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This is my first city journal. Quebec city is 12th largest city in Canada with a population of over 500,000. I am using the quebec city region by tagehring, thanks. I am using real names for places from Google map, but their positions might not be very accurate. Now my region has reached 100,000 people. Desjardins is a little town just in the east to the great city Levis, I want to make it a residential suburb. Here are the first estates in Desjardins: That's all for today. Hope you enjoy it.
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From the album Riverside
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From the album Riverside
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Hi Friends, Thank you for coming and taking a peek at my latest journal entry. The previous entry was the first tile developed in this region. I have decided to throw the Pacific Northwest trees to the curb (even though they're great and I like them a lot) in favour of the Arden Trees. I've also renounced the 'minty fresh' green of the Gobias Berner Oberland terrain for the 'organic pesto' green of the Sudden Valley terrain. I'm happy with both choices, although swapping the tree controllers did involve nuking all the trees and mmps in my previous tile before switching. I haven't had the heart to open that now sadly bald tile, and have instead decided to develop a nice little seaport nearby which will (in my imagination) create an industrial foothold in the region for the sprawling metropolis that I surely won't be able to resist building 3 tiles away. Anyway. 1. These houses are posh, and overlook the edge of the port area, which must be loud and unpleasant. Still, the sea views seem to make up for it, as many of my high wealth sims have seemingly happily made a little community here. The little commercial building on the left of the block is one of my absolute favourites. It comes from a Japanese site and the query is blank (at least in my English language version). I always have to make it historical before it gets swallowed up by something else. 2. Another angle on the lovely little building on the corner, and a chance to show off the mmp seawall. These are really flexible where the coastline isn't quite flat, or isnt quite straight or whatever, that makes lotted seawalls look a bit strange. Whilst this stretch of coast is straight, you can use it in much more exotic situations, such as: 3. Just a little further around the bay, we see the reclaimed portland start to give way to the natural coastline. The homes nearby mean that the seawall is required. Dog walkers (and their dogs) enjoy a stroll along here with the cranes looming in the distance like giant monsters. 4. Some shots of the more built up areas, building little commercial high streets like this is always quite difficult. Some of the commercial bats here like the petrol (some say gas) station and the Sainsbury's Local next door to it are stage 1 and need to be instantly made historical, some take a fair while longer to grow, but personally I think they all look at home together. 5. This substation in the center of the image i plop everywhere, (mainly places where I am too lazy to lay powerlines) but I think it fits in beautifully in either a city center or a rural village. I'm going to investigate if the walls around it are props rather than part of the model, because they would make perfect, beautiful fillers for a bunch of situations. 6. The final shot of the town center. I don't know about anyone else, but there is a strong urge when playing SimCity to continue to zone everywhere, then to start zoning higher densities. I've tried to resist that and as a reward, some of these stage 1 homes have maintained their foothold here, just one street away from the high street. I think we all deserve a pat on the back for not chasing the medium-density dragon. 7. I'm really making an effort to try to integrate rail into this region but making the tracks look like part of the city, rather than disconnected from it somehow has always been difficult. Part of this is that if you want to use the wide RRW curves, then there are a lot of 'dead' tiles which cannot contain any zoning or plops. I'm trying to work with some of the great selection of fillers and mmps to sort of blend the rail network more with the city that it's a part of, hopefully there are one or two nice examples of that later on in this entry. 8. Again, resisting the urge to zone everywhere leads to a need to fill those tiles up. Here I've gone with an industrial lot ready for development. I had a scan through to see if I could find billboards advertising "Development Opportunity" or "Call +44 0800 777 666" or whatever, but I came up short, if anyone knows of something like that they'd be a great option as a buffer zone for all our industrial zones across Simnation. Please comment below with information! 9. The only reason for including this image was to celebrate the fact that I've actually got traffic using my RHW after what seems like years of trying! I feel just like @Haljackey! 10. Since this is a port tile, here are some port pictures! @Tyberius06 made a great set a few years ago that I downloaded but never really used (shorelines are intimidating). I'm pretty sure all the seaport lots from this entry are his work, which is in itself a re-imagining of the PEG Seaport. There are just a ridiculous number of options and they have a rail link in many of them, which I've made an effort to integrate into my now sprawling rail network! Also shoutout @Bipin's substation again. 11. More port, more industry, more rail. The truck props are great. Seeing the American style trucks with the long nose rather than the flat fronted cab (I'm sorry, I don't know the technical term) is a real novelty here in the UK, but my sims enjoy a mix of styles. 12. So @Simmer2's 'Aziz used cars' here shown next to the fire station is an amazing little commercial lot. Like my old friend the substation, this thing can exist literally anywhere from central London to rural Mozambique. I love how densely packed the cars on the lot are, it gives the tiny 2x2 an oversized energy. 13. more MMP / railway blending. I think sometimes the trick is giving everything a little more room, just a tile or so on each side, and then filling that tile with MMPs. If you're consistent with how you do it, it starts to look more natural to the eyes maybe. Here @mattb325's ridiculously beautiful cul-de-sac lots have chosen to grow right next to this noisy brewery, which I suppose has it's compensations, maybe the residents are bought-off with free samples? 14. Longshot of the brewery and the giant skyscraping social housing which chose to grow here when I was testing some little amendments I made to the original lots (just making the grass and concrete match my own). I couldn't bring myself to demolish them, and here they stand to this day. They would have an amazing view of the port for sure. 15. Trying to squeeze the wide rail curves in everywhere was not always easy! This picture features the only place where I outright gave up in trying to make it smooth, with a 'kink' in the left hand spur here. It could be that's why no trains ever use any of this painstaking laid rail, or it could be that this region has no other cities, and nowhere to commute from. Still, the train automata has been quite conspicuously absent so far! 16. MMP playground with much required fence between it and the highway. Much needed because, just to re-emphasise it: Traffic on the RHW! So no trains yet, but plenty of RHW use. 1/2 is not too bad. (Thinking about it like that, it is pretty bad). 17. Don't ask me why the person in the house on the bottom left is shouting "Show Toolbars" so loudly that we can here him up here in this helicopter, over the sound of the rotor blades. More rail / city blending, here with an attempt to take the city right up to the rails themselves at the bottom of the image, and an excuse to use the curved NAM station. Still no actual trains though 18. Helloooo? a single commuter? Please?.... No? As you can tell, my penchant for fences, fillers and whatnot remains strong! 19. YES! 20. To finish, 2 overviews of the area, the first showing mainly the port. Today quite quiet because the Ever Given caused a massive traffic jam of 400M containerships, and now all the port workers and their families will starve because no ships, no pay. Just kidding. All the workers get to go home early, and the owners of the port lose money. I mean, come on; this can't be a world with no losers at all. 21. The second showing mainly the town. I hope you enjoyed the entry.
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We begin the Fairview story in the Southlands of the region, specifically South Ridge: a fertile valley nestled between two rolling hills. This area offers a significant starting point in the lead up to taking on the planned city center in a future post. With plenty of room to expand, the suburbs and towns are fairly lightly populated. The main benefits of the region are plenty of farmland, with easy access to nearby harbors, offering processing and storage facilities, as well as export facilities. Vast highways link towns and suburbs, with sprawling farmland throughout. As the region expands, this will offer excellent opportunity for farmland to continue to thrive and support the infrastructure and economy of the region. The town of South Ridge is small, although plenty of space remains to the north of the highway, promising future development sites. The avenue stretching through town never gets busy, offering a quite country-town lifestyle for the locals, with everyone within easy access of all the amenities the town has to offer. A community library offers a wealth of knowledge for the area, as well as plenty of parkland and outdoor-leisure spaces. The nearby highway provides valuable connection to the region, as well as employment opportunities that are never too far away. The town is a net-exporter, already offering a bustling harbor for the farmland to export to the Fairview region. Despite the early days, the port is already getting good use, mainly from the farms in South Ridge. Economically, it's promising for the region to have a strong harbor region on the doorstep of a planned major city. One of the key design challenges I faced in preparing South Ridge into what it is now, is the construction of the highway. I've always previously use the Maxis highways, although these often clash with the NAM textures, and in themselves, have design limitations. Despite my love and respect to the issues the NAM does fix, I've never been a user of the the RHW's. I've promised myself that I'm going to experiment a little wit the RHW's in this region, and hopefully learn a thing or two. This vast mess of a cloverleaf is a first for me. It took me a solid few hours, and much experimenting, to come up with something I was happy with, although I have already learnt a lot of how the RHW works, as well as just how flexible it can be. Along the countryside, this almost fits in, although I'm somewhat concerned I'm going to butcher it when I take on integrating a highway into the big-city. Thanks for taking the time to read my first journal, I look forward to your comments, and someday soon publishing the next entry.
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West Coral Creek On the West side of the island, we have this lovely Suburb called West Coral Creek. It is easily accessible via its dedicated train station and it also possess a collage and a elementary school. This area is well suited for the rich people of Pandora as it is mainly consisting of luxurious villas. It is a very green and quite area surrounded by mountain and the sea.
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Progress update and The Hills and Plains districts
MatlockMan posted a City Journal entry in Brisbane-Capitol-Stanthorpe Megaregion
Today I want to provide a sort of status update to my region. I've decided that the best way to build my city, and to give each part of my metropolis a distinct look and feel, is to break the region up into unique 'districts'. This is because, in real life, cities rarely just grow outward from a single point; rather they're the agglomeration of multiple townships, which have grown and been consumed into an urban conglomeration over decades and even centuries. I've therefore come up with the following: You can see here that the divisions are kinda based off how the region would've looked 200 years ago, when transport links were much less. I theorise that Inner Brisbane would've been a fishing village, whereas Hammersmith would've been a strategic defence installation or fort. Slowly these two grew together to form one bustling metropolis, but each keeps its unique role. Brisbane's inner city district is a business city and historical centre, hence I've given it a tram system built in the 1900s. This tram system still operates extensively within the core, but hasn't been expanded much beyond the district. This is because in this city, as has happened in real examples such as Melbourne, by the time development happened further out to justify tram extensions, rapid transit alternatives and buses would've been more economical. I've also enabled more variety in tilesets, giving a good mix of older, 1920s era apartment blocks and newer, trendier office buildings. This is not unlike New York or London today. Compare the above to Hammersmith below, which I've modeled as more late 20th Century modernism, specifically developed around major transport hubs. A real-life example would be Tokyo's Shinjuku area, where massive development has been driven primarily thanks to the convergence of multiple mass-transit lines. Hammersmith Bridge station (centre of below, with map inset) is where seven commuter train lines and six subway lines converge. There's also international high-speed rail. Therefore, the area saw a building boom in the last quarter of the 20th Century. The two districts which I am currently slaving away on are the Hills and Plains districts, two areas which were historically farmland until the early 1900s but now play the role as dormitory cities. Given how big I plan this region to become (30 mil is the far-away hope), both the Hills and Plains districts are today dominated by mid-rise apartment blocks, but there's also some detached housing to represent old money. Northeast of the Plains district is a river which becomes straddled by relatively steep mountains - I plan to make this the Valley District. The Plains district is a concrete jungle, with wall-to-wall apartment blocks built from anytime between 1950 and today. Relatively loose zoning laws and a boom in social housing has resulted in some of the densest development, but the area is well serviced by U-Train lines which feed into the urban centres. There's a wide variety of demographics here: young professionals, university graduates, public service workers, working class families and lower wealth retirees. Mitchelton (pictured below) is a what one would consider the standard suburb of the Plains District. In comparison, the Hills District is a little bit more extreme. On the one hand, you have wealthy types who will shell out millions to buy a mansion or luxury condo with a city view. Many consider this a big reason why the Hills District has a strong NIMBY factor, with many high-density developments shot down by endless lawsuits from disgruntled residents. On the other hand, the area is also home to some decidedly working class suburbs. You can see this divide clearest in the below picture: on the hill (bottom left) are the suburbs of Acton Hill and Houndslough with the homes of lawyers, corporate executives and bankers; in the valley, the working class row-houses of Acacia Ridge. That's all for now. Hope you enjoyed-
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This area, formerly known as Industry City, used to be an industrial area for the city of Blacktower (unfortunately, I don't have a screenshot of it). However, it was extremely polluted, and badly connected to Blacktower, and also the neighboring city Gorton. Let's make something better out of it. The first thing to do was connect the highway from Gorton to a major boulevard in Blacktower. Here's a picture of it. Now, let's do some more infrastructure (and also, some decorations). Let's take a look at what is about to become our first residential zone: There it is! A couple of bus stops won't do any harm. Okay, so now we have a connection between Gorton and Blacktower, and also a little suburb with a good connection to both cities. Let's have an overview of other parts of Gorton: central Gorton - a metropolis full of skyscrapers: South Gorton - a modern suburb with buildings which vary from tiny houses to high-rise buildings: Let me know what you all think, and see you next time.
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Pine Valley is a small suburb - ~8.000 pop developed arround Pine Valley Mall and some farm plots
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Port de Caravella: Abelia suburb
Krisman posted a City Journal entry in Principauté de Caravella-Guatalaga
Since the Principauté de Caravella-Guatalaga has become a popular tourist destination, the housing market has been booming. Especially apartments in and around the capital, Port de Caravella, are popular. To meet the increased demand, the city counsel decided in 2000 to demolish an old Industrial area just outside the old city walls and rebuild the area with various apartment buildings and commercial buildings. The new suburb build is called Abelia. The suburb is ideally located next to the old city and also has a CGLR light rail station. There is also an Aldi supermarket build on the edge of the suburb. The most iconic building that was build in the new Abelia suburb is the Abelia tower. With 96 meters it is the highest tower in Principauté de Caravella-Guatalaga to date. On the edge of the suburb are various commercial buildings. Beside the Aldi, there are also car dealerships located for Volkswagen, Dodge/Jeep, Chevrolet, Audi, Kia and Fiat. There is also a large Shell service station and the Red Roof Inn, a motel. @Ln X @mike_oxlong @JP Schriefer @whiteshark365 @123deoliveira4 @Scribosilyn @Takingyouthere : Thanks for all the positive feedback! :-) :-) @jmsepe : Progress is slow ;-) But yes, it does take some time ... @kschmidt : Thanks for the feedback! The trucks do need a tight turn ... If you like it, let me know!- 10 Comments
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Some Views of the suburbs around the city
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A City Split Into Four Groups Or Maybe Three And A Half (Numty)
BugeyedDragon posted a City Journal entry in The BBCaS Occasional
Hello everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Some industrial warehouses/manufacturing + a Pepboys and Lowes. More industry Bonus substation + grungy warehouse + brewery Logistics, warehouse, Dollar General, and the back of Tina's Grocery Caldor, bank, and front of Tina's. Firestation, inn, theatre, old threatre, italian restaurant, old Shell station, starbucks, arby's, car repair, Sam's Club, small convienence + condo Industry, cellphone tower, dye vats, warehouses, etc, you get the drill Onto the suburbs Low-mid-highrises That's it for this segment Bridge. Windmills, gas station and some low-midrises Windmills + low-midrises. That's it for this segment. Crematorium + suburbs Suburbs Sheep farm + family house and backyard Pig farm + that old guy who has a motorcycle and a car Guy who has friend over at house who owns an rv he never uses + cow farm That's it for this segment Lastly, farms. That's it for this segment. That's the whole of Numty, everyone. Thank you all so much for tuning in, it validates this entire process and it makes me feel really great knowing people like my hard work. Seeya next time!!- 9 Comments
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Another Really Small City With A Suburb Being Half Of It (Tol)
BugeyedDragon posted a City Journal entry in The BBCaS Occasional
Hello everyone! I'm back!! Pretty proud, however, this was made in one day so judge it accordingly! Buildup. Bbbbuuiiilllddddduuupppp BAH BAAAAAAAAAAAHHHHHHH The factory district. The watertower and one of the dock entrances. This is the only connection to the river parting the mountains. A fishery, algae farm, and a big trash dock. Warehouses and one smokestack. Some more warehouses and some old w2w buildings. (woah whats that on the side???? :]) Commercial goodness End of the commercial district. Now, for- GASP Repairs and the office. Plus the landing area Top hangars and the windsock + end of the runway. Beginning of the residential. Small minigolf. Residential Residential Baseball field and... Lawn Ball?? Lawn Bowl?? I forgot. Residential Residential Residential End of Residential Well, that's it!! Full extent of the Residential The commerce and industrial place. That is a mountain for clarity. This was made with one of @CorinaMarie's fantastic maps. I flattened the terrain for the city, that's it.- 4 Comments
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This post is a tour of the suburbs of Charlestown, Halifax, and Seneca. First off, Charlestown. Charlestown is a former farming community located to the east of Alexandria, on the opposite side of I-85. After I-85 and State Route 33 were built, Charlestown grew into a typical sprawling suburb. Southern Charlestown and the Parker Street exit on SR-33. Historic houses, built in the early 19th century. After the rail extension to Charlestown (which I'll discuss in the next entry), several new developments have been built around the station. Next is Halifax. Halifax has historically been (and still is) Alexandria's industrial center. Halifax is west of Alexandria and sits south of I-85 and the Halifax river. Central Halifax and the City Hall. The Eastern Halifax industrial zone. The parks towards the top of the picture were placed along the old rail viaduct's right of way. After the construction of the M Green Line, apartment buildings have sprung up around the Halifax stations due to the cheap cost of land. Finally, we have Seneca. Seneca is north of Alexandria, and it's known for its horrible traffic, due to its lack of freeways or even major arterials. Despite this, it's a fairly affluent city, and has some of the best schools in the state. An overhead view of the city. Ramsett Lake and the surrounding area. To the south is downtown Seneca. Downtown Seneca. Beside the lake is the future site of the Seneca Mall. City leaders have been promoting it as a center for job growth, while residents worry it will increase traffic.
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Welcome Back to Harinsburg! Harinsburg is back and looking better than ever! The crowning jewel of Weltham, its local Walmart. The popular restaurants of Weltham now include KFC and Dunkin' Donuts, trading parking for parks. Sandwiched between Weltham's commercial districts is a growing community of row houses... and that annoying 2-Story House. Weltham is expanding so rapidly that land developers are becoming lazy, and slipping back into using the grid for street layouts! Weltham Elementary has been re-relocated and upgraded. Weltham Heights is an exclusive community reserved strictly for Harinsburg's elite. The Downtown Tenements, or--as I affectionately call them--the slums, have more than tripled the population of no-longer-humble Harinsburg, from just over 6,000 to more than 20,000. The Grange District now sports a toll booth guarding its entrance, encouraging commuters to use Harinsburg's magnificent mass transit system. ___________________________________________ That's it for this week, but next week we'll be back with more! Thanks for taking the time to check out my little city journal, Follow to get updates on it every week. Link to the full Imgur album I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here.
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From the album Duke's picture dump
you know when you're driving through suburbs on a motorway and a few highrises just kind of appear? This is that.© Thin White Duke
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Welcome back to Kiel! Today we will be looking at the biggest suburb in the city King's Square. King Square train station is one of the major interchange stations within the city with trains around the entire region including the two airports. This train is the 1620 to Kiel Central. The area surrounding the station is really built up with housing shops, and a rugby pitch. What is also present in this area is the world famous Rod Laver Tennis Centre, home of all major tennis tournaments in Kiel. It has 10 tennis courts for matches as well as 5 for training as well as an administration building with offices, gyms and executive lounges. Many shops and restaurants are scattered around the ground, so that visitors can relax and enjoy themselves in between matches. Thanks for stopping by! Next time we shall take a look at the Kiel International Airport!
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Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread! -
Governmental Changes, and New Harcourt
BugeyedDragon posted a City Journal entry in The BBCaS Occasional
Welcome to New Harcourt, right near the base of Boomooderie (which is very far from the other cities we showcased). First things first, apparently the governmental system of Boomooderie is being drastically changed, now the mayors only have power to zone for buildings and other construction-like stuff in their cities, while a "Grandeur Mayor" controls the country and overrides everything. As part of the regime of the new (Maury) e Roillo (Ro-Ee-Lo) he has founded a new type of police force that's essentially a mix of the army and the police. They operate the new watchtowers being built alongside highways, and specialize in anti-government crimes. Jailing them in the supermassive Mire De Capriona Prison, a high-sec prison. The residents of Boomooderie compare the new system to the Di Ravello Medici crisis that happened a year ago. Nobody takes action in fear of the new Conspiracy, Rebellion, and Gun Control Force (CRGCF). It's theorized that firearms are to be outlawed from citizens too. The mayor refuses to comment. No mayors are commenting. Moving on... New Harcourt is famous for training most of the firefighters in Boomooderie, they do it very efficiently. Their beaches, while simple, are beautiful and tranquil. ... ... NH's downtown area takes care of most of the jobs and a quarter of the residential quarters in itself. ... ... Well, that's it for New Harcourt, everyone, stay tuned! (if your confused about the JC3 reference, Boomooderie is set in an Earth where Medici, Boomooderie, and Leira are actual real countries) -
1. An overview of this part of the shores of Lake Pointless. These are fringe suburbs of this small city of 60,000 people. The lake is called Lake Pointless because rivers seem to flow in and out of it in a way that suggests it is basically a strange inlet of the sea, but we try not to focus on the natural history and geology, as most of what follows in these is similarly unrealistic in that sense. 2. 3. Farmland on the fringe of the town, trying to achieve a natural feel is sometimes quite hard with the scales involved in Simcity 4. 4. 5. 6. 7. A. 8. 9. 10. 11. 12. 13. 14. 15. 16. B. 17. 18. 19. 20. C. 21. Well that's all for this entry, I hope you enjoyed! Just time to thank all the people that made content for the game, those in the community that inspire through amazing pictures and CJ's, and those who have offered advice and help to me when I've asked. I owe you all a big hug More pictures of this tile to come soonish I hope, and as always I welcome your comments, feedback and improvements
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