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City-building game(s)

Found 44 results

  1. Cape Disappointment, Washington

    Version 1.0.1


    Cape Disappointment, Ilwaco, and Long Beach WA from terrain party GPS map(18km, 1:1 scale). Scenic ocean side city space. Cape Disappointment(red lighthouse rock outcrop) is famous as the Lewis and Clark expedition's winter camp. They tried to flag down passing merchant ships to give them a copy of Lewis's expedition journals(in case they died on the way back). This was unsuccessful and thus he named it Cape Disappointment. Map includes two lighthouses, two rocky jetties, a man made dock/bay area, and WW2 era artillery forts(near the mouth of the Columbia River). Abundant in all in game resources. Ore is found in the mountains, oil in the midlands, and fertile farmland near the river flood planes and flats. Hand modeled beach sloped correctly(no steep cliff drops), abundant in driftwood, broken trees, animal spawns, and scenic rocks. Multiple real world rivers, streams, and lakes modeled with water props. Water props placed so that ocean currents do not flow into inland rivers on the ocean facing south(you can dump waste into the ocean without it coming back into the rivers), but the northern deltas are filled by some ocean water. Highway 101 mapped out accurately(connections in the north and southeast). IRL non-existent railroad placed along southern portion of Highway 101, on eastern tiles, and down from the northern peninsula. Railway connections can be accessed by buying some of the 25 tiles(the tile just north of start location has two rail connections). Start location is the city of Ilwaco, with a man made bay area.
  2. Article #9 - Costa Laga: Beaches and relax

    Article #9 - "Costa Laga: Beaches and relax" Costa Laga or Serenísima Costa de Laga is an important touristic centre of Metzú Republic. Is situated some 19 Km of Pronto Durazno (a little city), 120 Km of Yuti (capital city) and 94 Km of Villa Hermosa. Founded in 1785, was the first spanish colony in Metzú. The main acitivity of this town is Tourism. It has beautiful beaches of white sands. Costa Laga has a little but modern airport called Francisco de Laga International Airport. Costa de Laga ows great parks where perform a lot of activities like sports. Anyway, another interesing and peculiar point to visit in Metzú. Full Map Population: 4.816 Metropolitan Area: N/A Main Activities: Tourism Visiting Laga... 1. Downtown. Av. Libertador. 2. Playa de Laga. 3. Diagonal Cervantes. Casco Histórico de Laga (historic neighbourhood). 4. Diagonal Cervantes (road to airport). 5. Parque del Monte. An important park of Costa Laga. 6. Playa Monserrates at 4:00 p.m. 7. Playa Monserrates again. 8. Playa de Laga. Entrance 9. Francisco de Laga International Airport. View from the mountains. 10. The airport dynamic. 11. Serenísima Costa de Laga. A general view. 12. Downtown at night. 13. Casco Histórico de Laga. Midnight. 14. Francisco de Laga International Airport. 9:47 p.m. We hope you visit our cities, See you on the next article, Stranger.
  3. The Kawarau Hike

    View Album If you're up to it - put on your hiking boots and come along, the plan is like this - A cabin boat will take us across the lake and into the river, where we hire a punt to take us up to the first in a series of rapids. From here we hike up a rocky cliff and through some dense forest until we reach the clearing with an ancient mysterious stone circle. After a short meditation we'll continue through the forest to the edge of the cliff. We'll cross the gorge via the old Kawarau Bridge and on to the small viewing platform that offers a spectacular view of the rapids. From there it's an easy walk down the side of the cliff until we hit the road and a nearby busstation. The bus will take us straight to the next pub... :-) Hours later - the video taken during the hike... Okay, go cure your blisters... :-))
  4. Black Mountain

    View Album A string of small hamlets set into the flank of a large and very steep mountain... We'll just tour all the little villages... they all developed different styles of housing and have commercial buildings mixed in for easy access. Some of young Kip's 'ventures' - always dreaming of the sea he calls his snowboard-rental "Oceanside Surfing"... he also owns that lonely boat, offering "Ocean Tours" (a ticket includes 36 bottles of beer)... oh well... View of some serpentines... Nightviews Overview of Black Mountain
  5. Mountainview's Jewel

    View Album Well, prepare for a long hike once more... This is my favorite and probably one of the best-looking spots in all of Mountainview... so take your time exploring, and make sure to click every image for fullsize...;-) Our hike begins up in the hills at the old village church - Through the vinyards of the old abbey - From here we have a nice view of the westside - Moving down through the hitech compounds - Visiting the open markets and galleries at the former industrial compound - Strolling through cozy residential neigborhoods with mixed in shopping areas, relaxed parks and plazas, recreational spots... and more shopping...:-) http://dl.dropbox.co...wel/jewel02.jpg Crossing over to the mostly residential east side - Night time, but no rest for the wicked - Overview - Large overview (click) - I hope you enjoyed!
  6. Zurich Switzerland



    Zurich, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Zurich and environs are located in switzerland. The compressor tool was used in terraformer because the real shorelines of Lakes lucerne and Zurich are about 30m apart in elevation; in this map they are 4m apart. Also, the bottom of the valleys below the surface of lake Zurich have consequently been flattened. Although this loses some reality in the valley bottoms, more flat land is gained for building in a manner not too unrealistic; a decent trade in my opinion. This huge map is 72km x 80km and made from satellite data. It contains both a standard and a custom config.bmp, please choose only one. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  7. Hello everyone! I'm back!! Pretty proud, however, this was made in one day so judge it accordingly! Buildup. Bbbbuuiiilllddddduuupppp BAH BAAAAAAAAAAAHHHHHHH The factory district. The watertower and one of the dock entrances. This is the only connection to the river parting the mountains. A fishery, algae farm, and a big trash dock. Warehouses and one smokestack. Some more warehouses and some old w2w buildings. (woah whats that on the side???? :]) Commercial goodness End of the commercial district. Now, for- GASP Repairs and the office. Plus the landing area Top hangars and the windsock + end of the runway. Beginning of the residential. Small minigolf. Residential Residential Baseball field and... Lawn Ball?? Lawn Bowl?? I forgot. Residential Residential Residential End of Residential Well, that's it!! Full extent of the Residential The commerce and industrial place. That is a mountain for clarity. This was made with one of @CorinaMarie's fantastic maps. I flattened the terrain for the city, that's it.
  8. Entry 6 - Fujiwara Takumi..

    Thanks for the comments. It's time to continue our little story. I warn you, it will contain spoilers of Initial D. Fujiwara Takumi is just a normal highschooler. Like all the students, he got his driving license not long ago during the his last year of high-school. He always looks bored and distant, with a look on his face as if he was always day dreaming. Despite all that, Takumi holds a secret he hasn't told anyone yet.. This is where he lives, with his father who runs a tofu shop, not far from the central station. After school Takumi works part-time in the town's gas station with his classmate Itsuki. It's there they met Iketani and Kenji, two street racers who run the local friendly amateur team Akina Speed Stars. Every morning, Takumi wakes up very early to help with his father's delivery. He has to drive the fresh tofu all the way up the mountain pass to deliver the hotels. Nobody knows it, but it was his father's intention to train him to get better at driving.. Everyday for the past five years Takumi has helped his father, driving illegally by all weather. He knows better than anyone every corner and straightway of this road. For the past five years he has become the legendary "Ghost of Akina" despite nobody knowing it was him.. For Takumi, helping his father is a hassle, he wants to finish the delivery the fastest way possible.. Which is why and the reason he got to the level of driving he is. More to come soon..
  9. Clarkvale

    From the album Siskiyou: Welcome to a lil slice of Heaven

    Clarkvale, located in the Clark Valley
  10. Ardmore Falls National Park

    From the album Tourist Attractions (S3-04-W)

    Ardmore Falls National Park is situated on the south coast of the Isle of Lethaon. Featuring the tallest cliffs in all of the Star Isles at over 350 vertical meters, the climbing centre at Ardmore Falls attracts climbers from all over the world. At the top of the mountain adrenaline junkies can bungee jump from the rope bridge over the rushing mountain river. Camping, fishing, climbing and more, Ardmore Falls National Park is the perfect destination for outdoor enthusiasts.
  11. Cape York / Blue Summit

    Version 1.0.0


    Hi everybody, I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also. So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²! It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map. I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest. I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent: It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time. Maybe I can post a rendered screen if there's demand... Have fun with this one
  12. Ardmore Falls National Park

    Ardmore Falls National Park is situated on the south coast of the Isle of Lethaon. Featuring the tallest cliffs in all of the Star Isles at over 350 vertical meters, the climbing centre at Ardmore Falls attracts climbers from all over the world. At the top of the mountain adrenaline junkies can bungee jump from the rope bridge over the rushing mountain river. Camping, fishing, climbing and more, Ardmore Falls National Park is the perfect destination for outdoor enthusiasts.
  13. Limbourg - Charançon (1)

    Hello everybody, Today, I bring you some pictures of Charançon, another village of the municipality of Limbourg. This little town is typical of Upper Arinsia, with its little houses overlooking the valley. 14. Limbourg - Charançon (1) 1. 2. 3. 4. 5. 6. More to come! Hope you enjoyed it
  14. Cadillac hills in 10 pictures

    stay tuned for a Christmas special
  15. Entry 4 - A good Start

    Seraf over at SC4D made a good comment about the road still being too straight and not winding enough.. Well I tried by best to make it wind a bit more along the slope. It was hard but I'm happy with the result. Some closeup of the road itself. I'll be back for more. This has been a good OSITM week.
  16. Zephyr River Basin

    Version 1.0.0


    This is my first SimCity 4 map I've ever uploaded. The Zephyr River Basin is an original idea of mine while i was bored at school. It has many river converging between two mountain ranges, providing a very water-based city to develop. It is 7x7 medium tiles. Sudden Valley Terrain mod and MayorBean's OceanRiverMOD were used in the screenshot.
  17. Entry 3 - Definitive landscape

    I finally got a layout I like about the mini region I built. I will start developing it tonight with the city and the treeing.
  18. Entry 2 - Revision

    I've got some really interesting comments. Thanks to kschmidt and dedgren, I've been looking at the road now I can see that it's very monotonous and doesn't feel organic enough. There are too much and too long straightways and not enough winding. I've decided to restart that tile, give the mountain a better feel to it. Use more FAR and wide curves section and make the road smooth out along the mountain slope better. I'll be challenging, but I'll try my best. Here's what I have now. The mountain was created with the in-game tool.. This is actually the best mountain I've ever modeled, considering I'm really bad at this, this is quite an achievement! I'll start working on the road itself tomorrow since I'm tired today. (Just when I was finally getting some good sleep last night, my alarm rang.. It was 7AM already...) Again, if anyone has any idea what to use for the pass top and mountain top (apart from antenna, I got that covered), I'd gladly use some thoughts about it. I liked the idea of the spa, lodge.. I don't really know any BATs for that so if you have any idea that could fit in my style (Japanese) I'll be really happy.
  19. Hey guys!In this entry i will show you lot's of things My first windmill interchange A turbine interchange Oak ridges Industry My first european styled city/town! A nuclear power plant gives power to the whole city! A long curvy mountain road And for last,but not least the Enjoy watching the video!
  20. Fool's Pass

    From the album Onyx-Avalon

    A treacherous mountain road.
  21. Devils Tower WY

    Version 1.0


    Based on real elevation data of Devils Tower, Wyoming (USA). I know there isn't any city there, but imagine zooming in and seeing that towering above the city. Includes forest, small river, some fertile and ore areas. Also has train track and airline route. The zip file has both the city file, and the png if you want to import it yourself. highway route very closely matches the real roadway. Enjoy!
  22. White Mountains

    Version 1.0


    My first map, (and first contribution to the STEX whatsoever) which is made by using the editor. It contains all the resources you may need to build a stable city, with highway, railroad and airway connections. Only small portions of the land are usable for building, though.
  23. THE EARLY FARMING YEARS: ADDITIONAL SCENES As the region moved forward through the 1950's the agriculture movement made progress across all reaches of Adamskii Land. The local economies boomed and towns began to appear everywhere. Railroad was still the most convenient means of transportation/shipping for farming and ranching. Valleys with railways were the first to see towns which became shipping hubs for smaller sub-regions. Below are some typical scenes from the 1950's into the 1960's, known as "the early farming years" But finding plenty of water next to land and rail was not always easy. With the success of the nation's first dam the government began to look for more opportunities with water storage. The Zotes Valley is a long fertile valley with a river already in place. In the late summer the river becomes a stream and often fall harvest was early due to short water supply. The Pine Creek Dam took care of this problem controlling the release of Pine Creek into Zotes Valley. The railroad companies pushed their tracks further and further with goals of reaching the distant mountains. As towns grew lumber was in large demand which created a second booming industry. The first to reach the mountains with rails were the first to benefit. Timberline Valley was a small mountain valley within close reach of rail and thus became a major lumber source. The valley's weather was ideal for tree growth and lead to tree farming. The typical town during this time period had railway close to town to allow for passenger trains and shipping of goods. Some valley towns developed into small urban centers with shopping, churches, parks, and quiet neighborhoods. Below is an "typical" early farming year town. As the region enters the 1960's the shipment of goods becomes troublesome with roads and rails reaching high capacity levels. Some government engineers began to whisper about some crazy new idea of "freeways". The next city journal will be the region as in enters the 1970's.
  24. Volcanic Islands



    This is a map of a region created by glaciers and volcanos and it is probably not realistic to create large areas with dense population. You need SC4 Mapper or Terraformer to open the SC4M-File (config.bmp is included). The map looks better with a terrain mod for snow capped mountains.

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