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Found 43 results

  1. Maxis Tree HD Replacement Mod

    Version 1.0.1

    1,725 Downloads

    MAXIS TREE HD REPLACEMENT MOD 1 - INTRODUCTION/OVERVIEW Hey folks, you might not be aware of this, but this file actually marks my 100th STEX upload!! I think this justifies a little interruption of the usual IRM fare. I've been tinkering with such a mod for at least 2 years, but up until recently I had always run into a brick wall because there were simply not enough suitable tree models available. This is really harder than you might think because a tree must have the following characteristics to replace its Maxis counterpart: similar height (so it covers about as much as a Maxis tree would, but doesn't interfere with anything) similar diameter (so it doesn't cut into adjacent structures and will fit wherever the corresponding Maxis tree fits) LOD centered on the trunk and not the crown (so the trunk isn't off center and ends up next to a planter, bed, or dirt circle instead of right inside) lack of branches near the ground (so it won't cover entrances, benches and other stuff that's supposed to be under the tree crowns and not buried under twigs and leaves) Finding trees that fit the bill is really hard, but I'm positive that I finally did it. While this choice may not be perfect, I'm confident it's one of the best options available while I'm writing this. To my knowledge, while there have been noteworthy and admirable mods in the past, this is the first one that replaces all Maxis trees on lots and along streetsides/roadsides with 100% HD flora made by girafe and Orange_o_, two BAT masters whose flora props raised the bar considerably and set the standard these days IMO. It bugged me that so many Maxis trees - SD at 2003 quality level - were still to be seen everywhere when we already had modern, crisply rendered, high-definition flora for pretty much everything else. Well, not any more! This upload consists of three components - the base pack and two optional bonus packs. Here's a breakdown of these three components and what they'll do: -------------------- THE BASE PACK - this is the actual mod. The bonus packs work as extensions of this mod, i.e. they require this base pack as a dependency. It does the following: It will replace all Maxis trees on lots with beautiful HD trees. Lots already existing in your city will automatically switch to the new trees. Whatever grows or is plopped subsequently will show the new trees in place of the old Maxis ones. Besides, it will replace roadside trees that occasionally show up at the sides of streets and roads (T21's for the tech-savvy among you). All Mayor Mode and God Mode flora in the city map will remain unaffected. However, the Mayor Mode tools (menu icons) for setting Maxis trees are removed. Why? Well, if you use this mod, the tools will actually plant the new HD replacements for the Maxis trees. This is superfluous because you need the corresponding tree packages as dependencies anyway, and these come with far superior and more flexible Mayor Mode tools, which will show up in your menu instead. For those of you who don't like palm trees, the pack contains an optional palm tree override. If you decide to use it, all Maxis palms will not revert to better HD palms, but to cypress trees instead. They are similar in terms of dimension, and I think they also offer a nice flair that conveys the same feeling as the palms did - a wealthier area, warm climate... If you still don't like that, I'm afraid you'll have to pretend those tall and slender trees are actually poplars. I won't tell anyone, and I don't judge you.^^ The growing lot flora will also be replaced, but with full-grown trees. It would have been possible to recreate the effect of flora growing taller over time (just like the Maxis flora does), but unfortunately, the game will only display the shadow for the first, smallest version. Hence, as the tree grows to full size, the shadow of the sapling will remain. Apparently this is a game limitation. ______________ BONUS PACK 1, A PLUGIN FOR THE SFBT STREET TREE MOD - this is the first bonus pack intended for those of you who use SFBT's Street Tree Mod. For those of you who are unfamiliar with that mod, it adds streetside parking and streetside trees, and it is highly modular and versatile. Several tree sets come with the mod (e.g. for Maxis and for Cycledogg trees), and depending on which of these tree sets you keep, the corresponding trees will appear. You can mix and match freely, use either set, any combination, or even all of them at the same time. This is what the bonus pack included in this upload will do: When used in conjunction with the SFBT Street Tree Mod, the contained files should replace the original files that made Maxis trees appear. Maxis_Street_Deciduous_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Deciduous_Trees.dat" and ensures that HD trees will grow instead of Maxis deciduous trees. Maxis_Street_Pine_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Pine_Trees.dat" and ensures that HD trees will grow instead of Maxis pine trees. Maxis_Street_Palm_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Palm_Trees.dat" and ensures that HD palms will grow instead of Maxis palm trees. Like the originals they are based on, these files can be mixed and matched freely. For example, if you select pine trees and palm trees, you'll get a mix of pines (well, their replacements) and palms. If you only use the files for deciduous trees and pine trees, you'll get all kinds of trees, but no palms. (This is independent from your selection for the main mod!) ___________ BONUS PACK 2, AN OVERRIDE FOR SITHLRD98's T21 MOD - this second bonus pack is intended for those of you who may use the WideRadius Curves T21 Mod by Sithlrd98. These add sidewalk pavement, streetlights and trees alonside many smooth road & avenue curves as well as FA (fractional angle) road sections. This is what the bonus pack will do: All trees will be replaced with HD versions from this mod Instead of the single tree that was used repetitively, randomised trees will now appear for a more varied appearance ___________ Each of the three packs is in a separate download because most of you probably won't use all of the stuff mentioned here. 2 - USE 2.1 - BASE PACK 2.1.1 - Installation Simply drop the files into your plugins folder. By default, they will unzip into a sub-folder called \Maxis Tree HD Replacement\. However, you can change this to pretty much anything you like. (It's a simple override of the default files, and anything anywhere in your plugins folder will override the game files because plugins load after the game itself). By default, you will also get the file Maxis Tree HD Replacement_PalmsToCypresses.dat. This file is the one that will override palm trees with cypresses. If you want to see palm trees, simply remove that file. As with the other files, you can also copy it out of and back into your plugins folder as you like, switching back and forth between palms and cypresses. 2.1.2 - Deinstallation Simply remove the file again. All affected trees will revert back to Maxis trees again, and the corresponding menu icons will no longer be blocked from your menu. No need to bulldoze anything. 2.2 - BONUS PACK 1 (for SFBT Street Tree Mod) 2.2.1 - Installation First of all, you need to have the SFBT Street Tree Mod installed (see "Dependencies" section for link). Then, I suggest you locate the tree props folder of that mod (by default \SFBT\Street Tree Mod\Tree Props). This folder will contain .dat files for all the tree types that you select while installing the SFBT Street Tree Mod. Simply delete the following files from that folder if present: SFBT_Maxis_Street_Deciduous_Trees.dat SFBT_Maxis_Street_Palm_Trees.dat SFBT_Maxis_Street_Pine_Trees.dat Then copy any one, two or all of the following files from Bonus Pack 1 into the aforementioned folder: Maxis_Street_Deciduous_Trees_HD_Replacement.dat (for HD deciduous tree replacements) Maxis_Street_Palm_Trees_HD_Replacement.dat (for HD palm tree replacements) Maxis_Street_Pine_Trees_HD_Replacement.dat (for HD pine tree replacements) You can leave the non-Maxis tree packs in there if you want. In this case, you may get a mixture of SD trees by Pegasus and/or Cycledogg and these HD trees, depending on what combination of packs you left in there. 2.2.2 - Deinstallation Simply remove the file again, and replace it with any tree packs for the SFBT Street Tree Mod that you want to use instead. If you delete the files from this download and fail to replace them with any of the original files again, no trees will show at all. For deinstallation of the entire SFBT Street Tree mod, see the documentation included in that download. 2.3 - BONUS PACK 2 (for Sithlrd98's T21 mod) 2.3.1 - Installation Place the included file anywhere in your plugins folder where it will load AFTER the original file. By default, the original file zzzSithlrd98 Wide Radius Curves Curves T21 Data .dat should be in a sub-folder named \Sithlrd98 WideRadius Curves T-21 Mod\. If you place the file from this bonus pack, zzzSithlrd98 Wide Radius Curves Curves T21 Data HD.dat, in the same sub-folder or in any folder that loads afterwards, the trees will change to the HD replacements. 2.3.2 - Deinstallation Simply delete the file zzzSithlrd98 Wide Radius Curves Curves T21 Data HD.dat from this download again. It will no longer override the original trees, and these should revert to default Maxis trees again. Once again, there's no need to bulldoze anything. 3 - DEPENDENCIES 3.1 - BASIC DEPENDENCIES (required in any case) Obviously, this mod relies on the tree models made by girafe and Orange_o_. In total, Maxis uses 42 tree props plus 8 flora objects that rely on 15 different individual models. The following packs were required to replace them all: BSC - VIP girafe ashes (v. 1.0) by girafe BSC - VIP girafe beeches (v. 1.0) by girafe BSC - VIP girafe Canary date palms (v. 1.0) by girafe BSC - VIP girafe cypresses (v. 1.0) by girafe BSC - VIP girafe lindens (v. 1.0) by girafe BSC - VIP girafe rowan trees (v. 1.0) by girafe VIP orange fagus seasonal flora (v. 1.0) by Orange_o_ 3.2 - DEPENDENCIES FOR BONUS PACK 1 - required for use with the SFBT Street Tree Mod SFBT Street Tree Mod (v. 1.0) by Andreas 3.3 - DEPENDENCIES FOR BONUS PACK 2 - required for use with Sithlrd98's T21 mod WideRadius Curves T21 Mod 1 - this makes trees and streetlights appear; it is the actual mod. If you want to see sidewalk along these smooth curves, you have the following options (only one is required): White Maxis pavement: Sithlrd98 AvenueCurves White Sidewalk Redone (avenue curves) Sithlrd98 Road Curves White v2 (road curves / FA road sections) Brown sandstone pavement (matching the SMP Sidewalk Reaplcement MOD 1): Sithlrd98 AvenueCurves Sandstone Sidewalk (avenue curves) Sithlrd98 Road Curves Sandstone v2 (road curves / FA road sections) SAP Euro Asphalt (matching the Euro asphalt sidewalk mod by SAP23): Sithlrd98 Avenue Cuves SAP Euro Asphalt Sidewalk texture (avenue curves) Sithlrd98 Road Curves SAP v2 2 (road curves / FA road sections Portuguese textures (matching the Portuguese texture set 1 by gn_leugim): Sithlrd98 Avenue Curves Gn leugim Portuguese Texture (avenue curves) Sithlrd98 Road Curves Gn leugim v2 (road curves / FA road sections JRJ sidewalk textures (matching the JRJ Sidewalks Mod (v1.0) by jeronij): Sithlrd98 WRC Sidewalk Texture Mod Jeronij Texture 1 (avenue as well as road curves / FA road sections) NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS That's simple this time: If you like those HD trees that you see and you are not familiar with girafe's and Orange's entire portfolio, just go over to www.sc4devotion.com, access the BSC File Exchange, and use the power search feature to display all of their stuff. Voila, tons of great flora mods - from small flowers to towering trees - right at your fingertips! 4 - FINAL WORDS I'd like to dedicate this upload to the SimCity community as a whole. We all have been learning from one another, inspiring each other, and helping each other out for almost 15 years now. Whatever we do now benefits from stuff other people have done before us. We are really standing on the shoulders of giants these days, and I'm no exception in this respect. Just look at this upload: Maxis gave us the game we all love, and tools like the Lot Editor and the BAT, Sites like Simtropolis and their respective admin teams give us the place to come together and share, People like CowKilla and SimFox have been instrumental in making the use of 3dsmax viable for BAT, BAT artists like Girafe and Orange_o_ used this to great effect to model the wonderful trees I have been using, iLive and cogeo provided the additional tools that I have used to get these models to do what I had in mind, People like Andreas Roth and Equinox helped me take the first steps in those tools, getting me on the road to where I am now, rsc204 (a.k.a. MGB) taught me a method of making resizing overrides for existing props that I used to tweak the dimensions of some props, Due to all this, I merely had to put these foundations to good use and contribute my little part. So at a first glance, one might say this is "my mod". But it really is 95% community effort, made possible by a community whose spirit has always been characterised by non-profit sharing. It is a pleasure to be part of such a community, and here's to hoping that it will remain strong for years to come. That being said, extra kudos to flora masters girafe and Orange_o_ as well as T21 mod authors Andreas Roth and Sithlrd98 once again. You guys are awesome! T Wrecks, August 8, 2017
  2. Do trees reduce air pollution as it was the case in SC4? In other words, does the next picture have any sense at all? At first sight it doesn't seem to be the case though.
  3. So, the thing is... I wanted to get things more real and in the process I think I broke the game, this is what I've done, I had the columbus tree mod and before I installed the I tried the columbus a bit, I discovered I had twice the trees controllers, 7 and 8, as the game never crashed, I left them there but removed the folder (everything) before I tried this, I didn't like it, the mod has a huge area to cover and yet just a few trees appears, as I haven't saved anything and I even tried this on a different region I just closed the game, removed the two files for there was no need to keep not even the erase everything in case I want to keep any tree... I tried the game again and it crashes every single time I try to load a city no matter the region... The idea of having to start all over again makes me want to kill myself. Of course I tried the dependencies, I had almost everything but a few tries, I removed them. And is still crushing to desktop, I don't know what else to do now so please, can anyone guide me?
  4. My question is probably dumb but I haven't been able to find an answer anywhere. Do the MMPs for the Cascadia controller all share the same icon? I had the controller before but I can't remember if the icons for the different ploppables were different. Having them all the same makes it kind of tedious to scroll through since I have to hover over each one to see what it is instead of seeing some kind of descriptive thumbnail. In the picture you can see what I'm talking about. I'm just wondering if I missed something on install, if something is interfering or if they're supposed to be this way. Thanks for assistance!
  5. As its title implies, this thread will be all about developing a future tree controller which mostly uses Girafe's great HD trees and plants (along with a few plants from other authors). With this work, I'm aiming to create a tree controller that lives up to its namesake by just flooding everything with trees: As much as I like the idea to have a few meadows, clearings, marshes every now and then, nothing actually prevents you from just keeping a certain area devoid of trees or using the bulldozer to remove a few trees to plant some MMPs there. But it's surely tedious to fill a large area with trees by any other means than a tree controller if you want to make sure that you get a good overview picture, so you need a good tree controller. makes sure that there can be an almost seamless transition between god mode and mayor mode planted trees, keeps filesize increase moderate, and uses well-looking and seasonal flora. Since I can't think of a better name, I simply call it "Central European Tree Controller" because it uses mainly trees that grow in Central Europe. Current State of Development: Version 1.02 released: Version 1.02 (Jan 7th, 2017): Evergreen version added. Minor graphical fix: One RKT4 altered. You can safely install the new version over the old one. Version 1.01 (Dec 31st, 2016): Base version released. I'd hereby like you ask you to test my tree controller and give me feedback about any issues or what to improve, either by PM or in this thread. For more screenshots, please make sure to check this thread, as these are too many to just include them in one post. When downloading and installing, please make sure to follow these instructions: Download and install all dependencies lest you will only be able to plant brown boxes: Girafe Daisies: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Girafe Chestnuts: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 Girafe Sparaxis: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Girafe Narcissus: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 Girafe Larches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2892 Girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Girafe Maples v2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 Girafe Subalpine Firs: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2770 Girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Girafe Bushes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 Girafe Conifers: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 Girafe Oaks: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 BSC MEGA Props CP Vol 02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Before launching Sim City 4, make sure to start an entirely new region and remove any other tree controller from your Plugins folder. Remember: Tree controllers are (generally) not intercompatible. When trying, it is recommended to try it on a high variety of height levels, as the tree combinations created by this tree controller will highly depend on altitude and slightly on moisture. It is also highly recommended to leave your testing city without saving. This tree controller is still a WIP and previous versions may not be compatible with new versions, either. Issues, such as CTD's or unexpected behaviour can only arise, however, if our region has been saved with god-mode planted trees - if there are no god-mode planted trees, no issues will occur. ___________________________________________________________________________________________________________ Former name of this thread: Self-made Tree Controller: How does FloraPreference Property work? Former content of the first post: Since I'm planning to start a new region, it's time to lay out the basics: I'm currently trying to develop a tree controller on my own, containing a lot of Girafe's trees, mainly for my own needs of landscape designing (however, if I'm really successful with this, I might share it, if there's interest). Unfortunately, I couldn't find a tutorial on this topic, but at least some posts scattered across sc4devotion.com helped me by providing me with some informations. I've also looked into some other tree controllers (Cascadia, Maxis, Aerden) to find out what's going on there. I hope someone can help me with an issue I stumbled upon: I'd like to make sure that it would be possible to plant more than one type of tree at a specific location (to increase variety) - if possible, determined by the FloraPreference property. I should note that I've been able to make my controller actually work - but it only plants one type of tree. I can recall that Cascadia allows for placing several types of trees (I've counted at least 5) at least on level terrain. I've looked into the files, but I can't make neither heads nor tails with the values there. I know as of now that setting one of the 256 reps in the FloraPreferences property to a value >0 and up to 1 will basically allow a tree to grow at a certain location (according to moisture and terrain height above sea level), but it seems I can't find a combination of values that would give me what I want. Some questions have been arising for me, such as: What happens if I set a value to below 1? Did I forget something about all of this, let's say some other property that influences the placement of trees? What happens if two trees have the same rep set at a value higher than 0? Can both of them appear (apparently not, according to my experiments)? What if it's not the same value? I hope someone can shed some light on this topic. I'm not new to modding, but this is the first time I'm trying to develop a tree controller (and, actually, my first time dealing with flora exemplars). Please feel free to pose some questions if you need to know something, or point out something I've overlooked.
  6. Tree issue

    I had recently downloaded the flora tree add-ons such as seasonal trees and pacific northwestern trees. Every once and a while a lot (usually residential) will build and have a brown box in the lawn named "noble fir tree"... Is this a default tree that the game is trying to put in there? What am I missing?
  7. Canary Island Date Palm

    Version 1.0.0

    954 Downloads

    This is my first palm tree species for Cities Skylines. It's a 2 piece set including short and tall versions. Great for decoration and tropical scenes. STATS: Canary Island Date Palm- 1785 tris 1024 texture Canary Island Date Palm Tall- 1925 tris 1024 texture Normal map for bark included All of my screenshots are taken in a Temperate Biome with no LUT in most cases. I do use Ultimate eyecandy to give a little fog in many shots and Ambient Oclusion. For those who don't know, I strongly suggest Daylight Classic mod to fight the game's yellow hue. http://steamcommunity.com/sharedfiles/filedetails/?id=530871278 As usual, I strongly suggest Boformer's Random Tree Rotation mod http://steamcommunity.com/sharedfiles/filedetails/?id=556784825 And his LOD Toggler mod Also BloodyPenguin's No Radioactive Mod http://steamcommunity.com/sharedfiles/filedetails/?id=666425898 And Prop and Tree Anarchy http://steamcommunity.com/sharedfiles/filedetails/?id=593588108 Steam Link available ----------------->
  8. Condos near the cost

    From the album Lindenboro

  9. I can't find a missing dependency I have for the cascadia tree controller. It's the "maple to meadow" transition, which props do they use?
  10. Prop and Tree Anarchy Mod isn't working on cities skylines for me. Here's what my output log says: Initialize engine version: 5.1.3p2 (bebcb01d8ab6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: NVIDIA VRAM: 4008 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ColossalManaged.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ColossalManaged.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICities.dll (this message is harmless) Loading D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\ICities.dll into Unity Child Domain Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.420 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.dll (this message is harmless) Game mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.221183 ms Machine ID: 5422b0b23f7194306bb02769e0700e914087ef9d Model: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (16231 MB) OS: Windows 8.1 (6.3.10586) 64bit Language: English CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 core(s)) System Memory: 16231 Gfx Device: NVIDIA GeForce GTX 980 Gfx Version: Direct3D 11.0 [level 11.0] Gfx Memory: 4008 Gfx Shader Model: 50 Game Version: 1.4.0-f3-steam-win (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Setting vsync to 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Raw Command Line: D:\Games\Cities Skylines - Deluxe Edition\Cities.exe Arguments: D:\Games\Cities Skylines - Deluxe Edition\Cities.exe [CommandLine - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Games\Cities Skylines - Deluxe Edition\Cities_Data\Managed\System.Xml.dll (this message is harmless) Adding package 'Cliffside Bay' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Cliffside Bay.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'System' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\CO.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Foggy Hills' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Foggy Hills.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Grand River' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Grand River.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'NorthEurope3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\NorthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'SouthEurope3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\SouthEurope3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical1FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical1FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical2FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical2FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Tropical3FINAL' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Tropical3FINAL.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter1Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter1Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter2Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter2Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package 'Winter3Final' [D:\Games\Cities Skylines - Deluxe Edition\Files\Maps\Winter3Final.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '478820060' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\BridgePillar.CableStay32m.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '413421970' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\413421970 Pappeln\Pappel01_AJ.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 15.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 25.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 30.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 45.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 65.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us interstate sign.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no left turn.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no parking.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no right turn.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419165912' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419165912 Washingtonia Robusta Palm Short\Washingtonia Robusta Palm Short.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419338792' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338792 Robusta Palm Tall\Robusta Palm Tall.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419338938' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338938 Robusta Palm Short Trim\Robusta Palm Short Trim.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '419339088' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419339088 Robusta Palm Short\Robusta Palm Short.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '423173415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\423173415 Jacaranda Tree Adult\Jacaranda Tree Adult.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '424329918' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\424329918 Green Ginkgo Tree\Green Ginkgo Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '425859455' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\425859455 Fern - TPB Nature Series\Large Fern - TPB Nature.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '439080919' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439080919 The Shady Tree Left\Shady Tree Left.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '439083705' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439083705 The Shady Tree Right\The Shady Tree Right.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '441825328' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\441825328 Bamboo Tree Cluster\Bamboo Tree Cluster.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '450753469' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\450753469 Summer Tree #2 (by Breeze)\Summer Tree #2 (by Breeze).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '476053833' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\476053833 Cypress Tree\RyanJames_Cypress2.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '491082799' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491082799 Fern 1\RyanJames_Fern1.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '491135465' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491135465 Gula's Tall Grass 01 (Prop)\Gula_Prop_Grassland_Tall_01.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '507196260' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\507196260 Cordyline Cherry Sensation\Cordyline Cherry Sensation.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '510142079' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\510142079 Cordyline Australis\Cordyline Australis.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Amber).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Earthy Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Golden).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Milky White).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Pale Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Spring Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Summer Green).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Sunny Blonde).crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoBent.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoStraight.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleBent.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleStraight.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_Trio.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '608233136' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\608233136 OakTree\OakTree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '610065798' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\610065798 Scots Pine Tree\Scots Pine Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '612529562' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\612529562 Shady Tree Red\Shady Tree Red.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush [Lighter].crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '662727512' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\662727512 Siberian Pine Tree\Siberian Pine Tree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '664488801' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\664488801 London Planetree\London Planetree.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass Cluster.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Adding package '678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass.crp] [Packer - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\colossal.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Telemetry enabled [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 405810376 All 25 Areas purchaseable [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 406255342 First-person camera [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Compiling C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\Source\NoMorePurpleBrown.cs [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Assembly 'C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\407795371 No More Purple Pollution [Brown Grass].dll' compiled successfully [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408092246 Traffic Report Tool 2.0 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408209297 Extended Road Upgrade [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 408760323 Auto Line Color [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 410329674 Ambient Occlusion [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 411095553 Terraform tool 0.9 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 414469593 Extended Building Information [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 420500168 One-Way Street Arrows [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 445589127 Precision Engineering [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 455403039 Unlimited Trees Mod [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 456408505 European Buildings Unlocker (+vice versa) [ Snowfall Compatible ] [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 465127441 Airport Roads [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 466158459 Building Themes (Snowfall) [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 502750307 Extra Landscaping Tools [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 505480567 More Beautification [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 537973489 MoreTrainTracks v0.4.1 SNOWFALL1.3 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 547533304 Remove Decoration Sprites [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Compiling C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\KeyBinding.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Mod.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\NetAIext.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\SharpJunctionAngles.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Util.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\AssemblyInfo.cs, C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Errors building assembly 'C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\553184329 Sharp Junction Angles.dll' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs(70,13) : error CS0227: Unsafe code requires the `unsafe' command line option to be specified [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Detours.cs(93,13) : error CS0227: Unsafe code requires the `unsafe' command line option to be specified [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(17,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `AIreplacer' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(73,22) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `ElevationThresholdChanger' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(81,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `RoadAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(175,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `TrainTrackAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\Source\Properties\NetAIext.cs(239,18) : error CS0101: The namespace `SharpJunctionAngles' already contains a definition for `PedestrianPathAIext' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 556784825 Random Tree Rotation (Snowfall) [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 561888259 LOD Toggler [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 580335918 Infinite Oil And Ore Redux [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 593588108 Prop & Tree Anarchy [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: 639486063 Automatic Bulldoze v2 [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: TerraformTool [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) No source files found: Terrain Texture Replacer [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\409520576 ModTools\000_ModTools.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F0B6600 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F0B6600.dll Assembly 000_ModTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\651610627 Road Color Changer Continued\RoadColorChanger.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F054950 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F054950.dll Assembly RoadColorChanger, Version=1.1.0.2, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\AmericanRoads\AmericanRoads.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F039920 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F039920.dll Assembly ClassLibrary2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\HardMode\HardMode.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE63000 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE63000.dll Assembly HardMode0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\NetworkExtensions.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE1CC00 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE1CC00.dll Assembly NetworkExtensions, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\ObjUnity3D.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F045540 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F045540.dll Assembly ObjUnity3D, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Addon.RoadExtensions.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EF7A0F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EF7A0F0.dll Assembly Transit.Addon.RoadExtensions, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Addon.Tools.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F051370 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F051370.dll Assembly Transit.Addon.Tools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F102430 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F102430.dll Assembly Transit.Framework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.ExtensionPoints.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F114440 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F114440.dll Assembly Transit.Framework.ExtensionPoints, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.Hooks.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFA5100 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFA5100.dll Assembly Transit.Framework.Hooks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\NetworkExtensions\Transit.Framework.Redirection.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFAB720 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFAB720.dll Assembly Transit.Framework.Redirection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\UnlimitedMoney\UnlimitedMoney.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFAE930 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFAE930.dll Assembly UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading D:\Games\Cities Skylines - Deluxe Edition\Files\Mods\UnlockAll\UnlockAll.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBA3A0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBA3A0.dll Assembly UnlockAll3, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\405810376 All 25 Areas purchaseable\MaxArea.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBE9F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBE9F0.dll Assembly MaxArea1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\406255342 First-person camera\FPSCamera.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFBF800 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFBF800.dll Assembly FPSCamera, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\407795371 No More Purple Pollution [Brown Grass].dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EB9BD90 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EB9BD90.dll Assembly 407795371 No More Purple Pollution [Brown Grass]0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407795371 No More Purple Pollution [Brown Grass]\NoMorePurpleBrown.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCCA20 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCCA20.dll Assembly NoMorePurpleBrown29, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\407873631 Automatic Emptying\Autoemptying.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCDC40 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCDC40.dll Assembly CitiesEmptyingMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408092246 Traffic Report Tool 2.0\TrafficReport.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFCFC60 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFCFC60.dll Assembly TrafficReport, Version=1.0.0.38206, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408209297 Extended Road Upgrade\ExtendedRoadUpgrade.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFE3070 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFE3070.dll Assembly ExtendedRoadUpgrade, Version=1.0.5894.4589, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\408760323 Auto Line Color\AutoLineColor.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFEAA80 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFEAA80.dll Assembly AutoLineColor, Version=1.0.5745.30049, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\410329674 Ambient Occlusion\AmbientOcclusion.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F119E90 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F119E90.dll Assembly AmbientOcclusion, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\411095553 Terraform tool 0.9\TerraformTool.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F1854A0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F1854A0.dll Assembly TerraformTool, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\414469593 Extended Building Information\ExtendedBuildings.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F1CBEC0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F1CBEC0.dll Assembly ExtendedBuildings, Version=1.0.5618.850, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\420500168 One-Way Street Arrows\StreetDirectionViewer.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EFFA2C0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EFFA2C0.dll Assembly StreetDirectionViewer, Version=1.0.5916.32926, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\445589127 Precision Engineering\PrecisionEngineering.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F008AE0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F008AE0.dll Assembly PrecisionEngineering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\455403039 Unlimited Trees Mod\TreeUnlimiter.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F20E8D0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F20E8D0.dll Assembly TreeUnlimiter, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\456408505 European Buildings Unlocker (+vice versa) [ Snowfall Compatible ]\EuroBuildingsUnlocker.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F21F6F0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F21F6F0.dll Assembly EuroBuildingsUnlocker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\465127441 Airport Roads\AirportRoads.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F229910 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F229910.dll Assembly AirportRoads, Version=1.0.5963.24364, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\466158459 Building Themes (Snowfall)\BuildingThemes.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F274B20 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F274B20.dll Assembly BuildingThemes, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\502750307 Extra Landscaping Tools\NaturalResourcesBrush.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F290730 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F290730.dll Assembly NaturalResourcesBrush, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\505480567 More Beautification\MoreBeautification.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2B2D40 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2B2D40.dll Assembly MoreBeautification, Version=1.0.5929.30560, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\537973489 MoreTrainTracks v0.4.1 SNOWFALL1.3\MoreTrainTracks.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2B7550 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2B7550.dll Assembly MoreTrainTracks2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\547533304 Remove Decoration Sprites\RemoveSprites.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2BD960 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2BD960.dll Assembly RemoveSprites259, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\553184329 Sharp Junction Angles\SharpJunctionAngles.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2BF370 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2BF370.dll Assembly SharpJunctionAngles, Version=1.0.5934.16294, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\556784825 Random Tree Rotation (Snowfall)\RandomTreeRotation.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2C7580 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2C7580.dll Assembly RandomTreeRotation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\561888259 LOD Toggler\LODToggler.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2CCBB0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2CCBB0.dll Assembly LODToggler, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\580335918 Infinite Oil And Ore Redux\InfiniteOilAndOreRedux.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F059970 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F059970.dll Assembly InfiniteOilAndOreRedux, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy\PropAnarchy.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2D3DF0 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2D3DF0.dll Assembly PropAnarchy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\639486063 Automatic Bulldoze v2\AutomaticBulldozeV2.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000EE02710 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000EE02710.dll Assembly AutomaticBulldozeV2, Version=2.0.5929.23263, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\Terrain Texture Replacer\TerrainTexture_Replacer.dll [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Non platform assembly: data-000000000F2DC440 (this message is harmless) Fallback handler could not load library D:/Games/Cities Skylines - Deluxe Edition/Cities_Data/Mono/data-000000000F2DC440.dll Assembly TerrainTextureReplacer, Version=1.0.5572.23957, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Simulation started [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1913. Total: 4.651005 ms (FindLiveObjects: 0.061695 ms CreateObjectMapping: 0.063487 ms MarkObjects: 4.515325 ms DeleteObjects: 0.005887 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.266751 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1951. Total: 4.492029 ms (FindLiveObjects: 0.066047 ms CreateObjectMapping: 0.066815 ms MarkObjects: 4.350461 ms DeleteObjects: 0.008447 ms) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [TreeUnlimiter] v1.0.4.0-f3 build_001 Mod has been loaded. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Reading feed failed because of System.NullReferenceException: Object reference not set to an instance of an object [HTTP - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#set_GrowState... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#CheckOverlap... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PropAnarchy.Redirection.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectAssembly () [0x00000] in <filename unknown>:0 at PropAnarchy.DetoursManager.Deploy () [0x00000] in <filename unknown>:0 at PropAnarchy.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0 Rethrow as ModException: The Mod C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy [PropAnarchy.dll] has caused an error UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LoadingWrapper:OnLoadingExtensionsCreated() LoadingWrapper:GetImplementations() LoadingWrapper:.ctor(LoadingManager) LoadingManager:CreateRelay() LoadingManager:PreLoadLevel() <LoadLevelCoroutine>c__Iterator61:MoveNext() (Filename: Line: -1) Loading simulation data from: Cliffside Bay_Data [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1221.334961 ms Unloading 4435 unused Assets to reduce memory usage. Loaded Objects now: 3411. Total: 10.420218 ms (FindLiveObjects: 0.256767 ms CreateObjectMapping: 0.171007 ms MarkObjects: 8.516859 ms DeleteObjects: 1.475071 ms) Saving C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Pappeln from 'Pappel01_AJ' [CustomAssetMetaData, 21442c0ea6c78dc4a663680c08bcba22, in package ''413421970' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\413421970 Pappeln\Pappel01_AJ.crp]' (1674070, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 15 from 'speed limit 15' [CustomAssetMetaData, bc045390295e8504616e2e1dbb20651f, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 15.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 15_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 25 from 'speed limit 25' [CustomAssetMetaData, 2ebbbcbdb043fd682c7948245426a09a, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 25.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 25_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 30 from 'speed limit 30' [CustomAssetMetaData, 7f79f228fda211379d480157d3646e91, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 30.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 30_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 45 from 'speed limit 45' [CustomAssetMetaData, f9ee25b7b4d47fdaae47902de17d8408, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 45.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 45_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset speed limit 65 from 'speed limit 65' [CustomAssetMetaData, 5ba6b24d2880a235e15ec2017a3444c4, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\speed limit 65.crp]' (66696, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.speed limit 65_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us interstate sign from 'us interstate sign' [CustomAssetMetaData, 285371d80044ac833c4dd16e76eb0f26, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us interstate sign.crp]' (83099, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us interstate sign_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no left turn from 'us no left turn' [CustomAssetMetaData, de83eb03eca07c7a73cf38070de7dea3, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no left turn.crp]' (83078, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no left turn_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no parking from 'us no parking' [CustomAssetMetaData, a4f2b389cbf91f15476e0649ef1ac64f, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no parking.crp]' (66680, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no parking_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset us no right turn from 'us no right turn' [CustomAssetMetaData, a15331b528c5984b78da873d372a1167, in package ''418637762' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\418637762 American Roads\us no right turn.crp]' (83085, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) LOD missing: 418637762.us no right turn_Data [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Washingtonia Robusta Palm Short from 'Washingtonia Robusta Palm Short' [CustomAssetMetaData, 39233372c757d8d4e216d53eb38e143f, in package ''419165912' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419165912 Washingtonia Robusta Palm Short\Washingtonia Robusta Palm Short.crp]' (3177863, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Tall from 'Robusta Palm Tall' [CustomAssetMetaData, cb372b2518c86c2f59af03b8567689e9, in package ''419338792' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338792 Robusta Palm Tall\Robusta Palm Tall.crp]' (3003476, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Short Trim from 'Robusta Palm Short Trim' [CustomAssetMetaData, 383c3e2fbe71f3b666bc488aee961e52, in package ''419338938' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419338938 Robusta Palm Short Trim\Robusta Palm Short Trim.crp]' (3149717, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Robusta Palm Short from 'Robusta Palm Short' [CustomAssetMetaData, 554fc9192ab2f74eac7f74df6054387f, in package ''419339088' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\419339088 Robusta Palm Short\Robusta Palm Short.crp]' (3052945, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Jacaranda Tree Adult from 'Jacaranda Tree Adult' [CustomAssetMetaData, 801024dbd2de4dbb7f6ae14a0ce3c9c2, in package ''423173415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\423173415 Jacaranda Tree Adult\Jacaranda Tree Adult.crp]' (3460648, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Green Ginkgo Tree from 'Green Ginkgo Tree' [CustomAssetMetaData, 951c5fecd9288afca11d2c31de14eb0e, in package ''424329918' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\424329918 Green Ginkgo Tree\Green Ginkgo Tree.crp]' (3431733, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Large Fern - TPB Nature from 'Large Fern - TPB Nature' [CustomAssetMetaData, dfbbfce8961749e9560be2eae845bb00, in package ''425859455' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\425859455 Fern - TPB Nature Series\Large Fern - TPB Nature.crp]' (1084672, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Tree Left from 'Shady Tree Left' [CustomAssetMetaData, c712f914c42ba50525844642e95cf70b, in package ''439080919' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439080919 The Shady Tree Left\Shady Tree Left.crp]' (3165735, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Tree Right from 'The Shady Tree Right' [CustomAssetMetaData, dd01bcf7b7722b04236927583586f824, in package ''439083705' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\439083705 The Shady Tree Right\The Shady Tree Right.crp]' (3165529, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Bamboo Tree Cluster from 'Bamboo Tree Cluster' [CustomAssetMetaData, 627c035322b1093518df10a36bc7ceb6, in package ''441825328' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\441825328 Bamboo Tree Cluster\Bamboo Tree Cluster.crp]' (1365330, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Summer Tree #2 (by Breeze) from 'Summer Tree #2 (by Breeze)' [CustomAssetMetaData, 9f61739f69340ecdb68ae72ebbad0262, in package ''450753469' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\450753469 Summer Tree #2 (by Breeze)\Summer Tree #2 (by Breeze).crp]' (3134566, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cypress Tree from 'RyanJames_Cypress2' [CustomAssetMetaData, 633b4c89a65ce86e07a8a8b53863199c, in package ''476053833' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\476053833 Cypress Tree\RyanJames_Cypress2.crp]' (1386711, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Fern 1 from 'RyanJames_Fern1' [CustomAssetMetaData, b092415e1326725f654f3b4f26667085, in package ''491082799' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491082799 Fern 1\RyanJames_Fern1.crp]' (1447547, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Gula's Tall Grass 01 from 'Gula_Prop_Grassland_Tall_01' [CustomAssetMetaData, 3ca7c8aab8312c1a6c42ae1b63777235, in package ''491135465' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\491135465 Gula's Tall Grass 01 (Prop)\Gula_Prop_Grassland_Tall_01.crp]' (1592559, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cordyline Cherry Sensation from 'Cordyline Cherry Sensation' [CustomAssetMetaData, e58214142f562d1bed0a880b3a8ba59d, in package ''507196260' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\507196260 Cordyline Cherry Sensation\Cordyline Cherry Sensation.crp]' (2163561, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Cordyline Australis from 'Cordyline Australis' [CustomAssetMetaData, df3d33be1e51a33d7ad8c0642ac576ce, in package ''510142079' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\510142079 Cordyline Australis\Cordyline Australis.crp]' (2143714, 2048)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Amber) from 'Wheat (Amber)' [CustomAssetMetaData, e5fd403055b5f5482a73bc201f74a52e, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Amber).crp]' (2129763, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Earthy Green) from 'Wheat (Earthy Green)' [CustomAssetMetaData, 3cbeb4ccf8ab525438931fd8244ce3c4, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Earthy Green).crp]' (2113194, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Golden) from 'Wheat (Golden)' [CustomAssetMetaData, 837dc1fb3d070f4447b481c39982dae1, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Golden).crp]' (2121174, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Milky White) from 'Wheat (Milky White)' [CustomAssetMetaData, 31eb6626be1b65817c86ddba6fadf99d, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Milky White).crp]' (2140234, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Pale Green) from 'Wheat (Pale Green)' [CustomAssetMetaData, 359a610c832df51ad2d4fce78decddc0, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Pale Green).crp]' (2115554, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Spring Green) from 'Wheat (Spring Green)' [CustomAssetMetaData, a7248c6460dabb5fd190c2459ab6cf36, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Spring Green).crp]' (2084082, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Summer Green) from 'Wheat (Summer Green)' [CustomAssetMetaData, 4e73db32f5fc65df8420ea7763e1e50c, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Summer Green).crp]' (2122827, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Wheat (Sunny Blonde) from 'Wheat (Sunny Blonde)' [CustomAssetMetaData, 8def98c1b610aff3008e5c73fa6d4571, in package ''550980861' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\550980861 Wheat Fields\Wheat (Sunny Blonde).crp]' (2139639, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Duo Bent from 'TPBNature_Palm_DuoBent' [CustomAssetMetaData, ab9f9aa4f3f0c047d82bf5a968b817d9, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoBent.crp]' (1431171, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Duo Straight from 'TPBNature_Palm_DuoStraight' [CustomAssetMetaData, abbb402882d75dabfd4bb2e5090d6ac1, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_DuoStraight.crp]' (1336855, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Single Bent from 'TPBNature_Palm_SingleBent' [CustomAssetMetaData, 43d5d53304c3f6b9abd4a50ab5ed0450, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleBent.crp]' (1220410, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Single Straight from 'TPBNature_Palm_SingleStraight' [CustomAssetMetaData, 1acb1117bb501b23a075e8268e06df93, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_SingleStraight.crp]' (1233455, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset TPB - Palm - Trio from 'TPBNature_Palm_Trio' [CustomAssetMetaData, 01d030ea600b2f9aea4cd06ecca1f847, in package ''587483693' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\587483693 Palm Trees - 5 in 1\TPBNature_Palm_Trio.crp]' (1469651, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset OakTree from 'OakTree' [CustomAssetMetaData, 604db5686aeb94c3e1d6f678a0683ef7, in package ''608233136' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\608233136 OakTree\OakTree.crp]' (3143402, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Scots Pine Tree from 'Scots Pine Tree' [CustomAssetMetaData, edb5513f33f38f78b1be691016142944, in package ''610065798' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\610065798 Scots Pine Tree\Scots Pine Tree.crp]' (3110877, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Shady Tree Red from 'Shady Tree Red' [CustomAssetMetaData, 8280b6447cb1a37d284fd3db518d62e4, in package ''612529562' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\612529562 Shady Tree Red\Shady Tree Red.crp]' (3158402, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Bush [Lighter] from 'The Shady Bush [Lighter]' [CustomAssetMetaData, 2a2c01dec9ed52b76173e8b86e265d76, in package ''638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush [Lighter].crp]' (3074081, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset The Shady Bush from 'The Shady Bush' [CustomAssetMetaData, c405e50065f2b26d21045902cc2fa846, in package ''638310122' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\638310122 The Shady Bush\The Shady Bush.crp]' (3183179, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Siberian Pine Tree from 'Siberian Pine Tree' [CustomAssetMetaData, a0e529984028d7f4e385454074588d4d, in package ''662727512' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\662727512 Siberian Pine Tree\Siberian Pine Tree.crp]' (2934210, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset London Planetree from 'London Planetree' [CustomAssetMetaData, 7ab9b3d73ac612673fbab249902492e9, in package ''664488801' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\664488801 London Planetree\London Planetree.crp]' (3034663, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Tall Grass Cluster from 'Tall Grass Cluster' [CustomAssetMetaData, cd7fc0af9cd1b1843a2b9681fc78a1da, in package ''678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass Cluster.crp]' (3146378, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset Tall Grass from 'Tall Grass' [CustomAssetMetaData, a27d51e99330f4ccb82cbfb5e64dab16, in package ''678804415' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\678804415 Tall Grass Clusters\Tall Grass.crp]' (2965201, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loading custom asset CableStay32m from 'BridgePillar' [CustomAssetMetaData, c10404d53fef419f002fa46050bf0527, in package ''478820060' [C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\BridgePillar.CableStay32m.crp]' (2285117, 4096)] [Modding] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Loaded simulation data from: Cliffside Bay_Data [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#set_GrowState... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Redirecting TreeInstance#CheckOverlap... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at PropAnarchy.Redirection.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at PropAnarchy.Redirection.RedirectionUtil.RedirectAssembly () [0x00000] in <filename unknown>:0 at PropAnarchy.DetoursManager.Deploy () [0x00000] in <filename unknown>:0 at PropAnarchy.LoadingExtension.OnLevelUnloading () [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0 Rethrow as ModException: The Mod C:\Users\Tanay\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\593588108 Prop & Tree Anarchy [PropAnarchy.dll] has caused an error UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LoadingWrapper:OnLevelUnloading() LoadingManager:QuitApplication() PauseMenu:<Quit>m__10B(UIComponent, Int32) ColossalFramework.UI.UIView:PopModal(Int32) ColossalFramework.UI.UIDynamicPanels:Hide(String, Int32) ExitConfirmPanel:OnExitGame() System.Object:DynamicEventWrapper_OnExitGame(ExitConfirmPanel, UIComponent, UIMouseEventParameter) ColossalFramework.UI.UIComponent:OnClick(UIMouseEventParameter) ColossalFramework.UI.UIButton:OnClick(UIMouseEventParameter) ColossalFramework.UI.MouseHandler:ProcessInput(IInputTranslator, Ray, UIComponent, Boolean) ColossalFramework.UI.UIInput:ProcessMouseInput() ColossalFramework.UI.UIInput:Update() (Filename: Line: -1) Waiting for simulation to quit... [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Simulation terminated [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at ColossalFramework.UI.UIComponent.get_cachedTransform () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.set_relativePosition (Vector3 value) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UITabContainer.ArrangeTabs () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UITabContainer.OnComponentRemoved (ColossalFramework.UI.UIComponent child) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) GameSettings Monitor Exiting... [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) GameSettings terminated [Settings - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at PropAnarchy.PropAnarchyUI.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I have disabled all my other mods but, it still doesn't seem to work. Please Help me.
  11. I have really enjoyed this God Mode tree controller and the mmps that are included in it. However, I do have one issue. It seems that the trees start in autumn no matter what time of year it is. I have done my best to work with this but, I have already carefully painted trees in many cities in the region. Now seasonal trees are very slightly out of sync with each other and definitely out of sync with the seasonal trees on my streets and grow able lots. In the past I have used ploppable parks with seasonal trees on them that were synced with the in game calendar. Is it possible to do the same thing with God Mode or mmp trees?
  12. Is anyone using this mod? I never hear anyone mention it, but it seems like a no-brainer. Here's the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=548149310 This flew completely under my radar, but I'd really like to use it. Is anyone else using it, and if so, can you confirm it's currently compatible with everything?
  13. Shady Tree Red

    Version 1.0.0

    3,264 Downloads

    Add some color to your foliage with Shady Tree Red. Great for decorative landscaping in rural neighborhoods, parks and special areas of your map. This tree have the same stats as The Shady Tree 2,241 tris 1024 texture for quality. I strongly suggest getting Boformer's Random Tree Rotation mod to avoid repetitive orientation. http://steamcommunity.com/sharedfiles/filedetails/?id=556784825 Installation: Extract into a folder, then copy/paste into your assets folder. Steam Link ------------------> Please rate if you like it. Thank you and enjoy!
  14. Scots Pine Tree

    Version 1.0.0

    814 Downloads

    By request from a fellow city builder, jesper107, on Simtropolis, I present to you a Scots Pine tree. This is the first variation. There will be more in the future with more gnarly branches and bigger crowns. It is not easy making pine trees for this game, I hope I pulled this one off. STATS: 2002 tris 1024 texture map. 1.4-1.7 high. A taller tree than most. I strongly suggest getting Boformer's Random Tree Rotation mod so the trees are not all facing the same way in view LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=556784825 Please rate if you like it. Thank you and enjoy! Steam Link ---------------->
  15. Oak Tree

    Version 1.0.0

    795 Downloads

    This is my first Oak Tree for the game. It is mostly manually modeled for a more realistic look. I will be making larger Oaks in the future. STATS: Around the same as my Shady Tree 2499 tris. If you have no trouble using the Shady Tree, you will be fine with this. Older systems use in moderation. 1024 texture for better detail. Installation: Unzip into a folder then copy/paste the crp file into your Assets-Add-ons folder. See link for Steam Workshop ----------------->
  16. I have to admit I'm lazy when it comes to keeping my cities green (I'm more of a road person)... So, I've been looking for tree assets that can do 80% of the "greenery work" in a city. Trees with natural shapes and hues, and with enough brightness and height variations not to look like a uniform mass when brush planted in large numbers. The vanilla set does have at least one of these, and I am using a bunch of Breeze's "summer" trees (which are great, but maybe a bit oversaturated in many cases). Any others you good people can recommend? Surely I'm not the only one?
  17. Weeping Willow 2

    Version 1.0.0

    871 Downloads

    This is a new and improved Weeping Willow to add to our natural environments as well as decorative additions to neighborhoods. I strongly suggest Boformer's Random Tree Rotation mod to minimize repeating angles. http://steamcommunity.com/sharedfiles/filedetails/?id=556784825 Special thanks to TPB for helping with vertex normals for better lighting.
  18. WmLu Berlin Roadside Mod

    Version 1.0.0 Beta

    426 Downloads

    Hello everybody! Please take some time to read this description! I know it is long but I promise it'll be WORTHWHILE. This mod automatically adds roadside decoration to Maxis roads in the game (so it doesn't affect streets, avenues, OWR, NWM, RHW, etc.). In additional to other details, it adds trees and bike parking to roads adjacent to commercial zones or ploppables, and car parking to residential or industrial zones. I carefully modeled it after the real life roadsides in Berlin but it should look great in any city. It is really beautiful but it has a lot of dependencies. So please go through them one by one (all the url links are up to date) and make sure you have all of them in your plugin folder. Each one of them provides one or more items for the mod (trees/ lamps/ parking meters/ etc.), so if a dependency is missing its corresponding items would be missing in the game, but the mod would otherwise function properly. Nevertheless, the download and installation of all dependencies listed are highly recommended. ALSO JUST A NOTE, even though sandstone and euro textures are in the screenshots provided above, they have absolutely nothing to do with this mod. THIS MOD FUNCTIONS PROPERLY REGARDLESS OF WHAT ROAD TEXTURE YOU USE OR IF YOU USE ANY TEXTURE AT ALL. BSC MEGA Props - CP Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 Murimk_Bicycle_Props http://www.simtropolis.com/forum/files/file/25681-murimk-bicycle-props-with-mmp-bikers/ SFBT_Temroc_Props zzz_SFBT_Temroc_Props.rar BLaM-Glenni props http://www.simtropolis.com/forum/files/file/17578-blam-glenni-prop-pack/ LRM Prop Pack 01 http://www.simtropolis.com/forum/files/file/24502-lrm-prop-pack-01/ Porkie Props-Vol1 http://www.simtropolis.com/forum/files/file/11421-porkie-props-vol1-european-street-accessories/ BSC MEGA Props - DAE Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 I altered this dependency file slightly to group together some bike props for them to occur randomly, giving therefore more variation. I did my best to contact the author to get permission, but for now what you could do is to EITHER download the file from the LEX link above and have some glitches with bike parking OR go to the site below and scroll down to the middle of the page to see my alterations and get full support for this mod. http://www.SimCity.cn/thread-103084-1-1.html (google translate recommended) JRJ Street side mod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=115 This dependency is a mod itself. I used the props in it to make car parking lanes.I made this mod four years ago when I still understood T21 (a technique most decoration mod is based on) pretty well. I only uploaded it to an obscure foreign website and didn't intend to put it on STEX or LEX due to the alterations I made to one of the dependency files. But yesterday I saw someone asking for my mod and went through great lengths and language barriers to get it. I feel like it is only fit and proper that I make it easier for SimCity lovers like him to use my mod by uploading it here. The game has been out for more than a decade but it is still as great as ever. I don't know for how long it is still going to stay in the spotlight and I know even the most devoted players couldn't play it forever. But I'm sure SimCity will always be a memory to cherish and a game to revisit and reexperience time and again. So for this reason let's keep both STEX and LEX well and alive. I will keep an eye on this mod and update it as soon as I have more free time. In the meanwhile, enjoy! zzz_SFBT_Temroc_Props.rar zzz_SFBT_Temroc_Props.rar
  19. Trimmed Green Bush

    Version 1.0.0

    656 Downloads

    A simple but dense trimmed green bush for decoration Installation: Copy/paste .rar file into your assets folder. Enjoy! Also on Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=507720570&searchtext=
  20. Hello everyone, as some of you may know, building a nice waterfront is currently imossible because the folliage of trees dies when exposed to water. I tried all trees from the workshop hoping to find one that would not die but without success (exept for the niwaki trees). The only solution I can think of would be to convert the trees into props but I have no idea on how to achieve that. Could someone help me or guide me please ?
  21. Fern - TPB Nature Series

    Version 1.0

    808 Downloads

    This Fern is relatively High Tris for this game. It is intended for use in small quantities to decorate gardens, parks, landscapes. Do NOT mass plant this with the brush tool or otherwise, unless your machine is powerful. I don't take responsibility for any hardware malfunctions 798 Tris 1024x512 texture. No dirt patch at base when plopped. All credit for Models goes to Nobiax, thank you for letting me use your models man. Ported and modded by me. HD Screenshot by Jenkins
  22. Bamboo - TPB Nature Series

    Version 1

    1,016 Downloads

    This is intended for use in small detailing work for landscaping in small areas. Do NOT plant this like crazy with the brush tool. Unless you got a powerful machine. 1440 Tris. 1024x1024 texture. (Sorry it said 512 when I uploaded but it was incorrect.) No dirt patch. Models by Nobiax, ported and modded by me. The good screenshot is by Jenkins. Enjoy. Ps. These models are really nice, it's a real privilege for me to be allowed to use these for the benefit of the community. The screenshots don't do it justice, try it for yourself.
  23. Mediterranean Cypress

    Version

    2,038 Downloads

    A tree for cities skyline/
  24. I am looking for a mod of which I am fairly certain it already exists, but just don't know which one to choose. Background: I find it tedious and normally pretty ugly looking when planting trees in the vanilla game. Doing single-click will give you tendinitis and you have to aim precisely at times. While using SHIFT-HOLD-DRAG trees will plant overkill amounts of trees and looks awful. So I'm searching for "tree" in the STEX and there is a lot of mods, of course. But it is overwhelming and I just don't know which one I should try. Functionally, I'm looking for a "simple" mod where the trees still do what they do in the game, beautify the land and eat Air Pollution like the vanilla trees. For convenience they should be ploppable - or growable? - 1x1 tiles, I suppose. They should cost some money, of course, but should not incurr any monthly upkeep (unlike the game's parks and recreational assets). Basically it should be more of a user-convenience mod rather than a "real" mod, so to say. E.g. it need not be seasonally changing the trees. If the user could choose forestation to be denser (which also eats more pollution) and a less dense, that would a welcome addition. But if it does offer no choice or does it random would be just as fine. I probably don't care too much. If the mod did not have a lot of dependencies to screw-up with when installing, it would be welcome since I am still new to the game. I'd be much obliged for some pointers.
  25. Viaduc de Bellevaux

    Borgmästarjojje, sarthakknight, tankmank, SimEmirate, Ln X, MilitantRadical, TekindusT, TowerDude, Ben > Than you for your appreciated comments. Hi everybody, I wanted to do something different from the last updates. I was a little bored with cities, I wanted more nature So, it's the first time I use a tree controller and that I take a real look to my MMP menu. (Sorry, I forgot to erase the little white square on the edge of the pictures) 9. VIADUC DE BELLEVAUX 1. 2. 3. 4. Hope you liked it.
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