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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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City-building game(s)

Found 71 results

  1. 4 maps

    Version 1.0.0


    A set of maps of cities from a parallel world I made quiet a long time ago for personal use. I placed them in separate archives, so you can choose any one you like. Each one is SC4M file (you'll need a SC4 Mapper), 48x48 km (12x12 tiles), 144 large cities. Have fun!
  2. Taseth

    Version 1.0.0


    A map of a fictional city of Taseth. SC4Map file, 48x48 kilometers (12x12 large cities). A mix of islands, coastal landscapes, mountains and lots of rivers. Have fun!
  3. Basin City

    Version 1.0.0


    This is a 7x7 large city tiles map. It's a heavily modified version of Cathlamet by drunkapple. What I modified: -created waterfronts suitable for marinas, boardwalks and beaches -created more beaches with random edges -added soem lakes -new buildable areas -huge premade seaport -direct ocean access -premade airport -premade lakes for a huge central park -preamde terraces for interesting building areas -added a mesa, more mountains and steep hills -premade jetty for the protection of the seaport
  4. Garibaldi Provincial Park

    Not accurate to the actual landscape, but to the view.
  5. Seaside, Oregon

    Version 1.0.1


    Seaside and Gearhart Oregon taken from terrain party GPS map(18km, 1:1 scale). Scenic ocean side city right next to Lewis and Clark's path to the Pacific(Lewis and Clark River). Abundant in all in game resources. Ore and oil in the mountains, with fertile farmland near the river flood planes. Highway 101 and Lewis and Clark Road placed by hand based off google maps. Hand modeled beach sloped correctly(no steep cliff drops), abundant in driftwood and scenic rocks. Lewis and Clark River, Little S Fork Lewis and Clark River, and Necanicum River modeled with water props. Water props placed so that ocean currents do not flow into inland river(you can dump waste into the ocean without it coming back into the rivers). The Lewis and Clark River drains out of map(north end) and can be used for waste dumping. Negative current water props placed near the rocky, beach side mountain to pull waste currents from the beach(pulls to the southwest corner of map). IRL non-existent railroad placed from north to south end of map(follows Lewis and Clark road for northern part). Railway connections on extreme north and east end of map(accessible with 81 tiles). Highway connection on extreme east near the railways connection(accessible with 81 tiles).
  6. Andia

    Version 1.0.0


    This was made by 'and, so it's called Andia. Lots of flat place for building, which is nice if you use roadtop mass transit of any sort. Features both coasts and mountains. A greyscale image, region.ini, and config file are included. Use the config, or make your own to suit. To install press Ctrl+Alt+Shift+R, browse to and select the greyscale image, then go do some chores while the game renders the map.
  7. Hey everyone! Just wondering what all people like to see in their favorite maps.
  8. Hey there! So i'm looking fora good terrain mode that could show off at least SOME snow on top of my peaks, at least ones that aren't like gigantically high. I've tried the Columbus Terrain mod, but no snow appears on top of the mountains (am I missing dependencies/essential files?) and i've tried the Appalachian mod too and still no luck there. I would appreciate some insight on this and some help! Thanks!
  9. Leira: Zagubiony

    Welcome to Leira! We are back with the landzone of Zagubiony (Zag-gwee-buh-nee) (commentary from noah included) Here we have a mountain range, part of the province "Newt uśmiech przejść Vích" Which lasts to the end of the province. The previous landzone, Sognefest, is part of the same province. (whoever knows polish can enjoy the botched google translate, however, feel free to use google translate to figure out the meaning of the name to non-polish speakers like me) We'll start with the castle, aptly named "Zamek Castle", it's architecture is great enough to not need any reconstruction, and it's the capital building for Zagubiony. (yes it's called castle castle) Oddly shaped ruins, all of these ruins are mysterious, though war and natural disasters are theorized. (yay ruins) The one thing about these ruins that could be uncovered was it's name: "Inny świat" (i cant mmp paths in ruins, also, at time of writing this, multiple sirens of police, ambulance, and firefighting kind happened in background, dunno why) At the shoreline and base of the mountain, it's a massive old miniature. "Vuoltu". (no comment here, so many sirens, it's like santa's riding by) Closeup! (i dont think this was half bad, was it?) Closer closeup! (closeup-ception get!) Windmills! (sorry they all move without differentiation, unless that's good for windmills.)\ More ruins, "Sysma". had a very early version of a hospital! ( yalurr ha ha!!!! ) Early docks at end of Sysma. Farming miniature of Dronningmolle. (who remembers farmville?) More of Dronningmolle. (ahh, farmville was the good ol' times.) Windmills, peek at some residential, and beginning of the miniature Lakkendrup. (i had many fond memories.) It appears that our files were corrupted, yet only two pics were destroyed. Sorry! Also, to the person who asked about the ruins: We'll keep you posted, archaeologists are digging up new stuff everyday! Seeya next time everybody! (sorry two pics were borked by bad photographing, seeya later everybody oh and oops grid)
  10. La Salle

    Version 1.0.0


    This is a mix of parts of 3 regions: -Canon Beach: -Great Valley: -Bordertown: All linked with tiles terraformed by me. The region is 4x7 large citi tiles. It has two big parts of land separated by a large portion of water (ocean, sea, huhe river whater you whant to call it). Also you have mountains, mesas, valleys, hills, islands, lakes, flatlands, a bayou everithing you need to create a huge LAish city or a nice region with small cities and villages separated with big agricultural fields. In the picture i am using CPT Meadowshire Terrain Mod: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=58 SHK PEG Brigantine Water Mod:
  11. The Gold Coast, 2013-2014 (pt. 2)

    Replies @raynev1, @Compdude787, @gviper, @kschmidt, @Golhbul, @ulisse: Appreciate the comments! Thank you very much! @philforhockey51: Thanks! I think one more tile may be putting it too lightly; often times it's usually around 3-4 since I like throwing in those wide radius curves. @sucram17: Thank you! Glad you found them inspiring. @MissVanleider: Happy to see that even my MMP techniques can inspire people . As for as the vegetation I use, the lighter green grass is Girafe's wonderful feather grass. The darker bushes should be these. I've also used his cattails, which are part of the mix shown. Also, I'm really digging your new profile picture. @takemethere: The latest draggable wide radius curves from the NAM were a godsend for these winding roads. Thanks a lot! @Themistokles: Curves galore indeed! At least the seas don't have it quite as bad yet...apart from undersea cables, oil rigs and garbage of course. Thank you! @Ln X: Thanks a bunch! Definitely got that dirt car park idea from one of your entries a while back. @Dreadnought: Thank you! there was actually one particular stretch of highway in the Rockies that inspired me to tackle these mountain roads. The Gold Coast We return to our tour with some ares (mostly) built during 2014 (and some screenshots from last year). Behold, the Gold Coast! Name is *ahem*, totally not related to an area from one particular open world RPG from 2006... 1. It's called the Gold Coast because in the fall, the yellow aspen trees stand out distinctly from boats navigating the aptly named Bay of Gold. 2. Syrus Cove is a small little coastal community located towards the southern edge of the region. 3. The coastal neighborhoods are protected from the sea by rock formations that stretch across most of the coastline. 4. Further up the hills lies some affluent suburbs. The mayor of this city resides up here. 5. Downtown Syrus Cove is mostly home to office space. The main city square design competition was unfortunately held at the mayor's house during a birthday bash. Every council member was incapacitated to a degree. Unsurprisingly, the end result is this jumbled mess of a plaza. 6. The old lighthouse overlooking the cove is a popular spot for tourists. The few tourists that actually stop by of course. 7. 8. Syrus Beach further north is a more popular spot, with long trails, a log cabin and a hot spring. 9. Mimilur Valley - nestled between the Titan Mountains and the Highwalls - is the workhorse of the Gold Coast, providing goods for local communities. 10. Local industry. 11. Twin TV masts tower over the valley. 12. Past the boring little town of Ibarra is the winding Gold Coast Highway. 13. A little beach spot. Logs from fallen trees line the coast. 14. The quiet little town of Overlook further up the road. 15. After crossing Overlook Pass. The power lines continue to follow the path of the road. \ 16. Welcome to the city of Victory Bay! This is the largest city in the Gold Coast region with a population of around 38,000. 17. A closer look at downtown. 18. Some surrounding industry. 19. The port of Victory. 20. The ZaZa hotel is a popular resort for tourists for its proximity to the ferry and downtown. 21. The most famous landmark in Victory Bay is the giant angel statue located on top of Victory Cliff. 22. This statue overlooks the bay and offers incredible views of the surrounding areas. 23. One last look at Victory Bay during springtime with this zoom 3 mosaic. (Right click -> view image, for more details) For Next Time We'll finally move into the 2015 and the Arcadia Metropolitan Region. This marks the beginning of the end for this "historical" tour, as I'll be going over areas that I've showcased starting last year.
  12. Gateway to the Gold Coast: Typherus Pass

    Replies @philforhockey51, @raynev1, @Compdude787, @takemethere, @gviper, @ulisse, @Urban Constanta: Thank you for the comments! @kschmidt: Thanks! I didn't focus on plopping farms back then. As you said, it was quite laborious and creating sprawling farmland definitely wasn't my strong suite (it still isn't :P). I agree with the airport being a tad small - this was one of the first times that I utilized the AC prefab airport and I really wanted to watch it upgrade as the city grew. From the Valley to the Sea Taking a small break from the historical tour, we stop at the gateway between the Sylon Valley and the Gold Coast: the Titan Mountains. 1. Just a few km up from the small mountain town of Onepa, the valley gets narrower. A tiny village marks the foothill of the looming Typherus Peak. 2. This small gas station marks the beginning of the ascent into the mountains. Travelers are advised to refuel here before proceeding into the mountains, despite the relatively short trip. 3. Typherus Pass winds alongside its namesake mountain. Drifters love this section but there have been more than a few shares of fatalities. Perhaps it's time to install some guardrails along the curves? 4. Those looking for a little break stop at this overlook midway up. 5. Looking back downhill can be quite the treat, especially during the fall months. The power pylons however dampen the viewing experience somewhat. 6. Yet another fork in the road. 7. Those wanting to continue straight have a lot of work cut out for them... 8. Making the turn leads to civilization once again! 9. Those that decide to make a right turn again will get another adventure. 10. A local recycling center with a couple of businesses occupies the canyon between the two roads. 11. Another small town further up the highway. 12. As the mountains open up, farms can once again be seen. 13. An overview shot. 14. The southern coast is now in sight!
  13. The Sparkle Kingdom

    Version 1.3


    This region contains one island, about 416 square kilometers. It was created for my city journal which i'll post a thread about later. It is my first map so constructive criticism is welcome as i'm terrible at terraforming. (Especially mountains) It is also perfect for building a major metropolitan area, building an agricultural nation, or just simply making the equivalent of Hong Kong and maxing out population. (You would have to get rid of the mountains and rivers first) This map has no dependencies, it looks like it is your lucky day.
  14. The Sylon Valley, 2013-2014 (pt. 1)

    Oh boy, it's been a reeeeeeally long while. Apologies for the lack of updates, but I got really sucked into creating parking lots of all things. Got my fingers crossed that there won't be such a gap for next time. Replies @takemethere: Thanks! I think the region shots are probably on the top of my list of favorite things about SC4. Nothing speaks to me more than seeing that view of a sprawling metropolis, and the sheer scale is something that I definitely don't get with other city builder out there. @Ln X: Thank you! Those days of getting those stage 15 buildings surely defined my experience. @DavidDHetzel, @MilitantRadical, @gviper, @Compdude787: Thanks for the comments! @kschmidt: I did have a slope mod, but I configured it so it was less restrictive at first. At the same time, I also wasn't very good with public transportation or rail networks which is why you didn't see much of it there. To the Southern End We Go! During sometime in 2013, I had this terrific idea of tacking on an entire region onto my current one, having not even gotten close to finishing. And thus, the southern half, Avalon, was born. We start our tour with the Sylon Valley/Sylon Lake County, located in the southwestern corner of the region. 1. 2. Immediately south of Sylon Lake City is the Sylon River Valley, which is home to sprawling acres of farms. These farmers grow practically everything. 3. Wildflowers, tobacco and even pills. Pills. My first foray with the then brand new draggable FA roads from NAM 31 (?) 4. Moving closer to the suburbs. I've finally begun to get comfortable with the RHW at this time, after using MHW for practically an eternity. 5. A small creek passes under the main freeway. 6. The small industrial town of Riverville, due east of Sylon Lake City. 7. Moving further up the hills from Riverville is the small town of Onepa, under the shadow of the Titan mountain range. 8. The town center... 9. ...and surrounding residential areas. 10. Despite the steep and hilly terrain, there are small pockets of fairly flat land where farmers have settled in. 11. Moving into the city! Yellowrock is the most prominent suburb of Sylon Lake City, located at the foothill of the Titan mountain range. 12. Following the A-15 route from A-305 junction into the approach towards Sylon Lake City. 13. My first dosage of MMP work and power lines. Also some people really have too much time on their hands to come and TP a house this far out. 14. The suburban center of Yellowrock. 15. Welcome to Sylon Lake City! I was in the process of performing some transformation to the city somewhat recently. Unfortunately the city is prop poxed and thus my efforts were halted. 16. The A-15 running through downtown. 17. A snapshot of Sylon airport, which services the surrounding region. 18. There isn't really much else here to write home about, so here's a quick overview of the city. 19. A nighttime shot. 20. Finally have a bonus almost 4-tile composite image that I made sometime last year: Next time we'll move on to explore the Southeastern coastline!
  15. Niesen

    Hi again, Sorry for the long absence, but I've been working on several cities, with nothing quite ready to show you until now. But first replies for the two entries on Glambeck. Glambeck Part 1: Glambeck Part 2: And now to the small village of Niesen, split over three parts, and nestled in a valley, surrounded by mountains. Hope you enjoy! 1. 2. 3. 4. 5. 6. 7. 8. Hope you enjoyed!
  16. I know that there is a show us your small towns thread but this could be a "sub-thread" or something where everybody can show their little towns lying on the mountains. So here is my mountain town.
  17. Episode 3: Terraforming

    Welcome back to some more terraforming work. And an overview of our progress:
  18. Gard Delta

    Version 1.0.0


    Gard Delta has almost all types of terrain, which is really strange for such little area... Natural resources: 1. Has Oil 2. Has Ore 3. Has Farming places 4. Has Forests 5. Has Water Outside Connections: 1. Has Highway Connections 2. Has Train Connections 3. Has Ship Connections 4. Has Plane Connections Map theme: Temperate Suitable area for building: 76% Put the .crp file (it's inside the archive) in: C:/Users/*Your username*/AppData/Local/Colossal Order/Cities_Skylines/Maps
  19. Quick Introduction: Gastaram is a major city within the nation of Teodoros. With its deeply rooted Spanish influence throughout its history, the city at present is a metropolis combining a bit of the old and a lot of the new. The city is nestled in an enclosed estuary along the Gastaram bai, a perfect haven for docking vessels and sea traders during its early days. Geography and Geology: Before we go around the city let me discuss a bit regarding its topographic setting. The geography around Gastaram undoubtedly forms a dramatic background against the modern skyline of the present city. The region is comprised of northwest-southeast trending mountain ridges bounding a shallow estuary onto which three major rivers (Languine, Oltrano, and Gastaram) drain. *upper left label: Languine river; upper right label: Oltrano river; lower label: Gastaram river; left label: Estuario Gastaram The mountain ridges are mainly composed of diorite (an igneous rock) thus profoundly influencing the weathering of these ridges, which often show smooth rolling slopes. Upstream of the Languine river, the Languine Canyon incised deeply on the ridge with steeply dipping slopes on both sides. The NW-SE trending of the ridges is mainly influenced by faults, also trending NW-SE. In fact, The Languine and Gastaram rivers are influenced by the Gastaram Fault, an active fault known to have generated major earthquakes in the past. That's it for a quick overview of the topographic setting of the city of Gastaram. I'll be presenting the city itself on my next journal entry but for now I'll leave you with a few peeks of the city itself.
  20. Astoria OR - Boreal

    Version 1.0.0


    Never say die! Welcome to scenic Astoria, Oregon, home of The Goonies. I'm a Goonie. Are you? Astoria is a wee bit west of Portland and just about to the end of the Lewis & Clark Trail. This map began with a height map of Astoria (fiddled with in Wilbur) and was developed for challenging game play, as opposed to loyally following the real life map. This map has almost everything you could want: abundant resources, scenic views, bayside beach, hilly terrain, ample transport connections--including prime seaport and scenic walkway locations--and, of course, pirate coves. ARR, MATEY! Well, what are you waiting for? It's up to you to save the Goondocks.
  21. Serenity Valley - Boreal

    Version 1.0.0


    This is my first hand-made map. Serenity Valley has two small winding rivers that converge on higher ground, then meet up with a larger, lower river. There are three possible locations for a hydro dam. A dam with 1600 MW at the big waterfall is possible. Panoramic views of mountains and hills, with a small amount of playable space in the foothills. Otherwise, the map is flat at two different heights. The lowlands are fertile, the highlands have some oil and ore. There are also two canals, intended to look man-made, and perfect for use with waterfront walkways. (See example image above.) Waterfront Walkway by Tair http://steamcommunity.com/sharedfiles/filedetails/?id=422857990 Walkway by VIP http://steamcommunity.com/sharedfiles/filedetails/?id=426140797 Hats off to MrMiyagi for his wonderful map-making guide. I really needed help with my mountains, and I discovered his tip on using Wilbur. http://steamcommunity.com/sharedfiles/filedetails/?id=482232215 Unfortunately for this map, I was too far into the project to use it, but I will definitely use it in the future. So the mountains are entirely hand drawn here, and I hope you find them suitable. I hope you enjoy this map as much as I do. I imagined it for days and started it twice before it started to take shape. Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=503001583
  22. Sylon County

    From the album Onyx-Avalon

    The southwestern corner of the Avalon portion of my massive region. Mostly sprawl and tons of farmland.
  23. The Valley

    From the album Onyx-Avalon

    A farming community located near the Gold Coast.
  24. Crescendo Cove

    Version 1.1.0


    Crescendo Cove is a map I designed specifically for myself to build on. I wanted to build a map with a little bit of everything but flat and open enough to build a gigantic metropolis. There are roads and rail leading straight up to mountain sides, these are intended to tunnel through to other areas of the map or just a shortcut. Feel free to run them however you like but beware, the terrain is built around the road and rail network in a few areas and if you delete a section it may never go back like it was again..) Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=467920036 Remember to review if you like! Support your modders and artists! This will probably be my last map for quite awhile. Thanks for all the positive feedback on all the other ones and enjoy! To install the map: 1. Download the zip file. 2. Unzip the contents to the folder: AppData\Local\Colossal Order\Cities_Skylines\Maps 3. Play! If you want non European buildings to grow, there is this now. http://steamcommunity.com/sharedfiles/filedetails/?id=456408505 or check out his theme by districts beta, great stuff! These mods were used in some or all of the screenshots. The Moving Sun mod http://steamcommunity.com/sharedfiles/filedetails/?id=420230361 The Road Color Changer mod http://steamcommunity.com/sharedfiles/filedetails/?id=417585852 The No Pillar mod http://steamcommunity.com/sharedfiles/filedetails/?id=409073164 f I also recommend http://steamcommunity.com/sharedfiles/filedetails/?id=403798635 for unlocking 25 tiles These modders created all or parts, or provided inspiration for the highway assets that went into making this. Agusingnavy. http://steamcommunity.com/id/agusingnavy/myworkshopfiles/?appid=255710 TPB. http://steamcommunity.com/id/TPBAssetStudio/myworkshopfiles/?appid=255710 serial. http://steamcommunity.com/id/lircen/myworkshopfiles/?appid=255710 Kingfish. http://steamcommunity.com/profiles/76561198079301490/myworkshopfiles/?appid=255710 Nilipi. http://steamcommunity.com/profiles/76561198041632889/myworkshopfiles/?appid=255710 All of my maps are hand crafted with loving care and designed with the city builder in mind. Let me know if you spot any issues and I would love to see any cities made on this map so shoot me a link or leave it in comments.
  25. Nightingale Pass

    Version 1.0.0


    Nightingale Pass functions literally as it's name implies, as a Pass through the Nightingale Mountains. It offers many challenges to the city builder including elevation changes and some cramped quarters in certain areas. It has bountiful resources, wildlife, rushing rivers and beautiful mountain vistas! It also has fully interconnected highway, boat, rail, and plane systems in place. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=459967673 Or To install the map: 1. Download the zip file. 2. Unzip the contents to the folder: AppData\Local\Colossal Order\Cities_Skylines\Maps 3. Play! All of my maps are hand crafted with loving care and designed with the city builder in mind. Let me know if you spot any issues and I would love to see any cities made on this map so shoot me a link or leave it in comments. Enjoy!

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