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Hey guys, I’m having some real trouble trying to make @kingofsimcity's parks set 1&2 to show up in the game. Literally tried everything there is to try, the mod/bat has all the required dependencies in place, tried using the damn menus as well. It honestly will not show up in the game. It’s not loading help 😬
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Entry 40 -- Pololomia- Kendal (North-east of the city centre)
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Replies: 89James89: Haven't seen you for a while! Thanks for the comment! It takes hours finishing off those transitions, but time and patience pay off. Takingyouthere: Railways without any dirt can work well too. But I think with the dirt it works better in urban scenes. Thanks a lot for your comment. {---} Entry 40: Pololomia- Kendal (North-east of the city centre) This suburb -- Kendal -- is very wealthy and it is located north-east of the city centre. Anyway- enjoy this entry for the weekend! I utilise Kingofsimcity's Maxis Mansion facelift mod to get some beautiful high-wealth residential lots and sights! 4x4 and 6x4 R$$$ never looked so beautiful! For the park I use FrankU's Dutch Parks to create a rather large park (large for SC4 standards!). Next entry will be posted on a Tuesday. Until then... Enjoy the weekend! {---} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33.- 5 Comments
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Version 1.00
2,014 Downloads
KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 2 Introduction About time! This is the second set of logistic filler lots for dirty, manufacturing, and hi-tech industry. This is an extension of the first set and prominently features Angry Mozart's new trailer props. Package Overview This package contains a set of 12 filler lots: 4 for dirty, manufacturing and hi-tech industrial areas. Each industrial type has 2 common lot types and 2 unique ones. Unique lots include dump trucks and oil tankers for I-D, flatbeds with piping and random junk for I-M, and temp offices and flatbeds with objects covered in tarp for I-HT. Like previous releases, all lots are configured to be highly randomized. Do note that most of the lots here are wider (2x2). Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. It takes §5 to bulldoze a lot and each are extremely cheap to plop (§5 for I-D, §6 for I-M, §7 for I-HT). The lots are located in the landmarks menu and are positioned in-line with the originals. Installation Drop the files in your My Documents/SimCity 4/Plugins folder. Recommendations I strongly suggest you use these fillers with the Industrial Revolution Mod and all of the original filler sets. Dependencies If you have the dependencies for the base mod and the original fillers, you will only need to supplement with the following: KOSC Logistic Essentials (Dec 2018 Update) Trucks & Trailers Prop Pack SHK Parking Pack Otherwise, standalone users will need additional dependencies listed below: Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Acknowledgements Big thanks to Angry Mozart for creating this gigantic prop pack! Thanks to T Wrecks as well for the original Industrial Revolution Mod. Have fun! -
Version 1.00
2,386 Downloads
KOSC Presents: Industrial Revolution Mod - Base FA Filler Set Introduction This is a set of filler lots for dirty, manufacturing, and hi-tech industry geared towards adding FA (Fractional Angle) support to the originals. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release. Package Overview This package contains a set of 12 wall filler lots: 4 for dirty, manufacturing and hi-tech industry respectively. FA2 (2x1) and FA3 (3x1) are supported and each type comes with a mirrored version. With the exception of I-HT variants - which are wall-less pieces - both I-D and I-M use the same walls as the originals. Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. It takes §5 to bulldoze a lot and are extremely cheap to plop (§5 for I-D, §6 for I-M, §7 for I-HT). The lots are located in the landmarks menu and are positioned in-line with the originals. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended! These lots would look out of place otherwise. If you have the dependencies for the base mod and the original fillers, you will NOT need any additional dependencies. Standalone users will need the following: Props BSC MEGA Props CP Vol. 1 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 KOSC_FA$Grass.DAT (Included) [TGN Texture Replacements Coming Soon!] Acknowledgements Thanks to all the content creators behind the props and textures that made this possible! Thanks to T Wrecks for the original Industrial Revolution Mod. Enjoy! -
Version 1.00
1,668 Downloads
KOSC Presents: Industrial Revolution Mod - Big Logistic Filler Set Introduction This is a set of larger, prefab filler lots for dirty, manufacturing, and hi-tech industry which seek to expand logistic support for your industries. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release. Package Overview This package contains a set of 15 large prefab lots: 5 for dirty, manufacturing and hi-tech industry respectively. There are 3 dedicated transit-enabled entrances. The rest of the lots are dedicated to large blocks of parked semis and trailers, with 45 degree parking for semi trucks and 22.5 degree parking for trailers only. All of the lots are also available in a mirrored configuration. Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. It takes §5 to bulldoze a lot and they are also extremely cheap to plop. Due to the lots being of considerable size, the plop costs have been doubled respectively (§10 for I-D, §12 for I-M, §14 for I-HT). The lots are located in the landmarks menu and are positioned just after the originals. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended! If you have the dependencies for those sets, you will only need the following: SHK Parking Pack IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 SuperSHK MEGA Parking Textures Vol. 1 SuperSHK+ FA3 Parking Textures Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Acknowledgements Thanks to all the content creators behind the props and textures that made this possible! Thanks to T Wrecks for the original Industrial Revolution Mod. Enjoy! -
Version 1.00
1,986 Downloads
KOSC presents: Diego Del Llano's Puerto Vallarta Growables - Icon Vallarta Introduction Diego's Puerto Vallarta Growables is a new series of re-lots featuring @Diego Del Llano's fantastic BATs that were based in his hometown. As quite of few of these buildings had their bases graciously removed for lotting, I've decided to take another step beyond just converting them into growables. This first release will cover Icon Vallarta, a luxurious condo building located on the beachfront in Puerto Vallarta. Package Overview The building was lotted in several different configurations, from your typical small footprint growable to a massive two and three tower complex. Some lots take advantage of the fact that the real-life version is located in a tropical climate. Thus, several lot will have palm trees and tropical plants as its primary flora source. The layout of the largest complex in particular is loosely based off its actual real-life counterpart from the layout of the entrances down to the relative placement of the pool and the buildings. Included in the following package are a total of 5 lots: All are R§§§ growables. General Stats The included growable lots will provide occupancy anywhere from 915 R§§§ to 2738 R§§§ sims, based on the number of buildings in the lot. The lots themselves are offered in the following configurations. 3x2 front, stage 8; 3x3 front, stage 7; 4x4 left corner, stage 7 for the single tower variant 6x8 front, stage 6 for the dual tower variant 6x10 front, stage 7 for the triple tower variant Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Since the original buildings used separate IDs for both the MaxisNite and DarkNite models, two separate zips are included at your convenience. Dependencies Main Building(s) Icon Vallarta Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 LBT MEGA Prop Pack Vol. 1 AnyOne for Tennis VIP girafe maples v2 VIP girafe Canary date palms Textures NDEX Texture Set Vol. 1 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Acknowledgements Credit goes to Diego Del Llano for the original BAT! Additional thanks to all the content creators behind the props/textures packs that made this set possible. Enjoy!- 3 Comments
- 6 Reviews
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Version 1.01
8,415 Downloads
KOSC presents: King's Community & Regional Park Pack, Volume 2 Introduction King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims. Package Overview Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set. The parks in this set are broken down into the following categories. Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume. Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods. Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens. Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields. Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting. Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth. General Stats Park stats are generally designed around their respective wealth. In general: Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property: Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§). Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well. Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs. Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs. The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below. DAMN Users Only There is a second zip file included that contains DAMN menus for these parks. You will need DAMN for these menus to show up/work. Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents). For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/ For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/ Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely. Texture Replacement This pack uses another set of textures not included as part of any of my previous dependency packs. Those looking to generate a custom set can find the repository for it here. Dependencies Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements Thank you to all the content creators behind the props/textures packs that made this set possible! Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models! Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process. Enjoy! -
Version 1.00
999 Downloads
KOSC presents: The Forsaken Ones - Two Eastland Grand Station (2015) Introduction This lot is the 2nd release in the Forsaken Ones series. 2 Eastland Grand is a rail station that was originally slated to be a part of an ITS Office Parks set featuring Ill Tonkso's entire Eastland Grand series. Due to the age of the buildings in particular, the entire project was ultimately scrapped. However, this particular station was completed at the time and therefore is the sole survivor of the set. I've decided to go ahead and upload this remnant to the STEX. Package Overview Included in the following package is a single passenger rail station lot. General Stats Two Eastland Grand Station boasts the following stats: 7x8 lot (transit-enabled with dual rail lines) $10,000 plop cost, $200 monthly maintenance cost 50,000 capacity Additionally, the station has a total capacity of 1300 civic jobs, spread among all wealth levels. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies This is an oldie so the dependency listing is considerably shorter. Main Building(s) 2 Eastland Grand Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures BSC Textures Vol. 1 BSC Textures Vol. 2 Credit to Ill Tonkso for the BAT! Enjoy! -
Version 1.00
2,857 Downloads
KOSC presents: The Forsaken Ones - City Parks and Plazas (2015) Introduction There's a ton of leftover lots I have sitting on my hard drive in an unfinished/near-finished state dating all the way back to mid-2015. The Forsaken Ones is a series dedicated to those lots/packs which I feel is decent enough to warrant a look again and as such, I've tidied up a few of the leftovers and packaged them together. City Parks and Plazas was originally meant to be a large park/plaza pack back in 2015. The original idea included FA2 conforming plazas and a vast variety of other seasonal parks and plazas for more urban areas. As I ultimately got sidetracked with parking textures shortly after the creation of the first parks, the rest of the set never came to fruition. Package Overview Included in the following package is a set of 4 park lots. General Stats The 4 parks/plazas in this set consist of the following: 1 small high-wealth plaza, providing small amounts but full R$, R$$ and R$$$ cap relief. 1 medium-wealth plaza, 1 medium-wealth park, providing residential as well as commercial office cap relief 1 larger high-wealth park, providing full residential as well as commercial office cap relief In addition, all parks share the following properties: Air pollution reduction, light water pollution Moderate to strong landmark effects within a short radius, park effects over a larger radius (relative to park size) By default, the parks should appear early on in the parks menu. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies This is an oldie so the dependency listing is considerably shorter. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props CARCH Vol. 1 Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 Enjoy! -
Version 1.12
7,906 Downloads
KOSC presents: King's Community & Regional Park Pack, Volume 1 Introduction King's Community & Regional Park Pack is a set of brand new park lots designed for your cities. This is volume 1 of 2, and covers a multitude of park types. Package Overview Included in the following package is a set of custom textures and 11 park lots, ranging from humble neighborhood park to a regional giant. Most of the original parks in-game were designed with a singular function in mind. For example, courts, green space, fields and plazas were all presented individually. This set takes a different approach and combine many of those individual features into a single lot. Pathways, open grass space, wooded areas, courts, fields, and playgrounds are all components that you can expect to find in these parks. General Stats The 11 parks in this set consist of the following: 1 low-wealth variant, providing R$ cap relief and weaker R$$ relief. Lowered maintenance cost and water consumption. 6 medium-wealth variants, providing R$, R$$ cap relief and weaker R$$$ relief (the sports complex being the exception). Normal maintenance cost and water consumption. 4 high-wealth variants, providing full R$, R$$, and R$$$ cap relief. Higher maintenance cost and water consumption. In addition, most parks share the following properties: Air pollution reduction, light water pollution Moderate to strong landmark effects within a short radius, park effects over a larger radius (relative to park size) By default, the parks should appear in the parks menu right after the Maxis ones. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. DAMN Users Only There is a second zip file included that contains DAMN menus for these parks. You will need DAMN for these menus to show up/work. Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents). For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/ For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/ Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely. Texture Replacement This pack uses a small additional set of textures not included as part of any of my previous dependency packs. You can find the repository for this particular set here to generate a set to comply with your choice of sidewalk/grass mods. Dependencies The dependencies listing is a little more intimidating than before due to the use of girafe's HD flora. As a whole though, it's not much more than my standard fare. If you've downloaded any of my previous works then you should have around 75-80% of the required dependencies already. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis BSC Prop Pack - Diggis Ponds 2 VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community Park Textures (Included) A big thank you to all the content creators behind the props/textures packs that made this set possible! Additional credit to MushyMushy for providing inspiration for one of the park locations, and rsc204/rivit for GoFSH work that made generating the additional textures here quick and painless! Enjoy! -
Version 1.00
7,557 Downloads
KOSC presents: SuperPaths Pathway Textures Introduction Take your park pathways to the next level! SuperPaths is a brand new set of texture aimed at tackling the ever so saturated territory of pathways with... err... many twists and turns! Overview This set contains a total of 373 overlay textures geared towards dynamic and flowing park paths.. In additional to covering standard fare orthogonal pathways, this set deeply explores inter-connectivity with other less utilized pathing options. Diagonals and FA2 pathways are given a chance to shine with an insane amount of options. Couple that with wide radius curves and s-curves and the layout options provided are practically limitless! The release contains 6 different base texture options for you to choose between. Install Instructions NOTE: As this is a dependency package, there are no lots included. Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory. This will allow easier access to these textures in the lot editor. Dependencies None. Acknowledgements Thanks to rivit and rsc204 for their work on GoFSH, as well as cp for some of the base textures that I used as a template here. This set would not have been possible without their work. Enjoy!- 10 Reviews
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Version 1.0
532 Downloads
This one is a… reimagining of what is, I believe, the very first lot KOSC uploaded. He has since gone on to ever grandioser things, which is encouraging for us noobies (see his content at : https://community.simtropolis.com/profile/33566-kingofsimcity/content/?type=downloads_file ) He has graciously accepted that I tinker with his lot – and helped me learn new things on the way (Menu order ! Menu icons !) Many thanks to him and to my other technical gurus, Rsc204, and Dreadnought. And especially Rivit, who lighted my SC4 world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, RandyE, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing is a constant reassurance : we’re not alone! The original is at : https://community.simtropolis.com/files/file/11957-devlin-square/ __________ TL-KOSC Devlin Square ________ Stats : Plop cost : 800 Park effect : magnitude 75 radius 75 Pollution : Air -50 Landmark effect : 60, radius 10 And this is for SC4 Rush Hour... __________ Dependencies : (again mostly the same as the other parks…) BSC_BATProps_Mattb325_vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC MegaProps_MJB_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Mega Props SG Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MegaProps_swi21_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC MegaProps_swi21_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405 BSC Textures vol.01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BLaM French Connections Mega Pack 2 https://community.simtropolis.com/files/file/17436-blam-french-connections-mega-pack-2/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 PEG_MTP_SUPER_RESOURCE_PACK.dat in PEG MTP SUPER PACK https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Tamorr Family Props v210 in Tamorr’s Resource 2.05 https://community.simtropolis.com/files/file/21940-tamorrs-resource/ R6_VIP-HerbesPampaBig.dat in VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ VIP-Girafe Birches https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 WMP Power Props01, in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat). -
Version 1.00
2,199 Downloads
KOSC Presents: IndustryMania: Simgoober's Costco Distribution Center Introduction Costco Distribution Center is the 2nd release of my IndustryMania series. This is a set of re-lots and expansions for Simgoober's Costco Distribution Center. Package Overview These lots were designed for accommodating logistics and freight in which the original could not. The lot sizes have been expanded overall so there's more rooms for worker parking as well as freight to move around. Additionally, there is a new super distribution center that essentially doubles the available warehouse space in an attempt to emulate the massive, massive distribution centers in real life. These gigantic lots boasts expansive spaces for trucks to move about, as well as a plethora of stalls for trucks and cargo alike. Included in the following package is a set of custom base textures and 5 growable I-M lots: 3 for the super variant and 2 for the regular. There are IRM friendly versions for each of the centers. If you desire to plop the lots, use the buildingPlop cheat and look for the exemplar "KOSC_SG_CostcoDist_Super" for the super version, and "SG_CostcoDistribution_Grow" for the regular. (requires ExtraCheats.dll) General Stats The brand new Super Distribution Center lots will provide 750 I-M jobs. They are available in the following configuration: 15x12, 16x9, stage 1 7x10, stage 2 Additionally, there are two re-lots of the original (which are also based off the original descriptor). 7x6, stage 2 8x9, stage 1 Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies This one is a bit of a doozy when it comes to dependencies! The good news is that if you have the IRM, most of the prop packs should be accounted for. Main Building(s) You will only need one of the following versions for the lot to work. STEX Version Costco Distribution Center SC4D Version The PIM-X version has the models and building descriptors separated. SG Industrial Models I-M1 SG Industrial Lots IM1 Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 BSC MEGA Props Jestarr Vol. 3 BSC MEGA Props Jestarr Vol. 5 BSC MEGA Props Jestarr Vol. 8 BSC MEGA Props Gascooker Vol. 1 BSC MEGA Props Misc Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 IdM - Trucking Essentials Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit to Simgoober for the original BAT! Enjoy!- 3 Comments
- 4 Reviews
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Version 1.00
1,639 Downloads
KOSC Presents: Bobbo662's Dell Plant Introduction Dell Plant is the 1st lot release from my IndustryMania series. This is a re-lot of Bobbo662's Dell Plant building done at the request of @tariely. Package Overview This building was lotted to fit somewhere between I-M and I-HT. The original lot was expanded somewhat to better accommodate the trucks in the rear section and the front-facing side of the complex has been drastically enhanced, giving it a bit of high-wealth/I-HT flair. Included in the following package is a single I-M Anchor growable. If you desire to plop the growables, use the buildingPlop cheat and look for the exemplar "b62_Dell_Plant_new" (requires ExtraCheats.dll) General Stats The included growable lot will provide 1342 I-M jobs. The lot sits on a giant 13x13 plot and is a stage 2 that only grows on high density. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) b62 Remastered: The Forsaken Files IMPORTANT NOTE: You only need the following buildings and props: b62-No Trespassing Sign Fence - for the fence prop in the rear section - is a subfolder in the Dell Plant folder b62 Dell_Plant v1.4 - for the actual building model These are located in the DELL/B62 DELL Computer Plant V-2/B62 DELL Computer Plant V-2/ folder Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 IdM - Trucking Essentials Textures BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit to Bobbo662 for the original building. Enjoy!- 1 Comment
- 5 Reviews
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- industry
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Version 1.00
2,714 Downloads
KOSC presents: Maxis Mansion Overhaul - Extension Set Introduction Ah, Maxis mansions... err... wait a minute! This is the long overdue expansion pack for my Maxis Mansion Overhaul mod, which was released several eons ago. This set expands the original mod by taking advantage of new lot sizes, climate variation, and the strength of the individual models themselves to add further variation in your affluent areas. Package Overview This set contains a total of 33 lots. Some of the new features include: climate variation: The original was purely focused on seasonal vegetation, and nothing more. This set varies that up by introducing "warmer" and "colder" lots, which can contain anything from tropical palm trees to spruces. individual lots: Some models, especially the larger palazzo variants, don't function very well in a family due to the variation of sizes. These have been lotted individually and each have their own flair and unique design (mostly). new general lot sizes: 2x4 and 3x5 sizes are available for a few of the mansion families, adding even more shapes and sizes. mayor's mansion: The tiny mayor's house reward now joins the fray as a growable, in 3 distinct variations. General Stats The Mayor's House is the only new building and has a capacity of 10 R$$$ sims. It is available in the following lot configurations: 1 3x3 front, stage 1 2 2x3 front, stage 2 The rest of the mansions use the original descriptors and as such, have their stats untouched. Consult the README or view the screenshots for a more detailed breakdown of the lot stats. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Not mandatory, but highly recommended is the original Maxis Mansion Overhaul mod. Props SHK Parking Pack LBT MEGA Prop Pack Vol. 1 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis Textures NDEX Texture Set Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Enjoy!- 1 Comment
- 6 Reviews
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- 28
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- kosc
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Version 1.00
3,949 Downloads
KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1 Introduction This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases. Package Overview This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all. Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT). The lots are located in the landmarks menu and clumped together with the original filler sets. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following. IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following. Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set. Enjoy! -
Version 2.00
8,471 Downloads
KOSC Presents: Logistics Essentials (Formerly IdM - Trucking Essentials) Introduction Do you want to recreate a large distribution center with ample truck parking space of all angles and populate them with tons of random trailers from different freight and logistic companies? If so, then you've come to the right place! Package Overview This package contains a set of 175 overlay textures, offered in either white or yellow (mostly) paint. There are 36 prop families for @MushyMushy's HD North American trucks and cabs, covering all bases and angles. Update 2.0 introduces 16 new prop families that cover some of the more irregular angles of @Angry Mozart's cabs. Additional details are in the enclosed README. Install Instructions Drop the file in your My Documents/SimCity 4/Plugins folder. It is highly recommended to load this file last, as the original prop descriptor files are overridden here. Failure to do so might result in the families not loading properly in-game. Obsolete Files The following files are made obsolete as of version 2.0. Please remove these files from your Plugins folder, or use the included Cleanitol file with BSC Cleanitol. IdM_TruckingEssentials_MM_PropFamilies.dat KOSC_IdM_TruckEssentials_Textures.dat KOSC_TruckParking_SHKBases.dat (found in Costco Super Distribution Center) Dependencies The textures are standalone and will not require any dependencies. However, the prop families will not function properly without the trucks from the following: Props HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 Trucks & Trailers Prop Pack Credit goes to MushyMushy and Angry Mozart for the wonderful set of trailers and semis! Enjoy!- 3 Comments
- 7 Reviews
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Version 1.00
5,183 Downloads
KOSC Presents: Diego Del Llano Growables - 2017 Pack One Introduction This is set of growable, high-density lots made from Diego Del Llano's BATs that were released in 2017. The objective of this set is to provide growable alternatives to the ploppable landmarks in the original release for a more traditional gaming experience. While ploppable are amazing in their own right, it doesn't quite allow for one to experience the feeling of zoning a plot and having that shiny new tower pop up. Package Overview 4/14 IMPORTANT NOTE - this file currently only works with the DarkNite versions, and NOT MaxisNite - an update will be rolled out soon to accomodate the MaxisNite buildings Included in the following package are a set of growables for all Diego Del Llano's 2017 releases (excluding the Loop Postal Station building in the Federal Center Chicago set). A couple of the buildings have different occupant versions to satisfy different demand groups. There are TWO versions of the package you can download: Vanilla and CAM. The vanilla version has all of the larger buildings capped at stage 8, with capacities that do not exceed 7500. For those that use the Colossus Addon Mod, the larger buildings extend all the way up to stage 15 and boast much higher capacities, up to around 11000. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at DiegoDL_ (requires ExtraCheats.dll). General Stats All stats were generated with PIM-X. Vanilla versions differ only in growth stage and maximum capacity tweaks (for buildings that exceeded 7000 by default). The breakdown is as follows: 4 R$$$ buildings CITITOWER Guadalajara, 4x6 left corner Ventura Place One, 3x4 front Ventura Place Two, 3x4 front Ventura Place Three, 3x4 front 4 CS$$$ buildings CITITOWER Guadalajara, 4x6 left corner Hotel Presidente Guadalajara, 5x5 front Hotel Presidente Intercontinental Mexico City, 4x2 front Carlton Hotel Johannesburg, 4x2 front 7 CO$$ buildings AON Center, 3x4 front Carlton Center, 3x4 front Carlton Hotel Building, 4x2 front 345 California Center, 6x3 front One Kansas City Place, 4x3 front Everett McKinley Dirksen Building (Federal Center Chicago), 3x8 front John C. Kluczynski Building (Federal Center Chicago), 6x3 front 10 CO$$$ buildings One Metropolitan Square, 6x5 right corner Gas Company Tower, 6x3 front Capella Tower, 4x8 left corner Park Building (Capella Tower small building), 4x2 front Chanin Building, 4x4 front Commerzbank Tower, 4x5 front IBM-Marathon Tower, 5x9 right corner Denver Place, 6x8 front First National Bank Tower, 5x5 front Torre Multiva, 4x3 front Detailed stats for all of the buildings can be found in the enclosed README. Install Instructions Pick either the vanilla or the CAM version and drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive. Dependencies Main Building(s) This list contains all of the buildings used in this set. Each subfolder corresponds to a particular building/set of buildings - if you don't have a particular building feel free to delete the corresponding subfolder. Cititower Guadalajara Denver Place Hotel Presidente Intercontinental Mexico City Commerzbank Tower IBM Marathon (1250 René-Lévesque) Hotel Presidente Guadalajara Torre Multiva AON Center Gas Company Tower Carlton Center Carlton Hotel Johannesburg One Metropolitan Square One Kansas City Place First National Bank Tower Capella Tower Ventura Place Three Ventura Place Two Ventura Place One Federal Center Chicago Chanin Building 345 California Center Mods (CAM version only) You will only need these if you're using the CAM version. Either version of CAM will work with the CAMeLots. Colossus Addon Mod 2.1 Colossus Addon Mod 1.0 Credit goes to Diego Del Llano for all of these spectacular BATs!- 17 Comments
- 8 Reviews
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Version 1.01
1,787 Downloads
KOSC Presents: RetailMania - Simgoober's Costco Wholesale Introduction Costco Wholesale is the 3rd release from my RetailMania series. This is a set of re-lots for Simgoober's classic Costco Retail BAT aimed at expanding the retail location to include more than just the club warehouse. Package Overview These lots are redone to better coincide with their real-life counterparts and feature things like the food court, auto center and gas station. A set of custom gas station textures was created to better emulate the road markings found in actual Costco locations across the United States. Included in the following package are a set of custom textures and 4 lots: 3 CS$$ growables and 1 CS$$ ploppable landmark with jobs. The ploppable landmark only utilizes one of the 3 possible growable layouts. Both types share the same stats as follows: If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_LargeCostcoWithGas (requires ExtraCheats.dll). Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive. General Stats The included lots will provide 591 CS$$ jobs. They are available in the following configuration: 2 10x10 left corner, stage 1 1 10x10 right corner, stage 1 Stats were generated with PIM-X, and coincide with the revised model pack version found on SC4D. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) You only need the model file, which can be found in the following 2 locations (you will only need ONE): Costco Retail OR SG Commercials Models Large Stores Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Misc Vol. 2 b62 Remastered: Wawa Gas & Car Show HD North American 53ft Semi Trailers Vol. 1 VIP girafe daisy VIP girafe feather grass TSC Orange MEGA Prop Pack Vol. 1 Textures SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Costco Gas Textures (Included) I was a little more experimental this time around so the dependency list is a little larger than usual. Credit goes to Simgoober for the original BAT! Enjoy!- 2 Comments
- 4 Reviews
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- 18
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- retailmania
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Version 1.00b
2,204 Downloads
KOSC Presents: RetailMania - Simgoober's Super Shopping Center #1 Introduction Super Shopping Center #1 is the 2nd release from my RetailMania series and the first in a long line of classic Simgoober re-lots. This set of lots is based on Simgoober's original Super Center 2 strip mall complex and enhances the original through two principles: breaking up the original buildings into individual lots for growing as well as offering several gigantic new ploppable complexes in varying configurations. Package Overview The original strip mall complex has been made bigger, badder and massively more detailed than before. While the original came in two versions (18x6, 18x7), the lot layout was pretty straightforward and only differed in an additional row of parking space. This set kicks this up a notch and comes in three very distinct (and large) ploppable versions. Furthermore, each individual building also has a small footprint growable that is more suited for urban use. Included in the following package are a total of 6 lots: 3 CS$$ growables and ploppables. Two of the ploppables use all three buildings while the last complex is a smaller one that only utilizes two. All ploppables are transit enabled. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_Super (requires ExtraCheats.dll) General Stats The included growable lots will provide between 261-342 CS$$ jobs. They are available in the following configurations: 1 5x5 front, stage 2 2 7x3 front, stage 2 Ploppable lots are located in the landmarks menu and provide between 622-932 CS$$ jobs in the following flavors: 20x11, $111,000 plop cost 15x11, $100,000 plop cost 12x10, $80,000 plop cost Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) You only need the model file, which can be found in the following 2 locations (you will only need ONE): Super Center 2 OR SG Commercials Models Malls Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 Textures BSC Textures Vol. 2 BSC Textures Vol. 3 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Simgoober for the amazing BATs! Enjoy!- 2 Comments
- 11 Reviews
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- 24
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From the album Content Creation (S3-20-C)
Before voting, we recommend you download and try out this item of content: [Download Here] 110 Cannon offers high quality office spaces for a cheap price. Lease now! We're conveniently located in the most boring suburban office neighborhood in town. -
Version 1.01b
1,215 Downloads
KOSC Presents: Ill Tonkso's 110 Cannon Street Introduction This is the 12th set of lots in my ITS Office Park series. 110 Cannon Street is a nice little mid-sized office tower by Ill Tonkso re-purposed for a more suburban setting. Package Overview The original building was greatly expanded upon to encompass several different lot configurations. Growables included have larger footprints and large parking structures like those found in many larger suburban office complexes. The ploppable lot is a highlight massive 10x10 office complex, boasting twin towers with matching entrances. A grand avenue entrance leads directly to the massive rear parking lot which includes a parking garage as well as an asymmetric parking lot design. Included in the following package are a total of 5 lots: 4 CO$$ growables and one CO$$$ ploppable. Growable lots contain only a single building while the centerpiece complex boasts two. Additionally, the ploppable complex is transit enabled. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS 110 Cannon" (requires ExtraCheats.dll) General Stats The included growable lots will provide 1098 CO$$ jobs. They are available in the following configurations: 4x8 left corner, stage 5 7x4 front, stage 5 3x4, 6x6 front, stage 6 The ploppable lot is located in the landmarks menu and provides 1534 CO$$$ jobs in the following configuration: 10x10, $100,000 plop cost Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building NDEX ITS 110 Street Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 NDEX ITS Multi Story Carpark 1 Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Ill Tonkso for the BAT! Enjoy!- 3 Reviews
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Version 1.0
15,679 Downloads
KOSC presents: SuperSHK+ FA3 Parking Textures Introduction Happy New Year! Need some irregularity in your lotting? SuperSHK is back with a plus and a whole assortment of FA3-aligned textures for you to play with. Overview This set contains at total of 482 new overlay textures. SuperSHK+ takes the original set and adds quite a bit of additional support for FA3 angled pathways. Additionally, there are a host of extra textures included meant to patch some missing areas from the first set. Details These textures are broken into 4 DATs. The included resource guide offers a slightly more detailed look at the different texture options offered here. DAT 1 - Curbs: Contains an assortment of FA3 aligned curb pieces and connectors. DAT 2 - Parking Transitions: Contains transitions and intersections between different parking types with FA3 curbs. DAT 3 - Pseudo-FA3 (PFA3): Contains a set of FA3 aligned orthogonal parking spaces and a few basic transitions. DAT 4 - Extras: Adds medians and additional support for S-Curves from the original set. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Dependencies NONE. This set is a dependency. Lotters that want to take full advantage of this set will need the SHK Parking Pack and base set: Credit to shokthrpy for the original SHK set. Additional thanks goes out to rsc204 & rivit for their invaluable work with GoFSH (and Bender) and texture replacement - this set would not be possible without their tools. -
Version 1.0
1,572 Downloads
KOSC presents: Simgoober's Large Shopping Center Relot, Sunny SoCal Style Introduction This is a realistic re-lot attempt of one of Simgoober's classic MEGA sized strip mall lots for the Classic Model, New Lot challenge. The lot was redone in a Southern California theme with giant fan palms lining each parking block. More variations will eventually be available once this building has been fully integrated into my Retail Mania (ReM) series. Package Overview Included in the following package is a single GROWABLE CS$$ lot. This massive shopping center takes advantage of the extra space with copious parking space, including several accessibility sections. Improvements over the original include stops, crosswalks and a massive extended rear parking section. If you desire to plop the lot, use the buildingPlop cheat and look for the exemplar KOSC_SC_LargeShoppingCenter. General Stats Large Shopping Center Lot Sizes: 14x9 Growth Stage: 1 Service Capacity: 569 CS$$, 2269 CS$ when dilapidated Density Requirement: Low Power/Water: 46/548 Pollution at Center A/W/G/R: 21/14/28/0 Pollution Radius A/W/G/R: 5/6/0/0 This building grows on ALL tilesets, and is also Transit Enabled. Due to the incredibly low chance that something will replace this lot after it has grown, I decided to make this a TE growable lot. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) SG Commercials Model Malls Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 HD North American 53ft Semi Trailers Vol.1 Credit goes to Simgoober for the original BAT! Enjoy! -
Version 1.0
1,699 Downloads
KOSC presents: Green Green Tennis Greens Introduction This is a medium-large sized tennis park using @rsc204's splendid AoT (Any One for Tennis) pack. For those interested in the revised and final version of this tennis park, you can find it in here: Package Overview A nice tree-sheltered tennis park that will fit well in any medium-wealth neighborhood. Comes with 4 courts, a public restroom and a small parking lot. Anyone for (more) Tennis? General Stats Green Green Tennis Greens Lot Sizes: 6x4 Wealth: §§ Cap Relief: R§ 1000, R§§ 2500, R§§§ 2500 Plop Cost: §1000 Maintenance Cost: §25 Dependencies Textures SuperSHK MEGA Parking Textures BSC Texture Pack Cycledogg V01 Props Maxis Buildings as Props OR TWrecks' Maxis Prop Names and Query Fix SHK Parking Pack AnyOne for Tennis BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Enjoy!- 5 Comments
- 2 Reviews
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- challenge upload
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