Jump to content


  • Content Count

  • Joined

  • Last Visited

  • Most Liked  


kingofsimcity last won the day on
February 1

kingofsimcity had the most liked content!
View Past Leaders

About kingofsimcity

  • Rank
    Corporate Climber

Profile Information

  • Gender
  • Location
    Alhambra, CA
  • Interests
    PC Hardware
    Content Creation
    Competitive Gaming
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000

Recent Profile Visitors

107,156 Profile Views
  1. Show Us What You're Working On

    @SC4L0ver: Those look great! Have you considered using GoFSH for generating the texture set? Makes it a hell of a lot easier to set up correlative IIDs and you can batch process and pack them all into a DAT at once as well with the scripting functionality. Plus you can template all of your current ones to any kind of pavement texture as well.
  2. Version 1.00


    KOSC presents: King's Community & Regional Park Pack, Volume 2 Introduction King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims. Package Overview Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set. The parks in this set are broken down into the following categories. Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume. Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods. Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens. Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields. Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting. Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth. General Stats Park stats are generally designed around their respective wealth. In general: Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property: Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§). Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well. Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs. Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs. The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below. DAMN Users Only There is a second zip file included that contains DAMN menus for these parks. You will need DAMN for these menus to show up/work. Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents). For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/ For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/ Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely. Texture Replacement This pack uses another set of textures not included as part of any of my previous dependency packs. The repository will be available soon. Dependencies Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements Thank you to all the content creators behind the props/textures packs that made this set possible! Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models! Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process. Enjoy!
  3. Show Us Your Suburbs!!

    @art128: It was definitely a big source of inspiration for sure!
  4. Show Us Your Suburbs!!

    Better days were seen in this neighborhood.
  5. Show Us What You're Working On

    @Simmer2: The amount of timed prop work on that plant is insane! Fantastic stuff. About to leave third base and make a break for the home plate! If all goes well a point will be scored before the week is over. Here's a full complement of multi-wealth baseball and softball fields in orthogonal and diagonal orientations. I didn't quite like how my original textures were so I re-scaled them a little bit. Both the softball and baseball fields are a little larger and rounded off a bit more instead of being square-ish like the original Maxis ones. Starting with high wealth we have some of the snazzier baseball diamonds to grace the game. Each field has a nice set of brick dugouts (thank you @Glenni for the models!) and a pristine viewing area with bleachers. Dirt diamonds are well kept and the grass turf is in top-notch shape. I spent too much time tweaking the baseball diamond and the grass to maintain a near-perfect set of concentric circles. Medium wealth is pretty much the same thing except everything is toned down a little. The fields are a little more unkempt and frazzled. Lines aren't fully marked in all cases and the palette overall is a little more drab. Amenities stay pretty much the same as each field still contain tower floodlights and well-kept viewing areas with bleachers. Low wealth fields are the simplest of them all. Most of them are just a set of bleachers, a backstop and a dirt patch. Grass is left pretty wild and even the diamonds aren't immune to getting overrun in parts. Despite all this, these courts are still very playable. Lastly, I've revised the original set of abandoned tennis courts to be a closer 1:1 representation to it's "pristine" counterpart with a new set of grungy and dilapidated ground textures.
  6. The King's Workshop

    Replies @The British Sausage: I wasn't aware of that actually! A pleasant surprise indeed! @tariely: Maaybe I can convince you with these next ones... Updates The "desolate" park's original form has been mostly finalized... The larger baseball fields have been replaced with some smaller softball fields. Lights and bleachers have been added, though I've always found it disappointing that they don't actually light up... The park on the left is another one of those nondescript walking ones that play nicely with the semi-modular set. I only kept it because I liked the oval loop. Moving onto a remaster! This is the updated version of my 2016 Green Green Tennis Greens challenge upload. I've tweaked the pathways a bit, removed the little makeshift restroom and switched all of the trees to HD girafe ones. Additionally, I've replaced the light posts with LRM posts which look far, far superior at night. Finally, I've done additional work to the sports courts. Different wealth versions of softball courts! The higher wealth ones features tidier fields, light posts and better landscaping. The low wealth one is pretty unkempt, with wildflowers growing over and the main play area being relegated to a dirt patch. Baseball fields get the same treatment too! The high wealth one boasts a fine paved viewing area, full dugouts and a fully marked baseball diamond. The amount of extra facilities decrease until the low-end one, which is just an informal community field with a set of fences and a dirt circle. I've just broken 30 lots for this set so yeah...it's gonna be a doozy this time!
  7. Can't find it?... Ask here!

    @Yaris020: @lucasyordan:
  8. SimCity 3000 Birthday BAT project

    @Diego Del Llano: That building is Kochavatr Foundation.
  9. Show Us What You're Working On

    @DavidDHetzel: I'll see what I can do about those. @tariely: That station looks fantastic and you've got some excellent detailing! My only nitpick would be the SHK cars being a tad too oversized for the LBT parking spaces. Starting to close in on volume 2. Got around 20 lots in the set this time around. Baseball and softball fields with diagonal flavor. Track and field park!
  10. Show Us What You're Working On

    @jaredh: I totally forgot about the lights for this one. These kind of community sports fields are actually pretty common where I'm from. The parks often have a vast open field with opposing baseball/softball diamonds (granted, most informal sports parks just have a pack of swirly dirt as the "diamond"). The open areas in the middle are then usually painted with lines for soccer/football etc., sometimes with plenty of room to spare for multiple ones. For example: As for a real sports park, I think the closest one I have is a merged 3 field one (it's part of my regional park pack)
  11. SimCity 3000 Birthday BAT project

    Triangle Terrace
  12. SimCity 3000 Birthday BAT project

    Corporate Ground Zero Plaza
  13. Show Us What You're Working On

    Parks getting fancier is cool and all but... desolation?
  14. SimCity 3000 Birthday BAT project

    Silver Tower Question: Is this only for the original SC3000? Are we allowed to submit buildings from the Euro and Asian tilesets from Unlimited?
  15. The King's Workshop

    Replies @tariely: Hehe, those new textures will be included with this upload so you'll be free to explore to your heart's content! I really have to thank @rivit for his Bender tool as it makes creating a curve like that supremely easy to do. Updates The parks continue at a near burnout pace... Remember these "little" filler parks? I created them originally as a set of filler parks but withheld their release because I wanted to do something more with them. These parks have turned into a somewhat of a semi-modular set which you can fill the in-betweens of your neighborhoods (especially the rich). The new additions here are the 3x3 curve piece and the 5x5 corner piece. While the curve would look a little funny as a standalone park (though you can use it that way), the 5x5 corner park is a decent addition to any high wealth neighborhood. This wealthy suburban neighborhood is an example of what a real use case for combining these parks are. With enough space, you could create a very large, winding park with these quickly. I've got some other goodies in the works too: Diagonal and FA soccer/football fields! Additional filler pieces will be provided as well to allow these to fit somewhat snugly with your roads. A diagonal baseball/softball one is also in the works. Let me know what you think so far!