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Found 10 results

  1. Hey guys! Following up from this thread where I veered a bit off-topic, I've created a new thread to discuss compact expressway/collector systems (aka frontage road systems, service roads). This is a format of expressway that was quite common in early North American urban highway systems (1950s to 1970s), which has since been replaced in many cases by the closed access express/collector systems similar to Toronto's 401. The advantage of the older system is that they fit into tight urban street grids, where city streets can cross over/under highways without the need for elaborate ramps and fly-overs. The disadvantage is that that the collector off-ramps meet intersections with the street grid and that lane changes on these segments require more driver concentration--but they're cool systems that reflect an earlier, denser type of highway construction. Here are two 1960s examples from my hometown of Montreal, the elevated Metropolitan boulevard/expressway system and the trench Décarie expressway/boulevard system: I've been trying to reproduce this using RHW with the NAM 37. There are several limiting factors, but the result is half-decent: The outside collector lanes curve inward on either side of the onramps/offramps, meaning that this system alternates between 5-tiles wide and 6-tiles wide: Keeping the intersections one tile away from the central expressway would probably be more efficient, as more perpendicular intersection could run under the elevated portion, leading to greater connectivity with the street grid. In order to avoid a bottleneck at the onramp/offramp intersection, I transitioned the RHW-6S collector into 3-lane OWR. Ideally, it would be nice to be able to do the collector/perpendicular avenue intersection with a 4-lane OWR for higher capacity. This below image shows what happens when you try: Let me know what you guys think! (expect to see a version of this in my Honestville Let's Play series on YouTube soon!)
  2. Hi, it's my first post on Simtropolis. I am an avid player of Cities Skylines. But I am not talented enough to be a modder so I think I need help of all you experts out there. Basically I am looking for a working mod/asset of 12/14/16 lanes (or higher number of lanes) which support tunnel, elevated road and bridge too, for a custom 4 / 5 / 6 way interchange made of highway roads of 10 /12 /14 lanes all throughout. I tried to start with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1567150867 but this mod doesn't support tunnels and elevated roads. It turns into a regular 6 lanes when making elevated road and tunnels. I tried to do the same by using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1197067622 and changing its properties in asset editor. But it still behaved as a road and not a highway. So, I am still struggling with this project as I am yet to find a working mod of high capacity highway (10/12/14/16 or more number of lanes) Please help Thanks
  3. As you know, I have been working on my new project- Parisidia for some time now. The build is still far from done, but I thought I would show some progress. Parisidia is an island city in the far Northwest of the country of Moneyland, at the border between the provinces of Olson and Greenland. Parisidia Island is an island in the middle of the Rapid River, which stretches 1,000 miles (1,600 km) from the Southern Mountains to the city of Sandy Shores just a few miles northwest of Parisidia. This is the current state of Parisidia. As you can see, far west and north need the most development in terms of suburban sprawl and small communities while the east still needs some more suburban sprawl. The central downtown is architecturally similar to Paris, and the Conifer Park (the park with all of the trees and winding roads) is in the middle of downtown. Note that north downtown is still a WIP. To the right of Downtown is La Leguna, a safe haven for companies and skyscrapers that have been ousted from downtown by the strict building requirements. North of La Leguna are planned to be small communities, which are also still WIP. Today, we will focus on the West Side of Parisidia, in the cities of Ashlyn and Seeberg as well as some of the suburban communities in the North (which have already been built). We will Journey along the Ashlyn Industrial Expressway, the highway that starts at the docks and ends up north. The Ashlyn Expressway was built in 1960, as part of the freeway boom. The freeways was to be signed I-553 for the duration of the route that would cross the north fork of the Rapid River and end in the docks. However, the Rapid River north fork bridge was never built for the Ashlyn Expwy due to protests and traffic statistics, which showed that the bridge would be underused severely. This map shows the Ashlyn Expressway in Red, along with the major districts on the route. Brown=CBD/Downtown (North WIP) White= Westbury Green= Beacon Heights (WIP) Orange=Ashlyn Yellow=Seeberg (Major WIP) Blue= Docks Today the Ashlyn Expressway is used mainly by trucks from the docks and industrial factories of Ashlyn. The expressway is actually severely underused by commuters due to its bad placement. Most commuters in the northern suburbs prefer to either take the metro to go into the city center and the east side, or the tram to go south into Ashlyn and Riverside. The Ashlyn Expressway is the only elevated expressway in the entirety of the island. Most expressways were built several years earlier in 1950, with much more consideration of the environmental and social impacts caused by the highways (an example would be the ML-25A, which runs East to West near the southern shore from Des Locartes Village to West Point (currently WIP). The Ashlyn Expressway begins here, at the docks of Ashlyn. Trucks use this expressway during peak hours but the road is almost deserted today. The expressway bends around industrial storage and warehouses in the area. Warehouses in this area are mostly for temporary storage, before they are moved to the industry in the north. Looking Downwards at Industry (Sorry for low quality, but game runs very badly on my computer) The Spaghetti Bowl is the interchange between Ashlyn Industrial Expressway and ML-25A. Past the interchange, looking north. The expressway runs through a heavily industrialized area. The Metro can be seen going over the expressway. A view of the Expressway crossing the metro depot. As the city retired old metro trains, they were stationed here and left to rot until Ashlyn City Council decides what to do with them. The interchange between National Boulevard and the Expressway. Due to the depot, a partial cloverleaf intersection had to be made, unfortunately leading to tons of real estate being wasted. After the National Boulevard Interchange, the Metro Line runs parallel to the expressway. On the right side, neighborhoods such as these have started to revitalize Ashlyn. Unfortunately for the expressway, most residents of neighborhoods like these prefer to use public transport instead of the roads. Another picture of the metro station. The freeway runs to the right of the large warehouse-turned-loft buildings on the right hand side. When the Parisidia County decided to replace all the old New Flyer XD 40 Buses with the new model XE-40s and XE-60s, most of the bus infrastructure, like the trains, were left here, in the depot next to the highway. On the right side of the interchange, we have the city of Seeberg, mostly low-income houses and public housing is situated here. Seeberg was the old workers town for the industry in Ashlyn, but after industry demand dropped in Ashlyn, Seeberg was left with the population moving out. Looking East on National Boulevard. The 1:2 Eiffel Tower replica on the left was made in 1953, to continue the tradition of building a replica Eiffel Tower for every city that was named "Paris". Although Parisidia really isn't Paris, it was close enough that the Lucky Penny Casino hired a contractor to build a replica. Past the seedier south side of town, we can finally see some greener pastures. The expressway cuts through the northern suburbs of Parisidia. Beacon Heights, on the top left, is known for its "liquid grid"- a grid pattern where roads bend and curve to create a sense of small-scale communities that cul-de-sacs promote. Near Beacon Heights is the suburb of Westbury, a historical town that retains its past charm. As seen with the signs on the spaghetti bowl interchange, Ashlyn Industrial Expressway is signed NR-210 throughout its entire route. NR stands for National Route, which designates a less-important route than the ML (Moneyland) Routes, like the A and B roads in England). The Future of the Expressway is uncertain. While the south portion of the 210 to the docks will almost certainly be preserved, the north portion from Ashlyn to the northern suburbs is currently controversial. Demonstrations and protest have been common to remove the expressway, mainly due to it being an eyesore and not very heavily used at all. As mentioned above, people in the suburbs just tend to take the excellent and reliable public transport more than use the expressway. Perhaps if the proposed bridge across the North Branch was built, the road would be actually more heavily traveled upon than the road right now in its unfinished and almost useless state. As you can see from the picture below the freeway really starts and ends in the middle of nowhere. Update May 16th 2018- The Council has seriously proposed an extension of the Ashlyn Industrial Expressway across the North Branch of the river and signing the route as I-161 as a divergence from I-61 above, mostly to take away traffic from the I-61/ML-25 bridge. The photo above currently shows the freeways going in and around Parisidia Island. The green and brown routes are I-61 and I-53, respectively while the Light Blue route is ML-25. As you can see, both I-61 and I-53 do not currently enter the island at all, instead terminating at either end of the island. The Yellow route is the ML-25A, the main connector highway from east to west. The solid red line is the Ashlyn Industrial Expressway currently, while the dotted red line is the city's proposal to extend the expressway so that drivers on I-61 coming from the north can easily get into the city of Ashlyn without either resorting to surface roads like National Boulevard or having to take a large detour on ML-25, then taking going on ML-25A, and finally taking the Ashlyn Expressway. This photo explains the concerns quite well. The Red shows the current route of a commuter that wants to take only freeways from I-61 to the northern suburbs. The green shows a commuter who prefers to take the shortest route from I-61 to the northern suburbs using surface roads (the surface roads have a speed limit of only around 25 mph and have multiple traffic lights on the route). However, the blue route shows the route that a commuter will be able to take using the new Ashlyn Industrial Expressway expansion. In addition, this photo also shows the uselessness of the Expressway in its current state for commuters especially from the north. In its current state it is much more practical to just take surface roads through downtown instead of trying to zigzag your way around the city to get onto the expressway. Should the extension be built or should the entire north highway just b demolished to make way for a surface street solution?
  4. Woel Near Expressway

    From the album aciaKa's City

  5. I get asked a lot what mods I use for this game, especially when it comes to highway props and add-ons. Here's a short list of some content that I use to make your highways looking nice! ------ Firstly, get the NAM if you haven't already. This list is for the RHW so make sure you check off that during install. ----- Generic signs The first thing you're going to need is some signs. Unlike the Maxis highway that has signs randomly generate on the highway, the RHW needs some work. Luckily, there's a lot of signs out there and lets you customize the crap out of this. For a simple, generic set, I recommend this set. Large, easy to read and also easy to plop. And for your roads connecting to the highways, here's a simpler set ----- Hazard signs Along with general signs, you'll want some hazard markers too to let your drivers know about curves, speed limits, ending lanes, and other things the road can throw at you. Best to give them plenty of notice! ----- Lighting I'm lazy when it comes to this. Plopping lights takes a lot of time if you want uniform street lighting. Instead, go above 'street level' with some towers that light up a much larger area! ----- Walls No matter how 'nice' your highways look, they're a NIMBY and no one wants to live near them. To minimize the folks who do have their homes close by, dampen the sound and light a bit with these walls that I find look great in both urban and suburban environments ----- Buffer Keep some right of way free if you ever want to expand your highways. Also if you have a median make it look nice! These 'empty' areas can also help absorb air pollution from the busy roads I like to use the standard open grass area a lot, but you can fill it in with some tree park plops such as... ----- Example of one of the endless possibilities of what your highway can look like: Click here for full size Anyways hope this helps out anyone looking to improve the aesthetic appeal of their highways! Add some other features to make it your own unique creation! Anything to add? Please post suggestions below!
  6. New Concorde Downtown

    From the album NAM Showcase - Monthly Challenge #5

    A mosaic shot of the Trifort region's largest city, New Concorde, showing parts of the Central District and Old Quarter. The highway T1, also called the Cross-Island Skyway, runs left to right in the picture. The bridges on T1 that can be seen in the image are the Adamantine Bridge (left), which spans the Ebony River, and the Baar Dau Bridge (right), which crosses the Glass River. New Concorde's most heavily-used freeway, the Central Concorde Expressway (T2), runs top to bottom on the right side of the picture. Also of note is the main rail terminus in New Concorde, near the center of the image, which is surrounded by the tallest skyscrapers in all of Trifort.
  7. Canalside District

    From the album NAM Showcase - Monthly Challenge #5

    A nighttime photograph of New Concorde's Canalside district, showing the eastern reaches of the Central Concorde Expressway (top to bottom in image) within megalopolitan New Concorde, Trifort before it crosses part of the Vivec Ocean to reach the man-made Trifort Ocean City and the distant continent of Atmora. This district's most prominent skyscrapers can be seen along Hurricos Avenue on the narrow strip of land between the canal and the Glass River (right). Also of note are the main railway station in the Canalside district (top left) and parts of the monorail loop in Canalside (far right), which is one of two monorail systems in the Lower Trifort region.
  8. Solitude Proper Interchange

    From the album NAM Showcase - Monthly Challenge #5

    A picture of the interchange between highways T6N (top-bottom) and T5 (left-right) within Solitude Proper, an urban area on the island of Solitude south of New Concorde and across the Ebony River from the megalopolis. Within the interior of the interchange lie some of the largest residential superstructures in Lower Trifort. Off the left side of the image, the highway T5 crosses the Ebony River in two long double-decker spans to reach Division Island and New Concorde.
  9. Real-life inspired interchange

    From the album NAM Showcase - Monthly Challenge #5

    This is a Real Highway interchange I have created using NAM 33 inspired by the 400 / 401 junction in Toronto, Canada. View a large mosaic of the interchange here: https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg
  10. Version 3.0

    7,017 Downloads

    Gate Tower Building - Osaka, Japan - For LHD and RHD. The Gate Tower Building is a Office Building situated in Osaka, Japan and has an expressway road going through the building. Place your desired road direction in "C:\Users\username\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets" For users using Left Hand Drive cities use the LHD file and for Right Hand Drive cities use the RHD file. http://steamcommunity.com/sharedfiles/filedetails/?id=414033115[RHD] http://steamcommunity.com/sharedfiles/filedetails/?id=414033347[LHD]
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