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Showing results for tags 'maxis'.
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How would you do Sim Copter or a spiritual successor to Skylines or Skylines II?
SimpleFarms posted a topic in Cities: Skylines General Discussion
What would you like to see in a spiritual successer to Sim Copter for either this or Skylines II? I have mild autism so don't know how to navigate complex forums so not sure if I should merge both games into one or make a separate thread and hurt my hands? I'll leave it alone for now and play it safe? Ummm that was suppose to be a smiley face not sure how THAT happened? 😕 I posted a screenshot of an issue where I don't know if my title made it as it's suppose to be "How would you do Sim Copter or a spiritual sucessor of in Skylines or Skylines II?"- 1 Reply
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Version 1.0.0
138 Downloads
A SimForum BAT Team (SFBT) production. Platform-BAT created by Kenworth (SFBT). Bus stop shelter and sign created by Khiyana (SFBT). Adaption and NAM-consistent Modding by Chrisim (SFBT). There are not many new publication by the SimForum BAT Team. Thanks to the team for long-term support and especially to Andreas for his good observations, suggestions and testing. Happy to publish for Christmas 2025: SFBT Rail Station Emeryville: Maxis passenger station with SFBT platforms and bus stop Maxis delivered the normal passenger rail station for SimCity 4 without platforms. This has the great advantage that it can be used very flexibly. It works on orthogonal and diagonal tracks, and also on hilly terrain. In the real world, all rail stations have some kind of platform. Since my first day of playing SimCity 4, I wanted platforms for the Maxis station building with the distinctive red roof. A few years ago, Kenworth had created several German-style platforms for the SFBT Commuter Stations. Why can't we combine these platforms with the Maxis station? We can, but it wasn't trivial. Here is the SFBT rail station Emeryville with the Maxis station building, two platforms from Kenworth (SFBT, slightly modified) and the SFBT bus stop from Khiyana. Maxis was headquartered in Emeryville, California, a city on the east coast of the San Francisco Bay between Oakland and Berkeley. The actual Lot was extended to 2x4 tiles to make room for a double track with platforms. The latter are implemented as overhanging props, so that the platforms are 7 tiles long. One overhanging tile in one direction, four in the other. This asymmetry is necessary so that the staircase from the door of the Maxis station building to the platform is visually correct. Lot Details and Information This Emeryville station is an additional rail station and does not replace the original Maxis passenger station in the game. The overhanging platforms require an orthogonally straight track of the railway, at least 1 space to the left and four spaces to the right. Plopping the station on hilly or mountainous terrain is not recommended, as it is likely to cause unsightly display errors along the platforms. When the original Maxis station is plopped on one side of a rail line, Sims need an additional external transition to cross it. However, for the Emeryville station, there is an underpass included under the railway line. Sims (also bus and car traffic) can reach the station from both sides of the railway line. The tile marked in the fourth picture (with the community garden and the red exclamation mark) is partially overhung by an platform shelter. If a lot grows or is plopped on this tile, unsightly interference can occur. It is recommended not to build on this tile. Since the overhanging platforms are implemented as props, there is no risk of Immortal Lot Syndrome, which can occur with overhanging buildings. The platform props were originally built by Kenworth for the SFBT Commuter Stations. They were modified by Chrisim in such a way that they overhang the actual lot with the Maxis station building. The prop families of the bus stop shelter and sign are from the SFBT Bus Stop created by Khiyana. Installation Extract all files (excluding this readme file and the images) to "\My Documents\SimCity 4\Plugins\SFBT". The optional file "Optional RealRailway StraightTexture LotSupport.dat" is usually not required. If you still see grey (Maxis) track textures in the area of the station when using a current NAM with brown RRW track textures, this file would be needed and should then be copied to the subfolder "SFBT Rail Station Emeryville". The file SFBT_Bushaltestellen_Props.dat from Khiyana's SFBT Bus Stop is included, because it is presently not available as download. To ensure the proper functionality, make sure the files mentioned above are installed in the plugins folder. In addition, you need the following files: SFBT Essentials This station is suitable for all SimCity 4 cities, whether developed with the original railroad (grey textures) or the Real RailWay (RRW with brown textures) from the current Network Addon Mod (NAM), see the remark above in section "Installation". A current NAM is useful for a complete display in the user interface window, but not absolutely necessary. - now in German - nun auf Deutsch - SFBT Bahnhof Emeryville: Maxis Passagier-Bahnhof mit SFBT Bahnsteigen und Bushaltestelle Anders als den großen Bahnhof lieferte Maxis den normalen Passagierbahnhof für SimCity 4 ohne Bahnsteige aus. Dies hat den großen Vorteil, dass er sehr flexibel einsetzbar ist. Er funktioniert problemlos an orthogonalen und diagonalen Strecken, und auch auf hügeligem Gelände. Aber eigentlich haben alle Bahnhöfe Bahnsteige. Seit meinem ersten Tag mit SimCity 4 wollte ich Bahnsteige für das Maxis Bahnhofsgebäude mit dem markanten roten Dach. Vor einigen Jahren hatte Kenworth für die SFBT S-Bahnhöfe mehrere Bahnsteige im deutschen Stil erschaffen. Warum kann man nicht diese Bahnsteige mit dem Maxis - Bahnhof kombinieren? Man kann, allerdings war es nicht trivial. Hier nun der SFBT Bahnhof Emeryville mit dem Maxis- Bahnhofsgebäude, zwei Bahnsteigen von Kenworth (SFBT, leicht modifiziert) und der SFBT Bushaltestelle von Khiyana. Maxis hatte das Hauptquartier in Emeryville (Kalifornien), einer Stadt an der Ostküste der Bucht von San Francisco zwischen Oakland und Berkeley. Das eigentliche Lot wurde auf 2x4 Felder erweitert, um Platz für ein Doppelgleis mit beidseitigen Bahnsteigen zu geben. Letztere sind als überhängende Props implementiert, so dass die Bahnsteige sieben Felder lang sind. Ein überhängendes Feld in eine Richtung, vier in die andere. Diese Asymmetrie ist notwendig, damit der Aufgang von der Tür des Maxis-Bahnhofsgebäude zum Bahnsteig visuell passend ist. Lot-Details und Informationen Der originale Maxis Passagierbahnhof wird nicht durch diesen Bahnhof ersetzt. Der SFBT Bahnhof Emeryville ist ein zusätzlicher Bahnhof im Spiel. Die überhängenden Bahnsteige erfordern eine orthogonal gerade Streckenführung der Eisenbahn, mindestens 1 Feld nach links und vier Felder nach rechts. Das Setzen des Bahnhofs auf hügeligem oder bergigem Gelände wird nicht empfohlen, da es wahrscheinlich zu unschönen Darstellungsfehlern entlang der Bahnsteige kommen wird. Den originalen Maxis-Bahnhof setzt man auf eine Seite einer Bahnlinie. Damit Sims von der anderen Seite der Bahnlinie den Bahnhof erreichen können, bedarf es dort eines zusätzlichen, externen Übergangs. Bei diesem SFBT Bahnhof Emeryville dagegen gibt es eine Unterführung unter der Bahnstrecke hindurch. Sims (und auch Bus- und Autoverkehr) erreichen den Bahnhof von beiden Seiten der Bahnstrecke. Das im vierten Bild mit dem Gemeindegarten und dem roten Ausrufezeichen markierte Feld wird partiell von dem Bahnsteigunterstand überhangen. Falls auf diesem Feld ein Lot wächst oder gesetzt wird, kann es zu unschöner Interferenz kommen. Es ist empfohlen, dieses Feld einfach freizulassen. Da die überhängenden Bahnsteige als Props implementiert sind, gibt es kein Risiko für das Immortal Lot Syndrom, dass bei überhängendem Buildings auftreten kann. Die Bahnsteig-Props waren ursprünglich von Kenworth für die SFBT S-Bahnhöfe erstellt wurden. Sie wurden von Chrisim so verändert, dass sie passend überhängen vom eigentlichen Lot mit dem Maxis Bahnhofsgebäude. Die Prop-Familien der Bushaltestelle und des Haltstellenschilds auf dem Vorplatz stammen aus den SFBT Bushaltestellen von Khiyana. Installation Zur Installation muss der Ornder "SFBT Rail Station Emeryville" vollständig in den Plugin\SFBT-Ordner von SimCity 4 kopiert werden, also nach "...\Dokumente\SimCity 4\Plugins\SFBT". Die optionale Datei "Optional RealRailway StraightTexture LotSupport.dat" wird normalerweise nicht benötigt. Falls bei Verwendung eines aktuellen NAM mit braunen RRW-Gleistexturen trotzdem graue (Maxis-) Gleistexturen im Spiel im Bereich des Bahnhofs angezeigt werden sollten, würde diese Datei benötigt und sollte dann in den Unterordner "SFBT Rail Station Emeryville" kopiert werden. Die Datei SFBT_Bushaltestellen_Props.dat aus Khiyana's SFBT Bushaltestellen ist enthalten, denn sie sind derzeit nicht als Download erhältlich. Damit dieser Lot korrekt funktioniert, müssen die weiter oben aufgeführten Dateien im Plugin-Ordner vorhanden sein. Weiterhin werden folgende Dateien benötigt: SFBT Essentials Dieser Bahnhof eignet sich für alle SimCity 4 Städte, ob entwickelt mit der originalen Eisenbahn (graue Texturen) oder dem Real RailWay (RRW mit braunen Texturen) aus dem aktuellen Network Addon Mod (NAM) (siehe auch der Hinweis in der vorherigen Sektion "Installation"). Ein aktueller NAM ist sinnvoll für eine vollständige Anzeige des User Interface Fenster, aber nicht zwingend notwendig Ein Dankeschön an das SFBT für die langjährige Unterstützung und speziell an Andreas für gute Beobachtungen, Vorschläge und sein sorgfältiges Testen.- 1 Review
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Electronic Arts, the owner of SimCity 4 creator company Maxis, has been sold to private investors. This ends a 36-year period of being traded publicly. See also https://www.eurogamer.net/ea-privately-acquired-in-55bn-deal-by-group-of-investors-including-saudi-arabias-investment-fund-and-donald-trumps-son-in-law https://abcnews.go.com/Business/wireStory/video-game-maker-electronic-arts-acquired-private-55-126035440
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Version 1.0.0
205 Downloads
Here's a fun set for everyone ---- it's the old familiar Maxis R$$ 2 story houses from the Chicago 1890 tileset. I have lotted them so that you can place them adjacent to FA3 roadways. These are great for filling in areas with houses that already may exist nearby. They are neutral landmarks that cost noting to operate. The original nightlighting still works the same. There are 6 lots for visual variety, all 3x1 --- 3 are left-facing, 3 are right-facing Only dependency is Maxis bldgs as props for the houses. I've always been quite fond of these. Have fun! -
Version 1.0.0
171 Downloads
This is another lazy, but effective, overhanging relot of Maxis' R$ high-rise, Project Feelgood. Here it is, standing alone for your planning convenience! This version can overhang diagonals, roads, pedmalls, and anything else you throw at it. This makes it easier to create the kinds of complexes these buildings are in, in real life. Find your inner-Corbusier --- and radiate your city! With no need for roads, create a vibrant urban landscape, like Stuyvesant Town or Parkchester. The design is up to you. Project Feelgood is visually similar to the real-life NYCHA Monroe Houses in the Bronx. I'm not sure if that's the complex that inspired Maxis' rendition, but it is a dead ringer for the houses. It definitely evokes the style of large-scale public housing developments in the US of the post-war era. This is an eyecandy landmark with neutered stats to minimize effects on budget and resources. Only dependency is bldgs as props for the Maxis building. -
Version 1.0.0
150 Downloads
This is a very simple re-lot of Maxis' Jefferson Memorial compatible with FA2 curved roads. --- The Jefferson Memorial is a neoclassical monument in Washington, D.C., dedicated to Thomas Jefferson, the third U.S. president and principal author of the Declaration of Independence. Designed by John Russell Pope, the memorial features a circular, domed structure inspired by the Pantheon in Rome. It was built between 1939 and 1943 and sits on the Tidal Basin, offering picturesque views, especially during the cherry blossom season. Inside, a 19-foot bronze statue of Jefferson stands surrounded by excerpts from his writings, emphasizing democracy, liberty, and human rights. The memorial serves as a tribute to Jefferson’s contributions to American independence, governance, and philosophy. The Jefferson Memorial holds a commanding presence in the National Mall, positioned on the Tidal Basin, where it offers one of the most picturesque and serene views in Washington, D.C. Its neoclassical design, inspired by the Pantheon, aligns it architecturally with other iconic landmarks, such as the Lincoln Memorial and the U.S. Capitol. Its prominence is further enhanced during the annual National Cherry Blossom Festival, when thousands of visitors flock to see the memorial framed by pink blossoms, making it one of the most photographed sites in the city. Though slightly removed from the central axis of the Mall, it serves as a symbolic and visual counterbalance to other monuments dedicated to democracy and leadership. At night, its white marble dome is illuminated, reflecting in the Tidal Basin waters, reinforcing its majestic and timeless role in the landscape of the National Mall. --- Only dependency is the Maxis buildings as props file - extra landmarks dat have fun!- 1 Review
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Version 1.0.0
286 Downloads
Here's a simple re-lot of a Maxis landmark which was begging to be placed on the diagonal. It's on a 6x4 lot for your convenience and lines up (pretty) nicely with a 45 degree intersection. The real thing is located hinter the freeway in Walnut Creek, CA. Only dependency is maxis bldgs as props for the landmark. Enjoy -
Version 1.0.0
514 Downloads
DOWNLOAD IN COMMENTS SECTION BELOW! Long overdue, these are the Maxis-made residential buildings which have had the potential to break the grid in easy ways. This download includes easily-placed relots of the following vanilla SC4 residentials, all lotted as eyecandy LMs: Buechner Apartments - 2x3 - fits around 2x2 curve Martin Apartments - 2x3 - fits around 2x2 curve Ngo Manor - 1x2 - fits around 1x1 curve or right-turn slip lane Sheehy Condos - 2x2 - fits around right-turn slip lane or 2x2 roundabout - overhangs lot slightly in other direction I will take a second look at others like Vernon manor, Bartlett, etc and make more determinations. Enjoy! only 1 dependency - requires Maxis buildings as props file- 2 Reviews
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@Manuel-ito I really love this mod because it improves the Maxis parks and civic/utility buildings and makes them blend with the custom content, but there seems to be an issue with missing textures despite having downloaded all dependencies. And as far as I know, the missing textures are the default Maxis textures, and it's driving me crazy! I don't know what I did wrong....
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Help with diagonal Maxis avenue to NAM avenue transition
jose_olegs posted a topic in NAM & Transit Networks
I'm building the downtown area of my city, and ofc I wanted to break from the grid style of building by laying out diagonal roads. But for the life of me I cant seem to figure out how to connect a transition from the diagonal NAM 4-lane avenue to the Maxis avenue. Diagonal roads are still so tricky for me to work with haha. Does anyone know how to connect these two roads? -
Hi, I play SC4 on and off depending on time available to me, I have recently spent hours learning RHW use and building interchanges between RHW at different HTs using MIS ramps and Flex ramps. Using the videos done by Rob, Tarkus and Hackinjay has been fascinating and educational in general not just from an SC4 basis. Here is my problem though, I am having huge difficulty tying to figure out how to interface RHW with the normal road networks. There are of course very detailed tutorials on RHW and on NWM roads but virtually nothing I can find on how to combine the 2 effectively into an integrated road system beyond the screenshots in "show us your transition" (which concentrates heavily on RHW interchanges). I have tried to figure out how somebody managed to connect MIS ramps neatly to a roundabout with no success, I have no idea what is meant by a "frontage road" or the significance of the term and it seems all the transitions are either inline or do not work as expected. I have tried using the built in plopabble interchanges but they do not appear to connect with the 10S / 8S interchange I have made via Rob and Tarkus's entertaining and elaborate how to. I would love a tutorial on how to efficiently convert from a RHW interchange and hook up with the road network beyond the simple diamond interchange which is virtually all I can do atm. I am especially interested in how to combine NWM turning lanes and on / off ramps to RHW. that I find particularly difficult verging on impossible to figure out, and the actual transitions for eg how do you get a 10S L1 RHW to connect with NWM avenues with turning lanes? I would love to know how that is done.
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Version 1.0.1
1,317 Downloads
DESCRIPTION This file contains remade REPlacement versions of the vanilla Maxis Passenger train automata. There are two folders for two different nightlighting variations - each folder contains three DAT files, one for Rail, El Rail & Subway, and Monorail. The Subway version is packed in with the El Rail due to similarity and sharing nightlighting. Bonus points if you actually see one in your playthroughs! Whilst the original vanilla models are pretty iconic and still used by most people, these are not meant to be a massive depature or be realistic, as my other automata releases have been. Instead, these are trying to update those originals whilst retaining their charm, and also making them a little nicer to look at overall. All the trains and coaches have nightlighting in both Maxis Nite(MN) and Dark Nite(DN) variations, with added details and nightlighting on coaches that were missing it previously. INSTALLATION Drag either the Maxis Nite (MN) or Dark Nite (DN) folders into your 'Plugins' folder. Remove DATs if you do not wish to use those particular automata. COMPATIBILITY Use only one set of DATs, depending on the type of nightlighting you have. All DATs are REPlacement versions, there are no additional versions included. DEPENDENCIES The Dark Nite (DN) versions are best used with Simfox's Day and Nite Modd. They are untested with other night mods.- 4 Reviews
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Hello everyone, The thing that bothers me the most about SimCity 4 is that I have to spend an eternity manually adding seedlings to my cities. Not only does it take a long time for each square because of having to put down one at a time, the plopping tool doesn't even do it easily. It leaves holes and it takes a lot of time to go over in random patterns and such. Plus, it likes to place seedlings in adjacent tiles. What I am wondering is if anyone has made a mod that makes it possible to simply plop a fully-populated square of seedlings using Maxis trees. They would grow and act totally vanilla, as if they had been manually plopped. Even better would be a way to do this over existing buildings and have the game place the trees where they are permitted. For instance, the cemetery, water treatment plant, and some other buildings can have trees planted on them. Having to do this manually is a huge waste of time. Thank you.
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Version 1.0.0
1,099 Downloads
This is the default Maxisland Region scaled up 2x. This was originally reversed via the SC4Mapper by exporting the file image, and then doubling the image size to achieve a bigger region. The doubled size allows for considerably bigger cities and more development within the same region as before. So, for those wishing to have more room in the original region, this one's for you. An unfortunate side effect to the doubling, however, is that the hills and mountains become stretched out, and thus a bit smoother overall. This may annoy some, as you might like having the really tall mountains, but, may make others happy. Sadly, I'm not so skilled in terrain/heightmap editing to be able to correct this for you, but, do feel free to adjust it to your heart's content. Included, you will find: -config 1.bmp (classic Maxisland layout) -config 2.bmp ("hex" grid) -a pre-rendered image -Maxis Bay.png (16 bit png) -region.ini Select which configuration image you wish to use, and edit it to: config.bmp Use SC4Mapper, then select 'Create Region', then click on '16 bit png' After, hit the '...' next to 'Filename', and search for the image. This should load up the greyscale image. It's best if you keep this in an easy to access folder, such as your Downloads, or Region folder. Then, select 'Config.bmp' and click on the '...' button, to grab the appropriate configuration file. If you don't wish to use either of these files, then leave it on default, and you can modify the map to however you'd like. May you grow bountiful cities of your dreams, and be a prosperous mayor! -
Hello ST Friends, While on my way back to full SC4 gameplay, I have started by ensuring my game has all the original necessary and completeness files. I compared items here: https://community.simtropolis.com/sc4-maxis-files/ with my Plugins folder, and found its almost an exact match, except im missing a bunch of dats, and then i have this extra dat called z_AllInOne.dat. I looked for it on the STEX but couldn't find it (there were some plop building dats that might relate). Does anyone know what this might be? Its 26KBs and has a create date of 3/5/2004. Also... about those missing files... I can't find these anywhere on my system. Is it possible these are known by another name, or perhaps rolled into another pretty common file? Plugin_002_TheLivingMall.dat CastleSet.dat Longfellow Castle_4d50ba18.SC4Lot Plugin_007_AirForceBase.dat Thanks.
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Does NAM45 still have black skin for Maxis highways?
MilitantRadical posted a topic in NAM & Transit Networks
Does NAM45 still have black skin for Maxis highways? I couldn't find it when I reinstalled.- 2 Replies
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This bug reappeared Again ! Today I am treated again with a unussual bug, wich I blessed with the Townhall bug ! This bug I already noticed in my Mayon Province region once in the Thareau Woods area. What´is this bug about ? I don´t know what causes it but it´s clearly visible when playing. The maxis townhall shows a unusual glitch in the form of random nature like shadow props. Several re-plops it may be gone, but usually it will return when the simulation is on. Mysterious what this is about I show you a sample of this bug ! Here you see a rock like formation. What is causing this to happen ? Sincerely yours, Kschmidt
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San Francisco (Maxis) Complete Region - Large Tiles
Cyclone Boom posted a file in Ready Made Regions
Version 1.0
2,656 Downloads
The Maxis San Francisco region rendered in ready-to-use form in a Large tile configuration. Originally Maxis made the regions to have few (or no) Large sized tiles due to performance considerations. By popular demand and from what @ASV7900 specifically requested, here is the San Francisco region in an expanded tile layout. This allows more freedom to build on the terrain over a larger area at once. Each tile has been saved with vanilla Plugins to update the tile appearance in the region view to be consistent with how Maxis created them originally. All cities have also been paused for convenience. Two Versions Option A - San Francisco (Upscaled All Large) 4 x 4 region formed of 16 Large tiles in total. For this version, the region area has been enlarged in scale to a 16 Large tile layout. To make this possible, the terrain has been upscaled from the original, making it slightly proportionally larger in size. Preview pic (from Mapper): To represent this difference, here's a comparison using the upper left corner: (Before / After: Click to flick between and compare the terrain scaling.) Option B - San Francisco (New Layout) This version has a custom configuration, while retaining the original map size. The aim is to emphasise the Bay Area to maximise Large tiles where the main urban areas are in reality. The design of this layout also optimises the potential placement of bridges, including the famous Golden Gate which can connect in the northwestern Large tile. This gives more options for where you may wish to construct bridges between tiles. The terrain is unmodified from the original map with no development. Preview pic (from Mapper): Installation Copy either folder into your Regions folder: Documents\SimCity 4\Regions Both regions can be installed without conflict, and even in addition to the Maxis original. Renaming (Optional) It isn't necessary, but you may wish to rename either region. This can be worth doing if wanting the name to simply be San Francisco instead of with the descriptive parts in both names. To do this: With the game closed, open the region.ini file with Notepad (or any text editor). Change the name to whatever you'd like it to be instead. For example: Name = San Francisco Save the file and then the name will be updated when reloading the game Also in this Maxis Maps series Here are the other 4 Maxis regions I've uploaded along the same theme: Berlin Fairview Kanto Tokai London Special Thanks As ever, I dearly appreciate @CorinaMarie helping me with a few ideas for these region releases, inspired by her Maxis New York 4x4 upload. Cori also kindly helped share the workload with me for saving each tile with a vanilla Plugins folder to update the terrain from the Mapper color scheme, and to pause each city tile. And of course, to Maxis for creating these regions for us mayors to enjoy, even all these years later.- 3 Comments
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