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City-building game(s)

Found 101 results

  1. Side Lake

    From the album aciaKa's City

    Side Lake, End of Lake
  2. Back to Rural Again!

    Replies: Namiko: Thanks a lot! Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities. Akallan: I will be posting the odd montage video every two months or so... JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone. Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings. Urban Constanta: Cheers! Entry 11: Back to Rural Again! So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers! 1. The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats. 2. Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting. 3. The path splits in two... One branches off towards a small tourist spot. 4. Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium! 5. I always enjoy painting in MMP gravel paths. 6. At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety. 7. Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg 8. One of my favourite scenes to create is the rail siding in the middle of the countryside. 9. I also throw in some SPAM fence sets in as well- brown, white and barbed wire. 10. And a bit above the bridge is the field which hugs around the river's edge... 11. Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields. 12. The petrol station faces out into the sea of dark green. 13. 14. As mentioned earlier the tourist spot is this small gazebo by the river. 15. Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg 16. And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version! Now then, the next entry will be something similar- more rural scenes. Enjoy! Lastly- WHY doesn't this site properly show mosaics?
  3. Forest River

    From the album aciaKa's City

    Near Hougang Avenue
  4. Cape Disappointment, Washington

    Version 1.0.1


    Cape Disappointment, Ilwaco, and Long Beach WA from terrain party GPS map(18km, 1:1 scale). Scenic ocean side city space. Cape Disappointment(red lighthouse rock outcrop) is famous as the Lewis and Clark expedition's winter camp. They tried to flag down passing merchant ships to give them a copy of Lewis's expedition journals(in case they died on the way back). This was unsuccessful and thus he named it Cape Disappointment. Map includes two lighthouses, two rocky jetties, a man made dock/bay area, and WW2 era artillery forts(near the mouth of the Columbia River). Abundant in all in game resources. Ore is found in the mountains, oil in the midlands, and fertile farmland near the river flood planes and flats. Hand modeled beach sloped correctly(no steep cliff drops), abundant in driftwood, broken trees, animal spawns, and scenic rocks. Multiple real world rivers, streams, and lakes modeled with water props. Water props placed so that ocean currents do not flow into inland rivers on the ocean facing south(you can dump waste into the ocean without it coming back into the rivers), but the northern deltas are filled by some ocean water. Highway 101 mapped out accurately(connections in the north and southeast). IRL non-existent railroad placed along southern portion of Highway 101, on eastern tiles, and down from the northern peninsula. Railway connections can be accessed by buying some of the 25 tiles(the tile just north of start location has two rail connections). Start location is the city of Ilwaco, with a man made bay area.
  5. Seaside, Oregon

    Version 1.0.1


    Seaside and Gearhart Oregon taken from terrain party GPS map(18km, 1:1 scale). Scenic ocean side city right next to Lewis and Clark's path to the Pacific(Lewis and Clark River). Abundant in all in game resources. Ore and oil in the mountains, with fertile farmland near the river flood planes. Highway 101 and Lewis and Clark Road placed by hand based off google maps. Hand modeled beach sloped correctly(no steep cliff drops), abundant in driftwood and scenic rocks. Lewis and Clark River, Little S Fork Lewis and Clark River, and Necanicum River modeled with water props. Water props placed so that ocean currents do not flow into inland river(you can dump waste into the ocean without it coming back into the rivers). The Lewis and Clark River drains out of map(north end) and can be used for waste dumping. Negative current water props placed near the rocky, beach side mountain to pull waste currents from the beach(pulls to the southwest corner of map). IRL non-existent railroad placed from north to south end of map(follows Lewis and Clark road for northern part). Railway connections on extreme north and east end of map(accessible with 81 tiles). Highway connection on extreme east near the railways connection(accessible with 81 tiles).
  6. Hello! This is my first attempt to make relatively detailed map, it is inspired from Aegean Region of Turkey and from my home town Atça. It is Atça-Meander River Turkey map from my favourite map maker Mr Miyagi, map theme is Owl's Mediterranean Temperate Theme There will be small towns and they will be mostly focused on agriculture. No big cities no traffic jams (I hope) will exist on this project just like in real life. I won't be able to detail too much because of performance issues so I will try to keep it balanced. I will be sharing process and if you have something to say just share it with me that would be nice Here is the first shot near meander river:
  7. River Town

    Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan. My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on. River Town: Episode 1
  8. I am glad to welcome you in the capital of the Guademian republic again. Today you will get acquainted with two more districts of the city (more correctly with their southern parts). This districts: Broonwick and Baydfall. Their southern parts border in the south on North Nord Fill and are divided by Weits River. These areas aren't so popular with tourists as they the historic center of the city, but at the same time aren't less interesting and not less important. These areas have the main important role for permanent residents of the capital, though to guests of the capital these areas can be remarkable (in particular some quarters of these areas). In these two areas some universities, the market, important administrative objects, the ministries, the former prison, and nowadays being the museum, one of terminals of a city-suburban electric train are located. This area is also crossed by the second boulevard ring(Friedrick Boulevard Ring) that does these areas by important transport hubs of the city. The most part of quarters of these areas is sleeping, but also there are some historical sights. These areas were included in structure of Norige Hills in 1896, and earlier were its suburbs. BROONWICK(south) Broonwick — the third district of Norige Hills. The southern part of the area (about which we speak today) adjoins to the central part of the city, as a part of Norige Hills is educated in the 19th century. Is the densely populated area with a set of municipal housing though there is a historical architecture (mainly in the southern part of the area which developed because of proximity to the city). It is known approximately since 1200.The area is located in the northwest of the central part of the city of Norige Hills. Occupies the space of 7,42 sq.km. This area is in the center of the municipal districts of Norige Hills. The area borders on the area Hadilston in the north, in the south borders on Nord Fill(northern part), the East borders on the district Baydfall.The Weast Borders on the district Nidhans. In the south it is separated from the district Nord Fill by the Weits River.In comparison with other central regions of the city, is rather planted trees and shrubs, thanks to big space in the southern part which is built up in the majority with municipal buildings.The area is most known for the concert hall built in 1979 in which there take place all main concerts of the country which are broadcast on all central channels of the country. It was constructed by Evgeny Bluming. In the territory of the area also the market with the name of the area of the same name is located. On the Clapham square Saint Rupert's and Virgil cathedral is located.Has been attached to the city in 1896, and earlier was the suburb of the capital. The big sleeping quarter Vauxhall has been built in the period of 1960-1970, instead of shabby housing, for working class. Sleeping quarter has been divided into two blocks. The block A settles down to the southwest of the area on the Weits River, overlooking the small park on quay.The quarter is crossed by a boulevard ring. This sleeping quarter has a convenient arrangement, thanks to existence of the main thoroughfare of the city and a wide choice of public transport (many bus and tram routes cross this quarter) therefore it is very convenient to inhabitants of this quarter to reach for work practically any point of the city. In Blok A also there is a kindergarten and school. There are playgrounds, parking spaces and several large supermarkets within walking distance. In the Block B there are two schools, 1 kindergarten, city policlinic. With the Block A it is divided by a Friedrick boulevard ring, and in the east it is limited to Marshwood Avenue which is in turn crossed with a boulevard ring. The Avenue is an important transport artery of the city, stretching from a northern part of a boulevard ring to the district Hadilston. According to the Marshwood Avenue trams and buses go. Also near a quarter the main concert hall of the city, and to the closest metro station of only 10 minutes on foot is located. Here is how in general quarter looks. As you see building of municipal buildings is mixed with historical buildings. It was affected by proximity to the historic center of the city. Therefore this area partially is sleeping (at least in the south which we discuss today) The cathedral is devoted to Saints Rupert and Virgil. The building is located to the East from the Marshwood Avenue, on the Clapham Square adjacent to a boulevard ring. The present structure is executed in Baroque style and has length 101 meters with a width of 45 meters. Height of the main building — 32 meters, dome height — 79 meters, height of towers — 81 meters. The cathedral has 11 altars, 5 bodies and a set of bells, the oldest of which have been cast in the XVI—XVII centuries. The principal organ belonging to 1703 has been replaced in 1988 with the new tool manufactured in Mikenstein. The cathedral has 900 seats, all at the same time can be in it to 10 thousand people. On the square the Ministry of Education is also located.There are always a lot of people. Tourists, students, citizens, shopaholics, constant guests of the area and nearby streets To the East from the area, parallel to it, one of the oldest universities of the country is located. To the middle of the 19th century, the building belonged to one rich aristocrat of that time, but after disintegration of the empire when the country became the republic, the government has decided to arrange in this building university. Near the Clapham Square there is an elite night club in which celebrities, athletes and other bohemians like to have a good time. On eastern frontier with the district Baydfall the market is located. It is the main market of the Broonwick, the smallest, but with the most wide choice of fresh vegetables, fruit, souvenirs and other goods. The market is located in a quarterWhitechapel. This quarter the headquarters of some corporations, some important administrative objects, such as tax authorities, the central district mail, several supermarkets and various retail stores also located. This quarter there are buildings built in the 17th century. Also private clinic. To the South of a quarter on the Weits River in 2001 the elite housing estate with own private parking, with football fields and tennis courts has been constructed. On Tuesdays, Wednesdays and Fridays use of sports constructions is available to everyone (to residents of houses adjacent to sports constructions, it is free). In the south it is limited to Weits River, and in the north a Friedrick boulevard ring. BAYDFALL(South) Fourth district of Norige Hills. As well as Broonwick, is located is very subcentral therefore treats the central part of the city (we will discuss detailed administrative division of the capital soon and very in detail). In the area there is a pedagogical university with the big park adjacent to university and the football field, and also the large residential sleeping quarter which settled down on the river bank adjoins to the park from South side. Also in the area there is a medical research center, medical college, city clinical hospital, 3 schools and 2 kindergartens. The main thoroughfares the Vernand Avenue beginning at a royal garden in Nord Fill and stretching to northern border of the city. Also Ronkley Avenue which is crossed with the Vernand Avenue and stretches to the Marlhays district. These two important roads do this area by the important transport hub. Also thanks to the settling-down on the western border of the region of the Terminal A of a city-suburban electric train, the metro station 4 lines, terminal point of many bus routes and trams. The terminal is one of the main transport hubs of public transport. At the station square the station of a taxi is also located. From here it is possible to move conveniently around the city on public transport, it is convenient to reach any point of the city at any time. It is quite noisy area, cars, important administrative objects, for example the Ministry of Health is a lot of here. Here the dense population is enough. In the area there are no special sights therefore tourists are seldom and that in transit here, using the terminal as a starting point to other districts of the city. the terminal A is terminal and transit point for routes Bus: A13, A27,A84,A85,A67,A133,A95,A55, B33,B77,B150,B340a,B601,B89a,R50,R721,R11,R734, R677,R652a,C5,C9.C12,N63a,N98,N25 Tram: T3,T4,T7,T9,T10,T14,T18 Subway M4 City-suburban electric train SR1,SR2,SR3,3a,3b,SR4,SR9,9a,9b,SR10 (is more detailed about public transport of the capital and agglomeration you learns later, with detailed maps, explanations and routes) It is based on August 16, 1809 at the initiative of Wilhelm Gamboldt. In 1828 has received the name Wilhelm Gamboldt's University in honor of the famous philologist. Occupations at university have begun in 1810, 256 students have been at that time enlisted. In their 2008 there were 34 612. In the 19th century the university was one of the largest Sim National World scientific centers. The large inhabited massif built for people of middle class adjoins to the university park. To the East from the Vernand avenue, on the Friedrick Boulevard ring, to the West from the university park, one more dormitory area for people of middle class was located. In general all quarter (which the housing estate, university with the park and enters this white quarter) are quite prestigious quarter of the city The promised bonus in the form of a general panorama of the central part of the city: Island Garfield. In east part of the island you see the former prison in which the museum which is very popular with tourists nowadays is located. Here it is possible to reach by bus from the central station and from the Terminal A Next time you will see: The most prestigious, modern, bohemian district of the city after the historic center. Unusual skyscrapers, shopping centers, bohemian quarters and botanical garden
  9. Lamar Valley

    From the album Nature Scenes (S3-19-E)

    Full-sized image in the first comment. Lamar Valley, in the northeast corner of Yellowstone National Park in Wyoming, USA. Aside from US Highway 212 (which runs along the length of the valley) and a few campgrounds and trails, the valley is relatively untouched by human activity. This makes it a wildlife-rich region, boasting herds of large mammals such as Elk (pictured here), Bison, and Pronghorn Antelope. Bears and packs of wolves also frequent the area. These fauna, in addition to stunning panoramic views, make Lamar Valley a popular stop for tourists seeking to view wildlife and connect with nature. My submission seeks to capture the beauty of this region, showcasing the expansive grasslands bordered by rows of evergreen trees, the scrub brush dotting the slopes, and of course the meandering Lamar River that traverses the valley and supports its abundant plant and animal life.
  10. A small river scene

    From the album Nature Scenes (S3-19-E)

    This is my first attempt at a realistic forest scene.I included many things including flowers.
  11. Riverside Swamp

    From the album Waterside (S3-17-W)

    Sorry for the late, somehow the waterside challenge slipped my mind... At some parts of the rivers in my region, most likely due to high groundwater level or high amounts of rainwater that cannot flow away, sometimes small muddy patches are forming.
  12. I've been playing a new city, Acacia, named after the Acacia trees I chose as the main theme trees of the city. Acacia is uniquely located between two bays, with four external links and plenty of seaport connections. City Type: Port city; large metropolitan Density: Medium-high Geographic features: Coast, waterfront, beaches, rivers, gentle hills Population: 200,000+ Transportation infrastructure: Heavily mass rapid transit, multiple rail/air/sea links Economy: Diversified in financial services, oil and refinery, ore, forestry, light agriculture, light industries, commerce, education, and tourism. Let's take a look at the beautiful region view:
  13. The Mighty Cowanthe: Harinsburg Part IV

    Welcome Back to Harinsburg! I lied. I said this would be a weekly journal. I'm sorry. On the bright side, I finally remembered to turn grid lines off! Shameless plug alert!! Check out the corresponding build video to this journal entry! _____________________________________________ The Mighty Cowanthe River The Cowanthe River flows south through Harinsburg, cutting right by our new-and-improved downtown (more on that later). Every good American Midwestern city needs a river! __________________________________________ Downtown Harinsburg Standing proudly in the city centre are the beginnings of a decent-size metropolis. Any suggestions for W2W buildings that would fit this space are appreciated! Harinsburg au Nuit _______________ Weltham and Weltham Heights The main part of this nicer neighborhood, closer to the highway, is now simply known as Weltham, whereas the subdivision of our more wealthy residents retains the name Weltham Heights. The wealthy citizens of Harinsburg have been... elevated... in status. ^^ And now, to answer your burning question: why is it called the Cowanthe River? ^^ ___________________________________________ That's it for this week, but next week we'll be back with more (hopefully)! Thanks for taking the time to check out my little city journal, Follow to get updates on it every week (again, maybe). Link to the full Imgur album I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here.
  14. So, I developed the economy of my city, which means I could finally make it look pretty with the tons of spare cash on my hands. Then I realized that I don't know of a convenient way of turning the cartoonish, oval river banks into something presentable. I searched here and there, and I found some sea walls for download. I started plopping them, but it looked horrendous. So I was wondering, how do people deal with the extremely uncomfortable terrain of the regions? And if you have any tips for me.
  15. A proud capital

    From the album City Overview (S3-13-W)

    And old view of Kookart, the capital of Arinsia. Larger picture below

    © feyss 2013

  16. Tutorial : create a river 2

    Hello everyone, Tonight a short 13-minute video to show the construction of a river. I made this video because the previous one was too accelerated. There is nothing new, the video will seem just slower! Good viewing! Rock : STEX - Murimk MMP Rocks - Pack 1 STEX - Murimk MMP Rocks - Pack 2 STEX - Paeng's Free Waters STEX - Rock 'n' Stones Vegetation : LEX - BSC - VIP girafe berries LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe cattails LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe elms LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe honey locust LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe rowan trees LEX - BSC - VIP girafe sparaxis LEX - RRP Pasture Flora STEX - Logging Set STEX - Aesculus MMPSeasonal flora STEX - VIP orange Fagus MMPSeasonal flora Water : STEX - RFR Plopwater Pack Various : STEX - FrankU Heblem Sand addon STEX - Nams 48people MMP STEX - RFR Deers and Wild Boars Thank you for your comment! The grass that I use is a personal mod Girafe manufactured for me, I talk to him can be shared. The titles of the tracks are available in al description of the video on YouTube! - 00:00 BrunuhVille - Winterwolf - 05:26 Jon Henrik Fjällgren - Jag Är Fri (Manne Leam Frijje) - 08:30 Omnia - I Don't Speak Human For trees is this mod: Logging Set , in the rocks are main these: Murimk MMP Rocks - Pack 1 , Murimk MMP Rocks - Pack 2 and Rock 'n' Stones . Thanks you Hellken! Thank you for your comment! ^^ Tkanks you CorinaMarie! Thank you very much, glad you like it! Here is the link if you want to download my Plugins folder: link removed You're welcome! All mods are in French, I translated everything, remade all the descriptions and all images of the lots. Everything is sorted by category. The folder 1.2. not translated yet and there is still a lot of new image. I will soon (that is why it is written "à faire" EN: "to do"). The NAM folder (3.1.) Is not touch in order to leave intact for the reading direction of folders inside of it. Folder 3.2. about the airport is not changed either. Because it contains a lot of items and they are never used much. The RCI areas (4.1. / 4.2. / 4.3. / 4.4.) Are sorted by type and wealth. Then the 5.1. and 5.2. files. are dependencies and mods that affect the gameplay. The lots that are modified are those that can "plopper". As for the police buildings, fire, schools, monuments, etc ... The other lots ("growable") are not changed. Warning: If you would like to use all my plugins folder as is, you must imperatively keep the order of numbering of file as they are (1.1 to 5.3.)! Sensitive files are 3.1. to 3.6. (Transport). Inside thereof they still have a multitude of mods (z_mod) sorted to size. For those who understand French, see also this page about my plugins: FR - ToutSimCities - My plugins (subject: R.C.D.) , If you do not understand French, the images will be easy enough to understand I think. If you have any questions about Plugins, please contact me by message. Good fun! I am happy to read your comment. SC4 is the master of city-builder, CS can not beat it, even if it is good. I can only encourage you to start SC4 and to a CJ! Thank you!
  17. 57c4861ad076f-ss(2016-05-06at10.02.12).jpg

    From the album Duke's picture dump

    Another town I like the look of, but haven't visited for a while. I can't even remember what it's called.

    © Thin White Duke

  18. Slight problem in my city... Its not even that big but the river keeps running totally dry! I have tried dams but the pumps still use far too much! Is there another way to get water?
  19. Forest Bridge

    From the album Bridge Bonanza (S3-07-W)

    This is a bridge that passes amid Canntan forest, between two cliffs 160 meters surrounding the river Ouro Preto
  20. The Bridges of Dunville River

    From the album Bridge Bonanza (S3-07-W)

    A view of the two major bridges over the Dunville River, along with a couple smaller rail bridges.
  21. Viaduc de Bellevaux

    From the album Bridge Bonanza (S3-07-W)

    The 'Viaduc de Bellevaux' in upper Arinsia allows the A15 motorway to cross the Högne river. I know it's a quite old picture but I didn't find the time to play recently and then fully take part to the challenges. Please see below for the full sized version.

    © Feyss 2014

  22. Video tutorial : create a river

    Mods used in the video: For the Rock: LEX : Plopable Maxis Flora Pack (for the rocks only) STEX : Murimk MMP Rocks - Pack 1 STEX : Murimk MMP Rocks STEX : Paeng's Free Waters (for the rocks only) STEX : Rock 'n' Stones STEX : VIP RuralPack (for "Mossy Rock" an "Iris pseudacorus seasonal") For the Water: STEX : RFR Plopwater For the Vegetation: LEX : VIP girafe beeches LEX : VIP girafe bushes LEX : VIP girafe cattails LEX : VIP girafe chestnuts LEX : VIP girafe daisy LEX : VIP girafe elms LEX : VIP girafe lindens LEX : VIP girafe narcissus LEX : VIP girafe norway maples LEX : VIP girafe sparaxis LEX : RRP Pasture Flora (for "ALN_Grasses", "ALN_Grass_green" and "ALN_Yellow Wild Flowers-B") Replies: Thank you very much. It is true that the video is a bit too fast ... I also plant a lot of trees seasons, but then I preferred just those summer. Thank you! The group is "Falkenbach" and the title "Gjallar" (it was noted in the description of the video on YouTube! ^^). Thank you. Indeed, I had the same concerns that you at first. Each time I used this mod, I found not very good and I never knew how to make it beautiful (even the first time I installed it, I had deleted). Until one day I decided to do several experiments above.
  23. Cape York / Blue Summit

    Version 1.0.0


    Hi everybody, I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also. So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²! It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map. I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest. I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent: It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time. Maybe I can post a rendered screen if there's demand... Have fun with this one

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