Jump to content

King's Community & Regional Park Pack, Vol. 2 1.00

   (8 Reviews)

11 Screenshots

About This File

KOSC presents: King's Community & Regional Park Pack, Volume 2


King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims.

Package Overview

Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set.

The parks in this set are broken down into the following categories.

Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume.
Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods.
Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens.
Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields.
Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting.
Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth. 

General Stats

Park stats are generally designed around their respective wealth. In general:

  • Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs.
  • Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value)
  • High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs.

In addition, all parks share the following property:

  • Air pollution reduction, light water pollution (both grow with respect to park size)

Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§). 
Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well.
Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs.
Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs. 

The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks.

Detailed stats and information can be found in the enclosed README.

Install Instructions

Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below.

DAMN Users Only

There is a second zip file included that contains DAMN menus for these parks.

You will need DAMN for these menus to show up/work.

Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).

For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
For Steam users, the default is - C:/Program Files (x86)
/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/

Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.

Texture Replacement

This pack uses another set of textures not included as part of any of my previous dependency packs. Those looking to generate a custom set can find the repository for it here.


Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already.




Thank you to all the content creators behind the props/textures packs that made this set possible!
Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models!
Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process.


What's New 1.00


screenshot fix

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


   1 of 1 member found this review helpful 1 / 1 member

Amazing and beautiful, very realistic, useful. Amazing value for a single download. Small minor are the many dependencies.

Share this review

Link to review


I have been waiting for these heh thank you for the hard work they look great.

Share this review

Link to review


All your stuff makes me want to start an American CJ :thumb:

Maybe one day...

Share this review

Link to review


Good stuff! Variety is amazing.

Glad something I made could be used on such fine lots haha.

Share this review

Link to review
  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By boundegar
      So I've been putting some thought into this, and thought it might be worth sharing. How should I organize my region so it (sort of) resembles reality?
      I grew up near Washington, DC, which happens to be a square (with a bite taken out) almost exactly ten miles on a side. A standard SimCity region - the ones that auto-generate - are 15-16 km on a side, or ten miles. Perfect match.
      But as I started nooding around, I discovered the entire city is served by one power plant, and one sewage treatment plant. There is no way at all to model that in SimCity 4, so yeah, it's a game. No need to get hung up on precision.
      I recently started working on modeling a rural county, and ran into an obstacle there, too. The average US county is about 1000 km2, or almost 200 large tiles, and almost all of that land is either rural or completely empty. Did I really want to build tile after tile of forest, with the occasional highway? The population density of the entire US is 86 per km2, which means it's almost all empty. I experimented with scaling the area 10:1, because a county of 100 km2 seems like a nice building project; but then the population density gets multiplied x10, and the simulation ends up far from reality.
      So I've decided even the county is the wrong unit of measure. A standard region would represent a small city, like DC or smaller. New York City covers 784 km2 - who wants to build seven hundred small tiles? Does anybody here also have a job?
      The small city I live in today covers about 200 km2 and fills about 1/5 of the county. That seems like a big project, but feasible. It's not all skyscrapers - mostly suburban, with a nice busy downtown and some rural bits in the corners. It seems to me this is the kind of city SimCity 4 is designed to model, with a mix of small urban tiles and big rural outskirts.
      The most fun part of this project has been choosing different towns and looking them up on Google Maps. You can switch to satellite view and go flying over the landscape, learning all sorts of interesting things!
    • By dmscopio
      This is it. The Dmscopio Stadium AKA "The Glass Bagle". The lot size is 16x18 and it provides CS$$800 jobs. To install, simply extract to your Plugins folder.

      Dmscopio Stadium
      Lot: 16x18
      Dependencies: NONE
      Jobs: CS$$ 800
    • By Bluewoods
      I recently demolished the cemetery and houses of worship in my city so I could build them elsewhere, but it's been years since then and those buildings are not available in my Rewards & Business deals menu nor have I been prompted to build them again. Is demolishing rewards in SimCity 4 just permanent or something? Is there was known way to re-trigger the prompt to build them?
    • By VitroOliveira
      Today a crazy idea came and I put all stadiuns and play grounds I have can find... maybe a bad and crazy idea...


Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections