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Showing results for tags 'lake'.
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From the album Beaver Island
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Version 1.0.0
160 Downloads
An Island archipelago in Lake Michigan. start SimCity 4 create [New Region] exit SimCity 4 navigate ~/Documents/SimCity 4/Regions/[New Region], replace config.bmp start SimCity 4 load [New Region] press Ctrl+Shift+Alt+R, open beaver.bmp https://en.wikipedia.org/wiki/Beaver_Island_(Lake_Michigan) -
Version 1.0.0
121 Downloads
The northern shores of Lake Michigan, halfway between the North Pole and the Equator. start SimCity 4 create [New Region] exit SimCity 4 navigate ~/Documents/SimCity 4/Regions/[New Region], replace config.bmp start SimCity 4 load [New Region] press Ctrl+Shift+Alt+R, open leelanau.bmp -
I've started a city based off an online tutorial, and it involves boats. I cannot, for the world, find a place that will hold my docks. I've gone through every single tile on every single waterfront. The notification thing says to find a place where the footprint turns blue, but there isn't. No further instructions were given. It's on a bay/lake/river, and I can't get screenshots because reasons. Suggestions?
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ACERENZA Acerenza is an agricultural town This city is crossed by a beautiful river Of course there is a small lake where two rivers join. These rivers run through farms The city has a very old style. The train station also has the traditional style The heart of the city has a beautiful church with a large square The city also has somewhat modern commercial buildings This city passes a highway and there are some exits The night comes and the city takes on another aspect The church has another look at night The night is deep and the buildings have different colors with artificial lights COMMENT REPLIES: Sambuca @TheMurderousCricket Thanks for the comment @AP Thanks for the comment. Your mods for the beach are already there. Those beaches are MMP but you can see them in the next updates or if you are in the discord server of SC4D and Simtropolis or on reddit then you can already see the images @Dreamcitybuilder Thanks for the comment
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SAMBUCA Sambuca is a city with many farms Obviously this city is located near San Foca and therefore has a more advanced transport network The town is located near the sea and therefore has small beaches There is also a small dam that regulates the flow of water coming out In fact, farms have irrigation systems The city has a beautiful old town with an ancient cathedral obviously the transport network is advanced as there are highways that transport a high volume of cars A highway interchange there are also roads that go to the mountain A mountain road with a beautiful mountain forest But in the evening the city is transformed a city with lots of light the night parks and with the buildings around take on a different color during the day people sleep and only the few lights of passing cars remain At the end there is a small industrial area with lights COMMENT REPLIES: Amendola @mitsos Thanks @20huskies Thanks for the comment @juguesal Thanks @Rage If you want to change the theme the Mediterranean theme is a great alternative @nod Thanks for the comment. In fact I did transcendence with SimCity 4. LOL @TheMurderousCricket I had a lot of time to create the wiki and roleplay nations with my SC4 creations. Now less but I keep creating new things for Simcity4 @Terring Thanks
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AMENDOLA Amendola is a city that is divided into three levels. In the first level there are farms There are also solar power plants a beautiful wide road that goes towards the mountains surrounded by large farms The road suddenly becomes a small highway But there are also mountain roads that offer a beautiful panorama or you can take the railway But if you take the highway there is a tunnel that connects the most modern part of Amendola. There is also a train depot and train station Avenues and with beautiful villas but if we take the road the mountain road... ...we see the ancient part of the city of Amendola A small mountain tourist town There are two roads that are parallel to Lake Casamassima. From this side you get to the terminal part of the lake with its complex system of dams While from here you go upwards. Towards the Siculian Alps with mountain towns and tourist centers But returning to the ancient city of Amendola here is the central square with the church and the town hall But if we move to the part of Lake Casamassima there is the procession on boats of the patron saint of Amendola. San Lorenzo Maiorano But the night comes and the city changes coloring The central square of the ancient city of Amendola at night The night creates a special combination of colors Houses are lit up while streets light up streets and buildings Even the train station has its own charm at night The industrial zone is the area that is particular at night with neon lights COMMENT REPLIES: CORATO @TheMurderousCricket Thank you for the compliment. It makes me happy that people enjoy reading my city journal. There is a lot of content about Siculia that is not available on ST but only here. Also Siculia has its own wiki @juguesal Thanks for the comment @TogaMasterJohn Thank you @Rage Thank you. Currently the main mods are the MBEAR set and Iberiada Set to build Mediterranean cities. Then there is the PEG set and other mods that make a list is difficult
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CASAMASSIMA The city is crossed by a beautiful highway with a junction you can go to the city of Casamassima The city is crossed by the railway that divides the city with farms The city obviously has a railway station the city is very picturesque with its vibrant buildings But the city is located at the foot of a mountain range and there is a road that climbs the mountain with elbow roads and a tunnel After a tunnel you find a nice show a system of two dams if you follow the road we get up in altitude with curved roads and tunnels and then to get to the dam that is at the top of this system with a vantage point both at the bottom and top of the dam Of course the road leads to Casamassima Antica a small town on the mountain Here is Lake Casamassima born from the construction of the two dams If you follow the power line you reach an electrical substation that carries a part of the electricity that powers the capital of Siculia: San Foca Near the electrical substation a small industrial area was born next to the farms of course there is a highway junction that connects the farms and the small industrial area with the highway and the city Obviously a nice highway and railway bridge was built to cross the river While from Casamassima Antica starts a road that goes to a nearby mountain village Obviously when night falls the city transforms. Especially Casamassima Antica with its small lights illuminate a side of the mountain Even the lights of the dam illuminate the night and the mountain the only light that crosses the river are the lights of the highway bridge and the railway bridge The deep night is very nice when there are lights that illuminate the buildings differently To conclude the train station overnight COMMENT REPLIES: GRASSANO @911Diva Thanks @Kloudkicker Thank you for the compliment @mitsos Thank you for the compliment @tomz16 Thanks @Hammurabi Thank you for the compliment @monkeywater Thanks. I use the MBEAR set to recreate Mediterranean cities
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PISTICCI Pisticci is an agricultural town. The Strait of San Foca divides the city with the capital San Foca Since there are many farms there are composting plants and biomass is used for electricity production It also has an innovative purification plant where the wastewater produced by the city is used to power the power plant Other farms that produce great food The city is crossed by the highway The city is crossed by the railway. This is a depot of the Siculia Railway Corporation The train station transports many workers from Pisticci to the large city of San Foca. In addition, Pisticci has a tram system that connects the modern part of the city with the ancient city The city has a nice city park connected by tram Tram starts climbing the mountain to get to the old town. Near the tram network there is an old road path before the new road was built The trail climbs the mountain and reaches the old town This is the old town tram terminal From the old town starts a mountain road The old town has many old buildings. Also a villa and a colonial fort Here is the cathedral of San Rocco the patron saint of the city The city also has a nice lake that is frequented for creative activities At night the city is influenced by St. Seal. At night you can see the lights of the skyscrapers of San Foca. However even Pisticci has its own beautiful charm at night. This is the cathedral at night The old town tram terminal at night The city park is beautiful at night The modern city has many skyscrapers but is low compared to the skyscrapers in San Foca The industrial zone at night COMMENT REPLIES: CASARANO Schulmanator : Thank you for your comment mosonče : Thank you for your comment. I know the C64 Magical Sound Shower version but I prefer the synthwave version since synthwave is my favorite genre of music
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TALSANO Talsano is an agricultural and tourist center. The few industries that are there are from the agri-food sector The city has a very developed railway system since it is located near the capital San Foca and you can see a high-speed rail route Here is the highway A14 that goes to the great lakes and mountains region of Siculia The city is crossed by several rivers that are incorcio forming beautiful lakes. Here is the small Lake Talsano that is located between the farms and a forest Then there is the large Lake Alimini where in Talsano it ends. There is the presence of a small island The city is crossed by a small lake. Here is the city park with the possibility of breathing the pedal boat and navigating the lake or take the pedal boat and go for a visit to the mall and maybe take a train to Talsano Central Station the city of talsano is very developed but still has a very old urban layout The city is crossed by the highway A1. Here is the interchange between A1 and A14 the city also has a very small marina During the night the city is very much lived between the lights of the mall and the lights of the various buildings the old town is very nice at night the city is alive thanks to large spaces between the buildings The beach at night is nice but you can see the old piazzia next to the church Finally here is Downtown di Talsano with its skyscrapers illuminated at night See you at the next update. Want to find out more about Siculia? Here's the Siculia wiki. If you want more content on Siculia you can go here COMMENT REPLIES: CARMIANO Seppi93: Thank You
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How do I create a lake? I noticed that after you start a new city, it no longer seems possible. I tried creating a small valley but it doesn't fill up with water. I remember in SimCity 3000 it was still possible to create a lake after starting a new city.
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- terraforming
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Entry 45 -- Introducing Thirlmere
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Replies: Simmer2: Thanks! Your work has helped bring some of that about! 89James89: The grey concrete words really emphasise the grid; thanks for your comment! hammysonata: Cheers! Takingyouthere: Thanks! It's why it takes so long for them to be completed! {---} Entry 45: Introducing Thirlmere So it's been a while since I posted an entry, almost two months ago! I came back to SC4 because I wanted to briefly experiment with the ARDEN tree controllers and terraforming. An idea soon came to mind where I would loosely recreate the area of Thirlmere in the Lake District, England. I will be coming back to Thirlmere in the coming weeks and months, but in the immediate future I will be posting the last of the entries from Pololomia, what remains to be shown of Madison Plains and of course updates from Cindersville (which is my current big project to complete). Anyway, enjoy some rural goodiness! {---} 1. We have Thirlmere Lake and to the bottom right a loose recreation of Helvellyn; England's third highest mountain! 2. The break in the mountains will be used as a mountain pass. 3. Creating gullies and ridges is kind of hard in SC4! 4. To create crag-like and mound-like mountains (which are often seen in the Lake District), I used the mesa tool after I dragged out hills and mountains. A bit of erosion and softening helped too... 5. Only the erosion tool can provide so many mini gullies. 6. I changed the tree controller to ARDEN Coast extended, the reason being was to increase the diversity of the trees and to enable the creation of meadows in mid-level areas. 7. The meadows above are the coolest feature of the ARDEN extended tree controllers: it saves so much MMP work and they appear in a very natural way. 8. I can't wait to drag some a road through to create a mountain pass! 9. An overview of most of the city tile. In the top left is the very large Helvellyn mountain. 10. There will be village next to Thirlmere Lake, this will be the largest settlement on the city tile; the rest will be smaller villages or hamlets. 11. The main part of Thirlmere is the lake itself. I plan to have several rivers/streams run into the lake. 12. I used the water terrain brush from the JENX Poseidon mod to plop water textures onto the flat ground. 13. To expand out the lake's shoreline, I used a mixture of gravel and stepping stone MMPs. 14. Yet another overview... 15. Trees encroach upon the bottom and top of this crag! {---} This Saturday I will be posting another entry. This one will be an update concerning Cindersville.- 4 Comments
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Copertino Copertino is a small village located near San Foca You can get to the city by the A1 motorway. Or you can take a road to see a magnificent landscape Where you can see a beautiful lake Or a road between the countryside and a small river The city is near a river and therefore has a road system similar to the Venetian system During the night the city turns. You can see a beautiful panorama between the canals and the buildings The night is beautiful with these channels We conclude this city journal with the railway station of Copertino during its night
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Version 1.0
104 Downloads
The Memorial City Park is available in three versions and each can be downloaded separately from the STEX, they can be found in the reward menu as it comes with 16 jobs and earns your city $800 a month income from the shop profits, the front entrance of the park and also the entrance to the carpark in version 2 (LH & RH) have been network enabled to give the visual effect of cars stopping or using the car park. The Azaleas, Roses, Shop and Wildflowers are all from prop families so if you have more than one of these parks in your city there will be subtle differences between the parks, especially after you have planted trees, etc using God or Mayor mode. You may get Blimps or Balloons over your city, you will definitely get fireworks once a year and of course the year would not be complete without a visit from Santa Claus. Last but not least this park will have a positive effect on your Air, Mayor Rating and Water in the area surrounding the park. ENJOY Lot Details and Information Ploppable City Park with Jobs and Income: Lot size: 8 x 8 tiles or 10 x 9 tiles Menu position: Building: Reward, Building: Dog Magnet, Building: YIMBY Jobs (16 Total): Jobs $ : 4,Jobs $$ : 9,Jobs $$$ : 3,R-$ : 4,R-$$ : 9,R-$$$ : 3 Plop cost: § 1600 Bulldoze cost: § 3200 Monthly Income: § 800 Park effect: 32 over 32 tiles Landmark effect: 32 over 16 tiles Max. Fire Stage: 0 Power consumption: 32 MWh/month Water consumption: 32 Gallons/month Air pollution: -32 over 16 tiles Water pollution: -32 over 16 tiles Garbage pollution: 0 over 0 tiles Compatibility This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Installation Installation: While the park is slope friendly it is also very formal in layout and I would recommend plopping it on flat or leveled ground and due to the size and number of effects and props not to have more than one park per city, there are three versions of this park, each can be downloaded separately from the STEX. Version 1 - No Carpark Version 2 - With Carpark (Lefthand Drive) Version 2 - With Carpark (Righthand Drive) Version 3 - With Stream I have not included any trees in the park so as to allow people to use God or Mayor mode to plant trees suitable for their city or region, the only place you cannot plop trees is on the lake and the surrounding area covered by the wildflowers, because it can take several attempts to get the right look with your trees I have kept the cost of plopping and deleting this park to $1600/$3200. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Please Note: This replaces the Memorial Park_3603dd74.SC4Lot, Memorial Rose Park V1_362ab5fe.SC4lot, Memorial Rose Park V2 (LH)_b624de92.SC4lot and Memorial Rose Park V2 (RH)_5624de9c.SC4lot ... so would recommend deleting these obsolete parks from your plugin folder or using the provided cleanitol file to remove using the BSC Cleanitol TM program found on the LEX at SC4 Devotion. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder, all are available on the SC4D LEX Disk V.1 or you can download them from the SC4 Devotion LEX https://www.sc4devotion.com/csxlex/Default.htm Please remember that SC4 requires you to have separate logins for the forums and the LEX Most people who regularly download custom content should already have these in their plugin folder BSC MEGA Props - SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Props Holiday Park SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=542 BSC MEGA Props - Misc Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC MEGA Props - Misc Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443 BSC Textures Vol 02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Notes about Nightlighting Effects In order to see the nightlighting, you must install the EP1-Update 1 for Rush Hour/SimCity 4 Deluxe, and then afterwards, install the SC4-Update for nightlighting (note: you have to be logged in in order to see the download link). If this update isn't installed, you won't see any lighting effects on custom BAT buildings. Disclaimer The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your City Journals, but please don't distribute them without asking first. Feedback and Support Please feel free to comment and if you have any support questions or problems please PM me and I will attempt to answer them to the best of my knowledge, and as quickly as possible.-
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Version 1.0
59 Downloads
The Memorial City Park is available in three versions and each can be downloaded separately from the STEX, they can be found in the reward menu as it comes with 16 jobs and earns your city $800 a month income from the shop profits, the front entrance of the park and also the entrance to the carpark in version 2 (LH & RH) have been network enabled to give the visual effect of cars stopping or using the car park. The Azaleas, Roses, Shop and Wildflowers are all from prop families so if you have more than one of these parks in your city there will be subtle differences between the parks, especially after you have planted trees, etc using God or Mayor mode. You may get Blimps or Balloons over your city, you will definitely get fireworks once a year and of course the year would not be complete without a visit from Santa Claus. Last but not least this park will have a positive effect on your Air, Mayor Rating and Water in the area surrounding the park. ENJOY Lot Details and Information Ploppable City Park with Jobs and Income: Lot size: 8 x 8 tiles or 10 x 9 tiles Menu position: Building: Reward, Building: Dog Magnet, Building: YIMBY Jobs (16 Total): Jobs $ : 4,Jobs $$ : 9,Jobs $$$ : 3,R-$ : 4,R-$$ : 9,R-$$$ : 3 Plop cost: § 1600 Bulldoze cost: § 3200 Monthly Income: § 800 Park effect: 32 over 32 tiles Landmark effect: 32 over 16 tiles Max. Fire Stage: 0 Power consumption: 32 MWh/month Water consumption: 32 Gallons/month Air pollution: -32 over 16 tiles Water pollution: -32 over 16 tiles Garbage pollution: 0 over 0 tiles Compatibility This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Installation Installation: While the park is slope friendly it is also very formal in layout and I would recommend plopping it on flat or leveled ground and due to the size and number of effects and props not to have more than one park per city, there are three versions of this park, each can be downloaded separately from the STEX. Version 1 - No Carpark Version 2 - With Carpark (Lefthand Drive) Version 2 - With Carpark (Righthand Drive) Version 3 - With Stream I have not included any trees in the park so as to allow people to use God or Mayor mode to plant trees suitable for their city or region, the only place you cannot plop trees is on the lake and the surrounding area covered by the wildflowers, because it can take several attempts to get the right look with your trees I have kept the cost of plopping and deleting this park to $1600/$3200. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Please Note: This replaces the Memorial Park_3603dd74.SC4Lot, Memorial Rose Park V1_362ab5fe.SC4lot, Memorial Rose Park V2 (LH)_b624de92.SC4lot and Memorial Rose Park V2 (RH)_5624de9c.SC4lot ... so would recommend deleting these obsolete parks from your plugin folder or using the provided cleanitol file to remove using the BSC Cleanitol TM program found on the LEX at SC4 Devotion. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder, all are available on the SC4D LEX Disk V.1 or you can download them from the SC4 Devotion LEX https://www.sc4devotion.com/csxlex/Default.htm Please remember that SC4 requires you to have separate logins for the forums and the LEX Most people who regularly download custom content should already have these in their plugin folder BSC MEGA Props - SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Props Holiday Park SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=542 BSC MEGA Props - Misc Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC MEGA Props - Misc Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443 BSC Textures Vol 02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Notes about Nightlighting Effects In order to see the nightlighting, you must install the EP1-Update 1 for Rush Hour/SimCity 4 Deluxe, and then afterwards, install the SC4-Update for nightlighting (note: you have to be logged in in order to see the download link). If this update isn't installed, you won't see any lighting effects on custom BAT buildings. Disclaimer The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your City Journals, but please don't distribute them without asking first. Feedback and Support Please feel free to comment and if you have any support questions or problems please PM me and I will attempt to answer them to the best of my knowledge, and as quickly as possible.-
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Version 1.0
104 Downloads
The Memorial City Park is available in three versions and each can be downloaded separately from the STEX, they can be found in the reward menu as it comes with 16 jobs and earns your city $800 a month income from the shop profits, the front entrance of the park and also the entrance to the carpark in version 2 (LH & RH) have been network enabled to give the visual effect of cars stopping or using the car park. The Azaleas, Roses, Shop and Wildflowers are all from prop families so if you have more than one of these parks in your city there will be subtle differences between the parks, especially after you have planted trees, etc using God or Mayor mode. You may get Blimps or Balloons over your city, you will definitely get fireworks once a year and of course the year would not be complete without a visit from Santa Claus. Last but not least this park will have a positive effect on your Air, Mayor Rating and Water in the area surrounding the park. ENJOY Lot Details and Information Ploppable City Park with Jobs and Income: Lot size: 8 x 8 tiles or 10 x 9 tiles Menu position: Building: Reward, Building: Dog Magnet, Building: YIMBY Jobs (16 Total): Jobs $ : 4,Jobs $$ : 9,Jobs $$$ : 3,R-$ : 4,R-$$ : 9,R-$$$ : 3 Plop cost: § 1600 Bulldoze cost: § 3200 Monthly Income: § 800 Park effect: 32 over 32 tiles Landmark effect: 32 over 16 tiles Max. Fire Stage: 0 Power consumption: 32 MWh/month Water consumption: 32 Gallons/month Air pollution: -32 over 16 tiles Water pollution: -32 over 16 tiles Garbage pollution: 0 over 0 tiles Compatibility This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Installation Installation: While the park is slope friendly it is also very formal in layout and I would recommend plopping it on flat or leveled ground and due to the size and number of effects and props not to have more than one park per city, there are three versions of this park, each can be downloaded separately from the STEX. Version 1 - No Carpark Version 2 - With Carpark (Lefthand Drive) Version 2 - With Carpark (Righthand Drive) Version 3 - With Stream I have not included any trees in the park so as to allow people to use God or Mayor mode to plant trees suitable for their city or region, the only place you cannot plop trees is on the lake and the surrounding area covered by the wildflowers, because it can take several attempts to get the right look with your trees I have kept the cost of plopping and deleting this park to $1600/$3200. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Please Note: This replaces the Memorial Park_3603dd74.SC4Lot, Memorial Rose Park V1_362ab5fe.SC4lot, Memorial Rose Park V2 (LH)_b624de92.SC4lot and Memorial Rose Park V2 (RH)_5624de9c.SC4lot ... so would recommend deleting these obsolete parks from your plugin folder or using the provided cleanitol file to remove using the BSC Cleanitol TM program found on the LEX at SC4 Devotion. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder, all are available on the SC4D LEX Disk V.1 or you can download them from the SC4 Devotion LEX https://www.sc4devotion.com/csxlex/Default.htm Please remember that SC4 requires you to have separate logins for the forums and the LEX Most people who regularly download custom content should already have these in their plugin folder BSC MEGA Props - SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Props Holiday Park SG Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=542 BSC MEGA Props - Misc Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC MEGA Props - Misc Vol02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures Vol 01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443 BSC Textures Vol 02.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Notes about Nightlighting Effects In order to see the nightlighting, you must install the EP1-Update 1 for Rush Hour/SimCity 4 Deluxe, and then afterwards, install the SC4-Update for nightlighting (note: you have to be logged in in order to see the download link). If this update isn't installed, you won't see any lighting effects on custom BAT buildings. Disclaimer The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your City Journals, but please don't distribute them without asking first. Feedback and Support Please feel free to comment and if you have any support questions or problems please PM me and I will attempt to answer them to the best of my knowledge, and as quickly as possible.-
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From the album Hill Valley
© 2017 orange565 (citymanlive)
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- lake
- hill valley
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A Peaceful Tour of Lake Promethius
Kieren Barnett posted a City Journal entry in Welcome to The Flatlands
A Brief Introduction The Flatlands is a largely vanilla region, handcrafted by maxis landscaping tools. The only addon being used is the NAM, and mostly because I like the roundabouts and traffic choosing routes capable to handle higher volume traffic. Everything else is vanilla. Prologue Thousands of years ago, the founders of The Flatlands discovered a largely flat region, henceforth named The Flatlands. They began pulling mountainsides from the ground; digging lakes with their bare hands. Or so legend goes... Mount Pompus was not a very fertile region, despite the plentiful fresh water from the falls into Lake Promethius. Heading east, the early explorers discovered the lands to the south east of Lake Promethius were incredibly fertile. It wasn't long before civilization settled in the region. Farmlands grew small towns, which enticed large commercial cities downstream. But let's come back to where it all began. Aerial view of The Flatlands Lake Promethius The prospering farming community began with just a few farms and a couple of outhouses. Today, 3,000 people call Lake Promethius home. The community is mostly comprised of 800 farmers, who can mostly be found plowing the fields, or selling their pick of the bunch at the Sunday farmers market. The town is accessible by train and road, with a nearby ferry stop also serving the community to tourists, travelers, and workers. An airstrip out of town also serves the region. Popular tourist destinations in town include the main shopping strip headed by the popular farmers market. The West Ring Road is an alternate route allowing local farmers speedy access to the fields. Lined by gourmet cafes and boutique stores, it is also a popular destination for tourists. One can also relax and read a book at the local library, or dip their toes at the Promethius beach. More adventurous tourists can go for a skydive at the nearby airstrip, or take a road trip to Mount Pompus along the scenic Northern Highway, which runs along the border between the lake and the national park to the north. Of course, Lake Promethius is a farming community at heart. The fields stretch for miles, offering as a food basket for the region. The freshest produce can be found at the local farmers market, however most is taken by road or rail to the supermarkets and malls in the east. The quality of the harvest is amongst the best in the region, proving that quantity can be quality too. I hope you enjoyed this tour of Lake Promethius. I'm hoping to keep this city journal updated as much as my life will allow me, which will hopefully be weekly, but no promises. In the next updates, I will cover Athena Straight and Aeroes Metropolitan, and furthermore into the undiscovered regions of The Flatlands. Thank you for reading.-
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Hi community of Simtropolis! This is my first topic! Sorry for my bad english, but like the title says i'm in searching for active players! What i mean for active players is that he can play at least once at week for 2-4 hours! I have more than 700 Hours in that game, but if you respect some rules all of you can join! I hope there are someone that still playing this game, but i feel i'm the last one who playing "serious". Nickname Origin: Superivan94 Add me and if i didn't invite you send me a pm! Info: Server: Europa Occidental 1 / Western Europe 1 ( dunno how in the luncher is written ) Region name: OverSpringTropolis Map: Granite Lake Available slots: 9/10 Theme: There are no particular theme but i will like to see some style set like British Style Set, German etc... Ban: All building are ok! Rules: Try to comunicate in chat, if you have also a simple problem with fires try to ask some extra firefighters trucks Try to resolve all your problems with your city before ask a new territory You must ask to me first to claim a new territory Max 2 territory for 1 player with one city 10 years old Try to learn from who have more experience don' t give up if yours city is full of problems. Try to visit other cities, become inspired from them, build your city again from scratch; for sure one of us will give you some money to do so! Remember that high number of citizen does mean anything! try to build a functionat city and wonderfull to see for us! I want to take some photos to share in some social at the end Please respect this rules and others, thak you so much
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I wanted to post a bit of an overview of my city (very much under construction of course), to give a taste of where I hope this journal can go. Below I have included a "starter set" of overview images, complete with a Cimtographer OSM map. As I mentioned, much of the city is incomplete. There are massive sections that do not yet exist in any way (such as an international airport, country club, solar array, and lots and lots more suburbs, complete with functioning puiblic transit), and those sections that do are in various stages of completion, with most of it needing more refinements and detailing. That being said, here's a few overview shots of the city as a whole. Enjoy! Overview of the Business district, Capitol hill, and shore-line apartments. University is to the right, Highway 10 to the left, and the central park + new developments at the top. The central park and newer city center, from above. Older apartments around the original park on the left mix with with newer construction to the right. The main road bisects the two (disregard the Opera House just off camera to the right, as it is simply a placeholder for a proper asset). The sunken highway runs across the top of the image. The central park of the city, looking north. An older cathedral sits just off of the park, amongst the much newer apartment buildings. The office district, south of central park. The rear of Capitol Hill sits on the left of the image. The newly-minted university, situated in a small space between the main highway (Highway 10) over the mountain pass and the shore of the lake. An old lighthouse sits on a rocky outcropping to the right (yes, it's a lake, so no, there are no large ships. Just roll with it). The Central Transit Station, located just behind the university (you can see it in the background of the photo above). With the launch of the Metro Overhaul Mod, I've been in the process of rebuilding my transit system from scratch. This older station sill services the old tracking, but will soon be updated to house the newer metro system. Because having two systems necessitates multiple points of transit between inter-city rail and the local metro, this station will become one of two transit hubs, the other located on the west end of the city. Also, don't mind the wobbly highway to the left. That's getting rebuilt too (I built that before I had the newer version of Road Anarchy as well as Move It! installed). Business Ave, running east from Capitol Hill (this shot looks west towards the Capitol). An athletic field from the university is just visible in the lower right of the shot. Rt. 101 (the offshoot from Highway 10 that cuts around the north shore of the lake. Will eventually be the main route to the airport, once I build that). The sunken highway was done to try and keep views open across the route, but the larger apartments still block much of the shoreline from the western suburb here. The center of the shot features the newly minted Inter-Transit Station West (or IT West by the locals), serving as a transit point between the inter-city rail and the local metro system. Due to the release of the Metro Overhaul Mod, massive infrastructure changes are needed to introduce the system completely, although doing so will also allow for the city to introduce it's first subway system, something that has been sorely needed to alleviate traffic in the center of town. This station here represents the first step in this process. The beginning of northern suburbs. Because of the transit system running to the left of Rt. 101, a more "experimental" entrance/exit system was required (thanks to the Move It! mod for making this possible). The International Airport is planned to sit in the space at the top of the image, along the edge of the lake. With MOM now being a thing, I can finally have over-road metro systems, and I am loving it. Looks gritty and haphazard, and I love it. Overview of the brunt of the city, with spaghetti junction in the lower left. The newer suburbs to the south. Some future planning is visible off to the left. The city from atop Shelnutt Park, a federally owned and protected park just outside of the city. A nice get-away for the city's residents. A (slightly outdated) Cimtographer OSM export, showing most of the city. For some reason the lake itself did not export, but it should be clear where it is (the large gap at the top). Cheers, Augwich
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From the album Hall of Fame
2nd Place entry from Nature Scenes (S3-19-E) Extended 50 Rep 17 Bonus Points 48 TOTAL Points Challenge Results Data | Leaderboard Rankings View looking across the Blue Mountain lake towards the Crystal Peaks. This is part of the region for my Frontier City Journal. Though this was an awesome image the lake shore looking towards the mountains.© 2016 whiteshark365
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From the album Hall of Fame
3rd Place entry from Nature Scenes (S3-19-E) Extended 34 Rep 11 Bonus Points 39 TOTAL Points Challenge Results Data | Leaderboard Rankings [Larger Resolution] 7.8 MB Located in the heart of the Kenyan Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Some notes on Lake Bogoria. Flamingos were not photoshopped in, they came from this mod on SC4 Devotion here. The geysers were also an in-game mod, they can be found here. And finally, the water mod used can be found here.© 2016 korver
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Looking southwest across the Blue Gill Lake. Nearing the final stretch. After over two weeks of creating Blue Gill Lake, the finish line is near. Nearly all of the terraforming of the mountains, streams, rivers, and lake beds is complete, and the task of adding vegetation has begun. Still probably another few days are left before the map is completed. Items still left to complete are as follows: Adding all trees and other vegetation. Completing the remaining terraforming on the southern end of the map. Adding Highways, county roads, and rail connections. Fine tuning the lake beaches. Completing the marshlands where Blue Gill Lake drains back into the Blue Gill River. An overview map of the region with all points of interest labeled. Creating the story line for the region with a history of the lake. Customizing the current map theme. Looking towards the Northeast. Blue Mountain Lake near the southeast corner of the map. Shores of Blue Mountain Lake.
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From the album Nature Scenes (S3-19-E)
A lake with a small island. Details: A small rock and gravel island with birds resting on it. An abandoned rowboat overtook by cattails. Cattails everywhere. Even more cattails. A dead tree on the side. Cattails Some fall trees. And lastly, Cattails. I hope you enjoyed it! Edit: Raynev added in a larger version of his image so you fully grasp the details. I'm gonna supply one like that in the hopes of giving you all a better vision of what I have built.- 2 Comments
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