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City-building game(s)

Found 146 results

  1. AGC - Buildings RWS DLC

    Version 1.0.0

    165 Downloads

    This DLC contains buildings without lots (It is a dependency for future lots). Special thanks to @Bobelboy @brancra @IDS2 @Nikolaux and @Tyberious06 for the support Specs: You can find them as AGC_Buildings_ I will update this DLC constantly so you must be on the lookout. Scale of the models: 133% on z axis (Vertical scaling). Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). ------------------------------------------------------------------------------------------------------- Thanks to everyone who donates! I'll start exporting exclusive BATs to my donors, just send me a DM. https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU
  2. Notre-Dame de Paris

    Version 1.0.0

    459 Downloads

    Notre-Dame de Paris is a medieval Catholic cathedral on the Île de la Cité, in the 4th arrondissement of Paris, France. It is the cathedral church of the Roman Catholic Archdiocese of Paris. Ploppable landmark, no jobs. 4x11 lot. No dependencies.
  3. Lutheran Church

    Version 1.0.0

    252 Downloads

    This is a church from free3d.io that I changed a bit (extra windows), rescaled and changed textures of. It stands on a 3x4 lot. You can find it in the landmark menu. No dependencies.
  4. Lutheran Church

    Version 1.0.0

    135 Downloads

    A 3x5 church lot, designed to fit in W2W environments. It functions as a museum in the game. This excellent building was created by @Ten Doornkaat more than eighteen years ago! I just spruced it up with some more modern props. The attached screenshots show my custom pavement (created through @rsc204's MTRDK) and grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Also feel free to let me know if you end up using this in your cities. I'd love to see some screenshots! Dependencies Lutherske Kark (Specifically Eembden Lutherske Kark 1-0x5ad0e817_0x9270fb99_0xbc0000.SC4Model) 11241036 Textures AGC - Streets DLC BSC VIP Girafe Flora Pack (Specifically the files for bushes, daisies and oaks) SC4D LEX Legacy - BSC Common Dependencies Pack (Specifically BSC Mega Props CP vol01) Optional Girafe Maxis Fence HD Replacement Mod (Replaces certain fences and hedges. This lot will function without this file, but I highly recommend using it to get the full intended look and feel) This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  5. Southern Europe Church Pack

    Version 1.0.0

    913 Downloads

    I feel like I have not been active in the community for a while, but I am still BAT-ting and enjoying the game - apologies for the distance! I was not sure what to call this pack, but nevertheless, here are a pack of four churches/cathedrals inspired by those found in Valletta, Rome, and Paris, all with my signature Mediterranean feel. They are offered as museums and libraries in-game under the education menu. Only dependency is here.
  6. Wooden Chapel

    Version 1.0

    32 Downloads

    Hi guys, this is a reward lot called "Cappella di Legno" in English "Wooden Chapel". There are four different lots: spruce chapel, maple chapel, oak chapel and old wood chapel. You can choose only one of them. This lot has a park effect 30-50 and a landmark effect 20-5. It costs 150 §. It requires at least 2.000 residential population and 900 agricultural population. I'll wait for your comments and suggestions. Have fun!
  7. Wooden Cross

    Version 1.0.0

    193 Downloads

    Description: Church campuses often have beautiful monuments, most of which are too difficult for me to create on gmax. Luckily, a cross is not complicated, but still meaningful to your Christian sims, especially as Christmas approaches. This landmark is built and maintained by the faithful at no cost to your city. Stats: Plop (bulldoze): 0 (33) Lot size:1x1 Wealth: Unassigned Water: 0 Electricity: 0 Pollution: 0/0/0/0 @ 0/0/0/0 Dependencies: The number of times Jesus sinned.
  8. Stave church

    Version 1.0.0

    171 Downloads

    Stave churches like this date back to the Middle Ages and could at one point be found all across Scandinavia. Today they mostly survive in Norway (when they're not being set on fire that is). This 5x5 lot functions as a museum in the game. A special thanks to @Barroco Hispano for creating such a wonderful model! The attached screenshots show my custom grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Also let know if you end up using this in your cities. I'd love to see some screenshots! Dependencies AGC - Viking DLC (Specifically the SC4MODEL and SC4Desc files for AGC_Buildings_VK_Church_V01_S1_90) SC4D LEX Legacy - BSC Common Dependencies Pack (Specifically BSC Textures vol03 and BSC Mega Props Misc vol02) BSC VIP Girafe Flora Pack (Specifically the files for Bushes, Daisy, Narcissus, Norway maples, Oaks and Rowan trees) SFBT Essentials (Specifically SFBT_SIR_Props) SM2 Dry Stone Walls This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  9. Version 1.0.0

    323 Downloads

    Pre-war look of a previously uploaded church. Also located under "Landmarks"
  10. Dresden Frauenkirche

    Version 1.0.0

    421 Downloads

    This is a model of the Frauenkirche in Dresden, a protestant church. Originally built in the XVIII century. It has been textured to look "new", similar to the reconstruction in RL after it was destroyed in WW2. Aviable on the "Landmarks" Menu
  11. Ct1999 Sacred Heart Cathedral

    Version 1.0.0

    777 Downloads

    This amazing gothic church is one of @Ct1999's unreleased models which I've simply modded and lotted and am now uploading following his request. You'll find it in your landmark menu with a lot size of 4x7, plop cost of 5000 and monthly maintenance of 100. Many thanks to CT1999 for both his beautiful modelling work and his decision to share! DEPENDENCIES: (BSC MEGA Props - CP Vol01 BSC Mega Props - CP Vol02 BSC MEGA Props - DAE Vol01 BSC MEGA Props - MJB Vol01 BSC MEGA Props - Misc Vol01 BSC MEGA Props - swi21 Vol02 BSCBATProps KWK Vol 04 BSCBATProps Mattb325 Vol02) all contained in the BSC Common Dependencies Pack Bombardiere British Boxes More will be coming soon! justforfun
  12. Version 1

    714 Downloads

    Disclaimer This file has been created by Andreas and Khiyana over at the now defunct SC4Kurier. There are currently plans to restore the lost content from the Kurier, but this will take some time, so, in the meantime, I, 11241036, am uploading this file on behalf of SFBT and in consultation with Tyberius06, in case it is needed as a dependency. Short description When Khiyana created her wonderful props and textures for German cemeteries, I was planning to create new church and cemetery lots for SimCity 4, since the Maxis ones never really met my taste and looked a bit boring as well. This set contains four different church and three different cemetery lots, which are available either as additional lots to the Maxis ones, or as a mod that replaces the Maxis lots completely. It wasn't easy to find suitable replacement models in the proper size for the Maxis churches, but finally, I found four churches: the Village Church by voltaic, Bosham Church by Mntoes, Usakos Church by Colyn and the Stiftskirche by Haarlemmergold. Please remember to install those four churches and the other dependencies that are listed below, otherwise, the lots won't show up properly, and you'll get the infamous brown boxes. For the German grave props, Khiana created some HD props that show additional details in zoom 6. All graves are part of a prop family, which will create some nice variety, as well as the seasonal trees by Cycledogg. Two cemetery lots feature a small chapel, created by voltaic, and a few watering cans and a well, just like any German cemetery looks like. The files "SFBT_Maxis_Church_Mod.dat" and "SFBT_Maxis_Cemetary_Mod.dat" contain a mod that replaces the Maxis churches and cemeteries, respectively. If you want to use these files, you don't need to install the rest of the lot files (but you'll still need the dependencies listed below). If you want, you can also install the separate lots, in that case, the Maxis lots will stay, and you can build the new churches and cemeteries along with the Maxis ones. I suggest to use the mod only in new cities, otherwise, you should bulldoze your Maxis churches and cemeteries first before installing this mod, and replop them afterwards. For further information, please refer to the Readme in the download. Dependencies: BSC Common Dependencies Pack v8 (and above): https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack The below listed dependencies are all can be found in the hereby linked dependency pack compilation. CSX MEGA Props Vol07 v3 (this contains the CSX Usakos Church model and prop) BSC Textures Vol01 BSC Texture Pack Cycledogg v01 SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials SFBT voltaic Small Chapels: https://community.simtropolis.com/files/file/36168-sfbt-voltaic-small-chapels/ SFBT Village Church: https://community.simtropolis.com/files/file/36169-sfbt-village-church/ Mntoes Bosham Church: https://community.simtropolis.com/files/file/17530-bosham-church/ Haarlemmergold Small German Church: https://community.simtropolis.com/files/file/17278-small-german-church/ Installation: Copy/extract the SFBT parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards.
  13. SFBT voltaic Village Church

    Version 1

    748 Downloads

    Disclaimer This file has been created by voltaic over at the now defunct SC4Kurier. There are currently plans to restore the lost content from the Kurier, but this will take some time, so, in the meantime, I, 11241036, am uploading this file on behalf of SFBT and in consultation with Tyberius06, in case it is needed as a dependency. Short description This church was modeled after a church in Zablaticko, Czech Republic. I took a bit of creative license here and there - for example, the roof is not 100% the original one, and the textures are slightly different as well. But for the most part, the architecture is a reproduction of the Original. This was my first try with non-uniform colored nightlighting. For further information, please refer to the Readme in the download. Dependencies: BSC Common Dependencies Pack v8 (and above): https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials Installation: Copy/extract the SFBT parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. You can also uninstall only the growable or ploppable version by deleting the corresponding lot file.
  14. That is an incredible BAT. Would you mind telling me where it can be found?
  15. Cathedral of St. Victor

    Version 1.0.0

    1,677 Downloads

    Cathedral of St. Victor (Chinese: 维多尔天主教堂 Also known as “霞山天主教堂”), is a delicate small church located in Zhanjiang(湛江) Xiashan district (霞山区). ----------------------------------------------------------------- ----------------------------------------------------------------- STATS LM : Lot size: 2x4 Plop Cost: 8500 Budget Item Cost: 150 -------------------------------------------------------- -------------------------------------------------------- Remind: There are two available versions for you, which is " HD " and " SD (MN)/(DN) " versions HD : For " DarkNite " Only. SD : For " DarkNite " and " MaxisNite ". Both versions does not compatible with each other ( Two files with different TGI ). If you want to Switch "MaxisNite" and "DarkNite" without bullzone the building, Choose SD version. Or...... If you just want a delicate building ( DarkNite only ), Choose HD version -------------------------------------------------------- -------------------------------------------------------- Dependence: None Optional: (For DarkNite) SimFox Day and Nite Modd ( https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ ) ----------------------------------------------------------------- ----------------------------------------------------------------- May the god be with us.
  16. 26 Martyrs Church

    Version 1.0.0

    495 Downloads

    Description: 26 Martyrs Church is a fictional Catholic house of worship based on events in Japan in 1597, in which suppression of Christianity by authorities in Japan led to the execution by crucifixion of 26 Catholics in Nagasaki. Stats: Lot Size: 4x8 Plop Cost (Bulldoze), Maintenance: 4400 (100), 150 Power: 22 Water: 22 Pollution: 1/1/15/0 @ 1/1/0/0 Dependencies: The number of Commandments that Christians are allowed to ignore.
  17. Gammelstad Kyrka

    Version 1.0.0

    344 Downloads

    About Around 1400 ac they decided to build a large cathedral in what was then the place of my home town. Around the church several small houses apperad forming a town, in swedish"kyrkstad" eng Churchtown. These structures were inhabitated during masses. This because people had a long way to travel. Nowadays the church and the buildings surrounding are a Unesco world herritage site. Stats Plop cost:10 000 Cost:150 Demand satisfied: Rs 80, Rss 50, rsss 90 Landmark effekt:20 Bulldoze cost: (766/1532/1915/2298) Max fire stage: 1 polution at center: 1,1,15,0 polution: 1,2,0,0 Occupant groups: Landmark, YIMBY,Landmark Ogle, Tourist Flammability:10 Water consumption:0 Dependencies CP Megaprops vol 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 CP megaprops Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Textures CP vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 SM2 Drystone wall https://community.simtropolis.com/files/file/32109-sm2-dry-stone-walls/ BSC Megaprops SimGoober vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 NDEX Textures Vol 1 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/
  18. New England Style Church

    Version 1.0.0

    2,687 Downloads

    New England Style Church, by Mattb325. --------------------------------------- The New England style of Church surrounded by deciduous trees in autumnal hues is an often photographed building: they are - pictorially at least - an archetypal representation of the rural idyll of America's North East. This BAT is typical of the style: quite utilitarian, made of weatherboard and timber painted in crisp white (including the steeple). The buildings have classical, greek-revival style elements such as dentil moldings and ionic columns executed in timber, but overall, they are restrained and unadorned. This church is on a 2x3 lot and it is found in the reward menu. This church is modded in such a way as to be most beneficial to smaller towns, but of course it can be placed in a big city if you wish. It will boost surrounding desirability for residential and provides cap relief as well as park and mayor effects. It also has some slope tolerance to enable you to replicate the typical new england small town scene. It has no monthly cost and is also free to plop down. There are no restriction as to how often these lots can be placed. --------------------------------------- STATS: Lot size: 2x3 Plop Cost: $0 Bulldoze Cost: $1,000 Monthly Cost: $0 Wealth: Medium Park Effect: 45 over 18 tiles Mayor Rating: 1 over 110 tiles Pollution at Centre: 1 (air) /1 (water) /4 (garbage) Pollution Radius: 2/3/0 Cap Relief: R$$ 5,000 Power Consumed: 0 Mwh Water Consumed: 0 Gallons Occupant Groups: Reward; Worship. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins folder: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the file into your plugins folder.
  19. Chapter 20 The explorers left the apartment, met up with Megan in the parking lot and got back in the van. Melissa drove the van down the avenue, until they reached an avenue-avenue intersection. Ahead of them was a steep, 20-degree slope. The road condition still looked reasonably good. “Imagine trying to get up that slope in a cheap ‘80s car like a Chevette.” said Megan. “I’ve been in a Ford Pinto going up this hill. Not fun, you have to floor it the whole way and it still got down to 15 mph. This was after it was known that they were explosive, too. Not fun.” said Melissa. “Do you think your van could get up there easily?” asked Billy. “No problem. Want to go up the hill?” asked Melissa. The others agreed, and Melissa drove the van up the hill, turned around at the crest, and drove back down, effortlessly. “Cars have come a long way.” said Billy. After proving the Odyssey’s prowess, the explorers went to a Baptist church. The church had several buildings, in various states of disrepair; a fire-hall like building was completely collapsed, and a small chapel was on the verge of collapse, but a gym building, and two other brick buildings still looked to be in relatively good shape. It was a sizable church, probably with a congregation numbering near a thousand, as well as a school, as evidenced by an overgrown sports field with a collapsed restroom building next to it. “This was the General Baptist Church of Izydorczak, the largest church in Izzy. I went here for the first 23 years of my life.” said Melissa. “I’m surprised this is the largest. I would have expected a megachurch somewhere. I’ve seen a lot of churches here, though.” said Billy. “Nope, we had 204 churches in Izzy. There would always be something going on at one near your house. Izzy was about 97% Christian, and probably close to 90% of people would be at church on any given Sunday morning.” said Melissa. “I know I go every Sunday. I would’ve probably enjoyed it here.” said Billy. “I would have welcomed you with open arms.” said Melissa. Melissa parked the van, and the explorers got out at the gym building. The building, which had a circular medallion at the top that said “1985”, was missing most of its roof shingles, but the building itself was still relatively intact. Some of the windows were blown out. “We only had, I think, 4 services in this gym. The building was brand new when it was abandoned, we’d just inaugurated it on March 1. Two years to build it, used for just a few weeks. I remember we had a $400,000 fundraiser to build this gym, I donated a grand myself. At least we know it was well built.” said Melissa. The gym’s wood floor was only buckled slightly. The red paint on the cinderblock walls was still mostly intact, and the school’s mascot, the Cavaliers, was still painted at the ends of the basketball court. About 400 chairs were set up for the March 29, 1987 service, which never came. There was little to the room that wasn’t visible from an overview look, so the explorers moved on to a hallway that served as a reception area. “Had this building been abandoned just half a day later, it would be in a lot worse shape. On this table, they always set out donuts and coffee.” said Melissa. A stack of church bulletins was on the wooden table, all dated March 29, 1987. “Can I have one?” asked Billy. “Yes, but just one.” said Melissa. Billy looked at the church bulletin, which was a six-page hamburger-style folded, stapled document typed out on a typewriter. The first page had statistics: membership of 626, last Sunday’s attendance of 831, peak attendance recorded August 3, 1986 at 1,017. Turning the page, Billy could see that the sermon planned for March 29th was “spiritual rebirth”. “How odd that the sermon would be on ‘rebirth’ the day after everyone in Izzy was forced to go through a major change, a rebirth in a different sort of way. Almost poetic. I think that God was trying to send the people of Izzy out into the rest of the world at large, to make it a better place.” said Billy. “I’d like to think so myself.” said Melissa. The next page of the bulletin listed upcoming events, and there was at least one for each day of the week: Monday’s homeless shelter ministry, Tuesday’s visit to the retirement home, Wednesday’s youth and college ministries, Thursday’s community lunch, and Friday’s game night. There was a total of 12 events one could go to – and even 3 job openings. “Someone could have practically lived here if they wanted to.” said Billy. “A few people did, mostly retirees or college students on summer break.” said Melissa. The explorers continued to find a plaque still hanging on the wall, intact, revealing the name of the gym as the “Jim Utz Memorial Gym”. Underneath was a short description of Jim Utz’s life. JAMES RICHARD UTZ – April 2, 1934 – October 8, 1984 Jim Utz was a life-long member of General Baptist of Izzy and brought a great deal of joy and comfort to everyone he encountered during his 50 years. He was often among the first faces our church members saw as a greeter and stood out as an especially kind member of our church. In addition to his impact at GBI, he also worked as a therapist and took great pride in his work. We dedicate this gymnasium to his memory. Dedicated Sunday, March 1, 1987 “That’s terrible, he died at only 50 and then his memorial plaque was only seen for a month.” said Megan. “What did he die of?” asked David. “Bowel cancer. My dad knew him for a few years, maybe about ’80 to ’83 or so? He looked for Jim again in the late ‘80s, looking to reconnect, but Jim had been deceased for a few years and he didn’t know because he’d been off at college, he’d been at a campus ministry but out of church.” said Billy. “That’s really sad, your dad was a blessed man for having known Jim though.” said Melissa. The explorers left the gym and went to the chapel. The chapel’s white paint was heavily chipped, the windows were all gone, and the whole structure leaned to the right at about a 5-degree angle. The building looked ready to keel over to the right and fall. “I presume you don’t want to go in this one, Megan?” asked Billy. “I don’t even want to get within 50 feet of it.” said Megan. “Yeah, this is a bridge too far even for me.” said David. “I guess it’s just me and you, Melissa.” said Billy. Billy and Melissa carefully walked into the chapel. “Do they have no standards on what they’ll explore?” asked David. The interior of the chapel was wrecked. The dark green carpet floor was cracked down the middle, leaving the left side of the floor intact, but the right side angled downward at about a 15-degree angle. The wall covering was nearly gone, leaving only a few bits of plaster and paint exposed amid the bare lath. The multicolored pieces of a stained-glass window were strewn about the choir’s area at the front of the chapel, amid a baby grand piano and digital organ. Near the broken windows, there was grass, 4 inches tall in some spots. Church bulletins were piled up against the right-side wall, next to a small end table; both had fallen whenever the floor had caved in. “Stay to the left.” said Melissa. There wasn’t much of the chapel they could explore; the stairs to the basement and upper level would have required walking over the obviously unstable floors on the right side of the room. Nevertheless, Billy got to a spot near the middle of the left wall and filmed the entire main room and what he could of the balcony. Looking back, both could see that the balcony was visibly sagging, and a section had fallen on the right side. The Bibles in the pews, which were wooden with upholstery the same color as the floor, were still largely intact, shielded from the elements by their pockets. Billy sat down in a pew and said a prayer for the explorers’ safety on the trip and thanked God for the opportunity. Melissa put her left hand on Billy’s head and joined him in prayer. About 15 seconds after the prayer was finished, Billy heard a cracking sound under him. “Oh, s- no!” he yelled, springing to his feet. “We gotta get out of here.” Billy looked down, finding the pew he was sitting in to be intact. Nevertheless, he and Melissa worried that there might have been hidden damage. Both quickly left the chapel. Back outside the chapel, Melissa and Billy re-grouped with the others, and they headed to the church’s main building – a sprawling, one-story building with orange roof tiles and a tan stucco exterior. Most of the windows were intact, and the building still seemed reasonably structurally stable, with the roof worn in spots but no visible holes. The explorers, including Megan, walked in through a bashed-out door window. Near the bashed-out window, moss grew on the burgundy carpet. On a marble countertop, there was a stack of church bulletins, although wind had blown a few of them off and scattered them on the carpet. About half of the white ceiling covering was missing, mostly closer to the entrance. An analog clock had stopped at 11:08. The rear wall of the lobby was painted with a cross and “GBI” above it. Two couches and two chairs were arranged, facing each other; the wooden end tables next to them were empty. Billy filmed the room, paying particular attention to the “GBI” painting before the explorers moved on to a supply closet to the left of the lobby. The supply closet, despite being less than a fifth the size of the lobby, proved to be far more interesting. Along the right wall was a stack of Bibles, 27 high and 15 wide. Somehow, they were all still standing perfectly still, despite the mess in the rest of the room; church bulletins, various religious books and games for Sunday school were scattered haphazardly. There were no holes in the ceiling or walls, and no wind in the room, which had a stale, musty odor. “I think they fell.” said Megan. “Well, what kept the Bibles standing?” asked David. “Divine intervention.” said Billy. Looking closer, the explorers could see that a stack of miscellaneous books that had fallen had stopped just an inch from the Bibles. While Billy filmed in the room and paid close attention to the dates on the scattered church bulletins – looking for the oldest he could find – Melissa waxed nostalgic on the games. “I remember the Noah’s Ark Operation game. We played it every so often when the lesson would be about the book of Genesis.” said Melissa. “We played this Trivial Pursuit Bible Edition game in my Sunday school, too.” said Megan. Billy saw a bulletin dated September 18, 1977 and decided to dig for older ones. June 2, 1968, January 4, 1959, July 22, 1956… all had the same general format as the 1987 ones. Then, he found the October 29, 1939 bulletin. “In a city were everything was ‘new’, here’s a rare artifact – a church bulletin from 1939, 48 years before the volcano.” said Billy. The bulletin was hand-written, and just one page. The attendance of 76 had been struck through and corrected to 77. The little errors on the page – no comma between Wednesday and November 1, Margaret spelled “Margeret” – also helped to paint a picture of a fledgling church in a fledgling town in the distant past. The lesson, on Habakkuk 3 – extolling that God always triumphs, even in bad times – wasn’t dressed up, just the scripture and some pastor’s notes. The church had two community lunches that week, as well as a radio broadcast of Sunday’s message the following Monday. While Billy busied himself collecting statistics from old church bulletins, the rest went into the sanctuary, finding it to be in somewhat worse condition – with a couple of small roof leaks. The carpet was forest green, contrasting with the burgundy in the rest of the church. The elevated stage platform at the front of the room was collapsed, the supports having rusted and crashed to the actual floor. The black lacquer Steinway piano had fallen with the stage but stood upright and intact on a flat piece of fallen stage. A Vox organ was not so fortunate; caught between two sections of stage collapsed at different angles, it had fallen on its front and was probably a total loss. Again, there were no pews, just the foldable chairs they’d found in the gym building. “Unusual design choice.” said Megan. “At one time, all the carpet was green. Some time in the late ‘70s they put the red carpet in the rest of the church but kept the carpet in here green.” said Melissa. The explorers spent about ten more minutes in the Sunday school classrooms and nursery at the back of the building before Billy left the closet and caught up with the other explorers. “What’d I miss?” asked Billy. “Not much, since the church was abandoned on a Saturday a lot of the stuff would have been put up, and the Sunday school classrooms don’t look all that different from school classrooms.” said Melissa. The explorers left the building and went to the back of the church campus, finding a sign that said “Mansion”. The mansion itself was nowhere to be found, having been crushed into matchsticks by a landslide that had come from the hill above. “I think this would have happened after one of the later eruptions, because I’ve never heard of any landslides happening during the initial eruption. I always heard they started happening years later.” said Billy. “Some of them happened within a couple days, but you’re right, every successive eruption and seismic event caused them. That’s one of the reasons it was so unsafe to come here until recently. There haven’t been that many landslides, luckily.” said Melissa. “I guess, since we haven’t seen any buildings destroyed by them until now.” said Billy. “There are a few in the northwestern part of town, and maybe a couple more in this part of town, but I’d say maybe 20 or 30 in the whole city.” said Melissa.
  20. Version 1.0.0

    427 Downloads

    I couldn't find lots for some props included in Namspopof's BAT propack vol02 so I decided to start making some for my own use this is the first one (and the easiest) Dependencies : https://www.toutsimcities.com/downloads/view/1919 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 cost to plop: 1100 no maintenance cost as it is supported by private donors very small pollution (mainly pamphlets caught by the wind) has landmark effects
  21. AGC - St. Simeon Slupnik

    Version 1.0.0

    1,163 Downloads

    History: Orthodox church of St. Simeon Slupnik of 1910 built in neo-Byzantine style. Dolhobyczow, Lublin Voivodeship, Poland. Specs: You can find the BAT in the lot editor as Building (The file does not include a lot). Night: Darknite You can find the building in the Lot Editor as: AGC_Church_Orthodox_St-Simeon-Slupnik_V01_S1_90 (Building) Scale of the model: 133% on all axes. Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). Dependencies: If you choose the Darknite version you need this SimFox Day and Nite Modd Now you can make voluntary contributions to support me in continuing to create more content for SimCity 4 (I decided to use paypal instead of Patreon because I want everyone to have access to my content). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to all the (8) people who have donated to me!
  22. Hi, I've a problem with the "LDS Church(Mormon) Meetinghouse". The parking lot texture doesn't show up, it's just gras with parking lots. I've checked the dependencies and they are all in my plugins folder. SHK Parking Pack BSC - VIP girafe bushes BSC - VIP girafe ashes Additionally I've installed the other SHK parking things and Girafe's trees / bushes / flowers etc. (I need them for other plugins). I've attached a picture which shows the broken parking texture.
  23. Seven Farms and a Church

    Due to major job problems the Mayor decided to make more land available for agriculture In conjunction the the agricultural project the Mayor continued with the biking infrastructure plan To help the jobless people find structure in their lives the Mayor had the old church that was burnt down in the great war rebuilt in it's original location. To provide more insight into the process an educational video has been made available about the recent additions to Predelut.
  24. Version 1.0.0

    2,129 Downloads

    St John's, Lafayette Square, Washington DC by Mattb325. --------------------------------------- St John's Episcopal Church is a Greek Revival Building near the White House. It was built in 1816, and, owing its proximity to the white house, it has been frequented by nearly every president at least once, which has given rise to its common name of the 'Church of the Presidents'. This church is a reasonably faithful rendition of the real life building. I have deliberately not modeled the 1836 Second Empire style parish house (Ashburton House) which is connected to the church via a hyphen. This is to ensure that this church will work equally well in urban, suburban or even rural settings. Apart from the beautiful work by CP, there are relatively few Greek Revival Structures in SC4, so this church made a good candidate. The church sits on a 2x3 lot and is found in the reward menu. Placing this church will provide residential cap relief as well as boosting park, landmark and mayor ratings. It also provides 19 civic jobs. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. * It DOES NOT over-write the ingame houses of worship (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis reward. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. --------------------------------------- STATS: Lot size : 2x3 Plop Cost: $0 Monthly Cost: $0 Budget Item: Government Buildings Occupant Groups: Reward, Worship, BSC Mattb325, BSC Demand Created: Jobs$: 5, Jobs$$: 10, Jobs$$$: 4. CAP Relief: R$ 10,000, R$$ 10,000, R$$$ 10,000 Landmark Effect: +45 over 28 tiles Park Effect: +95 over 28 tiles Mayor Rating: +15 over 110 tiles Pollution: Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 7 over 0 tiles Power consumed: 8 MwH Water consumed: 6 Gallons/Month Bulldoze Cost: $3,600 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod.(http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  25. Entry 66 - Mini-tiles, Potter's Slink 1, W2W

    Entry 66: Introducing Mini-tiles! It's been some months but a lot has happened, thing have changed and a few new ideas have come along. In this entry I'll explain my latest outlet to get back into SimCity 4 and my plan to deal with the backlog of SC4 projects I've got. You may also have noticed that I replied to the comments via quotes in the last entry. From now on I'll be replying to comments at the end of the day, so it's time for that change as many other CJers here do. Right- Let's get into it! 1. First of all, what is a mini-tile? 2. Ingame it's a 1km by 1km tile, the smallest of the bunch. 3. It's small and the perfect outlet for getting back into the game for I did not want to start another medium- or large-sized city tile. 4. It's a means of creating a small project within three to four days. 5. It's a chance to experiment and produce something quickly, roughly four entries worth of content. 6. It had been about three months since I last played SimCity 4 so I needed this "Mini-tile" to get back into practice. 7. For the next mini-tile it will be purely rural as I splurge out on MMPs. 8. The name of this city tile is Potter's Slink, it shows part of the town centre as the rest of the area transitions to suburbs. 9. In this entry we explore the north-eastern part of the town centre. 10. As part of the mini-tile experience I decided not to photoshop the pictures. 11. Thus I can make these city tiles quick and perform minimal preparation upon the photos. 12. And what of the other projects? Cindersville for instance? 13. I've been working on Cindersville for two and a half years on and off, the project became increasingly complicated. 14. Every building, every lot, every area and every city tile is built upon, refined, developed, turned to urban development or transformed into the countryside. 15. The process is exhausting, especially the rural scenes which require extensive MMP work and planning. 16. Developed large city tiles are also very unstable and can crash, especially during saves. 17. To minimize this I've had to restrict RAM to play the game, this slows down everything from loading up my computer, to loading up the game to even the simulation. Thankfully it doesn't get in the way of MMP work. 18. But without this method I can't save my progress with any reliability, and I can't lose progress because the saving crashes. 19. It also means resetting the RAM to normal and rebooting my computer which takes some time too. 20. The entire process has become this industrial operation, this sprawling project where every single city tile has got to look right. 21. My output also dropped as I started two new jobs in Capita, one after the other. The first in March required training, while the second (which is permenent) required further training as well. 22. Also in the background is using some of my evening time to complete an accountancy course (AAT Level 3), while the rest of my spare time has often been spent developing the middle portion of my sci-fi novel. With the bulk of the novel complete and a few rather difficult, expansive chapter complete, it's become easier. / Which thus brings us to my plan to deal with the three projects I have outstanding on SimCity 4: Cindersville, The Big Mango and Travis City. 1. Cindersville: I've booked time-off in August and my job has become a lot more easier now that I've put some weeks behind me with the completed training. The urban area of Cindersville is done but the south-western mountain and the northern mountains need to be MMPed, trees need to be placed down again, scree slopes added, paths created and the whole thing prettied up to a good standard. I'm not just leaving the area as simply the terrain and trees from the tree controller, it hast to be developed. In August Cindersville should be done. 2. Travis City: This was a quick, though large, city tile to develop and this is next on my list to be completed. I intend to complete this once Cindersville is done and commence work in September. 3. The Big Mango: I love this city, this recreation of New York. Not the best or most accurate but it's recreating New York (SC4's take on it) and it is good fun. But I've reached a major stumbling block with the recreation of Brooklyn. It can't just be a continuation of grid-conforming buildings, there hast to be diagonal city blocks but there are no New York W2W diagonal brownstones or similar themed buildings. If anyone is interested in creating New York W2W diagonal brownstones send me a message, I don't mind if it takes months as I have that amount of time giving the other projects I have outstanding. I offer to test out whatever buildings are created and if it works then featuring the buildings and their potential all over Simtropolis, it will be a collaboration and I'll state it as such the "<Username> / The British Sausage Collaboration". / Once all of the above is done then I truly think that might be it for building areas and cities with SC4. There's NAM37 and a whole of cool stuff from Mattb325 to explore for a different city tile, but aside from that I think I can see an end in sight for my days playing SimCity 4. Now that I've got a permanent job I intend to upgrade my computer some time next year, I want to upgrade it to play Cities: Skylines. I've seen so many amazing videos from Cities: Skylines that I know that game will be my city-building medium. I'll still be here on Simtropolis, but I'll also be posting on other platforms (Reddit, Youtube) to showcase any future C:S cities I make. But for now there are the mini-tiles and there is the task of winding down the Cindersville project. It has taken much longer than I expected but from the pictures below, ones I've published previously, there is a reason for taking so long. See the reasons below! / Thank you for your patience, your comments, your views and your advice. I hope all of you have first stayed safe from this Covid-19, this influenza variant. I also hope that those of you with jobs still have your jobs and haven't been laid off or furloughed- unemployment sucks because I've been there myself. Finally I hope you stayed clear of the general cultural madness in the western world, particularly in the USA, as fear, hatred, paranoia, racism, Marxism, the left-right divide and the very rewriting of history intensify their grip on the USA. If one cannot avoid the madness at least don't let it take away that spark, that spark that makes us live and grow and build and truly help others. We've either hit a major speed bump or facing a Fall of Rome moment. Whatever happens I'll still be here posting content and I intend to live. In the famous words, from the film Trainspotting, of one burnt-out Scottish character Mark Renton: Choose life.
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