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Showing results for tags 'paths'.
Found 21 results
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Hi, i got a weird issue, i got the paeng bikepaths and also the seasonal bikepaths from scoty but i don't know whats wrong to see both i did double check and i got all the requirments thanks
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Version 1.0.0
464 Downloads
Hey everyone! The newly formed JulioC Productions presents you a pack of 10 MMP paths that you can use to create a great variety of different scenes. You can use them to create parks, trails, roads, fields, etc - Your imagination is your limit. Like you can see in the pics, you can put other MMPs on it without a problem. My inspiration to create this pack was a SFBT plugin that was published on the former LEX/SC4Devotion, and since I wanted to use them but couldn't download it at the moment, I decided to create my own versions of it Each click will give you a path of 4x4m - or 1/4 of a game tile. If you want, of course you can use the Model Tweaker to edit the size to make it more pleasent for you As shown in the pic on the spoiler below, you have 10 different MMPs to use in the game: No dependencies are needed to use this set - you just need to paste it in your plugins folder and run the game. They will obviously be found on the mayor mode ploppable menu I recommend directly extracting the folders I've uploaded for the plugins, as I plan to release more content in the future and this would make it more organized for you. Finally, I'll leave you with some example images I've made of how you can use this plugin. I hope you like them. If you have any problems, criticisms or suggestions, just contact me here at Simtropolis. Thanks -
Hi Guys, I'd like to ask if there is any possibility to increase the size of MMPs like sand / rock / gravel path plops? I'd specifically like to see bigger instances of plops generated by the way of this set. While it is quite possible to cover extensive area with these plops, I'm just wondering if there is any simple way to make a single plop even bigger than it already is, so that it covers more space?
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HI All, I am using BSC parks - like many of you. I see the yellow arrows to align the paths, but sometimes I need to "turn" the piece to get it to line up. Does anyone know how to do this? Thank you, Ryan.
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Version 2.2.0
1,538 Downloads
New .. Submenus. Included Seasonal Version By Phil - philforhockey51 This little plugin of 66 Lots, proposes a field path lined with hedges (bushes, trees). To create bocages. The tracks are adapted to the tractors proposed by the VIP and Namspopof team. They can be found for example in Fantozzi’s farms (Colossus Farming). And won’t be too disturbing with SPAM. The set of Lots includes ortho, diag, and various junctions with streets. All Lots come with a generic grass Basetexture, which can be «canceled» to obtain transparent Lots. So, depending on your situation (DLL, OS, plugin) you will be able to use this plugin while keeping texture files or simply delete them. It’s not more complicated than that! If you have installed Transparent Texture (Water Bug) Fix DLL, do the part A installation. If you do not want or can not use this DLL, you can use the file proposed here in 2021 (from Cori’s patch), to fix the «water-bug» and thus do part A installation also. You prefer or can not fix the water-bug (really ?!) - FPH v. 1 - then I propose you the part B of installation. Installation Unzip into the Plugins\ directory. Load the Dependencies. .. In directory ..\plugins\scoty\ Choose between the EverGreen or Seasonal version of Lots by deleting one of this folder : scoty_fieldpaths_hedges_seasonal\ or scoty_fieldpaths_hedges\ .. In directory ..\plugins\scoty\scoty_textures\ scoty_FPH_Tex_strt_CHOOSE Choose the texture of your current streets and delete the others .. In directory ..\plugins\scoty\scoty_textures\scoty_FPH_grass_CHOOSE-ONE .. A ... You can delete all files, since you opt for Transparent Lots! .. B ... Choose the file to keep from the supported Terrains (V.1 of FPH .. see scoty_FPH_guide_2.pdf in ZIP). Dependencies » Nams props pack vol 2 » Nams props pack vol 1 » VIP orange AgriPack ... Only VIP_Or_AgriPack_Props.dat, if you don’t want the MMPs. » Vnaoned propspack 1 » Les Murets de l’Aubrac Orange TSC ... Only /props/Or_TSC_Les_MuretsAubrac_prop.dat .. But I recommend this complete plugin! » Plane Tree » bsc-vip-girafe-flora » Rock ‘n’ Stones » SPOT 2.2 .. » Submenus DLL 2.2 .. » Scoty Submenus & Icons Collection ... Fieldpath submenus are inserted into the sub-submenu: Filler\Rural-filler\ ------------ Many thanks to @philforhockey51 - aka BushMan - and his horticultural team, fresh out of the agronomy school of FPH (Fabulist Prankster Hedgehog), for his most luxurious and bushy Seasonal version! ----------- A special thanks for RIVIT. For its time, expertise and support in so many projects. Zip of information and Photoshop Curve file : convert_Terrain_inLot.zip- 6 Comments
- 7 Reviews
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Version 1.0.1
1,490 Downloads
The WMP Essentials v1.0 is a must have dependency pack for all the previously released WMP custom contents by DocRorlach. It completely replaces the previously released wmp_dummies.dat file. This is a dependency package, and it doesn't contain any ploppable or growable elements. DO NOT USE THIS PACK FOR YOUR OWN LOTTING PROJECTS!!! Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega packs, which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Essentials.cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. This Essential file contains following elements from the previously released WMP creations: - all the previously released wmp dummies/blank model files - all the different WMP custom queries and UIs from the prop packs, resource files and lot sets. - all the custom made TE network paths for the WMP lots (the default paths in the WMP Essentials.dat support RHD setup) - Since the original Causeway set and Boardwalk set had the same custom queries, a new UI property (with new IID) has been added which gives a slightly modified text to the WMP Murimk Boardwalks. (NEW!!! WMP Essentials v1.0.1) - as an addition IF you use Left-Hand Drive (LHD) setup, you can find a LHD support file in the Documents folder. You need to place/copy that z___zWMP_LHD_Paths folder into the Plugins\WMP\Essentials\ folder if you used the default/provided folder structue, otherwise it MUST load after the WMP Essentials.dat file. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach, the WMP Team for creating these original contents: custom paths, UIs, dummie model files. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 1 Comment
- 1 Review
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I've been an avid SC4 player since the game came out and have used the BSC modular parks since about 2010. I haven't been able to find a set of diagonals or wide-radius curves for them like the ones that exist for the SFBT Parks; from what I can tell it was never decided to release a set of them and to leave it to individual users to mod them. I have no experience with modding and don't have a clue how I'd go about modifying the SFBT Park paths to share the texture I use (Deadwood's Angled Brick) for the BSC parks. Can anyone either point me in the right direction or share any modded sets they may have made?
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Some 2x2 addons I've been working on for my NTS park paths set, finished at last ! Some are end pieces, others can be center pieces and other, ... “side pieces” ? whatever.
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How do cims get from paths to the rest of the city?
Outnumbered Jalapeno posted a topic in Cities: Skylines General Discussion
Hello all! I have a question about paths. If I place a path this way, exactly between the road and the tram track, all cims will take a huge detour west instead of exiting the path and going south where they're headed. In other words, they have no exit point from the path to the main road's pavement. If I place the path like this, closer to the road, people will begin to use the path (although they will only enter and exit in one point) but this way the path collides with the road and it's just not aesthetically pleasing. Is there a better way to connect paths with the city? Thanks in advance for any and all tips! -
Hey folks, Got a far out question. I'm working on revamping my plugin folder. The question: Is it better to just dump everything into the plugins or to put everything in a separate folder? I ask for speed of loading not housekeeping reasons. I'm not sure as to the inner workings of SC4 so I really don't know. I have in the past put all in separate folders for obvious reasons but now I'm wondering if SC4 would load faster with all in plugins or in subfolders or if it really matters when it comes to speed of loading? THKS
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Version 1.0
769 Downloads
TL-Gazbo Modular Parks & Paths Set Tariel’s Big Modular Parks & Paths Project (a.k.a. TBMPPP), continued. After the NTS Modular Paths Set, and the Holly Hocks Parks & Paths Set, here is another set of 20 parks and their paths, with eight different textures, the most generally used. The pieces have been SPOTted for easier use. Also, decorated with Prop Families (just replop if the greenery doesn’t suit you). And they are lit, of course. In order to avoid too bright lights in some pieces, be mindful of the way you plop them (especially the straight and cross pieces and when plopping identical pieces one after the other.). I’ve tried to indicate clearly which side is up —that’s where the secondary lightning effect is placed, sometimes causing too much brightness. NB : one of the parks, Willow Pond Park, with JENX willow, is not, alas, pretty by night. But I have included it nevertheless for those of you who only play day, because those trees are too amazing. If you want to use more than one park set at a time, the pieces are ordered in the menu by texture, so they might be up and down your park menu, but — hopefully — always logically grouped. There are a few transitions pieces from one texture to another (more can be made if asked nicely :-) WARNING : the icons are the same from one set to the other (basic shapes, no texture), only the names are different. All pieces are medium wealth and procure a medium Landmark & Park effect. NB : If you are wondering why there are two sets of greystone parks, (horizontal and vertical texture), it is because they match my Infinity Parks and their modules addons, whose textures have both H & V orientations. And because it does help. You’ll see when you play Tetris with those sets. And Ludwig D. Gazbo is another park designer, Holly Hocks’ business partner and companion. In case you wondered. ****EDIT : I was made aware that two lots were corrupted and were doing Bad Things to the game (freeze or CTD). I intended to upload a new version with the lots (repaired by rsc4), but before I could test them, my plugins folder underwent catastrophic failure. I'm rebuilding, it will take a bit of time, but I don't want to let you hanging, O thousands and thousands of players who downloaded this set. So here are the two culprits, duly chastised. The other testers say they do work now. TL-GazboPaths Gravelle End Plaza LargeV2 TL-GazboPaths Sand Pg WSandPark A V2 Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : mostly the same as in TL-Holly Hocks Parks & Paths Set, especially for the textures. Textures all : • Flagstone (FST) NDEX Textures vol.1 • Gravelle: BSC_Textures_Vol.2.dat Paeng_texturePack_v104.dat • NTS LBT Mega Textures vol.2 • RedBrick 1 (RedB1) (BSCpark texture) BSC_Textures_Vol.2.dat BSC Parks v2 Base set ( only BSC_Park_Textures_zdefault.dat) • Red Brick 2 (RedB2) BSC_Textures_Vol.2.dat • Sandstone (SST) BSC_Textures_Vol.2.dat PEG_CDK-SV_PlazaPak1_205.dat • Sand BSC_Textures_Vol.2.dat • Greytsone Horizontal & Vertical (Grey H-Grey V) BSC_Textures_Vol.2.dat FTexture (included) (Addons) BSC MEGAProps CP Vol01.dat BSC MEGA Props CP Vol 02.dat BSC MEGA Props D66 Vol.1.dat BSC_MEGA_Props_D66_Vol02 BSC MEGA Props - MJB Vol.1.dat BSC MEGA Props - MJB Vol.2.dat BSC BAT PropsMattb325_Vol03.dat FrankU Farm Prop Families Maxis and Bsc V1.1.dat Nams PROPS PACK Vol 2.dat SPOT_V-rc100.dat (Parks) : same, plus : BSC_MEGA_Props_Misc_Vol01 BSC_MEGA_Props_swi21_Vol02 BSC BAT PropsMattb325_Vol02 LBT_MegaPropPack.vol.1.dat Nams PROPS PACK Vol 1.dat PEG_MTP_SUPER_RESOURCE_PACK.dat PEG-CDK-OWW_COM_205b.dat RCC Exotic Plazas (RCC Fountain & RCC Belvedere model & desc.) Tariel-Rivit’s Essentials (must load after the NAM) Tamorr_Family_Props_V210.dat wmp_power_props01.dat, in WMP Power Lots. Same dependencies for the paths. girafe trees : Chestnuts ***Always Necessary if using Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms - Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. -
Version 1.0
483 Downloads
TL-Holly Hocks Parks & Paths Modular Set (9 textures) YES ! Tariel’s Big Modular Parks & Paths Project (a.k.a. TBMPPP) is ON. After the NTS Modular Paths Set, here is a first set of nine parks and their paths, with nine different textures, the most generally used ones, with a few twists. The paths pieces have been SPOTted for easier use, and decorated with prop families, so the greenery will be slightly different each time they are plopped. They are lit, but in order to avoid too bright lights in some pieces, be mindful of the way you plop them (especially the straight and cross pieces). I’ve tried to indicate clearly which side is up, as it impacts the lighting. If you want to use more than one park set at a time, the pieces are ordered in the menu by texture, so they might be up and down your park menu, but — hopefully — always logically grouped. WARNING : The icons are the same from one group to another, only the names are different. If you are wondering why there are two sets of greystone parks, horizontal and vertical texture : it is because they match my set of Infinity Parks and their modules addons, whose textures have both H & V orientation. Just in case… (“And who is Holly Hocks ?” you might ask. Well, a park designer, who else ?) ....................... Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : Textures : • Gravelle: BSC_Textures_Vol.2.dat Paeng_texturePack_v104.dat • Fancy 1 & 2 (F1-F2) BSC_Textures_Vol.1.dat BSC_Textures_Vol.2.dat • Flagstone (FST) NDEX Textures vol.1 • NTS LBT Mega Textures vol.2 • RedBrick 1 (RedB1) (BSCpark texture) BSC_Textures_Vol.2.dat BSC Parks v2 Base set ( only BSC_Park_Textures_zdefault.dat) • Red Brick 2 (RedB2) BSC_Textures_Vol.2.dat • Sandstone (SST) BSC_Textures_Vol.2.dat PEG_CDK-SV_PlazaPak1_205.dat • Sand BSC_Textures_Vol.2.dat • Greystone Horizontal & Vertical (Grey H-Grey V) BSC_Textures_Vol.2.dat FTexture (included) (1) Props for Paths : BSC_MEGA_Props - CP Vol01.dat BSC_MEGA_Props_D66_Vol01.dat BSC_MEGA_Props_D66_Vol02.dat BSC MEGA Props - MJB Vol.1.dat BSC MEGA Props - MJB Vol.2.dat BSC MegaProps - SG vol.1 FrankU Farm PropFamilies Maxis and BSC - V1.1.dat Nams PROPS PACK Vol 2.dat SPOT_V-rc100.dat Twrecks Maxis Tree HD Replacement (for Maxis Tree HD Replacement.dat & Maxis Tree HD Replacement_PalmsToCypresses.dat) Tariel-Rivit’s Essentials (must load after the NAM) Tamorr_Family_Props_V210.dat VIP-Orange Fagus seasonal flora wmp_power_props01.dat, in WMP Power Lots. Girafe Trees (always, for Twrecks Maxis Trees HD Replacement) : Ashes - Beeches - Canary date Palms - Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora (2) Parks Props : same deps, plus : BSC_MEGAProps_Misc_Vol01.dat Nams PROPS PACK Vol 1.dat NBVC Fountain Parks (only Fountain 2 SC4model and SCdesc) ................. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods. -
Version 1.0
618 Downloads
TL-NTS Modular Park Paths Set I remember the excitement when Paeng uploaded his modular parks series, with three different textures and lots of addons. Master Paeng has been my model all these years, as a CJer and as a lotter-relotter — I will never come even up to his knees but I’d be glad to stay there. He is my inspiration. And the fact that his parks were not lit is the main reason I got into relotting. So, in hommage to Paeng who does not play with us anymore, (and before relotting-lighting his parks), I decided to make my own set of modular parks. A lighted version. With yet another texture, from LBT. If you wonder what NTS stands for, it was my working name for the lots ; it means “Not Too Simple”, referring to that texture’s quality. I kept it. It’s fitting. All the pieces should be at the beginning of the Park Menu — depending of each player’s set-up, of course. But I have tried to group them in a more or less logical order (narrow paths, ends, wide paths) Paeng’s Parks were not very friendly to MMPs, but thanks to MGB’s TGN for Parks 205 Override.dat, they now are, and so are mine, as the picture shows. My terrain mod (MGB-SVU) has a rather dark grass texture but you should be able to MMP the edges of all the pieces so as to blend them seamlessly with your own grass texture. All pieces are SPOTted to help you place them. I also placed dots to indicate where some of the props stand, to facilitate orientation.WARNING : by night, some pieces might look more lit than others, especially the cross and straight pieces ; a good way to avoid this is to change the piece’s orientation when plopping them. Trust the SPOT arrows. And this is a main component of Tariel’s Big Modular Park & Paths Project, i.e. the path texture is compatible with that of several of my parks already there or yet to come. See my content. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. _______________ Dependencies : MegaProps MJB vol.1 MegaProps MJB vol.2 MegaProps SG vol.1 MegaProps D66 vol.2 MegaProps CP vol.1 MegaProps Misc. vol.1 MegaProps MBEAR vol.2 JENXPARIS_Prop_Bridge_Light_Cone_R1.dat, in JENXPARIS Prop Pack Vol.2 LBT Mega Textures vol.2 MGB TGN for Parks 205 Override Nams Props Vol.2 NBVC Fountains (only Small fountain) PEG-MTP Super Resource Pack Simfox 8 Chestnuts SPOT Tamorr Family Props v210 Tariel-Rivit's Essentials wmp_power_props01.dat, in WMP Power Props. ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. ( it shouldn't interfere, but one never knows !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. -
How to update roads w/o destroying nearby paths?
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
I frequently run walking or biking paths next to roads, painstakingly aligned for aesthetics w/ MoveIt. When I want to change the road type, or even simply change the network skin, it destroys all of my nearby paths. Is there a way to update a road type non-destructively? This has been a nuisance for a year now and I guess I finally feel like posting about it. I've had to either a. rebuild everything that it destroys, or b. drag stuff away from the update in advance, and then drag the stuff back. Since my stuff is usually heavily layered, both of these solutions suck. Do you guys have any ideas? -
I am playing small towns, very rural for now, and I love WMP garden allotments Paths, especially as they can be separated from his Allotments pack. But. They're datpacked. And they take a helluvah space in the park menu. I was wondering if it is possible to de-datpack them so one could choose which to keep and which to leave, as I am definitely not using ALL of the pieces. Is it ?
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Version 2.0.0
2,280 Downloads
Hello everyone. This time I bring you a set of 10 Rock MMP's to liven up your rural scenes. This pack comprises of 3 different color of "Muro Secco", its a type of "dry wall" made of local stones and are prevalent in some European countries such as Italy, France, Spain etc. The country side is dotted with them. Used as a type of fence to mark property boundaries and to hold livestock within while out to pasture. I also made 4 different color slate stone pathways, also seen in those countries to go with the ensemble. And finally I made 3 different sized and colored bedrocks. They are slope friendly and can be used under water if you so wish. You will find them in your Mayor menu. No dependencies! Have fun. Simmer2 -
Version 2.36
4,533 Downloads
MGB Presents... Cataylst's SAM 7 Bikepaths Mod Installing this mod will change the regular SAM7 Asphalt streets from the NAM to new ones which include bikepaths upon them. v2.36 of SAM 7 Bikepaths (Nov 20) includes the following improvements: One single unified installer for all variants of the mod. SWN & TGN Support. NEW SAM WRC support. NEW Updated and expanded T21 mod. NEW NGN Support NEW Wealth Strip now an option for TGN variants. Install This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SAM 7 Bikepaths, you can de-select the Rail Crossing Textures. This option exists, so users with other mods, will not have issues when installing SAM 7 Bikepaths, even if SAM 7 Bikepaths loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SAM 7 Bikepaths support is included for such optional custom textures, you need to get compatible versions from elsewhere, or those networks will remain with the default style. This feature simply allows you to prevent this mod from conflicting with them. Dependencies / Compatibility The NAM is required to make use of the base mod, specifically you must install set #7 of the Street Addon Mod or the contents of this mod will never appear in-game. Network Addon Mod If you select to install one of the optional T21 options during installation, you will require the following files: BSC - VIP girafe - MGB204 bicyclepack vol. 1 Girafe_Bike_T21 Prop Pack (included in download) If you select the Cyclists and EU Roadsigns option, you will also need: BSC TSC French Road Signs by Girafe French Road Signs Prop T21 Overrides (included in download) Stoplight Replacement Mod by Mandelsoft OR, if you select the Cyclists, EU Roadsigns and Jondor's Crossings option, you will also need: Modular Railroad Crossings by Jondor BSC TSC French Road Signs by Girafe French Road Signs Prop T21 Overrides (included in download) Stoplight Replacement Mod by Mandelsoft RUM for RRW by Rivit (optional - if installed, along with Plundare's catenaries, these will be extended to the SAM7 crossings) This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Cataylst, for creating the original concept, textures and assistance with on-going development. Girafe, for creating the fantastic quality Bike Props, especially for use with this mod. Rivit, for the huge support and tools that have made further development so much easier. -
My universities no longer have snap points. By that, I mean the dirt roads that run along the outside of the main building, where normally I could snap the dorms and other uni buildings to are gone now. I can still plop those buildings outside of the main building, like along other city roads, but the uni's roads itself are now useless. Does anyone know of a mod that may conflict with this? I don't recall this being an issue since...probably before the update to 10.3 I did a search here an couldn't find anything, did anyone else get this problem?
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wmp WMP Flying Pig Allotment Garden and Pathes Set
d_j_p1 posted a file in WorkingMan Productions (WMP)
Version 1.01
12,513 Downloads
WMP Allotment Garden Set, by DocRorlach The WMP Allotments Set consists of 12 community gardens, ranging from 1x2 to 2x4 in size, plus a Garden Centre Clubhouse, a Market Square, a functional Transformer Substation, and an equally functioning small Water Pumping Station. Both the power substation and the water pump are found, together with the allotments, in the park menu, and are clearly indicated by custom icons. In addition, the set contains pathways: fenced for the outer pathways, and standard tiles for inner walkways. There are several street connectors, however, all other path and fence tiles are decorative lots only. Path tiles come with their own custom icons for easier identification. The wooden overpass fits over standard rail, road, or street tiles. The set comes with its own range of textures and HD props, and all allotment buildings have been rendered in HD, hence the large download sizes. Lot Details and Information: Lot sizes: varied; from 2x1 to 4 x 3 tiles Menu position: Building: Civic,Building: Park (the power & water utilities are also found in the Park Menu) Plop cost: varied Bulldoze cost: varied Monthly cost: varied Park effect: 5 over 5 tiles per lot Power consumption: varied Water consumption: varied Pollution: varied Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. While the list may seem long, those who have used WMP stuff before will have at least some of them already, and the external dependencies are among the most common downloads. WMP Dependencies: * wmp_allotment_props.dat (included in download) * wmp_garden_props02.dat (included in download) * wmp_texture04.dat (included in download) * wmp_dummies.dat (included in download) * wmp_allotment_pathes.dat (included in download) * wmp_fence_props03.dat (included in download) * wmp_power_props01.dat * wmp_power_props02.dat * wmp_garden_props.dat * wmp_cars_props.dat (updated July 10, 2011) * wmp_shack_props01.dat * wmp_texture03.dat * wmp_fence-wall_props.dat External Dependencies: * CP_PropPack_2009a.dat * BSC MEGA Props CP Vol 02 (CP Prop Pack 2009a was merged into the megaprop pack) * BSC MEGA Props - CP Vol01.dat * SPAM Resource Pack * PEG-PP_TerrainProps * SPOT_v-rc101.dat (orientation props) Credits: Thanks to Tariel for mooting the original idea; C.P. for his excellent flora props; all the folks at SimPeg contributing to the proliferation of SPAM; Dave for his unerring testing; Rivit for checking the path and suggesting alternatives; and everyone for their encouragement. Problems? If you have problems with this lot it is most likely that you did not download all the dependencies or - just as likely - that we made a mistake. You can contact us via email at comments@workingman-productions.co.uk. Best include a screen-shot illustrating the problem. As always, these and other lots/props are also available from the WMP Exchange. Edit: Anyone who has already downloaded the set can update the paths only by downloading the wmp_allotment_paths.zip and replace the original with the one found in that archive. Mod Edit: Updated some dependency linkys. (Thanks @Tyberius06)- 19 Comments
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Version 1.0
7,360 Downloads
Overview: This is a duplicate (additional) copy of ChrisAdams3997’s ALN Gravel Paths but using PEG’s dirt street texture. You can have both his original and this version installed together. This version is not a replacement. It's an addition. IMO, this better reflects the farm dirt roads (paths) found in the United States. These are found running off paved roads surrounding farms and generally lead to crop fields, barns, chicken coops, and livestock pasture feeding spots. My hat goes off to ChrisAdams3997 for his great job creating the alpha files necessary to create the overlay textures used on these lots. I also tip my hat to PEG for his dirt street texture which is (IMO) still the best dirt street/road texture created for SC4. Water Bug: (Paraphrased from ChisAdam3397’s Gravel Paths readme) Due to unfortunate circumstances, the dirt paths cause an equally unfortunate rupture in the SC4 space/time continuum (Minkowski Space) that we've come to call, quite affectionately, the Water Bug. The result is the apparent 'disappearance' of any and all texture, allowing a view through the planet to the other side of the universe. This will occur whenever you save the game or enter the water menu. It may happen at other times as well but the simple solution is the same. Select the “zone” data view button. Select the “all off” data view button. Now all is right in the cosmos again. Easy. How to use: All lots are in your Park Menu. There are 20 lots of sizes 1x1, 1x2, 2x1, and 1x3. There is 1 .dat file which contains the overlay textures. The 1x3 provides an eye-candy connection from the dirt path to PEG’s dirt road (street). I recommend using SAM (street addon mod) V3 which provides the PEG dirt streets both orthogonally and diagonally. Place the 1x3 lot where you want the dirt street be and connect to it (dragging) once to each end of the 1x3 lot. Basically, you can’t drag the street through the lot even though it’s transit enabled. The lot is fully functional once connected and your little sims (including automata) can use it. It allows for pedestrians, cars, buses, and freight trucks…. just like any other street. The remaining lots are only eye-candy and are pretty self-explanatory. A little practice to determine which pieces connect seamlessly to which pieces is all it takes. Stats: Bulldoze, Plop, and Budget Cost are each 1 simolean. Park Effect: 5 with an effective range of 10 tiles. Power and Water are each 0. Air and Water Pollution are -10 each with an effective range of 10. Lot Dependency: There is one dependency. It is needed for the PEG Dirt Street base textures (JS_Greenhouse.dat). If you don’t want the greenhouse, simply delete the JS_4x3_Agriculture_Greenhouses_3920b920.SC4lot file. If I had anticipated making more ploppable agricultural BATs I would have released the base textures by themselves. Shame on me. You can get the file here: JS Greenhouse Installation: Unzip the contents of the zip file to your plugins directory. I recommend you create a subdirectory in your plugins folder (like “JS Dirt Paths”) and extract the files to there. To Uninstall: Simply delete the installed files. If you have any problems, PM me. Have fun. Jay Stimson -Cori edit: Tidied up formatting. -
Version 1.0
13,568 Downloads
Now you too can feature leisurely meandering bike paths in your city! This kit is great for everything from riverfront urban paths to rural mountainbike trails. And your menus won't suffer from a great influx of new lots, since these have been carefully designed such that the minimum number of lots is required to maintain full flexibility. And, since biking is healthy for you, these will be found in the health menu. Just unzip into your plugins folder and away you go! Thanks a million to Ardecila for modding and packaging this kit!

