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Found 85 results

  1. Punggol Highway

    From the album aciaKa's City

    Punggol Highway, still not good at planting trees and grass vegetation.
  2. Girafe Oaks

    Is there a version of Girafe oaks that works ? I am trying to lot something with just ONE oak ; the evergreen version (in the L.E. Flora) doesn't show up, even after more than a year. The seasonal does not show up either. The others (ABCD etc.) are the big threesomes that I don't want...
  3. I use NAM 34 ; the roundabouts don't look like the pictures in the folder (and no trees grow there) Does this mod (dating 2014) still works with the more recent NAMs ?
  4. Version 1.0.0

    573 Downloads

    Hi All, This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street. So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city. I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/). I hope you enjoy. THIS IS AN OFFLINE MOD. Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
  5. What mod?

    1: What mod is the sunken highway walls? http://i128.photobucket.com/albums/p184/CorinaPics/TSM.E3 Walls_zpsejhhtdv9.jpg 2: Those ploppable trees that are put between the zones 3: And the ploppables between the one-way road avenues http://i128.photobucket.com/albums/p184/CorinaPics/TSM.E3 Trees_zps1zljvw8x.jpg
  6. Do ALL trees -Maxis and 3rd. parties- really influence pollution ? I started a new city for this purpose. So I built an electricity factory in one corner, some distance away laid several industry zones, some more distance away i put some commercial zones, and still further away and build the residential zones. There a tile free from the zones and the road along one and/or two sides of the zones. Then I peppered those empty zones everywhere with ALL kind of trees. Then I ran SC4 and let it run for almost three years. Then I checked the pollutions levels and I didn't notice much change. Ergo, my first line.
  7. To Come from pdelmo.
  8. Gas station in Woodlands

    From the album Woodlands Region

    Look at this beatiful avenue crossing, love how beautiful the trees look in the area!!, everytime I try to do avenues the greenest possible.
  9. Hey all - did anyone notice that several types of trees and nature assets have wonky normals? I noticed this issue at least on a few trees/bushes as well as some of the grass assets that I've made in the past although I fixed them already. Now they have the same issue again. I remember 6-7 months ago going into the assets to fix a vertex normal issue and it seems for whatever reason the issue has reappeared, but I'm also lightly noticing it on several other types of assets as well. Does anyone else see this problem? Could it have been any changes to the game that might have messed with once working and normal looking assets? Has anyone else noticed any weird normals issues going on with some of the plant life in game?
  10. Too many trees

    So, as I was playing earlier today I realized that I have just wayyyyy too many trees in my mayor's menu. Now, other than @Magneto's Maxis tree replacement mod, which uses a bunch of VIP and @Girafe's trees, I haven't downloaded any trees just for trees and I do like these and want to keep them plop-able. But, most of the other ones in my mayor menu are from dependencies for various lots I have downloaded. The trees aren't causing me any problems other than it takes a good long while to scroll to the bottom of my mayor's menu. Is there any way to take out the trees I don't want to plop from the menu without disturbing the dependencies, I wonder?? It's really quite astounding how quickly the trees add up with all the dependencies
  11. Central European Tree Controller

    From the album Content Creation (S3-20-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This plugin provides you with a tree controller, that allows you to plant large forests consisting of trees mostly created by girafe. On lower altitudes, leafy trees are being planted, and the higher you go, eventually mixed forests, conifer forests, shrubby plains and meadows with flowers will appear instead. Aside from the conifer trees, all plants will be seasonal. As already announced in the Central European Tree Controller - Development Thread, I've been aiming at creating a tree controller that basically does what its name says: it plants trees and only trees, keeps filesize expansion moderate, allows for seamless transitions between god-mode planted flora and MMP's and uses high-quality HD flora. Please make sure to carefully read the installation instructions that come with the Readme before just trying it, regarding which files that come with this plugin you need actually if you want to install the CETC properly.
  12. Version 1.02a

    471 Downloads

    Description This plugin provides you with a tree controller, that allows you to plant large forests consisting of trees mostly created by girafe. On lower altitudes, leafy trees are being planted, and the higher you go, eventually mixed forests, conifer forests, shrubby plains and meadows with flowers will appear instead. Aside from the conifer trees, all plants will be seasonal. As already announced, I've been aiming at creating a tree controller that basically does what its name says: it plants trees and only trees, keeps filesize expansion moderate, allows for seamless transitions between god-mode planted flora and MMP's and uses high-quality HD flora. NEW with version 1.02: This tree controller comes in two versions, one with evergreen trees, one with seasonally changing trees. Please make sure to carefully read the installation instructions (see Readme) before just trying it, regarding which files that come with this plugin you need actually if you want to install the CETC properly. Important note: Generally, tree controllers are not intercompatible and an attempt to install multiple tree controllers may cause unexpected behaviour of the game. In the worst case, you may never be able to load any city in a particular region again until you have corrected all mistakes. Unless you know exactly what you do, stick to these two rules when dealing with tree controllers: Never install more than 1 tree controller at a time! When switching to another tree controller, always remove any and all trees planted with your previous tree controller before uninstalling your old tree controller! Available languages: Basically, the CETC adapts to any language, but the Readmes are available in English and German. Discussion, Feedback, Bug reports: Please post them in this thread: Dependencies BSC – VIP Girafe Trees: A long row of trees (and flowers) made by girafe are required for this tree controller: Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 Chestnuts: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Maples v2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Oaks: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 Conifers: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 Subalpine Firs: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2770 Larches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2892 Daisies: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Sparaxis: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Narcissus: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Bushes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC MEGA Props CP Vol 02: Contains a few seasonally changing bushes that are part of this plugin as well. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Seasonal Flora Patch: If you don’t have a terrain mod or if your terrain mod doesn‘t support seasonally changing flora, you need this patch to make sure that the seasonal version of the CETC works properly (the evergreen version will work without the Seasonal Flora Patch). http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 Note: To my knowledge, the following terrain mods do not require installation of the Seasonal Flora Patch (please feel free to tell me if otherwise): Berner Oberland (Gobias) Sudden Valley (Gobias) Appalachian Terrain Mod (Lowkee) Credits Girafe, CP for creating the trees used by the CETC in the first place – without their work, this tree controller would have never existed
  13. The Fires of Fall

    From the album Hall of Fame

    1st Place entry from Nature Scenes (S3-19-E) Extended 84 Rep 28 Bonus Points 62 TOTAL Points Challenge Results Data | Leaderboard Rankings The beautiful colors of fall showcased in Cities: Skylines.

    © 2016 Avanya

  14. Hardy Lebanon Cedar

    Version 1.0.0

    244 Downloads

    I couldn't find any Lebanon Cedar or similar type tree in mods so I made my own. It replicates a common true old world cedar tree found in cities all over the world especially in Mediterranean and semi arid regions worldwide. I attached a few photos of the tree found in the real world to give you an idea what they look like and where they belong. I have commonly seen them here in Arizona in middle elevations in places like Prescott, Bisbee and Sierra Vista. Some are even found in higher colder mountain elevations like Flagstaff where I live. This tree is typically suited for a drier type climate and usually isn't found in humid places or wet places. The tree files are resourced from BSC Mega Props Vol02. Simply drag to your plugins folder in your SimCity folder contained in your PC's documents folder. Credit goes to BSC for yet another great model set.
  15. Ever wanted to build your own SparkleCity, but just can't find the tropical textures I use as of 10/30/2016? Well, look no further than here. Also, all SC3000 textures have been eliminated from this thread for quality purposes. Welcome to Lynx's Tropical Shoppe First, we are going to start with some decent tropical terrain. I have only found one on the STEX, so there isn't much of a selection here, unfortunately. Next we have some water stuff, three great looking water plugins to choose from here, as it is easier to find water plugins on the STEX. More specifically, Tropical Water. Make sure to pick only one or you will experience severe corruption. Next, some beach textures... The most tropical looking is the white sand beach, and quite frankly, it also looks amazing.Only one plugin to choose from here again, unfortunately. Now we have the largest selection of them all, the trees collection. Six tree packages here to select from, and you can use more than one, but don't try to use them all, or you'll experience severe corruption in the form of CTDs. If you have any additions to make, feel free to submit them, as this is not complete. Thanks for visiting the Tropical Shoppe! New stuff is available every day.
  16. Greetings everyone! A problem has arisen for me to which I havent been able to find an answer on google and in several mod discussions on steam. When I plop trees, save the game, load the game and delete those trees (with either the tree brush or bulldozer), they return upon loading the game again. This is of course frustrating if you want to remove a certain patch of trees for a building project etc. I have tried with the tree deduplicator, but it only removes several tree instances which are on top of each other. Does anyone have any thoughts of what the problem could be? Thanks in advance, Johan
  17. What are your thoughts? Ideas?
  18. Hi all, I was wondering if anyone could please point me to some good ploppable flora that I can use. I looked on sc4 devotion and became overwhelmed with all the different choices. Ideally, some trees that are native to more Western Europe than North America will be the best. Regards
  19. Starlight City Park

    Version 1.0.2

    1,062 Downloads

    A well-lighted place for the sims to relax, reflect and meet in the inner city. This is the kind of park that people go to on their lunch break, poets and lovers go to dream, plans are sketched, and profound ideas are conceived. There's a memorial in the center just for the purpose of remembering, and gazebos and fountains among the trees. Medium Wealth Park 5x5 Plop Cost: 250 Monthly Cost: 90 Air Pollution: -20, 10 Water Pollution -10, 10 Park Effect: 100, 60 Landmark Effect: 40, 20 Power, Water Consumed: 10 Flammability: 2 Generates pigeons, sim adults, and kids, automata. Maxis Night Lighting No Dependencies.
  20. Dragging Tree Mod

    Hello, right now the trees that we use (default or custom), needs to be like painted on a area. I was thinking if a mod can be made that would allow us or me to plant trees the way we build zones. While building zones we just select the low density Residential option and then just drag. There can be 2/3 options... like low density, medium density and high density. Further options can also be made like palm trees, oak trees, mixed deciduous, tropical rain forest etc etc. If I select low density then in one box(1x1) there will be 4 trees... for medium density there will be 5 trees and 6 trees for high density. I don't know technically its feasible or not or would anybody has the time to do it or not... So just ignore if I am wrong in any way. Thank you
  21. Ex-Aeródromo - Ciudad del Lago

    From the album Vanilla Only Challenge (S3-01-W)

    In a burst of laziness, I'm presenting you not a freshly done vanilla creation, but an old one, from the times I haven't discovered this site and my addiction to download *.dat files, in mid-2014. There were older cities, but not backups of them, even less screen captures. In the image, we could see a park created after the demolition of the small airstrip that was placed on the former outskirts of Ciudad del Lago. I said 'the' because it was the only way to enter or get out the city by air for several decades. With the advance of the city, small commerce and residences located around the lot, beggining conflicts between them, and a sore red blob appeared in the 'terrain value' map. A decisive policy had to be taken. In a crazy decision, characteristically SC4-vanilla-esque, a new and bigger airport was located literally over a hill, with its respective unreal retaining walls raising the lot over the whole city by hundreds of feet. And the old airstrip was removed. Instead of clogging the already depressed neighbourhood with more buildings, I decided to give it a green break. Fastly, the small stores were replaced by mid-rise towers and the social housing by deco condos. The success of this renewal extended way outside the closest radius, stimulating a kind of gentrification of the riparian terrains, a couple of blocks away: large and yellow-grassed sites were replaced by sprawling mansions, and a line of high-wealth residences occupied a strip of terrain at the end of the central peninsula. Considering it now, this was the first time I was capable of manipulating the income segregation dynamics of the game, creating a high-wealth neigbourhood away from high-wealth jobs.
  22. Hi !! I'm asking some help from trees experts here. I will be starting a new region. I've picked my favorite one from the STEX, installed a snowcap mod, a rock mod and a water (and sand) mod, and rendered the whole region. But... it feels a bit empty. So here's my question : How to fill this up with forests in a natural and easy way ? I know there are some mods called tree controllers but from what I've read there are some stability issues... and it seems like you must keep the mod active or you have to remove the trees. Is there a mod that would just plant the trees (with some control over the altitude) making some forests and leaving some plains... and that's it ? And I do not even want custom trees... the Vanilla ones are enough (and will eat less resources I think). Or... will I have to do it by hand ?
  23. I used to have the most amazing Mayor Mode white birch trees - but cannot find them now for the life of me. They were a silver white birch tree or flowering tree that I miss. Any idea what it could have been and if it's still available? Thanks!
  24. I am working on a mod for the Map Editor that allows the user to import real-world tree cover using a bounding box similar to that used in terrain.party. This mod will connect directly to the a Web API image server and automatically import the tree cover within the provided lat/long bounding box. The Earth's tree-cover can be browsed with a viewer at http://www.arcgis.com/home/webmap/viewer.html?url=http%3A%2F%2Fec2-50-18-182-188.us-west-1.compute.amazonaws.com%3A6080%2Farcgis%2Frest%2Fservices%2FTreeCover2000%2FImageServer&source=sd An early copy of the source is located at https://github.com/madtony26/TreeMapper Below is an example of the tree cover in Frankfort, KY: ... and the resulting forestry imported into the game: Here's what it looks like while importing trees into a flat map.. The importing process finishes almost instantly, but it can take several minutes for the game to update the Forest resource, which is somehow blocking the trees from rendering to the screen. I'm still working on understanding how that happens behind the scenes to speed things up (but even with the waiting, it's still faster than painstakingly planting the trees yourself. The density will be configurable. The following was imported using three trees per pixel from the image server, which looked great in the game. The trees were randomly placed near the pixel location, and the randomness will be configurable. The imported trees can also be used as a guideline for lining things up as they are in the real world. For example, the following interchange was easily replicated using the trees around it as a reference. Also, the highway path was easily traceable through the forest in the upper-right corner (below). The river that you can see in some of the pictures flowed nicely through a gap that could be seen in the tree coverage. I'm thinking about using Tree Mapper as the title. Some things I'm still working on before I can release the mod.. 1. Speeding up rendering the trees after they are first imported. The import happens quickly, but for some reason, they are not drawn until the forestry resource is calculated, which takes several minutes after the import. 2. Tree selection. Right now, it's hard-coded to use the tree you see in the images above. This will probably just be a simple drop-down selection. 3. Accuracy. Right now, the coordinate system doesn't match up perfectly with the terrain.party coordinate system. I read somewhere that the terrain.party author had some issues with higher elevation coordinates being off. To mitigate this, the user can provide an x-scale and y-scale that will stretch the imported trees to line up with the terrain.party terrain. 4. GUI polishing. Right now, it's pretty rigid. I want to get everything else working and clean up the user interface last. Need to add tree limit warnings. Development slowed down a lot, since I got distracted playing my Frankfort, KY map that I imported! The game is fun and will suck you in like that! I'll try to publish more updates and screenshots as I go. Lastly, any test cases/requests for cities to import tree coverage and terrain? I'd like to see how it will handle interesting cities that users would like to build on.
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