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Found 53 results

  1. I've recently been watching YouTube videos by Rambalac of long-take, un-narrated, high-definition walking adventures in Japan, and Rambalac's latest video riding the Chiba Urban Monorail might be of interest here: I've ridden a monorail before, but it was not the suspended type like this, which provides here a peculiar view of the Tokyo region's urban jungle. As the video is in 4K, watch it full screen or on a large television so you can really see the cityscape through the cab windows. While no doubt engineered very carefully, this is "heroic" construction in the sense that the infrastructure feels almost absurdly large and lofty, as if it were infrastructure built solely for the coolness of building infrastructure. William Gibson wrote in Neuromancer that the arcologies of the zaibatsu of the dystopian future would be in Chiba, and now I can see they will be connected by towering monorail. I will admit Chiba's looks like it would be an irresistible magnet for some giant, radioactive monster to tear through while us hapless passengers trapped in the suspended cars scream in movie terror.
  2. North American Freight Cars Prop Pack

    Version 1.0.0


    Give realism to your railroad tracks, yards, sidings, spurs and industrial zones with these freight cars and locomotives dating from the 1980's to our modern days. This prop pack includes newer rolling stock pieces, some of them never seen before in SimCity 4, like: Autoracks Coil Cars Gondolas Boxcars Hoppers Tank Cars And so on. In this prop pack you will find around 300 different freight cars and other objects like containers, trailers etc, all of them rendered in HD and in 20 different versions (ortho, diagonal, curve fitting and FAR versions). Installation: Just extract the files contained in this .rar file into your plugins folder. For uninstalling it, just delet them from your plugins folder. Dependencies: None, this is intended to be a depencency. Enjoy it. Thanks to everyone who helped me in its development, without you, this would have been such a mess. And you, for downloading. For more information and/or notify me of an error with this, please visit this thread: Or PM at my Simtropolis profile.
  3. BAT - Troubleshooting & General Discussion

    Yo, guys -- I followed some links for steam locomotives and I found some really GREAT trains -- UNFORTUNATELY -- they are Mods. They are designed to replace the Maxis train system and do not function well alongside the VDK trains I already run. Since I didn't want to mess up the train system entirely, I though I could try using them as "props" in various locations on the map. They are beautiful little trains. The files have, most likely, been "dat." packed -- and I am (comparatively) a novice at this stuff. IS THERE ANY WAY TO OPEN THOSE FILES AND EXTRACT THE PROPS?
  4. Version 1.2


    Hi Everybody, Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it. I also improved the number of passengers from 2000 to 4000. THIS IS A OFFLINE MOD Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
  5. KCP_Wethy Freight Train Station

    Version 6.0


    This Lot is transit enabled and is compatible with NAM thanks to @RSC204 Budget cost 10 plop cost 100 pollution 0 power consumed 61 water consumed 0 capacity 2,000 Texture Packs BSC http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1806 bsc Texture pack3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=638 BSC Texture Pack Vol 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=90 BSC_TexturePack_Cycledogg_V 01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1771 BSC_MEGA_Props_Misc_Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1903 SFBT_Railway_Props
  6. SM2_MV_Heritage Roundhouse

    Version 2


    As requested by @MissVanleider (Thus the MV on the lot name) This is the smaller version of SM2 Heritage Roundhouse. (Lot size 14X14) The new distinctive name is SM2_MV_Heritage Roundhouse. (Lot size = 8X14) Cost to plop = 30,000 Cost to bulldoze = 3,000 Monthly maintenance = 220 Provides 34 jobs. This version will not allow trains to pass through however you can still connect the rail and street stubs to the game networks for a better visual effect. Dependencies The original SM2 Heritage Roundhouse and its dependencies. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3500 or If you don't want the original lot to show up in your rail menu then just remove "SM2 Heritage Roundhouse.dat" from your plugin. The rest must remain in the plugin in order to have no issues with SM2_MV_Heritage Roundhouse. Enjoy Simmer2
  7. SM2 Heritage Roundhouse

    Version 1.0.0


    Hello everyone. I present you with SM2 Heritage Roundhouse. In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building. This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible. Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack. Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly. The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs. Plop cost 45,000 Bulldoze cost 4,500 Power consumed 190 Water consumed 120 Maintenance cost 220/month It will also provide 34 jobs. You will find it under the rail menu. This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area. From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself. Dependency list. BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461 BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472 VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477 I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made. Lot custom texture and timed props exemplars are included. A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron! Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!! Enjoy Simmer2
  8. Hello everyone and tank you for reading this message. I'm trying to compile a comprehensive list of all rail related lots ever release in the SC4 community. All rail lots that have rail textures, that is. Single pieces with no textures are exempt. Stations, railyards, industrial lots with rail textures etc. I will be testing everyone of them to make sure they conform with RRW format. I will create overrides for the ones that do not qualify so that we could have a unified ensemble. Therefore I would really appreciate if you could drop a message here with links to the lots. Looking forward to your input in the matter. Kind regards. Simmer2
  9. Spoke to use the one-way train track mode to make a train station and split the track so as it goes around the station. A double sided platform. How would I make the game recognize this as a stop? I am recreating the Chicago expressway stations
  10. Hello, excuse the language but I have been busting my ass all day trying to figure out how to create my own textured freight train box car in SimCity 4, like what this guy "Jestarr" did: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1572. I believe I have all of the tools but I just don't know where and how to start, I want to start from a maxis-vanilla (original) freight box car and re-texture it for example into a CSX box car? I know that FSH might be involved but I'm new to this type of stuff... Also, I'd like to figure out how to make multiple FSH files to have a normal box car, weathered box car, and a vandalized box car for example or something. For example, the file I uploaded "RHBoxSouthernPacific_109B5800to20.dat"... RHBoxSouthernPacific_109B5800to20.dat
  11. Hello, excuse the language but I have been busting my ass all day trying to figure out how to create my own textured freight train box car in SimCity 4, like what this guy "Jestarr" did: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1572. I believe I have all of the tools but I just don't know where and how to start, I want to start from a maxis-vanilla (original) freight box car and re-texture it for example into a CSX box car? I know that FSH might be involved but I'm new to this type of stuff... Also, I'd like to figure out how to make multiple FSH files to have a normal box car, weathered box car, and a vandalized box car for example or something. For example, the file I uploaded "RHBoxSouthernPacific_109B5800to20.dat"... RHBoxSouthernPacific_109B5800to20.dat
  12. I don't know if anyone else has this problem - when I lay new tracks, the trains get stuck at the beginning of the new rails and appear to 'derail' but after a minute continue on their way. Is there away to avoid this?
  13. SM2 Central Train Station

    From the album Classic Model, New Lot (S3-18-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] A while ago I made a promise to someone. The remake of a famous SC4 station originally designed with standard Maxis rails. I promised that I would re-do this wonderful station with RRW in mind and now it is a reality. With a few additions of course
  14. Somehow, asset editor doesn't work anymore, I can't add any trailers to my train, any ideas ? Do you have the same trouble ?
  15. October Steam

    From the album Railroads (S3-16-W)

    Pere Marquette 1223 steams through Lansing in the early fall of 1937.
  16. Herein lies the problem: The short section of elevated rail between stations A and B narrows down to a single (bidirectional) path. Is it possible to configure signalling for this section of track so that trains will only enter it if it's clear? Cheers.
  17. Modern Freight Cars Props

    Hello everyone, these are my first BAT creations, a set of modern freight cars props, based on freight cars you can see in North America. I decided to make them because the ones that already exists are based on old designs of freight cars, (designs used from 1940's to 1970's), or are a little bit unrealistic. So, as I couldn't find any others that fill my espectatives, I decided to make my own rail cars, based on rolling stock that can be found from southern Mexico to northern Canada. In this pic you can see a little bit of my work, some assorted cars in a railyard. Some cars are not noticeable, in next pics I'll show you the different types of freight cars and their different paint schemes I've made. So, please, tell me what you think about my work, I 'll appreciate your comments and opinions.
  18. King's Square

    Welcome back to Kiel! Today we will be looking at the biggest suburb in the city King's Square. King Square train station is one of the major interchange stations within the city with trains around the entire region including the two airports. This train is the 1620 to Kiel Central. The area surrounding the station is really built up with housing shops, and a rugby pitch. What is also present in this area is the world famous Rod Laver Tennis Centre, home of all major tennis tournaments in Kiel. It has 10 tennis courts for matches as well as 5 for training as well as an administration building with offices, gyms and executive lounges. Many shops and restaurants are scattered around the ground, so that visitors can relax and enjoy themselves in between matches. Thanks for stopping by! Next time we shall take a look at the Kiel International Airport!
  19. SM2 Rail Service Yard 1

    Version 1.0.0


    SM2 Rail Service Yard 1. Hello fellow player. This lot is one of 2 of a STR (Single Track Rail) set I have been wanting to release for a while. So, I decided to make this lot a bit..uhmm animated. I achieve it by creating a few dozen timed props and some are in families. Every time you plop this lot some of the train cars will change configurations, furthermore, the service rail line (the one nearest the gravel road) will display 2 different convoys. Between 5am and 1pm you get the tanker cars and the first shift repair crew. One of the tanker blew the air brakes and you can see the crew making that repair. Between 2Pm and 4am you will get a convoy of train cars loaded with beets but one of the wagons has a very serious issue. The left front axle bearing retainers broke apart shearing the massive bolts therefore a crane had to be called in to lift the wagon onto a flatbed truck and bring it to a better equipped repair facility (I think they will write it off). 80% of the other train cars will appear and disappear according to preset times throughout the day in order to simulate activity It is fully rail transit enabled, just run the STR rail through it and watch both passenger and freight trains run across the lot. Custom texture included It requires power and water. It also provides 38 jobs. Open the zip and drop "SM2 Rail Service Yard 1" folder in your plugins and have fun. Many thanks go to eggman121 and mgb204 for teaching me how to code STR network. All of these dependencies are very common and I bet 99% of you already have them in your plugin. Simmer2 Dependencies. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2489 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3364 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 https://www.toutsimcities.com/downloads/view/1882 bldgprop_vol1.dat - http://sc4devotion.com/forums/index.php?page=9
  20. HI all, Is there any mod, or way in which I can use the train models for decorative purposes, such as creating full sidings and stations? Either the default Maxis models or custom content? I have looked in the Lot Editor but cannot find any of the models. Thanks for your help.
  21. SM2 Train Repair Yard.zip

    Version 1.0.0


    Welcome back for more of my wonderful RRW lots. When locomotives (engines) and train cars need repairing they are brought to these specialized yards where repairs and reconditioning are conducted in order to keep the train fleet of a nation functioning. Well even our SC4 train fleet need repairs once in a while so I decided to make one for everyone to use. This time I present you with a very detailed replica of a real Train Repair Yard. As usual all textures are custom made for the lot for that touch of realism. Most props are HD therefore you must play the game in hardware mode to see this baby in all its glory. I modified it to be a medium wealth industrial lot thus giving your sims 98 manufacturing jobs. It will also allow both commuter and freight trains to traverse the lot for that real visual feel. The other rail stub will connect to the rail system visually only and so will the 3 street entry/exits. You will find it under your rail icon in game. A special thank you goes to mgb204 for creating the wonderful rail depot buildings, just in time for this project. For more details and if you wish to see new projects come to life, follow this link http://sc4devotion.com/forums/index.php?topic=17211.300 Have fun Simmer2 aka SM2 Dependencies http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1931 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3334 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1714 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 SM2 Train Repair Yard.dat (included) SM2_Train Repair_Yard_Tex.dat (included)
  22. • Update #4 || East Enokido Rail Line • ############################################################################## • Enokido is a town located between the bay of Saitama and the mountains of Handa. Enokido is a town with around 120.000 inhabitants and it is part of the metropolitan area of Saitama. Today we will visit the East part of Enokido which is mostly a residential zone • • There are two rail lines going through Enokido. One goes through the center of Enokido and the other one goes through the East part of Enokido. Today we will visit the "East Enokido Rail line" which has some interesting views of this part of Enokido • • The rail lines run along the Kasumori canal. This canal is used to supply water to this part of Saitama which has a great number of rice fields. As you can see the Kasumori canal is very close to the railways • • As I said, East Enokido is mostly a residential zone and not just that, Enokido is a old town and some parts still has the old Japanese architecture style, from the train you can see a lot of these houses, they are made in wood • • The Enokido rail yard is located here. There are coming trains from the south part of Saitama, in this part of Saitama there are a lot of villages and towns and this rail yard serves to all those trains which are operating in this zone of Saitama • • At the end of the railyard there is also a freight train station. As you can imagine, this station is very important for Enokido and also for Saitama and its production • • Here in this picture you can see one of the symbols of Saitama, in most of the villages you can find one of those water towers. They were built for a company from Dresden. (BIG THANKS takemethere) • • "DIN DON" Welcome to "Jr Enokido East" station, as always the train is on time • • During the night the trains are still running through the East of this fantastic Japanese town. I hope you enjoy your trip in one of our trains • ~ Greetings from Enokido, Saitama Prefecture ~ ##################### ~ R - E - P - L - I - E - S ~ ############################################################################## tariely Thank you my friend ! The cemetery is from a Japanese page. You can find it HERE gviper Thanks man ! MissVanleider Thank you, glad you like it feyss Bedankt mijn vriend ! Artimus Yep, you are in Japan haha. Thank you so much ! sejr99999 I enjoy a lot sharing my city with all of you. Thanks for your kind comment. MushyMushy Thanks for your kind comment ! You should take a look in this PAGE you will enjoy it. TekindusT HAHA, that's a funny comment right here ! Gracias amigo. Un saludo. FrankBurnsEatsWorms Thank you so much takemethere Thanks for your comment and for your great water tower, I really enjoy it. I will try to share as soon as I can an update showing that industrial zone. kschmidt Yes, you're totally right but let me know that soon you will see some temples. Thanks ! ulisse Thank you so much mr.fusion The cranes are a model from google sketchup. I've changed the color and exported to the game. Thanks. Deionn Thanks for your help but actually you're wrong, those houses are from gobanboshi's page, anyway you're right about somy, He is a fantastic batter. totalnoob The rice fields are from a japanese page (I don't know exactly where they are) and the crane is a model from Google. Thanks for your comment. Tonraq Arigatou gozaimasu airman15 wow that's a great comment ! It is a pleasure for me read this kind of things. Thank you ! Belfastsocrates Thanks my friend. I do the same with your updates tankmank It's really nice to see you around here my friend. I'm glad that you liked it. I hope you enjoy with the new update as well. ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  23. Entry 30 : Westport Logistics (5E136)

    Hiya there! Today we're staying in Westport a big longer as I wanted to get this entry in. Infrastructure time! Westport is one the island's transport hub, especially for cargo. There are several small hubs, though most trains head on towards the harbour. Here it crosses the A9 road, on the three miles where it is otherwise a separated motorway. Many trains cross the road each day, and people are beginning to consider building an overpass. There are also plans to eventually upgrade the entire A9 to a motorway. After all, it's the spine of Perwyn Island, and parts in Dragon's Landing are already converted. Nevertheless, many feel this would cost far more than they can afford. This is the Trumpet, which is the main point of entry into Westport itself. Further south on the A9, Hlaalu Circle is another crucial intersection and entry point to both the Harbour and the main town. The A9 is joined by the railway line at this point, and both run almost straight away from the city. Westport Airport is one of two passenger airfields on the island. There are quite a few flights each day, mostly commuter flights from the mainland. Most bigger planes land at Dragon's Landing instead. To get to the airport, cars must cross the railway. There's a railway station that serves the airport, too, but it's only served by local trains. Taxis are very important in Westport. The harbour is the island's biggest. It is directly located on the West coast of the peninsula, facing Morrowind hundreds and hundreds of miles away. Because of that, an important industrial zone developed around it. Slightly hidden here is the Vault-Tec plant, which produces parts for nuclear shelters around the country. There are also oil fields on the peninsula and offshore. Many are surprised to know Westport actually produces oil - and makes a lot of money from it. There's a lot of smog coming from the industrial district, though. Sometimes the smell wafts into downtown, and the municipality isn't quite sure how to fix it. Here's the main cargo station for Westport. And here's the main passenger station. This is the Chirpy Express, the train that runs almost non-stop between Westport and Dragon's Landing. Most trains are local or at least semi-express though, and take a lot longer to link the two cities. There are no longer any passenger branch lines; though many of them are still open to freight traffic. This train is running on a former branch line. This one heads to the Westport Chocolate Factory, which is owned by an Akaviri firm from the faraway city of Mitakihara. ] That's it for today! I hope you enjoyed Feedback is always appreciated See you next time!
  24. SM2 True RRW DTR Sidings Vol1

    Version 1.0.0


    I uploaded this on SC4D a little while ago and figured that for redundancy sake I would upload it here. Sidings may be used for marshaling, stabling and storing. Common sidings store stationary rolling stock, especially for loading and unloading. Industrial sidings go to factories, mines, quarries, wharves, warehouses, some of them are essentially links to industrial railways. Such sidings can sometimes be found at stations for public use. Sidings may also hold maintenance of way equipment or other equipment, allowing trains to pass, or store helper engines between runs. Some sidings have very occasional use, having been built, for example, to service an industry, a railway yard or a stub of a disused railway that has since closed. It is not uncommon for an infrequently-used siding to fall into disrepair. I present you with a brand new RRW concept. True DTR sidings! Place them anywhere you wish along the railway network. They mimic real life rail sidings. Some have fixed props and some have timed and family props. You can drop them directly on the rail tracks or drag the rail through them. They are fully transit enabled so you will see both passenger and freight trains go through them! Huge thanks goes to mgb204 for making the rail cars family prop file and for all the invaluable help he has given me over the course of this project. Also big thanks to the NAM team for making the Real Rail Way a dynamic SC4 feature which keeps growing in popularity. Everyone is welcome to use my textures to make new lots. I only ask that you link this download as a dependency and I would appreciate you mentioning my name if you upload your lot/s. You can follow my progress on new lots and view many more pictures here http://sc4devotion.com/forums/index.php?topic=17211.0 Dependencies. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 (BSC Mega Props - JES Vol01) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 (BSC Mega Props - JES Vol06) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 (BSC Mega Props - JES Vol07) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 (BSC Mega Props - JES Vol09.dat) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=272 (BSC BAT Props RT SNM Vehicles Vol01.dat) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 (BSC MEGA Props - Misc Vol02.dat) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1714 (SFBT_Formsignale_Props_HD.dat, z_SFBT_Formsignale_Props_HD_Update.dat) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1903 (SFBT_Eisenbahn_Props.dat) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925 (SFBT_Oberleitungen_Props.dat) (PEG_MTP_SUPER_TEXTURES_PACK.dat) (PEG_Rail-Fleet_RESOURCE.dat) (PEG-MTP_Logging-Industry_RESOURCE_102.dat) (SCF_Train_Pack_vol.1.dat) (LoggingProps.dat) http://workingman-productions.co.uk/downloads/wmp_props.asp (wmp_rdock_props02) SM2_RRW_Lottex_3.dat (included) And of course NAM with RRW mod is a must. Have fun. Simmer2. aka SM2

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