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City-building game(s)

Found 32 results

  1. B62 Remastered - Red Robin



    "Come in and enjoy an outrageously delicious burger with Bottomless Steak Fries. Pair it with a cold beer or signature Freckled Lemonade." (source) This beautiful BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and so this was just sitting around on his hard drive. After talking to him, he graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- 4x4 Plopable CS$$ + 4x4 Growable CS$$ 238 CS$, 62 CS$$ Growth Stage : 1 Plop Cost : $11100 Bulldoze Cost : $1110 Power Consumed : 6 Water Consumed : 70 Flamability : 40 Minimal Pollution ------------------ Dependencies: ------------------ SHK Parking PackBSC Mega Props - SG vol 01SuperSHK MEGA Parking TexturesLBT Mega Props vol1 BSC Mega Props - MJB Vol01 And above all... have fun! nos.17
  2. No Rest for the Weary

    No Rest for the Weary Carol smiled as she motored down the highway. Since Hammerhead’s arrest, the demand on her time had plummeted, with a corresponding drop in crime. The Maggia’s back was broken and the organization appeared to be in a death spiral. A few small-scale busts had followed the take-down; the failing efforts of desperate individuals wallowing in a power vacuum feeding upon each other. The hands-free began to chime and Carol sighed, shaken from her reflections. She glanced at the screen, seeing it was Bobbi Morse and happily took the call. “Hey Bobbi, how are you?” “Well, that depends on your point of view. Are you busy?” “I’m just on the highway heading to the Palladium resort. I have a week booked there all by myself. I kind of earned it, I figure. So yeah, a little bit busy.” Silence met her response and Carol could just feel it coming. “What’s wrong?” she asked before Bobbi could continue. “I’m so sorry,” Bobbi’s voice faltered, “I think you’re the only one that can help. There’s been a kidnapping…” “Oh,” Carol shook her head in confusion, “but what about your team? Felicia alone could probably get that handled, considering her specialty.” “Carol, it’s in Afghanistan…” What the..? Carol furrowed her brow, trying to make sense of the situation. Why is S.W.O.R.D. even involved with a kidnapping? Truthfully Bobbi had been Carol’s rock during her recovery, after being ambushed at the warehouse. Carol may well owe Bobbi her very life, if she was being honest with herself. Ultimately there was no debate as to whether she would help Bobbi without hesitation. Carol looked wistfully at the highway exit sign coming up. Either she headed south at the exit, or follow the highway and end up at S.W.O.R.D. With a sigh she watched her turn off pass by. “Tony’s been taken. Can you come? To S.W.O.R.D.?” Bobbi’s voice was wavering. $#!%. Carol weighed the benefits of slamming on the brakes and reversing back to her exit. Bobbi? You’re cutting out. I can’t hear you. *click* "Don’t worry, I’m on my way. I’ll be there in a couple of hours.” Bobbi’s relief was audible and Carol was headed north towards S.W.O.R.D.’s facility. Carol and Bobbi were joined by Abigail Brand, director of S.W.O.R.D. Carol sat quietly as Bobbi played back the ransom video. “In a follow-up message, they demanded the funds be transferred electronically. If we do that, we can be sure that we’ll never see Tony again. I have a plan, but again you’re the only one that can pull it off. We need an asset on the ground for a physical transfer of the ransom, insisting that an exchange takes place - we give them the cash and they hand over Tony. So here’s the plan…” Director Brand outlined her expectations for the exchange and what possible scenarios could take place. Carol countered with some observations and pointed out glaring weaknesses in the plan. “But that’s just it, don’t you see? The flaws are so obvious that they can’t likely help but take advantage,” Bobbi enthused and Carol nodded slowly in understanding. “Once we get them to agree to the hand-off, we’ll arrange for you to fly to Kabul. We’ll do our best to negotiate for the meet to take place there but may need to accept a secondary location. Since Kabul is ostensibly under allied control, they may insist on a meet in less friendly territory.” Director Brand pointed Carol toward a tactical map on another screen, “Allied forces had been advancing on an area around Gulmira when Tony was taken. He’d been there for a weapons demo and the convoy ambush happened on the way back toward more friendly territory. Given the proximity of the ambush to Gulmira, we can reasonably expect him to be somewhere within a 50x50 mile area. More than likely somewhere in the mountains and caves to the north.” “That’s 2500 square miles!” Carol exclaimed, then leaned back in her chair, coming to a sudden realization. She looked slowly back and forth at the two seated opposite her and crossed her arms, “None of you can fly, can you? That’s why you think I can make this work.” Bobbi nodded glumly, “You’re right. I have a guy that can infuse objects with energy; a blind guy with borderline ESP; a woman that can jinx people; an introvert that can manipulate electricity and a schizophrenic ex-mercenary who gets ridiculously strong at night. Who would you send?” “Me,” Carol sighed. “What about having the team as backup?” Bobbi pulled up her team on the screen, “Have a look. Any backup would stick out like a sore thumb over there and the op fails.” “Okay, I’ll do it. But you know I’m not bullet-proof, right? If I have to blow my cover, Stark is as good as dead.” “That’s why you’ll need this,” Director Brand reached beneath the table and handed her a case. Carol inspected the contents and rubbed the red and blue material between her fingers, “Is it… um, graphete?” Bobbi nodded, “Yes, it’s roughly your size and will stretch like Lycra for fit. It’s as light and comfortable as cotton and you can wear it under your civilian clothes over there.” She made a gesture as if to say, “Voila, now you’re bullet-proof.” Carol frowned at the rank insignia, designating her a Captain, “I retired at the rank of Major. This is kind of a demotion.” “Well, we’re not really a regular armed force here,” Brand explained, “and Major Marvel doesn’t really roll off of the tongue does it? We could promote you, but does Colonel Marvel or Brigadier General Marvel work for you?” Carol made a face, “Touché. Captain Marvel it is!” She stared intently at the screen that had displayed the ransom video, paused now on a grim image of Tony surrounded by his abductors. Negotiations took over a week but eventually an agreement for Tony’s release was secured for $27.2 million USD. Carol would pose as a Stark Industries executive and deliver the ransom personally. She had reviewed her itinerary with mild disgust; first leg to Hong Kong and a nine hour layover. From there to Delhi with an 18 hour layover and finally on to Kabul, Afghanistan and a meet with the Ten Rings organization. “Gah, I could fly there faster on my own,” she remarked. Unfortunately, to maintain her cover, doing so was out of the question. She settled into the business-class seat in 12K and resigned herself to the lengthy voyage. “Stark had better appreciate this.” To be continued... @dabadon5 @BLANKBLANK Thanks for the positive feedback! I really appreciate it.
  3. Lowrider Props

    Version 1.0.0


    26 lowrider car models in HD. Each model has an Orthogonal and Diagonal variation. Represented marques are Chevrolet, Buick, Oldsmobile, Pontiac, Cadillac, Chrysler, Dodge, Plymouth, Ford. In the Lot Editor, props are found under the prefix CT14_LRP_O_ and CT14_LRP_D_, respectively. Four named prop families have been included: 0x5F85E919 - CT14 LRP Ortho - Doors Open, Man 0x5F85E91A - CT14 LRP Ortho - Squattin' 0x5F85E91B - CT14 LRP Diag - Doors Open, Man 0x5F85E91C - CT14 LRP Diag - Squattin' One dat file is included with all the models and props. Installation Place the folder "Lowrider Props" into your plugins folder - for example as "Plugins/CT14/Lowrider Props". Remove the folder to uninstall. Any lots which use these props will be a little more empty. History 04162017 - initial release version 1.0 Bugs Please report bugs to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/ Credits Credits and big thanks to these authors without whose work this would not have been possible, as well as to authors further acknowledged on source pages: 1946 Ford Bomb by Coyote56 https://3dwarehouse.sketchup.com/model/u4b39fdad-b115-4f4e-a9a9-7afba136a519/1946-Ford-Coupe 1957 Chevrolet Bel Air by eezerz .. https://3dwarehouse.sketchup.com/model/e8440dbc6f7058427fb91362a54be751/1957-Chevrolet-Bel-Air-Lowrider 1957 Dodge Lancer by Coyote56 https://3dwarehouse.sketchup.com/model/u7b89e23b-f81c-4abd-abce-2c12453942d3/1957-Dodge-Coronet-Lancer-Lowrider 1958 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/uf69d4fce-a1d0-456b-a6cc-2e20dd2af943/1958-Chevy-Impala-Lowrider 1959 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/u69bdbb26-3308-4eeb-91bb-449bea3d74f6/1959-Chevy-Bel-Air-Lowrider 1963 Chevrolet Impala by captainkirk https://3dwarehouse.sketchup.com/model/u0182e4f6-771f-4d7d-a3e3-d0cf455fda47/1963-impala 1967 Chevrolet Impala by eezerz .. https://3dwarehouse.sketchup.com/model/fcf91dda00cd7fd1afe1d4530f4c6e24/1967-CHEVROLET-IMPALA-LOWRIDER 1970 Dodge Charger by Coyote56 https://3dwarehouse.sketchup.com/model/4cf5cfe0a7728a461c2639aea037fbfc/1970-Dodge-Charger-Lowrider 1971 Chrysler New Yorker by Coyote56 https://3dwarehouse.sketchup.com/model/ub8b38c5b-77c1-4367-aabe-f267db975160/1971-Chysler-New-Yorker-Lowrider 1972 Ford Gran Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u8d39ce13-fa87-46ef-a581-cd4f3691d0e0/1972-Ford-Torino-Fastback-Lowrider 1972 Plymouth Valiant Lowrider by Coyote56 https://3dwarehouse.sketchup.com/model/u64ac3e2a-95eb-4ec3-aba2-3e606d37324c/1972-Plymouth-Valiant-Lowrider 1976 Ford Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u03e5dbf4-f13b-401a-9403-3cfdc5ca930a/1976-Ford-Torino-Lowrider 1977 Cadillac Sedan Deville Convertible by lowriderfreak https://3dwarehouse.sketchup.com/model/19932caa71a4c3666a9c18480b4632cb/gang-green-caddy 1979 Chevrolet Monte Carlo by Coyote56 https://3dwarehouse.sketchup.com/model/uecbc5350-7f8b-49db-828f-c4dc1836f591/1979-Chevy-Montecarlo-Lowrider 1979 Chrysler LeBaron by Coyote56 https://3dwarehouse.sketchup.com/model/u91fdc64a-1f4f-4ace-865f-9a83997e7140/1979-Chrysler-LeBaron-Lowrider 1980 Oldsmobile Ninety Eight by lowriderfreak https://3dwarehouse.sketchup.com/model/7ec56ddbe609f61919071f84fdfae8d0/1980-olds-98-lowrider 1980s Buick Regal by eezerz .. https://3dwarehouse.sketchup.com/model/6b33d2f326f28f7f1c59d7dc6d87eb5/Buick-Regal-Lowrider 1980s Cadillac Fleetwood Brougham by Sonoma ZR-2 https://3dwarehouse.sketchup.com/model/a7065cc33270e551a3049d0dcf503cdf/Cadillac-Fleetwood-Brougham-Lowrider 1980s Cadillac Fleetwood Series 75 Limousine by eezerz .. https://3dwarehouse.sketchup.com/model/a86ab6f8af60c6afe1d4530f4c6e24/CADILLAC-LIMO-LOWRIDER 1980s Chevrolet Caprice by eezerz .. https://3dwarehouse.sketchup.com/model/b999fe086a608fd57fb91362a54be751/Chevrolet-Caprice-Lowrider 1980s Oldsmobile Custom Cruiser by eezerz .. https://3dwarehouse.sketchup.com/model/a21b8057221c0f0141469a68ac888def/Oldsmobile-Wagon-Lowrider 1980s Pontiac LeMans by Coyote56 https://3dwarehouse.sketchup.com/model/86adce0cf5a214e21c2639aea037fbfc/1979-Pontiac-Lemans-Lowrider Chevrolet Square Body Blazer by Muhammed A. https://3dwarehouse.sketchup.com/model/9a537a2e6f8ced4463739f01ec1d22b0/chevy-blazer-lowrider Dodge Diplomat by eezerz .. https://3dwarehouse.sketchup.com/model/59fa7def1077fc1b2bf11e36619ee78e/DODGE-DIPLOMAT-LOWRIDER Dodge Monaco by Coyote56 https://3dwarehouse.sketchup.com/model/d2de6d23a52106b1c2639aea037fbfc/1974-Dodge-Monaco-Lowrider
  4. Lake Pointless - Number 2

    Hi there! It has been a long time since my last post. Events in real life, the state of the world and of the political situation developing in my own country and elsewhere have made games seem a little pointless to me. I have been checking in to the site quite frequently and although I post rarely, i really value the community here, so I would like to dedicate this post to all of you reading (and those not reading). However, I do want to give a couple of special shoutouts for people who have really helped inspire / create some superb content to this wonderful game: RSC/MGB204. All the texture unification work is incredible, but what really counts are the really detailed replies to my (and many other people's) questions in all the forums, I could not have got all these Japanese overpasses and whatnot working without your wonderful tutorial on installing them. LnX - just for mindboggleingly consistent uploads that I try to copy (badly - please see images below). Finally Fasan, who may be gone, but the pictures that remain on SC4D are for my personal preferences, the best pictures ever created using the medium of Simcity 4. Enough about me, here are some pictures: This is an overview of the city on the shores of Lake Pointless. Last Entry covered the suburban area to the right of this image and the fields beyond. This time we are looking at the northern end of the lake and the town around it in more detail. Ok, it's a highway interchange, but it was a slightly unusual one, so here is a picture Simcity 4 doesn't have many aggressive youths, but those that have a bit too much aggression can run like crazy on these football pitches, which should keep them out of mischief. There is some need for a fence to stop the ball going into the busy road, but times are tight! First 'flipped' image. I really like the totally different feel you get from doing this to a picture. A railway, some retaining walls overview of the area more flipping. Here in the suburbs the other side of the highway. suburbs giving way to industry crossing the bridge now onto the other bank of the river I wanted to try something a bit clever, and i'm not sure it has been wholly successful, but here is a combination of game water and MMP water, and lots of retaining walls. I guess the MMP side will improve with practice. A jumbled little neighbourhood of mainly working class homes. railway crossing. I really enjoythe reskinned japanese overpasses. This is not the most spectacular use of them! A local school surrounded by suburbia. Looks washed out because i forgot to change the contrast Old mills on the edge of town by the lake shore Now we get into the proper city centre. Trying to keep the shapes interesting! I know there is quite a mix of building styles but diagonals are really hard to find! close to the station are some very grand buildings wider overview of the city centre The Cricket ground (Americans and other Europeans, if you don't know what this is ask an Indian/Pakistani/Sri Lankan//English/Australian etc.) the library, the station and then the waterfront in mosaic. Different perspective. I love the distinctive library BAT in the middle. Now back across the river to finish off the rest of the city centre. I dont know why I couldn't make the water look nice here with MMPs, but once I had built everything was too scared to take serious remedial action in order to spruce up the water! closeup of the same area. why not stop for a coffee (or Tea if that way inclined) in the waterfront coffee shop. More quayside Finally my favourite of the lot, horizontally flipped mosaic of the small station down to the quayside, taking in some parkland and diagonals en-route. Hope you enjoyed
  5. On a Foggy Morning

    From the album Ancient Civilizations (S3-14-M)

    This is a camp of a native American tribe (most likely northeast North America, for instance Algonquian or Sioux) at an early fall morning, somewhere in the mountains, at the riverside, long before the arrival of the first European colonists, protected by fog and the campfire in the center.
  6. 2016-08-24-02-51-42.jpg

    From the album Duke's picture dump

    One of my tiles was looking sparse, so I came up with a hasty solution in the form of a tiny town with no name

    © Thin White Duke

  7. Version 1.0.0


    Please follow this page for future updates! New files in this collection will be added to this page periodically. The American Roadsign collection - popular on the Steam Workshop - has now been added to Simtropolis! This collection includes gantry signs, barriers, delineators, and all sorts of other goodies. It's always expanding, so keep up to date by following this file or the Steam Workshop collection! Currently, the collection includes over twenty assets. Here's a taste of what you can expect: These gantry signs are great for any sort of avenue or highway. They're generic enough for most situations, and just the right size for most road types. While we've got plenty of aptly named BGS's - big green signs - there are also some smaller exit signs available for download! It doesn't stop there - delineators, barriers, and markers are essentials too! For this and more, make sure to hit the download button here or on the Steam Workshop! Don't forget to subscribe to this page either - that way you'll know exactly when new content has been uploaded!
  8. Los Rico

    Okay so, I've been playing skylines for about 900 hours and I've never really come online until now so, forgive me if I post in the wrong spot or something hahaha. Anyway, this is Los Rico... It has nothing to do with Plopable RICO because I started this city before RICO was even a published, just a crazy coincidence. I really like building cities that resemble and 'urban sprawl.' Something like Los Angeles, Dallas and other similar American, car based cities with wide freeways, lots of grid neighbourhoods and heavy traffic (but flowing of course). But here it is! Los Rico! Liam
  9. Version 1.0.0


    Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!
  10. Update 34- The Foothills Update

    Previous Update: The University Update Next Update: Midtown Santa Rio No prologue today... Replies are at the bottom... First up...Palos Verdes Foothills Population: 15,032 Median Household Income: $104,683 Intersection of W. Redwood Avenue and N. Foothills Blvd., the center of life in Palos Verdes A local distribution center as well as Palos Verdes High School, a school that is so known for it's snobby student body that it was the setting of a high school drama show that became very popular in Henderson. A condominium overlooks Foothills Blvd in this rotated view. Some commercial on Foothills Blvd. Despite the area's strong suburban feel, big corporations still found a way to nestle themselves into the city. Eastbound transmission lines from the nearby nuclear power plant are hidden in a forest of trees. State Route 10 Zoe Nuclear Power Plant, which became functional in 1993, provides over 55% of the region's power, with the rest coming from hydroelectricity, something the Pacific Northwest is known for. Interchange of State Route 10 and Interstate 45, a freeway that one can take past Catalina Foothills and all the way to the US-Henderson Border in Alaska. At the bottom is the exit to the nuclear plant. Catalina Foothills Population: 14,338 Median Household Income: $86,229 A view of Interstate 45 entering Catalina Foothills An over-sized exit onto Foothills Avenue in the Southern portion of Catalina Foothills Catalina Foothills Police Department More commercial along Foothills Avenue Northbound transmission lines in the southern portion of the city Some affordable housing in Catalina Foothills, something Palos Verdes does not have. Some houses along the small mountain range that divides the city into two. Downtown Catalina Foothills, located in the Northern portion of the city More of Downtown Replies korver Thanks! MilitantRadical Thanks, and I always did have a small feeling the building didn't fit in... sunda Obrigado! Que bom que você gostou! gviper Lol thanks! Nexusfire I'm planning to show the airport sometime soon, but I must warn you it is a pretty basic airport...
  11. I'm trying to find some mods that'll help me create American/Japanese cities, any help??
  12. City Pictures

    Marina Bay: Harbor: Airport: Downtown: Sunken Highway: Suburbs: ST. Mary Hospital Complex Aerials: Street view: Satellite picture: Others: Sorry for the blur effect
  13. Hi everyone, So, here is my new bat : Hoffmann Building. Soon on the workshop - need to create assets first. 1150 triangles, Lvl2 2x4 Commercial Building. Lod with 80 polygons. Hope you like it ! I'm a beginner, advices are welcome.
  14. Hi everyone, I really enjoy CS Skyline for its game mechanics. People, cars, trees, seaguls : great atmosphere ! ... Great potential ! But SC4 is still my favorite. Why ? Because of the BUILDINGS. I 'm crazy about american cities and buildings, and particularly old-style midrise american buildings. The actual game is quite poor... so we have to do the job ! If any of you are interested, please, anounce it. SC4 had the NYBT, and others... Will CS have the AMBT ? I did for buildings but there are not available on Steam, need to make the LODs before. All of these are brick buildings, small buildings (I'm a beginner) constructed beetween 1880 and 1940. I enjoy Chicago-style buildings like the Reliance Building, Rookery Building, Guaranty Building, Auditorium... so, more or less all the buildings which are today historial heritage. One of my buildings. Yes I need better quality textures The objective ! Just have to keep it in mind Thank you. And sorry for my english
  15. Version


    Add some more American flair to your cities by growing one of these trailer houses that dot the rural and suburban areas of the US. This is building 3, look out for my whole set! This design is inspired by the similar building in SimCity 2013, and American Mobile Homes. This includes 3 different width lots for this building to grow on. ------------------------------------------------- DK-L1 1x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 1x2, 1x3, 1x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, white, Light Blue and Brown NOTES: This is hard to grow out of large zones. Try to zone only the lot sizes this building grows out of before zoning the whole area. -------------------------------------------------- DK-L1 2x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 2x2, 2x3, 2x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, White, Torquise, Dark Brown -------------------------------------------------- DK-L1 3x3 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 3x3, 3x4 Construction Time: 20 +Normal Map Recolorable: Comes in Orange, White, Light Blue, and Dark Blue ======================================================== Building was made in Blender. DethKwok
  16. Version


    Add some more American flair to your cities by growing one of these trailer houses that dot the rural and suburban areas of the US. This is building 2, look out for my whole set! This design is inspired by the similar building in SimCity 2013, and American Mobile Homes. This includes 3 different width lots for this building to grow on. This also Includes a TV Antenna Prop that was made for this building and future possible additions to the trailer house set. ------------------------------------------------- DK-L1 1x2 American Trailer House 2 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 1x2, 1x3, 1x4 Construction Time: 20 +Normal Map Recolorable: Comes in Light Blue, Beige, Light Green and White NOTES: This is hard to grow out of large zones. Try to zone only the lot sizes this building grows out of before zoning the whole area. -------------------------------------------------- DK-L1 2x2 American Trailer House 2 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 2x2, 2x3, 2x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, Brown, Torquise, White -------------------------------------------------- DK-L1 3x3 American Trailer House 2 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 3x3, 3x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, Blue, Green, and White ======================================================== Building was made in Blender. DethKwok
  17. Version


    Add some more American flair to your cities by growing one of these trailer houses that dot the rural and suburban areas of the US. This includes 3 different width lots for this building to grow on. ------------------------------------------------- DK-L1 1x2 American Trailer House 1 by DethKwok Details: Growable Lot Sizes: 1x2, 1x3, 1x4 Construction Time: 30 Recolorable: Comes in Beige, White, Dark Red and Light Green NOTES: This is hard to grow out of large zones. Try to zone only the lot sizes this building grows out of before zoning the whole area. -------------------------------------------------- DK-L1 2x2 American Trailer House 1 by DethKwok Details: Growable Lot Sizes: 2x2, 2x3, 2x4 Construction Time: 30 Recolorable: Comes in Blue, White, Red and Brown --------------------------------------------------- DK-L1 3x3 American Trailer House 1 by DethKwok Details: Growable Lot Sizes: 3x3, 3x4 Construction Time: 30 Recolorable: Comes in White, Green, Red and Beige ======================================================== Building was made in Blender.
  18. First of all, a great hello to the awesome community of Simtropolis and to you Noony Moose because I'm sure you're going to be one of the firsts to solve this. Well. Uninstalled NAM so to reinstall it and use the Euro Textures. I like them because they feel more consistent, IMO. For some reason everything worked well but RHW curves and lane shifts still have the american yellow inside line textures and obviously it looks pretty strange. Any opinions? Thanks in advance, dudes.
  19. Hello I've recently reinstalled SC4 and I want to fill it up shiny new buildings, in the past I just downloaded stuff at random, w/o thinking too much, but this time I want a theme, going only w/ American(north and south) architecture. I'm not looking for anything in particular, as I reinstalled and only got some basic mods(nam, rtmt and a slope mod), so Residential, Commercial and industrial of all wealths lots are my focus right now, but civic, parks or anything usefull to someone away from the SC community for at least 4 years. Just one condition: I don't want anything that requires CAM, just thinking about installing it sipps away my will to live
  20. Hi guys my name is Matty. I am British and play SimCity like, all the time. Please add me "mattygaga2014" to Origin if you have SimCity CoT pack and want to start a flourishing active region. Thanks
  21. http://www.latimes.com/world/afghanistan-pakistan/la-fg-afghanistan-possible-friendly-fire-incident-kills-5-soldiers-20140610-story.html I may be the bearer of bad news, but it's just how it is... Stated that the troops were ambushed by the Taliban. They called for air support but some sort of miscommunication occurred.
  22. Version


    ______________________________________________________________________________________________ Bipin's "Turbout" Turbo Roundabout package includes the necessary components you need for modernizing your suburban or rural areas. Whether it be gentrifying old neighbourhoods or simply creating sleek, new modern ones, the four-way stop is quickly becoming a thing of the past in all corners of the world. There's no better way to hop in the urban revitalization bandwagon than with these simple, albeit extremely useful pieces that add roundabout intersections for the most crucial and common intersections your Sims will face! Begin with building an interchange more or less similar to this one: As an alternative, you may replace the avenue towards the left and the right with RHW, like I have. Once that's done, overlap my large roundabout piece so it covers the whole area. That's what you see in previous pictures. Included in this package is a highway/surface network roundabout interchange, as well as a highly modular set of roundabout for smaller, albeit no less common 3x3 surface-street intersections. These pieces come in several varieties, with zero, one, two three and four crosswalks to meet all your urban enhancement needs; to fulfill a range of applications where you may wish for greater modularity. However, as much as I regret saying this, the dependency located here is necessary, for the buildings: http://community.simtropolis.com/files/file/26504-wmp-allotment-set/ I hope you enjoy this set, and please be sure to check out the smaller SimCity websites around, like SimMania for instance, which may be found here: http://simmania.darkbb.com/ or SimCityBuffs here: http://simcitybuffs.icyboards.net/ _________________________________________________________________________________ ______________________________________________________________________________________________ If there's one thing I'd like you to get out of this BAT set, it's that the lesser-known communities were heavily involved in this project. A big thanks goes out to SBT (SimMania) and those of you over at SimPEG. Thanks for all the help over there, I couldn't of done a lot of this without your insight! On that note, expect to see future BATs released a day or two early on the aforementioned sites. ______________________________________________________________________________________________ Note: I am aware of some bugs regarding textures and prop placement. I am fixing them now, so don't fret over the issue.
  23. Hello! Looking for more people to join my region in the North American East 4 Server. Region is called "World A" heh, Ode to final fantasy. Friend me on origin (xpolkx).
  24. Version 1.2


    MHW Total Retexture Mod version 1.2 - US textures This mod is now included in the Network Addon Mod (from version 31 onwards) What is the MHW Total Retexture Mod? This mod will totally retexture your Maxis Highways to match any US styled textures. This will retexture every single Maxis highway texture, including the NAM interchanges. Are there any issues? Unfortunately, due to the way Maxis Highways are UV-assigned, there are some texture issues, mainly with the NAM interchanges. This cannot really be easily avoided from a texturer's point of view, but the current texture issues aren't really that serious. If you happen to spot any other issues, please let me know. How do I install this mod? To install this mod, unzip the downloaded file to Documents/SimCity 4/Plugins. IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_folder-name/retexture.dat If you have the NETWORK ADDON MOD v31 or higher... I'd recommend that you install this texture mod using the Network Addon Mod's installer. If you didn't select it during your install, you can run the installer again without removing your existing installation, and tick the box which can be found in the Textures section. I have an issue/question/request! Please post in the Development and Support thread. Dependencies None! Recommended Mods: Network Addon Mod, available here. Incompatible Mods: This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod. Looking for a Euro version? There's one available here. Also... There's also a version of this mod available which alters the Ground Maxis Highway models. Find it here. Thanks, Sam.
  25. Mount Sterling, Missouri

    Welcome to Mt. Sterling, Missouri! I will be adding photos of the 'Sim' City in the near future... but in the meantime, here are some teasers I created for this magical forgotten town of yesteryear. Please note: My FICTIONAL Mt. Sterling is not in any way affiliated to the real Mt. Sterling in Missouri in geography or scope. No actual representation beyond the name is intentional. Enjoy!

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