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Showing results for tags 'offices'.
Found 249 results
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Version 1.0.0
39 Downloads
54 one floor office buildings with various brands on them. Been sitting on this one for a couple of years. Might revisit them to make bigger office parks, but for now enjoy. Dependencies AGC Automobile DLC Art128 Pre 2000s Car Props BSC - VIP Girafe Carpack PC Mega Prop Pack 4.1.1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RR Mega Prop Pack 3 for table umbrellas BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees -
Version 1.0.0
1,228 Downloads
Thanks to @Bobelboy , @Tyberius06 & users who have donated to me Specs: - 5x5 Landmark and Poppable CO$$$. - CAM Stage: 11 - Tileset: Euro - Houston - CAM & Maxis Growable version included (Choose the version that suits you best and unzip the files) - I included a version without the logo (You can use both versions at the same time). Darknite Only. Dependencies: - Darknite - BSC Essentials (For CAM version) - CAM (If you installed that version) Scale of the models: 133% (z axis). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me. -
Version 1.0.0
383 Downloads
TG Elanto HQ (made by Krio) is the head office of Elanto, a retailing co-operative giant. Building is based on office building in southern Helsinki on the Bulevardi-street and some of my own design. Special feature that the ploppable version of the lot is working as an active subway station within an commercial office building. The growable version does NOT have this feature, that's just a regular commercial office lot. Model by Krio Lotting and modding by Tyberius06 Growable Version: Lot size: 4 x 2 tiles Building style(s): Building: Commercial,Style: Chicago, Style: New York, Style: Huston, Style: Euro,Building: CO$$$ Growth stage: 6 Occupants: CO-$$ : 804, CO-$$$ : 564 Bulldoze cost: § 478 Worth: § 478 Construction Time: 47 days Max. Fire Stage: 4 Power consumption: 23 MWh/month Water consumption: 256 Gallons/month Air pollution: 3 over 6 tiles Water pollution: 3 over 7 tiles Garbage pollution: 4 over 0 tiles Ploppable Version: Lot size: 4 x 2 tiles Menu position: Building: Landmark, Building: CO$$$, Building: Subway, Building: Strikeable Transit, Building: MiscTransit Jobs: CO-$$ : 445, CO-$$$ : 312 Demand Created: Jobs $ : 36, Jobs $$ : 16, Jobs $$$ : 0, R-$ : 36, R-$$ : 16, R-$$$ : 0 Passenger Capacity: 38000 Plop cost: § 7474 Bulldoze cost: § 478 Monthly cost: § 50 Max. Fire Stage: 4 Power consumption: 13 MWh/month Water consumption: 148 Gallons/month Air pollution: 1 over 6 tiles Water pollution: 1 over 7 tiles Garbage pollution: 4 over 0 tiles Installation COPY/Extract the Team Grater parent folder from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: BSC-VIP Girafe Urbanpack vol01 v3 AGC - Streets DLC AGC - Automobile DLC- 2 Reviews
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Version 1.0.0
612 Downloads
Fictious office building by Krio, based on 70's American brutalist style housing research company Brand, subsidary of Roxxon. Growable Version CAM Stage 11: Lot size: 4 x 2 tiles Building style(s): Building: Commercial,Style: Euro, Style: Huston, Style: Chicago, Style: New York, Building: CO$$, CAM: Co$$ CAMeLot, CAM: Co$$ Stage 11 Growth stage: 11 Occupants: CO-$$ : 3280 Bulldoze cost: § 1939 Building Value: § 22927 Construction Time: 193 days Max. Fire Stage: 40 Power consumption: 66 MWh/month Water consumption: 666 Gallons/month Air pollution: 13 over 5 tiles Water pollution: 13 over 6 tiles Garbage pollution: 6 over 0 tiles Growable Version Regular Stage 8: Lot size: 4 x 3 tiles Building style(s): Building: Commercial,Style: Euro, Style: Huston, Style: Chicago, Style: New York, Building: CO$$ Growth stage: 8 Occupants: CO-$$ : 2798 Bulldoze cost: § 1939 Building Value: § 19558 Construction Time: 193 days Max. Fire Stage: 40 Power consumption: 56 MWh/month Water consumption: 569 Gallons/month Air pollution: 11 over 5 tiles Water pollution: 11 over 6 tiles Garbage pollution: 5 over 0 tiles Ploppable Version: Lot size: 4 x 2 tiles Menu position: Building: Landmark,Building: CO$$ Jobs: CO-$$ : 1931 Plop cost: § 25000 Bulldoze cost: § 1939 Monthly cost: § 0 Park effect: over tiles Landmark effect: over tiles Max. Fire Stage: 40 Power consumption: 39 MWh/month Water consumption: 396 Gallons/month Air pollution: 7 over 5 tiles Water pollution: 7 over 6 tiles Garbage pollution: 4 over 0 tiles Installation COPY/Extract the Team Grater and CAM* parent folders from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. *Bear in mind, that with the Project ZIP efforts the CAM (Colossus Addon Mod) related LOTs are having a dedicated folder for now on. If you play with the CAM lot, make sure that you kept the TG_Brand-Plaza01-0x5ad0e817_0x29d24ef9_0x30000.SC4Model in the Team Grater/Krio/TG Brand Plaza folder or elsewhere in your plugins, as it is essential to avoid an ugly brown box. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: SC4D LEX Legacy - BSC Common Dependencies Pack v9a (and above) BSC-VIP Girafe Urbanpack (CarPack vol04) vol01 (Grfe_Props_Pack_Urbanpack.dat) AGC - Streets DLC v3 AGC - Automobile DLC v6 KOSC SuperSHK MEGA Parking Textures Colossus Addon Mod 2.1.0 - only if you want to use the Stage 11 CAM lot. Credits: Model: Krio Lotting, readme, packaging and initial upload: Tyberius06- 1 Review
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Version 1.0.0
503 Downloads
TG Autotalo is a building from Helsinki, Finland. Two towers were built 1958 and were inspired by Lever House from Manhattan. During the years the complex grew to four towers, which don't share the looks of the original two and Autotalo now occupies whole city block in Kamppi. Besides offices building has several bars and nightclubs and restaurants, from lowly fast-food to one of the finest ones in Helsinki. Tenants in towers vary from small one people business to head offices of several hundreds of people; here you find offices of great Krioworks. If you want to recreate Helsinki in your SimCity, download Tennispalatsi and place it next to Autotalo. Growable Version: Lot size: 4 x 4 tiles Building style(s): Building: Commercial,Style: Euro,Building: CO$$ Growth stage: 7 Occupants: CO-$$ : 2692 Bulldoze cost: § 897 Worth: § 18817 Construction Time: 89 days Max. Fire Stage: 40 Power consumption: 54 MWh/month Water consumption: 548 Gallons/month Air pollution: 10 over 5 tiles Water pollution: 10 over 6 tiles Garbage pollution: 5 over 0 tiles Ploppable Version: Lot size: 4 x 4 tiles Menu position: Building: Landmark,Building: CO$$ Jobs: CO-$$ : 1348 Plop cost: § 12540 Bulldoze cost: § 897 Monthly cost: § 0 Park effect: over tiles Landmark effect: over tiles Max. Fire Stage: 40 Power consumption: 27 MWh/month Water consumption: 279 Gallons/month Air pollution: 5 over 5 tiles Water pollution: 5 over 6 tiles Garbage pollution: 4 over 0 tiles Installation: COPY/Extract the Team Grater parent folder from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: NONE Credits: Model and lot files: Krio Revision, readme, packaging and initial upload: Tyberius06- 1 Review
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Version 1.0.0
822 Downloads
45 office buildings, with 9 in each "office plot," for suburban areas. Inspired by the endless amounts of office buildings that often have no deviation on one another in N. America. These are all stage 2 3x2 commercial offices with 8 or so different brands on each one. Can be used with LotPlop for office parks or can be built individually/grown. Often these buildings are used for branch offices outside of main headquarters for various reasons. There will also be plots 6-9 which are all 2-floor variations with different building textures, as well as plots 10-18, which are 1-floor variations but those aren't finished quite yet. A readme is included as to what brands are in each office building. Dependencies: Dependencies AGC Automobile DLC Art128 Pre 2000s Car Props BSC - VIP Girafe Carpack PC Mega Prop Pack 4.1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RR Mega Prop Pack 3 for table umbrellas BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees- 2 Comments
- 5 Reviews
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So, I've made it a goal for myself and my region to develop the biggest of the big vanilla skyscrapers, doing so as naturally as possible. I'm talking Hogan Wallace and White Insurance, Lind Entertainment, Hurt Enterprise Headquarters, Cahalane Communications, Walkup Tower, Byall Tower, etc. I want the big mommas and daddies. I have nearly two million sims across perhaps two dozen cities. So far I'm only using NAM and the Industry Doubler mods, and I only have NAM for the improved traffic simulation, I just use vanilla intersections, highways, transit and roads. I haven't had any problems developing my cities up to the point that they're at now, I feel like I have a solid understanding of the game, at least enough that I developed this region in perhaps 10-20 hours of gameplay. So here's my problem. The downtown area is not attracting CO$$$ or R$$$. My hope was to make the downtown area the place of residence for the cream of the crop, as well as the location of the tallest skyscrapers. The problem is, it's just not attracting very much in the way of the residents and offices I was hoping to get. R$$ and R$$$ demand is consistently in the negative, as is CO$$$. The residential region is mostly huge tenement slums, and what R$$$ that does develop usually degenerates to R$$ or R$ pretty quickly. The high-wealth offices that have developed also usually degenerate within a moment of cropping up, usually decreasing to CO$$ and sometimes just abandoning outright, due to low demand. I'm really not sure what's going on. There's plenty of plazas in the commercial region, I have public transit (buses and subways) which are well used, I have a commuter airport, convention center and stock exchange. I also have several 4X4 lots zoned specifically with these office buildings and apartment towers in mind. Similarly, the residential region is well stocked. There are plenty of parks. I have a really good education system, with plenty of libraries (including a main library), several museums, more than enough room in the high and elementary schools, as well as a university and a city college, both of which are more than sufficiently funded. Same goes for the health system, there's plenty of hospitals which are sufficiently funded. I have plenty of police and fire coverage. Despite all this, demand for R$$ and R$$$ remains finicky and highly variable and is usually negative. Demand for R$ remains absurdly high, which of course drives the development of the tenements which in turn drives a spike in demand for dirty and manufacturing industries, for which I do not have room in any of the surrounding regions (and do not want to dedicate any more space to than I have to.) All this is immensely frustrating. I really don't know what else I can do to attract the high wealth sims and offices that I am desiring for this downtown region. Really all that I could think of was reducing the pollution from vehicles, which does impact desirability, although I'm not sure it does it enough to justify the consistently negative demand I'm seeing. Any of yall have any tips? Know what I'm missing? Would love your help.
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Version 1.0.0
1,631 Downloads
About These are a couple of offices I've done a while back for variety to maxis content, hope you enjoy! Edit: Stats Dallas Bulldoze Cost 810 Pollution at center (13) Air (7) Water (26)Garbage (0)Radiation Pollution radii (6) Air (7)Water (0)Garbage (0)Radiation Flammability 35 MaxFireStage 4 Power Consumed 22 Water Consumed 1141 OccupantGroups Building: Commercial Building: CO$$$ Building Styles: Chicago/New York/Houston/Euro Occupant Types CO$$ CO$$$ Building value 6014 Capacity Satisfied (769)CO-$$ (539)CO-$$$ Malmström & Wolff Bulldoze Cost 999 Wealth High Wealth Pollution at center (8) Air (4) Water (15) Garbage (0) Radiation Pollution radios: (6)Air (7)Water (0)Garbage (0)Radiation Flammability 35 MaxFireStage 4 Power Consumed 13 Water Consumed 664 OccupantGroups Building: Commercial Building: CO$$$ Building Styles: Chicago/New York/Houston/Euro Occupant Types CO$$ CO$$$ Building value 3499 Capacity Satisfied (447)CO-$$ (314)CO-$$$ Midastornet Bulldoze Cost 990 Pollution at center (9) Air (4) Water (17) Garbage (0) Radiation Pollution radii (6) Air (7) Water (0) Garbage (0)Radiation Flammability 35 MaxFireStage 4 Power Consumed 15 Water Consumed 755 OccupantGroups Building: Commercial Building: CO$$$ Bulding Style: Chicago/New York/Houston/Euro Occupant Types CO$$ CO$$$ Building value 3976 Capacity Satisfied (539)CO-$$ (357)CO-$$$ Torsgatan Bulldoze Cost 999 Pollution at center (8)Air (4) Water (15) Garbage (0)Radiation Pollution radios (6) Air (7)Water (0)Garbage (0)Radiation Flammability 35 MaxFireStage 4 Power Consumed 13 Water Consumed 664 Occupant Groups Building: Commercial Building: CO$$$ Building Style: Chicago/New York/Houston/Euro Occupant Types CO$$ CO$$$ Building value 3498 Capacity Satisfied CO-$$ 447 CO-$$$ 314 Dependecies None :-) -
Version 1.0.0
3,695 Downloads
CG Trader, by Mattb325. --------------------------------------- This smaller building is useful for more suburban areas. CG Trader is a company that specialises in the exchange of 3d models, many of which end up in city building games like SC4 (typically without any credit to the original artists who made them), so I thought it was high-time that the offices had a presence in game. The building was loosely inspired by one of the buildings on the same street as CG Trader's Israel office. It is a 6-floor building with a decorative mesh brise-soleil in a distinctive dusky blue and white ombré look. Angled walls and different projections, roof spaces and courtyards help to break up the facade. It grows on a 3x4 or 5x5 lot. The 5x5 lot is arranged as a leafy campus-style building which, though popular in the real world, is still somewhat sparse in SC4. The building(s) are medium-wealth commercial services offerings on all tilesets. --------------------------------------- STATS CS§§: Lot size : 3x4 Growth Stage: 3 (Low, Medium & High Density) Bulldoze Cost: § 368 Capacity Satisfied: CS§ 1,059, CS§§ 267 Pollution: 29 (Air)/ 6 (Water)/ 13 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 22 Mwh Water Consumed: 258 Gal/Month Building Style: Chicago, New York, Houston, Euro Occupant Group: Medium Wealth CS Lot size : 5x5 (Use the CTRL key when zoning) Growth Stage: 2 (Low, Medium & High Density) Bulldoze Cost: § 538 Capacity Satisfied: CS§ 3,170, CS§§ 795 Pollution: 64 (Air)/ 13 (Water)/ 39 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 64 Mwh Water Consumed: 764 Gal/Month Building Style: Chicago, New York, Houston, Euro Occupant Group: Medium Wealth CS --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Street Planters and Benches (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. -
Version 1.0.0
2,996 Downloads
Trimble Offices Sydney, by Mattb325. --------------------------------------- Loosely inspired by the Trimble offices on Sydney's lower north shore, this building is a nine-floor mid-rise offering that works equally well on a suburban high street or in the middle of a dense down-town environment. The building, made of composite face-brick and multi-coloured aluminium panel construction, has all of the details that a tech company would want for a regional office: under-cover parking, blocky and dumpy lower floor treatment to provide an air of stability, grand stair case (wheelchair access is via the adjacent, covered ramp) and of course, solar panels for 'green credentials'. The building is offered as a CO§§ and CS§§ growable with two lot variants: a 3x2 and a 3x3 medium and high-density lot providing up to 548 jobs. --------------------------------------- STATS CO§§: Lot size : 3x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: § 550 Capacity Satisfied: CO§§ 548 Pollution: 2 (Air)/ (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 11 Mwh Water Consumed: 119 Gal/Month Building Style: Euro/Chicago/New York/Houston Occupant Group: Medium Wealth Commercial Office Building STATS CS§§: Lot size : 3x3 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: § 550 Capacity Satisfied: CS§ 1,219, CS§§ 310 Pollution: 11 (Air)/ 7 (Water)/ 15 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 25 Mwh Water Consumed: 298 Gal/Month Building Style: Euro/Chicago/New York/Houston Occupant Group: Medium Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) *Street Planters and Benches - Cycledogg V01.dat (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 8 Reviews
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What are there differences between Commercial Services and Commercial Offices regarding where they like to build? Looking at the Developer Exemplars in Reader, I see a couple of differences: 1) Commercial Services dislike being away from Residential zones of the same wealth class. 2) While they both like to be on roads with high traffic volume, Commercial Services like it more. Are there any other differences? Here's a look at how commercial zones have developed in different areas of my city. In the highest-density Central Business District (CBD) area, it's nearly all Commercial Offices. Alongside arterial avenues in the city, it's a mixture between Services and Offices. Commercial areas situated within predominantly residential areas are mostly Services. Do other people see similar patterns in their cities? Looking at the SC4_RCI_Buildings_List.pdf (2.02 MB), Commercial Services' buildings don't get that big compared with Commercial Offices - all the biggest skyscraper buildings are Commercial Offices. Also, if one looks at the Commercial Office buildings on the map, many of them have what look like shops at ground level. Anyone else have any thoughts on this subject?
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In my opinion, the big fault of Cities Skylines has the few options for zoning. All others games have medium zone and zoning for industrial and office areas with the exception of CS. Zoning: - Medium density for residential, commercial, industry and offices areas. - Larger lots for high density areas. - Zoning for industrial and office areas: low, medium and high densities. - Rural zoning 20 DLCs so far and nothing of Colossar Order improve zoning in the game.
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Version 1.0
670 Downloads
English This is a mini pack including four growable lots: three medium wealth commercial offices, and one medium wealth residential; they all develop in medium and high density zones. The original versions made by Tcxalapa (Tcx) were only avaliable as ploppable landmarks with jobs. This upload is meant to complement those lots, you can use these versions along with the originals if you so wish (and why wouldn't you? just look at the models ). Three of the buildings are wall-to-wall, all of them are HD models. Also, they were made to be used with SimFox's Day n'Nite mod. (They're not for Maxis Nite, and there's no Maxis Nite version, sorry) The lots are similar to the originals and have the same size, but the stats of these versions are calibrated in a different way, to ensure they play along nicely with the simulation. Dependencies Make sure you download and install the files indicated here in your Plugins. You need to be registered in the LEX at SimCity4 Devotion (separate account than the forums) Only the .SC4Model files are strictly necessary, you can discard the rest of the files (unless you also want the ploppable landmarks with jobs) Edificio AQP Model Additional dependencies (same as the original version) BSC Mega Props SG Vol 1 Edificio LAN Miraflores Model Additional dependencies for this re-lot BSC Mega Props SG Vol 1 SCILT (SCILT is a pack of textures with several versions, choose the one that better matches the texture of your sidewalks; if you don't use any mod to alter this, choose the Maxis default version) Despachos Kreati Model Residencial San Cristobal Model Notes I did not make the models and do not claim any credit for them, all credit goes to Tcxalapa. However, I did give the buildings their stats and made lots for them; you can edit those lots or the descriptor files however you want, for personal use. You can't re-distribute any of the content included here without my permission. For that same reason, it's not in my hands to make a Maxis Nit version, the only originally avaliable version is DarkNite. The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with these buildings throwing the game off balance. If you run into any issues, or want to see other things I'm working on, you can pay a visit to my lot thread here in Simtropolis, you can also PM me if you want. Enjoy! Español- 4 Reviews
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From the album Urban Features (S3-02-E)
The Offices of Redmond Office Plaza, the home of Nintendo of Simerica, NanoSoft, and many other corporations Headquarters. -
From the album Urban Features (S3-02-E)
A recent tech boom prompted this section of Jericho to develop into a large suburban office park. Its proximity to a regional shopping center and a major freeway meant that this area quickly grew into the definitive tech center for the area. -
The Resurgence of Offices | Cities: Skylines #60
CapTon posted a City Journal entry in Let's Play Cities: Skylines
Offices are making a comeback!-
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Replies @Artimus: Avalon Air would totally serve you had there been an actual international airport... . Thanks a lot! @raynev1: Thanks! I do use a money cheat since my focus is very sandbox-y in nature; I need the extra funds to experiment! @APSMS, @waybig, @feyss, @kschmidt, @Ln X, @philforhockey51, @Urban Constanta, @Dreadnought, @korver, @takemethere: Thank you all so much for the comments! Herring Point: The Really Pointy Peninsula City Welcome to the beginning of the Azura Metropolitan Area, and the first of the two final "semi-catch up" updates. These contain cities that were largely built in the middle of last year but with some new development and style shifts. We'll be exploring the peninsula city of Herring Point today with Jericho and Avantasia as follow-up updates. 1. Region overview of the area. 2. BEFORE: An old mosaic overview of the city of Herring Point. Population: 15,000 3. At the very tip of the peninsula is the Avalon Lookout. This lighthouse serves as the beacon for ships coming into Azura Bay. Note that this section is not part of the actual city of Herring Point. 4. A roundabout signifies the end of Herring Point Blvd. This portion is also part of Avalon Lookout. 5. Now we move into modern day Herring Point with a zoom 1 overview (left side is north)! 6. The north side is easily the most affluent area of the peninsula. Mansions and generally large homes are hidden behind winding roads and thick foliage. This particular chateau has graced this city for over 100 years. 7. Even somewhat major intersections around this area are dominated by residential. 8. Downtown Herring Point remains relatively unchanged. The little clearing towards the north is the future site of a sleek apartment complex. 9. Sustained growth has attracted the need for a new marina for the affluent. This little coastline section was leveled to make way for one. 10. Further south remains unchanged for the most part. 11. H.P. High is one of the best public high schools in all of Avalon. 12. Detailed suburb shot. 13. The sections of Herring Point closer to the mainland are grittier. Suburbs give away to industry and commercial. The Herring Point reservoir provides a freshwater source for the locals. 14. In the early days, this segment of A-515 stretched past the reservoir towards the waters of the north. In a twist of events, A-515 was shortened to this at-grade crossing to make way for new businesses that sprouted up in the area. 15. The Bywater Spring Hospital is the premier hospital in the area. Directly across the street is its disease research building. 16. Herring Point continues to grow! This section of forest was cleared to make way for a future suburban block. 17. Some new development along the primary road. The twin apartment towers in this shot were torn down after defects in construction were discovered. The much smaller pod apartments (from above) now reside in its place. 18. This new diamond interchange serves as exit #1 for A-515 south. 19. Jericho's northern business development creeps into Herring Point. Scales Plaza is a new set of office buildings that sits on top of an old parking lot. Landscaping renovations have been performed but plans for repaving are currently still in discussion. 20. A mosaic of the new A-515 corridor. You might notice something interesting about one particular pair of power pylons here - they appear FA 1.5 aligned! To be honest, I have no idea how this happened and have been relatively unsuccessful in replicating it exactly. If you're interested in what a similar example would look like in detail: 21. AFTER: Herring Point mosaic once again with some new updates. Population: 31,000 and growing. And that's it for now! For Next Time We'll explore the neighboring city of Jericho - home to even more gross amounts of suburbia.
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Hello Simtropolis, I have a problem that has to do with Commercial development. When I place High-density commercial Zones, all I get are CS§, §§, §§§, or stage 1-4 CO Even when i have a city of 100k+ This becomes a major problem when my R§§§ buildings become R§ Is there a solution to this?
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Ocram's Buildings UPDATE: Midwestern Apartment Complex released
Ocram's Razr posted a topic in Cities: Skylines Modding - Open Discussion
I have become more familiar in 3Ds Max and even gained enough expertise in it over the past few months that I think my skill level is approaching a point where I think I am good enough to start making mods for Cities: Skylines. I started practicing in 3DsMax to make brick rowhouses for the game Banished but since I am more interested in Cities: Skylines now and my buildings were practice so I can mod C:S, I decided to start a new project of making buildings just for Cities: Skylines. I whipped this building up over the course of 4-7 hours today. It would have taken only 1 or 2 hours had I not made a ton of mistakes that required me to start from the beginning. It will normally grow on a 4 tile wide x 3 tile deep lot with the ability to grow on a 4x4 lot with a backyard. FYI, I plan on making a ColorMask for the outer 2 rowhouses so it could have more variety (bright red, pink, tan, and whitewashed). Please give me feedback to help me improve the quality of my creations. Thank you! --Ocram- 71 Replies
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Oosterpolder is open for business!
dazflint posted a City Journal entry in Nieuwezee - Noord-Holland Polder Town
Things have really taken off in Oosterpolder since last time we visited! Two years have passed, and the main avenues are lined with shops, offices and apartment buildings. Here's a couple of aerial shots, to give a sense of how much has changed: BEFORE AFTER Now there's much more to the Central Business District, which you can see to the top of the second image; that's the area around the Oosterpolderplein (where the tram 2 terminates). You can also see that the central portion of the Oosterpolder has been nicely filled-in, as small lots and parcels of land are developed to create medium-wealth, medium-density residential streets. Here's a closer look at those residential areas: Clustered around the Nieuwe Polderlaan, this area is called Meerdijk. Before the Oosterpolder was even developed, it was the southernmost point of the Peninsula where private land-owners could build their own homes or create small-scale residential projects. It was the edge of town, far-away and forgotten. Now that the Polder has been drained and developed - with a tram running right through it - things have changed. Land-value has increased, though there are people who still feel that Meerdijk is 'the wrong side of the tracks' - too far from both the Old Town, and from the centre of Oosterpolder. But despite that, Meerdijk now houses Nieuwezee's largest primary school; it has shops, cafes, everything you'd expect of a thriving community. It's a place to raise your kids. An interesting feature of Meerdijk is the concentration of 'container housing' which today gives it much of its character: Before the Oosterolder was even developed, folk in Meerdijk were already throwing up 'temporary' housing units using old shipping containers which were converted into living-space, much as one can find in parts of London or Amsterdam. Since the area really 'took off', the trend for container housing has gotten a bit silly; you can't help but notice the two huge apartment blocks (one 8 storeys, the other 11) which tower of the rest of the community. Yes, these are built entirely (or almost entirely!) of recycled shipping containers. Since the towers were approved, many long-term Meerdijk residents have petitioned against any similar developments in future - from now on, Meerdijk will remain a low-density, low-rise community as it always had been. North of Meerdijk, beyond that huge low-rise apartment complex in the centre, is the commercial heart of Oosterpolder. This is the busy shopping street that is the Havenbrugweg. But this area is not just about shopping; it also houses Nieuwezee's state-of-the-art new Leisure Centre and swimming pool - and right next door, the town's first ever purpose-built Mosque: Nieuwezee's Muslim population numbers more than 1,000 and for several years the faithful have been searching for a site for a new Mosque, to supplement the makeshift places of worship that had sprung up in empty shops and private homes. The town council was willing to sell this patch of land just off the Havenbrugweg, on the proviso that the Muezin's Call to Prayer would not be electronically amplified during hours of darkness. This was to protect the interests of non-Muslim residents in the adjoining apartment complex. The town's Muslim community accepted those terms, and today the Es-Salam Mosque stands not just as a place of worship, but it also hosts drop-in sessions for elderly residents, children's play groups and a range of other community groups. With the stunning glass-roofed Leisure Centre and swimming pool right next door, this area is definitely the heart of civic life in Oosterpolder. So who knows what new facilities are being built just across the road, in that huge construction site?? Heading further along the Havenbrugweg, we come to Nieuwezee's brand-new 'Central Business District' (CBD). This is the commercial heart of the Oosterpolder: You can see the Oosterpolderplein (to the left of the photo) where the tram terminates. Here you can catch a film at the new art-house cinema, dine at any of a whole range of top-class restaurants, and visit the boutique 'sunken mall' at the centre of the square. Across the avenue is the Metropolitan Mall, which is a large, modern shopping centre. It's the first 'proper' mall in Nieuwezee. Behind it you can see a dense cluster of office buildings, this is the main CBD itself. At top centre, next to the roundabout is the Oostendtoren, the tallest building in the Oosterpolder and indeed in all of Nieuwezee. Like many buildings in the area, It's covered in state-of-the-art interactive advertising boards. After all, this is 2018 already! Here's a selection of some of the other more impressive buildings in the area (including a close-up of the mall)... To be honest, there's so much new office space in the Oosterpolder that much of it is sat empty! And at the same time, everybody is keen to promote the new Biotech Campus at the other side of town, which is also seeing an explosion of office-space. For this reason, the council has placed a moratorium on new commercial development in Oosterpolder - the remaining city-blocks will be zoned entirely residential. Speaking of residential, here's our last stop of the day: This is the Marina. It's by far the most exclusive residential development in all of Nieuwezee. Penthouse apartments cost in the millions of simoleons... Perhaps understandably. There's a 24hr concierge (of course!) including valet parking (in the underground lot); there are pools and fully-equipped gyms in each tower, and private roof-gardens; the views are astonishing, across the IJsselmeer you can even see Amsterdam glittering in the distance on a clear day. At the quayside you can rent a boat for a private leisure-ride... And of course, don't forget to visit that expensive Italian deli on the way! On the down side, it's not all fun and games at the Marina. The area is still under development (blame the Chinese financial crisis of 2017!) leaving an ugly construction site just beside the towers, which unfortunately has been left on hold for several years. Looks like the developer bit off more than they could chew... Like much of the new office space in Oosterpolder, some of the luxury apartments here are still sat vacant. They'll fill up in time, but for now the Marina is something of a 'white elephant.' Whatever is developed around here in future, we can expect it to be dense but affordable housing.- 4 Comments
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Athena Security Solutions: "Achieving peace through Superior Firepower" For the time being, this is a a 5x4 landmark. I do intend to release a ploppable CO$$$ in varying colors. For now, it's blue during the day, and a stark red during the night, signifying the Paramilitary's ideas. Bring peace through superior firepower. I hope you all enjoy! Dependencies: BCS Mega Pack D66 Vol. 1 BCS Mega Pack SG Vol. 1- 22 Comments
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October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The eleventh in a series of BATs I created years ago. 4x6 CO$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 16 Comments
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