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Good morning or afternoon to all, This is a repost of my CJ entry #52, which unfortunatelly was also lost due to ST outage. Here it is again for you to reenjoy. The bad news is that I already overwrote the text file in which I stored the story that this episode presented. I am a little short on time and a little too disappointed to start over so if you don't mind, I'll just post pictures only and call it a day. So sorry... I can provide a quick recap and the highlights to help you understand the context of these pictures though. I will also appreciate if you could again cast your votes in the poll! - The Activator tribe is unable to sell most of their mining and industry products to the Altruists (their only contact so far) due to environmental laws that Altruists enforce - The Activator tribe reached out to the Businesspeople in order to ship such goods out - This new deal accelerated development in Industrious Hills and had positive impact in the form of establishment of Business Class. Both cities are now connected by an air-bridge - The garden city of Tanje governed by the Residents has a small Altruist minority - This minority was largely discriminated against by the elitist and isolationist Residents - The Altruist government embarked on an ambitious plan to establish a large city just outside Tanje, in order to incorporate this small minority into a robust and stable community, effectively, not leaving anyone behind - This new city (Charity Peak) is known for its fantastic natural features including monumental mountain, picturesque waterfront and cozy downtown, reminiscent of cities like Luxembourg or Liege Enjoy. SimCity:Tribalism is also back. This last picture doesn't fit to the current time of year but since it was a part of the original entry, I shall include it anyway.
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Version 1.0.0
47 Downloads
This is a map based off the Indonesian regional capital of Bengkulu. 100% vanilla compatible. Accurate to around 50 meters. Rivers have been slightly exaggerated for gameplay. Large, flat areas allow for large city expansion in the east with large, mountainous terrain for adventurous builders in the west. Area placement for tiles have been carefully calculated to make sure most tiles have rivers and other bodies of water towards the center of the tile. Some tiles break this rule, but all land tiles should still be easy to build on. Two maps available: Barren - For players who want a clean slate or have a slower PC Vegetation - For players wanting trees and have a stronger PC 8x8 large tiles totaling 1024 km2. Large enough for a multiyear or long play region. Below is an image showcasing the tiles: -
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Version 1.0.0
178 Downloads
Welcome to Crystal Bay. There are a variety of sized cities in addition to a variety of terrain to build on. This has almost a little bit of everything. I've included two types of zip files. One is an SC4M file to be imported with SC4 Mapper. I've also included a zip file of the region folder so you can render it through the game. Please let me know how you like it (or don't like it) so I can improve on my map making skills. -
Version 1.0.0
63 Downloads
So, I'm still trying to create a map that people like. I'm not having much luck with the others, so how about this one? LOL It's got lots of mountainous terrain and water so there's all kind of possibilities here. Please let me know what you think and how I can improve my skills. Thanks so much for looking and (maybe, wink, wink) downloading. -
Version 1.0.0
47 Downloads
I worked on this one today. It's definitely one of a challenge, but who doesn't like a challenge? This is a fictional map that I created. Anyone who loves making tunnels and bridges will most likely love this one. As for the last few, I'm just starting out, so any critique will be welcome, just please be gentle. Enjoy!! -
Version 1.0
441 Downloads
Description This will probably be my last map for a little while. With the holidays just around the corner, and my desire to play the game. I'm satisfied for now with the maps I've made and shared. This is just a small mountain region next to a great lake I made, for the sole reason to build small rural towns. I wanted a map with snow peaked mountains, next to bodies of water with mostly flat land. So I took one part of The Andes mountain height map I had, and quickly added some lakes and rivers. Plus a new random name. The rivers are wide, since I usually add smaller ones with mods. There's 9 Big, 38 Medium, and 40 Small city squares by default. For a total of 87. I included an alternate SC4M file in the zip (Gravenford Mountains_LRG.SC4M), if you just want all large cities. These are the texture mods I used in the screenshots. In vanilla it looks pretty much the same, just without the snow. (I'm too lazy to render the whole region again) PEG MTP Terrain Mod 2 PEG ROCK MOD 1 (use Gray Granite) PEG WATER MOD Brigantine Installation The file is in SC4M format. So you will need SC4 Mapper to install. Enjoy! -
Version 1.0
301 Downloads
Description This is part of the The Andes mountain range. In the northern area of Chile, on the west coast of South America. Created from high resolution height map data. The map is rotated 90 degrees. Just because I think it looks better this way. Due to the high elevation, the only water on this map is on the coast line. There's 64 Big, 20 Medium, and 16 Small city squares. For a total of 100. Most of it is pretty flat in the center, with some coast line I'm sure you can build on. Installation The file is in SC4M format. So you will need SC4 Mapper to install. Bonus! I recommend these texture mods below. If you want the region to have some nice snow capped mountains. PEG MTP Terrain Mod 2 PEG ROCK MOD 1 (use Gray Granite) PEG WATER MOD Brigantine Enjoy! -
Japan Mountain in Autumn (Single Tile on New York Region)
bhmantan posted a file in Ready Made Regions
Version 1.0.0
594 Downloads
!!! Due to the difference of the game version between Mac & Windows, this map WILL NOT WORK & APPEAR BLANK on Windows machine. As stated in the title, this is just a single medium-sized tile for the default New York region that is ready to play with some railway networks and scenery that I made as you can see in the pictures. Although there are some flat areas around the corner, the hills will give you some challenges in building your town. You can navigate your way by following the slope when building your infrastructure, or you can bend them to your knees by flattening them all. It's up to you, you're the mayor! Before You Download This is a replacement for the "City - New City (24).sc4" file in the default Maxis New York region, so if you already built your city on that tile, you'll have to move your city file to somewhere else or delete in order to use this tile. ⚠️ I strongly suggest you back up your city first before deleting anything, just so you won't regret it later if it turns out you don't like to play this tile. How to Use Download the file & all the dependencies listed below Unzip the file and you'll have a folder with a "City - Riau.sc4" file inside it. Move the file into your New York region (Documents > SimCity 4 > Regions > New York). This is a replacement for the "City - New City (24).sc4" file, so you need to delete that 'City - New City (24).sc4' file inside the New York folder. Or, if you already built your city on that tile, you need to move it somewhere else. Rename the city & mayor's name using these cheat codes: hellomynameis YOUR_MAYOR_NAME whererufrom YOUR_CITY_NAME Dependencies I know this is a long list, but it's totally worth it to get all of these items (especially the trees) because they're very useful to improve the aesthetics of your city. You might want to have them even if you're not using this tile. Network Addon Mod (NAM) at least version 45 by NAM Team PEG PPOND KIT by Pegasus VIP RuralPack by VIP Team Rock 'n' Stones by nbvc PEG PPond Terrain Props Pack 1 by Pegasus RFR Plopwater Pack 1 by der_gammler Girafe's trees (Serbian Spruces, Common Spruces, Walnuts, Beeches, Chestnuts, Sparaxis, Ashes, Maples, Lindens, Subalpine firs, Narcissus, and some others that I forgot) Notes If you find this tile a little bit laggy when you open it, delete some of the trees using the bulldoze tools until it's all smooth again. I might add another version with fewer trees in the future, but for now, you need to delete them yourself. -
As more and more lumber jacks find their way to the village, the village grows. The railway company already laid down some tracks to the saw mill and to the logging camp. But that's not the only railway track... there is another going east into the mountains. What's going on? It's Big John. John and his friend John went hicking into the mountains. They heard about the beautiful pond and waterfalls. The taller one, hereafter called Big John, found a rock. The rock was black and after closer study John decided it was coal. And it was. So Big John went to the government and bought a peace of land at foot of the mountains. He started digging and he hit the jackpot. Finding investers wasn't hard and in now time a fully operational coal mine was in place. The railway company extended their tracks and connected Big John's to the network. Having a large mine in the mountains, the village was more booming then ever. Trailers and cabins poped up where ever there was a road and plumbing. It didn't take long before the villagers demanded the presence of a church. The clergy decided they could leave those souls unattended and the church was built. With more people, more business also the need for security and protection arise. So a brave deputy from a county far away applied for the job as sheriff in this new village. And as there were no other candidates he got the job. The first thing he did was raise the flag and hire some officers, the village was safe. We know that the mountains in the east are beautiful and even provide for fuel (coal). In the west, however, the soil is fertile and some people tried to grow veggies there. Before they could say 'potato' there were farmers from all over the country buying land and starting their businesses. Farms poped up and where the village once was a logging camp with lumberjacks it now became a farmers paradise.
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Hey, what's that sound? Move closer. Yes. Guys with chainsaws and heavy machinery. This peaceful place is no more. Some guy named Jack, noticed the dense forests and decided to chop them. And he brought his friends, all named Jack, obviously. No only do they kill the woods, they've built a saw mill. To connect all this to the 'civilized' world, they connected the saw mill with train tracks and dirt roads. All those Jacks need a place to live. So they built a temporary settlement close to the woods. Nothing fancy, just some cabins, a power generator and a waterpump. Let's hope they won't stay long and leave this place soon. But... knowing mankind I'm afraid this is the end of nature. And yes. As expected, more Jacks come to work in the logging camp and saw mill. This means more trailers and more roads. The birth of a village. Looking at the street lay-out, I'm afright they are here to stay. With people cluthering together, there is always someone to try and make some money. The first general stores appear. The foremen feel happy in this new little village and they even upgraded their homes. No trailers for these guys, but nice cabins. Wait. I notice they planted new trees in and around the settlement. Hmmm, maybe these guys aren't that bad.
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Just a quiet little pond in the mountains. Almost undiscovered by humankind. Almost... A couple of kayaks have been spotted, ready to descend the waterfalls and down the stream to the river. And... yes there is a little fisherman standing on the shores trying to catch anything else than tires and old shoes. But that's it. Just a quiet place where trees grow and animals can walk around. Down the stream, more waterfalls, more trees and more tranquility. Can't just wait to chop down some trees and build me a cabin in the woods.
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Looking for new map recommendations. My main region has been Vancouver but I want to start fresh in an area with a similar topography. I chose Vancouver because of the "Sea to Sky" quality, the fact that it begins at sea level but rises rapidly in elevation. Frankly the Vancouver map didn't go as high as I expected. Plus the only one I was able to find uses a grayscale image with I feel like is not as accurate as an SC4 document. So send me lots of links please! No suggestion is a bad one!!!
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Today we are in Karhár 'Oblast' a deep valley on the South side of Yheza, the capital of Magikistan... This town (4600 people) grow in 90's, National investiment in tourism and infrastructures generate new ski resort and hotel... ...old soviet governative offices now are huge tourism structures...
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Kaltenbrunn - an Alpine Winterwonderland
Murokmakto posted a topic in Cities: Skylines City Journals
Welcome to Kaltenbrunn, a city inspired by the Austrian and Swiss Alps. -
Version 1.0.0
3,752 Downloads
This is my second upload and this is BananaLand V2. V2 is a improvement of first one. V2 is diverse real looking region. It's also a handmade region, with the in-game tools I have made the this. It has alot of diverse rivers and few mountain ranges and many islands. This also has alot of flat land too to build normal cities, it has a nice coast and the Badlands in the Up left corner. Alot of diversity to any kind of player making various cities. This region will not be so easy to fill unless you make cities too fast, it will provide a big playground to make lots of cities. Be sure to provide your opinions and feedback! What do you think of V2? Link to first BananaLand here. Also sorry for releasing it more than year later, I never made time to work on it. New features: The region is much bigger. Firstly it was 8x8 tiles now it is 10x10 tiles, it may not seem much but first one is 64 tiles and V2 is 36 tiles more. Also by that it extends the region greatly. By real world numbers it is 40x40km region (quite big). I improved many parts of it, flattened some areas to be better, and improved the bottom mountain range. Also now it has a proper coastline with rivers leading into it. Also added more rivers. To get it in your regions, unzip the file and Extract it to your SimCity 4 Regions folder! Maybe BananaLand V3 Soon? If you wan't it make yourself heard! -
Hello all, Since December 2020 I have been working on a region(called Groenland) given to me by the default regions in SC4 Rush hour. After all these months I am coming to a conclusion and have some areas to build on and this could take me one or two months to complete before the total region is build to the max and done for. Having said this, I am starting to look forward to another region which has more challenges because the region I am currently am working on is a land that is as flat as a tire without air, so the are no mountains, or polders (a polder is land that lies below sea level and the water has been pumped out, I am Dutch ) In fact there is nothing special, just flat land, no hills or mountains. Coastal areas? forget it, just like rivers or lakes, there aren't any. Just boring flat lands. For my next project I want to upload some exciting region into my game(if possible) and I wonder if anyone could recommend me a region that will work with my version of the game and I am looking for a region that doesn't need terra forming any more because I have no clue how to make terra forming work with all the different areas connecting.
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Entry 81 -- Pratchit's Top and the village of Kingsley
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 81: Pratchit's Top and the village of Kingsley Welcome back to another entry from the countryside- a rather mountainous one! Featuring mosaics and a few other special things too. This is the last time I use PNG for the pictures- this is due to all the HD flowers which would come out blurry or smudgy if rendered in JPG format. Let's get started! Note: The mosaics, pictures 14 and 24 respectively, where too large to upload in PNG form for Imageshack and Imgur. Thus I uploaded them onto my own Google Photo album, the reason for this is too fully capture the fidelity of the imageshack and the photoshop work, which is somewhat lost when rendered in JPG format. The link to the Google album is right here- https://photos.app.goo.gl/bk3M5MHek883TED88 {---} 1. The mountain being explored today is Pratchit's Top. 2. This is a mid-level mountain which borders the western starting point of Maular Valley. 3. The village of Kingsley at its southern-most point. 4. 5. Night-time and diagonals! 6. 7. 8. Moving up Maular Valley we come to Kingsley, the village which both marks a watershed between two major valleys and also a mountain pass. 9. Starting from Pillar, one of the three tallest mountains in the Cindersville area, we move eastwards towards Kingsley. 10. From the village of Kingsley, Pratchit's Top appears quite small. 12. Though from further away it is a dominant feature of Maular Valley. 13. Starting from the north, from Pratchit's Top and moving southwards until we hit the northern fringes of Cindersville's city centre. 14. Going from south to north. High quality version can be found here- https://photos.app.goo.gl/bk3M5MHek883TED88 15. 16. And now for a closer look at Pratchit's Top. 17. 18. 19. 20. 21. 22. 23. This is going from west to east. 24. Going from east to west. High quality version can be found here- https://photos.app.goo.gl/bk3M5MHek883TED88 25. Having a look at the western moorland around Pratchit's Top. 26. 27. The eastern and northern slopes impose themselves upon the vilage of Kingsley. 28. The main road running out of Kingsley and moving on to the northeast. 29. Having a look at western Kingsley. 30. There are several paths which start from the village of Kingsley- in all directions. 31. A picture taken from the slopes north of Kingsley (north of Pratchit's Top). 32. Going from south to north. 33. The furthest western extent of Kingsley. 34. 35. Going from north to south. 36. 37. {---} The entry will be returning back to the city. Until then- stay safe and have a good week.- 12 Comments
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Hi everyone, there is a way to have snowy roads gardens and trees only over an altitude like the snowcapped mod? Because i have a city with an higher and a lower areas and will be nice and realistic if the higher area is snowed, and can be seen by the region map? Thanks and sorry for my english
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New Year's Entry -- Mount Hefnall
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
New Year's Entry -- Mount Hefnall Welcome to 2021! For this entry I present a combination of old and new pictures from both Hefnall Forest and Mount Hefnall itself. The next entry will be in a different area of Cindersville but I really wanted to show how Mount Hefnall connects to the nearby areas and to Cindersville itself. With that said, goodbye 2020 and hello to some more SC4 goodiness! {---} 1. 2. A square mosaic I cobbled together about two weeks ago. 3. 4. 5. 6. 7. Mount Hefnall casts it shadow on Cindersville. 8. Mount Hefnall extends westwards thanks to it's L-shaped ridge. 9. From south to north. 10. From west to east. 11. The scree-strewn top of Mount Hefnall 12. 13. Mount Hefnall's eastern slopes. 14. Had to upload this square mosaic on Imgur because Imageshack wouldn't accept it! 15. {---} For the next several months I'll be posting one entry per week due to revising for the last of my accountancy course exams. Sometimes there will be two entries in a week if I have holiday time. Aside from that, have a great year everyone! For the next entry it'll be an end to the scenes of forests and mountains, instead it'll be back to suburbs and roads. Next weekend I'll be showing you Awnsale, the area west of Cindersville's city centre.- 8 Comments
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Entry 75 -- Hefnall Forest West
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 75: Hefnall Forest West It's been just over five weeks since the last entry, during that time I had another accountancy exam to complete and this was one of the biggest modules of the course. I also had various bits of cleaning and housework to be done, but this week I booked time-off work which is why I'm going back to Cindersville to take further pictures. This entry and the next two explore the north-eastern part of the Cindersville city tile, so expect a lot of greenery, trees and mountains! Thank you for all of your comments too! For the wait I've thrown in some extra mosaics too. {---} 1. As always with Cindersville we start with an overview of the area being explored- there are at least twenty distinct areas. 2. This street is the eastern-most extent of the village of Kingsley. 3. Starting from the western ridge of Mount Hefnall we move downwards (north direction) towards Kingsley and the western fringes of Hefnall Forest. 4. From the top is the western boundary of Hefnall Forest, we sweep eastwards when scrolling downwards. 5. Mount Hefnall, in the top-left, has one prominent ridge which sweeps out westwards. 6. 7. Herds of deer are daily seen in Hefnall Forest. 8. This entry has a lot of mosaics to help gain a close-up perspective of Hefnall Forest. This one covers Mount Hefnall's western mountain ridge, from the top (east) we move downwards in a roughly western direction. This mountain ridge forms the southern boundary of Hefnall Forest. 9. 10. Another sweep from West to East. 11. A sweep from South to North. This one starting directly at the top of Mount Hefnall 12. Trails... Trails everywhere! 13. To the right of this picture are the western parts of Hefnall Forest. 14. The rest of this entry will be a selection from various parts of this forest. 15. After creating the landscape the first thing which came was using the ARDEN Tree Controller to create the core forest. 16. Next was destroying parts of this forest where the terrain was either looking dry or rocky or even muddy. From these gaps I then laid the trails and paths using Heblem's gravel MMPs. 17. The paths helped to divide up the MMP work which had to be extensively performed. For the coniferous areas I used a variety of bushes, desert flora and additional coniferous trees to beef up the woodland areas. 18. In the lower part of the coniferous woodland there are ferns (or bracken), this had to be created based on both terrain height and the preponderance of the bushy, brighter-green trees embedded in the pines. 19. For the upper parts of the coniferous areas this had to include thick shrubs and bushes, rock scree and (when closer to mountain faces) exposed ground (bedrock) with numerous bits of rock strewn over the slopes. 20. On the highest mountains the flora density substantially decreases as do the number of trees. It should be noted that all flora seen in these pictures is based on several flora themes determined by: deciduous/coniferous, height, rockiness, ground dryness and proximity to rock faces, crags and/or cliffs. 21. 22. An overview with the western part of Hefnall Forest to the left and Mount Hefnall dominating the picture. For the Mount Hefnall entry I will be creating a "square" mosaic with a close zoom for everyone's viewing pleasure! {---} Next entry, this Tuesday, will be exploring East Hefnall Forest! Enjoy the weekend!- 12 Comments
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Hello, is there a Tutorial around, how to build Streets in the Montains? Any kind of help will be great. Thanks, Dirk
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Version 1.0.0
280 Downloads
It took 4 days to make this, over 100 land data tiles, borders and rivers drawn by hand, one of my largest regions, with almost 400 large city tiles. I even had to fix up the coastline a little. But it's finally here Vietnam is a Southeast Asian country known for its beaches, rivers, Buddhist pagodas and bustling cities. Hanoi, the capital, pays homage to the nation’s iconic Communist-era leader, Ho Chi Minh, via a huge marble mausoleum. Ho Chi Minh City (formerly Saigon) has French colonial landmarks, plus Vietnamese War history museums and the Củ Chi tunnels, used by Viet Cong soldiers. To render this map in SimCity, you must use SC4Mapper -
Entry 70 -- Potter's Slink and Cindersville
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 70: Potter's Slink and Cindersville Welcome back! Thank you for your comments for the last entry. Over the past two weeks I've been working hard on Cindersville. In this entry I have one final area from Potter's Slink to show, a rather industrial area, then there are several pictures from Cindersville. {---} 1. In this entry we explore the south-eastern corner of Potter's Slink. 2. 3. 4. The area where I spent the most amount of my focus going diagonal... 5. The "bulky" low density residential homes. 6. With the right fillers completing this diagonal area was rather straightforward. 7. All while keeping the textures seamless. 8. Why have True Night when one can photoshop? 9. The green of the residential suburbs fades away before the omnipresent grey of industrial and commerce! 10. 11. 12. 13. For the small park area I used rsc204's overhanging R$$ triangle grass textures to create a more vibrant look! 14. 15. 16. 17. And the last picture from Potter's Slink. 18. There are six distinctive areas to complete. In green is a tiny area to the south that needs some more undergrowth and rocks. In red the northern and eastern side of the mountain needs to be spruced up. In turquoise there is an area close to the highway that needs some urban MMPs. In yellow, to the northwest will be the next area I'm working to complete. Then it will be the orange area which needs a whole bunch of undergrowth, ferns and possibly meadows. Finally, in purple, will be the final area to complete. I hope to get this all done by the end of August. 19. To the top right is a new kind of rocky floor texture I'm working upon. 20. I also added in some animals in the midst of all this nature. 21. And here's what the product of all this MMPing produces. 22. There's still quite a bit to do! Right then, the next entry will be in early September from Cindersville. See you then!- 7 Comments
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