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tariely

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tariely last won the day on
April 11

tariely had the most liked content!
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About tariely

  • Rank
    Squadron Leader

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  • Gender
    Female
  • Location
    Quebec -Canada
  • Interests
    Numerous
  • City-building game(s)
    SimCity 4
    Cities: Skylines

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  1. Tariel Pagoda Park (9x8)

    Version 1.0.0

    86 Downloads

    Tariel Pagoda Park (9x8) This one is all my own, I made it from scratch way back then when I began lotting and relotting, (i.e. last year), and I learned a lot while making it, so it is dear to my heart. Yes, the list of deps may seem daunting, but you may already have most of them, (especially if you’ve downloaded some of my other parks.) _________________ BSC BatProps Lilith Vol2 BSC_BatProps_Mattb325_Vol 02.dat BSC MEGA Props CP Vol 02.dat BSC MEGA Props JRJ Vol05 (Trees-P-T.dat) BSC MegaProps_MJB_Vol02.dat BSC MegaProps_swi21_Vol01.dat BSC Prop_Pack_DiggisPonds2.dat BSC Textures vol.02 BSC TexturePack Cycledog V01b FrankU Farm Prop Families Maxis and Bsc V1.1.dat JENX_Trees v.1 BSC (for Mattb325 willow tree) LBT Mega Textures Pack vol 2 KRG_CP_Mediterranean Selection.datKRG-CP Mediterranean Selection (7) Nams_Props_Pack_Vol_02 Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat) VIP Rural Pack Fixed (for OR_VIP_Narcissus.dat, R6_VIP_HerbesPampaBig.dat, R6_VIP_HerbesPampaSmall.dat, R6_VIP_IrisDesMaraisSaisonniers.dat, R6_VIP_RoseauxBig.dat, R6_VIP_RoseauxSmall.dat, Vnaoned_VIP_Herons.dat) PEG-MTP_MM3-ForestFlora_MOD_100.dat, in PEG MTP Forest Pack PEG-MTP_Super_Resource_Pack.dat in PEG MTP SUPER PACK PorkieProps-Vol1.dat http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ RVT Nightlights (included) Tamorr_Family_Prop_V1.dat, in Tamorr’s Resource 2.05 VIP-Delecto Plop People (Del_People.dat, DEL_People MMP) VIP-Vnaoned Propspack vol01 wmp_power_props01.dat, in WMP Power Lots GIRAFE TREES GALORE : Ashes, Beeches, Berries, Birches, Bushes, Chestnuts, Conifers, Elms, Honey Locusts, Lindens, Lupins, Maples, Norway Maples, Rowan trees. You can always add more if you want to… Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  2. Version 1.0.0

    69 Downloads

    Tariel St-Felix Elementary School (4x3) Derived from a Japanese church by HaS (Kaichi Church), which unfortunately I cannot find again (if you can, or know where to find it, please PM me, I will update the lot). But I made it into a school, to see if I could. I could. School Capacity : 1000. Until further notice, the SC4Model and SC4Desc from the original are included. ---------------------------- Dependencies : BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2422 BSC MegaProps Misc. vol.01BSC MegaProps_Misc_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC Mega Props SG Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat) https://community.simtropolis.com/files/file/30114-nos17-essentials/ ML Texture 2, on Moonlight One Drive : https://onedrive.live.com/?cid=FA15FCE84D64004A&id=FA15FCE84D64004A%21251 PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Plugin_016_Stonehenge.dat, in Maxis DLC Landmarks https://community.simtropolis.com/files/file/29647-maxis-dlc-landmarks/ RVT NightLights (included) SFBT Essentials (SFBT_Fahrraeder_Props.dat) http://community.simtropolis.com/files/file/14212-sfbt-essentials/ SHK_ParkingPack.dat https://community.simtropolis.com/files/file/27563-shk-parking-pack/ Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ Twrecks MaxisProp Names & Query Fix https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ wmp_power_props01.dat, in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  3. Thank you VERY much, Robin. Something new to learn how to do in SC4 !
  4. File descriptors when uploading

    I could do with just "services" and "Utilitie" -- the sub-specification (Health, or Power etc.) being put in the tags list when uploading a lot
  5. Thank you !
  6. NB : This is not only in the Mac section, I also posted it elsewhere because a fellow player and I seem to have stumbled upon a rather sneaky difference which affect the game on both platforms. We had a discussion on the forum, way back then, about merged.dat. which I used as a dependency for my lots and relots -- it just showed up in DataNode, so I listed it. Then I was advised not to use it and it was apparently right, because not using it didn't cause problems for me, whereas it caused some when using it. At the time I had been playing on a Windowsed partition on my Mac. But before that, for many years, I had been playing on a Mac. Which is why I had merged.dat in the first place, because it helped solve problems with some lots while on a Mac. And now, a fellow player, playing on a Mac, has problems (CTDs) when using some of my earlier lots without merged.dat. Ergo, I thought, maybe Mac players must have merged.dat for my lots/relots to be functional for them, Windows players need not to have it. I just want to be absolutely sure before re-uploading the lot swith merged.dat and issuing a warning Mac/Windows, so could someone playing on a mac please download my Obelisk Place and LLB modular version of it as well and plop it (merged.dat is not included anymore, I had taken it out of the deps after the discussion I am refering to above) and see how it goes ? Then try it with merged.dat. and ditto ? To keep the discussion all in one place, please reply here.
  7. You Know Best (and especially how to do it. Could you, please... ? :-)
  8. Yes, I know, this should be in the Mac section, but no, it shouldn't be only in the Mac section. Because a fellow player and I seem to have stumbled upon a rather sneaky difference which affect the game on both platforms. We had a discussion way back then about merged.dat. which I used as a dependency for my lots and relots -- it just showed up in DataNode, so I listed it. Then I was advised not to use it and it was apparently right, because not using it didn't cause problems for me, whereas it caused some before. At the time I had been playing on a Windowsed partition on my Mac. But before that, for many years, I had been playing on a Mac. Which is why I had merged.dat in the first place, because it helped solve problems with some lots while on a Mac. And now, a fellow player, playing on a Mac, has problems (CTDs) when using some of my earlier lots without merged.dat. Ergo, I though, maybe Mac players must have merged.dat for my lots/relots to be functional for them, Windows players need not to have it. I just want to be absolutely sure before re-uploading the lot swith merged.dat and issuing a warning Mac/Windows, so could someone playing on a mac please download my Obelisk Place and LLB modular version of it as well and plop it (merged.dat is not included anymore, I had taken it out of the deps after the discussion I am refering to above) and see how it goes ? And ditto with merged.dat ? I am also posting this on the Mac forum...
  9. File descriptors when uploading

    for me "Utilities" (power-water-garbage) and 'Services" (Education-Health-Police-Fire-Civics) are two different things. But apart from that, yes, oh yes, CorinaMarie, Make It So !
  10. Show Us What You're Working On

    Oooooh, pic 2... no, all of them ! (and some people choose not to play nights ? Do they know what they are missing ?)
  11. File descriptors when uploading

    Yes, public services inCivics, that is what I was tempted to do : Health-Education-Civics per se, and Transports. OK, then :-), thanks for the advice. (And unless the Powers That Be decide to do something about it )
  12. I've noticed, when uploading a lot, that there is no "Services" or "Transports" file descriptor whereas there are "Civics", "Utilities" and "Parks And Recreation" descriptors. When uploading an hospital or a rail station, I don't know what descriptor to choose ; "Misc" feels weird, and "Custom Blank" even more so. Couldn't that be corrected ?
  13. I did some relots of existing passenger railway stations on which there were a subway and/or bus station. Mine are not functional, though. I am not sure for the bus, but I know (by checking for instance Bripizza 15m multipurpose station in the Reader), that you can place a tile of subway in the lot, thus enabling it as a subway stop once the tile is connected to a subway line. How do I do that ? Or is it only doable by the NAM team ? (surely not, as @mattb325 has brilliantly proven...)
  14. Version 1.0.0

    170 Downloads

    TL-Simsim Infinity Parks Again (modules) Someone [thanks, pghpgx !], alerted me to the fact that some of the modules and parks of my earlier modular upload (Tariel-simsim Infinity Parks) did not have the same grass texture as the rest. Here they are, duly corrected : one 2x2 park (which can also serve as a module attached to other parks), two 1x3 (which can form rectangular 3x2 parks, put together), two versions of a 3x3 and finally a 4x4. You can still use the ones with the previous grass texture as standalones, of course. NB : you may want LLB’s 3 addons, (in the first upload) to link all these parks & modules more funkily. Dependencies : Someone protested that I don’t disclose my lots’ dependencies up front here. So here they are (as well as in the folder). BSC_BATProps_Mattb325_vol02.dat BSC MegaProps_MJB_Vol01.dat BSC MegaProps_MJB_Vol02.dat BSC Textures vol.01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 [well, this one doesn't seem to click-work, but the URL is the right one] BSC Textures vol.02 DEL_People MMP: in VIP Delecto Ploppable People Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat PorkieProps-Vol1.dat wmp_power_props01.dat Ftexture.dat (included) Rivit NightLights (included Girafe Trees : Berries, Beeches, Chestnuts, Elms, Honey Locusts, Lindens, Maples, Rowans. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods.
  15. RLM Modular Motel System

    Although very North-American in style, the motels are brilliant, infinitely modular from small to big, and very nicely lighted. I love the plaza-parks too ; I intend to Do Stuff with them !!!
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