Jump to content

Search the Community

Showing results for tags 'train'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders.info's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders.info's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • City-Builders.info's Events

Skype


Location


Interests


City-building game(s)

Found 151 results

  1. SM2 ADM Grain Elevator SD Cal Canal

    Version 1.0.0

    83 Downloads

    Grain Elevators are allover the place, they are used to collect, store and ship mostly wheat grains. This one is a truly colossal model based on a real life structure found in Alberta, Canada. This is the SD Cal Canal version of SM2 ADM Grain Elevator.Fully rendered including a grain transfer boom for fluvial operations (loading ships). Anyone that uses Cal Canals will find this version very useful. SM2 ADM Grain Elevator SD Cal Canal also acts as a freight yard. The dirt roads and STR rail will connect to the game networks visually therefore you will see freight trucks arriving and freight trains leaving. Lot size 10x12 Freight capacity = 65,000 tons Jobs = 180 low, 88 med and 23 high Plop cost = 22500 Power = 125 Water = 32 Dependencies. SM2 Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop pack Vol4 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3548 SM2 Prop Pack Vol7 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3571 SM2 Prop Pack Vol8 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3587 SM2 Prop Pack Vol10 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3596 SM2 Prop Pack Vol11 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3605 BSC - VIP Girafe Poplars http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579 BSC - VIP girafe bushes http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC - VIP girafe cattails http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2687 BSC CAL Ships http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1772 CAL Goobers Canals 2007 Baseset BSC http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=979 Custom textures included. Have fun! Simmer2
  2. I think it is time to have my own place to dabble in.... Anyone who is following me can bookmark this page for future projects show and tell. If you have been following my pipe project here are the latest pics showing what you can do with them. For anyone asking about an MML for the set, I made one, therefore if you wish to use it, you now have that option. Release date has been tentatively set for Oct 1. Gorge crossing with rail network below.... 1 2 3 4 5 Simmer2/Nick
  3. SM2 ADM Grain Elevator HD

    Version 1.0.0

    75 Downloads

    Grain Elevators are allover the place, they are used to collect, store and ship mostly wheat grains. This one is a truly colossal model based on a real life structure found in Alberta, Canada. This is the HD version of SM2 ADM Grain Elevator. It is rendered without the silos but I added them as props on the lot. SM2 ADM Grain Elevator HD acts also acts as a freight yard. The dirt roads and STR rail will connect to the game networks visually therefore you will see freight trucks arriving and freight trains leaving. Lot size 7x5 Freight capacity = 23,800 tons Jobs = 37 low, 17 med and 3 high Plop cost = 4250 Power = 15 Water = 56 Dependencies. SM2 Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop Pack Vol7 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3571 SM2 Prop Pack Vol8 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3587 SM2 Prop Pack Vol11 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3605 BSC - VIP Girafe Poplars http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579 BSC - VIP girafe bushes http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC - VIP girafe cattails http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2687 Custom textures included. Have fun! Simmer2
  4. SM2 ADM Grain Elevator SD

    Version 1.0.0

    110 Downloads

    Hello player. This time I bring you a beautiful full size industrial style Grain Elevator. SM2 ADM Grain Elevator SD acts as a freight yard. Grain Elevators are all over the place, they are used to collect, store and ship mostly wheat grains. This one is a truly colossal model based on a real life structure found in Alberta, Canada. This particular model had to be rendered in SD (Standard Definition) because of its sheer size (I could not coax my computer to cough up the full size HD version. However there is a somewhat smaller version which I managed to render in HD (High Definition), available as a separate lot. You will also find 2 sets of standalone Silos included in this Zip. These silos (1X and 2X) can be plopped in existing farms field and then by using a variety of MMP's to construct a roadway, can simulate silos on a farm. Both silos have no power, roads and water requirements therefore they can be plopped anywhere. The dirt roads will connect visually. Trucks will bring the goods and the DTR rail will allow freight trains to cross the lot after loading. I suggest to connect the DTR network as a spur because passenger trains will not cross the lot. Freight capacity = 80,000 tons Jobs = 268 low, 133 med and 26 high Plop cost = 39,200 Power = 39 Water = 154 Dependencies. SM2 Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop pack Vol4 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3548 SM2 Prop pack Vol5 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3555 SM2 Prop Pack Vol6 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3562 SM2 Prop Pack Vol7 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3571 SM2 Prop Pack Vol8 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3587 SM2 Prop Pack Vol9 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3588 SM2 Prop Pack Vol11 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3605 BSC - VIP girafe common spruces http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC - VIP Girafe Poplars http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579 BSC - VIP girafe elms http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC - VIP girafe daisy http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 BSC - VIP girafe bushes http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC - VIP girafe cattails http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2687 Custom textures included. Have fun! Simmer2
  5. Hi all This is my first post on here, so please be kind I have also spoken to Avanya as well, who helped a bit *thank you again*. Is there anyone who can break down (a touch) into how Cities Sky... sees and works markers when looking at cargo train stations? I have googled, researched, asked people, etc, etc, but unfortunately haven't found anyone or thing to say, yes, this is it and this is how you do it. Below is the beginning of what I am trying to create, with main settings showing, and the 'Object reference....' System.Null... error I'm getting about 50% of the time when I do a save. When I insert the markers I am putting 2 Truck Despawn ones in each entry tunnel, and 2 Truck Spawn ones in each exit tunnel, though I'm not sure that I need 2??? I'm using the thought pattern that there will be 2 trucks coming in, 1 on each lane, so 2 Despawn for each entry, and the same thought pattern for the exits. I also put a Spawn Position and Spawn Target on each track (4 tracks) almost on top of each other. You can also see the Cargo pathways clearly marked, again with the thought process, this is where the trucks will enter, drop and pickup cargo, then leave. Also, the markers I am putting in then saving, don't save (neither do the props). When I reopen it the markers are back to where and what they are in the template. (Any ideas???) If anyone can lead me in the right direction it will be much appreciated. Dennis
  6. SM2 Wind Power Inc.

    Version 1.0.0

    254 Downloads

    Welcome back for more wind power lots! This time its the actual manufacturing plant (SM2 Wind Power Inc.) for the generator's nose cones and blades. You will find 3 lots in this pack. The main one is 19X15 and will provide 496 I-M jobs. D1 (big blades depot) is 9x4 and will provide 3 jobs. D2 (small blades depot) is 5x4 and will provide 3 jobs. The large lot has a DTR rail which can be connected to the rail network (RRW). The lot will allow both freight and passenger train to go through for maximum realism. You can expand the main lot by plopping extra depots around its perimeter or you can plop them separately, up to you. All 3 lots make extensive usage of timed prop families and you can find them in the Landmark menu. Actions starts at 6AM and goes around the clock. Dependencies SM2 Prop pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop pack Vol4 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3548 SM2 Prop pack Vol5 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3555 SM2 Prop pack Vol6 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3562 Sm2 Prop Pack Vol7 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3571 BSC BAT Props - T1 Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 BSC - VIP girafe carpack vol. 1 & 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 BSC - VIP girafe berries http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe common spruces http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ Enjoy Simmer2
  7. Caribou Long Slopes

    Version 1.0.0

    413 Downloads

    It has come to my attention that Caribou's website went down back in 2016 and after scouring the internet there is no trace of any of his work. Since I have his work stored in a secure offline vault, I feel that in the spirit of preservation, his work should be available to the public once again. These lots and models were made by Caribou and are provided AS IS, nothing in the Zips has been changed by me. Since he never provided any pictures I took it upon myself to plop all the lots in game for the purpose of taking snapshots in order for everyone to peruse them before downloading. Anyone in the future who would like to create new lots from these models can now use these uploads as a dependency. There are 3 lots in this zip 1) caribou long slope 1) caribou long slope 2 1) caribou long slope 3 Many Thanks go to Tyberius06 for bringing this matter to my attention. Kind regards Simmer2
  8. Caribou Middle Station

    Version 1.0.0

    368 Downloads

    It has come to my attention that Caribou's website went down back in 2016 and after scouring the internet there is no trace of any of his work. Since I have his work stored in a secure offline vault, I feel that in the spirit of preservation, his work should be available to the public once again. These lots and models were made by Caribou and are provided AS IS, nothing in the Zips has been changed by me. Since he never provided any pictures I took it upon myself to plop all the lots in game for the purpose of taking snapshots in order for everyone to peruse them before downloading. Anyone in the future who would like to create new lots from these models can now use these uploads as a dependency. There is one lot in this zip 1) Middle Station. Many Thanks go to Tyberius06 for bringing this matter to my attention. Kind regards Simmer2
  9. Version 1.01 and 1.05

    36,005 Downloads

    Ok per request I am uploading one of my mods to Simtrop for users. Its 1 variations of the mod which I call 1.01 and 1.05. Both are similar except for extreme variable changes. So one can described as conservative and the other liberal. Depending on how you use it and one of my own personal reasons was to trench low enough to create flat bridges without arching. It will allow you to trench lower before tunnels are created and allow you to go higher before a bridge mode takes effect giving you raised sections to pull bridges from. What you can do with it is really a limitation of your own imagination. 0x0f988430 Max height = 128 m 0x0f98843a Max Depth = -128m 0x0e028a11 Max height of raised = 18 m 0x0f9f13a8 Max depth of Trench = 24m 0x0e0287f8 Max Slope = 40m 0x0e3224cb Max Tunnel Slope = 18m 0x0e74351a max bridge Slope = 30m 0x0eceda5f Max Slope at intersection = 10m 0x0e322775 = 0.05 Yuttho has been using it to make some pretty amazing stuff so enjoy XoXiDe
  10. Caribou Elevated Stations

    Version 1.0.0

    174 Downloads

    It has come to my attention that Caribou's website went down back in 2016 and after scouring the internet there is no trace of any of his work. Since I have his work stored in a secure offline vault, I feel that in the spirit of preservation, his work should be available to the public once again. These lots and models were made by Caribou and are provided AS IS, nothing in the Zips has been changed by me. Since he never provided any pictures I took it upon myself to plop all the lots in game for the purpose of taking snapshots in order for everyone to peruse them before downloading. Anyone in the future who would like to create new lots from these models can now use these uploads as a dependency. There are 3 lots in this zip 1) Elevated Rail Station 1) Elevated EL Station 1) Monorail Station Many Thanks go to Tyberius06 for bringing this matter to my attention. Kind regards Simmer2
  11. Caribou Flyover Stations

    Version 1.0.0

    268 Downloads

    It has come to my attention that Caribou's website went down back in 2016 and after scouring the internet there is no trace of any of his work. Since I have his work stored in a secure offline vault, I feel that in the spirit of preservation, his work should be available to the public once again. These lots and models were made by Caribou and are provided AS IS, nothing in the Zips has been changed by me. Since he never provided any pictures I took it upon myself to plop all the lots in game for the purpose of taking snapshots in order for everyone to peruse them before downloading. Anyone in the future who would like to create new lots from these models can now use these uploads as a dependency. There are 2 lots in this zip 1) Flyover grey rail station 1) Flyover blue rail station Many Thanks go to Tyberius06 for bringing this matter to my attention. Kind regards Simmer2
  12. Introduction With the much appreciated help of @boformer I managed to make the beginnings of a mod that aims to add more customization to the existing Train Tracks network. I'm currently testing to see what others experience when using this mod. Anyone who has me as a friend on Steam can subscribe to the Beta. I update daily as I keep encountering small issues. With your help I can speed up the process and get the mod ready for release sooner. For your information: I don't know how to code, all current lines of code are taken for the Bus Stop Replacer mod (by @boformer) Aim The aim for this mod is to give players full control over the visuals of their rail network. I plan to do this by adding as much variety as possible. I'm thinking of all standard catenaries of most major countries. Along the way I can also make (generic) requests. On top of that I want to give you the ability to submit your own models, which I can then add to the mod. Unfortunately, you cannot do this yourself as you can for Network Skins, as I try to keep this mod simple. However, this might change in the future as Network Skins is still undergoing development. How it works The mod will include several 'Styles' you can choose from in the Mod Options. Changes are applied when loading a save from the Main Menu only (again: keeping it simple). The mod will then replace all vanilla props with custom props. This includes vanilla Station Tracks, but also all tracks from Extra Station Tracks and One-Way Tracks. Until Network Skins is updated, you cannot change props per segment. All changes are visual and will therefor not break your game. When anything goes wrong or when unsubscribing, the game will simply load the vanilla props. While it's in Alpha, I still advise to avoid testing on your favorite city, but that goes for every mod you try out. Roadmap All will be optional Add more variety to the props (example) Add random track-side junk (e.g. rails & sleepers) Add random track-side props (e.g. powerboxes) Add signals at intersections Add End-of-the-line prop (example) Add custom Buffers (per style) Add custom wires (per style) Current Issues (September 15th) When switching styles, props disappear when loading new save from main menu (prop = null) (Thank you @boformer) Changes are not applied to all neworks (inconsistent) (Fixed myself) Props big in file size (1,8mb) even when all source files together are 500kb Sometimes props have a +2m offset to the left or right at intersections (Magically disappeared) Props have an offset of 2,4m (might be from the asset editor) (Thank you @boformer and @Ronyx69) Help me please! Like I said: I'm not familiar with coding in C#, so every bit of help is much appreciated. I'm doing all I can to teach myself, but I've been unable to find CS related tutorials. At the moment I have Notepad++ and Microsoft Visual Studio. If you know any good sites or documentation, please let me know. If you can help me with testing, or know how to fix an issue, please leave a reply. I check the forums hourly. Thank you all! Screenshots
  13. I thought it's time to get my own topic running as I started some more advanced, larger project a day ago. Besides the vehicles I created before I started working on some vanilla-style modular airport, based on the vanilla airport and international airport assets. Due to my quiet limited time caused by real life don't expect extra-fast progress Still I've got to update my "old" vehicle assets too, but the vehicle editor seems to be kinda messed up since the last patch - anyway I'll look into this too by time as I already promised! For now I got the following types of buildings planned for this airport set which is heavily inspired by the AC teams set for Sim City 4 functional terminal block with three "small" gates functional terminal block with two "large" gate non-functional terminal filler pieces with gates terminal piece with control tower (RICO Office) terminal block without gate (RICO commercial low) monorail / (elevated) metro / train terminal pieces terminal block with taxi stands (AD required) terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) terminal block with road maintenance service building (connected to the tarmac side to simulate road-traffic on the airport ) functional terminal with concourse (4 + gates using sub buildings) "T - style" functional concourse piece (featuring gates on both sides, will probably require network extensions as it has to be entered on foot from the underground using pedestrian "roads") eye candy ends for concourse, left and right eye candy transition piece between one-level and two-level terminals (maybe even RICO - enabled, we'll see) two-level functional terminal blocks (will be a challange to be set up - I try to set the entrances on the upper level, the exits on the lower level) two-level terminal with control tower (probably RICO office + functional (using sub building - I don't know yet if something like this is possible)) large fake-entrance piece for two-level terminals (RICO commercial high) (so especially when using rush hour many people gonna go into this one) monorail / (elevated) metro / train two-level terminal pieces two-level terminal block with taxi stands (AD required) two-level terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) simple helipads with one of each natural disasters helicopters working doppler radar dome (requires ND - a non working version is available on the workshop) stand-alone ATC towers surface movement radar tower some props like (enhanced) vanilla jet bridges, stand guidance displays and other small things which will be pretty Special features: rotating radar domes for ATC towers and the radar tower (gotta look into this!) usage of the "vehicle rotor" shader discovered by @Ronyx69 for large glass parts of the terminals (I try to work around the lod-problem) stock-game style as I use the textures and models from the game as my start-point usage of the "loading screen mods" benefits → as I use the same texture with the same name most of the times it will be loaded only once into VRAM when using this mod - which is great! living airports by the use of RICO settings - which you don't have to use at all (those buildings will work as an landmark if you don't use that mod ) more space between planes and terminals due to longer jet bridges - you'll be able to draw some road in between using the anarchy tool of your choise Downsides: jet bridges will disappear after a certain distance as I'll convert them to props. I decided to do so to increase flexibility on creating different terminal types and styles by using many working two-gate assets ingame the airport will get really congested! That's the reason for me to include non-functional versions too. Later on I might create a mod to enhance the vanilla runways and taxiways. I looked up the networks in mod tools and changed some values to test something which turned out to be possible: different wide runways (40m up to 65m for realistic regional and international airports - new network meshes needed) more realistic markings with lights on runways (probably by adding more segments to one network, segment[0] would be just asphalt to place some indicator like "20L", segment[1] would be the threshold, segment[2] would contain the dashed line only, segment [3] dashed line + precision marking followed by 2x (segment[2] again, then segment[3]) and finally segment[2] for the whole middle part to start in reverse after - dunno if that's possible at all) two-way taxiways (for special use-cases) taxiways with "shoulders" (a bit wider than now) and green lights in their middle taxilanes (taxiways with some flat mesh and without dirt-shoulders to be used on aprons. probably just the yellow line with green lights.) more realistic speeds for taxiways and taxilanes I gonna provide one screenshot just to show you the difference: On the left you can see the vanilla runway which is about 30m wide + 2m "shoulder" (mesh edge) → 32m footprint. The next ones footprint is 46m wide which would fit most regional/domestic airports. The one on the right is 60m wide which fits for large aircraft like the A380. ----------------------------------------snip---------------------------------------- First I gonna take off by showing you some first work I've done before starting this topic. This is going to be the first wall-to-wall terminal building featuring three gates (just like the vanilla airport). I removed the jet bridges and details on the left and right to save some polys and - of course - to get the bounding box right Next step will be to map those filled holes, after this I gonna cut the windows and create some basic interior as those will get some semi-transparent love they deserve
  14. so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week. Let me know what you guys think!
  15. I downloaded this train skin for passenger rails: (This problem applies to any passenger train skin I try, but freight trains are fine.) However the maxis passenger trains are still showing along with the new ones: Iv'e tried putting them in both plugin folders and don't have any other passenger trains installed.
  16. Modern Freight Cars Props

    Hello everyone, these are my first BAT creations, a set of modern freight cars props, based on freight cars you can see in North America. I decided to make them because the ones that already exists are based on old designs of freight cars, (designs used from 1940's to 1970's), or are a little bit unrealistic. So, as I couldn't find any others that fill my espectatives, I decided to make my own rail cars, based on rolling stock that can be found from southern Mexico to northern Canada. In this pic you can see a little bit of my work, some assorted cars in a railyard. Some cars are not noticeable, in next pics I'll show you the different types of freight cars and their different paint schemes I've made. So, please, tell me what you think about my work, I 'll appreciate your comments and opinions.
  17. North American Freight Cars Prop Pack

    Version 1.0.0

    1,368 Downloads

    Give realism to your railroad tracks, yards, sidings, spurs and industrial zones with these freight cars and locomotives dating from the 1980's to our modern days. This prop pack includes newer rolling stock pieces, some of them never seen before in SimCity 4, like: Autoracks Coil Cars Gondolas Boxcars Hoppers Tank Cars And so on. In this prop pack you will find around 300 different freight cars and other objects like containers, trailers etc, all of them rendered in HD and in 20 different versions (ortho, diagonal, curve fitting and FAR versions). Installation: Just extract the files contained in this .rar file into your plugins folder. For uninstalling it, just delet them from your plugins folder. Dependencies: None, this is intended to be a depencency. Enjoy it. Thanks to everyone who helped me in its development, without you, this would have been such a mess. And you, for downloading. For more information and/or notify me of an error with this, please visit this thread: Or PM at my Simtropolis profile.
  18. Version 1.0.0

    396 Downloads

    This collection consists three assets: 2 Base Station (1 for 2 lane roads and another 1 for 4 lane or 6 lane roads) 1 Modular Station *Remember to place the modular station with base station correctly or else the building will not working. I' m not good at design models. If you think the model i made is dumb, feel free to get the templates of the station from the source code below to apply your new design on the station. It will be great if you decide to share your new design onto the web. Source Code: https://github.com/Nksheng/Cargo-Exchange-Modular-Elevated-Cargo-Train-Terminal
  19. I know a lot of you from the subreddit and through Steam already, but I figured it may not be dumb to start a thread of my stuff here to post some WIPs and updated stuff - for both feedback and ego stroking. For the most part, I make American style and American-centric vehicles, and I while I use real prototypes, I'll design (or blatantly rip off) my own liveries and designs. I also try to focus on keeping the polygon counts low, and the detail levels appropriate for the game (even with the aggressive LODs, I feel like responsible polycounts Here's what I have so far! AMERICAN COMMUTER TRAINS My trio of American Commuter Trains are all made for the fictional CimRail - originally CalTrain inspired, but now taking equipment cues from Metro North and the Seattle Sounder. Each train is set up to use in-game line colors. Other Trains Inspired by the JFK Airtrain here in New York City, the SkyConnect is perfect to link your airport terminals to each other and to transit connections. It also features line colors. The vanilla freight train looked terrible, and the only way to get an authentic American look was to add insane variety. My freight trains feature 2 different locomotives and 75 unique cars! BETTER PLANES PACK Similarly to the freight trains, I made 13 jet airliners, with a total of 50 texture variants to jazz up airports. These feature some of the more heavily ripped-off liveries, though a couple are nice and original. CITYLINK PASSENGER TRAINS (SOME WIP) And now for the work in progress stuff - I'm revamping my current Amtrak ripoff/inspired Citylink Long Distance train, and adding some Citylink single deck equipment like I see around New York. The revamp includes some better normal maps and new colors as another attempt on bare stainless steel. (My Genesis/Superliners image is old - sorry!) That's it for now - I'll post more WIP pics of new stuff once I make it! Expect a release of the new Citylink stuff soon-ish.
  20. Real Freightyard V2

    Version 2.0

    958 Downloads

    PREFACE This small project was strongly inspired by the „SFBT Rangierbahnhof“ by Royal (http://www.simcityplaza.de/index.php/verkehr/eisenbahn?start=30) which I used to built up big railyards. So I tried to make something similar for Real Railway (included in the NAM). These means the engines are german/european style - but you could simply replace them in lot editor to make the lots fitting other areas. The props are timed - this means the trains appear and disappear from time to time, giving the impression of sweat and work and productivity. Sadly the engine models have no nightlight. If someone has an idear how to put some "overnight action" on the lots please tell me. Thank you. Before downloading please make shure you already the necessary dependencies or if they are still available: CONTENT 1 x functional freight station, size 5 x 7, capacity 6000 (tons per minute?) 4 x single shunting tracks (right english word?), size 1 x 9. They can be connected to the rail system, but have no transport function. They have a small positive effect on economies. 2 x shunting tracks with junctions, size 3 x 8, can be used alone or in combination with the single tracks. 2 x filler lots, size 1x1. DEPENDENCIES BSC Mega Props - JES Vol01.dat BSCMegaProps - JES Vol05.dat PEG-CDK3-SP_SEAPORT_SUPER-PAK.dat SFBT_Eisenbahn_Props.dat RRW_Lottex_SM2.dat RRW_Lottex_SM2R2.dat INSTALLATION 1. Please make shure you have all required dependencies 2. Unzip your dowload. 3. Put both files RRW Freightstation 4x7.dat and RRW Freightyard.dat in your Plugin folder. Or take only one, if you don't need f.e. the station.
  21. Article #4 - Punta Retolk Highlights

    Article #4 - "Punta Retolk Highlights" Punta Retolk, Retolk or Ciudad de Punta Retolk is a commercial city of Metzú Republic. Is situated some 20 kilometres of Wainor City, 35 of Jalai City, and 228 kilometres of capital city, Yuti. This city has an important historical and natural heritage, with great natural forests and old buildings with great value. There are great commercial buildings, multinational offices. Full map Population: 42.834 Metropolitan Area: 98.332 (Wainor-Retolk Metropolitan Area) Main Activities: Commercial Services, Manufactured Industries Retolk Life... 1. Retolk Downtown and his main avenues. 2. Av. De La Costa. Great historical heritage. 3. Parque de la Costanera. A big park. It travels Av. De La Costa. "The Lung of the city". 4. Parque de la Costanera. An other point of view. 5. Mirador Grand Hotel. 6. Estación Única de Trenes de Retolk. A little train station with important conections (Jalai, Wainor and Yuti). 7. Retolk Beaches. 8. Parador Miguel. A beach bar. 9. Bosque Nacional de Retolk. A Natural heritage. 10. Av. De La Costa at night. 11. Mirador Grand Hotel and commercial zone at night. 12. Great buildings of Retolk. 13. Retolk Outskirts. We hope you visit our cities, See you on the next article, Stranger.
  22. Article #7 - Wer: History & Modernity

    Article #7 - "Wer: History & Modernity" Wer is a touristic city of Metzú Republic. Is situated some 12 kilometres of Bahía Azul and 332 Km of Yuti, capital city. Founded in 1825 by european colonists. Today is a historical heritage. There are a lot of antique buildings of european architecture of 19th Century. Many structures have been destroyed by State negligence. Wer is a mixture of modern and old buildings, creating the silhouette of Wer City. Full Map Population: 20.469 (2017) Metropolitan Area: 22.673 (2017) Main Activities: Tourism, Manufactured Industries Wer Stories... 1. Wer Coast. Main Avenue. A historical neighborhood. 2. Wer Downtown. 3. Wer Suburbs. 4. Vieja Wer. A mixture of modern and old buildings. 5. Main Avenue. Vieja Wer. 6. Wer Downtown. A commercial zone. 7. Estación de Trenes Wer Central. A great train station. In the heart of Wer. 8. Wer Coast. Mixture of nature and antique buildings. 9. Suburbs and Parque Nacional de Wer. 10. Parque Nacional de Wer. A nature heritage (like Jalai City). 11. Parque Nacional de Wer, again. 12. Wer Suburbs and Industrial Zone. 13. Industrial Zone and elevated highway, connects Wer with Tiyi (city). 14. Vieja Wer at night. 15. Main Avenue at night. 16. Downtown at night. 17. Train Station and Commercial Zone at night. 18. Suburbs at night. We hope you visit our cities, See you on the next article, Stranger.
  23. Hi everybody. Dunno how this started, but suddenly trains are spawning as single engines with no trailers. They look ridiculous! And they seem to be very stupid and get stuck at intersections. Anybody know how to fix this? I've tried a couple things with no luck. I'm using IPT and AVO.
  24. SM2 Abandoned Train Stop

    Version 1.0.0

    389 Downloads

    SM2 Abandoned Train Stop. This train stop has been sitting in my hard drive for too long. Time to release it!. Best plopped in those seedy parts of town....or industrial areas perhaps. Plop cost 3000 Bulldoze cost 300 Power req 44 Capacity 7500 It still acts as a passenger station plus it will let freight trains go through it. No dependencies and as a bonus it is also Maxis vanilla rail compatible. Works like a charm! Enjoy. Simmer2
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections