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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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Found 67 results

  1. My dad bought me a new computer. A HP Slimline Desktop PC 260-a109nv, with fully updated Windows 10 Home, 64 bit, 4 GB RAM and AMD processor A6-7310 APU with AMD Radeon R4 Graphics. I already have my physical copy of Simcity 4 Deluxe (yes, I still have it) but I'm going to download a digital one from GOG, just to make sure that it will be playing on my new PC. So, I want to ask just a few questions. Based on the info provided, do you think my PC is good enough to play Simcity 4? When it's the best time to buy the game? Right now it's 17 euros, which is a good price but I'd rather buy it on an even lower one. Is there any trick I have to know to ensure a smooth playing experience on Windows 10? What would you suggest me? How about the Lot Editor? Will it be playing on my new PC? If no, is there any alternative to make my lots? And finally... did you miss me? Cross your fingers, my friends. It's been 4 years, but finally...
  2. Lot Editor for Mac

    Hey guys, I did a google search on the availability of the lot editor for mac, and I can't seem to find the right answer. Is there some type of Lot Editor for macs? If so, where could I download it? EDIT: I also have Wine, so would using that help at all?
  3. Hi everyone, I'm trying to create my first parks with the Lot Editor, just to learn how to use it. Everything ok but, when I place those parks in game, some props are either missing, or they are all there when I place the first park then, after a while that I'm playing and I place other instances of the same park, some props I've created don't show up (but they are all still there in the park I placed at the beginning). I'd like to understand why this happens: I am quite frustrated with it, also because I can't find any explanations out there. 😦 Thank you if you can answer this rather tricky question and excuse me for my English (I am Italian, and this is the first time I write here!).
  4. When I open Lot Editor none of my custom lots are showing up in the list they have been in the past.
  5. It is Value for displaying capacity in the catalog - not simulated. What catalog? What is exactly meant by not simulated?
  6. Relots Sharing

    I recently started playing around with the Lot Editor. I'm no modder but I was wondering what are the basic guidelines if I decided to share modified content of older lots shared here? Got inspired working on these the past week. It's based on FrankU's Dutch Zoo.
  7. Buenos días! Acabo de comprar SC4 a través de Steam (por fin tengo SC4 tras años sin jugarlo, al no poder usar la versión CD en Windows 10) y me gustaría saber si el LotEditor, SC4 PIM, y demás programas son compatibles con esta versión, pues teóricamente la carpeta "plugins" se encuentra en otro sitio. Gracias de antemano! —SC4L0ver.
  8. Building family id ranges

    Regarding the creation of a new building family- how should I go about choosing an id? I am aware there is a prop family range thread on SC4D, but are building family ids in the same category? Moreover, that seems like a pretty dead thread... I'd like to relot some houses I found on the STEX, which are really all one model textured three ways. Their original creator didn't put them into a building family, but I want to give them new exemplars anyway, so I feel like I may as well do things properly and put them into a family as well, rather than multiplying all my lots x3.
  9. I'm loosing my mind -- again. Yesterday, I was looking at the various fountain props available in the L.E., plopping them on a "sample fountains" big lot. I had a freeze. Asked if I wanted to save I said yes. Of course it didn't save (does it ever in that case ?).RT_CdS_PalacioCristalino Pool and Reflecting Pool were there (aaah, oooh !). THis morning I redo my samples on smaller lots, fractioning them in five samples, to avoid another freeze. What Palacio Cristalino pool and Reflecting Pool have disappeared ? I check, check, recheck. Nah. They're gone. UH ? I put RT_Palacio Cristalino LOT in my plugins folder, check it in the L.E. It opens without a hitch and the Pool is there in all its splendor as a prop. I recheck the Props Menu. Nah, not in the Props menu. Just in case (and in desperation) I reDL RT megaprops 1 & 2, which are among the designated deps, throw away the ancient Megaprops files, and re-open the L.E. No. Nothing. Nada. Zilch. Argh and all that jazz. Can someone help ? Must I reinstall the L.E. ? Must I give it a pint of blood and my first born (fat chance, that, at my age) ?
  10. As the title says, Is there any mod to make the growable RCI buildings align with the FARs and diagonal roads? I know I may be asking for something that is technically impossible due to how the game works since the lots develop regardless of the network's shape and direction.
  11. Hello there everyone, I have been playing SC4 for many years now, and had no problem with creating various cities with the in-game buildings, and as of recent, I have been looking online for skylines and layouts which inspire me, and couldn't help but notice all these buildings I have never even seen before, most of which are apparently downloadable. I am brand new to this community, and no matter how old the game gets it will always be among my favorite, would someone kindly explain how to download this content? I am 21 but not tech savvy as far as DLC goes and would love to join all of you. Thank you all!
  12. Evan's Relots

    I have always loved @RRetail And @nos.17 re-lots so I have stated my own re-lots. More to come soon. Update 1.
  13. Hi everyone, thanks for reading. So i have messed around with the lot editor and some of the other tools the community have made (disclaimer; PIM intimidates me with its menus) and i have made a few posts for specific problems but i have made this thread to hopefully tidy this up going forward where i can ask all my questions in one place, hopefully show what i'm doing and if i'm very lucky, help some folks out who lurking the thread who have never tried lotting to give it a try too. Anyway, first question is a simple one i hope. I am trying to edit ChrisAdams 'ALN gravel path lots'. These display for me with no base texture (think perhaps a terrain issue or a missing texture naturally). Anyway, rather than hunting the dependency down i decided to put my own favourite grass texture on the lots, (i think it is the ID that MGB's TGN uses to overide. In my LE it is 0x251c2000). This will obviously make the lot work again and also hopefully keep everything looking nice and matching. My problem is that all the different paths i downloaded are in a couple of .dats: 'ALN_Gravel paths lots.dat' 'ALN_Gravel paths -- aditional lots.dat' So i can open each lot in the LE, and attempt to save it over the 'old' lot i get this message Which does seem fair, as this lot presumably 'lives inside' one of the two .dat files somewhere and so there is no lot file to overwrite. If i 'save as' and give each of these a new filename as a .lot file, the LE does let me do it. In fact the filename it gives is probably the name of the actual lot in game. Am i basically best to 'save as' each different lot as i edit it so i create 15 lots instead of 2 .dats, and then throw away the old .dats that i downloaded when i'm done? Or is there a better approach that i havent considered. As a secondary question, does anyone know of a tutorial for things like changing the text displayed in game for a lot when you find it in the menu / menu icons etc? - i appreciate that this one is probably trickier! - My lots obviously just display as a little picture of them, and if i make more its going to be tough to work out what is what as there are a lot of variations on a theme. If i can get some little icons to represent what they are along with a text description i'll feel like i'm at least starting on the right foot.
  14. RRetail Development

    While I currently have no idea how to make buildings, it is something that I may pursue in the future. That is, if I can determine whether or not my digital copy (no physical disk) of Sim City 4 allows it. (Can anyone confirm whether I can even try?) I have decided to undergo a few relots of existing buildings. Any suggestions for props and/or improvements will be gladly welcomed.
  15. Hey if anybody read this. Im still a beginner in editing my Lots and im strugeling with my icon interface on my left side building lists on simcity 4 Do anybody have any guidelines for me or any info how to make it like maxis original building icon placement? Ill post a picture where I have the problem thanks everyone Regards Ruan
  16. Multiple apartments on one lot

    Version 1.0.0

    405 Downloads

    This is a lot with multiple Creightview condos-buildings and a extra long parking lot on it. I have made it with loteditor. This is the first file I update, so I hope it works. It should be growable on a 6x6 lot (use control when making the lot). If you have the extra cheat buildingplop you are able to plop it too. dependencies: bldg prop vol 1&2 (maxis buildings as props) Please leave a comment
  17. New Lots (Advanced)

    There are 12 Lots I have custom build I only chaged the lot size and build another prop over the original building Put all Lot files in plugin folder Any qestions just ask me thanks Large High School.SC4Lot Osmosis Water Treatment Plant (Custom).SC4Lot Wind Mill Station (Custom).SC4Lot Waste To Energy Station Hi-Rise Station (Custom).SC4Lot Urgent Care Clinic (Custom).SC4Lot Science History Art Museum (Custom).SC4Lot Small Library (Custom).SC4Lot Large Medical Headquaters.SC4Lot Small School (Custom).SC4Lot Police Precinct Headquaters.SC4Lot City College Department.SC4Lot Fire Station Department.SC4Lot
  18. Hi guys! I'm new at all this and I need your support. I'm sorry for my english but I'll start: I want to model my own buildings for simcity 4, and I read last week I need to download Lot Editor, B.A.T and Gmax. I was talking with Adrianor and he told me if I just want to create a Lot I just need Lot editor. Well, I downloaded it from sim devotion but it didn't work when I played it! Each time I try to play it, it appears next text: Lot editor stopped working. ( I left an image below, It's in spanish) A time ago I read, if I want to download and running B.A.T and Lot Editor on my computer I first require to uninstall Sim city 4 game for I install BAT, Lot Editor and Gmax later. What do you think so? Should I first uninstall Simcity 4 and after I install B.A.T, Lot Editor and Gmax? Is it extremely necessary for doing? I really need support with it. Thanks and I'm really ashamed for my english I hope all you understood me.
  19. Classic Model, New Lot Create a new Lot for a previously released BAT Season 3 - Challenge #18 - Custom Content (31 days) Results Announced Here! Thanks to @philforhockey51 for the challenge idea. Throughout the years of SC4 content, thousands of wide and wonderful BATs have made the light of day. On the various exchanges, they've come in all shapes and sizes, and continue to do so. Real world buildings and structures, or generic/fantasy variations. One thing in common with all, is that to be functional in the game, a model requires a lot. Whether growable or ploppable, it's the lot which lays the foundations and provides the canvas for accompanying details: A university with its grounds, a shopping centre with a car park, or an industrial unit with stock and supplies -- just to name a few. All these details serve to enhance the authenticity, and without them, the model can only stand alone. For this challenge, we'd like you to select any previously released model (BAT), and showcase it with a brand new lot. Sometimes a BAT can be technically brilliant, with the modelling, night lighting and textures, etc. However, the actual lot may not always live up to the same standard. That's where you come in! Perhaps you feel you could add additional details or refinements, bringing it more to life. Today with new props & textures, along with knowledge gained through the community, there may be a wider range of options available to achieve the desired result. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. As usual with a lotting challenge, the choice is yours. There are numerous ways to go about it, and it's really what you feel most comfortable with using. Once completed, a screenshot should be taken showing the Lot built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Please Note: As per site policy on sharing content, the actual upload containing the model must be linked as a dependency, not bundled with your submission! Specifications The Lot can be of any type, size or style (even different than what the model was originally intended for). The chosen model is the centrepiece of the Lot. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This is a Custom Content challenge running for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. Your submitted Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. The Lot visibly incorporates at least one rendered model (BAT), which as of 1st November 2016, is available to download on the STEX or other public exchange. The chosen model is linked in the description as a dependency. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. Should be an interesting challenge, good luck to those who give this a go!
  20. [VOTING] Classic Model, New Lot (S3-18-C)

    until
    Voting Rules Votes may be cast by rating images inside the album. Each image represents the actual item of content. Although not required, we recommend trying each item of content before voting. For this, please see the download link in each description. You may rate all entries once at any rating value (1-5). All votes are anonymous. We encourage you not to rate your own entry. Try to vote on all other entries, as this will help ensure the results are evenly distributed. Suggested Voting Criteria Here are some ideas to help you evaluate each entry when voting: How well do the lotting techniques add detail to complement the chosen model? The extent that the added props/textures improve the overall aesthetics. The amount of detail in the lotting. Is empty space used effectively for the lot's purpose? Is the model visibly the centrepiece of the lot? The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy.
  21. Classic Model, New Lot (S3-18-C)

    until
    Classic Model, New Lot Create a new Lot for a previously released BAT Season 3 - Challenge #18 - Custom Content (31 days) Results Announced Here! Thanks to @philforhockey51 for the challenge idea. Throughout the years of SC4 content, thousands of wide and wonderful BATs have made the light of day. On the various exchanges, they've come in all shapes and sizes, and continue to do so. Real world buildings and structures, or generic/fantasy variations. One thing in common with all, is that to be functional in the game, a model requires a lot. Whether growable or ploppable, it's the lot which lays the foundations and provides the canvas for accompanying details: A university with its grounds, a shopping centre with a car park, or an industrial unit with stock and supplies -- just to name a few. All these details serve to enhance the authenticity, and without them, the model can only stand alone. For this challenge, we'd like you to select any previously released model (BAT), and showcase it with a brand new lot. Sometimes a BAT can be technically brilliant, with the modelling, night lighting and textures, etc. However, the actual lot may not always live up to the same standard. That's where you come in! Perhaps you feel you could add additional details or refinements, bringing it more to life. Today with new props & textures, along with knowledge gained through the community, there may be a wider range of options available to achieve the desired result. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. As usual with a lotting challenge, the choice is yours. There are numerous ways to go about it, and it's really what you feel most comfortable with using. Once completed, a screenshot should be taken showing the Lot built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Please Note: As per site policy on sharing content, the actual upload containing the model must be linked as a dependency, not bundled with your submission! Specifications The Lot can be of any type, size or style (even different than what the model was originally intended for). The chosen model is the centrepiece of the Lot. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This is a Custom Content challenge running for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. Your submitted Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. The Lot visibly incorporates at least one rendered model (BAT), which as of 1st November 2016, is available to download on the STEX or other public exchange. The chosen model is linked in the description as a dependency. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. Should be an interesting challenge, good luck to those who give this a go!
  22. Green Green Tennis Greens

    From the album Parks and Plazas (S3-11-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Some green tennis courts for green-ifying your green parks.

    © KOSC

  23. Modular Complexes (S3-15-C)

    Results Announced Here! Modular Complexes An interactive jigsaw puzzle with no correct answer Season 3 - Challenge #15 - Custom Content (42 days) Thanks to @kingofsimcity for the challenge idea. Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location. What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal. What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes. Like a jigsaw puzzle, except our jigsaw has no correct answer! There are numerous ways this can be achieved, and we suggest looking at other modular Lots on the STEX before starting to get some inspiration. For example, you could create a modular set of Lots for a modular park, an army base, construction site, or an educational campus like a university. Really anything you can put your mind to which would need some modularity in how it is placed in your city. Remember that people want modularity when the space they are filling is rather large, and its limit is determined by factors in their city like road layout or topography. Be creative, but come up with a set of Lots which will all fit together, to form many different combinations. You can create your own buildings, although that is not necessary for this challenge. It might be easier to use other people's models (as dependencies) and develop your own Lots using them. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating Lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. Once completed, a screenshot should be taken showing the Lots built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The more Lots you include, the more flexible your modular complex will be. The Lots can be of any type, size or style. When combined, the edges between Lots should blend together, ideally with no visible seams. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 42 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lots must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Your entry includes a set of modular Lots, which when combined, create a larger complex, area or structure. The entry is comprised of at least 4 different Lots. However the more Lots you include, the better the modularity of your creation. The Lots are created using the Lot Editor or SC4 PIM (X-Tool). Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note:The following is not a complete list, or a requirement: A series of different park pathways A port or shipping container yard Railway station/yard Industrial facility Commercial shopping area Modular apartment blocks An airport or part of one Sports facilities with surrounding car parking Golf course A university campus and its grounds Construction site Graveyard Parking lot An army base A space centre Government buildings Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all contestants, we are excited to see what you come up with!
  24. [VOTING] Modular Complexes (S3-15-C)

    until
    Voting Rules Votes may be cast by rating images inside the album. Each image represents the actual item of content. Although not required, we recommend trying each item of content before voting. For this, please see the download link in each description. You may rate all entries once at any rating value (1-5). All votes are anonymous. We encourage you not to rate your own entry. Try to vote on all other entries, as this will help ensure the results are evenly distributed. Suggested Voting Criteria Here are some ideas to help you evaluate each entry when voting: How well the lots seamlessly blend together for the intended purpose. The functionality of the set: has the author made it clear how the lots can be used? To what extent is it possible to create different variations of the complex? Depending on the number of lots, is there a suitable balance between quality and quantity? How easily do the lots allow flexibility in placement? The overall visual appearance of the lots once connected. The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy.
  25. Modular Complexes (S3-15-C)

    until
    Results Announced Here! Modular Complexes An interactive jigsaw puzzle with no correct answer Season 3 - Challenge #15 - Custom Content (42 days) Thanks to @kingofsimcity for the challenge idea. Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location. What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal. What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes. Like a jigsaw puzzle, except our jigsaw has no correct answer! There are numerous ways this can be achieved, and we suggest looking at other modular Lots on the STEX before starting to get some inspiration. For example, you could create a modular set of Lots for a modular park, an army base, construction site, or an educational campus like a university. Really anything you can put your mind to which would need some modularity in how it is placed in your city. Remember that people want modularity when the space they are filling is rather large, and its limit is determined by factors in their city like road layout or topography. Be creative, but come up with a set of Lots which will all fit together, to form many different combinations. You can create your own buildings, although that is not necessary for this challenge. It might be easier to use other people's models (as dependencies) and develop your own Lots using them. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating Lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. Once completed, a screenshot should be taken showing the Lots built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The more Lots you include, the more flexible your modular complex will be. The Lots can be of any type, size or style. When combined, the edges between Lots should blend together, ideally with no visible seams. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 42 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lots must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Your entry includes a set of modular Lots, which when combined, create a larger complex, area or structure. The entry is comprised of at least 4 different Lots. However the more Lots you include, the better the modularity of your creation. The Lots are created using the Lot Editor or SC4 PIM (X-Tool). Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note:The following is not a complete list, or a requirement: A series of different park pathways A port or shipping container yard Railway station/yard Industrial facility Commercial shopping area Modular apartment blocks An airport or part of one Sports facilities with surrounding car parking Golf course A university campus and its grounds Construction site Graveyard Parking lot An army base A space centre Government buildings Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all contestants, we are excited to see what you come up with!
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