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City-building game(s)

Found 27 results

  1. SM2 Dry Stone Walls

    Version 1.0.0


    SM2 Dry Stone Walls (Muro Secco) Are a type of wall made with stones found locally and assembled without mortar thus the name Dry Wall (Muro Secco) They are mostly found in European countries. Unfortunately they are the remnants of a lost art. No one makes them anymore. These walls were used to "fence in" properties and also to provide shelter for livestock. I tried to provide almost all possible combination in order to make just about any shape you may need. Orthogonal, diagonal, round corner, sharp corner, diagonal to orthogonal, broken walls, overhanging diags and orthos, open gates, closed gates, even gates on diagonals and more! There are also a few stone structures to complement the set and one special transition piece which will allow you to follow heights differences of 7.5 meters. (slope friendly). Please use the road lifter tool in the NAM menu to set height to 7.5 meters when using the transition piece for best results. Included are 4 lots (Orthogonal only) that will make it possible to create EDGE to EDGE scenes. And last but not least, I have included 2 MMP files based on the model and texture of the wall, for those hard to reach areas. They are slope friendly and you can even place them under water if you wish. I created a custom icon set with clear and easy to recognize symbols, You will find all 42 lots in the park menu. No cost to plop, maintain and bulldoze. Neutral lots. The lots have no base textures. Just plop them and dress them with your favorite MMP. No Dependencies. Simmer2
  2. Karlsruhe Courthouse

    Version 1.0.0


    Karlsruhe Courthouse, by Mattb325. --------------------------------------- The district attorney's office in Karlsruhe is presented in SC4 as a functional courthouse. It is a reasonably accurate representation although I have omitted the high perimeter walls which are just a little too imposing for my taste. In addition to providing your sims with 128 highly desirable civic jobs, it will help alleviate the commercial and residential demand caps that can hinder city development by providing additional regional demand of over 80,000 CO§§ spaces and 10,000 Residential spaces. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x4 lot. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame courthouse (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis courthouse reward. * It DOES NOT over-write any of my other courthouse lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 4 Plop Cost: §41,000 Monthly Cost: §910 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 16, Jobs§§: 104, Jobs§§§: 8. Demand Satisfied: R§: 5,000, R§§: 5,000, CO§§: 80,000 Landmark Effect: +120 over 36 tiles Pollution: Air 6 over 2 tiles, Water 1 over 3 tiles, Garbage 29 over 0 tiles Power consumed: 92 MwH Water consumed: 184 Gallons/Month Bulldoze Cost: §9,140 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Texture Pack - BSC Textures Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, ongoing negative comments from a few members of the community continue to force me to add this ridiculous disclaimer. This building has internal underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. It's been some time... 105 days in fact. I've been away from SC4 for a while having been weighed down with RL events, but I finally managed to get more work done on the city of Niederbauen. I completed the historical center to an extent that I felt ready to show you guys and there's a lot left to show. Hope you enjoy it! ----------------------------------------------{--------}---------------------------------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. There appears to be a protest in town... 34. ----------------------------------------------{--------}---------------------------------------------- Replies for "Some Winter Scenes" ----------------------------------------------{--------}---------------------------------------------- Thanks for viewing. Remember to like and comment if you enjoyed and follow the CJ to see all the latest from Niederbauen!
  4. Hi guys, I'm having trouble getting the Euro corner buildings to spawn. I'll make some perfect 90 degree road intersections, but they rarely spawn on the corners. What can I do? I've tried placing them manually with "Find It" but they instantly despawn. I've tried cloning them with the "Press T to clone" mod, but it's hard to get variety. Is there a trick?
  5. Volkshuis, Gent

    Version 1.0.0


  6. Intro, Bell-Nord Metropolitan Area

    Hi Everybody! In other posts, I've shown you a bit of Tora... Today I'll show you the whole metropolitan area. Called Bell-Nord, this is a peculiar kind of metropolis. Tora, Besurt, Ginesta and Vange are old medieval cities, built very near one from another... so much than after the centuries have become a single metropolis (maybe is to soon to call it a metropolies, but i'm a believer... ). Beech, Arc de Mar, Muixa or Nea Tora are examples of new cities, with no history before 1920. The public transportation is very important for Bellnordians -Green is cool! They say. If you're planning to visit the city, this map may help you, not to lose yourself... I'm pretty sure, if you visited this nice spot on the mediterranean sea, you bought at least some of this postcards... Postcards from Bell-nord Tora, the oldest town, the first... the one and only. It is the perfect city for an artist, a designer, a melancholic writer... Tora offers the best cultural scene, under the blue light of the sea, just perfect! Built mostly on the 70's Nea Tora is a little less poetic than it's neighbor. Hipsters love it anyway, so decadent... Arc de Mar is far less green than the rest of the cities in Bell-Nord. Runned by speculators, here there's no room for trees! Vange is the smallest of the old medieval towns od Bell-Nord, and the richer one. Look at their roundabouts, so fancy... ohh, and the even have their own Apple Store! This city was founded in 1920, by some thiefs; they say than a night between jokes, beers and an epic after party (still recalled), they decided to set the city. The history of the city is easy: "-Every piece of land will be always sold to the better payer. Then, now and always" To be continued... Hope you liked!
  7. Niesen

    Hi again, Sorry for the long absence, but I've been working on several cities, with nothing quite ready to show you until now. But first replies for the two entries on Glambeck. Glambeck Part 1: Glambeck Part 2: And now to the small village of Niesen, split over three parts, and nestled in a valley, surrounded by mountains. Hope you enjoy! 1. 2. 3. 4. 5. 6. 7. 8. Hope you enjoyed!
  8. Hi, I've installed the new version of the nam and all of a sudden the euro road textures won't show on straight roads (see picture).. On diagonal roads it works just fine, also when i zone medium or high density along them it works fine. Does someone knows what this occurs? Hope someone can help. Thanks in advance. Gr.
  9. VOTE! three days left!

    . Three days left! Don't forget to vote!
  10. Glambeck (Part 1)

    After many months work, and several teasers, I present to you, the city of Glambeck. I took so many screenshots, that I'm going split this into 3 parts. (I took nearly 150!) Hope you like the city! Any feedback, as always, is appreciated. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. Thanks so much for reading! ope you enjoyed Glambeck. More to come!
  11. Morthley Commons

    The Morthley Commons community in Alysforth looking south on Dennishale St. ( It's been some time but I decided to pop back up with something for everyone to show I'm still around and I've still been watching! I've gotten into law school and will be starting in August and paired along with that I got my Bachelors. So that explains my extremely bout of absence. It's been great to share my work here. Hopefully time allowing I can upload more stuff as time goes along. Until then, Peace.)

    © IFW2015

  12. Entry 14 - Crown of the North (5E145)

    Heya there! Today we're taking a little vacation to a place in the north of Cathnoquey - the small town of Wodenbury, in the North Territory, about 400 km away from Amesbury. I say small - it's still the biggest town in a large forested and scarcely populated area. Wodenbury covers the entirety of the Woden Isles in the Red Ash Bay, on the west coast of Cathnoquey. It is a rugged land, much like the rest of western North Territory. About 75.000 people live in Wodenbury, and just as much on the shores of the bay. It was settled in 4E698 by the Dunmer, specifically House Redoran, and despite floods and at least two great fires, it is considered one of the first stable settlements in the country. While the Akaviri Campaigns took hold much sooner, most of the settlements had been dismantled and the island returned to native rule once the invasion of Akavir proved a disaster. Wodenbury was one of those test projects that restarted a colonial drive. Soon enough the whole North Territory was Dunmer held, and would stay so until Cathnoquey bought out their land in the very late Fourth Era. Visitors to Wodenbury are greeted by a waterfall over which the highway is built. While not an official motorway, federal road A25 is built to motorway standards on most of its lengths until Melrose. The A25 is the only vehicular access to Wodenbury. Due to its colonial past, Wodenbury drives on the left, unlike the rest of the country. The road switches sides over just before reaching the bridge to Woden Island. View of downtown Wodenbury with two of its tallest buildings : the Regency Tower in the foreground (the biggest in all of the North Territory) and two streets back, the Victoria Tower. Wodenbury has a neat grid of streets. On this picture one can see the Banhammer Building next to the General Cemetary, and further, the Fishmarket Mall. There's also the North Bridge which is, as usual, congested. Wodenbury may be a smaller town but it is thriving and vibrant with life. Peters Square, here picture, is at the heart of Wodenbury's LGBT community and also features two Vegan festivals each year : the Cabbage Street Festival in February and the Lettuce Fest in November. In September, the Beerfest draws visitors from all over Cathnoquey as the nation's biggest funfair. It's definitely a lot more lively than Amesbury... Many of the buildings date from the early Fifth Era, when the fishing village expanded into a full-blown town. Not that it was particularly hard - harbour activities and gentification helped develop the hamlet into the town it is today. This place is historical : in 5E92, three Dunmers were killed by white men, sparking ten days of intense riots and protests in what was considered a heartland of liberal Cathnoquey. The Victoria Tower is the town's second tallest building. It houses several companies, primarily maritime companies, as well as a number of condos and flats. It is flanked by two satellite buildings. Its architecture contrasts that of the chapel of Dibella behind. The Banhammer Bank, the third biggest in the nation, has its federal headquarters in this building in the middle of town. As for the Regency Tower... It was built in 5E98 as a TV tower and houses several offices. Many have named it a blight in the landscape of Wodenbury, but it is also its most easily recognizable building, and can be seen from miles around the Bay. Council estate towers in the middle of town - the Hempshare Towers are what remain of a more extensive system of tenement blocks, once on the outskirts of town, meant to house workers who toiled endlessly at the nearby Harbour. They have been placed on the Federal Heritage List in 5E125. Redoran Palace was once the symbol of Dunmeri colonial ambitions but it now houses the City Hall, as well as the Courthouse, in its two separate wings linked together by a prestigious hallway decorated like an art gallery. In front of it, the Victory Tower stands proud as testimony of Dunmer strength and honour - though the Dunmeri population has dwindled since the early Fifth Era. Wodenbury University, noted for its works in genetics and its architecture. Gotta love wall to wall buildings. Though the Tribunal has considerably lost power to Aedric cults, the Great Temple of Cathnoquey still stands tall in the middle of town and houses the Cathnoquey Patriarchy. Davelth Avani is the current Patriarch, and leads the Tribunal cults across Cathnoquey. There used to be a marketplace three times a week here, but the Council has decided to move it somewhere else and put ugly fences instead, mostly to relieve overcrowding in the nearby Great Hospital parking lots. The County Hall is one of Wodenbury's oldest buildings. Also known as the Admiralty House, there is nowadays a large room within dedicated to conventions and even a full-scale replica of a Chun-Hook class ship. Not everything is old in Wodenbury...this statue, helpfully called "Three Stone Men on a Pedestal", was set up a mere three years ago. It's a nice and modern gathering spot and meant to exemplify forward-thinking and creativity. Interestingly, there are many older people in Wodenbury. It's a nice place to live : warm but not too hot like southern Cathnoquey, and with plenty of things to do. Also low taxes. 11% for a modern social welfare state? Seriously? The Chapel of Zenithar is the most visited Aedric chapel in the city. It is bordered by many townhouses, but also greenery. Mournhold Square, named after the former temple complex in Morrowind capital Almalexia, is one of the key points for traffic in Wodenbury : the waterfront avenue, the main road to the south of the island, and the bridges to the North and East Islands all eventually converge here. Ashland Park is the biggest park in the city and also home to the Folk Festival every summer, when it turns into a giant camping grounds with very loud music. The park straddles a small river that flows from inlands into the hills. In the horizon, many container ships arrive and depart, making full advantage of the high tide. Ashland Park is perfect for running and other fitness activities. Angling is also possible, for those who fancy more quiet activities. Otherwise, well, there's also the Grand World Cinema, one of the most hyped places in the city, with 14 screens. Wodenbury is linked to the national rail network. Wodenbury Railway Station is at the heart of the city, in front of Victoria Park right by the eponymous tower. It's a nice, shady spot and Station Road (the continuation of the motorway) is a lavishly decorated thoroughfare. Looking from Platform 2, where the regional train from Melrose Central is expected. The tracks dive underground right after leaving the city, and come back out clear of the city. Here's an Intercity train from Wellsborough making its way to the station. Trains on the Wodenbury <> Melrose <> Wellsborough line have large, panoramic windows as a selling point, inviting customers to sit back and enjoy the ride through breathtaking scenery. Two freight trains meet on the tracks. Here's a third freight train, this one actually coming from Amesbury. The railyard is located in close proximity to the south harbour area. While Wodenbury does not produce much, many ships call at port and load and unload cargo, which is then shipped on rail or road to inland parts of the country. The main problem is that while the harbour itself is quite big, the highway is at capacity and there are no budgets for a second road or rail link to the rest of the country. Two ships leave Wodenbury in the evening sun. There is much traffic from Akavir here. While Wodenbury isn't so big it is crossed by a small network of 8 bus lines. This doubledecker bus serves the busiest lines of the network, like Line 38 from Victoria to Ramsey. For other services, Citaros are typically preferred. There are also many regional buses stopping in Wodenbury. However as Wodenbury drives on the left, unlike the rest of the country, many of these buses are right-hand drive buses. They have their own berth near the Victoria Tower for safe operation. However, these buses are not nearly enough to solve congestion problems, many stemming from the lack of enough links between different parts of the city. The North Bridge is usually heavily congested on both sides. This evening rush hour congestion will not prevent the local baseball team, the Legends, from playing. Though it will still be a few hours before the game begins... There are quiet spots in Wodenbury. Here looking towards the mainland, one can see the small village of Ramsey. It is built around a small inland canal, and linked to a fast road that goes from Wodenbury to the South Harbour. It's a nice, quiet place to live. Many of the boat piers that used to dot its shoreline have yet to be replaced. Following a hurricane last year many low-lying parts of the town were submerged, and while the town has mostly recovered traces of the damage are lingering. Wodenbury is also connected by air. Wodenbury International Airport (WOD) is a major airport located on the North Island. Due to its central position in the North Territory it serves as a hub for the national carrier Cathnoquey Airlines. At such it is built to accommodate larger jets on its three runways. Most traffic never leaves the airport; 78% of all passengers only changed planes in Wodenbury. Destinations include many major airports around the country, but especially in the North Territory, as well as several international destinations such as Akavir or the Imperial City. It's a very handy airport : many places from Akavir to Tamriel refuel here as it is in the middle of the route and also not as overcrowded as airports in New Wigmore or Wellsborough. And that's it for today! Hope you enjoyed this Euro building set update, and thanks for your feedback as always. I will probably not make any more updates for a few weeks due to offline holidays but I'll come back soon enough. Thanks for reading! ^^
  13. First of all, a great hello to the awesome community of Simtropolis and to you Noony Moose because I'm sure you're going to be one of the firsts to solve this. Well. Uninstalled NAM so to reinstall it and use the Euro Textures. I like them because they feel more consistent, IMO. For some reason everything worked well but RHW curves and lane shifts still have the american yellow inside line textures and obviously it looks pretty strange. Any opinions? Thanks in advance, dudes.
  14. EURO Express MOD

    Version 1.0


    Hello and Guten tag. Today, I release this EURO Express MOD. This MOD includes 2 type of cars at present. ICE1 EUROSTAR class373 If you install, chose one type from among these files. Thank you.
  15. Version 2


    Based on a local library. Monthly Cost: §260 Books Available: 40.000 Slightly wider radius than the Maxis library. No depencies.
  16. Milk Agro

    Version 2


    My first BAT/Growable lot. It's a copy of a small local supermarket. There are four CS$ growables: 3x2;2x3;1x3;3x1 Functional plop version is included (3x2) The building provides 51CS$ Jobs. No depencies.
  17. Version


    ______________________________________________________________________________________________ Bipin's "Turbout" Turbo Roundabout package includes the necessary components you need for modernizing your suburban or rural areas. Whether it be gentrifying old neighbourhoods or simply creating sleek, new modern ones, the four-way stop is quickly becoming a thing of the past in all corners of the world. There's no better way to hop in the urban revitalization bandwagon than with these simple, albeit extremely useful pieces that add roundabout intersections for the most crucial and common intersections your Sims will face! Begin with building an interchange more or less similar to this one: As an alternative, you may replace the avenue towards the left and the right with RHW, like I have. Once that's done, overlap my large roundabout piece so it covers the whole area. That's what you see in previous pictures. Included in this package is a highway/surface network roundabout interchange, as well as a highly modular set of roundabout for smaller, albeit no less common 3x3 surface-street intersections. These pieces come in several varieties, with zero, one, two three and four crosswalks to meet all your urban enhancement needs; to fulfill a range of applications where you may wish for greater modularity. However, as much as I regret saying this, the dependency located here is necessary, for the buildings: http://community.simtropolis.com/files/file/26504-wmp-allotment-set/ I hope you enjoy this set, and please be sure to check out the smaller SimCity websites around, like SimMania for instance, which may be found here: http://simmania.darkbb.com/ or SimCityBuffs here: http://simcitybuffs.icyboards.net/ _________________________________________________________________________________ ______________________________________________________________________________________________ If there's one thing I'd like you to get out of this BAT set, it's that the lesser-known communities were heavily involved in this project. A big thanks goes out to SBT (SimMania) and those of you over at SimPEG. Thanks for all the help over there, I couldn't of done a lot of this without your insight! On that note, expect to see future BATs released a day or two early on the aforementioned sites. ______________________________________________________________________________________________ Note: I am aware of some bugs regarding textures and prop placement. I am fixing them now, so don't fret over the issue.
  18. BNL Amelandseplein

    Version 1.0


    This is my first upload on the STEX and thus my first building to be released to the public. I have decided not to include any images in the upload to reduce the file size. There is only one version, because it does not have any nightlights. The building of the Amelandseplein is a medium density wall 2 wall building. It is a good example of a 40's and 50's Dutch porch building, although some elements are not that common. The name of the BAT is named after the street it is located in. It is inspired by a Dutch building in the south of Rotterdam, but it could fit in any other North European or North American city. If you stumble upon any problems, you can always send a personal message on SC4D or Simtropolis or leave a comment in the BNL board on SC4D. This plug-in has the following dependencies. Make sure you have them in your plug-ins folder before complaining about brown boxes. BSC MEGA Props - SG Vol. 01 BSC MEGA Props CP Vol. 01 BNL Essentials v1.1 or later Name Amelandseplein Capacity 47 R$ Growth Stage 5/4/3 Power Consumption 1 Water Consumption 1 Bulldoze Cost § 258 Pollution Air:5.0 Water:5.0 Thanks to FrankU for making the LOT of this model.
  19. 60's Generic Prefab



    .ZIP IS NOW AVAILABLE This is a very simple BAT I made a while ago 4 floor buildings with 3 entrances I based it on a building i saw in Israel but then I took prefab elements from different places and made a very generic prefab that can fit (well I think) almost any style. So that mean it is nothing like the origional. It's not a huge building but not a small one, it's not tall not short .. just a small prefab. Nothing special about it Shikun - Prefab (in hebrew) Ovdim - Workers Prefabs for the workers! Note: The 2 photos of the building in use. It's not like that, it is the building (on the same maxis lot) with additional filler lots I made like these parking lots. AAAAND the trees are from the mayor flora. These: <a href="http://community.sim.../">Aesculus</a> <a href="http://community.sim...ora/">Fagus</a> Lot: The Lotting is just plain maxis .. i didn't want any dependencies so Maxis will do. If you don't like it the lotting, use lot-editor to change it to your taste I know i didn't do a great job with the lotting - just because it's maxis Anyways this download includes: - 2 Landmarks - 1. 1x4 lot of one buildign - 2. 1x8 lot of 2 buildings - 2 residential lots of R$ No Nightlights Don't release it somewhere else unless you have my permission to BAT: kakado. Lot: kakado. IF THESE IS SOMETHING WRONG, TELL ME!
  20. UK/English style lots/mods

    Hey Everyone I was thinking about starting a new CJ, based on an English city, or countryside and I was wondering if anyone knew any good mods or lots/bats that I could use. Here is a list of some that I already have: Euro Road textures mod The UK housing project (I have most of the lots now) NDEX portsmouth towers, all 3. I was thinking of stuff along the lines of civics, Transit, Housing and commercial. IF you do know some good ones, please reply with their link and i'll check them out. Thanks! Hazzzo
  21. Euro Truck Prop Modd

    Version 1.0


    ***Special thanks to SimCityFreak666 for making the extra props included in this upload and putting up with all my requests to complete this set. Thank you!*** This changes allmost all American style BSC and PEG trucks to European style trucks. This minimizes relotting. This is a joint effort. Original and extra props included in this plugin made by SimCityFreak666. Modding done by me. This file changes truck props of the following proppacks: * BSC Mega Props Jes Vol01 to 09 * PEG CDK3 PropsPack Vehicles Vol01 * BSC Mega Props SG Vol01 * BSC Mega Props Gascooker Vol01 And these propfamilies: * FrankU's Truck Prop Families * Paeng Modular Truckstop Pack v100 These are no actual dependencies but you need lots with these props to see results of this mod. Dependencies: 1; SimCityFreak666 Euro truck prop pack vol1 1: http://community.sim...rop-pack-vol-1/ 2; (optional) Simfanatik Car Carrier Truck Set: http://www.simtropol...rier-truck-set/ or if you don't want this, remove the file called 'Was_Simfanatik_Euro_Car_Carrier_For_JES01_Carhauler_props.dat' from this plugin Installation: Put the files in your plugins folder. Make sure it loads after the original proppacks listed above (hence the "Z" in folder name) If you haven't lotted any of the props in this pack you can uninstall at any time by deleting this folder. Enjoy.
  22. Version


    Here comes a building from the neighbourhood of Augustenborg in Malmö. It comes in three different colours, is medium wealth and grows on a 4x5 medium or high density lot. Stats: For maxis night version get AB_MN.zip and for Darknite get AB_DN.zip. Dependencies: BSC - VIP girafe birches SFBT Playground Props by Sam Johnson For the Darknite version you'll need SimFox Day and Nite Modd 1 If you want to see what I'm currently working on visit my BAT thread.
  23. Update 9 - How a City Is Born Part I

    REPLIES - UPDATE 8: ee99 - lol Alejando24 - thank you mystic destiny - thank you skscreaper241 - thank you enam1478 - lol ok thanks esclivania - LOLtank you XD MamaLuigi495 - Y U MISS UPDATE?! KOLDUN - spasiba Jotauveefe - OK OK thank you P: bigro - my fault thank you NMUSpider - thank you Paulobergonci - thank you Evillion - thank you lol REPLIES - UPDATE 9 TEASER: Alejando24 - now you'll see escilvania - ty Simarco - thank you NMUSpider - lol here it is cyberboy94- 2 words : thank you MamaLuigi495 - thank you UPDATE: i thought it is time to go back to the past.. to the 60's... when the soviets still rulled Kamchatka. Due to the harsh weather I googeled a few historic pictures of the city we were in last update.. Ivantrop. Enjoy
  24. Update 7 - Rural Mountain Countryside... Stuff.

    REPLIES escilnavia - lol thank you Vlasky - awwww sorry you didn't find the yellow button ty haha usfighter15 - oh belive me.. living there is much worse then hell Alejandro24 - YES IT IS and thank you testuser1234 - thanks for your comment MamaLuigi945 - kamchatkians are lazy to park their cars like normal citizens Simarco - lol thanks for he comment Schulmanator - that's depressing? OH THANK YOU TekindusT - lol Huston - thank you Jotauveefe - thank you UPDATE we shall visit the countryside. i though that if i'd right all the text in the pictures people would bother to read it enjoy! we are going to visit a small "Rural Mountain Countryside" region.
  25. Into - So You'll Know Us Better

    Into For You To Know Kamchatka National Flag: the blue represent the sea, and the white is the snowy sky. the dark black line represents the coal , that can be found a lot here in Kamchatka The Shackle and hammer came after the revolution National Coat Of Arms: The Salmon represent the fish . the tons of fish that are fished here Location: Map Of Kamchatka: National Fact File: National Name: The Socialist Republic Of Kamchatka Nation Name: Kamchatka National Anthem: "Oh My Mother Land" - by Uri Graulich National Motto: "Yesterday Is The Answer For Tomorrow" Capital : Ermagrad Other Major Cities: Terchevna, Gronichy Goverment: Socialist Heads Of State: --President - Boris Rensnikov --Prime Minister - Dimyter Flansky Official Language : Russian Population : 4,340,000(2010) Area : 678,900 km2 Climate : Temperateness (mostly) GPD$(per capita) - 28,500$ HDI : 0.754 Drivers On The: Right Internet TLD : co.km Telephone Code: +781 History : 1789 - first settelers arrive and establish Terchevna 1796 - Ermagrad is established 1830 - coal is discovered in the north 1830 - thousands come to the region, the population increases by 4,000 1835 - Donskagrad is established 1837 - The war with China 1840 - Oil is discovered 1843 - the first asphalt road is build 1889 - The population hits 10,000 1898 - the first attempt to reach independence 1918 - Kamchatka is forced into the soviet union 1930 - Stalin encourages people to move east. the populations jumps by 10,000 1934 - the population hits 100,000 1939 - The battle of Mongolia-Russia 1940 - Malysh is looted after Japanese bombings 1954 - first airport 1956 - the first nuclear test in Kamchatka 1976 - the war between China and Russia 1984 - first attempt for independence 1991 - independence after the breakup of the USSR 1992 - The Kamchatkian-Russian War . Ermangrad in in ruins 1994 - Kamchatka looses the war 1995 - again independence though the AIN 1998 - the Red Revolution, Kamchatka turns into Socialism from Democracy 2003 - Dimyter is coosen to be the president 2006 - The 2006 Kamchatka earthquake, 7.4 . 30,000 are killed 2010 - Kamchatka think about joining the AIN 2011 - first contact to the AIN through Oktabawashi 2011 - The Kmchatkian Application is sent Population Density map: Transportation Map : Comic Figure :

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