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Showing results for tags 'american'.
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Version 1.0.0
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Happy holidays, Community! Whipped this famous house up, inspired by the Christmas classic, Home Alone (1 & 2). Certain liberties were taken and as usual my lotting is sub-par, so please feel free to re-lot to your desired aesthetic. - R$$$ Low, Medium, High density zones - Chicago tileset - No dependencies - DarkNite version only -
I don't like the asphalt texture currently used in both the vanilla game and NAM and want to replace it. My English is pretty bad so I'm going to try to be as schematic as possible. As you can see I redid the texture of the road from scratch (Based on the maxis one obviously). You can download my photoshop project here: file00000000_2.psd In my opinion the result is acceptable and I think that users may have an interest in this reskin. I have the following questions for @rivit and @rsc204 and anyone else who wants to help me: 1. I read in the GoFSH readme that this process can be automated, it seems that you only need the texture of the asphalt, sidewalk and road lines and the masks colors will take care of determining where each one goes but where can you download those mask textures? No need to explain the theory behind using alpha masking as I use it every day in Substance Painter to map out dirt, scratches, etc. The only thing I want to know is if I have to do it from scratch (it would take forever) or can I download them from somewhere?
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Hi guys, I'm new to SimCity 4 and i was wondering what mods add american constructions. Thanks.
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Version 1.0.0
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Break the grid! Think outside the box! This is a strip mall angled for FA3 networks, containing a drive-thru Starbucks and a few other businesses. Two separate rotations are included, as well. This one really exists, but I took lots of liberties with the lotting. Thanks to LivingInThePast for the suggestion to explore the 290 corridor----hope you are staying warm out there in the storm. No nightlighting (message me with tips!) 2x4 landmark with overhanging prop. NAM required for best results- 3 Reviews
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Version 1.0.0
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Retro Pontiac Dealership, by Mattb325. --------------------------------------- Made as a request, Masters Pontiac car dealership was a real car yard that stood in Long Beach, CA. While the building stood (it has long since been torn down and turned into a CVS drug store) it traded under both the Masters and Salta. I have chosen the former for branding. The car models were not made by me: these were part of a bunch of cars that were shared on the BSC private board years ago that I just textured. This is a CS$$ bat that will grow early on in your cities development.It provides 40 jobs. The lot size is 4x3 (use the CTRL key while zoning to help get this to grow, or downlowd Buggis extra cheats to make it ploppable from a drop-down menu). It grows on the three American tilesets. --------------------------------------- STATS: Lot Size: 4x3 Growth Stage: 1 Zone Type: Low, Medium and High Density Bulldoze Cost: $302 Demand Satisfied: CS$ 150; CS$$ 40. Pollution at Centre: 1 (air) /1 (water) /4 (garbage) Pollution Radius: 5/6/0 Power Consumed: 3 Mwh Water Consumed: 40 Gallons Occupant Groups: Commercial Services; Chicago; New York; Houston --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one is for dark nite users and one for the standard Maxis nite. You must select and install only one file - depending on which night version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT CULTURAL APPROPRIATION: While most rational people understand context and nuance, the internet being what it is, it is a necessity to state the obvious...... The Pontiac logo is based on a North American Warrior, Chief Pontiac. During the 20th Century (which encompasses this BAT) companies thought little of using symbols of indigenous or minority groups or foreign cultures to sell their wares. These days, such practices by companies run largely by privileged Anglo Saxon elderly males are known as 'cultural appropriation' and like sexism, are to be avoided if you wish your brand to be considered inclusive and to appeal to a broad market. However, this was not the case prior to the 21st Century. This BAT (called 'retro') simply takes a popular brand and a real life car dealership from a moment in time and places it into a game that is almost as old as the car dealership itself. If this offends, don't download the file. --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip these files into your plugins folder.- 3 Comments
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Replies: SIMCITYPLIS: Thanks a lot for your comment! And, to answer your question, I use Simcoug's Diagonal Houses. kim026: That was just a small sample, I'm going to be applying that rock work to entire sides of mountains! _Michael: Cheers! reg: Thanks must go to the Sudden Valley terrain mod and the ARDEN tree controllers- they do most of the heavy-lifting! JulioC: It's one of those rare times where I'm happy with my rock MMP work. But what you see is just the beginning, it will be applied on a larger scale to the mountains of Cindersville. Anthrax92: Thanks a lot! dédale: Thank you! Simul8ter8: The first version of this CJ (sadly defunct due to computer problems and Imageshack issues three years ago) had loads of landscapes. I used to go really heavy on the MMPs, now I'm using the terrain and the ARDEN tree controller (at high altitudes) to create realistic-looking landscapes- thus cutting out on a lot of the MMPs. Layla Sims: Thanks! It took about an hour just finishing off that rocky area! {---} Entry 61 -- Travis City Due to the Covid-19 outbreak in the UK there's a lockdown in place and I'm working from home. This means more time and which means a return to SC4. I'm starting on Travis City which is a higher-elevation town in the USA which is surrounded by coniferous forest. I'm experimenting with housing density and squeezing out any last possible lot combination of C.P.'s Early 19th Century Houses and Victorian Houses. Later on in the week I'll be returning to Cindersville, but Travis City is me getting back into SC4 after six weeks of not touching the game- because I was busy story writing. {---} 1. It starts with a concrete road cutting through the coniferous forest... 2. I've always liked Bipin's industrial roads and now I'm using them on a vastly larger scale- sadly they can only be used on flat terrain. 3. The city so far, as of today I've doubled the size from what can be seen here. 4. I've found the 2x2 Victorian House from C.P. to be a great fit to both the concrete roads and the landscape. 5. For the houses I'm pretty using C.P.'s content. 6. One challenge of Bipin's industrial roads is getting the power poles (and their corresponding wires) to line up without overlapping. Further challenges include 1/2 of all road tiles (in a symmetrical fashion) not supporting 1x1 zone tiles. Thus I use 2x1 or larger to get around this problem. 7. Though the houses are all the same I bunch up the density to indicate proximity to focal points of Travis City- this city doesn't have a centre per say, instead there are several focal points where higher density radiates out and transitions to lower density. 8. The reason why Bipin's industrial roads are so brilliant is due to their sidewalk textures- they allow for the seamless connection of driveways which MASSIVELY increases realism. It's subtle but it's the only reason why these concrete roads look so good. 9. The city tile has hills to the south. 10. I plan on creating a few villages in the southern areas and a possible suburb (or two) of Travis City winding its way into the hills... 11. NO MMPs were used in these scenes! I achieved this by vastly increasing the terrain's elevation so that I can ensure the entire city tile will be covered with coniferous trees, thanks to the ARDEN tree controller. Given the high elevations then any slopes or hills will bring out the Sudden Valley's true range of terrain textures and bring out the very best from the ARDEN tree controller- as you can see here. 12. Which means I don't need to MMP the area- the ARDEN tree controller has done that work for me. 13. I've never seen these flora combinations before from the ARDEN tree controller! 14. Again- who needs MMP when the done is already done? 15. By spacing out the buildings I've deliberately left small city blocks empty of buildings (or green areas behind the buildings), thus creating pockets of woodland and more natural space. 16. The ARDEN tree controller working its magic. However, where the terrain is drier, say very yellow or even rocky grey or brown, then I deliberately demolish trees growing on those areas. Thus helps to create natural breaks in the forest. The rest of the forest breaks, which give way to grassland and shrubs, were all generated by the remarkable ARDEN tree controller. {---} This Friday- Brooklyn, New York! And an overview of my progress... FYI- the Brooklyn part (well approximation of Brooklyn) can be seen in the bottom half of the picture.
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Starting a thread for a project I'm tentatively titling STEAM, aka "The Sands of Time Era-Adaptive Mod " (previously STAMP). What It Is: STEAM is intended as an all-inclusive mod pack that would allow players to develop a 19th century settlement into a modern-day metropolis over the course of 150+ years. The mod will be split into a series of historic periods. Each period will have a unique mix of building styles, reflecting the architecture of the period in question. Additionally, each period will have a unique gameplay experience, reflecting the technological and social developments of the time. How It Works: The basic idea is to create a core set of plugins, which would remain in place for any STEAM city, plus a series of period-specific plugin folders. The core set of plugins would contain all of the models, lots, and props, required for STEAM, as well as a set of core gameplay mods. Meanwhile, the period-specific folders would contain: A) a set of lot blockers, to control which buildings grow during different periods; B) a set of menu blockers, to control which ploppable items and rewards are available to players in each period; C) mods to update automata, props, and textures according to the period in question. The period-specific folders will also include some additional gameplay mods. For example, a mod to reduce road traffic speeds and personal vehicle usage during the horse-and-wagon era, then increase both of these properties after the invention of the automobile. There might be also be mods to adjust the ways cities develop during different periods, such as a mod that widely reduces desirability during the Great Depression. A Quick Note: In a perfect world, this would be something that I could release on the STEX or LEX. That said, I'm expecting a laundry list of dependencies. So this might end up as a purely personal project. But I'm going to proceed with the goal of making this widely available. What's Next: To start, I'm compiling a list of possible models, prop packs, texture packs, and automata mods suitable for the late 19th century. After that, I'll be creating a series of test lots and figuring out the best way to ensure the lots adapt from one era to the next -- specifically, how to update historical props with era-appropriate replacements from one period to the next. I'll also be using this space to sketch out the project in greater detail, including some more information about features I'd like to include, some of the problems that will need to be solved, and a list (or several lists) of assets that need to be compiled and/or created. LATEST WORK: WIP Era-Adaptive Lots - 1875 Stage 1 R$ 2x2
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EDIT: I've started a separate thread for this project, found here. Moderators, please feel free to close this thread. Hi guys, New to the forum, relatively new to SC4, and hoping to get some advice from some of the more experienced modders on the site. When I started playing SC4 a few months ago, I loved the game. However, like a lot of other players, I felt like certain features were missing. The mods on SC4Devotion and Simtropolis have helped fill in a lot of these gaps, but there’s one feature I haven’t been able to address, and I’m toying with the idea of DIYing a mod myself. In short, what I’d like to be able to do is start a settlement in the middle of the 19th century, then develop it over the course of 150 years into a modern city. At each point in the city’s development, it would visually and functionally reflect the period. For example, in 1865 the traffic would be horse-drawn, the architecture would be Victorian, features like highways would be unavailable, etc. I don't think there's anyway to do this with a single, plug-and-play plugin. So as far as I can tell, the best way to do this would be to keep a base set of files in your plugins folder, containing all of the dependencies and lots that one would need over the course of 150 years. Then, there would be a set of separate era-specific plugins, each for a specific 25-year era (e.g., “ZZZ_1850 to 1875”, “ZZZ_1875 to 1900”). Each era-specific folder would contain: Menu blockers to control which ploppable buildings are available in a given era Lot blockers to control which growable buildings appear in a given era Mods to update various automata, textures, and props An updated Traffic Simulator to encourage realistic vehicle usage?? (this one’s a maybe) When starting a new city, the plugins folder would contain the base files and the “ZZZ_1850 to 1875” folder. Then, after 25 years of gameplay, the player would replace the “ZZZ_1850 to 1875” folder with the “ZZZ_1875 to 1900” folder. Unless I’m mistaken, this would allow a player to quickly update the appearance of city infrastructure and control which buildings grow during which eras in a city’s history. But it would also ensure that buildings from previous eras don’t get lost to history (i.e., brown boxed), since the lots for those buildings would remain in the plugins folder. By controlling which types of buildings and infrastructure are available, it would also force the player to adapt their style according to historic limitations (e.g., a greater reliance on railways prior to widespread automobile usage). I’ve got a wishlist of additional features that I’d love to include with this, but the core idea depends on the system outlined above. So I wanted to check with some of the more experienced forum members... Would the system outlined above would actually work? Or is there something I’m missing that would break the game here? P.S. Obviously, this would be a pretty ambitious project, and I’m very new to SC4 modding, so this might not be a realistic undertaking. So maybe treat this more as a thought experiment than anything else. Also, quick note of appreciation to SimCoug for his “New Sorgun” City Journal, which beautifully illustrates the spirit of this idea.
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https://streamable.com/kc9hs Just for fun, I created a video of me making the texture for my American Hotel building I just published on the workshop. You might find it somewhat entertaining to watch. I do. It also shows off my ridiculously labor intesive process of drawing way too many details by hand. I wouldn't recommend it to anyone, but it does give me total control over the outcome. Let me know how this process compares to yours!
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Hello Simtropolis! I've mentioned a few times that I've been interesting in trying different types of content with this project, and yesterday I took a step in that direction by completing my first Twitch stream. I focused on building in a small area and was able to fill one block during the stream, but I think it came out pretty well. If you are interested I've uploaded the replay to Youtube and embedded it below. The idea behind this is to give a bit more insight into how I build Bienville, so if you are interested in that aspect be sure to check it out. I am going to be doing more streams in the future I think, so if that sounds like something you would like to see I recommend going over to my Twitch Channel (KCJCLive) and giving it a follow so you'll be able to see when the next stream starts. Thank you all for reading, have a great day!
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Hello Simtropolis! After a long break, welcome back for the third update of Bienville. Computer issues and real life are making this take a lot longer to put together than I originally anticipate, but I do intend to continue this project. Right now I'm going to shoot for monthly updates as a goal. If this is your first time reading, I highly recommend taking a look a the first two updates and the cinematic video, which can be found in the Journal Index. In this update we will continue to explore one of the oldest districts in the city, Bertling Park. We'll begin with an overview shot of Interstate I-224, which divides the Bertling Park district in two. The construction of the corridor in 1958 required the razing of several blocks in the heart of the district and devastated the local economy. Empty lots still line the freeway on both sides in spite of the recent gentrification of the area. These empty lots and the interchanges along the highway have long been the domain the of the city's homeless population. In this next image we see the partial-cloverleaf interchange that provides access to Mississippi Avenue, under which a temporary settlement has been constructed in spite of the city's efforts to push the city's homeless far from the eyes of the city's more affluent residents. Across Mississippi Avenue is Southeast Beverage Distribution, which distributes beer from the city's blossoming craft breweries to local bar, restaurants, and stores. On the other side of Interstate 224 lies the southern, less dense half of Bertling Park. The area along Mississippi Avenue has recently been the target of investment from the municipal government, which gave significant subsidies to a developer to encourage the development of a commercial area anchored by a grocery store. Their goal was to attempt to cut into the food desert that deprives many of the residents of the city's southern inner-city neighborhoods of fresh, healthy food. The result, Bertling Gateway, replaced several industrial buildings, 3 commercial properties, and vacant lots with a Bock Family Grocers, a McDonald's, and an IHOP restaurant. The Love's Travel Center across the street, which along with a Blue Beacon Truck Wash serves truckers heading to industrial areas further South along Mississippi Avenue, was also remodeled and modernized as part of the project. The truck wash itself was not remodeled, but the property was beautified with new landscaping to meet the city's standards for the area. The development was generall well-received by the community, although some raised concerns about traffic along the Mississippi Avenue corridor and the inclusion of chain fast-food and fast-casual restaurants rather than local, healthier options. Further West along I-224 lies one of the centers of the Bertling Park community, Crosno Preparatory School. Originally constructed in 1899 as the Crosno School, it was rebuilt in 1918 as Crosno High School. I served as the neighborhood high school until 2002, when the school became a magnet school in the Bienville School District, drawing high-achieving students from around the southern urban core. This transformed the school into one of the highest-rated schools in the state, but also means many students now have to attend a school much further from their homes in a less-safe area. As part of the reclassification in 2002, the school was significantly upgraded. The interior was remodeled and central air was installed, replacing the window units that had been required before. The old stadium and gymnasium were also destroyed and replaced with modern facilities. This lead to negative outcry from some community leaders, who pointed out that school had been left in a sorry state for many years prior and that no such renovations had been undertaken at the high school most of the students in the neighborhood would now be bused to. Just to the East of the school is a residential area characterized by apartments and townhouses, many constructed from brick produced from the abundant clay deposits in the region. At the corner of Robidoux Street and Fourth Street, directly across from the high school, a former general store has been converted by the Bertling Park Historic Society into a small history highlighting the history of the area. The area was first settled when the French settlement expanded southward into the present-day district as their fur-trading and exploitation of Southern Missouri's rich mineral resources expanded. After the French abandoned their colony to the Americans in 1804, these original French settlers were gradually replaced by American settlers coming from the East. The area, however, remained largely rural until the arrival of German immigrants in the decades preceding the Civil War. It was at this time that a settlement was established in the center of the modern-day district and the area was given its name. The name honors Johann Bertling, who divided up his land to establish a town in 1831. A relic of this Teutonic legacy can be seen farther East along Robidoux Street, where the Bertling Park Lutheran Church towers over the neighborhood. Most Germans left the area in the 1920's and were replaced by immigrants from Italy and Ireland along with African-Americans migrating from the rural areas of the American South. Today, the neighborhood is still home to many fresh immigrants, many of whom are now Vietnamese. Gentrification in recent years, however, has priced most immigrants out of the neighborhood and pushed the centers of their communities further South and West. The demographic changes in the neighborhood did, for many years, shutter the Bertling Park Lutheran Church. The building became a Baptist church in 1928, and was home to various congregations throughout the 20th century. The church was returned to its original denomination in 2011 to serve the growing population in the downtown area. The cemetery adjacent to the church is home to the resting places of many prominent people in the neighborhood's history. Across from the church is the Robidoux Dog Park, opened in 2015 as part of the city's efforts to replace vacant lots in the area. The off-leash park has become a popular attraction for dog-owners in the area, as it has the distinction of being the closest off-leash dog park to downtown Bienville. The other centerpiece of Bertling Park South of the interstate is Truman Green Park. A large expanse of open grass dotted by trees featuring a playground, event space, and a public swimming pool. The hall in the center of the park was built in 1922 as a monument to the local soldiers who fought and died in the Great War. In the past the park was home to crime and was a frequent location for illegal dumping, but recently the city has stepped up its maintenance efforts and a fundraising campaign paid for restoration of the memorial hall. In the area around the park and continuing to the South, a transition can be observed from apartment buildings into detached homes, some of which are quite large. Osage Avenue, which starts in Betling Park at the junction of Chouteau Boulevard and Third Street and continues in to the adjacent Colline Royale neighborhood to the South, is dotted with large estates built by the city's merchants and business men as growth pushed them further and further from the city center. Although few of the original stately homes remain, long after the leaders of the city moved on the most successful members of the upstart immigrant communities that made the district their home. In recent years they have become the center of the gentrification of the community. To the West, Fifth Street and Truman Trafficway form the western perimeter of Bertling Park. In the image below we see the junction between these two streets. As it moves southward, 5th Street turns to the Southeast to match the grid in Bertling Park. In its place, Truman Trafficway continues to the South at the angle of the grid of the other adjacent districts. The city has made efforts to increase the safety of drivers and pedestrians at their meeting by directing traffic to avoid sharp turns with slip lanes and restricted turning directions. Along the two arteries there are a number of small businesses and a few fast-food restaurants. In recent years some of the ethnic restaurants and shops that previously prevailed have been edged out by art galleries and coffee shops as the area has become a center of the arts scene in Bienville. Following Fifth Street to the North brings us back to the northern half of Bertling Park, where the district is closest to downtown Bienville. In 2012 several small retail buildings and vacant lots along I-224 were replaced with a new office building known as De la Salle Plaza. The shining new offices tower above the interstate and show people entering the city entering from the East the progress of urban Bienville, which had seen little new construction since a building boom in the 1980's. The area around the new De la Salle Plaza building is known as Bratcher's Lot, a historic working-class neighborhood that has served as the home to many generations of people working in the nearby industrial areas of the city. Today the neighborhood is popular with young people moving into the city, and is filled with restored apartments with skyrocketing rents that have forever transformed the face of this area. One sign of this transformation can be found at Fourth Street and Duchesne Street. The former home of the Boothell Stationery Company, founded in 1911, has been converted into loft apartments with the help of municipal tax abatement. Several adjacent buildings were leveled to make room for the parking lot for residents, which includes private garages that can be used by tenants who pay an additional monthly fee. One defining feature of this neighborhood is its close proximity to the Government Disctrict and City Hall which towers over the low-rise buildings in the neighborhoods closer to the river. Completed in 1931, the twin-spire building stands contains 35 stories and stands at 471 feet. Around the base of the tower and throughout the Government district there are several plazas and open spaces. Along Duchesne Street there are several pull-off locations reserved for food trucks that the city encourages to park in the area to provide lunch options for the many city and federal employees that fill the district's buildings. We will return to the Government District for a more thorough tour in a future update. At the corner of Illinois Avenue and Fifth Street lies the City Hall transit hub. This area features a large bus stop on Fifth Street, the City Hall streetcar station on Illinois Avenue, and a park and ride lot serving both stations and providing a way for people exiting I-224 to access the transit options serving the greater downtown area. A large fountain, predating the park and ride facility, serves as the centerpiece for the area. Another part of the city's efforts to improve public transit and access in the urban areas of the city can be seen along Fifth Street, which features one of the city's first protected bike lanes. ----- Thank you everyone for reading! I hope you enjoyed this exploration of what I created and the stories surrounding it. If you did like what you saw and want to help grow the journal, please take the time follow this journal. As I mentioned I am going to try to make this a monthly journal, but some uncertainty in my life makes it impossible for me to guarantee this. I may also try to make some more video content featuring Bienville in the future or a behind-the-scenes update more focused on building, so I'd love to hear your feedback on those ideas. I'm also thinking about adding some interactive things like having polls to decided what is built in certain areas, so let me know what you think about that as well. Thanks again! Until next time.
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Extra: Bienville Cinematic 1 - River Market and North Bertling Park
KCJC posted a City Journal entry in Bienville, Missouri
Hello Simtropolis! So, I mentioned in my last entry that some Bienville video content would be coming, and here it is! I'm overall pretty happy with how it turned out, but I still need to work on figuring out how to make the video a bit more smooth. I also encountered a few issues recording and I think because of a conversion I had to do on some of the video a few parts are a bit lower quality. If anyone has any tips to improve cinematics recorded in Cities: Skylines I'd love to hear them. Hope you all enjoyed, thank you for watching and reading!- 3 Comments
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Update Two: The River Market and Bertling Park - Part Two
KCJC posted a City Journal entry in Bienville, Missouri
Hello Simtropolis! Welcome back for the second update of Bienville. It took a little longer than I intended due to some game issues and real life, but I hope you enjoy what i have to share. In this update we'll continue our tour of the River Market and Bertling Park districts of Bienville. If this is your first time reading, I recommend you go back to the first entry and read the introduction to the city and the districts we're exploring. Our first location today is an area inside the River Market District known as Gardner Mill. The neighborhood is named for a large textile mill that once occupied the area East of Second Street between New Madrid Street and Illinois Avenue. The mill closed during the depression, and sat abandoned for years before being demolished in 1951. The neighborhood around it faced similar struggles, but ultimately most of the area avoided the fate of its namesake, and in the late 1970's became the center of Bienville's LGBT scene when several businesses catering to the community opened in the area. The largest and most successful of these businesses is the Colours Nightclub, which has occupied a former hotel on St. Louis Street since 1978. A large mural decorates the eastern wall of the building, and has become an icon in Bienville. The buildings to the East of the club were destroyed by a fire in the 1940's and have since been replaced by an Exxon gas station and another Beinville instiution, Harlan's Famous Ice Cream. The row of buildings across St. Louis Avenue from Colours is home to several local business, including a bar, health foods store, and a microbrewery. In recent years the craft beer scene in Bienville has exploded, and numerous breweries have opened throughout the city. This brewery features a brewpub and a large outdoor seating area, which has quickly become a popular gathering place in the neighborhood. The entire neighborhood is served by the Gardner Mill/Chouteau Park streetcar station, which allows easy access to the area's bars and clubs from around the city. In 2006 the city installed a unique, rainbow pattern crosswalk across St. Louis Avenue between several of the most popular venues in the neighborhood and added signals to increase safety at the crossing. Another prominent feature of the neighborhood is Chouteau Park, a small park West of Second Street between St. Louis Avenue and Illinois Avenue. The gazebo in the park is a popular location for gatherings, ranging from birthdays to weddings. Just North of the park is the recently finished River Market Community Center, which provides residents with a variety of services and gym facilities. Father South down Second Street is the future site of the Gardner Commons, a mixed-use development slated to occupy the location of an office building damaged by fire last year. Currently the project is in the final stages of demolition, and is currently projected to be completed in sometime in late 2019. One landmark in the River Market district is the Bienville Central Post Office, located at the junction of Grand Boulevard and Forth Street. Constructed in 1911, the Beaux-Arts brick and limestone structure has been the primary post office for the city since it was built. In recent years, however, there has been discussion of moving the post office to a more modern and spacious facility elsewhere in the city. Further to the East, Grand Avenue becomes US Route 86 and crosses the Mississippi via the Albert Neves Memorial Bridge, named for a former mayor and state senator. The approach for the bridge begins at first street and carries the highway over Mississippi Avenue. Nestled against the bridge approach is Los Geckos, a popular local Mexican restaurant and bar. The large industrial building next to the restaurant is occupied by the offices of several companies, the largest of which is the Urban Deco architectural firm. This company has grown rapidly in recent years, and its projects can be seen throughout the city. Following Mississippi Avenue to the South brings us to the Stuart Hall lofts, one of the largest converted industrial buildings in the River Market. Formerly home to a cereal factory and then Stuart Hall Stationary Company, the building now houses a number of studio, one-bedroom, and two-bedroom apartments featuring exposed brick and rafters. It features an exercise room and an outdoor plaza with a pool. The building across Cairo Street from the lofts is still an active industrial building, and houses the warehouse of the Kruse Importing Company, which has occupied the space since 1909. Now we will move even further South to explore the half of the Berling Park District that lies to the North of Interstate 224. Most of the commercial activity lies along Mississippi Avenue between Kentucky Street and Bertling Street. Several local business occupy these buildings and attract clientele from the neighborhood and the traffic heading into the city from the Interstate. Behind this strip there are mostly residential buildings with some small restaurants and shops mixed in. The Holy Rosary Catholic Church, one of the largest landmarks in Bertling Park, lies just out of frame to the West. Built in 1801 and reconstructed in 1866 after it was partially destroyed by fire, the church is one of the oldest standing buildings in the city. Its 170 ft spire towers over the surrounding buildings and its small cemetery is the final resting place of several prominent figures in the history of the city. For many years the church was the tallest building in Bienville. We end this update with a view along Bertling Street at Third, near where Interstate 224 divides Berting Park in two. A businesses, like this Waffle House, have moved into this area, but in general this swath of Bertling Park has never recovered from the demolition of several blocks of housing to construct the interstate and the decreased property values from the proximity to the noisy thoroughfare. Much of the area was declared blighted by the city government in the 1980's and demolished, leaving behind large empty lots, some of which still sit vacant while others have been converted to parking lots, auto shops, or self-storage facilities. --- Thank you everyone for reading, and thank you for all the positive feedback on the first update. If you do want to see more, follow the journal by clicking the follow button on the banner at the top (not the entry one, that just follows this entry.) I mentioned in the first update that I was considering creating some video content for Bienville, which I have since put some work into and am excited to be able to show you sometime in the next week. Also, if you are interested I have started a Twitter account (@kcjcyt) where you can keep up with my CSL content no matter where its posted. Until next time.- 6 Comments
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Update One: The River Market and Bertling Park - Part One
KCJC posted a City Journal entry in Bienville, Missouri
Hello Simtropolis! Welcome to my new City Journal: Bienville, Missouri. Some of you may know me, most of you probably don't so I'll briefly introduce myself. My name is jon, and I have previously authored two City Journals, Insulo and Kaskaskia and the short-lived Progress. I would link them, but due to my usage of the now-defunct Majhost and a strange issue with another host I used none of the pictures work . This is the first City Journal I have made in very long time (five years, to be exact) and my first ever in Cities: Skylines, but I have very high hopes for this project, so I hope you enjoy what I have to share with you. Before we dive into the pictures, let me first introduce you to the idea behind Bienville and some basic information about the city. My goal with this project is to recreate a realistic, detailed America city. I always intended this project to be based in the central part of the United States, and eventually decided on a location in Southeastern, Missouri along the Mississippi River South of the convergence of the Mississippi and the Ohio. I chose this region because I wanted to draw inspiration from several cities in this part of the country, chiefly my hometown of Kansas City, St. Louis, and Memphis. The specific location was chosen for its location on the Mississippi River and the sparse population of the area in reality. The city is definitely around the size of Kansas City and St. Louis, but I haven’t completely nailed down its population at this point. The city has historically been very dependent on the river and railroads for transportation, and is a major industrial center. The name of the city indicates its origins, it was founded in the late 18th century by French fur-traders operating in French Louisiana, and named for the explorer and French Colonial Governor Jean-Baptiste Le Moyne de Bienville. That should be enough information to get started. Eventually this journal will include a more detailed, Wikipeda-style information post about the city, but that’s something I’m still working on. So, with all of that out of the way, let’s get into the meat of this first update. This first update will be the first of two or three updates focusing on two of the city’s oldest districts, the River Market and Bertling Park. The first location we are going to visit is a great indication of the city’s relationship with the river and its impacts on industry and transportation in the region. While Mississippi River shipping is not in its heyday, cargo-laden barges are still a common sight along the river. Bootheel Chemicals Incorporated, founded in 1951 by a group of local businessmen, provides and transports a variety of chemical products throughout Southeastern Missouri, Western Kentucky, and Southern Illinois. This facility, located close to downtown Bienville, is a secondary shipping and storage facility with a dock on the river to allow for the transportation of chemicals in ships and barges along the Mississippi. The facility is also serviced by a rail connection, allowing it access to three modes of transportation. It sits along Lemoyne Drive, a small industrial road that runs along the river outside of the cities formidable levee system. This location means that the facility requires protocols for the flooding that frequently occurs along the Mississippi. In this image we can also see a ship towing several barges upriver to other industrial facilities. The next location featured today is a construction site in the River Market district. Only a block away from the City market and directly adjacent to a streetcar station, this is prime real estate in one of the most popular neighborhoods in the city. Before it was purchased by a developer, the lot was home to a paid parking lot. The plans for the project have been a topic of fierce debate at City Hall, where neighborhood leaders lobbied against the original proposal for the site, a fourteen-story luxury apartment building, and forced the developers to alter their plans to something that better suited the character of the area. The primary highway access to the River Market and Bertling Park districts in provided by Interstate 224, with exits at Mississippi Avenue, the first street inside the municipal levees, and Fifth Street. The interstate bisects Bertling Park, and is surrounded on each side by vacant, overgrown lots where proximity to the interstate has inhibited redevelopment since the raised portion of the highway through Bertling Park and bridge across the river were constructed in 1958. Mississippi Avenue, shown here, is serviced by an aging partial cloverleaf interchange that has become a popular shelter for the area’s homeless population. In this image we are looking north toward the River Market over the westbound exits and several businesses positioned to attract motorists exiting the freeway. One of these businesses serves a local and regional favorite, barbecue. The scene is also situated at an access point to the districts from the Kentucky side of the river. The Bienville Strictoaster Cafe location is located at Grand Boulevard and First Street, at the end of the Pulitzer Bridge that carries US Route 86 across the Mississippi River. The heavy traffic that traverses this intersection prompted the city to construct a jughandle exit for the eastbound lanes. They accomplished this by converting a short stretch of Rue Sauvolle, named in honor of the first colonial governor of Louisiana, into a one-way road, and the cafe sits in the center of that junction. Although the location makes the diner somewhat difficult to access, the exposure provided by the location’s visibility on one of the city’s busiest thoroughfares more than offsets this disadvantage. Located along Mississippi Avenue near the border between the River Market and Bertling Park Districts, Levee Park is a relatively new city park created as part of an initiative to revitalize Bertling Park in the early 2000’s. It provides walking and biking trails along with public spaces and a playground. It was well received by residents and has become a popular part of this transforming community. Across the street, another result of the district’s revitalization can be seen. The Mississippi Village Development is a large complex of mid-range apartments constructed to take advantage of the neighborhood’s emergence as a trendy arts district and the resulting increase in property value. The project, however, necessitated the demolition of two entire city blocks of mixed-use properties that were aging, but not in disrepair. The demolition and construction required for the complex was delayed for years by disputes between the developers, the city, and community leaders who vehemently opposed the project. Eventually, however, the project went ahead and was completed in 2016. The Bienville Public Library’s main branch is located adjacent to Iberville Square, which has served as a public gathering place for much of the city’s history. It resides in a large, richly-decorated 1887 structure that formerly served as the home of the Bienville Commodities Exchange. Inside, the library features an extensive collection of fiction and non-fiction works, along with an extensive genealogical collection, archives of local history, and the Bienville History Museum. It frequently hosts public events both in the library and on its grounds adjacent to the square. The next two images focus on two recent, but very different, development projects located around what has historically been known as “The Junction,” a three-way intersection where Grand Boulevard and Clemens Street converge at their crossing with Fourth Street. The first of these is the Market Square development, which features one mixed-use nine story tower, a 4 story residential building, and a connected three-level parking garage. This development marked the highest building built in the River Market district in many decades and was designed to have ample access to transit, including a street car station and bus stop directly adjacent to the property. This, coupled with its position within walking distance of the business district, Iberville Square, and the City Market make it a near perfect property for residents wanting independence from owning an automobile. It contrasts this distinction with its on-site parking garage, which is actually a public lot designed to provide greater access to Market Square and surrounding attractions. Among these is another development project that has received near-universal praise, a rare feat in the city, the Clemens Street Pedestrian Walk. This project, which has adopted the name “The Junction” from the meeting of the three streets, converted the short stretch of Clemens Street before it converges with Grand Boulevard and Fourth Street into a pedestrian street. A long plaza, complete with shade trees, replaced the roadway and buildings along the stretch were refurbished or renovated. The East end of the walk is capped by a small public park while the west end features a massive art installation looping above the walkway. This project not only improved the conditions of this historic area, but it eliminated the three-way intersection that previously had been one of the most congested and dangerous junctions in the city. The old buildings now house trendy shops and restaurants and numerous loft apartments catering to people who want move back into the city from suburbs. These two development projects have been held up examples of revitalization projects done right in a city that has seen many controversial developments. Finally, we have arrived at the beating heart of these districts and downtown as a whole. The City Market, which is the reason this district is referred to as the river market, features a covered outdoor marketplace and a large indoor market hall. The market building, build in 1879 as a train station, is home to numerous permanent and temporary vendors and eateries, while the outdoor area hosts twice-weekly farmers markets flush with local produce. It is one of the busiest markets in the united States, and has operated continuously in this location since 1906. Its recent resurgence in popularity has been key to the emergence of the River Market as one of the most desirable neighborhoods in the city. This brings the first update of Bienville to and end. I hope you all enjoyed this as much as I enjoyed creating it. Please share any ideas you have, any comments, or any criticisms. I also appreciate feedback. If you do like what you see, please take the time to rate this post and follow the journal so you see when I post the next update. I am not sure yet how often updates will come, I’m hesitant to post a schedule with how long some things I want to do might take me and how unstable my game can be. I do have a second update close to completion, so that should be coming within a week or two. I have also considered trying to put together some video content or livestreams for this project. Let me know if you would like to see that. I do have some recording of what I’ve built already, but due to some issues with recording software I lost quite a bit of it. I also am planning to use my website a bit for this project. I have some ideas for some extra content that would be hard to do here. Not much is done yet, but eventually I hope to have quite a bit of additional information there. When any substantial additional content is added I'll let everyone know in a post. Until next time, thanks for reading!- 7 Comments
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"Come in and enjoy an outrageously delicious burger with Bottomless Steak Fries. Pair it with a cold beer or signature Freckled Lemonade." (source) This beautiful BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and so this was just sitting around on his hard drive. After talking to him, he graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- 4x4 Plopable CS$$ + 4x4 Growable CS$$ 238 CS$, 62 CS$$ Growth Stage : 1 Plop Cost : $11100 Bulldoze Cost : $1110 Power Consumed : 6 Water Consumed : 70 Flamability : 40 Minimal Pollution ------------------ Dependencies: ------------------ SHK Parking PackBSC Mega Props - SG vol 01SuperSHK MEGA Parking TexturesLBT Mega Props vol1 BSC Mega Props - MJB Vol01 And above all... have fun! nos.17- 3 Reviews
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No Rest for the Weary Carol smiled as she motored down the highway. Since Hammerhead’s arrest, the demand on her time had plummeted, with a corresponding drop in crime. The Maggia’s back was broken and the organization appeared to be in a death spiral. A few small-scale busts had followed the take-down; the failing efforts of desperate individuals wallowing in a power vacuum feeding upon each other. The hands-free began to chime and Carol sighed, shaken from her reflections. She glanced at the screen, seeing it was Bobbi Morse and happily took the call. “Hey Bobbi, how are you?” “Well, that depends on your point of view. Are you busy?” “I’m just on the highway heading to the Palladium resort. I have a week booked there all by myself. I kind of earned it, I figure. So yeah, a little bit busy.” Silence met her response and Carol could just feel it coming. “What’s wrong?” she asked before Bobbi could continue. “I’m so sorry,” Bobbi’s voice faltered, “I think you’re the only one that can help. There’s been a kidnapping…” “Oh,” Carol shook her head in confusion, “but what about your team? Felicia alone could probably get that handled, considering her specialty.” “Carol, it’s in Afghanistan…” What the..? Carol furrowed her brow, trying to make sense of the situation. Why is S.W.O.R.D. even involved with a kidnapping? Truthfully Bobbi had been Carol’s rock during her recovery, after being ambushed at the warehouse. Carol may well owe Bobbi her very life, if she was being honest with herself. Ultimately there was no debate as to whether she would help Bobbi without hesitation. Carol looked wistfully at the highway exit sign coming up. Either she headed south at the exit, or follow the highway and end up at S.W.O.R.D. With a sigh she watched her turn off pass by. “Tony’s been taken. Can you come? To S.W.O.R.D.?” Bobbi’s voice was wavering. $#!%. Carol weighed the benefits of slamming on the brakes and reversing back to her exit. Bobbi? You’re cutting out. I can’t hear you. *click* "Don’t worry, I’m on my way. I’ll be there in a couple of hours.” Bobbi’s relief was audible and Carol was headed north towards S.W.O.R.D.’s facility. Carol and Bobbi were joined by Abigail Brand, director of S.W.O.R.D. Carol sat quietly as Bobbi played back the ransom video. “In a follow-up message, they demanded the funds be transferred electronically. If we do that, we can be sure that we’ll never see Tony again. I have a plan, but again you’re the only one that can pull it off. We need an asset on the ground for a physical transfer of the ransom, insisting that an exchange takes place - we give them the cash and they hand over Tony. So here’s the plan…” Director Brand outlined her expectations for the exchange and what possible scenarios could take place. Carol countered with some observations and pointed out glaring weaknesses in the plan. “But that’s just it, don’t you see? The flaws are so obvious that they can’t likely help but take advantage,” Bobbi enthused and Carol nodded slowly in understanding. “Once we get them to agree to the hand-off, we’ll arrange for you to fly to Kabul. We’ll do our best to negotiate for the meet to take place there but may need to accept a secondary location. Since Kabul is ostensibly under allied control, they may insist on a meet in less friendly territory.” Director Brand pointed Carol toward a tactical map on another screen, “Allied forces had been advancing on an area around Gulmira when Tony was taken. He’d been there for a weapons demo and the convoy ambush happened on the way back toward more friendly territory. Given the proximity of the ambush to Gulmira, we can reasonably expect him to be somewhere within a 50x50 mile area. More than likely somewhere in the mountains and caves to the north.” “That’s 2500 square miles!” Carol exclaimed, then leaned back in her chair, coming to a sudden realization. She looked slowly back and forth at the two seated opposite her and crossed her arms, “None of you can fly, can you? That’s why you think I can make this work.” Bobbi nodded glumly, “You’re right. I have a guy that can infuse objects with energy; a blind guy with borderline ESP; a woman that can jinx people; an introvert that can manipulate electricity and a schizophrenic ex-mercenary who gets ridiculously strong at night. Who would you send?” “Me,” Carol sighed. “What about having the team as backup?” Bobbi pulled up her team on the screen, “Have a look. Any backup would stick out like a sore thumb over there and the op fails.” “Okay, I’ll do it. But you know I’m not bullet-proof, right? If I have to blow my cover, Stark is as good as dead.” “That’s why you’ll need this,” Director Brand reached beneath the table and handed her a case. Carol inspected the contents and rubbed the red and blue material between her fingers, “Is it… um, graphete?” Bobbi nodded, “Yes, it’s roughly your size and will stretch like Lycra for fit. It’s as light and comfortable as cotton and you can wear it under your civilian clothes over there.” She made a gesture as if to say, “Voila, now you’re bullet-proof.” Carol frowned at the rank insignia, designating her a Captain, “I retired at the rank of Major. This is kind of a demotion.” “Well, we’re not really a regular armed force here,” Brand explained, “and Major Marvel doesn’t really roll off of the tongue does it? We could promote you, but does Colonel Marvel or Brigadier General Marvel work for you?” Carol made a face, “Touché. Captain Marvel it is!” She stared intently at the screen that had displayed the ransom video, paused now on a grim image of Tony surrounded by his abductors. Negotiations took over a week but eventually an agreement for Tony’s release was secured for $27.2 million USD. Carol would pose as a Stark Industries executive and deliver the ransom personally. She had reviewed her itinerary with mild disgust; first leg to Hong Kong and a nine hour layover. From there to Delhi with an 18 hour layover and finally on to Kabul, Afghanistan and a meet with the Ten Rings organization. “Gah, I could fly there faster on my own,” she remarked. Unfortunately, to maintain her cover, doing so was out of the question. She settled into the business-class seat in 12K and resigned herself to the lengthy voyage. “Stark had better appreciate this.” To be continued... @dabadon5 @BLANKBLANK Thanks for the positive feedback! I really appreciate it.
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Version 1.0
531 Downloads
26 lowrider car models in HD. Each model has an Orthogonal and Diagonal variation. Represented marques are Chevrolet, Buick, Oldsmobile, Pontiac, Cadillac, Chrysler, Dodge, Plymouth, Ford. In the Lot Editor, props are found under the prefix CT14_LRP_O_ and CT14_LRP_D_, respectively. Four named prop families have been included: 0x5F85E919 - CT14 LRP Ortho - Doors Open, Man 0x5F85E91A - CT14 LRP Ortho - Squattin' 0x5F85E91B - CT14 LRP Diag - Doors Open, Man 0x5F85E91C - CT14 LRP Diag - Squattin' One dat file is included with all the models and props. Installation Place the folder "Lowrider Props" into your plugins folder - for example as "Plugins/CT14/Lowrider Props". Remove the folder to uninstall. Any lots which use these props will be a little more empty. History 04162017 - initial release version 1.0 Bugs Please report bugs to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/ Credits Credits and big thanks to these authors without whose work this would not have been possible, as well as to authors further acknowledged on source pages: 1946 Ford Bomb by Coyote56 https://3dwarehouse.sketchup.com/model/u4b39fdad-b115-4f4e-a9a9-7afba136a519/1946-Ford-Coupe 1957 Chevrolet Bel Air by eezerz .. https://3dwarehouse.sketchup.com/model/e8440dbc6f7058427fb91362a54be751/1957-Chevrolet-Bel-Air-Lowrider 1957 Dodge Lancer by Coyote56 https://3dwarehouse.sketchup.com/model/u7b89e23b-f81c-4abd-abce-2c12453942d3/1957-Dodge-Coronet-Lancer-Lowrider 1958 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/uf69d4fce-a1d0-456b-a6cc-2e20dd2af943/1958-Chevy-Impala-Lowrider 1959 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/u69bdbb26-3308-4eeb-91bb-449bea3d74f6/1959-Chevy-Bel-Air-Lowrider 1963 Chevrolet Impala by captainkirk https://3dwarehouse.sketchup.com/model/u0182e4f6-771f-4d7d-a3e3-d0cf455fda47/1963-impala 1967 Chevrolet Impala by eezerz .. https://3dwarehouse.sketchup.com/model/fcf91dda00cd7fd1afe1d4530f4c6e24/1967-CHEVROLET-IMPALA-LOWRIDER 1970 Dodge Charger by Coyote56 https://3dwarehouse.sketchup.com/model/4cf5cfe0a7728a461c2639aea037fbfc/1970-Dodge-Charger-Lowrider 1971 Chrysler New Yorker by Coyote56 https://3dwarehouse.sketchup.com/model/ub8b38c5b-77c1-4367-aabe-f267db975160/1971-Chysler-New-Yorker-Lowrider 1972 Ford Gran Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u8d39ce13-fa87-46ef-a581-cd4f3691d0e0/1972-Ford-Torino-Fastback-Lowrider 1972 Plymouth Valiant Lowrider by Coyote56 https://3dwarehouse.sketchup.com/model/u64ac3e2a-95eb-4ec3-aba2-3e606d37324c/1972-Plymouth-Valiant-Lowrider 1976 Ford Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u03e5dbf4-f13b-401a-9403-3cfdc5ca930a/1976-Ford-Torino-Lowrider 1977 Cadillac Sedan Deville Convertible by lowriderfreak https://3dwarehouse.sketchup.com/model/19932caa71a4c3666a9c18480b4632cb/gang-green-caddy 1979 Chevrolet Monte Carlo by Coyote56 https://3dwarehouse.sketchup.com/model/uecbc5350-7f8b-49db-828f-c4dc1836f591/1979-Chevy-Montecarlo-Lowrider 1979 Chrysler LeBaron by Coyote56 https://3dwarehouse.sketchup.com/model/u91fdc64a-1f4f-4ace-865f-9a83997e7140/1979-Chrysler-LeBaron-Lowrider 1980 Oldsmobile Ninety Eight by lowriderfreak https://3dwarehouse.sketchup.com/model/7ec56ddbe609f61919071f84fdfae8d0/1980-olds-98-lowrider 1980s Buick Regal by eezerz .. https://3dwarehouse.sketchup.com/model/6b33d2f326f28f7f1c59d7dc6d87eb5/Buick-Regal-Lowrider 1980s Cadillac Fleetwood Brougham by Sonoma ZR-2 https://3dwarehouse.sketchup.com/model/a7065cc33270e551a3049d0dcf503cdf/Cadillac-Fleetwood-Brougham-Lowrider 1980s Cadillac Fleetwood Series 75 Limousine by eezerz .. https://3dwarehouse.sketchup.com/model/a86ab6f8af60c6afe1d4530f4c6e24/CADILLAC-LIMO-LOWRIDER 1980s Chevrolet Caprice by eezerz .. https://3dwarehouse.sketchup.com/model/b999fe086a608fd57fb91362a54be751/Chevrolet-Caprice-Lowrider 1980s Oldsmobile Custom Cruiser by eezerz .. https://3dwarehouse.sketchup.com/model/a21b8057221c0f0141469a68ac888def/Oldsmobile-Wagon-Lowrider 1980s Pontiac LeMans by Coyote56 https://3dwarehouse.sketchup.com/model/86adce0cf5a214e21c2639aea037fbfc/1979-Pontiac-Lemans-Lowrider Chevrolet Square Body Blazer by Muhammed A. https://3dwarehouse.sketchup.com/model/9a537a2e6f8ced4463739f01ec1d22b0/chevy-blazer-lowrider Dodge Diplomat by eezerz .. https://3dwarehouse.sketchup.com/model/59fa7def1077fc1b2bf11e36619ee78e/DODGE-DIPLOMAT-LOWRIDER Dodge Monaco by Coyote56 https://3dwarehouse.sketchup.com/model/d2de6d23a52106b1c2639aea037fbfc/1974-Dodge-Monaco-Lowrider -
Hi there! It has been a long time since my last post. Events in real life, the state of the world and of the political situation developing in my own country and elsewhere have made games seem a little pointless to me. I have been checking in to the site quite frequently and although I post rarely, i really value the community here, so I would like to dedicate this post to all of you reading (and those not reading). However, I do want to give a couple of special shoutouts for people who have really helped inspire / create some superb content to this wonderful game: RSC/MGB204. All the texture unification work is incredible, but what really counts are the really detailed replies to my (and many other people's) questions in all the forums, I could not have got all these Japanese overpasses and whatnot working without your wonderful tutorial on installing them. LnX - just for mindboggleingly consistent uploads that I try to copy (badly - please see images below). Finally Fasan, who may be gone, but the pictures that remain on SC4D are for my personal preferences, the best pictures ever created using the medium of Simcity 4. Enough about me, here are some pictures: This is an overview of the city on the shores of Lake Pointless. Last Entry covered the suburban area to the right of this image and the fields beyond. This time we are looking at the northern end of the lake and the town around it in more detail. Ok, it's a highway interchange, but it was a slightly unusual one, so here is a picture Simcity 4 doesn't have many aggressive youths, but those that have a bit too much aggression can run like crazy on these football pitches, which should keep them out of mischief. There is some need for a fence to stop the ball going into the busy road, but times are tight! First 'flipped' image. I really like the totally different feel you get from doing this to a picture. A railway, some retaining walls overview of the area more flipping. Here in the suburbs the other side of the highway. suburbs giving way to industry crossing the bridge now onto the other bank of the river I wanted to try something a bit clever, and i'm not sure it has been wholly successful, but here is a combination of game water and MMP water, and lots of retaining walls. I guess the MMP side will improve with practice. A jumbled little neighbourhood of mainly working class homes. railway crossing. I really enjoythe reskinned japanese overpasses. This is not the most spectacular use of them! A local school surrounded by suburbia. Looks washed out because i forgot to change the contrast Old mills on the edge of town by the lake shore Now we get into the proper city centre. Trying to keep the shapes interesting! I know there is quite a mix of building styles but diagonals are really hard to find! close to the station are some very grand buildings wider overview of the city centre The Cricket ground (Americans and other Europeans, if you don't know what this is ask an Indian/Pakistani/Sri Lankan//English/Australian etc.) the library, the station and then the waterfront in mosaic. Different perspective. I love the distinctive library BAT in the middle. Now back across the river to finish off the rest of the city centre. I dont know why I couldn't make the water look nice here with MMPs, but once I had built everything was too scared to take serious remedial action in order to spruce up the water! closeup of the same area. why not stop for a coffee (or Tea if that way inclined) in the waterfront coffee shop. More quayside Finally my favourite of the lot, horizontally flipped mosaic of the small station down to the quayside, taking in some parkland and diagonals en-route. Hope you enjoyed
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From the album Ancient Civilizations (S3-14-M)
This is a camp of a native American tribe (most likely northeast North America, for instance Algonquian or Sioux) at an early fall morning, somewhere in the mountains, at the riverside, long before the arrival of the first European colonists, protected by fog and the campfire in the center.-
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From the album Duke's picture dump
One of my tiles was looking sparse, so I came up with a hasty solution in the form of a tiny town with no name© Thin White Duke
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Version 1.0
1,963 Downloads
Please follow this page for future updates! New files in this collection will be added to this page periodically. The American Roadsign collection - popular on the Steam Workshop - has now been added to Simtropolis! This collection includes gantry signs, barriers, delineators, and all sorts of other goodies. It's always expanding, so keep up to date by following this file or the Steam Workshop collection! Currently, the collection includes over twenty assets. Here's a taste of what you can expect: These gantry signs are great for any sort of avenue or highway. They're generic enough for most situations, and just the right size for most road types. While we've got plenty of aptly named BGS's - big green signs - there are also some smaller exit signs available for download! It doesn't stop there - delineators, barriers, and markers are essentials too! For this and more, make sure to hit the download button here or on the Steam Workshop! Don't forget to subscribe to this page either - that way you'll know exactly when new content has been uploaded! -
Okay so, I've been playing skylines for about 900 hours and I've never really come online until now so, forgive me if I post in the wrong spot or something hahaha. Anyway, this is Los Rico... It has nothing to do with Plopable RICO because I started this city before RICO was even a published, just a crazy coincidence. I really like building cities that resemble and 'urban sprawl.' Something like Los Angeles, Dallas and other similar American, car based cities with wide freeways, lots of grid neighbourhoods and heavy traffic (but flowing of course). But here it is! Los Rico! Liam
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Version 1.0
2,015 Downloads
Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!

