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About Artimus

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  • Interests
    Playing games, LEGO building, painting, drawing, anime, cooking, etc.
  • City-building game(s)
    SimCity 4

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  1. Scenes From Hong Kong

    Ooooh, this tickles my admiration of urban landscapes over and over again. As usual, extremely well-detailed and crafted to top quality. Good work all round!
  2. SC4Fix: third-party patches for SC4

    Probably one of the most important fix that will save countless cities and hours from the dreaded, terminal illness of prop pox while preserving a generation of SimCity 4 enthusiasts for more years to come. Thank you.
  3. Well, its been a busy 2017 and 2018 as I gear up for greater things ahead. That does not mean I am dead here, nor the end of my city journal. Aside from having to rework back to a backup copy of Mistral Isle (Due to prop pox), I will have to redo the city of Birdwater Point yet again. Still, I have been feeling the urge to play some more SimCity 4 and apply some new approaches to city-building. I will not promise an update this month (because I will be out of the country for a family reunion), but perhaps July will see something more substantial to my CJ. *;)

    1. Cyclone Boom

      Cyclone Boom

      Hi Artimus,

      Welcome back to Simtropolis! *:)

      As you may have seen a few months ago, it so happens there's been quite the revelation in terms of Prop Pox. Thanks to the incredible efforts of @simmaster07, there's now finally a cure at long last. Although I've never experienced the dreaded crippling bug myself, I've heard far too often how it can be such a game-breaker.

      I'm personally not completely sure which types of props the Pox affects. Whether it's just limited to props on lots, or the flora type (MMPs). So it might require those to be re-plopped again after installing the fix. The big positive news is it's been proven to remarkably revert all signs and symptoms of Prop Pox infected cities.

      So you may well find this thread of interest, along with the new release of the SC4Fix. It's great to hear you've got aspirations to contribute by resuming City Journalling, and I hope this may help with achieving that goal.

    2. Artimus


      Nice. I just tried this fix and holy mackerels it does work! That saves me a lot of redevelopment time and I feel free from the worries of prop pox dread. Wonderful fix indeed! 

  4. Evolution

    Such a neat video you composed! Clearly this encompasses human history and development in SimCity 4 itself, which is impressive! Sorry I was not able to get back on your higher resolution request. Still, it was pretty neat to watch!
  5. Show Us Your Interchanges - The Sequel

    A WIP interchange. It is a rework of a previous post I made a while ago and thought it was outdated. MMPing this one is always a favorite thing to do. Might do future upgrades although at the cost of some development could shelve that possibility for a long while.
  6. Hello again! As you have been informed, today's entry will be a different kind from the usual posts I make in my CJ. Today, I wanted to share some of my recent changes and experiments regarding to how Mistral's roadways could look in the future and whether if that prospect seems to be promising enough that I will keep the changes. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Recreating the Roadways: Using the JPN Sidewalk Mod Interestingly, this change came to be due to some overriding base texture problems with Paeng's Sandstone Texture Mod and RMIP Airport Lots. Finding a solution to this problem was quite tough for me to solve without the help of other people, but it did give me another opportunity to change the sidewalk mod I was currently using at that time to something else. This is when I glossed through the internet for potential listings and the JPN Sidewalk Mod was a definitive answer to that desire. Here are some pictures I took in Birdwater Point to see what the effect it would have on my city. However, one of the sidewalk mod's weakness is that it does not appear on NWM roads as well as some curved roadways. Still, I awfully like the changes it brings. Overall, I have been pleased with this mod. It is especially very good at spicing up urban areas where buildings are bunched up together in close proximity. Indeed, I felt that this can give me the "Mistralian" city look that I always wanted. However, on the flip side, the street version is not up to snuff with the sole idea that this mod can and will blocks people's driveways with fences in my suburbs. That idea will just not fly with me anytime soon. Still, I might have to replace those streets with SAM oriented ones. Do note that I am still deciding to keep the mod or revert that change anytime in the future. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- One More Thing... If you have stuck around long enough to read about my excited ramblings, then I will award you yet another thing I am working on at the moment. Do note that its still a WIP and is still subject to change as I get to grips on how airports work. (I spent two days figuring out what the RMIP lots do in order to get me to this point.) Do leave a comment about your thoughts and thank you for your time! - Artimus
  7. Well, I made sure that BSC Texture Pack v1 was installed into my Plugins folder. Currently, I am using Paeng's Texture Mod, which is the definite source of the problem with the override. However, as of now the SimCity 4 Lot Editor will not save those airport lots I need to edit the correct base texture due to this error "Failed to open SC4LOT file." I am still scouring the forums for a solution to this problem...
  8. That seems to be case until I installed the Lot Editor and started to edit the base textures of the affected lots. For an idea I came up with, I backed up my current Plugins folder and stored it in a separate location. Then I made a second Plugins folder except that I only copied the Aerospace Consortium folder (The airport lots I am currently using). I open the Lot Editor again to see if anything changed, and what happens next is that the correct base textures was somehow restored instead of the incorrect walking sidewalk texture. I did this test twice (with same result) and now I am very sure that something in my plugins folder is conflicting with some of the custom airport lots. Still thinking of what is the exact root of this problem...
  9. Once Upon a Time Middletown

    Wow, I do love the sense of rural America that you have made in this entry. Its a bit like time travelling back in a time-capsule to a virtually bygone era.
  10. Hello! As of right now, I am not sure what is causing this tarmac to gain a sidewalk texture instead of the usual concrete tarmac one. I am trying to pin down the root of this problem, but if anyone knows any potential solutions, I will appreciate the help. By the way I am using the AC Team's airport sets. Additionally, I might be overlooking a particular pack I am missing somehow? I'm browsing the dependency list to see if this is the case.
  11. Show us your Downtown / CBD

    Here is my first gif showing off Downtown Birdwater from day to night.
  12. Entry no.44 - The Five Points Interchange

    Extremely space efficient setup while maintaining viable functionality is one of your hallmarks in this CJ. Could not be more proud of you despite all of the difficulties you went through. Kudos to you and your achievements!
  13. Show us your Night Shots!

    Birdwater Point at night.
  14. Entry 4: Welcome to Birdwater Point

    Replies: @_Michael: Thanks! I'm always trying to improve my highway work through learning what others have done. I strive to implement interesting details in every aspect of my work. @kschmidt: I appreciate your thoughts on my work! I highly encourage you and all other people to comment what you liked or not, and what ways you can suggest some ideas. @korver: MMP is a taxing but worthwhile addition to my work. Sorry about not being able to get myself up after a nasty burnout of ideas and inspiration! @BLANKBLANK: Thanks! I will think about getting this featured if I can. @raynev1: I am honored that my last entry was considered to be the top ten in Simcitizen's Destinations! Hopefully this one will be interesting to see. @Takingyouthere: Yea, I now fully understand the aftereffects of a burnout when I try to play a little too much of SC4. Game has a way to revert yout work back by hours on end. @juliok92012: Thanks! I mostly implement MMP in my screenshots but a bit of the Tree Controller is used as well. I try not to get too crazy with my details! @kingofsimcity: Thank you! I am pretty happy with my flora collection as I am aiming for more of a Mediterranean climate brush. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: First and foremost, I am terribly sorry about my half-year absence in Simtropolis. College was a pain to work through while I was running low on ideas to work on a large city tile that was to be the site of this entry. In fact, many areas had to be overhauled to meet my standards. However, my desire for creating has returned and with a half of year to rejuvenate, finishing the city tile became a breeze once I took a good look on what needed to be done. The city has evolved constantly in some areas, up until it met the quality work I was looking for. I hope that my hard work and revision was worth the wait for those who are following my CJ. With tender love, Artimus -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The First of Many Stops: Birdwater Point Greetings fellow travelers! As we approach the city of Birdwater Point, we take the main exit to the downtown area on the right. We take a view of the bustling mini-metropolis in action. The foremost tallest tower is on the right is universally called "The Celestial Tower" as many residents often see the skyscraper reach into the heavens above. In this picture, you can clearly see the city hall and park along with Grant Hill that houses a auxiliary radio tower. As we pass through downtown, we are now heading to the waterfront property of the city. Here we can find some premium offices, sea-side stores selling exotic goods of the sea, a marina, and of course some more beach going goodness! Anyone thinking of an overnight stay? As with any sea-oriented city, there is always a seaport for industrial goods and materials to be imported and exported to other neighboring countries. From electronics to machinery to spare components to raw materials, this port has sizable economic impact on the city itself and surrounding regions. Container Ports are often an approximate measure of economic activity. A part of the port dedicated to raw material handling. An overview of the port: Well, here are some shots that show off some nice details and landmarks that are present in the city. Note that they are not listed in order. Please, take the time to look and feast on the details I put in each image! Consider it a banquet of my latest effort! Coast Guard Base. Industrial Offices and Parks. Some more beaches. The Celestial Tower at night. Edmonton Park. Hampshire Park. Grant Hill. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some more notes: Working on this entry took me over four hours of compiling and developing. But still, I am in no rush to finish an entry when I feel that it lacks substantial quality to warrant its release. Sadly, I do not have a "direct" teaser for my next entry, but perhaps this next image will lead us to it! (I might mean it literally and/or metaphorically). Additionally, I encourage you to leave your comments and suggestions as they provide a source of valuable info on improvements and inspiration for future use. No comment goes unread by me! Where could that route lead us to next? That will be all for now folks! - Artimus
  15. For my  upcoming entry, I had to redo some areas in order to meet my standards of qaulity. Glad I took the last two days to do just that!