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Showing results for tags 'train'.
Found 316 results
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"Wer: History & Modernity" Wer is a touristic city of Metzú Republic. Is situated some 12 kilometres of Bahía Azul and 332 Km of Yuti, capital city. Founded in 1825 by european colonists. Today is a historical heritage. There are a lot of antique buildings of european architecture of 19th Century. Many structures have been destroyed by State negligence. Wer is a mixture of modern and old buildings, creating the silhouette of Wer City. Full Map Population: 57.632 Main Activities: Tourism, Manufactured Industries Wer Stories... We hope you visit our cities, See you on the next article, Stranger.
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"Retolk Highlights" Punta Retolk, Retolk or Ciudad de Punta Retolk is a commercial city of Metzú Republic. Is situated some 20 kilometres of Wainor City, 35 of Jalai City, and 228 kilometres of capital city, Yuti. This city has an important historical and natural heritage, with great natural forests and old buildings with great value. There are great commercial buildings, multinational offices. Full map Population: 121.415 Metropolitan Area: 130.100 approximate (includes Puerto Nero, Punta Retolk Industrial, Isla Marila and Cabo Lao) Main Activities: Commercial Services, Manufactured Industries Retolk Life... We hope you visit our cities, See you on the next article, Stranger.
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- forest
- punta retolk
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Version 1.0.1
22 Downloads
This is a 3x3 BAT, meant to be used as a beautification detail/park. It is not based on anything in real life. It uses multiple custom details and textures. It might be hard to think of a use scenario for this, but I gave a somewhat plausible idea in the screenshots below. To use, simply copy the downloaded file into Simcity3000/buildings folder.-
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- simcity 3000
- bat
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Hello! I've been recently adding custom content to my game, and two train stations have a strange effect I can't understand. The first is Marrast 1x6 Rail Station (capacity 4000) and the other is the small of the SemiTransparent Train Stations set by cogeo (10,000 capacity). When I build the small capacity (4000) usage is high (10,000+) When I build the large capacity (10,000) usage is low (1000-2000) This effect even happens when eliminating all variables by starting from an identical save point, and building each station in the EXACT same spot. I can't figure out why this happens :S And I'd love to know because there's no space for other train stations that don't go right on top of the rails : )
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Removing Any and All Skins From Passenger or Other Trains From NAM
SlayViorZ posted a topic in SC4 Bugs & Technical Issues
Is there a way to get rid of the blue skin of the passenger trains? Or any other trains or mass transit? I want to revert the look of any and all mass transportation vehicles to the original base game look. I don't remember passenger trains having that distinctive – and from my personal taste – ugly blue, modern look from the base game (correct me if I'm wrong, what is the color of the base game passenger train?) My best guess is that NAM has texture, prop, custom graphics/skin, or something that changes the color of trains, and maybe buses too (I haven't noticed the buses to be eye-popping and ugly like the passenger trains). Maybe I'm overreacting, but the very noticeable blue color just stands out too much and looks cartoonish, and it doesn't fit well with the surrounding building and whatnot. Thanks in advance!! P. S. The picture below is from a let's play by Rob's Red Hot Spot ep. 9, but the train is the same cartoonist ugly blue!!- 1 Reply
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- simcity 4
- network addon mod
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Version 1.0.0
214 Downloads
DESCRIPTION This pack contains eight individual versions of Class 800s, in two types, Passenger, and Hybrid Rail/Monorail. The Class 800s are a variety of multiple units operating in the United Kingdom, based off the Hitachi AT300 platform, and were introduced to replace the aging Intercity 125 and 225 HST sets used since the late 60s. Each DAT contains a single locomotive and coach, all have HD textures and nightlighting. INSTALLATION There are two folders, labelled Passenger and Hybrid-Monorail. Drag ONE file only from either/both folders into your Plugins folder. COMPATIBILITY Every DAT contains one REPlacement loco and coach for it's respective network type, replacing the vanilla Maxis automata. Make sure to remove any other REPlacement automata before using these to avoid clashes. DEPENDENCIES No hard dependencies.- 2 Comments
- 1 Review
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- dsc
- dragonsteincole
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Version 1.0.0
64 Downloads
"My name is Dr Eggman, the greatest scientific genius in the world!" The Mirage Express is a decommissioned cargo train, that was modified into a passenger train-like 'badnik' by Dr Eggman. However, in this form, it will not trap and try to kill various overpowered critters, but instead transport your sims around in a quick and fabulous manner. INSTALLATION Drag the folder into your 'Plugins' folder. COMPATIBILITY This is a single DAT, containing a REPlacement for the default Maxis passenger locomotive and coach. As such, they will interfere with any other mod that replaces the default Maxis passenger loco and coach. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 2 Comments
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- dragonsteincole
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Version 1.0.0
233 Downloads
DESCRIPTION This file contains one set of passenger rolling stock, consisting of three locomotives and four passenger coaches. "DSC Rail's fledgling passenger set consists of a range of coach types for various usages. Including single and double-decker coaches, a sleeping coach and an observation coach, popular with sight-seeing tours, these sets can operate either as a multiple unit, or hauled by a dedicated locomotive." These are HD and come with nightlighting. INSTALLATION Drag the folder into your 'Plugins' folder, or installed with SC4PAC. COMPATIBILITY This is a single DAT, containing a REPlacement for the default Maxis passenger locomotive and coach, two ADDitional locomotives and three ADDitional coaches. The REPs will interfere with any other mod that replaces the default Maxis passenger loco and coach. The ADDs should not clash with any existing mod. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 1 Comment
- 3 Reviews
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- dsc
- dragonsteincole
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From the album Beaver Island
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From the album Beaver Island
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From the album Beaver Island
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Version 1.0.0
303 Downloads
A version of my last year's download Gare du Bas-Meudon intended for use with Buddybud's slope walls (orthogonal lots as well as diagonal and corner lots). Although a station named Bellevue actually exists in Meudon, the creator of this BAT did not know about this when naming it. As a result, it has little in common with the original. Rather, it is a fictitious station that takes up architectural elements of the Bas-Meudon station. In contrast to the latter, the reception building is located exactly in the middle above the platforms. This and the fact that there is no separate staircase result in a smaller footprint. The rooftop railroad guard house has been replaced by a generally accessible viewing platform. The BAT extends beyond the lot boundaries, there are no transit-enabled tiles. This allowed a versatile modding that includes a variety of public transport modes: Passenger Train, Hybrid Railway (HRW), Subway, Ground Light Rail (GLR) and Bus. Following the specific design of the station just requires a road at the top and (railway or GLR/tram) tracks at the bottom level, both running orthogonal. Dependencies: SFBT Essentials, BSC Common Dependencies Pack Please see the enclosed ReadMe file for further details! -
Version 1.0.0
182 Downloads
This is a set of HD automatas replacing the freight train. Note: reverse engine modding is only possible with freigth train replacement. It includes: 22 TGV train wagons with 3 different skins (1st class, 2nd class and restaurant) replacing all freight train wagons. 2 TGV engines replacing the freight train engine and the freight steam engine. 1 TGV reverse engine replacing the caboose. Special thanks to VIP and BSC members. Thanks to Tibi for maintaining this file over the years. MOD Details and information Automata replacing skins for the freight train. Remove any previous skins affecting the freight train engine, steam engine and wagons for this mod to appear properly. The skins appear randomly for the automatas. Nightlights are included. Automata can be driven in free mod in automata panel. All the wagons and engines are available as props (Darknite versions only) under the name: Grfe_TGV_... The props of this pack have been datpacked into one file: Grfe_Props_Pack_LE_Train TGV Duplex.dat. Please use the provided Cleanitol_BSC-VIP Girafe Train TGV Duplex.txt to remove the single sc4model+sc4desc file combos by one of the 3rd party cleanitol tools: Nos.17 SC4 Cleanitol (new tool) BSC Cleanitol (old tool) Note: The automata models are high poly which could affect negatively the performance of your game. INSTALLATION Installation: copy/extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies SimFox Day and Nite Modd -
Version 1.0.0
93 Downloads
This is a set of HD automatas for the passenger train. It includes: 5 passenger train engines, 1 replacement of the regular passenger engine (BB26000 orange) and 4 additional skins (BB 26000 en voyage, BB26000 grandest, BB26000 carmillon, BB26000 grey). 3 passenger wagons, replacement and additional skins (1st class, 2nd class and 2nd class tagged) All the engines and wagons are available as props only in Darknite version. Special thanks to Anachron for the 3d models of the engine BB26000, VIP and BSC members. Thanks to Tibi for maintaining these files over the years. MOD Details and information Automata replacement and additional skins for passenger train engine and wagons. The skins appear randomly for the automatas. Nightlights are included. Automata can be driven in free mod in automata panel. These engines and wagons are available in Lot Editor props section under the name: Grfe_BB26000_... Grfe_Corail_... The LE props of this pack have been datpacked into two files: Grfe_Props_Pack_LE_Train BB26000.dat and Grfe_Props_Pack_LE_Train Corail.dat. Please use the provided Cleanitol_BSC-VIP Girafe Train Corail HD+BB26000.txt to remove the single sc4model+sc4desc file combos by one of the 3rd party cleanitol tools: Nos.17 SC4 Cleanitol (new tool) BSC Cleanitol (old tool) Note: The automata models are high poly which could affect negatively the performance of your game. Installation Installation: copy/extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies SimFox Day and Nite Modd -
i can't do train track for not good quality of level. i tried with SimCity basic terraforming leveler but isnt possibile anyway.. any helps?
- 5 Replies
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- terrafoming
- level
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Version 1.0.0
173 Downloads
Ammunition Pack 02 - Ammunition Train This ammunition prop pack includes a selection of ammunition rail cars and two small steam-powered shuttle engines. The rail cars consist of “box” cars, open “gondola” cars, and “flat” cars. The shuttle engines and railroad rolling stock have been meticulously researched from period photographs to guarantee authenticity, and are patterned after military railroads operating on the Western Front. The rail cars carry a variety of cargo – usually powder charges in the box cars – while the gondolas are loaded with either 5.9-inch shells, 11-inch armour piercing (yellow cap), or 11-inch high-explosive rounds (red cap). Some gondolas carry several different bagged powder charges and brass cased charges, while the flat cars are loaded with torpedoes. With a little imagination, you can devise a system allowing ammunition to be delivered to your base, stored in a safe manner, and then distributed to your fleet as needed. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
723 Downloads
This is a L1 RRW station based on Hamburg's Dammtor station. It sits on a 22x4 Lot and includes elevated approaches on avenue on either side. Read the placement instructions below for correct functioning. Installation: Copy/extract the Debussyman parent folder into your plugins. CHOOSE ONLY ONE FILE FROM THE “PATHS” FOLDER, EITHER RHD OR LHD ACCORDING TO YOUR GAME INSTALLATION AND DELETE THE OTHER. Use in game: For correct functioning place the Lot in your desired location, connect to your L1 RRW network, drag railway network under each approach track inside the lot and then drag one way roads in the correct direction on both avenues under the L1 rail approaches. Known bugs: the trains may visually jump tracks while approaching the station. Dependencies: Network Addon Mod BSC MEGA Props - CP Vol01.dat BSC Textures Vol02.dat Many thanks to Tyberius06 for the Modding and Pathing. -
Do train stations plop facing the rail or the street?
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Version 1.0.1
1,445 Downloads
DESCRIPTION This file contains remade REPlacement versions of the vanilla Maxis Passenger train automata. There are two folders for two different nightlighting variations - each folder contains three DAT files, one for Rail, El Rail & Subway, and Monorail. The Subway version is packed in with the El Rail due to similarity and sharing nightlighting. Bonus points if you actually see one in your playthroughs! Whilst the original vanilla models are pretty iconic and still used by most people, these are not meant to be a massive depature or be realistic, as my other automata releases have been. Instead, these are trying to update those originals whilst retaining their charm, and also making them a little nicer to look at overall. All the trains and coaches have nightlighting in both Maxis Nite(MN) and Dark Nite(DN) variations, with added details and nightlighting on coaches that were missing it previously. INSTALLATION Drag either the Maxis Nite (MN) or Dark Nite (DN) folders into your 'Plugins' folder. Remove DATs if you do not wish to use those particular automata. COMPATIBILITY Use only one set of DATs, depending on the type of nightlighting you have. All DATs are REPlacement versions, there are no additional versions included. DEPENDENCIES The Dark Nite (DN) versions are best used with Simfox's Day and Nite Modd. They are untested with other night mods.- 4 Reviews
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- dragonsteincole
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Version 1.1.0
550 Downloads
This download contains a model of the Bas-Meudon station, which was part of the former Moulineaux railway line (ligne des Moulineaux). The line ran largely along the Seine valley in the western Paris metropolitan area. It was built in anticipation of the 1889 Paris Universal Exhibition and the resulting transportation needs. The opening took place on 1 May of that year, just five days before the event began. In 1928, the Moulineaux line was converted from steam to conductor rail operation. After the Second World War, as traffic increasingly shifted from rail to road, passenger numbers steadily declined. The decline accelerated when the line was excluded from further modernisation, in particular the installation of catenaries and integration into the Paris suburban railway network (RER, Transilien). In the last years of operation, only two-car trains ran at quarter or half-hourly intervals. From 1993 to 1997 the line was closed due to conversion from railway to tram operation. Since then it has been part of the Île-de-France tramway network (line T2). The former station building, no longer needed, was turned into a restaurant in 2015. On 14 November 2023, the tram stop, now called Meudon-sur-Seine, made the headlines in the local media when the lower section of the valley-side double stair collapsed. This was preceded by foundation underwashing as a result of heavy rainfall. The stop was reopened on 23 December 2023, after even an interim partial closure of the T2 line had been necessary. The station building stands out due its slope location as well as its architecture. The latter is often associated with the style of the ligne de Petite Ceinture, the small(er) belt railway of Paris, or that of the ligne d'Auteuil. Both are characterised by the location of the station building directly above the tracks. The specific style of Bas-Meudon station, with its brick façade and discreet neoclassical stone decoration, can also be found at other stations on the Moulineaux line. The SimCity versions of the station differ in terms of the position of the platforms (to the left or right of the station building) as well as the depth of the tracks served (7.5 or 15 metres). A total of four lots can be selected in the railway menu. The BATs extend beyond the lot boundaries, there are no transit-enabled tiles.This allowed a versatile modding that includes a variety of public transport modes: Passenger Train, Hybrid Railway (HRW), Subway, Ground Light Rail (GLR) and Bus. Following the specific design of the station just requires a road at the top and (railway or GLR/tram) tracks at the bottom level, both running orthogonal. The double staircase mentioned above is merely eye-candy. It is of course unaffected by the events of 14 November 2023, if only because the BATs reflect the state prior to 1993. Important note: Before using version 1.1.0, it is highly recommended to bulldoze any lots of the outdated version 1.0.0 and to delete the corresponding files! Dependencies: SFBT Essentials, BSC Common Dependencies Pack Please see the enclosed ReadMe file for further details! -
Pls can you help me understand why i dont see smoke effect of RVT 1950 German Trains v5? i have removed all other train types and i have left DB23 Smoke Replaces MAXIS Passenger Engine only. Thanks
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Heya good people, Sorry if this isn't posted in the right place but I'm seeking an explanation of the various rail networks & corresponding automata available to us in game. There's a fountain of information regarding this topic but my understanding is still foggy after searching and reading several threads. Specifically I want to know how many different train lines with unique automata we can have running in our cities. To my knowledge we have by default; - Passenger - Freight - Subway/El Rail - Monorail Then in addition with NAM we have the GLR/HSR & HRW stuff. From what I've read on the NAM faq I understand these to be reskins of existing networks. GLR being ground level El Rail and HSR being Monorail, with HRW being a shared network for passenger trains and HSR. So far so good, seems to still be only 4 unique trains but with additional options to connect and network. If that's the case then great, good to know. However when I see things like bullet train stations or the streetcars available on the STEX it gets a bit swimmy depending on what the mod's page/readme says. For example, "you may only have one GLR mod installed at a time" What does that mean in relation to subway/el rail? I am a confuse. I get the concept of replacing the default/adding extra engines and cars into the mix. I currently enjoy an amtrak passenger line, freight with a bunch of extra engines and cars added, a green el rail train and default monorail with the UV map fix. That's 4 different lines with different trains but is that the limit? Is it possible to have a single streetcar automata for GLR/Tram in road and still have a different Subway/El Rail automata separate from the streetcar line? Can I have a bullet train type automata on the HSR line independent of the default monorail line & automata? Apologies if this is otherwise common knowledge at this point but for someone just getting into SC4 and adding mods, a little clarification would be greatly appreciated. TLDR; How many different trains can we have?

