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Showing results for tags 'ports'.
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Ploppable jobs and the demand simulator (ports)
monkeywater posted a topic in SimCity 4 General Discussion
So I am working on a new region. I know for ploppable industry and commercial that it is important to have enough job demand before plopping the files. Is this valid for port pieces as well? I would like to start the region around a port, which means placing it before i place any residential, but I want to ensure I won't irreparably harm the simulator by doing so. What do port jobs count as? Are they civic, industrial, or commercial? thanks! -
Version 1.0.0
197 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 4 12 Medium Tiles, 0 Small Tiles Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: LBT Chihuahuan Terrain Mod https://community.simtropolis.com/files/file/20589-lbt-chihuahuan-terrain-mod/ Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
New port (or St. Edwig port due to the proximity to the homonymous church an neighborhood) is the result of the north-west expansion project of the early 1980s to double the trade and keep the industrial capacity of the city intact, reaching two million inhabitants in those years.The enormous work of excavation to break the banks and the exploitation of the peninsula for the construction of the international airport mark the end of this process.The port is served by the HSR line2, the A2 highway and the urban rail network and in some parts is still in costruction.
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The old port has been for centuries a major hub for the river trade of the whole region and the oldest city industrial port since its construction in 1890. Converted for commercial use in the early 80s, to remove pollution from the historic center, it has now become a freight station that supplies the commercial heart of the city and the gate of Worsaw sailing from the east on the Westela river. Region view Red:Old port Blue:New port Green:Future expansion (completed) Grey:Future expansion (projected)
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Hatsukaichi - Aerial View
Ke|is posted a City Journal entry in Saitama Prefecture - The Port of Japan
• Update #6 || Hatsukaichi - Aerial View • ############################################################################## • Today we are flying around the coast of Saitama, more specifically, we are flying over the pretty village of Hatsukaichi. Its population is about 20,000 inhabitants, once again fishing is the main resource here, so most of the shoreline of this place is dedicated to fishing- The village has two ports; One is more focused in export sea products around the bay of Saitama, the other one works as local port and just small boats can be found there. Today we are just going to take a first look from the air and in the next few days we will come a little closer to know more about this wonderful place called Hatsukaichi, another port - village located in the bay of Saitama • • Here you can see a perfect aerial view of the two ports in Hatsukaichi • • The old and small port is not deep enough for the modern boats, just the locals are using that port • • It is a typical fishing port here in the Prefecture of Saitama • • To end this visit, I want to share with you this beautiful postcard from Hatsukaichi • ############################################################################## Greetings / Saludos / Groeten # Jonathan.- 14 Comments
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Replies: @_Michael: Thanks! I'm always trying to improve my highway work through learning what others have done. I strive to implement interesting details in every aspect of my work. @kschmidt: I appreciate your thoughts on my work! I highly encourage you and all other people to comment what you liked or not, and what ways you can suggest some ideas. @korver: MMP is a taxing but worthwhile addition to my work. Sorry about not being able to get myself up after a nasty burnout of ideas and inspiration! @BLANKBLANK: Thanks! I will think about getting this featured if I can. @raynev1: I am honored that my last entry was considered to be the top ten in Simcitizen's Destinations! Hopefully this one will be interesting to see. @Takingyouthere: Yea, I now fully understand the aftereffects of a burnout when I try to play a little too much of SC4. Game has a way to revert yout work back by hours on end. @juliok92012: Thanks! I mostly implement MMP in my screenshots but a bit of the Tree Controller is used as well. I try not to get too crazy with my details! @kingofsimcity: Thank you! I am pretty happy with my flora collection as I am aiming for more of a Mediterranean climate brush. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: First and foremost, I am terribly sorry about my half-year absence in Simtropolis. College was a pain to work through while I was running low on ideas to work on a large city tile that was to be the site of this entry. In fact, many areas had to be overhauled to meet my standards. However, my desire for creating has returned and with a half of year to rejuvenate, finishing the city tile became a breeze once I took a good look on what needed to be done. The city has evolved constantly in some areas, up until it met the quality work I was looking for. I hope that my hard work and revision was worth the wait for those who are following my CJ. With tender love, Artimus -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The First of Many Stops: Birdwater Point Greetings fellow travelers! As we approach the city of Birdwater Point, we take the main exit to the downtown area on the right. We take a view of the bustling mini-metropolis in action. The foremost tallest tower is on the right is universally called "The Celestial Tower" as many residents often see the skyscraper reach into the heavens above. In this picture, you can clearly see the city hall and park along with Grant Hill that houses a auxiliary radio tower. As we pass through downtown, we are now heading to the waterfront property of the city. Here we can find some premium offices, sea-side stores selling exotic goods of the sea, a marina, and of course some more beach going goodness! Anyone thinking of an overnight stay? As with any sea-oriented city, there is always a seaport for industrial goods and materials to be imported and exported to other neighboring countries. From electronics to machinery to spare components to raw materials, this port has sizable economic impact on the city itself and surrounding regions. Container Ports are often an approximate measure of economic activity. A part of the port dedicated to raw material handling. An overview of the port: Well, here are some shots that show off some nice details and landmarks that are present in the city. Note that they are not listed in order. Please, take the time to look and feast on the details I put in each image! Consider it a banquet of my latest effort! Coast Guard Base. Industrial Offices and Parks. Some more beaches. The Celestial Tower at night. Edmonton Park. Hampshire Park. Grant Hill. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some more notes: Working on this entry took me over four hours of compiling and developing. But still, I am in no rush to finish an entry when I feel that it lacks substantial quality to warrant its release. Sadly, I do not have a "direct" teaser for my next entry, but perhaps this next image will lead us to it! (I might mean it literally and/or metaphorically). Additionally, I encourage you to leave your comments and suggestions as they provide a source of valuable info on improvements and inspiration for future use. No comment goes unread by me! Where could that route lead us to next? That will be all for now folks! - Artimus
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Hard to believe this place was a major swamp way back then. The Estelle river just got lost in that wide, shallow basin. It was a Herculean task, especially for the first settlers who literally built a lake in its place, as they didn't have modern equipment. At first, of course, it was for the lumber mill. The later generations built the port itself. Not big, but busy enough to feed a small but vibrant industrial sector. As more high tech industries came to Villatesta, however, a whole side of the port along the railway line was transformed into a park and promenade. A little bit of the swamp as been preserved and is a wild life refuge in the heart of the city. School children go there to study wild life habitats, using the boardwalk specially built for that purpose. People are in very good health in Villatesta : they walk a lot...
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Interstate Tour - Ports of Andremore and San Andreas (Part 1)
deimo5 posted a City Journal entry in Andremore Metropolitan Area
There is a lot to cover in this particular grid (Grid E5) of the metropolitan area, so it will be broken up into two parts. We are continuing down I-20, and we leave the tiny slither of Dexington that we touched and finally hit the Tauria state line. We are now officially in the city of Andremore. We immediately hit the densely populated neighborhood of Juanita Heights which is directly east of downtown Andremore. Exit 67B takes you onto I-720 which goes west into financial center of the city. Exit 67A takes you across the Aquamarine Bridge to San Andreas and the Beltway. Exit 66 takes you down into the industrial core of Andremore and ultimately to center of nautical trade for the entire country. Here are the overview shots of this grid of the metropolitan area. Along I-5/405 are the rest of the San Andreas neighborhoods of Nikkisburg, Teachington, and Crystal Lakes. New neighborhoods include Oakcrest, Hondstadt, and of course, downtown San Andreas. Across the bay are tiny portions of Scopesville and Lensing in Dexington, and entering into Andremore, there are Juanita Heights and the industrial areas of Fox Hall, Kendallport, and Krystalport. Kendallport being the major seaport, and Krystalport being the expansive naval port. Across the bridge to the south is also Andremore, where the minor ports of Tungsten Port, Port Pacifica, and Port Atlantica are. In addition are portions of the industrial area of Carbidia and the residential neighborhood of Spryton. Finally, there is Port Atlantica. I am going to jump out of order from the course of the Interstate Tour and run down I-5/405 since this is on the same grid as our regular route. Exit 1E off of I-5/405 is the first downtown San Andreas exit if coming from the north. This exit also provides access to San Andreas mall and the big skating rink. Exit 1C leads into the heart of downtown San Andreas, while Exit 1D leads to Oakcrest and the western waterfront. Exit 1A used to be an additional exit into San Andreas, but it was reconstructed to filter highway traffic across the Aquamarine Bridge to downtown Andremore, where there was clearly more of a need. This made Andremore residents traveling from the south VERY happy because they no longer had to sit at a light off the highway and make a left to cross the bridge. This also made Andremore residents that worked in downtown San Andreas happy because they no longer had to get caught up in that downtown Andremore-bound traffic on their way to work. Crossing the Diamond Gate Bridge, we enter Andremore. Exit 105 empties travelers into Port Atlantica. Exit 104 off of I-5/405 takes travelers through Port Pacifica to cross the Sapphire Bridge. There is no direct route downtown using this road, so downtown-bound travelers coming from the south tend to take the DIamond Gate Bridge instead. Being in Andremore now, the overhead signs change to the next major and cities in the southern direction---Verona, a major suburb of Andremore, and Historia, the next major city much further south. So let's turn our focus to San Andreas. San Andreas underwent some MAJOR changes recently---one being the construction of the downtown loop that routed a lot of unnecessary traffic away from the inner city. The other was the construction of the waterfront which boosted commercial growth and tourism. San Andreas happens to look great at night. The construction of the downtown loop substantially eased the traffic woes of practically all travelers in the area. Traffic is still an issue for San Andreas-bound travelers as you can see, but this is NOTHING compared to what it was before. And traffic on Exit 1E is really not much better either. San Andreas has its own regional airport, and it deserves it. Here is the western portion of the waterfront. This portion of the waterfront has the illustrious Yacht Clubs for the San Andreas residents. The southwestern portion of the waterfront features sport fishing and several shops, sports bars, and restaurants, making this a very popular and walkable area. Some stores rely solely on foot-traffic for their business. Despite the presence of some indsturial buildings, the southern portion of the waterfront still has many shops and is an attraction. It features small marinas. That's all for now. Part 2 will be coming soon where I will be going into detail about the Ports of Andremore.- 8 Comments
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Version 1.1
7,743 Downloads
This is a flat region with two "mountains". It has a harbor and an island in the Downtown. This region is great to build big cities on it. I hope you have a lot of fun with it. How to use the Greyscale in terraformer: 1. Create a new folder in your "regions" subdirectory. This will be the name of the region. 2. Copy config.bmp to the new region folder. 3. Launch SC4TerraFormer. 4. Select the region folder you just created. 5. Click "Ok". 6. The full program will launch. Close the "Overview" window. 7. On the menu on the left, click "Global Tools." 8. Under "Global Tools," select "Import image." 9. Navigate to the folder where you have saved the greyscale and click on the file. Press "open". 10. Save and exit SC4TerraFormer. 11. Load the region you just created. 12. Play. (Don't be alarmed by the colors; when each tile is opened, the colors will change to your normal ones. Thanks to mkaustin for this guide. Note: The grayscale image cannot be rendered in the game using the standard Ctrl+Alt+Shift+R method. Terraformer is needed to do it as explained above. Or alternatively Mapper can be used too. However for ease of installation, you can install from the Rendered zip file which is attached. Just copy this folder into your Regions and then it can be loaded up. Once saving each tile it'll appear with proper region view colours. -
Version 1.0
1,673 Downloads
Hi Folks, here is my first map, LOFTON, i designed in photoshop to get close to the "Sharp as a razor Tutorial" by Rochefort. Here you can see how it looks to have razor shap coasts for embankment sets, etc. To do so, just take a 1025x1025px file in photoshop, give straight black to all water area and #1e1e1e grey for the land that is just above water level. enjoy powl

