Entry 45 -- Introducing Thirlmere
Replies:
Simmer2: Thanks! Your work has helped bring some of that about!
89James89: The grey concrete words really emphasise the grid; thanks for your comment!
hammysonata: Cheers!
Takingyouthere: Thanks! It's why it takes so long for them to be completed!
{---}
Entry 45: Introducing Thirlmere
So it's been a while since I posted an entry, almost two months ago!
I came back to SC4 because I wanted to briefly experiment with the ARDEN tree controllers and terraforming. An idea soon came to mind where I would loosely recreate the area of Thirlmere in the Lake District, England.
I will be coming back to Thirlmere in the coming weeks and months, but in the immediate future I will be posting the last of the entries from Pololomia, what remains to be shown of Madison Plains and of course updates from Cindersville (which is my current big project to complete).
Anyway, enjoy some rural goodiness!
{---}
1.
We have Thirlmere Lake and to the bottom right a loose recreation of Helvellyn; England's third highest mountain!
2.
The break in the mountains will be used as a mountain pass.
3.
Creating gullies and ridges is kind of hard in SC4!
4.
To create crag-like and mound-like mountains (which are often seen in the Lake District), I used the mesa tool after I dragged out hills and mountains. A bit of erosion and softening helped too...
5.
Only the erosion tool can provide so many mini gullies.
6.
I changed the tree controller to ARDEN Coast extended, the reason being was to increase the diversity of the trees and to enable the creation of meadows in mid-level areas.
7.
The meadows above are the coolest feature of the ARDEN extended tree controllers: it saves so much MMP work and they appear in a very natural way.
8.
I can't wait to drag some a road through to create a mountain pass!
9.
An overview of most of the city tile. In the top left is the very large Helvellyn mountain.
10.
There will be village next to Thirlmere Lake, this will be the largest settlement on the city tile; the rest will be smaller villages or hamlets.
11.
The main part of Thirlmere is the lake itself. I plan to have several rivers/streams run into the lake.
12.
I used the water terrain brush from the JENX Poseidon mod to plop water textures onto the flat ground.
13.
To expand out the lake's shoreline, I used a mixture of gravel and stepping stone MMPs.
14.
Yet another overview...
15.
Trees encroach upon the bottom and top of this crag!
{---}
This Saturday I will be posting another entry. This one will be an update concerning Cindersville.
-
17


4 Comments
Recommended Comments
Sign In or register to comment...
To comment in reply, you must be a community member
Sign In
Already have an account? Sign in here.
Sign In NowCreate an Account
Sign up to join our friendly community. It's easy!
Register a New Account