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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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Found 187 results

  1. Armored Chevrolet Suburban (Prop & MMP)

    Version 1.0.0

    49 Downloads

    Ultimately this bulletproof luxury SUV has all the creature comforts one grows accustomed to, while still providing excellent ballistic and blast protection. Scale: 133% Item names start with "SKP_Chevrolet_Suburban_V1_40" Can also be used in Mayor mode under tree menu as MMP (Mayor-Mode-Ploppable). The model was rendered in HD.
  2. Australia - The Outback & Natural Wonders

    Today, we're taking a trip down under to experience some of Australia's most iconic natural wonders - and we'll also be visiting a number of sights across the country's vast Outback. We'll begin with a visit to the legendary Great Barrier Reef, located on the country's northeastern shoreline. Stretching over 1,600 miles long, it's not just the world's largest coral reef but also the worlds largest living organism. The reef's rich biodiversity is unparalleled with nearly 10,000 marine species calling it home - and has become well known for its vibrant display of colors. In recent years however, the reef has taken a massive hit from rising temperatures and coral bleaching. Many of the reef's most famous species like the giant clam are dying out and other parts of the reef have become unrecoverable. Byron Bay has some of the country's premier beaches - located in northern New South Wales, it's known the world over for its excellent surfing and near-perfect weather. Australia is a country known for its wildlife - and the iconic Kangaroo is one of the country's most famous mammals. With over 50 different native species, they can be seen in grasslands, forests, and even in parts of the Outback. While much of the Outback is barren and empty - you can still find the occasional farm among the rural dirt roads that cross the landscape. Windmills are vital here to power many of the Outback's cattle stations. After traveling across the vast southern Outback - we finally reach the The Pinnacles, located in Nambung National Park in Western Australia. These weathered limestone formations make for an other-worldly landscape and have become one of Australia's most well-known tourist attractions. In addition to its beauty, the Outback is also known for its natural resources. Gold and other valuable resources are mined in massive open pit strip mines like Kalgoorlie's Super Pit. We venture even deeper into the Outback to visit a few more of Australia's most iconic rock formations. Karlu Karlu (Devil's Marbles) are located in Northern Territory's Red Centre - these giant rounded boulders are one of the country's most unique sights. Kata Tjuta - or the Olgas - can be found in the southern part of the Northern Territory and are another one of the Outback's signature sights. Meaning "many heads" to the Australian Aborigines, these rounded domes are both imposing and mysterious. Our last stop today is one of the country's most iconic natural wonders - the stunning Uluru (Ayers Rock), which dramatically rises 1,142 feet out of the Outback. Uluru is the original aboriginal name for the area - and it has no specific meaning behind it. They believed that the rock has a great spiritual meaning - and was created at the dawn of time. To this day, those visiting it are urged not to climb the rock out of respect to these beliefs - and taking photographs of certain areas is also strongly urged against. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Rio de Janeiro" Thanks to @RobertLM78, @kingofsimcity, @CorinaMarie, @nRVOUS, @redfox85, @ESP15, @Odainsaker, @nos.17, @bobolee, @Manuel-ito, @Duco, @bladeberkman, @mike_oxlong, @Toby Ferrian, @jakis, @Handyman, @Androgeos, @MAW, @f3cs, @Dgmc2013, @Allstillwell, @Krasner, @KOSMO*, @The British Sausage, @PaulSawyer, @mrsmartman, @Elenphor, @Neto Dari, @dabadon5, @Bastet69008, @tonyr, & @TekindusT for all the likes & comments!
  3. Western U.S.

    After viewing some of the United States' most iconic cities and skylines over the past couple of updates - today we'll be taking road trip through some of the country's most stunning national parks and other impressive sights from the West. We begin our trip through the West in Southern Arizona - where we'll be visiting Organ Pipe Cactus National Monument. Established in 1937, it's a thriving community of plants and animals - and the only place in the United States where you'll get to see the impressive Organ Pipe cactus. After making our way through Organ Pipe's many winding roads, we now travel north towards the Arizona/Utah border to visit our first National Park and one of the world's most awe-inspiring natural wonders - the Grand Canyon. This five-thousand foot deep gorge was created over a period of 15 million years - and it's truly one of nature's best masterpieces. Monument Valley can be found further East, towards the Arizona/Utah border. This iconic symbol of the West lies in the middle of Navajo Nation, and offers stunning views any time of the year. We take a brief stop at Capitol Reef National Park - it might be less visited than a few of the other iconic parks close by, but it's just as beautiful. Small farms and orchards like the Gifford Homestead offer a beautiful contrast to the stunning red rock backdrop. Utah's Canyonlands National Park is our next sight - and this endless maze of canyons, buttes, and other dramatic rock formations can take your breath away. Although snow here can be rare, it makes for quite the exceptional sight - especially from the air. We travel further north for our next destination - Arches National Park. Landscape Arch is the 5th longest natural arch in the world and is one of the park's most awe-inspiring sights. We start heading towards the West Coast to view a few more natural wonders - but before then, we take a brief stop to visit one of the West's desolate ghost towns. It's been over a century since the gold rush, and nature has long since taken over - these long abandoned towns are truly frozen in time. Rural western California can be quite rugged and barren in some places - with only the occasional oil field in the distance breaking up the view. Our next stop is Sequoia National Park - we get a first hand look at some of its imposing Sequoia trees, some of which can tower over 200 feet tall. In the midst of a heavy snowstorm, it's a real winter wonderland. The last stop on our journey is Yosemite National Park - one the most impressive natural wonders on the face of the planet, formed by glacial activity millions of years ago. Massive rock formations like El Capitan tower nearly 3,000 feet over Yosemite Valley - and is a popular destination for rock climbers. But only the bravest would dare to take it on during a heavy snowstorm.. Half Dome is another one of Yosemite's most impressive sights - with one of its sides being completely sheer and the others being smooth and rounded, it gives it the appearance of a dome being cut right in half. It's one of the park's most iconic destinations - and cable routes offer brave tourists a route straight to the top for incredible views. One last view of Yosemite - an overview of the entire valley from above. I hope you enjoyed your trip to the West! Special thanks for photographs used in this update: dawn on the S rim of the Grand Canyon, CCSA2, Murray Foubister | Gifford Farm, Capitol Reef National Park, CCSA4, Towneb | Green River Overlook, Canyonlands National Park, Utah, CCND2, Chao Yen | Yosemite valley, Yosemite National Park, California, USA, CCSA2.5, AngMoKio. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "New York City - Landmarks & Mosaics" Thanks to @nRVOUS, @CorinaMarie, @JP Schriefer, @redfox85, @nycsc4, @9gruntsand1hammer, @bladeberkman, @etg-nc2nyc, @RobertLM78, @tariely, @mike_oxlong, @Krasner, @Handyman, @Angry Mozart, @Simmer2, @tonyr, @bobolee, @ESP15, @Odainsaker, @Duco, @Toby Ferrian, @Androgeos, @mrsmartman, @jakis, @The British Sausage, @kingofsimcity, @europe.au, @scotttbarry, @raynev1, @Fantozzi, @SC4L0ver, @Ling Ziming, @paulmc, @PHBSD, @MAW, & @adventurerneil for all the likes!
  4. South Chester

    Replies: Silur: Thank you! I use a mixture of "contrast", "desaturated" and "vivid" photoshop techniques to add some mood to the pictures. etg-nc2nyc: Cheers! Those houses with the small alleyways and the square parking lots are one of CP's medium density houses, a really cool-looking 3x3 lot. tonyr: Thank you very much. Duco: Yeah- MMP fields takes a load of left-click holds and dragging back and forth like crazy to get the fields filled in. Thanks for your comment. feyss: Thanks! And- Entry 22: Pololomia -- South Chester South Chester is built on the southern part of the city tile and on the bottom centre. There are a mixture of high-wealth suburbs, medium-wealth suburbs, a small flat complex and rural homes, plus quite a bit of farmland to the east. The furtherest extent of South Chester is the M7 highway which forms the northern boundary of South Chester. And now let's take a look... 1. 2. Let's start off with the high-wealth suburb. 3. I'm including more mosaics to help show the layout of these areas. The western boundary of South Chester is the railway cutting through the suburbs. 4. Use railways, highways and fences/tree fillers to really seperate areas. 5. I want to thank KingOfSimCity for his amazing relots of the Maxis mansions. 6. 7. Moving northwards and once past the M7 there are a series of railways and railyards... 8. A very quiet moment in the day for the M7... 9. The Chester Road rides over the M7. The Chester Road is a very long straight road which goes through South Chester, Chester and forms the western border of the Mowden suburb (north and east of Chester). 10. It's a simple diamond interchange with some MMP flourishes. 11. With a bit of photoshopping finesse Maxis night can be turned into TrueNite... 12. 13. A new photoshopping technique I've discovered is to first lower the brightness and increase the contrast. Then increase the brightness and increase the contrast more than the brightness. Then increase the colour brightness and decrease the saturation. The effect produced is this contrast/vivid hybrid. 14. Another example of the above photoshop technique I mentioned. It's sharp and clear, but not too bright, not too dark, not too desaturated, not too oversaturated... 15. A small private school complex. 16. 17. 18. To the left is Chester, to the right South Chester, in the centre is the M7 and towards the top is the start of Langley Plains: flat countryside with lots of fields and farms. 19. And here is the flat complex I was talking about. This is east of the Chester Road (running along the bottom of the picture). 20. 21. These flats were the first things I placed down in Pololomia. It took a while to work out how to complete the area around the flat complex... 22. 23. 24. Going from suburbs to the rural country... 25. This suburb is the eastern most extent of South Chester. 26. 27. 28. Another example of the rural/suburban, or rural/urban, transitions I spend so much time working on. 29. 30. 31. 32. One final overview of South Chester. 33. From north to south: top of the city tile to the bottom of the city tile. 34. MHW is... Good! Now that South Chester has been explored, the next area to be explored -- next weekend -- is the northeast of Langley Plains:
  5. Pololomia's City Centre (North)

    Replies: tonyr: Work, work and more work! In my case I find it a gruelling experience finishing off city tiles. Prophet42: Thanks a lot! Each city tile I finish always takes a little longer to complete. kschmidt: I used avenues, SAM and NWM (Network Widening Mod) plus Bipin's concrete roads to add variety to the roads. Thanks for your comment! Urban Constanta: Cheers! Duco: I guess that's one way of looking at it. Entry 21: Pololomia's City Centre (North) And now comes the entries which are chock full of detailed pictures. I have also included extra mosaics to help place the area I am showing/featuring in relation to other areas in Pololomia. So, sit back and enjoy the show! 1. The area in question. This is the northern part of the city centre. Note: north is rightwards 2. I use a real mixture of US, European and UK buildings to get my style of city scenes. Though I will use other choices- such as Simgoober's swimming complex to the right. 3. Every mid-density and high-density city block always has car-parking and/or back alleyways or other fillers... 4. And sometimes back alleyways can segue-way into plazas... 5. 6. Mini-parks plus mixing lots with MMPs to create playground areas. 7. Going downwards is moving eastwards. 8. The diagonal city block... 9. In this mosaic going downwards is going northwards. 10. I love me some threshold photoshopping. 11. Not sure exactly why but the photoshopping really came out well with this picture. 12. Downwards is moving southwards- into the city centre. 13. Churches and the corresponding graveyards. 14. The church is one of Mattb325's creations whilst the graveyard lots are one of Paeng's lot packs. 15. Down = North direction. Eventually we reach the Granger Industrial Estate. 16. There is only so much one can do with fillers and lots. Eventually the terrain has got to show! 17. Downwards = Westwards. This mosaic moves across the southern parts of the Granger Industrial Estate and also the northern-most parts of Pololomia's city centre. 18. Another mosaic moving westwards- one of the selling points is how Pololomia fits together, this means lots of mosaics! 19. One of xannepan's Paris buildings: a Parisian-styled fire station. 20. 21. Heavily using Mattb325's lots here! 22. This picture showcases the dividing line between the city centre and the inner city area. 23. This 8x8 lot of Mattb325's is so cool! 24. 25. 26. And yet another great-looking diagonal building from Mattb325; First Federal Bank. 27. Down = West. 28. Mattb325's lots are very easy to work with because they work well with FrankU Dutch Parks and Gn_leugim's Forest Parks. 29. One final overview of the northern part of Pololomia's city centre. 30. The next entry will be posted somewhere between Thursday to Saturday. See you then!
  6. Welcome to Pololomia

    Entry 20: Welcome to Pololomia Thanks etgilbert for your comment! Now then, this entry shows the various areas of Pololomia. Over the next ten weeks I will be showing these areas one by one. So, all in all, I reckon there are about twenty entries here. Let's begin! And yes, I will be changing the train automata... 1. The whole city tile. The idea behind Pololomia concerns the city centre being placed in the corner of the map, from there we see one quarter of the city as it fans out into suburbs and rural areas. 2. The city centre. 3. South of the city centre. A very dense area. 4. South-east of the city centre. 5. East of the city centre. In Pololomia there are whole stretches filled with naught but diagonals. 6. The area north of the city centre. 7. Kendal- location of the northern suburbs. There are some very wealthy properties here. 8. Shap- this is east of the city centre and has many areas of medium density. 9. Southern Chester- a wealthy suburb and the Chester Housing Project. This is very close to the M7 highway (east of the city centre and south of Shap). 10. Chester- the area is older due to the terraced housing. The terraced housing is the legacy of homes created for industrial workers in times past. Now these are all private properties. 11. The M7 Highway- east of Chester and cuts through the area. 12. Mowden- a suburb east of Shap and Pololomia's city centre. Mowden constitutes the outer suburbs of Pololomia which border the countryside. 13. Langley Plains- an entire stretch of countryside to the east and north of Pololomia. 14. Skeeby- a village east of Pololomia and truly separate from the city. The houses at the bottom of the picture constitute the very outer limits of Pololomia. 15. More of Langley Plains- north of Skeeby. 16. The village of Clotsley- north-east of Pololomia and part of Langley Plains. 17. North-east Pololomia- just north of the Mowden suburbs and north-east of Shap. 18. At the top of the picture is the village of Stokesley- part of Langley Plains and north of Pololomia. 19. At the very north of Pololomia is a small industrial complex. 20. Granger Industrial Estate. As you can see there are a real variety of areas in Pololomia. So some entries will be rural, or urban, or industrial, or suburban, or commercial, etc. The next entry will be posted this Wednesday. The area will be north of Pololomia's city centre. See you then. Oh... And one more thing...
  7. Mission Accomplished -- Pololomia Completed!

    Replies: Prophet42: Thanks! It's a gruelling process, frustrating too when time is limited, but it has all finally paid off. tonyr: Cheers! Urban Constanta: Thank you! StegSC: Duco: Thanks a lot! Months of work on display there! Simmer2: Well Pololomia is completed, but whatever you are cooking up will be used for my next city tile... Entry 19: Mission Accomplished -- Pololomia Completed! At last Pololomia is done. It took a lot longer than usual because I'm teaching full time. But everything is now done and I managed to avoid the prop pox too. So here are a couple of celebratory pictures which show the final few areas I was working on. This Saturday the tour of Pololomia will begin, it will start with one mega city tile mosaic- from one end of Pololomia to another. 1. South of the highway is a vineyard, this is inspired by mmp/farm work done by Korver and gigius76. 2. The FA highway cuts through the MMP fields... 3. My small, but simple, highway interchange has finally come to life! See you this Saturday!
  8. MMP double click

    For some reason MMPs are clicking twice, causing them to jump up by two stages with each click instead of one. This makes it physically borderline impossible to use any odd numbered variations except the first (by dragging) and last (if there are an odd number of entries)(NB once you move the cursor off a MMP you can no longer click to change it). Is this a known bug? Can it be fixed? Or will I have to give each prop entry its own button in the menu to be able to use all of them? EDIT: Changing an already modified one works. Single clicking also works, but the input has to be held for only one frame. What might be going on is the instruction that tells the MMP to stop updating runs in real time while the instruction that updates the MMP runs based on framerate, so it's possible having more than the original FPS breaks MMP inputs (for reference I get 100+ FPS in Gmod), meaning it's a game code error that can't be fixed. If only there was a way to display the game's framerate we could know for sure...
  9. Pacific Islands

    Today, we'll be taking a tour across the Pacific Ocean - exploring some of its most beautiful landscapes, villages, landmarks and more. We begin in Hawaii, where we'll be taking a look at one of the Pacific's most stunning natural wonders - the Nā Pali Coast. Stretching fifteen miles long, these rugged cliffs dramatically rise nearly 4,000 feet above the ocean, making for an unforgettable sight. Coastal waterfalls dot the shorelines, and can be quite the stunning scene - especially after a heavy rainfall. We make our way a couple thousand miles East for our next stop - Ecuador's Galapagos Islands. This remote and isolated chain of islands is widely known for their amazing diversity, with many species found no where else on earth. Pinnacle Rock, located on Bartolome Island, is the islands' most recognizable landmark - formed by an underwater volcanic explosion, wind and erosion over time has given it a distinctive "shark tooth" look. Futher South is the Pacific's most mysterious landmark - the Moai of Chile's Easter Island. No one knows for sure how they were constructed, but it's believed that they were built to honor deceased ancestors and to protect the locals from invaders. Special thanks to Simmer2 for sending me the models! Travel a couple thousand miles West and you'll find one of the Pacific's smallest yet most beautiful capitals - Adamstown, located in the Pitcairn Islands. There's a simple beauty here - from the car-less streets, to the Norfolk pines that flank the hillsides, and to the great South Pacific sunsets - it's certainly worth a visit. Kiribati is our next destination - this low lying island republic stretches some 3,000 miles east to west, and contains plenty of uninhibited islands - which despite their beauty, are in danger of being washed away by rising seas. Our next stop is Tahiti's Bora Bora, one of the Pacific's most iconic atolls. With extremely shallow waters surrounding the entire atoll, it gave the locals the chance to build numerous resorts and huts right on top of the water, giving unmatched views for anyone staying the night. Bora Bora is truly incredible from above. We travel further West, stopping in New Caledonia to visit Nouméa's striking Jean-Marie Tjibaou Cultural Centre. Since its opening in June 1998, it's been one of the region's most important and popular landmarks, celebrating the local Kanak culture. Our tour wraps up with a visit to one of the Pacific's most unique villages - Fiji's Navala Village. This 200 year old village is known for its traditional housing - with nearly 1,000 people living in it's many bures, or thatched roof houses. Nestled in the heart of rural Fiji with a stunning mountain backdrop as well - it's truly one of the Pacific's most picturesque locations. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Japan" Big thanks to @jakis, @_Michael, @RobertLM78, @bobolee, @ESP15, @MushyMushy, @AndisArt, @redfox85, @The British Sausage, @Akallan, @CorinaMarie, @kschmidt, @Prophet42, @Krasner, @Odainsaker, @matias93, @Tonraq, @weixc812, @PaulSawyer, @AsimPika3172, @Marushine, @Toby Ferrian, @Handyman, @SC4L0ver, @feyss, @MAW, @Oerk, @mike_oxlong, @Sciurus, @tariely, @scotttbarry, @9gruntsand1hammer, @Angry Mozart, @thorK73, @Simmer2, @Aleksey-kuznetsow, @Jonas_Chaves, @Duco, @kingofsimcity, @Ling Ziming, @Dgmc2013, @jinjinjiejie, @mrsmartman, @Elenphor, @nRVOUS, @rathefalcon, @nissan_s14, @tonyr, @Artimus, @v701, & @Aezuros for all the likes! Replies for Japan:
  10. Hardcore Industry

    Replies: kschmidt: Thanks for your comment! feyss: That's the idea! Akallan: Thank you! Simmer2: Nice picture and good use of them MMPs. Looking forward to this new variety of MMP! Sciurus: Cheers! Cacciatoria: Yes they are! Entry 17 - Hardcore Industry So it's been a month -- as I told you due to all that teaching -- but I am knuckling down and finishing off three areas in Pololomia. Once these three areas are done then Pololomia is complete. Now during this month-long period Simmer2 has produced several new lots which are all industry/railway/utility-related. And I always like new industrial bats and lots to use! 1. One of the areas I finished off. 2. 3. New housing/filler combinations for the outer suburbs. 4. Now that I have several different tree filler types it is really easy to mix and match. 5. The massive automobile factory has been around for a while. But the area around it was not finished off- until now. 6. 50 shades of concrete... 7. And now for the new additions to the industrial area. 8. Simmer2's new industrial lots mix in really well with his older creations and other creators content: T Wrecks, Jestarr, etc. 9. And the new garbage lots are dirty, grimy and rusty as hell. Perfect for my type of industry. 10. And beyond this industrial area are a few more fields I added. 11. Another low-wealth residential combo. 12. Diagonals... Diagonals everywhere. 13. And for a SimCity 4 first I present to you the first ever cannabis field! Organically made with MMPs. 14. More of those MMP tracks... Now with rural power lines. 15. 16. Going full-on MMP. 17. Next week Pololomia should be finished, so see you then!
  11. Modern HD Car Props (incl. MMP)

    Version 1.1

    895 Downloads

    ---------------------------------------------- AndisArt presents: Modern HD Car Props (incl. MMP) ---------------------------------------------------------------- This prop pack adds modern cars to your game as props (not as functioning automata/driving cars). There are 10 different vehicles with different colorings, totalling 30 variants. All models were rendered in HD, also know as Zoom 6. Vehicle models: ⦁ Audi Concept Car ⦁ Audi Roadster ⦁ Audi TT ⦁ VW Beetle ⦁ Futuristic Bike ⦁ Citroen C4 ⦁ Mazda MX5 ⦁ Nissan 350Z ⦁ Smart ⦁ VW Touareg The props can be used individually or as a prop family. Item names start with "AndisArt_PROP_carpack", followed by the model name and color. Prop family ID is 0A341980. There is a test lot that can be found in the landmark menu for an overview of all models. Can also be used in Mayor mode under tree menu as MMP (Mayor-Mode-Ploppable). If you do not wish to have this function you can delete the file AndisArt_PROP_carpack_MMP.dat in the download folder. Special thanks to @Girafe for the MMP modding ----------------------------------------------------------------------------------------------------------------------------- Installation: Extract the whole folder and copy it to your SimCity 4 Plugins folder (usually MyDocuments/SimCity 4/Plugins). You can now use the models in the Lot Editor or with any download that has this file as a dependency. The test lot is an individual file and can be deleted if not required. (File: AndisArt_PROP_carpack_testlot_67ba0db8.SC4Lot) -------------------------------------------------------------------------------------------------------------------------------- Model credit: Cadnav.com MMP modding: Girafe
  12. The Village

    Replies: Kim Sunwoo: It get's a little better in this entry. Urban Constanta: Thank you very much! Krasner: This old dog is still learning new tricks. kingofsimcity: Cheers! The next step is merging diggis river pieces with his pond pieces to create lakes and/or reservoirs. kschmidt: Thanks a lot! The next phase is creating grid-busting villages which largely consist of MMPs. Linoa06: I created a river to add an interesting boundary to the fields, every field I created is influenced by that river. Simmer2: And those dry stone walls have already been put to good use. Thanks! MiCephia: Thank you. Also good luck with your MMP experiments. Tyberius06: SC4L0ver: Wait until you see my landscaping work for hills, mountains, lakes and rivers- that will be for my next SC4 project. Akallan: Yes- I am increasingly using MMPs and focusing more on rural scenes and suburban scenes. While in future my urban scenes will include additional MMP flourishes. Entry 15: The Village About three months ago I worked on a small row of houses which were off the road and used MMPs for the surroundings. I came back to this two days ago and this time I produced a small village. 1. The area in question. 2. More track grid-busting. 3. I used girafe's bushes for hedgerows. 4. 5. Making use of Simmer2's Dry Stone Walls, found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3566. 6. The village- off the grid and filled with MMPs! 7. Simmer2's walls are also useful for property demarcation. This idea came about because lone houses in the Pennines, or in the Lake Distract, often have stone walls to mark the edges of the property and the land. 8. Since the properties are rural, quite a few of them have some kind of greenhouse or patch to grow vegetables (or personal crops ). 9. A little mosaic for today! 10. Here is the northern route into the village. It is the main one. 11. Minus the stone wall at the bottom right corner, everything you see here is 100% MMP. 12. Someone please page simmaster07 -- we need to place MMPs on streets/roads/railways ASAP! 13. Despite this limitation I am happy with the final result. 14. Another overview of the new area I created. There will be more close-ups when I start the large tour around Pololomia. For now though these pictures shall suffice. 15. Dem details! Right now I am working my ass off finishing off as many fields as I can during my one week holiday. There will be another entry next week. After that Pololomia should be done and the grand tour can commence.
  13. Arquennes - Introduction

    Hi everyone! It seems that almost a year has passed since the last update. As usual, I've been losing interest for the game then came back to it and started working on different projects without finishing them. And you all know that I'm quite slow... The play time counter from Steam is for instance quite depressing for me to see It's time for me to introduce Arquennes, the city that will interest us in the next updates. The idea, as you may have seen, was to create some kind of regional middle town located on its hill next to the canal and trying to make it as organic as possible. 22. ARQUENNES - INTRODUCTION 1. Episcopal city means churches... 2. 'La ferme du Bailli', a specific update will be dedicated to that place 3. Feluy, one of the 5 other villages that are part of Arquennes municipality. Same, a specific update for that one 4. Arquennes itself, its cathedral and episcopal palace I hope you liked those pictures. The next ones are coming soon - REPLIES - @JP Schriefer Thank you very much! @The British Sausage Thanks mate! @_Michael Yeah I know, they are never there when you need them Thank you! @ulisse Thank you too! The citizens will welcome you with open arms! @Takingyouthere Indeed, even if I try to keep some growed building. Thank you! @MissVanleider I think it's quite faisible for Arinsia government. Thank you! @Prophet42 It's part of Callagrafx's canals. Nothing more. Thank you. @juliok92012 Thank you! @sejr99999 Thank you! It would be great indeed! @sunda Gracias! @kschmidt Thank you! There are indeed several 'Venice of the North'. @simlacroix You're welcome! @tonyr Thank you too!
  14. SM2 Dry Stone Walls

    Version 1.0.0

    291 Downloads

    SM2 Dry Stone Walls (Muro Secco) Are a type of wall made with stones found locally and assembled without mortar thus the name Dry Wall (Muro Secco) They are mostly found in European countries. Unfortunately they are the remnants of a lost art. No one makes them anymore. These walls were used to "fence in" properties and also to provide shelter for livestock. I tried to provide almost all possible combination in order to make just about any shape you may need. Orthogonal, diagonal, round corner, sharp corner, diagonal to orthogonal, broken walls, overhanging diags and orthos, open gates, closed gates, even gates on diagonals and more! There are also a few stone structures to complement the set and one special transition piece which will allow you to follow heights differences of 7.5 meters. (slope friendly). Please use the road lifter tool in the NAM menu to set height to 7.5 meters when using the transition piece for best results. Included are 4 lots (Orthogonal only) that will make it possible to create EDGE to EDGE scenes. And last but not least, I have included 2 MMP files based on the model and texture of the wall, for those hard to reach areas. They are slope friendly and you can even place them under water if you wish. I created a custom icon set with clear and easy to recognize symbols, You will find all 42 lots in the park menu. No cost to plop, maintain and bulldoze. Neutral lots. The lots have no base textures. Just plop them and dress them with your favorite MMP. No Dependencies. Simmer2
  15. I I I

    Hello everyone, The video is finally coming out, it's different from the others I've done so far. It is oriented rather political in general than on the game itself and you will understand it quickly by viewing it. If it took so long for it to come out, it's because I hesitated for a long time before deciding, because the video presents ideologies different from the norm and the media "main stream". I can understand the disagreement about people's opinions, but please remain respectful in the commentary space. I am open to all discussions as long as it is constructive. Good viewing! Images used in the video:
  16. A Special Christmas Present

    Replies: _Michael: Thanks for that! I did what you said for my mosaics and it worked! SC4L0ver: There's A LOT more rural scenes coming! Prophet42: I am on a roll and I still find new ways to make these rural scenes and still find little improvements to better the quality. Anyway, ErnestMaxis created this MMP set which has all sorts- the gazebo is actually an MMP. The set can be found here, but DEPENDENCIES galore! http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3493 Bluthlucidity: To answer your question I plop in some RCI buildings and grow others. Though nearly all commercial and industrial buildings are plopped, while some of the residential buildings are plopped. Though I'm not sure how to answer your second question- do you want me to make my plugins available to download??? Anyway, thanks for your comment! buckbeach47: Thank you very much for your comments and for showing me the 3RR Exchange- this entry came about thanks to those circular fields. So thanks! gunkz32: Cheers! There's a lot more where that came from. aegian: To answer your question- no. But there are several SC4 Gods who produce scenes like this but with a very different style- Korver, Huston, SimCoug, Paeng, Fasan, Vortext, etc. A few times you will see people make the Google Maps comment for the bunch I mentioned! Entry 12: A Special Christmas Present!!! Note: this entry is dedicated to buckbeach47 for showing me the 3RR Exchange and these amazing circular irrigation fields. It's Christmas Day and since I now have a two-week Christmas Holiday (one of the perks of being a teacher) I have some time to finish off Pololomia and the surrounding rural areas. In this entry I show you the latest areas I have been working on and there are some goodies- including two MEGA-Mosaics. 1. To immediately answer your question about the circular fields, they can be found on the 3RR Exchange on SC4D. (Link here- http://sc4devotion.com/forums/index.php?topic=5603.0) 2. This circular field comes on a 24x24 lot, the outsides have this dirt texture which can be MMPed over. 3. 4. There is also a smaller 12x12 version. 5. 6. Here I go full-on 100% MMP saturation. 7. 8. 9. I have redone the area around the petrol station; small buildings by the intersection. 10. As a new feature I now add a small dirt perimeter around my MMP fields. It makes them a little messier but in a good way I think. 11. Beyond Pololomia are a series of small villages close to the outskirts. 12. In the last two years I have become more and more interested in creating smaller scenes, rural scenes, village scenes... 13. Big skyscrapers and all that jazz now bores me. 14. I am much more interested in rural/urban transitions, villages and of course mid-rise scenes (such as the city centre in Pololomia). 15. The idea behind this field is that it has been heavily used by farm animals- the grass has been completely devoured in places but the farmer keeps on using it for convenience. 16. The same field but nearly all of the grass is intact. 17. And here is my attempt at minimal MMP saturation- which is surprising hard to get right! Moderate MMP saturation is even harder because there can never be enough MMPs... 18. This picture shows part of two dedicated animal herding routes- the ones that are all dirty, dusty and brown. I would say this is moderate MMP saturation. 19. MEGA-Mosaic 1. All of my time and effort goes towards creating realistic rural/urban transitions. 20. MEGA-Mosaic 2. If you ever wonder why I take so long to finish my cities it's only because I want to show you scenes like this! 21. Anyway, next week I will show you some more updates. But right now I am loving the rural areas I'm creating; I would say I love creating rural areas more than creating industrial areas. Enjoy this entry and enjoy the Christmas Holidays!
  17. Canada

    After taking a look at Toronto, today we'll be touring the rest of Canada, another one of the world's most beautiful countries. Our tour starts off on the Eastern shores, in the Newfoundland province. The small town of Red Island Harbour is quite picturesque - and the locals here make their living off some of the richest fishing grounds in the world, the Grand Banks. Wintertime can be quite beautiful - if you're lucky, you might get to see a unique wonder that rarely occurs across the globe: pancake ice. We travel south to Nova Scotia - where lighthouses dot the coastlines. One of the most famous ones is Peggy's Point Lighthouse - built in 1868, it's one of the areas most famous landmarks and one of Canada's most photographed lighthouses. Our next stop is Quebec City. Located on the banks of the Saint Lawrence River, Quebec's capital is one of the most historic cities in all of Canada, and in fact is the only North American fortified city north of Mexico whose walls still exist. It's most famous landmark however is the stunning Château Frontenac - built in 1893, this grand hotel is one of Canada's most spectacular buildings. Not too far away is Montréal, the most populous city in Canada's Quebec province and the second largest city in the country. After Paris, it's the largest primarily French-speaking city in the world. Since it's founding as a small colony on Montréal Island back in 1642, it's transformed into an international metropolis ever since. We travel into Manitoba where we'll take a look at it's largest city and capital - Winnipeg. Known as the "Gateway to the West", the city is a railway and transportation hub and has a vibrant downtown area. Canada's great prairies are superb for farming - and have made Saskatchewan known as the breadbasket of Canada. Small rural farms like this one can be seen virtually everywhere. We head into Alberta, stopping in the "Gateway to the North" - Edmonton. This city of nearly 1 million is home to one of North America's northernmost skylines, filled with highrises like the 441 ft tall ATB Place (formerly known as the Telus Plaza). Our next stop will be in Northern Alberta - in the city of Fort McMurray. Due to its location near valuable oil sands, massive industrial complexes have sprung up and smokestacks can be seen for miles around. We head north, venturing into the Arctic - visiting the capital of the Northwest Territories, Yellowknife. Located on the northern shore of Great Slave Lake, it's the only city for hundreds of miles around - and wintertime can be especially brutal here. The YK Centre sign has been an icon in the city for decades, tracking the frigid temperatures. With temps reaching as low as -51 C - make sure you dress warmly! As we travel further north into Nunavut, the temperatures drop even further - the local Inuit hunters who live here make igloos their home, and have done so for thousands of years. They do a great job of shielding them from the elements - and from the occasional nosy polar bear, too... Iqaluit is Nunavut's capital - its a city filled with simple yet beautiful architecture. Colorful houses and unique structures like the igloo-shaped St. Jude's Cathedral make this city of 7,700 people stand out. Iqaluit's name literally means "many fishes" - and has long been a prominent fishing location, but stocks have been declining in recent years. We travel back south, and along the shores of Great Bear Lake is where we'll see one of Canada's most awe-inspiring sights - the Northern Lights. Also known as Aurora borealis, these colorful lights in the sky are the result of electrically charged particles from the sun that enter the earth's atmosphere. Our last stop in the Arctic is the Mackenzie River delta - where we'll get to see one of Canada's most unique natural wonders, the Pingo. These mounds of soil are filled with a core of expanding ice and usually a small pool of water at the top - and when the ice melts, the pingo collapses. Their name originates from Inuvialuktun word for "small hill" - and can reach huge diameters, sometimes as many 2,000 feet wide. Our next stop is Calgary - the largest city in Alberta and home of the Calgary Stampede. The city's skyline has seen expansive growth in recent years - giving it one of the most impressive skylines in all of Canada. The towers of Eigth Avenue Place (completed in 2011 and 2014) rise above the city - they're some of Canada's most spectacular skyscrapers. For those wanting to get away from it all, there's no better place than the Canadian Rockies. Stunning lakes like Moraine Lake are nestled between pristine forests and towering peaks - and their turquoise color (caused by glacial flour) is truly mesmerizing. We make our way to Canada's western coast, stopping to take a look at some of the totem poles that dot the shorelines. The ones here at Stanley Park in Vancouver are one of the country's most visited tourist attractions, and are one of the most recognizable cultural symbols of Western Canada. Our last stop in Western Canada will be Vancouver's downtown - it's one of Canada's best, filled with sleek and modern buildings like the Bentall Centre. Despite a little rain, it's truly one of Canada's most beautiful cities. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "New Zealand" Thanks to @Handyman, @Dgmc2013, @PaulSawyer, @Edvarz, @redfox85, @CorinaMarie, @JP Schriefer, @_Michael, @Jonas_Chaves, @BruceTedder, @Urban Constanta, @RobertLM78, @bobolee, @bladeberkman, @Odainsaker, @art128, @The British Sausage, @scotttbarry, @RandyE, @Manuel-ito, @Toby Ferrian, @jakis, @Bastet69008, @mrsmartman, @Elenphor, @raynev1, @nRVOUS, @Ling Ziming, @Tonraq, @Finnbhennach, @Tyberius06, & @Oerk for all the likes!
  18. Back to Rural Again!

    Replies: Namiko: Thanks a lot! Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities. Akallan: I will be posting the odd montage video every two months or so... JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone. Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings. Urban Constanta: Cheers! Entry 11: Back to Rural Again! So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers! 1. The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats. 2. Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting. 3. The path splits in two... One branches off towards a small tourist spot. 4. Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium! 5. I always enjoy painting in MMP gravel paths. 6. At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety. 7. Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg 8. One of my favourite scenes to create is the rail siding in the middle of the countryside. 9. I also throw in some SPAM fence sets in as well- brown, white and barbed wire. 10. And a bit above the bridge is the field which hugs around the river's edge... 11. Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields. 12. The petrol station faces out into the sea of dark green. 13. 14. As mentioned earlier the tourist spot is this small gazebo by the river. 15. Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg 16. And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version! Now then, the next entry will be something similar- more rural scenes. Enjoy! Lastly- WHY doesn't this site properly show mosaics?
  19. Virgin Park

  20. Highlights of Pololomia

    Replies: Akallan: Thank you! Anyway the URS is what I wanted from SC4 a year or two ago; 2016 had some great stuff but I can now go even further than that with residential plopping and creating lots with transparent tiles with buildings upon them. Prophet42: Cheers! It's getting easier and easier to detail city areas and give them a certain character to them. BC Canuck: Steal those ideas! If you're wondering the British Sausage is a famous joke from the British TV series Yes Minister. tariely: Oh yeah! Michelle Yukimura: I go to GIMP and use the horizontal flip tool. sejr99999: Thanks! And good luck with your search. metarvo: Yeah the diagonals were a give-away; I am a madman when it comes to creating seamless diagonals and removing jagged texture edges on roads. kelistmac: Make some - ahem! - contributions for the mayor and that house is yours. feyss: Thanks! Entry 9: Highlights from Pololomia In this entry there are some more pictures from Pololomia. I think I can get the whole city tile done by Christmas holiday time. Thanks a lot for the comments- it is good to be back. Anyway, enjoy the pictures and the enjoy the weekend. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.
  21. Evolution

    Hello everyone, It has been a long time since I came on the forums, tonight I come back with a new video... A video a bit special, it's the first time I spend so much time to achieve one. It took me more or less two weeks, during all my evenings to lay this video, there are more than eight hours of films that had to be sorted and compressed. But the biggest particularity of this video is that it appeals to 21 other people than me, without whom, I could never make this video as we know it today! I want to thank everyone who took some of their time to make the video! Good viewing! Thanks for the comment! I did not invent any MMPs, all come from different mods. For the lots it's almost the same thing, I just used existing BATs in the LE. Thank you for your sharing! Thank you very much, it makes me very happy to have worked with you! I'm glad you're happy! Thank you very much Michael, I'm glad I worked with you too! Thank you! Thank you very much GoKingsGo! Thank you very much! Thank you very much korver! Thank you! Thank you very much, music plays an important role too! Well, thank you very much! For the textures of roads and streets, this is part of my work SNT: Textures are not available at the moment. The project should be realized in a few months! Thank you Krasner, glad you like it! Thank you very much for the comment! There is no problem, the resolution also goes as it is now! Thank you! Thank you very much for your comment and your participation, I am very happy! Well, thank you very much for all your kind words! It is true that I do not always have a lot of time to work on SC4, but I always try to find a moment to do what I like.
  22. Hey, I just thought I'd give this a shot and see if anyone could possibly point me out to a tutorial for creating MMP/Mayor Mode Ploppables? There's virtually nothing on the internet (that's obvious) that I can find regarding the conversion of props for use as MMP or how to even do that? I've been wondering how to do this since I first started BATing sci-fi props and would totally appreciate any help anyone could provide on this
  23. Ancient Egypt (Preview)

    Ancient Egypt (Preview) Ancient Egypt has always been a personal favorite place of mine - and I'm finally making it a reality in SC4. I recently found an awesome model online which I exported into a number of parts and assembled it in the game.. and the results are impressive. (If anyone is really interested in it, I'll try to contact the author to see if I can re upload it). From there it was a matter of custom lotting it and carefully removing the base textures - if anyone's interested, I did a guide on that process in my Year In Review entry. I'm planning on doing some more commentary and guides in the future though Anyways, I'm putting the finishing touches on this scene - its covering the Pyramids, Sphinx, Nile River, and some of the surrounding farmland.. expect to see the full update very soon! Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "London - Landmarks" Big thanks to @Tonraq,@Odainsaker, @RobertLM78, @bladeberkman, @tariely, @CorinaMarie, @Mr Saturn64, @Cyclone Boom, @nRVOUS, @kingofsimcity, @mike_oxlong, @Toby Ferrian, @feyss, @matias93, @jakis, @Fantozzi, @Pluispixel, @mrsmartman, @Dreadnought, @The British Sausage, @scotttbarry, @RandyE, @Akallan, @redfox85, @bobolee, @Angry Mozart, @sucram17, @SC4L0ver. @Krasner, @kelistmac, @europe.au, @geminijen, @Simmer2, @gigius76, & @raynev1 for all the likes!
  24. Cephalonia (Countryside & Overviews)

    Our journey to Cephalonia concludes with one last trip through the countryside. From the winding roads, small farms, and stunning natural beauty - there's so many things that makes this island so beautiful, and makes it a fitting way to end our trip. Additionally, I'll be showcasing some more overviews of Cephalonia. We were last at Myrtos Beach - and after a fun day at the beach, we made accommodations at the nearby Plaza Myrtos for the night. Once nightfall hits, the only lights you'll find in the distance are that of the occasional boat or two. It's quiet and peaceful - but also quite beautiful. Our room in the villa happens to overlook the edge of the beach - so we get an excellent view of the sunrise. Fortunately, we didn't have to deal with any of the rain at the beach.. The rain finally lets up - but is quickly replaced by a blanket of thick fog for most of the evening. The Cephalonian countryside is crossed by a variety of winding roads. There's no such thing as a dull drive here - and between every twist and turn, the views are incredible. Small, charming churches like this one dot the countryside. Two last overviews of the Cephalonian countryside. And to wrap things up - a couple of full tile overviews. (Click for full size.) I hope you enjoyed your visit to Cephalonia! Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Cephalonia (Myrtos Beach)" Big thanks to @Toby Ferrian, @RobertLM78, @CorinaMarie, @Fantozzi, @redfox85, @bobolee, @_Michael, @mike_oxlong, @Odainsaker, @Manuel-ito, @mrsmartman, @Jonas_Chaves, @raynev1, @Oerk, @scotttbarry, @RandyE, @bladeberkman, & @Talla 2XLC for all the likes!
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