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  1. This video will show you how to install CS mods from both Simtropolis and the Steam Workshop. Enjoy! Ring Roads mod: EDIT: There is also a video out now that covers installation for Mac users. Check it out here:
  2. A new expansion for Cities: Skylines has officially been announced! More info available here.
  3. Hi there, I've been told to post here in a comment to my reddit post, I hope that this is the correct section. I'm not a modder and I don't have enough experience with Unity3d/time to do this by myself, so I'm posting here to see if someone can help me. My mod allows to build parallel roads easily, and judging from the response on the linked reddit post, it's something that a lot of players were waiting for. However, for the reasons stated before, I can't seem to be able to create a good and working UI, meaning that I won't be able to release it in a short timeframe. Here's what I need: A draggable window with tabs support for future updates (just like in Network Skins) Two buttons on top right corner, one is a checkbox used to enable/disable the mod while the other one is a button to add more rows in the panel below A panel containing a variable number of rows (either using a scrollbar or increasing the panel's height), items are added using the second button above Each row is composed by 2x UITextInput, a UIDropDown, 2x UIButton (one should be hidden on the first row only) The second button must have a "x" icon and it's needed to remove rows An icon showing two parallel roads with all the visual states needed for a checkbox An icon with an arrow pointing down (not just the triangle, I need the entire arrow), with the same requirements as the other icon What I have now? Just the template for the rows, and I'm not even sure if it's fully working. I understand that I'm asking a lot, but I can't really work on this UI because, besides the lack of time and knowledge, my dev environment is in a virtual machine and I can't even debug, making the entire experience quite frustrating. If someone is willing to help, here's a link to my GitHub repository. Thank you for your time!
  4. As with any city builder, gotta show off your highway and road setups! Post your interchanges and intersections! 4 level stack made using the built-in content tools; I posted this originally to the SC4 one, but figured now that I should start a Skylines-dedicated one.
  5. Hey guys! I usually make custom builds videos and I thought it will be better to make one thread only and post all the videos here. If you like it don't forget to leave a like or a feedback. Most appreciated!
  6. Hi all! Like most of you folks, I have a huge back-catalog in a spreadsheet somewhere of assets I plan on making some day. Well, here's my list.. This is just the stuff I want to make, It's alright if there is already a good asset on the workshop for it, it's just for my own pleasure. This isn't going to replace the refinery project, I'll still keep updating that thread. I just wanted to have a place to keep my other assets organized and seek advice from everyone. I'll have to clean up the list at some point, but for now it's just a data dump. I have some more things I would like to make, but I don't have a design picked out yet, so I left them off for now. Oil Refinery - Oil Processing https://www.google.com/maps/@30.0065019,-90.4071591,237a,20y,167.44h,35.05t/data=!3m1!1e3?hl=en Oil Refinery - Cargo Train Station https://www.google.com/maps/@37.9497817,-122.3930365,129a,20y,262.12h,44.54t/data=!3m1!1e3?hl=en https://www.google.com/maps/@38.0704488,-122.1403047,380a,20y,244.63h,20.43t/data=!3m1!1e3?hl=en Oil Refinery - Cargo Ship Dock https://www.google.com/maps/@38.0521921,-122.2629243,523a,20y,11.06h,42.26t/data=!3m1!1e3?hl=en Maintained Parking Lot Set Park, in road menu https://www.google.com/maps/@37.3910437,-121.9274703,223a,20y,25.88h,35.16t/data=!3m1!1e3?hl=en Steelworks - Cargo Train Station https://www.google.com/maps/@38.2377384,-104.6130184,402a,20y,104.06h,36.41t/data=!3m1!1e3?hl=en Steelworks - Ore Processing https://www.google.com/maps/@41.6169763,-87.3499964,1970a,20y,91.87h,38.38t/data=!3m1!1e3?hl=en Steelworks - Ore Processing https://www.google.com/maps/@41.4605099,-81.6761571,433a,20y,24.81h,35.14t/data=!3m1!1e3?hl=en Grain Silo Food Processing https://www.google.com/maps/@37.7160313,-97.3329193,423a,20y,122.76h,37.08t/data=!3m1!1e3?hl=en Concrete Plant Road Maintenance Building https://www.google.com/maps/@37.737851,-97.3243732,421a,20y,25.26h,37.6t/data=!3m1!1e3?hl=en City College https://www.google.com/maps/@39.5618932,-104.8134453,226a,20y,323.93h,46.24t/data=!3m1!1e3?hl=en High School https://www.google.com/maps/@39.6024645,-104.803733,322a,20y,114.75h,54.2t/data=!3m1!1e3?hl=en
  7. Edit: Both are done: The taxiway needs some polishing, but I'm up against a hard stop with the runway currently. I have a functional asset, but it looks like garbage and I suspect it's because of the RoadAI that came over from my template. Can changing network prefab AIs only be done with scripts/the existing workshop mod? I've gone pretty deep into the Scene Explorer in ModTools trying to find a way to overwrite the existing AI, but it all seems to loop back on itself in a giant circle, and the Asset AI Changer mod predates the Road Editor by quite a bit. I've hit the limit of my current knowledge/experience. ----- Anyway, the taxiway (which will get an update once I sort this AI issue out, hopefully) is live. Feel free to mess around with this to your heart's content: https://steamcommunity.com/sharedfiles/filedetails/?id=1389032956 This is my first "real" mod. It's probably not as clean as it should be, but I'm hoping it'll be a template for future content. Thanks to @Badi_Dea for the ModTools tutoring.
  8. Hey, after week of learning again and again same simple things i am finally able to make own thing from zero to final stage, so i decided create own topic to gather all created stuff.. I am big newbie, so i appreciate every help!
  9. Hey all, I thought we could do with a topic like this for Skylines! Often I have something I'd love to show but it doesn't fit into any topic. So I'll start. I'm working on testing my new avenue system, I discovered that certain assets snap to eachother more easily than others, I think it has to do with being centered perfectly in the editor. Anyway, here's my pic... huge avenue town is being born, man this is gonna look sick when done... there's a new mod that lets you change the color of roads, it's awesome. Can't think of the name now but it's very popular, easy to find.
  10. Title says it all, share and comment!
  11. I fell like there is a simple solution to this problem but it is eluding me. In a previous post I was asking for help adding RICO settings to sub-buildings and I now have that sorted out. However, I have this problem where all my sub-buildings included in the RICO XML file are appearing in the UI panel as boxes (see image below). In the XML I deleted the ui-category="xxxx" for all the sub-buildings but that didn't do anything. I am out of ideas. In an old guide by AJ3D he mentions: I am not sure how to give procedural placement style to buildings though, or if this is even the right solution lol. Any help appreciated.
  12. Hello everyone! I will post here weekly videos from my collaboration with Two Dollars Twenty called: OSAHRA. Hope you will enjoy it! Episode 1: The Cross-Border Checkpoint
  13. Revival

    100 years have passed since the last entry. Holston has since expanded, fallen into an economic depression, was almost abandoned completely, but in recent years more people have been moving there, and it is experiencing somewhat of an urban revival. Newer houses are being built, old factories are being repurposed as offices, the city is doing well. And now, it is going through another boom, but hopefully this one will stick. A back alley near the edge of town The old and the new The city zoning contractors have been working much faster than the street designers...
  14. Hello! This is my new series called: Arndorf! The entire series will be around a village that will became a big city! I will take lots of inspiration from 4 big cities at this point: Berlin, Munich, Bremen, Nuremberg. Even though these are German cities, there will be other type of influences (American, Easter Europe) to create one big city! The future videos will contain: ● Stories ● Timelapse builds ● Cinematics ● Your participation as well when it will come to take decisions I will try to make the videos in a different way to interact more with you and also to give you the opportunity to take inspiration and also enjoy the entire length of the video.
  15. Hello, I want to buy Cities:Skylines in distant future because it has good flexibility comparing to SC4. The base game starts from IDR 199,999 (or around $15) or if I wanted the Deluxe Edition, it would be $20 from Steam. But, if I want to buy all the expansion packs, they'll cost me around $65 dollar, which is ridiculously expensive to me. As comparison, SimCity 4 is priced at $19.99 or around IDR 280,000 and still gets tons of benefit by installing the free mods here on STEX. Yes, SC4 mods have some limits that making them not flexible but still worth it. OK, is there a cheaper C:S, especially with (possibly) all the EPs? If yes, where and when should I buy it? Also, my laptop runs on Linux with 4 GB of RAM, 500 GB of storage, Sandy Bridge Core i5 and HD Graphics 3000. Can I run the game? Is it smooth? Thanks.
  16. Hello there... I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things. I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop. First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!
  17. So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion. If I remember, I'll post WIP and releases of my buildings here. My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them. The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger. Picture time!
  18. Howdy all, Finally got a computer that can run skylines without it looking like a slideshow. Decided to fire up the old Blender and give a go at making assets. This is Suburban Station from Philadelphia. (the suburban trains terminated here, the station itself is certainly not suburban) Six tracks, underground. Direct underground pedestrian connections -- no more tedious under/overpasses. Still needs a lot of work, might be able to release this week, though. Questions for y'all: a. How do I get trains to stop in the right place? Right now they stop halfway in the station, and not centered on the platform. The platforms are long enough, I think. b. Is there a way to display transit lines underground? With 6 tracks to choose from it's really difficult to figure out where I'm putting lines. (I might reduce it to four tracks for ease of use if not.) EDIT: for reference, ~5500 polys and currently a 1024 x 512 texture sheet which will probably increase to 1024 x 1024
  19. How can I get access to my mods and assets when I'm playing offline?
  20. So i've been playing Cities Skylines for a while and and thought I would try something a little different from a let's play, so I started a new City with unlimited money and several mods this first episode was kept fairly simple with a small American suburbs to kickstart the series. This is going to be a large project where I will build a realistic looking city that hopefully pleases the eye. I would love to hear some feedback on your thoughts and suggestions for the series.
  21. Preface Hello all! This thread will feature several cities that i am building. They represent a fictional European kingdom that in real life would be somewhere around Denmark and Germany but with slightly milder weather (I do not have Snowfall). The cities would have nonsensical Germanic names and most of the cities would have a more European theme. Before someone get twitchy at the word "reich", it simply means empire in German. My Cims are not ... well, you know. A tour of Nordreich part 1: Schlossberg Welcome to Nordreich, a nation of happy, friendly and hard working people. The empire was created 200 years ago from a loose confederation of 7 duchies and principalities, and since then it has been guided by the goals of prosperity, freedom, and progress. Schlossberg is a coastal city of about 200,000 people. Before the creation of the empire, the city was the capital of the Duchy of Schlossberg. Today, it is governed by a democratically elected provincial assembly, while the Duke retains his nominal role as the leader of the duchy. Traveling to Schlossberg is easy. International travelers are welcome via the international airport. Meanwhile domestic flights are welcomed through the smaller Schlossberg North Regional airport: Passengers would be treated to a breathtaking Aerial view of the city while they are still up in the air, especially at night: The city is also easily accessible by train and by cruise ships. In fact it is such a popular destination for cruise ships that the has 3 cruise ports to handle the many travelers coming and going. Meanwhile, travelers by rail would arrive at the new Central Station, a regional transport hub that is also home to several subway lines and inner-city train routes that makes traveling within the city a breeze and car free. Once you arrive, there are plenty to see and enjoy all over the city. Here are some highlights: The Old Lighthouse is one of the oldest buildings in the city. Although no longer functional, today it is a popular location for tourists and locals searching for a romantic location to get married. A small team of provincial officers are there to conduct on site weddings for everyone who wish to tie the knot. The Basilica by the Sea is located near the site of the former cargo port. Originally built to pray for safety of seamen and remember those who were lost at sea, today it is a museum that commemorates the empire's role during the age of exploration and discovery. Around the Basilica is the Beach and Seaside district, home to major hotels, museums, and other leisure businesses. These include the panda sanctuary, a gift from the Chinese government One of the newest attractions of the city is the new Central park, located in the outer city district. And finally, the Schlossberg Palace and Gardens is one of the most popular destinations in the city, attracting thousands and thousands of visitors. Built around 200 years ago, the palace is the official part-time residence for the royal family, as well as the full-time residence of the duke and his court. The gardens was a partial replica of the larger imperial gardens in the capital of Reichsstadt, and it is open to the public. In the next entry: transportation and living in Schlossberg: green spaces, more attractions, and monuments.
  22. This entry would cover the last and final Island of the trio that makes up the Principality of St. Wilhelm. Welcome to St. Henrick: Settled around 200 years after the founding of the principality, the island was named after Prince (and later Saint) Henrick, who reclaimed the throne after his traitorous uncle usurped it. To fend off enemy forces from the sea, he built a massive fortress in the center of the island as the headquarters for his troops. There it remained in use as a fortress and later as a monastery until the 13th century, when the Prince's Fortress was built on the main island. In the remaining centuries, the castle grounds remained the property of the Princely family, which uses it as their hunting retreat while a town was founded on the former ramparts of the fortress. Visitors can still enjoy the centuries-old village green in downtown St. Henrick, now featuring a modernist sculpture from a popular local artist. Being the small principality surrounded by water, one of the major problems facing St. Wilhelm's government is the lack of build-able land. With a burgeoning population and massive influx of new citizens seeking fresh opportunities, St. Wilhelm must seek the most value out of every scrap of solid ground without overbuilding and sacrificing the standard of living of its citizens. With the consent of Princess Charlotte as one of her first acts on the throne, the old Fortress and Royal hunting grounds were converted to residential use. The ruins of the keep and the castle towers were retained, and roads were built around them to create a pleasant suburban environment. High-rises were built along the repaved access road to the fortress, and the old Rampart Road was widened to create a causeway around it. The view from a drone shows the engineers' effort to preserve history while maximizing land utilization by building roundabouts around each of the ten ruined towers. The ancient town of St. Henrick is located in the upper right hand corner. The ruins of the keep lies in the middle, a memorial to history surrounded by upscale, modern homes. Citizens are connected to the other two islands through the Ft. Henrick Parkway, one of the newest legs of the Slingshot project described in the last entry. Here is the terminus on the Island connected from Nordinsel. Of course, there is also a ferry service to the other islands to serve commuters and tourists. The ruins of the coal power plant and former ammunition factory, built during the last World War, lies on the coast. It served as the main source of power to the island until wind and wave power became the sole (and green) sources of energy. In addition to the re-purposing of the old Fortress and Hunting Grounds, the government also created one of the most scenic green spaces in all of Nordreich: the St. Henrick Imperial Park and Nature Reserve, located in what was the Royal forest on the Eastern part of the Island, just beyond the hamlet of Bachdorf. It is a massively popular attraction, and citizens across Nordreich and beyond came to visit the expansive park, featuring nature trails, camping areas and other recreational amenities. At night, campfires lit up the night sky. On the other side of St. Henrick Park sits the Summer Palace, a working residence for the Princely family. Built in the 1800s over the ruins of the royal hunting lodge. A covered botanical gardens was added in the 1900s. Today the palace grounds offer breathtaking views of the other islands, and is open to the public when the Princess and her family are not in residence. Next: Living, Working, and Playing.
  23. St. Wilhelm is growing. Under the guidance of Princess Charlotte, the formerly underdeveloped principality, the smallest province of Nordreich, is expanding. Thanks to substantial financial assistance approved by the Imperial government, St. Wilhelm embarked on multiple public renovation projects to alleviate traffic, improve lives, and attract new citizens. One of the most important project is the expansion of the Imperial highway to connect with Nordinsel, the largest island of the principality and the second most populous. Settled centuries ago, what started as a fishing village on the east side of the island eventually became the town of Fischerstadt. Citizens of this town relied on sea trade and farming on the fertile land on the west side of the Island. For centuries, the only transportation option between Nordinsel and the main island of St. Wilhelm was by boat, operated by private shipping companies. Trade with Nordreich's northern neighbor, Vitsmunir, was conducted through a bridge that connected the Island. There the situation remained until 30 years ago, when Princess Charlotte's father, the late Prince Harold expanded the Imperial Highway to connect with Nordinsel. Nicknamed the Slingshot by locals, the highway was expanded from St. Wilhelm over three massive overwater bridges, connecting with Vitsmunir to the northwest branch and Fischerstadt through the northeast one. A giant highway roundabout, built in the middle of the sea, facilitated the direction of traffic. Here you can see the roundabout, camera facing south (towards St. Wilhelm proper) Here you can see the bridge's starting point, at the old lighthouse of St. Wilhelm (Archival photograph courtesy of the Imperial Archives) : Here is another archival photograph, showing the northeastern terminus of the Slinghsot and the town of Fischerstadt about 20 years ago. Much of the Island was wild back then, but the town was already transforming into the small city it would eventually become: Thanks to the Slingshot, Nordinsel enjoyed an unprecedented period of economic growth. Trade flourished and the island moved from a farming and industry focused economy to a white collar economy. To accommodate the demand for highly educated citizens who can work in white collar positions, a community college in Fischerstadt was established to provide adult education and training. Like every other cities, however, growth of St. Wilhelm brought on other problems. By the time Princess Charlotte ascend the throne 10 years ago, aging infrastructure and changes in the economy has led to a couple of issues. Thanks to increased trade and manufacturing, the slingshot has become a tangled mess of traffic. leading to long gridlocks on the Imperial Highway. The downtown roundabout that marked the start of the over-water expressway and the main overwater roundabout became chokepoints, causing traffic jams. Worse, the over-water roundabout was severely eroded by the sea below and the concrete pillars that supports it were crumbling. On the west side of Nordinsel, the collapse of the agricultural industry has led to mass abandonment of the farming communities, and wildlife has reclaimed much of the land. To solve these issues, Her Highness' Government embarked on a massive project of redevelopment. The first issue to be tackled is the redesign of the Slingshot and the Imperial Highway. Using computer simulation and other new methods of construction, engineers were able to demolish the old central roundabout with a new ramp system. Nicknamed the Helix, the new central traffic hub moved traffic through an web of on-ramps, built high above the water on an improved concrete foundation. The result is much improved traffic flow, greatly shortening travel time. A brand new design is also implemented at the start of the slingshot. The roundabout that surrounded the old lighthouse was completely demolished, and the highway is now buried in a tunnel so through traffic can enter the slingshot without mingling with local traffic, which enters the highway through on-ramps. To replace the old lighthouse, the Duke of Schlossberg sent one, originally built a hundred years ago to illuminate the old cargo port (since demolished), to St. Wilhelm as a gift. Today the lighthouse stands on the spot of the old one and it is a tourist attraction. To further prevent congestion, the government created the StWilhelm Ferry Authority (SFA), which provides ferry services from the main island to Nordinsel. It is headquartered in a small modern office tower in front of the main ferry terminal. Thanks to traffic and transportation improvements, Fischerstadt expanded and improved tremendously. new citizens flocked to the town, turning it into a mini metropolis not unlike St. Wilhelm Island itself: Traditional and modern architecture commingle on the shore of the Fischer Spring, a massive freshwater spring and lagoon in the middle of Nordinsel. To attract high-tech industries, the government reclaimed the abandoned farmland on the west side of the island and created the newest district of the Principality: Seeküste. Designed with environmentalist ideas and advanced green technologies, Seeküste is a brand new, master planned city filled with green architecture, efficient public transportation, wide tree-lined roads and world-class city services. Highly educated citizens and immigrants flocked to this neighborhood, where the government has provided incentives for technology and media companies to set up offices. Self-sufficient homes, green apartment buildings and soaring offices quickly turned Seeküste into the most modern district in St. Wilhelm. Next: An ancient Castle, a growing City.
  24. What are some of your best tips for increasing walkability (and "bikability") in your city and decreasing private car use?
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