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kingofsimcity last won the day on
March 13

kingofsimcity had the most liked content!
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About kingofsimcity

  • Rank
    Corporate Climber

Profile Information

  • Gender
  • Location
    Alhambra, CA
  • Interests
    PC Hardware
    Content Creation
    Competitive Gaming
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000

Recent Profile Visitors

107,714 Profile Views
  1. Ceafus Shopping Center

    Fantastic and massive shopping center! Nice work!
  2. Show Us What You're Working On

    @Simmer2: After seeing those ruins, how can I not seriously consider working on those lots? They look fantastic!
  3. The King's Workshop

    Replies @blade2k5: Thanks! Updates Finally, the raws for the second set of park textures are out for your custom-generation pleasure! Apologies for the wait, just been a little lazy with SC4-related stuff. Grab the repository here via Google Drive: Community Park Vol 2. Custom Texture Repository Additionally, I've been slowly building up a custom vault of pre-generated sets. Currently most of the available DATs were requests by @tariely, but if anyone has any suggestions for full or partial replacers on these sets do let me know. I have quite a bit of Drive space after all. Pre-generated sets are available in these flavors currently for pavement only. These cover Park Pack Vol 1+2 as well as SuperPaths. This repo can be found below: Pre-Generated Texture Pack Repository
  4. Show Us What You're Working On

    Some time ago I tested the concept of growable commerical parking lots as low-stage filler before actual development kicks in. Today, I decided to bring that idea into the residential category in the form of growable low-wealth open space. Variations range from barren lots to overgrown plots. Due to their bare-minimum capacity and growth stage, these will actually sprout up semi-frequently in small, undeveloped cities. They are harder to grow in more developed regions though. Some test growth from a small city in a fresh, empty region.
  5. RRetail Development

    It always makes me happy to see some of my less-utilized textures being put to use in someone else's creation. Nice to see you back in action! Good stuff with those diagonals... are those custom 1x8 and 1x9 filler strips? It's a cool little concept to bring some "irregular" shaped lots into the game. Stuff like this really makes me wish an RHW disconnector-like feature that also worked with normal lots exists.
  6. Hardcore Industry

    Gorgeous fields and grungy garbage industry!
  7. nos.17 Lot Development

    Testing and documentation is the best part of the upload process though! actually please send help oh god why Really interesting and diverse selection of base textures there. Don't get to see those quite as often especially as a parking lot surface. Looks great!
  8. Show Us What You're Working On

    @scotttbarry: Those mansions look absolutely amazing! The way you worked all sorts of shapes into those flower patches is impressive and I love the flora and theme selection in particular.
  9. Iris Bay

    Thanks for bringing such a cool and unique looking building into SC4! Fantastic modeling and lighting.
  10. Version 1.00


    KOSC presents: Diego Del Llano's Puerto Vallarta Growables - Icon Vallarta Introduction Diego's Puerto Vallarta Growables is a new series of re-lots featuring @Diego Del Llano's fantastic BATs that were based in his hometown. As quite of few of these buildings had their bases graciously removed for lotting, I've decided to take another step beyond just converting them into growables. This first release will cover Icon Vallarta, a luxurious condo building located on the beachfront in Puerto Vallarta. Package Overview The building was lotted in several different configurations, from your typical small footprint growable to a massive two and three tower complex. Some lots take advantage of the fact that the real-life version is located in a tropical climate. Thus, several lot will have palm trees and tropical plants as its primary flora source. The layout of the largest complex in particular is loosely based off its actual real-life counterpart from the layout of the entrances down to the relative placement of the pool and the buildings. Included in the following package are a total of 5 lots: All are R§§§ growables. General Stats The included growable lots will provide occupancy anywhere from 915 R§§§ to 2738 R§§§ sims, based on the number of buildings in the lot. The lots themselves are offered in the following configurations. 3x2 front, stage 8; 3x3 front, stage 7; 4x4 left corner, stage 7 for the single tower variant 6x8 front, stage 6 for the dual tower variant 6x10 front, stage 7 for the triple tower variant Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Since the original buildings used separate IDs for both the MaxisNite and DarkNite models, two separate zips are included at your convenience. Dependencies Main Building(s) Icon Vallarta Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 LBT MEGA Prop Pack Vol. 1 AnyOne for Tennis VIP girafe maples v2 VIP girafe Canary date palms Textures NDEX Texture Set Vol. 1 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Acknowledgements Credit goes to Diego Del Llano for the original BAT! Additional thanks to all the content creators behind the props/textures packs that made this set possible. Enjoy!
  11. The King's Workshop

    Replies @T Wrecks, @tariely, @Jasoncw, @Diego Del Llano: Thanks a bunch for the comments! Updates Just a quick update on the Icon Vallarta re-lots. The 1x variant, which was originally only on a 3x3 plot is now joined by a more compact 3x2 and a larger, temperate themed 4x4. I made a couple more minor texture and pavement tweaks to the 2x and 3x respectively. Hopefully I'll have these ready before the day is over (PST, of course ).
  12. nos.17 Lot Development

    Nice to see you back at it again! Those apartments look lovely and I really love how vibrant the colors look!
  13. Show Us What You're Working On

    A bit of a loose interpretation of the real-life Icon Vallarta complex in Puerto Vallarta. 3 Towers, tropical theme, roughly the same building placement and location of the entrances/pool area.
  14. The King's Workshop

    I did the classic "forget about this thread" again for a month. Bit late for these but better than never! Replies @tariely, @Jasoncw, @bladeberkman, @RRetail: Thank you for the comments! @T Wrecks: Thanks! One of these days I'll bring out a lower wealth version of those semi-modular parks. And the stats on the release are configured exactly like you mentioned: weak park/LM effects on the low-wealth ones and higher values with the higher wealth versions. @blade2k5: Thank you! I will be taking consideration with respect to schools in the future, as I do have plans for that particular category (elementary/middle/high schools) in the future. Updates Well, I dug out some more old backlog things and worked on them a little bit. First off, you may (or may not) remember this set of luxury condos by Diego that I lotted into a complex from last year. Here's Icon Vallarta. I made some tweaks to the plaza section and swapped out the pavement and tennis courts to match the overall palette. Originally I wanted to use flunight's Copacabana textures to give it more of that Latin American beach feel but I ran into some minor issues with dilapidation. Of course, you can also get em as a single growable 3x3 building as well. I plan on offering a temperate version of this one as well and maybe even attempt a triple building complex (which is what the real life one is). Shifting gears, here's some industry: Simgoober's WallyK and Tractor Supply distribution centers. Originally these were I-M buildings but I found that they wouldn't exactly be out of place as I-HT either. There's ample room in the rear to load/unload for trucks as well as places to store large amounts of pallets. Repository Updates In the coming days I'll be making some minor updates to my texture repository which will, finally, include the raws and custom sidewalk versions of the park textures. I'm considering creating an "essentials" package to consolidate all of the textures eventually.
  15. Show us your - Region

    @monkeywater: It's 10x19 large tiles. More than enough to keep me occupied for the next decade even I bet.