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Found 82 results

  1. While I currently have no idea how to make buildings, it is something that I may pursue in the future. That is, if I can determine whether or not my digital copy (no physical disk) of Sim City 4 allows it. (Can anyone confirm whether I can even try?) I have decided to undergo a few relots of existing buildings. Any suggestions for props and/or improvements will be gladly welcomed.
  2. Been A long time .\ I made a growable buildng ( Buiild ) long agaio . And I can still do that . Thing is If if remember correctly using a lot from the game (( say a small $ S lot ) The lot you just created will over ride that lot and the oringial ( LOT ) building will no longer be built ( if you used every lot configed for that building it will never again grow in the city . My memory is old ( first can you say this is correct ?) Now If I use blank RCI lots ( from STEX mods downloads ) I can easily create a plopable lot with my model ( buildng on it ). But this lot would be plop only and i do believe i can easly add jobs to it by using ilive to add jobs to eather the lot or config file which ever has the lot info . So by also deleting the plop config on the lot and adding the growable config to the lot in ilive reader would then make this lot growable on any zone large enough to hold it ? Any details on this would be helpful as not likely I can just copy any config from any growable lot with out a conflict ? I really just need someone to confirm this post I am just a little rusty and really hope avoiding learning from scrach . Thanks
  3. I'm loosing my mind -- again. Yesterday, I was looking at the various fountain props available in the L.E., plopping them on a "sample fountains" big lot. I had a freeze. Asked if I wanted to save I said yes. Of course it didn't save (does it ever in that case ?).RT_CdS_PalacioCristalino Pool and Reflecting Pool were there (aaah, oooh !). THis morning I redo my samples on smaller lots, fractioning them in five samples, to avoid another freeze. What Palacio Cristalino pool and Reflecting Pool have disappeared ? I check, check, recheck. Nah. They're gone. UH ? I put RT_Palacio Cristalino LOT in my plugins folder, check it in the L.E. It opens without a hitch and the Pool is there in all its splendor as a prop. I recheck the Props Menu. Nah, not in the Props menu. Just in case (and in desperation) I reDL RT megaprops 1 & 2, which are among the designated deps, throw away the ancient Megaprops files, and re-open the L.E. No. Nothing. Nada. Zilch. Argh and all that jazz. Can someone help ? Must I reinstall the L.E. ? Must I give it a pint of blood and my first born (fat chance, that, at my age) ?
  4. Recently I acquired all of Bobbo662's fantastic unreleased BATs and their unfinished lots (I cannot thank him enough). Unfortunately, due to RL issues, he was forced to quit and leave most of his amazing bats without decent lots. After talking with him, he was generous enough to just hand them all over to me to relot and upload. Anyways, after a new computer and some Lot Editor problems, I have finally "finished" some lots enough to show here. Well...without further ado...I present... B62 Remastered (all BATs by Bobbo662) Green links have been completed and point to the uploaded file here on the STEX. Purple links signify recent updates, bug fixes, or uploads Orange links are under construction. Black links have not been started as of the last update. nos.17 Essentials on001222 Relots Thai Wah Tower Lotus Temple Relot Arnorma Hotel Relot IRM (Industrial Revolution Mod) Remakes IRM: Distribution Center & Freight Yard Lowes Distribution Center (IRM Version) Contest Entries VIP French Pavillions (SC4D 9th Birthday Lotting contest entrant; BAT by vnaoned) S3-03-C : CM Centre Commercial S3-06-C : City Tourism & Information Kiosk S3-10-C : Andrews Fashion Centre S3-15-C : Streetside Parking (SSP) S3-18-C : Palacio Cristal S3-20-C : Target Supercenter Complex Other Projects HBS Lowes (BAT by Heblem) Mattb325 UK Retailers Revisited (BAT by mattb325) Staples Center (BAT by dmscopio) El Cristo Redentor (BAT by Travis and RDQ) For the original, high quality images of all uploaded content, please visit my Compendium of Creations. More may come in the future... who knows?
  5. Hello everyone, I almost always edit the stats of every civic building I download according to certain standards. I am using LEProp 1.62. I try my very best to keep the benefits vs expenses ratio the same. For instance, if I downloaded a new high school whose coverage area radius I want to be 2181, I do the following formula: §500 * 2181/820. 500 is the average coverage cost and 820 is the coverage area radius of Maxis large high school. I thought that this sounded fair. But when I tried today using the custom civic buildings I download and edited, I noticed that covering an area of 820 radius with the custom high school costs less than doing the same with maxis large high school. At first, I thought that I did something wrong with the calculations. Then I realized that each can cover 2 different areas in terms of size at 0.00 school bus funding. I didn't know that there is a certain coverage area where a civic building can serve at 0.00 funding because I never needed a smaller coverage area than the average. Apparently the wider area a school can cover at average funding the wider one it can do at 0 funding. And I think this applies to the other civic buildings. Is there a solution for that? Because we can all agree that being able to cover the same area with less expense is somehow cheating or in other words making the game less challenging.
  6. I was hoping someone could tell me how to place seasonal trees in the Lot Editor so that they will work, and whether I should be adding them as props or flora. A big thank-you to anyone who responds.
  7. Has anyone successfully built an eye-candy (non-fuctional) monorail, ELR, or HSR network using Lot Editor? Are many track pieces, trains, etc actually available as props in LE?
  8. As the title says, Is there any mod to make the growable RCI buildings align with the FARs and diagonal roads? I know I may be asking for something that is technically impossible due to how the game works since the lots develop regardless of the network's shape and direction.
  9. So I am going to be showing off a selection of stuff I made . I use Lot editor and not PIMX (Cause I can't get PIMX) so that is very limiting for me. I won't be uploading all of them to STEX, I am very bad at keeping track of dependencies. If I can figure out dependencies, I will upload them. I will post them on the forums though. 7X7 SG Publix This was my attempt at making Goobers 6x6 Publix a bit more realistic. His fit a 6x6, but only had one line of parking, here I expand both the parking and the lot behind the building for a nice 7x7 lot. BTW: Does PIMX have the ability to change park lots to Commercial Lots? if so I could use someone with PIMX to help with another lot. If you have questions ask.
  10. Hello there everyone, I have been playing SC4 for many years now, and had no problem with creating various cities with the in-game buildings, and as of recent, I have been looking online for skylines and layouts which inspire me, and couldn't help but notice all these buildings I have never even seen before, most of which are apparently downloadable. I am brand new to this community, and no matter how old the game gets it will always be among my favorite, would someone kindly explain how to download this content? I am 21 but not tech savvy as far as DLC goes and would love to join all of you. Thank you all!
  11. I have always loved @RRetail And @nos.17 re-lots so I have stated my own re-lots. More to come soon. Update 1.
  12. Hi everyone, thanks for reading. So i have messed around with the lot editor and some of the other tools the community have made (disclaimer; PIM intimidates me with its menus) and i have made a few posts for specific problems but i have made this thread to hopefully tidy this up going forward where i can ask all my questions in one place, hopefully show what i'm doing and if i'm very lucky, help some folks out who lurking the thread who have never tried lotting to give it a try too. Anyway, first question is a simple one i hope. I am trying to edit ChrisAdams 'ALN gravel path lots'. These display for me with no base texture (think perhaps a terrain issue or a missing texture naturally). Anyway, rather than hunting the dependency down i decided to put my own favourite grass texture on the lots, (i think it is the ID that MGB's TGN uses to overide. In my LE it is 0x251c2000). This will obviously make the lot work again and also hopefully keep everything looking nice and matching. My problem is that all the different paths i downloaded are in a couple of .dats: 'ALN_Gravel paths lots.dat' 'ALN_Gravel paths -- aditional lots.dat' So i can open each lot in the LE, and attempt to save it over the 'old' lot i get this message Which does seem fair, as this lot presumably 'lives inside' one of the two .dat files somewhere and so there is no lot file to overwrite. If i 'save as' and give each of these a new filename as a .lot file, the LE does let me do it. In fact the filename it gives is probably the name of the actual lot in game. Am i basically best to 'save as' each different lot as i edit it so i create 15 lots instead of 2 .dats, and then throw away the old .dats that i downloaded when i'm done? Or is there a better approach that i havent considered. As a secondary question, does anyone know of a tutorial for things like changing the text displayed in game for a lot when you find it in the menu / menu icons etc? - i appreciate that this one is probably trickier! - My lots obviously just display as a little picture of them, and if i make more its going to be tough to work out what is what as there are a lot of variations on a theme. If i can get some little icons to represent what they are along with a text description i'll feel like i'm at least starting on the right foot.
  13. Hm - I just started to create farms for the first time and running into a couple of issues I don't understand. 1. I made a farm field. The ground texture changes on this farm field seasonally. O.k. - but why? How do I control this - I have only one texture on the lot, from where comes the other? 2. I made some custom farms. They grow and then, after a while a second one grows in midst of the plantation: Like on the upper right farm - the left one is the farm, and then grew a second one right to it in the middle of the plants. Same on the bottom right - there grew a second farm on the south end in the middle of the plants. Any hints what I'm doing wrong?
  14. I have been toying around with properly showcasing some of my lots, getting some feedback and advice and to see if there would be any interest in any of my lots. I have never uploaded anything and all my lots are done specifically with my cities in mind so they would be dependency heavy but i tend to use the same few and many are popular prop or texture sets. Here are some images of some of the more notable re lots that i have done. Here i have edited Zamora general hospital by the LBT And in this one all the BATs have been lot edited and i have also created custom plaza lots to extend the textures that i used here to create a uniform University campus If i am to upload any of my lots i will need someone to initially test some to make sure that i have included all the dependencies for when i do upload. I have no plans on what i am going to lot, it will generally depend on my current city that i am building.
  15. I'm getting back into the game and the community after a few years, and I've started working on a region that I eventually hope to showcase. I've recently downloaded Marcszar's Baltimore Rowhouses, and I'm finding that they are very difficult to grow and keep around in areas large enough to make realistic rowhouse neighborhoods. I want to make a mod that allows me to plop these buildings as well as grow them. Before anyone says anything, I know that there are issues with creating and caring for ploppable residential lots. However, I have three of them that I've managed to keep going for at least five game years in testing, so I feel that my cities have the demand and employment base to support them. One of these is Andisart's One21 Apartment Tower, the other is Skyscraper's The Palm Building, which seems to be perfectly fine even if plopped on bare, unzoned land and left to its own devices. I tried to clone the One21 Tower and edit the exemplar files so that they match those of the rowhouses, but after saving it and opening it in Lot Editor, I find that I cannot replace the building with one of Marcszar's rowhouses. Even though I have the rowhouses installed, the buildings just aren't in the menu. I've downloaded and explored the PIM from SC4Devotion, but (of course) there's no option to create ploppable residential structures. Will I have to make these first as landmarks and then insert the residential capabilities via Ilives' Reader? What's the best method to go about doing this?
  16. Classic Model, New Lot Create a new Lot for a previously released BAT Season 3 - Challenge #18 - Custom Content (31 days) Results Announced Here! Thanks to @philforhockey51 for the challenge idea. Throughout the years of SC4 content, thousands of wide and wonderful BATs have made the light of day. On the various exchanges, they've come in all shapes and sizes, and continue to do so. Real world buildings and structures, or generic/fantasy variations. One thing in common with all, is that to be functional in the game, a model requires a lot. Whether growable or ploppable, it's the lot which lays the foundations and provides the canvas for accompanying details: A university with its grounds, a shopping centre with a car park, or an industrial unit with stock and supplies -- just to name a few. All these details serve to enhance the authenticity, and without them, the model can only stand alone. For this challenge, we'd like you to select any previously released model (BAT), and showcase it with a brand new lot. Sometimes a BAT can be technically brilliant, with the modelling, night lighting and textures, etc. However, the actual lot may not always live up to the same standard. That's where you come in! Perhaps you feel you could add additional details or refinements, bringing it more to life. Today with new props & textures, along with knowledge gained through the community, there may be a wider range of options available to achieve the desired result. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. As usual with a lotting challenge, the choice is yours. There are numerous ways to go about it, and it's really what you feel most comfortable with using. Once completed, a screenshot should be taken showing the Lot built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Please Note: As per site policy on sharing content, the actual upload containing the model must be linked as a dependency, not bundled with your submission! Specifications The Lot can be of any type, size or style (even different than what the model was originally intended for). The chosen model is the centrepiece of the Lot. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This is a Custom Content challenge running for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. Your submitted Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. The Lot visibly incorporates at least one rendered model (BAT), which as of 1st November 2016, is available to download on the STEX or other public exchange. The chosen model is linked in the description as a dependency. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. Should be an interesting challenge, good luck to those who give this a go!
  17. Multiple apartments on one lot

    Version 1.0.0

    357 Downloads

    This is a lot with multiple Creightview condos-buildings and a extra long parking lot on it. I have made it with loteditor. This is the first file I update, so I hope it works. It should be growable on a 6x6 lot (use control when making the lot). If you have the extra cheat buildingplop you are able to plop it too. dependencies: bldg prop vol 1&2 (maxis buildings as props) Please leave a comment
  18. Hey if anybody read this. Im still a beginner in editing my Lots and im strugeling with my icon interface on my left side building lists on simcity 4 Do anybody have any guidelines for me or any info how to make it like maxis original building icon placement? Ill post a picture where I have the problem thanks everyone Regards Ruan
  19. There are 12 Lots I have custom build I only chaged the lot size and build another prop over the original building Put all Lot files in plugin folder Any qestions just ask me thanks Large High School.SC4Lot Osmosis Water Treatment Plant (Custom).SC4Lot Wind Mill Station (Custom).SC4Lot Waste To Energy Station Hi-Rise Station (Custom).SC4Lot Urgent Care Clinic (Custom).SC4Lot Science History Art Museum (Custom).SC4Lot Small Library (Custom).SC4Lot Large Medical Headquaters.SC4Lot Small School (Custom).SC4Lot Police Precinct Headquaters.SC4Lot City College Department.SC4Lot Fire Station Department.SC4Lot
  20. Modular Complexes (S3-15-C)

    Results Announced Here! Modular Complexes An interactive jigsaw puzzle with no correct answer Season 3 - Challenge #15 - Custom Content (42 days) Thanks to @kingofsimcity for the challenge idea. Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location. What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal. What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes. Like a jigsaw puzzle, except our jigsaw has no correct answer! There are numerous ways this can be achieved, and we suggest looking at other modular Lots on the STEX before starting to get some inspiration. For example, you could create a modular set of Lots for a modular park, an army base, construction site, or an educational campus like a university. Really anything you can put your mind to which would need some modularity in how it is placed in your city. Remember that people want modularity when the space they are filling is rather large, and its limit is determined by factors in their city like road layout or topography. Be creative, but come up with a set of Lots which will all fit together, to form many different combinations. You can create your own buildings, although that is not necessary for this challenge. It might be easier to use other people's models (as dependencies) and develop your own Lots using them. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating Lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. Once completed, a screenshot should be taken showing the Lots built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The more Lots you include, the more flexible your modular complex will be. The Lots can be of any type, size or style. When combined, the edges between Lots should blend together, ideally with no visible seams. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 42 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lots must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Your entry includes a set of modular Lots, which when combined, create a larger complex, area or structure. The entry is comprised of at least 4 different Lots. However the more Lots you include, the better the modularity of your creation. The Lots are created using the Lot Editor or SC4 PIM (X-Tool). Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note:The following is not a complete list, or a requirement: A series of different park pathways A port or shipping container yard Railway station/yard Industrial facility Commercial shopping area Modular apartment blocks An airport or part of one Sports facilities with surrounding car parking Golf course A university campus and its grounds Construction site Graveyard Parking lot An army base A space centre Government buildings Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all contestants, we are excited to see what you come up with!
  21. Hi guys! I'm new at all this and I need your support. I'm sorry for my english but I'll start: I want to model my own buildings for simcity 4, and I read last week I need to download Lot Editor, B.A.T and Gmax. I was talking with Adrianor and he told me if I just want to create a Lot I just need Lot editor. Well, I downloaded it from sim devotion but it didn't work when I played it! Each time I try to play it, it appears next text: Lot editor stopped working. ( I left an image below, It's in spanish) A time ago I read, if I want to download and running B.A.T and Lot Editor on my computer I first require to uninstall Sim city 4 game for I install BAT, Lot Editor and Gmax later. What do you think so? Should I first uninstall Simcity 4 and after I install B.A.T, Lot Editor and Gmax? Is it extremely necessary for doing? I really need support with it. Thanks and I'm really ashamed for my english I hope all you understood me.
  22. [VOTING] Classic Model, New Lot (S3-18-C)

    until
    Voting Rules Votes may be cast by rating images inside the album. Each image represents the actual item of content. Although not required, we recommend trying each item of content before voting. For this, please see the download link in each description. You may rate all entries once at any rating value (1-5). All votes are anonymous. We encourage you not to rate your own entry. Try to vote on all other entries, as this will help ensure the results are evenly distributed. Suggested Voting Criteria Here are some ideas to help you evaluate each entry when voting: How well do the lotting techniques add detail to complement the chosen model? The extent that the added props/textures improve the overall aesthetics. The amount of detail in the lotting. Is empty space used effectively for the lot's purpose? Is the model visibly the centrepiece of the lot? The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy.
  23. Classic Model, New Lot (S3-18-C)

    until
    Classic Model, New Lot Create a new Lot for a previously released BAT Season 3 - Challenge #18 - Custom Content (31 days) Results Announced Here! Thanks to @philforhockey51 for the challenge idea. Throughout the years of SC4 content, thousands of wide and wonderful BATs have made the light of day. On the various exchanges, they've come in all shapes and sizes, and continue to do so. Real world buildings and structures, or generic/fantasy variations. One thing in common with all, is that to be functional in the game, a model requires a lot. Whether growable or ploppable, it's the lot which lays the foundations and provides the canvas for accompanying details: A university with its grounds, a shopping centre with a car park, or an industrial unit with stock and supplies -- just to name a few. All these details serve to enhance the authenticity, and without them, the model can only stand alone. For this challenge, we'd like you to select any previously released model (BAT), and showcase it with a brand new lot. Sometimes a BAT can be technically brilliant, with the modelling, night lighting and textures, etc. However, the actual lot may not always live up to the same standard. That's where you come in! Perhaps you feel you could add additional details or refinements, bringing it more to life. Today with new props & textures, along with knowledge gained through the community, there may be a wider range of options available to achieve the desired result. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. As usual with a lotting challenge, the choice is yours. There are numerous ways to go about it, and it's really what you feel most comfortable with using. Once completed, a screenshot should be taken showing the Lot built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Please Note: As per site policy on sharing content, the actual upload containing the model must be linked as a dependency, not bundled with your submission! Specifications The Lot can be of any type, size or style (even different than what the model was originally intended for). The chosen model is the centrepiece of the Lot. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This is a Custom Content challenge running for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. Your submitted Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. The Lot visibly incorporates at least one rendered model (BAT), which as of 1st November 2016, is available to download on the STEX or other public exchange. The chosen model is linked in the description as a dependency. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. Should be an interesting challenge, good luck to those who give this a go!
  24. Hope I got this in the right place. This is a problem it seems Pim-X LE isn't saving my preferences. It was but hasn't been in a while. I keep adding stuff to my preferences but hasn't been saving them in a while now. I doubt there is a cap because I only have maybe about 20 in each category. I get no errors, and it acts like it's adding them but as soon as I quit and go back in they're gone. As you might guess this isn't causing a major problem, but it is becoming a pain in the rear gear. Any thoughts?
  25. Parks and Plazas (S3-11-C)

    Results Announced Here! Parks and Plazas Create a custom park or plaza Lot Season 3 - Challenge #11 - Custom Content (44 days) Thanks to @philforhockey51 for the challenge idea. Following tourism, roundabouts and congestion, finally, a challenge the environmental advisor would approve of! Amongst the bustling nature of city life, places are created where people can play, relax, or enjoy an ice cream (or two). Recreational areas perform a key role when considering city planning. How do they blend in with the surroundings, or interact with the culture and environment? They are vital to the look and feel of an urban centre, including less dense areas in the suburbs. Of all types, shapes and sizes, there are many famous examples in real world cities. This challenge involves producing a single recreational area Lot, such as a park or plaza. You may create any lot that functions as a ploppable park, and along with lotting techniques, use any range of custom props and textures to enhance the appearance. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. As usual with a lotting challenge, the choice is yours. There are lots of ways to go about it, and it's really what you feel most comfortable with using. Once completed, a screenshot should be taken showing the Lot built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The Lot can be of any size or park style, although a larger area will allow more detail to be added. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 44 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot appears and functions as a ploppable park. Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note: The following is not a complete list, or a requirement: A type of garden (example list) City square (example list) Planted grass area Fountains Ornaments Monument or memorial area Pond or small water feature Arrangement of exotic plants Community garden area Flower garden Model village Paved seating area BBQ or picnic area Playing field or casual sports area Kids playground Tennis courts Mini golf Maze Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. For this Custom Content challenge, rep prizes will be distributed slightly differently. This time the top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater. After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all competitors!
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