Jump to content

Search the Community

Showing results for tags 'trains'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events




City-building game(s)

Found 52 results

  1. Hello everyone, these are my first BAT creations, a set of modern freight cars props, based on freight cars you can see in North America. I decided to make them because the ones that already exists are based on old designs of freight cars, (designs used from 1940's to 1970's), or are a little bit unrealistic. So, as I couldn't find any others that fill my espectatives, I decided to make my own rail cars, based on rolling stock that can be found from southern Mexico to northern Canada. In this pic you can see a little bit of my work, some assorted cars in a railyard. Some cars are not noticeable, in next pics I'll show you the different types of freight cars and their different paint schemes I've made. So, please, tell me what you think about my work, I 'll appreciate your comments and opinions.
  2. North American Freight Cars Prop Pack

    Version 1.0.0


    Give realism to your railroad tracks, yards, sidings, spurs and industrial zones with these freight cars and locomotives dating from the 1980's to our modern days. This prop pack includes newer rolling stock pieces, some of them never seen before in SimCity 4, like: Autoracks Coil Cars Gondolas Boxcars Hoppers Tank Cars And so on. In this prop pack you will find around 300 different freight cars and other objects like containers, trailers etc, all of them rendered in HD and in 20 different versions (ortho, diagonal, curve fitting and FAR versions). Installation: Just extract the files contained in this .rar file into your plugins folder. For uninstalling it, just delet them from your plugins folder. Dependencies: None, this is intended to be a depencency. Enjoy it. Thanks to everyone who helped me in its development, without you, this would have been such a mess. And you, for downloading. For more information and/or notify me of an error with this, please visit this thread: Or PM at my Simtropolis profile.
  3. East Enokido Rail Line

    • Update #4 || East Enokido Rail Line • ############################################################################## • Enokido is a town located between the bay of Saitama and the mountains of Handa. Enokido is a town with around 120.000 inhabitants and it is part of the metropolitan area of Saitama. Today we will visit the East part of Enokido which is mostly a residential zone • • There are two rail lines going through Enokido. One goes through the center of Enokido and the other one goes through the East part of Enokido. Today we will visit the "East Enokido Rail line" which has some interesting views of this part of Enokido • • The rail lines run along the Kasumori canal. This canal is used to supply water to this part of Saitama which has a great number of rice fields. As you can see the Kasumori canal is very close to the railways • • As I said, East Enokido is mostly a residential zone and not just that, Enokido is a old town and some parts still has the old Japanese architecture style, from the train you can see a lot of these houses, they are made in wood • • The Enokido rail yard is located here. There are coming trains from the south part of Saitama, in this part of Saitama there are a lot of villages and towns and this rail yard serves to all those trains which are operating in this zone of Saitama • • At the end of the railyard there is also a freight train station. As you can imagine, this station is very important for Enokido and also for Saitama and its production • • Here in this picture you can see one of the symbols of Saitama, in most of the villages you can find one of those water towers. They were built for a company from Dresden. (BIG THANKS takemethere) • • "DIN DON" Welcome to "Jr Enokido East" station, as always the train is on time • • During the night the trains are still running through the East of this fantastic Japanese town. I hope you enjoy your trip in one of our trains • ~ Greetings from Enokido, Saitama Prefecture ~ ##################### ~ R - E - P - L - I - E - S ~ ############################################################################## tariely Thank you my friend ! The cemetery is from a Japanese page. You can find it HERE gviper Thanks man ! MissVanleider Thank you, glad you like it feyss Bedankt mijn vriend ! Artimus Yep, you are in Japan haha. Thank you so much ! sejr99999 I enjoy a lot sharing my city with all of you. Thanks for your kind comment. MushyMushy Thanks for your kind comment ! You should take a look in this PAGE you will enjoy it. TekindusT HAHA, that's a funny comment right here ! Gracias amigo. Un saludo. FrankBurnsEatsWorms Thank you so much takemethere Thanks for your comment and for your great water tower, I really enjoy it. I will try to share as soon as I can an update showing that industrial zone. kschmidt Yes, you're totally right but let me know that soon you will see some temples. Thanks ! ulisse Thank you so much mr.fusion The cranes are a model from google sketchup. I've changed the color and exported to the game. Thanks. Deionn Thanks for your help but actually you're wrong, those houses are from gobanboshi's page, anyway you're right about somy, He is a fantastic batter. totalnoob The rice fields are from a japanese page (I don't know exactly where they are) and the crane is a model from Google. Thanks for your comment. Tonraq Arigatou gozaimasu airman15 wow that's a great comment ! It is a pleasure for me read this kind of things. Thank you ! Belfastsocrates Thanks my friend. I do the same with your updates tankmank It's really nice to see you around here my friend. I'm glad that you liked it. I hope you enjoy with the new update as well. ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  4. Yo, guys -- I followed some links for steam locomotives and I found some really GREAT trains -- UNFORTUNATELY -- they are Mods. They are designed to replace the Maxis train system and do not function well alongside the VDK trains I already run. Since I didn't want to mess up the train system entirely, I though I could try using them as "props" in various locations on the map. They are beautiful little trains. The files have, most likely, been "dat." packed -- and I am (comparatively) a novice at this stuff. IS THERE ANY WAY TO OPEN THOSE FILES AND EXTRACT THE PROPS?
  5. Version 1.2


    Hi Everybody, Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it. I also improved the number of passengers from 2000 to 4000. THIS IS A OFFLINE MOD Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
  6. Howdy all, Finally got a computer that can run skylines without it looking like a slideshow. Decided to fire up the old Blender and give a go at making assets. This is Suburban Station from Philadelphia. (the suburban trains terminated here, the station itself is certainly not suburban) Six tracks, underground. Direct underground pedestrian connections -- no more tedious under/overpasses. Still needs a lot of work, might be able to release this week, though. Questions for y'all: a. How do I get trains to stop in the right place? Right now they stop halfway in the station, and not centered on the platform. The platforms are long enough, I think. b. Is there a way to display transit lines underground? With 6 tracks to choose from it's really difficult to figure out where I'm putting lines. (I might reduce it to four tracks for ease of use if not.) EDIT: for reference, ~5500 polys and currently a 1024 x 512 texture sheet which will probably increase to 1024 x 1024
  7. KCP_Wethy Freight Train Station

    Version 6.0


    This Lot is transit enabled and is compatible with NAM thanks to @RSC204 Budget cost 10 plop cost 100 pollution 0 power consumed 61 water consumed 0 capacity 2,000 Texture Packs BSC http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1806 bsc Texture pack3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=638 BSC Texture Pack Vol 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=90 BSC_TexturePack_Cycledogg_V 01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1771 BSC_MEGA_Props_Misc_Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1903 SFBT_Railway_Props
  8. SM2_MV_Heritage Roundhouse

    Version 1.0.0


    As requested by @MissVanleider (Thus the MV on the lot name) This is the smaller version of SM2 Heritage Roundhouse. (Lot size 14X14) The new distinctive name is SM2_MV_Heritage Roundhouse. (Lot size = 8X14) Cost to plop = 30,000 Cost to bulldoze = 3,000 Monthly maintenance = 220 Provides 34 jobs. This version will not allow trains to pass through however you can still connect the rail and street stubs to the game networks for a better visual effect. Dependencies The original SM2 Heritage Roundhouse and its dependencies. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3500 or If you don't want the original lot to show up in your rail menu then just remove "SM2 Heritage Roundhouse.dat" from your plugin. The rest must remain in the plugin in order to have no issues with SM2_MV_Heritage Roundhouse. Enjoy Simmer2
  9. SM2 Heritage Roundhouse

    Version 1.0.0


    Hello everyone. I present you with SM2 Heritage Roundhouse. In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building. This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible. Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack. Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly. The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs. Plop cost 45,000 Bulldoze cost 4,500 Power consumed 190 Water consumed 120 Maintenance cost 220/month It will also provide 34 jobs. You will find it under the rail menu. This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area. From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself. Dependency list. BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461 BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472 VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477 I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made. Lot custom texture and timed props exemplars are included. A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron! Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!! Enjoy Simmer2
  10. Spoke to use the one-way train track mode to make a train station and split the track so as it goes around the station. A double sided platform. How would I make the game recognize this as a stop? I am recreating the Chicago expressway stations
  11. Hello everyone and tank you for reading this message. I'm trying to compile a comprehensive list of all rail related lots ever release in the SC4 community. All rail lots that have rail textures, that is. Single pieces with no textures are exempt. Stations, railyards, industrial lots with rail textures etc. I will be testing everyone of them to make sure they conform with RRW format. I will create overrides for the ones that do not qualify so that we could have a unified ensemble. Therefore I would really appreciate if you could drop a message here with links to the lots. Looking forward to your input in the matter. Kind regards. Simmer2
  12. Herein lies the problem: The short section of elevated rail between stations A and B narrows down to a single (bidirectional) path. Is it possible to configure signalling for this section of track so that trains will only enter it if it's clear? Cheers.
  13. Hello, excuse the language but I have been busting my ass all day trying to figure out how to create my own textured freight train box car in SimCity 4, like what this guy "Jestarr" did: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1572. I believe I have all of the tools but I just don't know where and how to start, I want to start from a maxis-vanilla (original) freight box car and re-texture it for example into a CSX box car? I know that FSH might be involved but I'm new to this type of stuff... Also, I'd like to figure out how to make multiple FSH files to have a normal box car, weathered box car, and a vandalized box car for example or something. For example, the file I uploaded "RHBoxSouthernPacific_109B5800to20.dat"... RHBoxSouthernPacific_109B5800to20.dat
  14. Hello, excuse the language but I have been busting my ass all day trying to figure out how to create my own textured freight train box car in SimCity 4, like what this guy "Jestarr" did: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1572. I believe I have all of the tools but I just don't know where and how to start, I want to start from a maxis-vanilla (original) freight box car and re-texture it for example into a CSX box car? I know that FSH might be involved but I'm new to this type of stuff... Also, I'd like to figure out how to make multiple FSH files to have a normal box car, weathered box car, and a vandalized box car for example or something. For example, the file I uploaded "RHBoxSouthernPacific_109B5800to20.dat"... RHBoxSouthernPacific_109B5800to20.dat
  15. October Steam

    From the album Railroads (S3-16-W)

    Pere Marquette 1223 steams through Lansing in the early fall of 1937.
  16. SM2 Central Train Station

    From the album Classic Model, New Lot (S3-18-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] A while ago I made a promise to someone. The remake of a famous SC4 station originally designed with standard Maxis rails. I promised that I would re-do this wonderful station with RRW in mind and now it is a reality. With a few additions of course
  17. I don't know if anyone else has this problem - when I lay new tracks, the trains get stuck at the beginning of the new rails and appear to 'derail' but after a minute continue on their way. Is there away to avoid this?
  18. Somehow, asset editor doesn't work anymore, I can't add any trailers to my train, any ideas ? Do you have the same trouble ?
  19. Entry 5 - Akina..

    raynev1 - Drift will come.... Next update. airman15 - The GTR comes later in a few updates.. KRMill09 - I use a mix of Conifers, Firs, Oaks, Maples, Chestnuts, ashes, bushes and lupins from Girafe, as well as Cherrys from Uki and neko. Takemethere - I decided not to bother making a clear way for the pylons and instead let the forest run right under it.. The pylons are already quite tall so I don't think the trees are gonna be of any problem in the far future. kschmidt - Well the river is straight because it is build using pieces from neko's japanese rural river.. -- Since the preparations are finished, I'll really start showing pictures from the actual project I had in mind. It's not much really, but I'm just going to showcase scenes inspired by the manga/anime Initial D. Right now for today will be just some shots of the main city, Akina. The next update will start talking about the protagonist of the mini-series. All pictures are available in full resolution. (1280x1024) It's really a pain in the bottom to fill large city tiles with farms and trees... Makes the game so slow when you add the shadows.. That's it for today.. I'll be back in a few days with more stuff to show.
  20. King's Square

    Welcome back to Kiel! Today we will be looking at the biggest suburb in the city King's Square. King Square train station is one of the major interchange stations within the city with trains around the entire region including the two airports. This train is the 1620 to Kiel Central. The area surrounding the station is really built up with housing shops, and a rugby pitch. What is also present in this area is the world famous Rod Laver Tennis Centre, home of all major tennis tournaments in Kiel. It has 10 tennis courts for matches as well as 5 for training as well as an administration building with offices, gyms and executive lounges. Many shops and restaurants are scattered around the ground, so that visitors can relax and enjoy themselves in between matches. Thanks for stopping by! Next time we shall take a look at the Kiel International Airport!
  21. SM2 Rail Service Yard 1

    Version 1.0.0


    SM2 Rail Service Yard 1. Hello fellow player. This lot is one of 2 of a STR (Single Track Rail) set I have been wanting to release for a while. So, I decided to make this lot a bit..uhmm animated. I achieve it by creating a few dozen timed props and some are in families. Every time you plop this lot some of the train cars will change configurations, furthermore, the service rail line (the one nearest the gravel road) will display 2 different convoys. Between 5am and 1pm you get the tanker cars and the first shift repair crew. One of the tanker blew the air brakes and you can see the crew making that repair. Between 2Pm and 4am you will get a convoy of train cars loaded with beets but one of the wagons has a very serious issue. The left front axle bearing retainers broke apart shearing the massive bolts therefore a crane had to be called in to lift the wagon onto a flatbed truck and bring it to a better equipped repair facility (I think they will write it off). 80% of the other train cars will appear and disappear according to preset times throughout the day in order to simulate activity It is fully rail transit enabled, just run the STR rail through it and watch both passenger and freight trains run across the lot. Custom texture included It requires power and water. It also provides 38 jobs. Open the zip and drop "SM2 Rail Service Yard 1" folder in your plugins and have fun. Many thanks go to eggman121 and mgb204 for teaching me how to code STR network. All of these dependencies are very common and I bet 99% of you already have them in your plugin. Simmer2 Dependencies. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2489 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3364 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 https://www.toutsimcities.com/downloads/view/1882 bldgprop_vol1.dat - http://sc4devotion.com/forums/index.php?page=9
  22. VDK Transport

    I upload a package of passenger ferries yesterday: VDK Mods, Ferries. Volume 01, Water Taxis:
  23. HI all, Is there any mod, or way in which I can use the train models for decorative purposes, such as creating full sidings and stations? Either the default Maxis models or custom content? I have looked in the Lot Editor but cannot find any of the models. Thanks for your help.
  24. SM2 Train Repair Yard.zip

    Version 1.0.0


    Welcome back for more of my wonderful RRW lots. When locomotives (engines) and train cars need repairing they are brought to these specialized yards where repairs and reconditioning are conducted in order to keep the train fleet of a nation functioning. Well even our SC4 train fleet need repairs once in a while so I decided to make one for everyone to use. This time I present you with a very detailed replica of a real Train Repair Yard. As usual all textures are custom made for the lot for that touch of realism. Most props are HD therefore you must play the game in hardware mode to see this baby in all its glory. I modified it to be a medium wealth industrial lot thus giving your sims 98 manufacturing jobs. It will also allow both commuter and freight trains to traverse the lot for that real visual feel. The other rail stub will connect to the rail system visually only and so will the 3 street entry/exits. You will find it under your rail icon in game. A special thank you goes to mgb204 for creating the wonderful rail depot buildings, just in time for this project. For more details and if you wish to see new projects come to life, follow this link http://sc4devotion.com/forums/index.php?topic=17211.300 Have fun Simmer2 aka SM2 Dependencies http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1931 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3334 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1714 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 SM2 Train Repair Yard.dat (included) SM2_Train Repair_Yard_Tex.dat (included)

Help Keep Simtropolis Online, Open & Free!


Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections