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Found 1,474 results

  1. I did some really dumb things in Cities: Skylines and SimCity 4, do I was wondering; am I the only one? Could it get any dumber than accidentally placing a water pump next to a drainage pipe? Share below.
  2. Hey, after week of learning again and again same simple things i am finally able to make own thing from zero to final stage, so i decided create own topic to gather all created stuff.. I am big newbie, so i appreciate every help!
  3. In this episode, we get the region started by building the beginnings of the town of Frisco. This Let's Play Cities Skylines series will simply be focused on city-building and having fun. The number of mods and assets will be limited only to what we need to build the city, with an aim to avoid any mods that could potentially "break" the game or otherwise significantly alter the gameplay. Mods/Asset collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1202188049
  4. Elizabeth Falls "When is the level going to settle?" - Every conversation in town gets there at some point as it's what everyone wants to know. The contractors are waiting on the architects, the architects are waiting on the town planners, the town planners are waiting on the mayor and the mayor is waiting on his advisers. But no-one knows when the water level is going to settle. The assumption is that much of the flood water will clear, the place was named based on that assumption - Elizabeth Falls - but unless this water goes somewhere, there won't be anything worthy of the name. So here we are, 500 people living alongside an unpredictable torrent of water - waiting for it to settle. We have a number of things in abundance: water (obviously), ore, timber and hope. We also have sizeable financial backing from the Zero7 Foundation, which has allowed us to put in services for a city much larger than our present little town. So we wait a lot, and build a little. And hope, always ... Welcome to my first Cities Skylines journal. I'm going to try to keep it in the style of the old traditional SC4 storyline journals, with the direction set mainly by the organic growth dictated by game dynamics. I'm new to Cities Skylines (but and old SC4 campaigner) and will be learning about what's achievable in the game as I go along. So far we have power, water, a little industry and a growing population. Google has mapped us, so that makes things feel more real. The highway into town needs some attention with Move-It once I open up those tiles. Rail branch to the ore district is a possibility. The 'road to nowhere' currently heading into the water will become a riverside road once I get the water position finalised. The mayors advisers are out in the chopper every day surveying the waters, seeing if we've got a final position, but it's still draining away - good in some ways as we'll end up with more land to work with. One thing that makes predicting the river bank's final position so hard is that it keeps raining, so just when we think things have settled, the parameters change. It rains a lot ... But, on the rare occasions that it does stop raining, we've got quite a nice little town - let's hope we can keep it that way as we grow.
  5. Hi guys, After a long break from playing Cities Skylines, I recently started a new series on my channel. It's a not-so-realistic city set somewhere in South East Asia (probably). I'm almost embarrassed to post it because I know how insanely beautiful some of the cities on here are! That said, any feedback would be appreciated Also I'm on the lookout for any LUTs/tweaks/assets that can give the city a more "tropical" feel, if anyone has any suggestions please let me know! First episode: Latest episode: Some image of the city, first the full city view by night: Path leading up to the central park, with the city hall in the background (the scary communist looking building): Bridge from the business district to the city center: Central train station: Sapphire park - the highway runs under the water to the central island: Train line running through the business district: Cemetery and temple on the central island: Sunset over Emerald Park:
  6. I made a lot of bashing posts on skylines and other games from the same company on this forum and I want to say sorry and will stop from now on.
  7. News

    Sooooo... While trying to upgrade my storage, my computer somehow got wiped of all my files, including a bunch of screenshots that I had lined up for upcoming entries. I still have the savegame, and will continue the CJ, but it will take a slightly different direction. Thank you all, especially @Linoa06, @kelistmac, @BruceTedder, @RandyE, and @bobolee And here is a teaser image for the new CJ!
  8. Pinewood is born

    It all starts with a roundabout - this could get interesting when traffic levels increase! Pinewood is located in a dry shoreside valley. There are big plans in place! Development begins around the new town centre... An overall view to see the current development... The main road is pretty busy with a lot of through traffic!
  9. Part 1

    Hello everybody! Here are some images of recent development in Kanaka, as well as just some shots of the raw wilderness of northern Canada. So enjoy! 5 new families have move in to the so-called "downtown" of Kanaka, and the church has never been fuller! (Cringing really badly at that tree behind the church) A random house way out there. And some shots of the area: Expansive power lines go on for miles and miles out here without a house... On the regional road looking towards Kanaka. This road is one of the more dangerous in the world. It would nearly impossible for help to come for you for days, or even weeks in some places. It is also known for its extremely stressful hairpin turns. Don't fall off! Anyway that's it, but I hope you enjoyed it!
  10. Entry 45 - The Dragon Wakes (5E140)

    Hey there! I've been gone longer than I've wanted, but now I'm back with a brand new city (I've even got all the entries planned out, so that's gonna be a few solid entries). I lost my Santa Linna files over the summer and that crushed my motivation; however, while I am definitely working on another tropical island (Japanese, probably?) here's something I don't get to do very often - Euro cities! But first, here's where we've been so far in this City Journal - we're getting a pretty solid overview of the state of Cathnoquey as a whole! It seems we've been pretty much to all four corners of the state of Cathnoquey. One sneaky scaling retcon later, we're going back to Perwyn Island. If you want to visit the northern Perwyn city of Westport, click here. Today we're going to go to the southern reaches of the island, to the state capital of Dragon's Landing! Dragon's Landing is one of the oldest towns in Cathnoquey. Before it became its own state, Cathnoquey was split in two colonies : the Dunmer colony of Perwyn, fresh from Morrowind and the Imperial colony of Humberland. A joint independance war, a federation and a civil war later, Dragon's Landing still survives as one of the hubs of Dunmeri colonial life and Cathnoquey pioneer spirit. Dragon's Landing is built on the southernmost island on Perwyn, and is home to about 104'000 people, the vast majority in the city proper. As the capital, Dragon's Landing is the island's economic powerhouse. The Synod Light Tower, built by Dunmeri mages in the middle of the Haymarket, serves as one of the symbols of the city and its status as one of the big town of Cathnoquey. This area also serves as the main business district, and naturally, it is the hub of the city's three key bus lines that criss-cross the town. The State Capitol can also be seen to the bottom right of the picture - it is currently led by the conservative admistration of Dunmer businessman Durena Hlaalu. The bus network is highly used - and it keeps the narrow streets of the old town mostly free from traffic. To the north of town is the Central Station. It's a stately building, built in the waning years of the Fourth Era - at the time the Perwyn Railway was not the only railroad in Perwyn, and many other lines converged towards Dragon's Landing. The bus station and the southern end of the A9 road can also be seen. As with many similar cities, the railway station is on the periphery of the business core. This is why the bus station is located there. Many buses come and go, some of them to far-flung towns in Perwyn, others to shuttle busy commuters to and from the city centre. Here's a roundabout at the north entrance of Dragon's Landing, with the city's light rail system running down the middle. Of course the Landing has its own metro system, but it's not necessarily adequate, as we'll see in later entries. The difference in elevation between the A9 approach and the central station, and the city itself is staggering, but to a driver coming from Westport, it also affords a premium view of the central core. But let's talk about the A9 freeway a little. We've already been there, back in Westport, where it's a non-separated 2x2 road. However, in the vicinity of Dragon's Landing, it's a full-fledged motorway (well, for the most part), boasting serious infrastructure and traffic. This is the junction with roads A92 and A45, which connect to the west coast of Perwyn as well as the north areas of the Landing. The A9 is effectively the backbone of road transport for the entirety of Perwyn Island. A little closer to town, Taverley's residential tower blocks overlook the roadway, still awaiting long-due refurbishment. Bird's eye view of the housing blocks in Taverley. One can also see Taverley Station here - there will naturally be an entry dedicated to public transit (or two) The A9 isn't all motorway. Here at the entrance of Dragon's Landing, traffic lights regulate the flow of cars crossing the roadway at grade. It's not an ideal situation, but there's little money in the coffers and no administration has wanted to tackle the immense challenge of providing an alternative while a proper junction is built. In a town so tightly packed and where several buildings are heritage sites, though, it's pretty understandable that a lot of similar projects become highly complicated if not downright infeasible. Taking of heritage sites, here is, fittingly, City Hall, where important decisions get made about the future of the city. For instance, where to put the Mayors mansion? Other cities have theirs, why not ours? Why not the Dragon's Castle? This beautiful Akaviri structure is built on top of the highest mountain dead in the middle of Dragon's Landing island. As the story goes, the temple predated the arrival of the first Dunmeri settlers. Legends tell of a Redguard woman from Hammerfell who, after forty days and forty nights, shouted the dragon to death alongside her Akaviri companions. The resulting crash is said to have created the lake, and given the city its eventual name. A less fanciful explanation for the city's name might simply be that Imperial-affiliated house Hlaalu, whose symbol at the time was a dragon, first landed on the shores of Perwyn...hence the name. Dragon's Landing is, as one might expect, an important harbour in Cathnoquey. Though Westport Harbour is also important, the Landing handles a lot of cargo either at its airport or its deep water harbour. A canal separates the residential area of Birstall from the industrial area, sparing the residents the noise of harbour activity - and, as this picture shows, probably avoiding a possible disaster from spreading from one area to the next. Another residential tower block, in Birstall, with a broken truck and a supermarket at the foot of the tenement building. Dragon's Landing relies little on high-density buildings, though, vastly preferring long rows of narrow houses sprawling across town. At such, the tenements tend to be inhabited by the lowest classes, immigrants, industrial workers - but many people believe that these estates generate precarity as much as they help fix it, and many such towers across town have already been demolished. The entire town certainly isn't low-density, though. On its outskirts, one can find Velothi Dale - a ward specifically created to accomodate medium-density offices in a town where demand for retail and office space outgrew what was provided in its historic town centre. Velothi Dale is one of several "New Towns" sponsored by the Cathnoquey federal government, much like the Taverley and Birstall estates seen above, meant to remedy a shortage of housing and retail space - but being retail space, it's probably not going to be demolished any time soon. Indeed not all "new towns" are meant to be impoverished. These residential towers are actually pretty well valued, near the stadium and a light rail station, and feature state of the art keycards, soundproofing, and even their own shops. However, the majority of the town consists of these rows of houses, such as here in Elsfield. The residential choices and general urban planning of people across Cathnoquey remain indicative of the sharp divide between the Dunmeri settlers, who came earlier and had to make do with limited terrain, and later Imperial settlers who took over most of the empty island for themselves and followed a philosophy of modernity and what came to be known as the federal doctrine of "a castle for every man". General architecture choices and the layout of the town is another sharp contrast to the neatly laid out grid pattern seen in Humberland and Kingscote cities such as Glenvale or Amesbury - the Landing truly was built over time, and its organic street pattern reflects that. It's not that there are no key arteries though - Market Road, for instance, is one of the few large avenues in the city. Pretty bumpy ride, though. Here's another divide : here at the Haymarket, we can see the Cathedral of Arkay, the Aedric god of death. However, unlike in the mainland provinces, the Nerevarine is also worshipped at Aedric cathedrals. This is because of the Nerevarine's status as the saviour of Morrowind back in the third era, and his eventual travels to Akavir, stopping on the then-virgin island of Cathnoquey along the way. In fact, outlawing of Nerevarine worship in the late fourth era was one of the direct triggers of the Cathnoquey Civil War, which ended in a bitter stalemate. A more peculiar sight in Dragon's Landing is the presence of Akaviri shrines, such as the Perwyn Grand Shrine. Very unique indeed, as very few places in Cathnoquey have Akaviri shrines (Amesbury comes to mind); however, there is a strong community of Akaviri expats who live in Dragon's Landing, and their faith happens to blend neatly with Aedric beliefs. Anyway! I'm droning on, and there will be many more entries to cover different aspects of Dragon's Landing. So to conclude, here's an overview of East Town, with its twisted warren of winding roadways. Thanks for reading, and I hope this wasn't too rusty an entry as I dive back into Cities Skylines (and am battling a headache writing this)... See you soon <3
  11. Make a Road Construction with Contraflow traffic | Cities Skylines Indonesia
  12. Teaser for Kanaka!

    Welcome to Kanaka, BC. Population: 7 Nestled in the beautiful mountains of British Columbia, this gem is a rare find! Coming into the 21st century, Kanaka is trying to expand, and it wants YOU! Come buy large amounts of land for extremely cheap prices in the wilderness of northern Canada. For now, here are some pictures to tide you over before our big reveal: One of the two houses on Kamloops Lane View of the whole town, two houses and a church.
  13. Hi guys! So, I'll make it quick. Whenever I download mods and put them in the Appdata/local/... folder where they belong it goes well and my mods load perfectly fine. But when I put in an asset in the destination folder. Somehow my content manager pops up empty and no mods are visible. (Only the Assets). I have some pictures here (3 pics) Image 1 (when I have an Asset in the folder) (with mods) Image 2 (when I have an Asset in the folder) (with mods) Image 3 (No Assets result in the mods being visible) Idk what to do. I re-installed. Updated. etc.. (I don't play with Steam) -> can't seem to find the log. It doesn't matter how many mods there are, they just turn invisible.
  14. I've seen a few badly designed cities in Cities; Skylines, but I know there's a lot more out there. So why don't you show us some terrible cities you've seen?
  15. Farrisco's Isle 4

    From the album Farrisco's Isle

    Coming soon is my first map creation... Farrisco's Isle Screenshots Video Preview #1
  16. farriscos isle 3

    From the album Farrisco's Isle

    Coming soon is my first map creation... Farrisco's Isle Screenshots Video Preview #1
  17. Farrisco's Isle 2

    From the album Farrisco's Isle

    Coming soon is my first map creation... Farrisco's Isle Screenshots Video Preview #1
  18. Farrisco's Isle 1

    From the album Farrisco's Isle

    Coming soon is my first map creation... Farrisco's Isle Screenshots Video Preview #1
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