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Probably some of you have already see this entry, but as we know, we have lost a lot of data, so I will post again Tacoma. Today we will travel to another city in Rivamar. Thanks for all the comments! --------------------------------------------------------------------------------------------------------------------- Today, we will visit finally some city outside from coast, our trip start in Tacoma. Tacoma is former a mainly dormitory city, but in the last of 60s start a new development, with some industries and after that some commerce. The city itself there's no much attractive, so we will pass fastly toward. Tacoma is located east from Santarrío (we will travel after), which in turn is east from San Martin. Tacoma Population: 197.988 First, a city panorama: Centro The first neighborhood it is the currently most important financial hub in city. It was start developed in the late of 90s, and in middle of 2000s have a great change in an ambicious project, drag down all roads, and let the access with cars only by outside neighborhood, while the inside is accessible only with GLR and walk (unless you let your car in some of parking lots nearby and walking). As it is only commercial and offices, the population is exactly zero, as the all parts outside the two avenues are in another districts administration: Tacoma there is no much things to do, however the most famous landmark is the Parque de las Flores which runs south-north and it is divided in three different parts and have access from differents districts in city: Montoya Pop: App. 27.000 Montoya is the second most important district in city in terms of service and commercial jobs and it was the most important itself before the construction in Centro. But still have the importance, and as is connurbated with Santarrío, it is very dense (according city standards): Vista del Río Pop: App. 21.000 It is famous by the biggest church in city: Catedral de Nostra Señora, and it is located southeast from Parque de las Flores: Villa Nueva Pop: App. 10.000 It is the most expensive district in the city, near every major points and it is famous by the apartments blocks building in the last of 50s, which give a very charming appearence to neighborhood. It is very flat and have a lot of land to buy and build in north part, also there's a plan to build a new olympic stadium, but this is at this moment only speculations... To this moment you can go in Villa Nueva to see the Modern Art Museum (Museo de Arte Moderna), and the small park in annex Parque Este Pop: Appr. 28.000 It is mostly residential, and as the spanish name says, it is located east from the Park: San Pedro Pop: 49.000 Finally, we reach the largest and most populated district: It is very residential, but also have a large commercial zones and mixed zonning, with a lot of houses in north part. Now, to ending our trip, some suburban and industrial districts: That's it for today. I hope you enjoy!
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"Wainor Scene" Wainor is an important commercial-financial centre of Metzú Republic. Is situated some 195 Km of Yuti (capital city), 25 Km of Jalai and 19 Km of Krupó. Punta Retolk is part of Metropolitan Area. Founded in 1855 by english fishers, his main activity was fishing. Wainor was the first city of Metzú in have a seaport, in 1874. Wainor grew up slowly until the 90's. Large foreign capitals (China, principally) have invested a lot of money in financial services and commercial activities. The economic importance of the area and the existence of a seaport, made it possible this investment. The panorama of Wainor changed absolutely. High skyscrapers, large transport networks and other Infrastructure works (parks, stadiums, solar power...). Wainor is prosperous, cosmopolitan, touristic. A great place to visit in Metzú. Full Map Population: 52.351 Metropolitan Area: 58.350 approximate (includes Varisio) Main Activities: Commercial Centre, Financial Services, Heavy Industries. Wainor Scenes... We hope you visit our cities, See you on the next article, Stranger.
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Thanks for all the comments and likes in last post! --------------------------------------------------------------------------------------------------------------------- Today, we are travelling throughout the last neighborhood in San Martin, Jardín and also see entirely another city: Baía Azul Jardín Population: 49.334 Jardín it is the easternmost neighborhood in San Martín, in the limits with the neighbor city, Brasdel. This neighborhood is mostly residential, and famous for have a lot of condos. Also have some green spaces and a few commercial. So, without further ado, let's see some images! General view: Parque de la Costa, the part in the city where the beautiful beaches starts to become an straight shore near the delta of the river: Some condos and small parks and green spaces: Centro Cultural Jardín, an old house from the antiques country nobels, now a Cultural Center and Library: By the last, the commercial area from this neighborhood: This is our last images from San Martin. As said before, it is the, maybe, last interesting neighborhood, as is mainly residential. So, to complete our today trip, we go directly to far west in San Martin until arrives in Baía Azul. It is a very small city conurbated at San Martin west. This city has nothing much special, despite some beaches and the major region university, so let's see! Baía Azul Population: 104.000 It is a medium city, mainly a dormitory city from San Martin, however have your own charm, commerce and things to do, so let's start with some aerial views. Baía Azul is also famous to have in most part squares blocks. After see these images, we go directly to the two biggest parks in city: Plaza Central: As mentioned before, the city is known mainly for the Universidade de San Martin (San Martin University), despite the name it is not located in the capital: The city also have some beautiful beaches to claim yours. Of course not so full as the capital, however could be annoying find place in summer: Estádio Municipal: And, to finish our trip, let's see some random images: That's all for today. Until our next stop!
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Porphyri islet is a mini project that makes our area to get that med vibe. The how to build tutorial is available on youtube and you are more than welcome to have a look of the process: A slender strip of land separates Argento village from Porphyri Island. 1. 2. 3. Porphyri, considered one of the most beautiful islets in the region, is home to the ancient Temple of Neptune and lush orchards. Just a short walk from Argento’s cafés lies a stunning pebble beach with crystal-clear waters. 4. 5.6. Nearby, the old fishing harbor now stands abandoned, adding a touch of history to the landscape. The breathtaking views make the journey truly rewarding for visitors. 7. 8.9.10.11.12.13.14. I hope you enjoyed another Agrophilia V2.0 entry !
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Hello Fellow Simtropians! Today, I have A CITY JOURNAL!!! Similar to my other works, such as Downtown Meearda, For this CJ check my other profile, @IsaacB2024. Yes, Thats Right, I'm IsaacB. This is My side account lol. Anyway, Downtown Matheson Has 660,000 residents, complex highway systems, And... Well, Just See for yourself!! Matheson - Mount Murray - Downto-Jan. 23, 1051754411582.txt Matheson - Mount Murray - Downto-Jan. 31, 1061754412977.info Matheson - Mount Murray - Downto-Jul. 16, 1041754410849.info Matheson - Mount Murray - Downto-Jul. 16, 1041754410849.txt Matheson - Mount Murray - Downto-Jun. 28, 1051754412008.info Matheson - Mount Murray - Downto-Jun. 28, 1051754412008.txt Matheson - Mount Murray - Downto-Mar. 7, 1041754410563.info Matheson - Mount Murray - Downto-Mar. 7, 1041754410563.txt Matheson - Mount Murray - Downto-May. 3, 1041754410785.info Matheson - Mount Murray - Downto-May. 3, 1041754410785.txt Matheson - Mount Murray - Downto-May. 11, 1051754411853.info Matheson - Mount Murray - Downto-May. 11, 1051754411853.txt Matheson - Mount Murray - Downto-Nov. 7, 1041754411108.info Matheson - Mount Murray - Downto-Nov. 7, 1041754411108.txt Matheson - Mount Murray - Downto-Nov. 30, 1041754411174.info Matheson - Mount Murray - Downto-Nov. 30, 1041754411174.txt Matheson - Mount Murray - Downto-Oct. 7, 1031754410398.info Matheson - Mount Murray - Downto-Oct. 7, 1031754410398.txt Matheson - Mount Murray - Downto-Oct. 8, 1051754412534.info Matheson - Mount Murray - Downto-Oct. 8, 1051754412534.txt Matheson - Mount Murray - Downto-Oct. 21, 1051754412612.info Matheson - Mount Murray - Downto-Oct. 21, 1051754412612.txt Matheson - Mount Murray - Downto-Oct. 26, 1051754412684.txt Matheson - Mount Murray - Downto-Sep. 10, 1041754411008.info Matheson - Mount Murray - Downto-Sep. 10, 1041754411008.txt Matheson - Mount Murray - Downto-Sep. 13, 1051754412173.info Matheson - Mount Murray - Downto-Sep. 13, 1051754412173.txt Matheson - Mount Murray - Downto-Sep. 17, 1051754412205.info Matheson - Mount Murray - Downto-Sep. 17, 1051754412205.txt Matheson - Mount Murray - Downto-Sep. 25, 1051754412258.info Matheson - Mount Murray - Downto-Sep. 25, 1051754412258.txt
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Hi I can't edit the about page on my city journal. Help me...
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The district just north of Hiver, known as Orthiver for the small city that resides there, is where I spent most of my uni days. It was in the suburb of Wesbridge to be exact, a 20 or so minute walk down to the river. While we often made the trip down to Hiver central, I've got fond memories of the local watering holes in the downtown's that seem to litter the district. In the summer Orthiver was cricket mad, and I remember descending on the Madelyn Rage Grammar School to watch the local high school team. It was a strange little culture - a district that goes mad over high school sports, but it was a lovely way to spend a summer day, drinking beers hidden in brown paper bags in the school grounds. There was a little Cathedral, St Edwards, to the north of the district, and St Edwards square had a lovely and eclectic array of shops. One of my close friends lived their, so I often caught the tram up to meet him in one of the shady coffee shops. It was the bridge that used to reside here that gave the city of Hiversbridge its name. The old one fell apart long ago, but the new one stands resplendent over the river to this day. The view of it from Wesbridge where I lived was beautiful. I'd spend many an afternoon wondering as to what magical engineering could have built such a structure. The eastbanks of the district were far quieter, full of little cottages and terraces that Hiversbridge is known for. They were designed by one man and built on mass throughout the inner city. In the old days they were seen as cheap and decrepit. Now you can hardly afford one. While I did love my time here, the callings of other parts of the city were too strong. That and the rent was far too expensive. But I still love to visit the district when I can.
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What's the difference between the CJ Forum and the separate CJ section?
Rady posted a topic in Simtropolis Related
I consider starting a city journal. Back in the old days, there simply was the CJ forum. Today, there also is a "dedicated city journal section" - can someone please explain the difference to me - thank you! -
Since the original links have expired, I re-uploaded the full resolution panoramas (day and night) of Culebra to Google Drive! Check it out Day: https://drive.google.com/file/d/1NAZ5PTfvBg2DBdZVg1KmoAdS26XH2_7I/view?usp=sharing Night: https://drive.google.com/file/d/1UTzeivRjkzwnQEua2Yw4YRVEp1x38Loq/view?usp=sharing Thumbnails: And here's something I'd like to say to you guys besides the files... Hey guys, how time flies! It's almost approaching the end of 2023, and I still remember the excitement when I first shared Culebra with you earlier this year. It's been a year of great changes for me in every aspect. I have graduated from my bachelor program and starting a new academic journey in a new country. So I did not and would not focus on the Culebra project for a foreseeable long time unfortunately . However, looking back, I played SimCity 4 for the 1st time in my dad's office in 2008 and I posted my very 1st CJ back in 2013, when I was quite a naïve boy who could not write down an English sentence without the aid of Google Translate (which was also much dumber than it is now). And after seven years I posted my second piece, Eureka. Then almost three years after that, Culebra was born. No matter how much time elapses, the impulse of creating "something beautiful" in the videogame masterpiece never fades away. And this website stands still through all these years, preserving an vibrant community for all SC4 lovers. I just wanna say that I feel rather blessed to meet you all at this crossroad, and I cannot guess what fate has in store, but I will never forget to return, be it in 1 year, 2 years, or even more. Bedankt!
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Okay, done with lagging systems and biting off more than I can chew. Going for a new region - slightly smaller at 7x7 large tiles. Also going to stick to what I know - Rural Indiana. Below you can see the start of my new region. This area is known as "Lafayette" and is built on the Columbus, OH regional map. This is the start - and hopefully eventually the entire area will be built up with farmland. This is a 3x3 tile area, with the small village of Lafayette in the center. For this region I am using CAM with the Rural setting - so shouldn't have too much crazy growth. Each city tile has a grid of roads and streets, with each street roughly 1 mile apart (similar to midwest America's rural street systems. Each tile has taken about 2 hours to get populated with farms - between the farm glitches of not building, fighting demand issues, or the stupid tulip/flower/rice paddy farms that don't look right having to get bulldozed. To get to this part, I have had to "cheat" a bit. I start with $2M dollars in the budget, set agriculture tax rate to 0%, and a customized trash transfer station that can handle the many many many tons of trash one farm produces. Next I will be working on the central city tile of "Oldenburg" which is just north of what has been built on the central river. Once that town has been established and all surrounding tiles filled with farms, I will provide an update.
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#20yearsSC4 Challenge - Gothic, Horror and/or Supernatural
Ulisse Wolf posted a topic in SC4 Challenges - Info and Discussion
#20yearsSC4 Challenge A tribute to the creativity that gives us to SimCity 4 With the autumnal equinox having arrived, summer is over and the cold weather is coming (That is, if climate change is not changing the climate of your area to a tropical climate). This means that the day is getting shorter and the night lasts longer. As the night lasts longer and longer, the forces of evil become stronger and stronger, which is why the next challenge will be devoted to the theme: Gothic, Horror and/or Supernatural The Challenge The challenge will be divided into two sections as was the case with the previous challenge. Players are free to do either or both of the challenges. The Gameplay - City Journal Challenge: The player will have to build a city and tell a gothic, horror and/or supernatural themed fiction set in the city they have built The BAT Challenge: Modder will need to create gothic, horror and/or supernatural themed props and/or lots Rules of the challenge If you want to participate in the challenge, you must first read the challenge code of conduct. These rules apply to all challenges, and complying with these rules allows the challenges to run more smoothly. You can see the code of conduct for the challenges here In addition, the two challenges will have these additional rules: The Gameplay - City Journal Challenge Fiction: The player must write in the style of a CJ entry that tells a gothic, horror and/or supernatural story Realism & Aesthetics: The player in crafting scenes must take into consideration aesthetics and realism All mods can be used but gothic, horror and/or supernatural themed mods are highly recommended for this challenge We want to see horror and creativity, asking for a specific type of horror can be stifling and discouraging The BAT Challenge The modder must post buildings and/or props related to the gothic, horror and/or supernatural theme. Animated props created from scratch are also accepted Creator can create functional lots with advanced modding that requires the use of LUA (You can take a cue from Freddy Fazbear Pizzeria mod) To participate in the BAT challenge, the player must exclusively post the mod to STEX following the Freddy Fazbear Pizzeria mod posting scheme and post the link here We want to see horror and creativity, asking for a specific type of horror can be stifling and discouraging IF YOU ARE DEVELOPING/HAVE DEVELOPED GOTHIC, HORROR AND/OR SUPERNATURAL THEMED MODS, PLEASE POST THESE MODS TO MAKE THE CHALLENGE MORE FUN AND IMPROVE GAMEPLAY FOR OTHER PLAYERS. Instructions To participate you must post your images within this thread by November 5, 2023 All images received from November 5 onward will be excluded. The voting phase will be announced after two weeks (around November 19, 2023) to complete the verification steps and resolve irregularity issues. Voting lasts one month and will end December 17, 2023 (approximately) DEADLINE TO PARTICIPATE IN THE CHALLENGE: NOVEMBER 5, 2023 If there are any other questions do not hesitate to ask them here and the scrutineers will be able to answer your questions immediately. I also recommend using hashtags #20yearsSC4 for your creations to celebrate SimCity 4. Have fun and good building mayors!- 5 Replies
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Hello Simtropolis! I have been a SimCity player for over 20 years now, but this the first time I've ever posted a city journal. The name of the city is Altavista and I have been working on it for about 6 months. The city is situated on the Valdivia, Chile map, which is a mountainous temperate region with many rivers. The city is located 10 to 15 miles east of the ocean along the river. The current region population is 475,000 while the main city tile is at 240,000. You can view the region below. Here are a couple more shots of the Altavista's city center: Looking forward to sharing more close-ups and spotlighting the transit system in my next post. I love this community and it feels to good to be finally sharing my work. Any feedback is more than welcome!
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I have gone into vacations since 26th December, and i can't access my computer, so maybe in February or March i will post.
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I have found myself making sense of my cities using stories, about the mayors, and their relationships, and other characters. These aren't hugely involved narratives, but it seems to be part of the pleasure of the game to me and I'm wondering if this is something that happens for other people. I think the amount of detail that the maxis team put into this game has something to do with it. I used a random name generator to make the Mayor names in my current game, and this has come up with ideas that wouldn't have occurred to me otherwise. I was wondering about creating a city journal including some of these ideas, but I am not sure how interested others might be in that?
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Welcome to my first City Journal. It is also my first city journal and I hope I will do well and you will enjoy it. Then let's go and have fun, dear people. For a long time I thought about how to do it and which city to start with. Then I chose Bremen. (The name comes from the northern German city of Bremen, where I was born in the greater Bremen area and have been living there all my life.) I took the name Mexico because I know a wonderful and lovely person from there and in her honor I changed the name from Bundesrepublik Bremen to Bundesrepublik Mexico. Bremen is the oldest city in the Bundesrepublik Mexico (german for Federal Republic of Mexico) region and this is where the beautiful development of the large region with meanwhile over 14.1 million inhabitants began. Bremen is located directly on the sea and can be seen here in the middle and at the top of the photo. Here you can see Downtown Bremen. Bremen has 50,000 inhabitants and is surrounded by forests and fields. Here is the south of the city. Here and there are fields, smaller districts of Bremen and the train line to Aberdeen. The western part of Bremen has grown together directly with the neighboring city of Aberdeen Heights. The main road. This is where many of the city's main shops are located, making it the region's first main thoroughfare. The tallest building in Bremen, the 16 storey 50 meter high Bremen State Building. It was erected in 1931 and is the first building in the region with a height of 50 meters or more. The Bremen Town Hall is located here on the main street. I saw that I left the map menu open when I took the photo. But that way you can see how the map is built up, so that's fine. Bremen train station. This is where the development of the region's rail network began. The largest school center in Bremen is located here. Behind is the small park with a soccer field, baseball field, basketball courts and playground. One of the many commercial areas in the city. The green round building is a natural gas storage facility. It is used due to the high natural gas prices seen throughout the region. The largest industrial area in the city with the freight station. It is used sparingly because most goods come into the city by truck. A normal avenue with a school, fire station, gas station, soccer field, car dealerships and much more, as can be found throughout the city and region. The large police station of the city of Bremen and a few commercial buildings. Here is the big power station of the city. The 120 meter high chimney is also the second tallest building in Bremen, only surpassed by the... ...256 meter high WBNS-TV Tower, which stands in the middle of the city forest. A lonely house on the country road. A church with a cemetery on the edge of the forest. The second center of Bremen, not far from the border with Aberdeen Heights. Here is a train station with a large car park, a weekly market and the large hotel. The residential area. Many of the rich Sims of Bremen live here and from there it goes directly to... ...the coast. Here you can listen to the sound of the sea in the small vantage point and go for a walk. Here is a small spot where boats can be parked. There are coastal hiking trails throughout the region. Here is the city's great lookout tower. From here you can see far into the city of Bremen and the surrounding towns. The view is beautiful and impressive. This ends our first tour of the region. I hope you have a nice view of Bremen and that you enjoyed it. Next we will travel to the western neighboring city: Aberdeen Heights. I hope you will continue to accompany me on the beautiful, long journey through the huge, rapidly growing and expanding mega-region. Thank you for watching and see you next time.
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Warconstruct Projects - Port Aux Captes : Update 3
warconstruct68 posted a topic in SC4 City Journals
Welcome to the topic of my ongoing old and new projects Thank you for visit my CJ Sommary : 1/ Port Aux Captes : Udpate 1 : The port (Introduction) -Page 1- Udpate 2 : The City and port -Page 1- Udpate 3 : The Campagne -Page 1- Map : 2 / Paris : Soon 3 / Province de Trieste : Soon Map : 4 / My Lot Editor creation : Soon 5 / My TSC Team creation : Soon NEW 2022 - Province of Acadia (coming soon) Map : * 1/ Port Aux Captes : INTRODUCTION PART 1 - THE PORT -- 2 Replies
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Good morning Community, I am pleased to announce the opening of my first ever City Journal on this 'ere page - "SimCity: Tribalism". In this screenshot-driven journal, you can join seven distinct tribes trying to figure out how to build a megacity. It will not be a trivial task, given how many differences are between them! I will use the forum-based CJ section only to provide short highlights regarding what is going on in each entry. The main content will be accessible in the dedicated City Journal part of Simtropolis... ...right here. I hope you will join me in this adventure and have a good time while at it! Enjoy! _________ Entry #1 - Welcome to the Realm of Udanani In this entry... Udanani from bird's view. Make your acquaintance! Get to know the actors and the stage of this play. A city tile you may not redevelop...
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I'd like to start a CJ but I'm not sure about some of the options along the way. I'd like to ask if there is any reference material (screens?) showing the dialogue boxes involved in each step? I just don't want to start the process and suddenly become trapped in the middle... Let's just start with something easy. 1. What does "Enable Custom Sidebar" switch do? 2. How do I add the title graphics. The one visible upon entering the CJ section? And what are the image requirements?
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Hey guys. I was just wondering what's the policy regarding the City Journals. The question is - where are we supposed to post our entries? The reason I ask is that there are obviously two spots that seem appropriate for that purpose. One is a forum section in the regular forum format. The other is a tab on the main page with headers and stuff. Is it, like, we need to make up our mind to use one or the other? Can we post entries in both places to increase the CJ's visibility? Or is it considered as a form of attention w***ing? Please excuse the wording. I just want to make sure we're on the same page here and can't think of a better term to get the point across. So... what's the policy?
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This is a collection of pictures from a newly finished city in my region. "The desert of the real" is a quote in the book Simulacra and Simulations from Jean Beaudrillard. I read this book and didn't understand half of it but this book influenced the makers of The Matrix movie and we can actually see the book in Neo's hands as he hides disks inside of it in the beginning of the movie. The idea behind the book roughly is that modern live in our society is a simulation, based on signs and symbols, that has cut ties with reality. SimCity 4 is a city building simulation game so I thought there was something there to relate to but probably not. One can seen anything and everything if he looks at something long enough, anyway the name sounds good. You will see in the pictures what kind of building style I like, most of the time I chose the New-York and Chicago architectural styles and my cities have a "ghetto" kind of look. I really like cities like Milwaukee and Pittsburgh "post-industrial" cities of the rust belt in the North-East United-States. Hope you enjoy looking at my work and thanks to the people who keep this forum alive and still upload wonderful bats to the STEX, you are the ones who keep the dream alive! .
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Hello, As I promised yesterday, I released Project1, an artificially designed one-off city. Project1 uses a @SIM-ple Jack map. The objectives of the region are To be prosperous and state-in-the-art education and health quality. To be not dictated by nature in terms of design. To be a pleasant place to live in. This includes not having excessive jams, crimes, pollution, and fire. To be decently profitable. To be a city implementing infinite city concept. Here is the region: Let's take look by looking at the most beautiful residential zone. This is a clean mid-tech industrial zone. Next to it is a middle-wealth office. Not only this one, but there's also the other one. There's also a beautiful at the top. Every single industrial island has a port. This is one of 2 hi-rise high-wealth offices. Looks gorgeous with the rest of the city. This is a quite developed commercial zone. To be noted that Project1 doesn't have a CBD. Also, there's also a mayor house behind those towers. The bubble is unintentional. Sorry. This is a high-tech industrial area filled with hi-rise vertical farms. This is an one-off project. I don't intend to improve the city to another level, though this can be possible. Sorry for my mistakes. Thanks.
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Greetings-- It's been about 10 years since I've posted on here but, over the pandemic, I've gotten re-interested in Cities Skylines and have worked on a few cities, including some companion cities to my past SC4 CJ's (Winchester and the Massopax Piedemont and The Massopax River Valley) which I may post on here, as well. My apologies for the graininess of the pictures -- I have everything set on low settings as I need to upgrade my RAM and video card. Anyhow, I'll be posting from a work in-progress based roughly off of the Black Hills region of South Dakota and Rapid City, but not a recreation by any means. More to come as we head south on US-87 towards the town of Dakota Rapids....
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My first Cities Skylines series: Puntarenas, a real city located in Costa Rica, I want to share with you the time lapse videos available on youtube and some images I'll post here. Regards.
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Hi All This is not the first city I build, but without a doubt my first contribution to this forum. All my cities are organic, their growth is natural and my main focus is on transport infrastructure (roads, railways, port and airport) I look forward to your comments
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Now - this is exciting. After months of not touching C:S and some time while in self-quarantine I started a new city. Well, rather a village - close to the first gated community in the US. It's sort of a recreation - but the lack of assets gives me some liberties.

