Jump to content
  • Announcements

    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX Test Ready   09/22/2018

      Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

Search the Community

Showing results for tags 'metropolis'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders.info's Topics
  • SimCity Polska Organization's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • City-Builders.info's Events
  • SimCity Polska Organization's Events

Skype


Interests


City-building game(s)

Found 90 results

  1. So much has happened with Cities Skylines that I decided to start over on a new project. This will be a US/California themed city with lots of other influences. Focus will be on functionality and realism and a lot of the major detailing will be quick and sloppy with the exception of some parts. This will be a metropolis and will challenge the limits of the game, and to do so it involves some work in the asset editor and some other custom solutions to tackle the limits. This is the start of Emory Hills!
  2. Greetings, this is my first post here and very happy to join this esteemed site. I am working on the sole large tile in the London Region map and happily building a booming city with approx. 390,000 people. I have started to use all the wonderful new buildings available in STEX which helps to develop my city more across the Thames. NAM is in use since day 1. However, my commercial zones failed to develop across the Thames even the older part of city north of the Thames is doing well. The charts also show that I have demands for all types of commercial jobs except Co$$$. My education and health coverage is excellent. Grateful if anyone can shed light on my predicament.
  3. Public Transport: Part 1

    Hello, welcome to another entry to the Bellingham Journal. This entry will deal with one of the most important matters of the city: Mass Public Transport. This is a real map from the transport in Bellingham Superscripion: Blue: Line 1 Metro Yellow: Line 2 Metro Orange: Suburban Railway (Lines A from D) Red: BRT (The colors are not the official ones, and are here just to separate the the lines) This is an tourist map about the stations for lines 1 and 2. They have the all the names of the stations and the integrations with the diverse forms of transportation. The next images will show a few of them: Costa Verde Station: The former end of the Line 1, now the infrastructure leads to the new access to the new station and is the integration between ferries and Line 1. This is the terminal of the BRT System in the CBD, side to side with the Rail terminal, a complex called "Terminal Central". The complex receives 160000 passengers/day. They're also integrated with line 1 of the metro and all the Railway Lines (A from D) with the Central station. The Complex also gives access to the biggest walkable complex of services in the region. This is Cosmos/Allianz Arena Station, One of the most used in the Bellingham. Is the Intersection between Line 2 of Metro and Line D of Commuter Rail. Due it's prime location, The station also attends universities, stadiums (That put the name on the station) and one of the most used avenues in the city, the Avenida Manchester. To ensure full access to the station, a footbridge was attached next to the station, crossing the rail and linking Estrada das Lágrimas and the end of Avenida Cosmos to Avenida Manchester. Vila Inglesa Station: Integrates Line 2 with Lines A and B. The station still retains the original characteristics of when it was a station that served a village inspired by the European concepts (mainly English) of architecture and urbanism.
  4. How do i build in Simcity 4 a big sucessfull metropolis? How Long does it take to build such an big City with over 1 million inhabitants?
  5. Various views of the city

    Photos of different areas in New Alexandria city
  6. European themed city

    Hello, This is my first city, currently without a name. It's inspired by Cologne, Brussels, London and a pinch of Amsterdam. Currently a work in progress so if you guys like I can do updates and talk a bit about the history of the city. Hope you enjoy! And thanks for all the awesome mods and content... Tony
  7. 82 - Show-Off

    Those of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly. This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it. I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen. Enjoy! Full Size Full Size Full Size Full Size Full Size Full Size Full Size (Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.) Comments, suggestions, and questions are always appreciated. Thanks for visiting. raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ . Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks. gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation! Didn't mean to be gone for so long but sometimes life gets in the way. Thanks. korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going Thanks. Looking at your work always gives me the itch to get back in the game. _Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting! Lol, all these years and I still have the north arrow. Thanks. TekindusT: Another top notch, deliciously handcrafted mishmash of styles! You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks. kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done ! Wish I had a few pictures of how it looked before. It was a mess. Thanks. v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper ! Everyone loves a clown. Thanks. Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed. That's the great thing about SC4 at this stage, everyone can have their own style. Thanks. tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-))) Yup, it's mattb325's CBS. Thanks. Akallan: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel! Thanks.
  8. 81 - Summer's Eve

    Hey there, it's been a while. I was building up some stuff for a new season of CJ entries but my hard drive went wonky. Past few months have also been pretty busy. Not sure what the future of Ionica is right now. I want to continue, but I fear I can't be as dedicated to it as I once was. Anyway, I have a couple backlog entries to share with you. Lets reminisce on a calm summer's eve. This is a remake of my Chinatown tile, also known as Walden II. Wanted to have some wider shots but those got lost with my hard drive crash. Enjoy. Comments, suggestions, and questions are always appreciated. Thanks for visiting. Belfastsocrates: I love how you create your marinas, they're gorgeous. The night-time photoshop work is excellent, it really enhances the look and simple things like reflections add so much. Thanks. The photoshop work is almost a bit of a curse because I can't go without it now and it can be time consuming. kelistmac: Great photoshop work in your pictures ! Great job as always Glad you enjoyed it. Makes it worth the effort. tankmank: Another lovely update, i like the temple, it doesn't seem too at odds with the modern surroundings. Thanks tank. gviper: Simply love looking at the marvelous urbanscape! The lights and effects are (as always) so provocative and soothing... Hey gviper. I aims to please. Thanks. MissVanleider: The entire east half of the Roman empire couldn't be bothered to learn latin, and spoke and wrote in greek for a thousand years, so the temple has a totally consistent name The marinas and the water in general is almost a bit too good, because it stops me looking at the city itself. The night shots are very Abu Dhabi, and some of your clever placement of the seawalls is going to be copied ruthlessly... Copy away. Thanks. kschmidt: Awesome work; Atlantis like temple island; lovely downtown skyscraperland, marina and riverfront very well scenarized, well done! Yes, Atlantis! Something I've dreamed of creating in SC4 for a long time, but this will have to do for now. Thanks. tariely: It's... very red !:-))) But an interestingly anachronistic idea. I love mosaïcs 2 & 3! The way the road follows the banks, the little marina... Hah! Yeah I boosted the reds to make them pop lol. Glad you enjoyed those roads. I find having to re-build forces me to make more creative decisions with them. heartless: M, The marina, the adjacent park, the underwater mmp work...gorgeous! Stunning work here, building placement, the flow of the urban landscape...very inspiring, allow me to pick my jaw up off of the floor. A masterful work indeed. Best, H Thanks H. Glad you were inspired. Hope your floor was clean. raynev1: ^ What they all said , Really good looking entry . Photo editing and all. Hey raynev1. Thanks. LexusInfernus: Eh the Romans borrowed a lot of stuff from the Greeks, so why not naming conventions either? Anyways, love the way you made the little temple island with the modern bridges. Im curious though. First, how do you make the water look so gorgeous, in particular the underwater flora? Second, whats the building that seems to hang over the highway? Because that looks awesome! I guess the name isn't such a big deal after all. The underwater flora is all about laying down the mmps in layers, much like you would do on terrain. I start with the rocks and do some basic patterns, then I draw around them with the flora. I forget where I got some of them. I'll try to source it when I get a chance. The building on the highway is bixel's Raised Transit Park. feyss: Nice pictures, the underwater MMP and your photoshop skills are great (and thanks for the advice, never though about it before) It's one of those simple things that are easy to overlook. Thanks. Terring: Oh boy, that's so awesome! Thanks T. takemethere: That's a killer skyline both day & night and all those effects you put in make it seem like your using a new kind of night mod. Any chance you might know where you found the sidewalk mod your using, I love the constancy of it. I've always enjoyed the moonlight look of Maxis Night, but I think it's too blue so I tweak it in post and add yellow to counteract it. The sidewalk is just the Maxis default, but I think my photo-editing makes it brighter and whiter. Schulmanator: Awesome stuff... I am always glad to visit scenic Ionica! Thanks for your continued support Schul.
  9. Nortropolis

    Hey yall I'm startin this new city. I'll add more dialogue as I go. Here's the beginning, just getting started with some zones: Starting to develop: Zoomed out pic: Some medium density residential growing in... apartment buildings on the avenue, higher density, more traffic, more inner city downtown feeling: More neighborhoods:
  10. Welcome to my creation - Bellevue City. After watching my city grow, I thought it'd be nice to have a place I can post screenshots to share with the community and for myself to come back and see how the city progressed. Unfortunately I don't get too much time to play the game and am a very slow builder, so updates will be slow. But like many SC4 journals, I expect to continue working on this city long into the future. For the first post, I will copy screenshots that I posted elsewhere. But will have an update out soon. Enjoy! Overview: I made the gap between the two land masses in the harbour larger so I could fit in Shroomblaze's fantastic Brooklyn Bridge in there. It is perhaps a bit unrealistic considering cars can get across the two land masses by passing through the downtown area and thus an expensive bridge would probably never be approved, but it looks too good not to place it there! Port area. Mostly complete, just have to fill the gaps with more RICO warehouses, industrial zoning and prop details. Cargo rail line entering the port. I love the way this turned out. It tunnels nicely below the highway interchange and supplies both the container yards and the bulk terminals. Another close look at the port. Just gotta add in the little details. Downtown. The sunken highway feeds the whole area. I plan to make the area in front of the skyscrapers a large park/botanical gardens that looks out towards the ocean. The capitol building will be the centerpiece of this garden. You can see it towards the left of this image - it forms a nice ending to the sunken highway and the main avenue. Sunken highway - my favourite part of the city yet. Complete album here: http://imgur.com/a/xUAdY University and hospital campus. I'm bit concerned it's too close to the tall dense skyscrapers, producing a large height difference. But I love the way the trees add such life to the area so I'm keeping it! Next step for now would be to expand the other side of the brooklyn bridge (as you can see in the first image, the beach side of the bridge is empty!). I will make that area into a nice touristy resort area with a casino district.
  11. The Beginning: Northeast Onyx From 2011-2012

    Replies Ln X, kelistmac, raynev1: Thanks for the comments! I still got a long way to go if I'm going to even get close to finishing this region. blunder: Thank you! Yeah, the top half of the map remains a mystery to me still. I tried browsing google maps for some semblance of a coastline that resembled it but got nothing. Hopefully I'll figure it out one day. Welcome to Northeast Onyx! Or What's Left... Today I'm going to show you some snapshots from the first major portion of Onyx that I built, circa early 2011-2012. All of these tiles maintain most of their layouts from that time period, and the only major difference is the switch from an old tree controller to the amazing Cascadia Tree Controller. You may be wondering why there's a big empty tile where Caspian used to be. Caspian was actually the first tile that I began on, but a couple years back I carelessly obliterated it. And the one directly to the west of it. Whoops. First we begin by taking a quick peek at the hilly city of Gouldwood. Gouldwood boasts some fairly large and steep hills, but that hasn't stopped the people from building neighborhoods all over it. This particular area was rebuilt slightly in 2013 to take advantage of the awesome new draggable smooth curves that came with NAM 31. Moving on from Gouldwood, we visit the largely suburban town of Pacific Woods, which is nestled deeper in the Onyx Valley. Parts of this town were rebuilt in 2013 when I first jumped ship from Maxis highways to RHW and Project Symphony. Some early farms that I attempted after going on a downloading spree. Definitely not the greatest looking ones, if I say so myself. At least they looked kinda nice in the region view! Solis City is our next stop. This town lies in the shadow of the tallest mountain peak in the region. Parts of it were rebuilt in 2013 to take advantage of the new NAM as usual. Some VERY early suburbs, when all I had was stock Maxis and a few of these custom houses. Now we enter the metropolis of Esryia. This city was conceived when I first discovered CAM, and wanted to get a lot of stage 15 buildings. It did conflict with my original design goal though! At one point the city was intended to have a smooth density transition from skyscraper to suburbs, but that quickly went out the window. Looking back on it now, boy did it turn out ugly! I also tried to create a historical site near the city. It was going to be a perfect highlight: a castle on top of a hill, a flowing stream and rolling vineyards. I guess it could've used some work. Then again, the true highlight of the massive cities are its nightlights. Just check out the colors coming from the heart of Xyper! Finally, we move towards the beaches at Tempest Bay. I had a bunch of cool waterfront ideas at the time, but it pretty much just ended in seaports and marinas. Still, they were probably more aesthetically pleasing than my early beach attempts. Sometime further down this year, I'm going to attempt a full rebuild on this area. RIP population count. Next Time: We'll move forward into mid-2012 to 2013, which includes some of western Onyx, and the beginnings of the very southern portion of the Avalon region.
  12. 72 - Leaning Forward

    The Leaning Tower of Pisa in a sunken canal...? Is what you might be asking yourself. Indeed that is what can be found in this Zone of Ionica known as Ma Yu, The Scarlet Star. City planners decided to place this replica landmark of the famous tower in the center of a sunken canal as a reminder of how far civilization and technology has progressed since its creation. High-rises and skyscrapers now overlook a tower that was one of the tallest in its time. It is also there, leaning just like the original, as a reminder of how success and failure are intertwined. An amazing feat of architecture foiled by an error in its construction. During the height of summer and the Nautical Festival in August, this section of the canal is one of the most popular attractions. The canal, which crosses Ionica East to West, also goes northward to the Zone above Ma Yu and out to sea. Ma Yu is also home to the Bibliothèque Parisienne, a hub of francophone culture in Ionica and a repository of the best and most popular french literature. Enjoy your visit. Comments, suggestions, and questions are always appreciated. Thanks for visiting. gviper: Marvelous! As usual, your waterways are elegantly designed and incorporated into the cityscape. The only thing I'd love to see is some mmp flora work around some of the larger residential towers. Overall, a fantastic piece of city art! Thanks for your continued support gviper. Interesting suggestion, but I'm not quite sure what you mean. Maybe you could pass along an example. raynev1: A piece of city art for sure , another great update . That obelisk in the canal .. Sweet . Plenty of eye candy . This entry gave me a toothache ... in my eyes . All sugared up now . Welcome back Ionica . Don't forget to brush your teeth after visiting. Dentists say Ionica is one of the leading causes of tooth decay. Thanks raynev1. nos.17: Great job again! This is the traffic generator I would recommend. You may want to relot them to better fit the Ionican style...I trust you'll find something that works. Thanks for passing that along. I'd seen that mod while lurking the STEX but never grabbed it. I've installed it now and am currently placing some in my tiles. It will take a few updates for you to see the results since pictures for the next few were taken a while ago. michael95l: I love the colours. It looks so vibrant and realistic! Keep up the amazing work with these mosaics! Thanks michael95l. Stay tuned. Schulmanator: Great new stuff! Love the awesome pix! Always good to have the support of such a prolific CJer. Thanks. TekindusT: That obelisk looks ridiculously good there in the middle of the canal! I would have never thought of something like this, but I love it! I tried a bunch of other landmarks but that one indeed worked best. Thanks Tek. MissVanleider: Really impressive, superb water / canals I'd love to know the name of the black and white midrise building in the second picture, across the avenue from the (i think) Japanese School and next to a slightly taller orange and black, cross-shaped midrise. Thanks MissVanleider. The answer to your question, for anyone else who might want to know, is in the comment section of the previous entry. dedgren: Lovely and wonderfully detailed mosaics. David Glad you enjoyed it. Thanks. heartless: You should totally do a city building "how to" CJ, you've got some serious skills. Well it didn't happen over night. One of these days I'm thinking I'll to a recap where I might give a few tutorials or "tips". Thanks. Mymjyp: I see you are still a marvelous, gifted SC4 city builder! This entry is so wonderful. Congratz on a job extremely well done! Ah Mymjyp, there you are. Thanks for the praise. Are you still playing SC4? Hope to see more from you. Thanks. city89: cool Thanks. slickbg56: You sir, are an SC4 treasure. Yup, I said it. Your stuff is Lucky Charms on a Saturday morning. I guess I don't really know what that means, but I said it anyway. Keep on building stuff. It makes me want to get back on SC4 and start building again! Way to be an inspiration to the masses. Like Lucky Charms on a Saturday morn means it's magically delicious. Thanks slick, I'm glad that entry made you want to get back into SC4. Hope you make some good stuff. tariely: Those mosaics are just wow-inducing ! I love the planning obvious in the first one (with the symmetrical though dissimilar buildings -- I never could get both to grow !) and the idea of the subterranean mall all over there. Also the canal and retaining walls, with the stairway. Musical ! I mean : rythm in space. Wich night mod are you using ? Is it the Maxis one ? Mashty Night is a bit darker and would perhaps compliment those great shots even better. Actually, neither of those buildings is grown. One of them is a non-functional landmark and the other is a ploppable commercial building. I usually do a combination of grown and plopped. I'm not using a night mod. Thanks. rbro125: Love this! Great job! I love every inch of these shots! Thanks. feyss: I like your unique style. This obelisk fits perfectly in the middle of the canal. Thanks feyss. I'm a great admirer of your work and have studied many of your pics to enrich my knowledge of the game. magalenin: This entry's looks awesome factor is 10/10 Thanks magalenin - funny name. serjr99999: thank you for sharing these great pix of your beautifully designed city excellent use of some of the best custom content by the many contributors to this old game SC4 lives on Once again glad I could showcase dat custom content. Thanks. BonafideTactician: Excellent use of custom content so extensively which gives the city a true feel of uniqueness and showcases how much time, creativity, and raw effort was put into each and every single tile. Top 30 cities I've ever seen all time. Have spent 3 years unregistered mainly on looking through city journals for my own growth so you have to realize this is a comparison to every city journal released and there have been some true masterpieces this scores high but not flawless. Nonetheless excellent work and congrats on a spectacular city. Whoa, neat rating system. Thanks for your detailed appraisal of my entry. Hopefully I'll be able to earn a higher score soon. Urban Constanta: nice work, i like that monolith thingy. Hey Urban, thanks. takemethere: Never a letdown when checking out this CJ, just know there'll be some impressive pics & pano's made even more picturesque with some great photo editing effects. Thanks takemethere. I admire your work very much and it always gives me something new to reflect upon.
  13. Alpha City part 2

    Welcome to Alpha City part 2! A few more places that make Alpha a special town... Flying through the entertainment district can be distracting!
  14. Alpha City part 1

    Welcome to Alpha City, Canaan's largest metropolis! Stay tuned for part 2!
  15. The Region of Canaan!

    The developed areas of Canaan are nestled between the Burke River to the north, and the Bentham River to the southeast. The majority of Canaan's citizens live in one of three urban centers: ALPHA, GEKKO and COLUMBIA. There is, however, a thriving suburban and rural culture in the region as well. Canaan's first city, ALPHA, is located near the mouth of Montaigne Bay. To the south, GEKKO City promises excitement for residents and visitors alike. To the East, Canaan's capitol city, COLUMBIA, is located on the banks of the Bentham River. I hope you'll enjoy exploring the region as much as I did creating it! None of this would have been possible without the Simtropolis Community. You guys ROCK!
  16. 68 - A Year In Review

    Welcome back! I'm gearing up for a new season of CJ entries but it's still going to take me a few months until I'm ready to release on a weekly or bi-weekly basis. By this time last year I'd already managed to release around 13 entries despite having numerous computer "meltdowns" after installing NAM 32 and eventually switching to a newer computer. I guess I was eager to move up a couple points on Ben's yearly Top 100 after being stuck at #6 for two years in a row. Last year I experimented a lot with marinas. This was mainly due to the fact that a lot of the tiles I was working on were by the water. I was also inspired by a lot of paeng and OlScare / Benoit's work. Technically my first entry of 2014 was The University That Never Was but since I scrapped that tile and it wasn't specifically made for the 2014 season I'm not including it in this review. Anyway, until I can get my act together for 2015 I present you a small review of all the tiles I created in 2014 and a few previews of things to come. Enjoy! Tile Name: Venus Size: Small Seen In: The Most Wonderful Time of the Year (12/21/2013), Marina Fun pt.1 (01/26/2014) Tile Name: Aren Size: Small Seen In: The Most Wonderful Time of the Year (12/21/2013), Marina Fun pt.2 (02/02/2014) Tile Name: Eon Size: Small Seen In: Marina Fun pt.3 (02/12/2014) Name: Walden II Size: Medium Seen In: Chinatown (02/24/2014), Chinatown Mosaics (03/18/2014) Tile Name: Sierra Size: Small Seen In: Believe In Magic (03/03/2014), Summoning (03/11/2014), Sierra Mosaics (03/25/2014) Tile Name: Archon Size: Small Seen In: Come Tomorrow (05/06/2014), Selected Scenes (05/11/2014), Archon (05/17/2014) Tile Name: Huang Yaoshi (Peach Blossom Bay) Size: Medium Seen In: Selected Scenes (05/11/2014), Wild for the Night (05/25/2015), Before/After (06/02/2014), Random One (06/11/2014) Peach Blossom Bay Mosaics (06/21/2014), One Magical Night (12/24/2014) Tile Name: Baron Size: Small Seen In: Random One (06/11/2014) Tile Name: Seaview Size: Small Seen In: Seaview (11/16/2014) Tile Name: Illium (4.0) Size - Medium Seen In: Illium Revisited (11/26/2014), One Magical Night (12/24/2014) Tile Name: Emerald Size: Medium Seen In: Hanging Gardens of Ionica (12/06/2014), One Magical Night (12/24/2014) Here is a gif that compares what my region looked like in January 2014 with May 2015. A lot of small changes have been made in the past year but the most glaring change is Avalon (the center tile). Due to certain problems I decided to restart Avalon from scratch. It's going to take a while to finish because I'm carefully selecting BATs as well as creating a few custom lots, but it's for the best. The tile below is a reboot of Zoolander. I decided to have a do-over because the roads changed when I remade Illium and I figured Zoolander should conform. This also led me to rebuild the tile to the right of Zoolander, Acropolis. Zoolander is actually full grown now and is around 98% complete. I just need to make a few changes to some buildings before it is ready to present. This is an industrial seaport I'm working on. It still needs a lot of work; I can already see a few things that need to be improved in this pic, and I'm having a lot of trouble with those ATEX tubes (they don't really connect the way I want them to). Here is something more at the finished product stage. I just need to find the time to create some CJ entries but it's going to be hard to do that this month since my free time is probably going to be dedicated to playing Witcher 3 as well as a wedding (not mine) and a bunch of birthdays in June. Comments, suggestions, and questions are always appreciated. Thanks for visiting. I'll probably make my comeback around mid-July, I hope. See you then!
  17. https://www.youtube.com/watch?v=2WENq7Tditk Our towns are turning into prospering metropolises.
  18. Welcome to HK, the city of bays and hills. HK is a tropolical metropolis, a center of fashion, and the best balance between urban and nature. The city consists of the Kowloon Peninsula and The Island. The administrative and financial center is in the Central District of the Island. The city has grown quite a bit. Here is a teaser. I will then start from the beginning and show you how the city came along. Update: Some most recent pictures as a teaser for the cover of this city journal. The view from the southern tip of Kowloon Peninsula is incredible. Here you see the developing city skyline of the Central District, the hills after hills on the island. Nearby are the Star Ferry and the old train station clock tower. The road to the Peak has amazing views of the harbor. Here, you can soak in the magnificent harbor views, including the Star Ferry terminal. The urban labyrinth seems so far away. You are in nature! And down in the heart of Central, all the hassle and bustle. Buses line up the road. Shimmering water is easily seen. Bank towers reach to new heights, and in the evening, the night life is world class. Stay tune for another great journal brought to you by the author of New Rotterdam.
  19. Update 1: The Beginning...

    Thank you for watching the first update of Terra Secundus See you next time!
  20. 66 - Hanging Gardens of Ionica

    Welcome to Emerald, the Zone that is home to the largest man-made park in the entire city called The Hanging Gardens of Ionica which takes up half of the entire Zone. Inspired by the Hanging Gardens of Babylon and the Pyramid of the Sun, The Hanging Gardens of Ionica is a combination of a park and a pyramid which consists of four levels. At the top is one of the most beautiful buildings in the world, The Lotus Flower, which is a Science and Technology museum. However, some have speculated that under The Lotus Flower is a super secretive Artificial Intelligence research lab run by the Electronic and Virtual Logistics Corporation in partnership with the Ionican government. The park has 8 entrances. The main entrance is on the South side and it is the only one that leads all the way to The Lotus Flower on the fourth level. This is the South-West entrance to the park. The buildings that surround the Hanging Gardens are of course placed to provide its residents the best possible access and views of the park. On the Western side we can see low rise mini-apartments arranged in a criss--cross formation as seen in other Zones like Sarai and Tan Chudan. The entrance on the North West side faces the Emerald Mall, the largest horizontal mall in the inner-city. The Northern entrance is the narrowest of the 8 and it faces Emerald's financial district. You will often see stock-brokers and hedge fund managers walking through the park during lunch hour. Near the North East entrance to the park can be found the Guggenheim Ionica, an art museum which features some of the greatest contemporary and classic art collections the world has ever known. On the East side is Emerald College, a small but prestigious school funded by EVL Corp. (Electronic and Virtual Logistics Corporation) which focuses on Computer Sciences. The in the frame may look old, but inside the facilities are state of the art. The headquarters of EVL Corp. looks directly on to the South East entrance of the park. It is alleged that the super secret AI research lab inside/underneath The Hanging Gardens can be accessed through this building. Here is a close up view of one of the diagonal sides of the pyramid. And finally we reach the top where we see The Lotus Flower, or as some have dubbed it The Temple of Science and Technology. Inside is a state of the art museum that displays some of the newest and most advanced prototypes and scientific theories. It's not the type of museum that looks back to the past, but forward to the future. A bird's eye view reviews the epic scale of park/pyramid and gives a stunning look at how the water cascades all the way from the top. Then night falls and the Hanging Gardens of Ionica become an even more magnificent sight to behold. A beam of purple light reaches all the way to the sky and reaches out as a beacon of hope for the world. Some have speculated that the light beams signals to satellites in outer-space but no one has been able to confirm that the beam is sending out any signals. The rest is more of that Ionica night-magic. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. slickbg56: THE GIF! You've outdone yourself here. That's pretty impressive that you had photos of the before and after of the city after all that time. I've never seen that tricked out shiny black building in the 4th picture. Pretty futuristic. Well done on the constant rebuilding. Ah yes, The Borg cube. Such a fantastic BAT. Thanks. Ln X: That Borg cube building is frickin' awesome! Star Trek nerdgasm! Pretty much my reaction when I first found it on the STEX. Simul8ter8: Always awe-stricken after seeing your journal. keep at it. It's been a long time Simul8ter8. I've been hoping to see you make a comeback. Thanks. Schulmanator: The city planners have been busy increasing awesomeness... Looking good! Great settings for great buildings. With people like you around I'm always inspired to make something bigger and better. Thanks. Mymyjp: Like LnX, your "Borg" looking building is so awesome! Funny thing is that I was actually watching it on TV! lol Excellent job as always. Ah, watching shows on TV, I remember when I used to do that. Thanks Mymyjp. Benedict: Congratulations, your CJ is number one on Ben's Top Ten this week. Brilliant work again this week - and you're still at number one on BTT. My thanks to everyone who visit and supports this CJ. And to you Ben for diligently compiling all these stats and maintaining the lists. KonstantinII: I really can't say which version of Illium I like more, the old one, or the new one? Both are good. That is an impressive re-design of the city. I am probably too lazy to have re-designed a large city like that. I particularly like the vertical farms in this image. Nice touch of realism there. It would be realistic to have vertical farms to feed all the people who live here. Countries that import most of their food are too dependent on foreign trade. I think that from a distance the older version may look slightly more impressive but when you got up close you could see it was a real mess. I love those vertical farms too. Thanks. Huston: Beautiful redesign. It looks so much more fluid with the new design! And I'm glad to see one of my BATs tucked in comfortably in your city And to think I made a Illium related update as well AWesome job overall Militant Yeah there are actually 2 instances of your BAT in that city. The Mayhem Memorial Plaza is probably one of my most used BATs these days. Thanks for sharing it. Pretty funny that we both released an Illium update in the same week. Get out of my head Huston! Or wait, maybe I'm in yours... Terring: Great work, dude Good to hear from ya. Thanks. TekindusT: THIS is urban renewal!! Yeah, feels like I've been doing a lot of that recently. jmsepe: Nice image sceneries, I like the one with the terminal station near the waterfront. Glad you like it. Thanks. Basilins: How do you make that Toyota Center work ? I think there is no road connection but it needs that. That's not the Toyota Center. It's the Tokyo Dome, can't remember where I got it. mrsmartman: Great work. I am curious that you keep remaking the city of Illium. Personally, I like the one with more buildings. I've re-made quite a few tiles, I've only remade Illium the most because it is one of the oldest. I think I do it because I'm not satisfied. At a glace the one with more buildings might look better but when you go in and look at the layout of the roads and buildings you see it isn't as good.
  21. 64 - Seaview

    Another little update before I go into full gear. This is a small Zone on the edge of Peach Blossom Bay. It is technically part of Huang Yaoshi but due to what Americans call gerrymandering (a practice that attempts to establish a political advantage for a particular party or group by manipulating district boundaries to create partisan advantaged districts) it is its own Zone. As evident by its name, Seaview is a Zone that looks out onto the sea and the buildings are all oriented to offer residents and workers stunning views of the vast body of water known as The Archer's Sea on the eastern side of Ionica. Click images to view full size. Enjoy! Comments, suggestions, and questions are always appreciated. View counts are frozen so speak up and let me know you're here. Thanks for visiting. jmsepe, TekindusT, Terring, tankman Thanks for your comments and support. Stay tuned. Ln X: Fantastic entry. I love symmetry and that symmetrical habour/seafront is a masterpiece! What a great integration of a few dozen different mods. Hey Ln X, glad you appreciate it, thanks. Schulmanator: Long time, no see! Glad to have you back with great new stuff! Yeah it's been a while, I wanted to build up som material before returning so it took a bit longer than I expected. Thanks. KonstantinII: You know, I actually liked the previous version of Pater better. Maybe, I think the new seawalls don't look as good. Also the ship in the first image doesn't fit in. What is it doing here? I can understand that. The ship is meant to be like a historic attraction. It's not a ship that people actually use. It's just on display. Maybe you're right tho. Mymyjp: this looks awesome! Perfect shape and symmetry...looking forward to see more of your work! Thanks. The feeling is mutual Mymyjp. sarthakknight: OH man you are just awesome it's so epic the way you design those coast lines and them bridges ................................i lost my jaw again lol Hehe, make sure to superglue it shut next time. Thanks. Belfastsocrates: Absolutely glorious images. So rich in colour and detail! Looking forward to seeing your new work and what you have planned. Losing a city is horrendous, the very thought of it almost makes me sick, I've no idea how's I'd react in a similar situation. Yeah it really sucks, and what made it worse what that it was a large sized tile too. However it is a blessing in disguise. A lot of thing about the original were pretty amateur. Thanks. slickbg56: The pathing along the waterfront looks great. Making all of that interlock and fit is really impressive. It took a while, but it was well worth it. Thanks. Huston: That last image is gloriously amazing. How the light/lens flare captures the ambience of the hovering stadium really makes for an eye-catching scene! Contrasts well with the way you edited the water too Well like I said before, I take a lot of inspiration from your work. Thanks.
  22. 63 - Return to Pater

    Well it's been a while. Just a small update to get things rolling again. I've had a few set backs here and there. My CBD tile Avalon suffered an epic meltdown and it's going to take a while for me to rebuild it. However that gives me the opportunity to make it better than ever before since I'm not constricted by it's original design. I'm trying to make it similar to how it was before with certain key landmarks still in place so it retains that "Avalon look" but otherwise it's going to be a whole new beast. For those of you who have followed my CJ over the past couple years Pater and the Blitzball stadium will be quite familiar, I've just made a few changes here and there. I changed the sea walls so that they match some of the adjoining zones and I've also tweaked the parks to make them a bit more symmetrical and less cluttered. Check out my entry called Opening Night Blitz if you want to do a little Before and After comparison or if you are new to this CJ. Click images to view full size. Hope your screen is high-res. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. Terring, Ln X, TekindusT, Fox, raynev1, agunter999, tankmank, kschmidt, magalenin, Anubis104, NecoraNecora, nos.17, plantsvszombies, suomi2005, stockslips, feeroz123, asdas Thanks for your comments and support. Stay tuned. ggamgus: You just OUTDID every single science-fiction city ever made for any television program, movie or videogame in history. *applauds for 20 minutes straight* I don't know if I'm worth of such high praise but thanks a lot. dlsni: dude i just broke my jaw Hope you've had time to heal. Thanks. sarthakknight: lol i can't find mine i must have dropped it somewhere!! Here let me get that for you. *Picks up jaw and hands it back to sarthakknight* Lord Branham: I am honestly speechless. You have not created a city, but a masterpiece! Your use of buildings, parks, and water is unrivaled! I honestly cannot put in to words how marvelously you have done here. I look forward to your next creation, enjoy your break! Thanks Branham, it took a lot of work and I'm glad you appreciate it. jmsepe: How the hell do you always make that!!?? Everything is just so atmospherically pleasant! The harbor, the downtown, the roads, gosh I might end up writing an essay just to say how beautiful your city is. lol, thanks jmsepe. Benedict: Amazing scenes as always - and well done, you're back at number one this week on BTT. Ahh, to be king for a day! spursrule14: You know you're going something right when you make it to the Best of the Best and #1 on Ben's top 10. Belfastsocrates: Absolutely superb CJ! I adore the attention to detail and abundance of custom content and lots. It's incredibly attractive visually and a joy to read through. P.S. I'm also rather thankful I have a fast broadband connection lol Yeah high bandwidth is key. Unfortunately it is still unavailable in some areas (not mine). Thanks Belfastsocrates. KonstantinII: It just only that the city looks a bit unprotected against the sea. What if a tsunami came, and all the city will be ruined. Also it is sad to think of what could happen if someone dropped a bomb on it. It looks beautiful, but a little vulnerable. Don't worry, Ionica is well protected from the sea. There are many breakwaters, canals, and pipes that are designed to divert water in case of disasters. Ionica is also very well protected from military attacks. I plan on building some military bases in the future and we also have a tight satellite defense system with particle beam weapons that can take out any incoming enemy aircraft or missiles.
  23. Some busy highway interchanges

    Stack Interchange in northeastern part of city. Diamond Interchange with RHW and NWM Another view of the urban stack interchange Large stack interchange in northwestern sector
  24. Littleton is a small town that is captivating Jewel of Metropolis. Surburb of Oak Ridge, Hyatt, Halle, and Studdard Bay. Stone cliff hills surrounded by streets for eyecatchers, travelers, and tourists. This is what makes Littleton the Jewel of Metropolis. Downtown center square with large one way streets. A baseball park and plenty of small town shopping. Hope you enjoy the pics. Thanks for reading.
  25. Town of Halle

    Welcome to Halle. Halle is a suburb of West Petros, Littleton, Carman, and Studdard Bay. Halle is a small business town that is a major link between West Petros and Studdard Bay. Business is the town's main asset. There are 3 main business strips in the town. Residential and Industry are mixed together for residence not to travel far for their work and the border of the town is surrounded by trees to keep the air clean. I hope you will find this town a beautiful city.
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections