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tariely

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About tariely

  • Rank
    Counsellor

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  • Gender
    Female
  • Location
    Quebec -Canada
  • Interests
    Numerous
  • City-building game(s)
    SimCity 4
    Cities: Skylines

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  1. Show Us What You're Working On

    whoa, that's a BIG one ! (not sure about the island of buildings, though)
  2. Intrusive BankofAmerica

    Not using growable Maxis landmarks. This is my working plugins folder, the bare--boned one used for lotting-relotting. (Which is why I am not yet pulling at my hair. If my PLAYING plugins folder does this when I get back to it and play, I might begin howling for real )
  3. TL-RCC Three Exotic Plazas 2x2

    Version 1.0.0

    29 Downloads

    Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/ __________________________ Stats : Fuente : Plopcost : 100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost : 120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost : 150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. _______________________________ Dependencies : (mostly the same as the other parks…) All three .Models and .Desc from RCC original BSC MegaProps_CP_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat http://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  4. PlazasTariel-JAR EuroPlazas 2x2 3x3

    Version 1.0.0

    16 Downloads

    Tariel-Jarnomie Euro Plazas 2x2 2x3 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ________________________ Stats : 2x2 Plaza Plop Cost : 100 Park Effect : mag.25 rad. 25 Pollution : Air 0 Landmark effect : mag.60 ; radius 15 3x3 Plaza : Plopcost : 300 Park Effect : mag.35 rad. 30 Pollution : Air 0 Landmark effect : mag.80 ; radius 15 And this is for SC4 Rush Hour. ______________________ Dependencies : (mostly the same as the other parks, but so much less !…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 VIP-Girafe Elms http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP-Girafe Maples http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ just in case, although I am not sure it is needed : merged.dat, included RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  5. Version 1.0.0

    27 Downloads

    Tariel-EBLT Fountain Circle Plaza The io_bg-EBLT’s originals are splendid by themselves, in their use of the beautiful NDEX Konietzko Fountain. I use them extensively (and I am not the only one ! You may soon find more of them relotted on the STEX). I too thought they could do with a little modern TLC. As I fell in love with their base texture I used it in many of my other plazas, so I added a little 1x1 to link them if desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : io_bg EBLT Plazas https://community.simtropolis.com/files/file/22429-eblt-plaza-pack/?page=2&tab=comments _______________ Stats : Plopcost : 500 Park Effect : mag.20 rad. 60 Pollution : Air-16 Landmark effect : mag.50 ; radius 10 And this is for SC4 Rush Hour. ____________________ Dependencies : (mostly the same as the other parks…) NDEX Konietzko Fountain [Model].dat In NDEX Konietzko Fountain https://community.simtropolis.com/files/file/12747-ndex-konietzko-fountain/ BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC TexturePack Cycledog V01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 DEL_People MMP in VIP Delecto Ploppable People http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 FrankU Farm Prop Families Maxis and Bsc V1.1.dat http://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ FrankU General Essentials v1.dat in BNL essentials v.1.2 http://community.simtropolis.com/files/file/28639-bnl-essentials/ Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1882 NDEX Base Texture Set 1 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/ NetworkAddonMod_Props.dat in NAM 34 and up PEG_MTP_SUPER_RESOURCE_PACK.dat PEG-MTP SUPER Textures Pack in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ PorkieProps-Vol1.dat http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ SFBT_Party_Props.dat in SFBT Essentials http://community.simtropolis.com/files/file/14212-sfbt-essentials/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  6. Intrusive BankofAmerica

    Not parks or my parks (I took them out). And -- oh joy -- it is intermittent. Sometimes it happens on the street (not roads, mind you) that is being built, sometimes it happens if I plop a building while the street is being built, sometimes if I plop something on the right side of the built street, sometimes not at all. WTF ???
  7. Intrusive BankofAmerica

    Well, the LM doesn't quite look like that...
  8. Intrusive BankofAmerica

    The plot thickens -- maybe : I blocked all Maxis LM, but the Bank of America still intrudes. Perhaps it is in the game itself ? Anyhoo. I will look into it with the ID you've provided and DataNode. ... Er... what must I look out for in DataNode ? is there a specific telling signal or do I just search for something that has the same ID number ?
  9. I am working on lotting and relotting so my plugins folder is quite bare, but it has the Vanilla Landmarks (which I usually don't have as I play with Maxis blockers.) I noticed the problem a while back : when a street was being constructed, or just after it was, if I plopped some of my lots (they are parks) along it, suddenly the BankofAmerica erupted there --not aligned but more or less straddling the street. It disappeared if I bulldozed the lot or the street. It does not happen on roads or at roads intersections. It happens with any lot (other landmarks, cheatplopped buildings...) but not with Maxis parks. Easy to fix : since I don't play with Maxis landmarks, I just have to put back the Maxis LM blocker, I suppose. but I'd like to know what happened. Obviously, at some point in my lotting-relotting process, I must have done something, right ?, since it has never happened before -- and I mean NEVER, and I've played for years. Anyone has experienced that ? Or knows what can be happening anyway ? NB : NAM 34 is installed in my working folder and since the bug happens when I lay down streets, I had to put in the tags, albeit with a question mark
  10. Mind over matter : A cherry tree is what I point to when I say "Cherry tree". Cherry tree.
  11. Ciudadela San Martin Tower One

    Very prettily lit as usual but it is not for me --even though its a real building. The clash in style and colours... nah, not for me. No biggie, as I have enough of your stuff to build a whole city center, and then some !
  12. North American Freight Cars Prop Pack

    WOW. WOW. Did I mention WOW ? (And me not a train buff !)
  13. Torre Colpatria

    Excellent (as usual...) I love what we can glimpse of the interior.
  14. London - Landmarks

    First rate, as ever, albeit a bit on the gloomy side. Last time I was in London, it was summer and the weather was splendid. (And so many bridges colourfully lit at night ! ALmost psychedelic for some of them !) But I suppose sunny, colourful days don't go with the color scheme, here . .Saint Paul is splendid, and Trafalgar Square too. I also love the reminder of the old bridge (major cognitive dissonance for us, those houses on bridges ; so weird to think that almost all bridges were like that in the old days...).
  15. Girafe Oaks

    Yes I had it. I thought it was in the VIP Rural Pack fixed, didn't look at the other one. It works --of course. Majestuous Aesculus and Fagus,, pretty cherry trees, prettyyyy Still, I'd like to know how to make an UNTIMED (eveergreen) tree (or whatever) prop...
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