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Got a quick SC4 question?... Ask here!
monkeywater replied to City_Slider's topic in SimCity 4 General Discussion
I've been out of the game a couple years and want to come back. What happened with SC4D LEX? Is everything there still available in some manner? -
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- tcc maps
- thecitiescenter
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Monkeywater's Always Green and Very Coniferous Tree Controller
monkeywater commented on monkeywater's file in Graphical Mods
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What are those vertical stone walls with the brick top texture?
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- simcity 4
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Missing lot texture issues
monkeywater replied to monkeywater's topic in SC4 Bugs & Technical Issues
AAAND that solved it! I had set some of these to low as I have like a billion trees per tile and wanted to speed things up. Thank you! -
Missing lot texture issues
monkeywater replied to monkeywater's topic in SC4 Bugs & Technical Issues
Thanks for the assistance! I had a little time to look into this tonight, and the texture listed that shows as white is 0xf5f842ca I checked in lot editor to see what is going on and I do not have a texture by this number. As for the props and overlay textures This is what mayor house looks like in editor I can go into the lot editor overlay texture list, and it is there and looks fine. Here is what it looks like in game. Note that the surrounding lots have props and overlay textures just fine, but the mayor house, and numerous other maxis lots, all lose both props and base texture. So I don't think I have a texture conflict causing this and I am not sure why only some lots lose overlay and props, it only seems to be maxis stuff. the custom content appears fine. -
I just use universities and libraries. You can get top eq, but slower this way without the crowding and cost issues of schools.
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Which windmill and canal set are those? Aweomse work!
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I am looking for props or lots containing props that are 'rock and dirt' pile. Anything that could be at home as mine tailings I have SM2s gravel pile, but is there others out there?
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Holy #$&T! I did it. I took ploppable industry (from landmark menu) And converted it to transit-enabled growable. Using only Maxis PIM (to make the model an industry) And then lot editor and ilive reader. Figuring out transit enabling in ilive was simpler than getting sc4tool working on my computer. I still gotta do simple stuff, like props. But can someone who knows making buildings well double check this to make sure its a decent building? Nothing incorrectly done on it? this is the first time I successfully attempted something like this. I wanted freight to go direct from industry to rail, and not go on roads.
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I broke something, and it coincidentally started with my first uses of SC4PIM. Also when downloading paeng minstral jaune, when I opened it in LE I saw white textures where industrial were supposed to be. I changed them to something acceptable and went on my day. Maxis lots are missing tons of overlay textures, as well as props. Custom lots sometimes behave weird when they dilapidate: note the presence of rail textures where it was supposed to be dirty grass I don't know where to start in looking for a solution to this.
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A better view
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I know this is pretty dead and its unlikely anyone will actually bat this, but how about a polysilicon factory?
