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City-building game(s)

Found 6 results

  1. So i was wondering if there is any way i could change the config or something to make it so resources never run out, such as water, ore, coal and oil. If not, could somebody possibly make a mod? I will donate 10 dollars on the spot. If you want me to increase it, fine
  2. Version 1.2.0


    These textures are freely useable and distributable for any SC4 user created content, if they are used in lot-making it is better to refer to them as a dependency and link back to this file to keep file space on the STEX free of mulitiple repeated content. The texture data file is located in the FOLDER: Elements Textures DAT, 3 sample lots are in the FOLDER: Elements Sample Lots, and 1 7x8 test lot showing all 55 textures is now included in the FOLDER: Test Lot 7x8 Park. Also included are the 2 previews showing all the textures and this text in readme.txt and HTML. The texture '.dat' file size is 498K with 55 textures. This volume is called 'Elements', including diagonal, broken, patterned and squared stone, dirt, grass, metal, pavement, sand, water and wood. Also included are 3 sample lots found in the Parks Menu, each have been made functional for radical purposes of helping with start-up cash, reducing pollution and garbage, and recovery from nuclear meltdown. DAT FILE INCLUDED: FOLDER: Elements Textures DAT FILE: SC4_BaseTextures_Vol01_1_Elements.dat FOLDER: Test Lot 7x8 Park FILE: A0A_Base_Textures_Vol01_Elements_55_Test.SC4Lot This is one lot with all 55 textures in a 7x8 grid. This lot may be used to preview the textures in-game, then delete. FOLDER: Elements Sample Lots --------------------------------------------- 1.) Subfolder: Patterned Grass (Anti Pollution) Menu description: Base Textures Elements (Anti-Pollution) Vol. 1: Grass Texture. This lot is a sample which also provides some radical relief from pollution and garbage. _________________________________ 2.) Subfolder: Color Reg Mark (Radiation Reducer) Menu Description: Base Textures Reg. Colors (Anti-rad.) Vol. 1: Elements, Use this lot as a registration mark for color and contrast. In RGB, Red (255,0,0), Green (0, 255, 0), Blue (0, 0, 255), and Gray 50% (127, 127, 127). This lot will radically decrease radiation. Use this lot in the event of a nuclear power plant meltdown. When you plop this lot you will see the Maxis 'Sparkles of Purification'. _________________________________ 3.) Subfolder: SC4 Logo (50K Business Deal) Menu Description: Base Textures Elements (Bus. Deal) Vol. 1: Elements. 55 Textures: Stone, Dirt, Grass, Metal, Pavement, Sand, Water, Wood. Use Lot Editor to see all the textures. This lot will radically increase your income by 50,000 Simoleons a month, Use this lot to help get your city started, then bulldoze it. When you plop this lot it will appear as a 'Business Deal' in your budget panel. _________________________________ INSTALL the TEXTURES and SAMPLE LOTS To install the sample lots copy and paste the 'Elements Sample Lots' folder into your User\Documents\SimCity 4\Plugins folder. The sample lots are found in the Parks Menu. To install the textures copy and paste the 'Elements Textures DAT' folder into your User\Documents\SimCity 4\Plugins folder. _________________________________ ABOUT the TEXTURES, INFO FOR LOTTERS and GAMERS The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4. The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens. If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file. No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots. The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion. http://sc4devotion.com/forums/index.php?topic=2101.0 To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D. ---/---
  3. Metal Magic

    Metal Magic The Most Magical Metal ... EVAR! Today we take a look at my first entry ... Metal Magic. This is a city I designed for a Reddit Region, with host Queost (the goal was to invite Redditers to come in and share their stuff, and then join Queost for a video to share their thinking, their reasoning, and their designs. In typical Regional play fashion though, half the people left after an hour of play (if that). Here's your shoutout Queost!) Metal Magic was once a quaint village by the name of Chicken Crossing, due to the large amount of chickens which were sent across the main highway to be processed in factories of neighboring towns. In many ways, Chicken Crossing was barely a subburb of the much larger cities neighboring nearby, especially the regional hub city of "HQ central" (mayor: MayorEMP). Though it started as merely a small village, it quickly grew into a small town quickly grew, it became a center of learning for the region's smartest and brightest. This required a major diversion of the main highway to loop around the back of the University of Magic Metal, and become sunken below the ground level. *Here's we see Route 216, the "Chicken Highway", as it stands today. It use to be filled with only trucks freighting in chickens to be chopped up in the other town's factories in the region. Today, it has been re-routed and sunken to accommodate the construction of UMM No one questioned why a university was being built in such a small town, nor how it was funded, and only a few in city hall knew that it was thanks largely to donations by the word renown Metals Inc. Prospectors discovered ore and coal very early on, and plans were laid long before the highway diversion or the university broke ground. Metals inc. and the mayor planned to turn Chicken Crossing into a hub for Metal production for the region. As the highway near completion, ground was broken on 3 key projects. First was the University, which had yet to be named. Next was a pair of mines, one for ore, and one for coal. Last was the city hall, and with it, the village was renamed into the township of Metal Magic. *Apartment buildings began to spring up (above), and once Metals Inc. established their HQ (below), a small business district soon followed. As the mines and university grew, residents quickly multiplied, and small apartment complexes soon followed. The river was bridges, industry flourished, businesses grew, and soon, Metals Inc. moved an illustrious HQ into the young city. The tower soon rose prominent above all other town buildings, and Smelting factories were established across the river in the bustling industrial sector of town. *As the cities port grew, the traffic along the Reddit River quickly congested with cargo ships, passenger ferries, and eventually cruise ships (above)! This city could even be mistaken for a small metropolis when views from the steps of city hall on a busy day (below) It soon became apparent that transportation of goods needed much more than just trucks. Soon, Ports were added, ferry docks, Freight Train terminals, and Passenger stations. The city's infastructure was so great that it was able to support the raw materials necessary to build the region's greatest work - The Arcology! *Here we see some of the town's main smelting factories, and across the river, the mighty Metals HQ seems to rise higher than the eye can see, but may soon be rivaled by the great Arcology building in the distance!. With the city full and bustling, it wasn't long before Tourists flocked to visit the famous Magic Theater, where all the best magic acts of the region would play, along with the old windmill, a quaint reminder of quieter times when chickens in trucks zoomed fields of wheat and corn. Fancy futuristic buildings began to spring up as well when Agents of OmegaCo began shipping in their mysterious substance from some of the larger metros nearby. *The City's famous Magic Theater (above), began attracting tourists along with the old Windmill (below). The tourists weren't the only ones who came in from neighboring metros, as the wonders and technology of OmegaCo soon followed! Thank You for visiting Metal Magic, the first submission in MagicChicken19's city journals. Check out the complete collection, along with two bonus shots (including and overhead shot) in this Imgur album
  4. Metal HQ

    I do not understand what I have to do for upgrade the Metal HQ... I have good production of mineral and also the commercial store but what do i have to do specifically? Thank you
  5. Hi, my city has a huge coal and ore deposits under it. I want to build around 4 Smelting Factories and use it as the primary source of revenue for the city. I'm wonder if there is any reason for mixing Alloy and Metal furnaces instead of getting x4 Alloy only? Money wise it seems like Alloy clearly would make far more money and eventually if I start processors factory then Alloy is used there too while Metal is not. So is there any reason I overlooked for keeping Metal Furnaces? I know it requires Coal, but honestly it's nothing considering Coal is the cheapest resource in the game if I ever run out of Coal.

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