

Found 69 results

  1. SENT

    Version 2.1

    562 Downloads

    SENT - Swiss & European Network Textures This mod aims to convert the textures of the base game's road networks and those of the NAM into new, more detailed ones with an aesthetic closer to what is done in Europe and Switzerland. To do this, the textures were created with 4 variants : • RHD/White - Driving on the right with white pedestrian crossing • LHD/White - Driving on the left with white pedestrian crossing • RHD/Yellow - Driving on the right with yellow pedestrian crossing • LHD/Yellow - Driving on the left with yellow pedestrian crossing SENT currently covers 3 different networks : • One-way road, 1-lane / OWR1 (NAM) • One-way road, 2-lane / OWR2 (Maxis) • Road / RD2 (Maxis) The textures were designed with a European feel, but also for audiences beyond the Old Continent. For example, the LHD/Yellow variation is more suited to Hong Kong, while LHD/White might be suitable for Great Britain as well as some Asian countries. While RHD/Yellow and RHD/White are more suited to Switzerland and Europe, respectively. Please be sure to read the entire "Read me" file that is distributed in the SENT mod installer. This will enable you to install the mod correctly. Compatibility SENT is in principle compatible with all versions of the SimCity 4 game (Vanilla, Rush Hour and Deluxe) as well as all media (CD or digital). Dependencies Obligatory • STEX - NAM Team - Network Addon Mod (NAM) Obligatory - T21 • STEX - Barroco Hispano - AGC - Automobile DLC • STEX - Barroco Hispano - AGC - Casual Sims DLC • STEX - Barroco Hispano - AGC - Environment DLC • STEX - Barroco Hispano - AGC - Industry, Energy & Telecom DLC • STEX - Barroco Hispano - AGC - Streets DLC • TSC - Citymax - Prop pack panneaux routiers • SC4E - Girafe - BSC VIP Girafe Flora Pack Version 4 • STEX - Girafe - BSC-VIP Girafe Urbanpack vol01 • STEX - VIP Team - BSC-VIP Girafe Carpack vol03 v2 • STEX - VIP Team - VIP Girafe-Vnaoned CarPack Vol01-Vol02 v2 Optional - Compatibility with third-party replacement texture mods • STEX - SAM 2 - rivit - SAM2 Override - Grey HerringboneBrick • STEX - SAM 4 - rivit - SAM4 Override - NZ Gravel • STEX - SAM 5 - rivit - SAM5 Override - Rural Tarseal • STEX - SAM 6 - hugues aroux - WestWindStreets SAM 6 - Detroit • STEX - SAM 6 - rsc204 - MGB - SAM6 Darkened Mod • STEX - SAM 7 - rsc204 - Cataylst's SAM7 Bikepaths Mod • STEX - SAM 8 - hugues aroux - WestWindStreets SAM 8 - Firenze • STEX - Street - hugues aroux - WestWind Streets • STEX - Street - rivit - Urban Tarsealed Street Modd • STEX - Tunnel - rivit - Tunnel Modd Installation Installation To avoid compatibility problems as much as possible, the first thing to do is delete the SENT mod from your plugins folder if you have an older version. Be sure to keep your dependencies up to date. SENT installation requires Java Runtime Environment (JRE). This is included in the SENT installer download for Windows 64-bit (OpenJDK21U-jre_x64_windows_hotspot_21.0.7_6). If you're not using 64-bit Windows and need Java, the open-source Adoptium edition is recommended at https://adoptium.net/temurin/releases/, although the JRE and JDK can also be obtained in proprietary/commercial (but free) form from Oracle at https://www.java.com/fr/. The Java Development Kit, or JDK, also works, but it contains additional files that you don't need unless you're a Java developer. Loading order For the SENT to work properly, the mod must be read after the obligatory and optional dependencies, if any. The reason for this is that when SimCity 4 launches, it loads all the files in your « Plugins » folder and reads them in alphabetical order. However, if you have two different textures in your files using the same identifier (instance), it will load the last one to be read. Therefore, if you want the SENT to replace your game's textures, it must be read after the dependencies listed above. If necessary, to ensure that the SENT is read last, you can change the mod's folder name, as in this example: « z_SENT », or add more « z » characters. Note that some textures may not update in your city; in this case, simply return to the same network as the one you built and click on them. If you no longer wish to use SENT, then simply delete the SENT folder. Note Visit the SENT - Support & Development page for more information about the mod, to follow the latest news, ask questions, or for any other requests.
  2. Preamble Welcome to the SENT page, where you can follow the mod's development and ask questions or make requests. Don't hesitate to send me bugs, or any kind of problem related to the mod. This mod aims to convert the textures of the base game's road networks and those of the NAM into new, more detailed ones with an aesthetic closer to what is done in Europe and Switzerland. To do this, the textures were created with 4 variants : • RHD/White - Driving on the right with white pedestrian crossing • LHD/White - Driving on the left with white pedestrian crossing • RHD/Yellow - Driving on the right with yellow pedestrian crossing • LHD/Yellow - Driving on the left with yellow pedestrian crossing SENT currently covers 3 different networks : • One-way road, 1-lane / OWR1 (NAM) • One-way road, 2-lane / OWR2 (Maxis) • Road / RD2 (Maxis) The textures were designed with a European feel, but also for audiences beyond the Old Continent. For example, the LHD/Yellow variation is more suited to Hong Kong, while LHD/White might be suitable for Great Britain as well as some Asian countries. While RHD/Yellow and RHD/White are more suited to Switzerland and Europe, respectively. Please be sure to read the entire "Read me" file that is distributed in the SENT mod installer. This will enable you to install the mod correctly. SENT and available options Option 1 - Core The basic SENT is available in four versions, RHD or LHD, for the direction of travel. And yellow or white for pedestrian crossings. 1.RHD, White 2.RHD, Yellow 3.LHD, White 4.LHD, Yellow Option 2 - Cul-de-sac Allows for cul-de-sacs, with wide and rounded road ends. You can choose either orthogonal or diagonal independently of each other, or both. 1.Without option 2.With option Option 3 - Texture Replacement You can use SENT with other mods that replace road network textures, except for those supported by SENT. Compatible mods are as follows : • SAM 2 - rivit - SAM2 Override - Grey HerringboneBrick • SAM 4 - rivit - SAM4 Override - NZ Gravel • SAM 5 - rivit - SAM5 Override - Rural Tarseal • SAM 6 - hugues aroux - WestWindStreets SAM 6 - Detroit • SAM 6 - rsc204 - MGB - SAM6 Darkened Mod • SAM 7 - rsc204 - Cataylst's SAM7 Bikepaths Mod • SAM 8 - hugues aroux - WestWindStreets SAM 8 - Firenze • Street - hugues aroux - WestWind Streets • Street - rivit - Urban Tarsealed Street Modd • Tunnel - rivit - Tunnel Modd 1.Urban Tarsealed Street Modd 2.WestWind Streets 3.SAM2 Override - Grey HerringboneBrick 4.SAM4 Override - NZ Gravel 5.SAM5 Override - Rural Tarseal 6.MGB - SAM6 Darkened Mod 7.WestWindStreets SAM 6 – Detroit 8.Cataylst's SAM7 Bikepaths Mod 9.WestWindStreets SAM 8 – Firenze 10.Tunnel Modd 7.5m 11.Tunnel Modd 13.8m Option 4 - Rural Road Displays irregular textures in agricultural areas, without borders. This option is compatible with the third-party mods listed above for intersections between the road (RD2) and their street and SAM mods. 1.Without option 2.With option SENT Mod - Bus & metro stations Adds bus stations and combined bus-metro stations to be built directly on the road network: orthogonal, diagonal, T-intersection, and X-intersection. If necessary, you can supplement it with @hugues aroux's mod, Scoty Subway & Bus Stations, which covers stations on streets (ST) and avenues (AVE-4). Some examples of bus & metro stations : 1.Station for RD2, IT 2.Station for OWR2, HK 3.Station for OWR1, SI 1.DE, RHD, White 2.ES, RHD, White 3.HK, LHD, Yellow 4.HR, RHD, White 5.IT, RHD, White 6.JP, LHD, White 7.NL, RHD, White 8.SI, RHD, White 9.TW, RHD, White 10.UK, LHD, White General marking available in RHD or LHD / White or Yellow : 1.ZZW, Yellow 2.ZZW, White 3.ZZY, Yellow 4.ZZY, White 5.NoM, Yellow 6.NoM, White SENT Mod - Parking OWR-1 Displays side parking lots on the OWR1 network, with different accessories depending on zone and wealth. You can choose to have parkings only on low-density zones, on medium- and high-density zones, or on both at the same time. In addition, you can choose one color of parking markings for low-density areas, and another color for medium- and high-density areas. Available colors : blue, white and yellow. 1. Blue, MD/HD 2.White, LD 3.Yellow, LD 4.No marking 5.No bay SENT Mod - Removing Road Barriers Removes roadblocks at the end of roads. 1.Without option 2.With option SENT Mod - Vegetation for Rural Road Displays vegetation for roads in agricultural areas. This option can be selected even without the « SENT 4 - Rural Road » option, but together the effect is better. 1.Without option 2.With option Note Currently, SENT does not support these parts among the supported networks (RD-2/OWR-1/OWR-2): • RD-2, Texture ID 0x00002300 • OWR-2, Texture ID 0x09002300 • RD-2 / OWR-2 Flexible Underpass (FLUPs) Portal (FLEX-based) • 4 bridges RD-2 Download SENT The development of SENT is continuing in order to cover as much of the Maxis and NAM road networks as possible. If you are interested in trying out SENT, download it here : Download mod derived from SENT OWR-1 Parking This mod enables parking on the OWR-1 network, but for NAM textures rather than SENT ones. Bus & Metro Stations (RD2, AVE4, OWR2, NWM) This mod allows you to build bus and metro stations on Maxis networks and as well as on NAM.
  3. Medit Bldg 50

    Version 1.0.0

    1,203 Downloads

    Seaside flats found up and down the French Riviera. - 2x5 Medium/High Density - Medium-Wealth Residential - Houston Tileset - DarkNite version only
  4. Stores / Shops by 3 - EU version

    Version 1.0.0

    265 Downloads

    Hello , Here are a set of complex with 3 stores / shops. In each building you can find a different type of stores. Kitchen company Inside home Clothes Sports Low cost All brands are : Cuisinella Kreabel Lapeyre Maison Du Monde Bo Concept Poltron & Sofa Roche Bobois Mobalpa SCHMIDT Socooc Hygena Zeeman L'Incroyable Stockomani Hema Kruidvat Action B&m (fromly Babou) Fila Nike Addidas Puma Reebok Rip Curl Quiksilver Levi's Gap Zara C&A Lacoste Thanks to RRetail for the share of structure of building , to create this concept of buildings. All brands are globalized , essentially in Europe (BE, FR, ES, PT, etc ...) dependencies : Art128 car props pack : https://community.simtropolis.com/files/file/35470-pre-2000-car-props-pack/ BSC Textures Vol 01 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol 03 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 BSC MEGA Props CP Vol01 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 LBT Mega Prop Pack v.01 : https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol-01/ R6_Prop_Pack_2010_Vol2_1702 : http://www.toutsimcities.com/downloads/view/1702 SCF_European Truck Pack vol.1 : https://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/
  5. Version 1.0.0

    1,245 Downloads

    Once again, I redid a legacy BAT from my BLaM days. This is Steinsås Tårnet, or translated from Norwegian, Stone Ridge Tower a typical smaller midrise that curves nicely around a corner lot in your dense wall to wall environments! The original building was from 2006 - while the model itself looked solid enough, it did lack in a few areas. I redid the paraphet walls, adding more detail, making them a nice oxidised copper finnish. Completely redone nightlights, now the large visible interior spaces have omnis, not just nightmaps. All new glass textures, and I removed the modeled base for it, making it easier for anyone to relot. Redone interiors, more detail, more furniture. Textures are now lighter, and there's more detail in them. The roof was redone from a simple copy and paste of roof junk, to more purposeful, and realistic looking items. The bare rear and side walls of the tower have now been changed to be more mechanical looking, given that most of the tower won't be visible from street level. it now includes fans, ducts, pipes, aircondition units, cell phone equipment, etc. You can still keep the original if you wish, this new version will not override it. =) Former version from 2006: https://community.simtropolis.com/files/file/17076-blam-steinsaas-taarnet/ Stats: Glenni - Steinsaas Taarnet v2022 lot size... 4x3 Co$$ Growable Commercial Office Grow Stage: 7 Jobs: Co$$ - 1647 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Construction Time: 85 Bulldoze Cost: 859 Building Styles: Euro, Houston Co$$$ Growable Commercial Office Grow Stage: 6 Jobs: Co$$$ - 1153 Pollution at Center and radii: Air: 6/6, Water: 6/7, Garbage:4/0, Flammability: 35 Max Fire Stage: 4 Power Consumed: 47 Water Consumed: 509 Construction Time: 88 Bulldoze Cost: 886 Building Styles: Euro, Houston Co$$ Ploppable Landmark (you can find it in the Landmark Menu) Commercial Office Jobs: Co$$ - 1647 Plop Cost: 4000 Bulldoze Cost: 859 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding; making the growable lots, ploppable lots with jobs, and for starting the process of getting me to remaking this building to begin with. =)
  6. London Building 1

    Version 1.0.0

    965 Downloads

    A quick BAT/lot I created inspired by a building located near Covent Garden in London. - Euro tileset - Medium/High density zones - Nightlighted, either MaxisNite or DarkNite* - No dependencies *DarkNite version requires SimFox's DayNNite Mod
  7. ESA Freight

    Version 1.0.0

    297 Downloads

    ESA Freight About This is a set of freight station, one small for your rural needs and a larger for your town needs. They come as diagonal and orthogonal. Stats Small (orto and diagonal) plop cost: 100 monthly cost: 100 flammability: 10 power consumed: 10 water consumed: 5 capacity: 30000 air pollution: 6 over 8 tiles water pollution: 0 over 0 tiles garbage: 10 over 5 tiles Transit Switch Entry Cost: 0,09 Large (orto and diagonal) plop cost: 200 monthly cost: 150 flammability: 10 power consumed: 10 water consumed: 10 capacity: 66000 air pollution: 6 over 8 tiles water pollution: 0 over 0 tiles garbage: 10 over 5 tiles Transit Switch Entry Cost: 0,09 Forgive my modding btw Dependencies ESA Railpack Historic Harbour BSC Megaprops - JES Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Megaprops - JES Vol 3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 BSC Megaprops - Misc vol 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 PEG SPAM Resource Pegasus MTP Super pack BSC texturepack vol01b https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 SFBT Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750
  8. ESA Gyljen

    Version 1.0.0

    149 Downloads

    ESA Gyljen These lots are a compilation of lots i made for myself that i thought would be nice to share with the community. Stats User Visible Name Key 0x2026960B 0x0A554AE0 0x0BA80049 Bulldoze Cost 40 Wealth Low Wealth Pollution at center Air Water Garbage Radiation 1 1 4 0 Pollution radii Air Water Garbage Radiation 3 4 0 0 Flammability 40 MaxFireStage 2 Power Consumed 1 Water Consumed 2 SFX:Query Sound 0x6A63BBA2 Query exemplar GUID 0x4A5672BF OccupantGroups Building: Residential Building: R$ Style: Euro Occupant Size Width Height Depth 1 1 1 Building value 504 Capacity Satisfied R-$20 Dependencies Girafe Birches C.p. BSC TexturePack Cycledogg V 01b (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 BSC MEGA Props CP Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 ESA proppack
  9. So I have a question about editing tilesets and avoiding corruption. I've made a separate folder of new housing content to grow in a city tile. It's all been edited to mid density and euro tileset only. When implementing new housing choices into my city and growing a new neighborhood, I've noticed that some old style housing is popping up. This is due to my old housing never having been edited to remove the euro housing option. In an effort to move forward with the original plan, I was thinking about re-editing the old housing to be used in only three of the four used tilesets and exluding the euro tileset. Now my question is if I were to do that could that possibly cause technical problems with my city? I could see a potential problem being that the housing that originally was grown on a euro tile set, having that option taken away could possibly corrupt things? I have no idea, would this work?
  10. I don't like the asphalt texture currently used in both the vanilla game and NAM and want to replace it. My English is pretty bad so I'm going to try to be as schematic as possible. As you can see I redid the texture of the road from scratch (Based on the maxis one obviously). You can download my photoshop project here: file00000000_2.psd In my opinion the result is acceptable and I think that users may have an interest in this reskin. I have the following questions for @rivit and @rsc204 and anyone else who wants to help me: 1. I read in the GoFSH readme that this process can be automated, it seems that you only need the texture of the asphalt, sidewalk and road lines and the masks colors will take care of determining where each one goes but where can you download those mask textures? No need to explain the theory behind using alpha masking as I use it every day in Substance Painter to map out dirt, scratches, etc. The only thing I want to know is if I have to do it from scratch (it would take forever) or can I download them from somewhere?
  11. ESA Kungsgatan

    Version 2.0.0

    235 Downloads

    ESA Kungsgatan This building is a mix between two separate buildings. The main building is heavily inspired by a building that was adjencent to a bus rouet i took when going from the university where i was studying. I took the top windows and the corner pillars from a building lookated next to the city hall in my home town. For some reason i grew attached to the main building, i liked the coloring and the main structure. I was researching architectural styles of the north of Sweden at the time on a hobby basis. I grew attached to the architectural style of Finnish-russian empire style hence i decided to add the side pillars and top windows. Stats Lot size:2x2 Growth stage: 3 Zone type: low, med Bulldoze cost: 200 Demand:CS$ 150 CS$$ 80 Pollution center:Air 3 Water 2 Garbage 29 Radiation 0 Pollution radius:Air 5 Water 6 Garbage 0 Radiation 0 Power: 43 Water: 4 Occupant groups: Building Commercial, Building CS$$, Euro Dependencies BSCBATPropsMattb325_Vol02 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 Edit: my bad
  12. ESA Focushuset

    Version 1.0.0 Fixed model and garbage

    199 Downloads

    Focushuset This BAT is a recreation, not in a strict sense of the block Enitan (more comonly known as Focushuset). It was built in 1962 as a modernisation of Malmbergets city. I've modded thsi as a Cs$ landmark with 2000 jobs. This is handy to soak up the endless Cs$ demand. In regards to the scale i know this BAT is a bit underscaled. But since i cannot open the original BAT file this is TLA. Stats Bulldoze Cost 580 Wealth Low Wealth Pollution at center Air Water Garbage Radiation 227 136 200 0 Pollution radii Air Water Garbage Radiation 5 5 0 0 Flammability 45 MaxFireStage 4 Power Consumed 91 Water Consumed 848 SFX:Query Sound 0x2a8916ab Query exemplar GUID 0xca56783a OccupantGroups Building: Commercial Building: CS$ Style: Chicago Style: New York Style: Houston Style: Euro Occupant Size Width Height Depth 124.872002 55 39.632999 Occupant Types CS$ Building value 34773 Capacity Satisfied CS-$ 4540 Dependencies BSC MEGA Props CP Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 SFBT Playground Props by Sam Johnson (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 SFBT Essentials (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750
  13. Modern Villa

    Version 1.0.0

    2,459 Downloads

    Modern Villa, by Mattb325. --------------------------------------- Made after a request in the 'Bat Request Thread', this is a purely fictional design for the first in a series of Modern Villas. Apart from the few Hollywood-hills style R$$$ homes that come with the base game (EG: White Mansion), and a smattering of custom content, it is an area that has largely been ignored. Typically the modern villa is something of a compound: numerous projections create enclosed, intimate spaces. High masonry walls and hedges protect pools and indoor/outdoor areas from prying eyes. The materials palette is usually understated - monochromatic white/dark grey plaster, zinc, wood, marble and stone. Double height spaces abound and floor-to-ceiling glass is used expansively. Hedges of tall cypress trees cocoon the lots from neighbour boundries and planting in rows create uniformity of street-scape. These sorts of houses are something of an international style: they can be found in coastal/city/mountain locations across the globe. They grow on the modern Houston and Euro tilesets. Like all of my work, these are suited to both CAM and non CAM cities alike. A buiding-family ploppable, MMP version will be vailable shortly which will contain all of the series of villas. --------------------------------------- STATS R$$$: Lot size : 3x3 and 3x4 Growth Stage: 3 (Low, Medium & High Density Zoning) Bulldoze Cost: $ 190 Capacity Satisfied: R$ 104 R$$ 58 R$$$ 27 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 4 Mwh Water Consumed: 8 Gal/Month Building Style: Houston and Euro Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Mattb325 BAT Props Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) *Mattb325 BAT Props Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  14. Greetings fellow Mayors. I was wondering if someone could point me in the right direction with regards to the following: Any European road texture replacement mods that are compatible with NAM39 (apart from one bundled with NAM) What exactly are "BSC Rewards"? Some of the content I have looked at say they are "BSC Rewards". I have tried searching the forums both here and at SC4D but I can't seem to find an explanation... Many thanks for any assistance offered fellow Mayors.
  15. Version 1.0.0

    384 Downloads

    I changed the values to be more conventional, no changes in models or lots. They dont grow that well, especially the R$$ 2x2 lots and i tried it with occupancy at 14 and 32 - no difference, they dont grow at all unless you deliberately CTRL zone 2x2 lots and even then its a gamble, maybe its a question of growth stage or something, i only tested these in one small city in an empty Fairview region. I suggest maxing out tax for R$ to prevent splitting if you really want to see these appear , thats how i managed. The R$ and R$$$ seem to be doing better in spontaneous zoning. Stats: 1x2 R$ 10 3x2 R$$ 30 2x2 R$$ 22 2x3 R$$$ 14 and 18( the plaster and white one ) Euro tileset only
  16. Lidingö Villas

    Version 1.0.1

    540 Downloads

    8 buildings( except Kallbacksvagen ) from the affluent suburban isle of Lidingö. Most these bats are old but revisited, only some have minor issues with nightlights and textures. I picked them out assuming they were built before 1920, so they only appear when Chicago tileset is checked. All have slope friendly versions and i doubt they are very compatible with maxis and others content due to them all having a population of 6 as i prefer having realistic occupancy. recommended: stats: all have a population of 6 , low density only, Chicago tileset R$ 1x2 I made them $ because they represent the smallest typical size for these kinds of houses and to fill the gaps left by wealthier lots. yellow-Lokevagen red-Capellavagen white-Kallbacksvagen Plaster-Mjolnarstiggen R$$ 3x2 same models as above, only double the occupancy and more garden space, the most accurate plot size ( ~ 20 meters ). R$$ 2x2 larger, but still single homes, so 6 inhabitants red-Fagusvagen plaster-Oskarsvagen yellow-Ugglebostiggen white-Roburvagen R$$$ 2x3 same models as above but more garden space
  17. Huddinge Industry

    Version 1.0.0

    745 Downloads

    several I-M lots from the southern suburb of Huddinge. All lots are medium density only. recommended : stats : Dalhemsvägen 52 4x3 IM 104 label and signage factory Dalhemsvägen 45 3x3 IM 68 car workshop Sjödalsvägen 47 3x3 IM 86 pumping and engineering contractors Björkholmsvägen 15 2x4 IM 42 lab equipment import/export and maintenance
  18. Lidingö Källängsvägen

    Version 1.0.0

    649 Downloads

    older model i wrecked my nerves with for a couple evenings trying to make a custom foundation with vegetation, slope floors and the ground garage level, ended up scrapping it. it still has minor issues im not happy with ,but thats just some textures and scale of some objects which i probably wont be revisiting. stats: R$$ - 138 2x2 high density New York tileset
  19. Version 1.0.0

    1,001 Downloads

    something slightly more deviant now, several of them finalists for stockholm building of the year 2017 and highest rent in the country, all butchered by me to suit sc4. most have reduced power and water consumption and garbage emission ( - 1/3 ) dependency : for the paths to appear stats: Jaktgatan 33 (S mid 1) mostly 1 br. and studio apartments R$ - 88 2x2 medium density only Jaktgatan 39 (S mid 2) studio and multi bedroom apartments R$$ - 96 2x2 medium density only Grythundsgatan 5 ( E corner L ) mostly comfortably spaced 1 br. and studio apartments R$$ - 148 3x2 left corner high density only Grythundsgatan 11 ( E corner R ) single and multibedroom apartments overlooking the adjacent national park R$$$ - 80 2x2 right corner medium density only Husarviksgatan 16 ( N mid ) studio, single bedroom and duplex apartments overlooking the adjacent national park R$$$ - 122 4x2 medium density only Taxgatan 10 (W corner L) comfortably spaced apartments with a cafe on the ground floor, made this commercial to compensate for the surrounding shops that are part of residential lots. C$$ - 60 2x2 left corner medium density only Taxgatan 2 ( W corner R ) multi bedroom apartments R$$$ - 198 3x2 right corner high density only
  20. Version 1.46

    1,059 Downloads

    When setting out to make a Sidewalk Mod, I wanted to have the variety of using all three wealths, whilst keeping them similar enough that they still work together well. Please note that at its core, this package is simply a Sidewalk Mod, you can, if you want, install that and nothing else from the download. However, it optionally includes a complete version of my SWN mod, which adds sidewalk overrides for the NAM, ensuring your transport networks blend in perfectly with your Custom Sidewalks. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SWN, you can de-select the Rail Crossing Textures. This option exists, so users with other mods for those features will not have issues when installing SWN, even if SWN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SWN support is included for such optional custom textures, you need to get SWN compatible versions from elsewhere, or those networks will remain as their defaults. This feature simply allows you to prevent SWN from conflicting with such customisations. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Of course, it goes without saying, it would also look weird if you were not using the supported Sidewalk mod. Highly Recommended: Network Addon Mod The Japanese NAM Facelift Mod SWN does NOT cover some legacy pieces, which are already covered by this mod. See the included Readme for full details of how to use both together. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). SWN was designed from the ground up to be used with either my TGN or NGN mods. It also contains support for Rivit's Urban TSR mod. Help make this mod better Found a missing or unsupported texture? Having problems or got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. A big thank you to David G. Varona for making the Alpha textures for the Turbo Roundabouts and GLR, plus for showing me how to use photo-editing tools. Without your help, I would never have started down this road.
  21. The North Eye (Highlands)

    North Eye City This is the city North Eye. As the name might hint the city lays up in the northern province of the Highlands. It´s a coastal city with an industrial past and an ecanomy based mostly on fishing and logging. The best way to get here from the capital of Saint Malin is by train but the journey will take about 5 hours. I´ll now let the pictures speak by them selfs. Downtown North Eye with the train station at the bottom, the central art gallery between the Christina Church and the Boltniz shopping mall. Across the road from the train station you can see the regional bus station in front of the Bulmary Hotel. Moving to the west parts of town we´ll reach the Minnana Harbour. A part of the city with a small town vibe. That´s it for now!
  22. Kunowice: a realistic Central European multiplayer project Major information: A realistic Central European city with an extensive tram network: a place where east meets the west. A capital of a small, almost citystate Western Slavic country with a population of about 1,5 mln. Population: 432 000 inhabitants. (scaled down to 1:3 in Cities: Skylines) Ethnic background: Sorbs (55%), Poles (15%), Czechs (10%), Germans (10%), Other (10%) Official language: Sorbian Additional languages: Polish, Czech History: Throughout the ages, the city has been a significant cultural and economic hub. It has been under the rule and influence of German, Czech, Polish kings with brief moments of independence. As a result of the 1421 royal deal, its become a capital of a Sorbian kings and has remained neutral in the major conflicts afterward. In 1791 it was annexed by Prussia. Later it has become a capital Prussian puppet state up to WWI. As a result of WWI it has become a capital of an independent state, later being annexed by the Third Reich in 1938. Most of the historic landmarks were destroyed by allied and soviet forces during the 1944-45 bombings. Some parts of the city, especially around the main railway station we 95% ruins after WW2. After WW2 the city became part of the eastern bloc, with extensive urban planning projects being carried out. Thanks to the architectural engagement of top communist executives in the region the old town was mostly rebuilt. In 1989 r. the city-state has regained independence and oriented itself towards cooperation with now-unified Germany and joined the European Union in 1999, becoming the first former eastern bloc country to join the EU. Since 1999, the city has undergone massive urban regeneration projects, public transport network extensions. The modal shift is turning away from cars and bicycle usage has increased significantly. Whats next: The city is now a great hub for german companies looking for a cheaper labor force and a major logistics hub. With its financial success and minor corruption scandals, the city is facing urban sprawl problems. Seems like everyone wants to live in the green areas... but after everyone has done it then they are not so green anymore. Major natural wonders: Ipel river, Little Switzerland National Park Main industry: Steel mill, vehicle production Technical info: Created by more than 6 people throught the Citieshare platform in Cities:Skylines, about 3000 assets, ~100 mods, needs about 20 GB of RAM to start up. Youtube cinematic video: Imgur gallery: https://imgur.com/gallery/F4omTNh Citeshare multiplayer adress: https://citieshare.com/share?shareid=0157 Project Discord: https://discord.gg/NbjcCtXb
  23. w2w city

    From the album Winnica

  24. central, business part

    From the album Winnica

  25. From the album Winnica

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