Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'port'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 194 results

  1. PEG Naval Port Pack

    Version 1.0.6

    261 Downloads

    All hands on deck! Welcome the Sim Navy to your cities for protection and increased financial benefits... This pack consists of PEG's early naval lots that had been part of his Legacy release. Hey Boys and Girls... The Fleet in!! And tied up to the Navy Pier are the most powerful vessels ever to sail the Seven Simulated Seas. And all the Sims (of voting age, I might mention) just love you, your Mayorship... for pushing to have the Navy build their home port in your city. These Naval facilities have been months in the making and are designed to integrate with the CDK and should blend well with any CDK style seawall. This pack contains 4 different naval lots. 1. Navy Pier (10x4) Provides upto 275 civilain jobs. PLop Cost: §25,000 Monthly Income: §400 Menu Location: Rewards 2. Navy Carrier Base (10x4) Provides upto 275 civilain jobs. PLop Cost: §0 Monthly Income: §400 Menu Location: Rewards 3, Navy Destroyer Pier (10x4) Provides upto 275 civilain jobs. Monthly Income: §400 Menu Location: Rewards 4. AEGIS Destroyer and Navy Base (10x4) Provides upto 275 civilain jobs. Monthly Income: §400 Menu Location: Rewards ** Each of the individual lots contains its own Readme. Please check them for more specific informatiom. Installation Instructions: ---------------------------- After unzipping the file, copy the .dat file to your C:\My Documents\SimCity 4\Plugins folder. Ta Da! Thats it! ** Once installed, the lots will appear in the Rewards menu. USAGE NOTES -------------------- * This lot uses the CDK plop method. Like the seaport, when plopped it will dig into the terrain and level itself properly in relation to to sea level. Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here.
  2. Version 1.0.0

    68 Downloads

    Mooring Dolphins Mooring “fenders” are a common piece of equipment familiar to anyone with a small pleasure craft, right up to the sailors on the largest bulk tankers and warships. Fenders are deployed along the sides of a ship or boat – between the ship and the dock – or between two ships – to prevent damage to both the ship and dock when the moored vessel moves with the tide or current. Some canals and piers have permanent fenders attached to the structure, while ships usually carry portable fenders. The device has been improvised for centuries – the earliest type may well have been old or damaged hawsers bundled together and dangled over the ship’s side by a rope. The fender on the nose of a tugboat is a classic example of the bundled-hawser type. In the 19th Century, a piece of wood was often thickly wrapped with several layers of old sailing canvas and hung over the side. The idea of the fender generally became an essential piece of equipment with the development of expensive iron and steel hulled ships. By the 1940’s, rubber began to be used in making fenders and old, discarded vehicle tires were a popular choice. The fender we chose is not generic to our historical period, but it is significant to maritime operations the world over. The Pneumatic Fender was first developed in the 1980’s, primarily for use during ship-to-ship transfer operations or for “nesting” situations when two ships are moored together at a berth. The device is a simple, oval-shaped, thick rubber capsule (similar in shape to a pharmaceutical capsule) with two chambers. The bottom chamber is filled with sufficient sea water to maintain it in a vertical position when floating, but not enough to sink it. The upper chamber is air-filled and provides the cushioning between the ship and the dock. Not very fancy – but imminently functional. There are two basic sizes of fenders for use with large or small ships, and a waterline model of fenders deployed in the water. These make excellent dockside props – especially when used with the rope coils already provided in an earlier prop pack. We couldn’t figure out where else to put them – so we have also included two sizes of ship’s gangways in this pack. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  3. From the beginning, trade and its attendant industries have been the lifeblood of the city of Tyrell. The port, beginning as a temporary dock on the mouth of a long-since obscured estuary, has grown into an enormous international shipping terminal. Alongside the Neopanamax cargo ships, the Simnation Navy has maintained a presence and similarly expanded in scale, most notably making Tyrell the home port of the Central Pacific Carrier Group. Feeding off the raw materials flowing into the port and the supply demands of military, Tyrell also boasts a robust manufacturing industry, with the southern reaches of the city given over to countless factories and workshops. Though the modern tech sector has been redeveloping much of this area, turn-of-the-century heavy industry still abounds. There's lots to cover, so today we'll just be focusing on the northern half of the port. Specifically we'll be looking at the area around McElderry Island, a spit of artificial land home to the Tyrell Naval Station and the cargo terminals of Seaport North. Let's start by following the arc of destroyers, cruisers, submarines, and other craft which line North Harbor: Los Santos-class nuclear submarine base, the most closely-guarded facility in all of Tyrell: Pride of the Simnation Navy, the SNS Nautilus: Though it maintains an extensive presence, the Navy must share a bridge with the other resident of McElderry Island: the northern terminal of the Port of Tyrell. Indeed, it was a former president of the port after whom the island is named. Seaport North is the oldest cargo terminal in the city, and as such is not quite up to scale for the supersized ships common to modern ports. It's births accommodate mid-range container ships, break-bulk, and the occasional ro-ro vessel, together totaling just around 20% of the total throughput volume of the port: Finally, we cross back to the mainland. This district of the city was once home to polluting industry and packed slums, the old southside of downtown Tyrell. Much of this has since been re-developed, but along the inner harbor a strip of manufacturing remains. While cleaner than before, much of this land remains unsuitable for new development after decades of industrial over-use, and in any case the awkward location wedged between highway 705 and the harbor makes it ill-suited for condos. As such, one can find some of the oldest preserved buildings in the city, home to manufacturing concerns stretching back over nearly two centuries of city history: We'll conclude here with some final overview shots of the district. Next up, we'll be taking a look at Seaport South, the true economic engine of the region and the industrial heartland of the city of Tyrell.
  4. Version 1.0.0

    76 Downloads

    Mooring Dolphins Mooring Dolphins, of one sort or another, have been in use for well over 300 years. In fact, their use dates so far back in antiquity, the instance of their first use is unknown. Some of us are familiar with them mostly from old movies on television, or from old photographs pre-dating the movies, or even paintings by the “Old Masters” that go back even farther. And some among us are lucky enough to have seen them in ports such as Long Beach, New Orleans, Charleston, Norfolk, London, Wilhelmshaven, and even along the inland rivers of Germany. They are found everywhere ships are berthed, and for so simple a device, they perform invaluable service. The Dolphin’s primary function is to provide a mooring, or berth, for ships. In busy or crowded harbours, where dock space may be limited, the Dolphins are often used as a temporary “parking space” for a freighter waiting her turn to get alongside a cargo dock. In naval bases, Dolphins are usually used as permanent berths for warships, allowing the docking space to be kept open for other business. (Since the mid-1960’s, modern Dolphins are often constructed out of concrete and steel.) “Dolphins” are most often a group of pilings (long, thick timbers) driven into the seabed or riverbed – sometimes gathered together at the top to create support for a small platform. The platform is provided as a working space for the mooring detail, where seamen or sailors can stand while securing heavy hawsers from a ship. The Dolphins might be a simple structure of four or five upright pilings, or they might be a more complicated structure. In the case of “AP’s” detailed Dolphins, they are meant to be a long-term, semi-permanent structure of some strength -- to berth heavy warships. “AP” has provided a simple “single” Dolphin which can be used to moor any ships you choose, in both “ortho” and “diagonal” modes. He has also provided a meticulously detailed example of a “Double Dolphin” which we have chosen as the mooring for the heaviest battleships. This is also provided in “ortho” and “diagonal” mode. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  5. Port City

    Version 1.0.0

    64 Downloads

    .
  6. Version 1.0.0

    73 Downloads

    Motor Lighter “Ajax” Lighters were quite commonly found in every harbor the world over. They were extremely useful vessels and came in many different forms. The vast majority of lighters were simply towed barges, while others – with a primitive sail rig – were capable of proceeding under their own power. The least numerous of all lighter types was the “Motor Lighter”. Motor Lighters were usually slightly longer and a bit wider than the other two types, and they were equipped with their own steam engine, allowing them to proceed without regard to the wind and tide. Some Motor Lighters were special, one-off designs, specifically built for the purpose of transporting large and bulky cargo -- assembled engines – propeller shafts – partially assembled sections of gun turret machinery – sections of steam turbines, etc, etc. One such Motor Lighter was operated by the Dockyards in Wilhelmshaven, but there was only one photo available, and it was a very bad image. What it did show, was an extremely dull and boring, flat-decked, steam-powered lighter. The model of the “Motor Lighter Ajax” is an amalgamation of that lighter and a large, steam-powered, floating crane operated by the Philadelphia Navy Yard from 1918 to 1956. “Ajax” has an elevated bridge up forward for navigation purposes, with a large, flat cargo deck amidships, and a small superstructure in the stern. “AP’s” beautiful little model comes with an open cargo deck, but as the attached pictures show, almost anything can be placed in the cargo space. All 3-D models have varying degrees of “LOD” interference, but careful placement of the prop cargo can give you a unique, functional, Motor Lighter. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  7. Version 1.0.0

    106 Downloads

    Provisions Pack In the days of Nelson’s ships-of-the-line, provisions and ship’s stores were crammed into every nook and cranny of the big three-deckers. The old sailing battleships might well be at sea for months on end and a crew of up to 900 men had to be fed and provided with water, beer, and rum. Unfortunately for the sailors, victualling a warship in those days was a truly primitive business. As far as food, almost everything was packed into wooden barrels and the lids sealed with tar. Pork and beef were salted and cured. The fresh water and spirits were simply sealed in barrels. And since baking bread was too hazardous on wooden sailing ships, a flour-based cracker was substituted – appropriately referred to as “Hardtack”. Eventually, improperly seasoned wooden barrels would open at the seams, the contents would begin to spoil, and the already bad food got even worse. Fresh vegetables, however, were never available for more than a week or two once the vessel had sailed, so lime juice was shipped to help prevent scurvy and other diseases caused by vitamin deficiency. Circumstances were much improved by the early 20th Century and dreadnought warships equipped with refrigeration systems made frequent port calls to replenish fresh food supplies. “AP” has provided us with a prop pack of finely detailed and textured provisions to be loaded aboard your ships from the docks. They come in a variety of cases, boxes, and crates in a wide range of colours that could represent apples, potatoes, beans, cheese, boxed meats, etc, etc. And he has thoughtfully provided a selection of sailors to help move them around. These could also be used around trucking terminals, for truck deliveries to supermarkets, or to unload from trains into your warehouses. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  8. Version 1.0.0

    88 Downloads

    VESTAL CLASS Repair Ship USS Vestal - 1908 12,585 tons – 142m (465 ft) length – 18.3m (60 ft) beam – 7.9m (26 ft) draft – 16 knots –4x76.2mm (3-in) guns -- compliment: 35 officers and 748 enlisted. The USS Vestal was commissioned into service in 1908 as a fleet collier (Prometheus Class), but was taken out of service in 1912, overhauled, converted, and recommissioned in 1913 as a fleet repair ship. Many navies had various auxiliary support ships lying about their harbours – accommodation ships, depot ships for destroyers, colliers, depot ships for submarines – and usually one or more repair ships of various types. The United States, unlike Great Britain, did not have numerous colonial ports and coaling stations where repair facilities would be available, and the problem was particularly troubling in the vast reaches of the Pacific. Since repairs could not be preformed in Guam or the Philippines, a fleet would have to be maintained on the voyage out, while operating in the area, and on the return voyage to the West Coast. Consequently, the US Navy practically invented the concept of “Fleet Trains”. Like supply trains for a marching army, the Fleet Trains would sail with the warships and carry supplies, ammunition, fuel, and the necessary repair facilities across the wide Pacific. Vestal was capable of preforming blacksmith work, boiler repair, carpentry, coppersmithing, electrical work, foundry work, pipe-fitting, plating and sheet metal work, welding, and repair of optical instruments and mechanical components. Vestal was anchored astern of the USS Arizona on 7 December 1941. She was damaged, but survived the war years to anchor among the battle fleet for Japan’s surrender in Tokyo Bay in 1945. Along the way, she earned two Battle Stars for action against the enemy. After 38 years of active sea service, Vestal was stricken from the Naval Register in 1946 and sold for scrap in 1950. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  9. Version 1.1

    109 Downloads

    PROTEUS CLASS Colliers Proteus, Jupiter, and Nereus – 1913 – Cyclops 1917 19,360 tons – 159m (542ft) length – 19m (65ft) beam – 8.4m (28ft) draft – 16 knots – 4x4-inch guns -- compliment: 16 officers and 220 enlisted. Capacity: 8,100 tons coal normal – 11,000 tons maximum overload. After the cruise of the Great White Fleet (1907 to 1909), the United States Navy understood it would be impossible to rely upon foreign or commercially leased colliers during wartime conditions. Congress had always been reluctant to appropriate funds to build colliers due to their belief the fleet was meant to defend American shores – not to go swanning about on overseas duties. But the Navy was persistent, and between 1913 and 1917, four Proteus Class (sometimes referred to as Jupiter Class) colliers were designed and built. They were state-of-the-art for their day and could handle two ships (one on either beam) with a streamlined system of booms and winches for maximum speed and efficiency. Their length and narrow beam, with the forest of “Kingston posts” and cargo booms, made them unique among colliers. USS Jupiter was converted into the experimental aircraft carrier USS Langley in 1920, and was lost to Japanese air attack off Java in 1942. USS Cyclops was lost without a trace in 1918 -- both USS Proteus and Nereus were lost in 1941 – also without a trace. And all three were lost on the same shipping lane -- in the vicinity of the Bermuda Triangle. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  10. Version 1.0.0

    102 Downloads

    Ammunition Pack 03 - Lighters This is the third ammunition prop pack in the series (so far) and it deals with ammunition carried in lighters. At the turn of the last century, ammunition could have been shipped into your naval base by one of two methods -- via the railroad, or by sea. Most German naval bases on the North Sea were surrounded by shallow water and could only be reached by dredged deep-water channels, so large cargo steamers were rarely used. And though the Imperial German Army had first call on rail priorities, the navy preferred to rely upon coastal shipping. Tugboats pulling lighters loaded with cargo were ideally suited to working the inshore shallows. “AP” has provided you with a variety of lighters loaded with ammunition and powder for the guns of the fleet. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  11. Version 1.0.0

    587 Downloads

    This set contains various lots to build your own (sort of) realistic looking coal- and ore yards and port facilities. Included in this set are: - 2 cranes to unload coal and ore from large bulk carriers. - 2 ship loaders to transfer coal and ore to smaller vessels. - 2 bucket wheel excavators, used for transferring ore to and from temporary storage lots. - a silo used for loading ore on trains. - Large concrete silo's. - 1 large ship. - 7 lots with ore and coal heaps. - various lots with single, double, triple or quadruple conveyor belts, to transport ore and coal. - various miscellanious lots to spice up your coal yard. Most of the models sit on 1x1 lots, with parts overhanging, to make it easier to combine them and run roads or railways through them. All of these lots are eye candy only; so that means none of them are functional. The lots can be found in the Parks menu, and are grouped together. The seawalls in the pictures are not included in this set, but the cranes and ship are placed in such a way on their lots that they fit nicely with this particular set of seawalls. The ship model is offset from the center, so that it appears very close to the seawall. I am not entirely satisfied by some of the textures, especially the coal, ore and sand textures. So when (if) I manage to improve my texturing skills, I'll try to update some of the lots in this set, or add new ones. And no nightlights for now. I would suggest using some of the excellent prop sets out there to further add detail to the lots. Dependencies For the base textures on the lots: SM2 Arrow Precast textures, found in the SM2 essentials prop pack, by Simmer2. https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ The seawalls are from Nbvc's marina set: https://community.simtropolis.com/files/file/28951-marina Created by Paulus
  12. Version 1.0.0

    135 Downloads

    PIER CLUTTER This may not sound like a very “professional” name for this prop pack, but it is most accurate. Docks, piers, and quays, though commonly found in harbours and naval anchorages, were surprisingly expensive to build and there never seemed to be enough of them. Consequently, they were always busy places – with ships coming and going – loading and unloading cargo – taking on provisions or ammunition -- or berthing ships while repairs were made or new equipment was installed. As a result of all this activity, docks and quaysides were crowded and littered with a wide variety of “clutter”. “AP” has provided us with a small assortment of props which were carefully chosen to add detail and authenticity to your docks and piers. This selection has been modelled to the scale of the sailors and dock workers to avoid the props already in the game which are often too large for the scene. The rusty anchors and anchor chains are perfect for any pier, or even a salvage yard. And the piles of planks covered by worn canvas tarps are perfect accessories to any dock – as are the perennial rope coils. One item, the refuelling points, are especially useful and quite well done. For those of you that are into Naval ceremony and lore, “AP” has included a ship’s ceremonial “Kisbee” and “presence board” for dockside display. (The “kisbee” is explained in Chapter 11.) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  13. AGC - Fishing Vessel G 01

    Version 1.0.0

    536 Downloads

    Specs: The file contains an 1x5 lot. You can plop in the water or on the ground (You can also use MMP under or around the model). Lot editor: AGC_FV_Generic_1985_V01_S1_90 Ubication: Water transportation Icon: Includes Maxisnite and Darknite (Choose just one). Dependencies: No Scale of the models: 100% on all axes (Real World Scale). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me.
  14. Version 1.0.0

    146 Downloads

    Sailors “Life in the Navy is mighty fine…” or so the song goes. But life in the Edwardian Era navy – British or German – was not exactly a walk in the park. The North Sea, known as one of Earth’s smaller seas, can be a surprisingly inhospitable place. Cold on those long night watches – even in summer – and cold enough in winter to freeze the spray coming over the bow. Capital ship crews ranged from 900 to 1,200 officers and men, and even these big ships could be quite cramped below decks. The Royal Navy frequently slung hammocks on three levels, while the Germans managed to keep them on two tiers. Officers, of course, had cabins – though they often shared. Messing arrangements for the rank and file were not much better. Usually, communal tables were suspended from the deckhead and lowered on ropes at meal time (like a large swing), while the food was brought from a central galley. The food was not always good, but it was filling. The Royal Navy had better food, mainly because their supply system was effective. In Germany, as the war went on, the home front was unable to provide adequate supplies for the Army or the Navy. Where dining and sleeping arrangements were concerned, both navies were segregated by rank and social class. While the enlisted men came from all walks of life, the officers tended to be drawn from the nobility, or at least, the very rich. In SC4, you can build the breakwaters, the piers, quays, and docks, and even plop the giant cranes to service your fleet of warships. But to really bring your naval base to life – you MUST have a dockyard workforce and SAILORS. “AP” has crafted an entire range of sailors, patterned after the uniforms of the Kaiserliche Marine. Tall leather seaboots, black trousers, and white jumpers with the black “tar-flap” neckerchief tied in a square knot across the chest. Topping it off is the traditional round, “flat-hat”, with a ribbon around the base carrying the ship’s name, tied at the back with the ends dangling down the neck. Of course, both the Royal Navy and the Kaiserliche Marine had summer uniforms – often referred to as “whites”. Dockyard quays are busy places. And everywhere you look, there are swarms of sailors and dock workers – going about a thousand different tasks. “AP” has provided a wide variety of figures and poses that can be suited to any job. This is the first installment of sailors – to be followed by other figures that will bring your dockside scenes to life. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  15. Version 1.0.0

    157 Downloads

    Ammunition Pack 02 - Ammunition Train This ammunition prop pack includes a selection of ammunition rail cars and two small steam-powered shuttle engines. The rail cars consist of “box” cars, open “gondola” cars, and “flat” cars. The shuttle engines and railroad rolling stock have been meticulously researched from period photographs to guarantee authenticity, and are patterned after military railroads operating on the Western Front. The rail cars carry a variety of cargo – usually powder charges in the box cars – while the gondolas are loaded with either 5.9-inch shells, 11-inch armour piercing (yellow cap), or 11-inch high-explosive rounds (red cap). Some gondolas carry several different bagged powder charges and brass cased charges, while the flat cars are loaded with torpedoes. With a little imagination, you can devise a system allowing ammunition to be delivered to your base, stored in a safe manner, and then distributed to your fleet as needed. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  16. Version 1.0.0

    183 Downloads

    Ammunition Pack 01 Every warship must have ammunition – and it seemed only logical that we should include various forms of ammunition handling for the fleet. There were, of course, several types of heavy guns used by the Imperial German Navy, but for the sake of simplicity, we have chosen to represent ammunition for the German main battery guns, the 11-inch high velocity SK-L/50 -- and the secondary battery guns, the 5.9-inch SK-L/45. The 11-inch rifle (gun) was capable of firing a 670-lb armour-piercing shell out to a maximum range of 22,300 yards at the rate of three rounds per minute. The 11-inch gun chambered a 52.9-lb, silk-bagged, powder charge directly behind the projectile (the fore-charge) -- followed by a 165.3-lb main charge in a brass case. Whereas most navies had adopted multiple silk bags for their propellant charges, the Germans developed the brass cased charge for the bulk of the cordite powder – brass cases were safer because they rarely burned and NEVER exploded. The 5.9-inch secondary battery guns could fire a 112-lb armour-piercing shell out to a range of 18,400 yards at the rate of five rounds per minute. When chambered, the projectile was followed by a single 31-lb silk-bagged powder charge. In this first ammunition prop pack, “AP” has provided you with a variety of 11-inch armour-piercing shells, white 5.9-inch shells on a rack, torpedoes, bagged powder charges, a rack of brass cartridge cases, and depth charges. We have provided several pictures to give you some ideas on how to use them. These will add realism and authentic detail to your naval bases. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  17. Version 1.0.0

    235 Downloads

    Square-Riggers and Sailing Craft 01 For well over five thousand years, sailing ships have carried the commerce of civilization to the far – and obscure – corners of the globe. And to some extent, this is still the case. Even today, small schooners still ply the reef-strewn archipelagos of the South Pacific. But in the first half of the last century, sailing ships were still big business. Carrying almost any cargo you can imagine, sailing ships required a smaller crew and could undertake long, or short, voyages at considerably less cost to the shipping line than coal-hungry steamers. Photographs of the port of Hamburg around 1910 show a veritable forest of masts belonging to three-masted cargo ships and clippers waiting to be unloaded. And during the “Dreadnought Era” almost any old picture of a dreadnought will have at least one sailing ship somewhere in view. We have provided the following basic ships from the Era of Sail: (1) A three-masted cargo barque. (2) The brig Clara (sometimes referred to as a “lugger”). (3) A schooner (under sail or at anchor). (4) And a small sloop (both under sail and at anchor). (5) The pack also includes a small “steam-powered lighter”. These are beautifully detailed models and can be used in almost any time period. Sailing ships remained a work-horse of the shipping industry until the end of WW II, when war-surplus, oil-fired, Liberty ships became available at ridiculously low prices. In future, we hope to be able to bring you more models like these sailing beauties to allow a wider variety in your harbours. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  18. Version 1.0.0

    194 Downloads

    Deep Sea Salvage Tugs Langeoog and Spiekeroog Deep sea salvage tugs are considerably larger than other tugboats and have far more powerful engines. They are usually equipped with heavy-duty towing tackle, high-capacity pumps, lifting booms, fire-fighting hoses and equipment, diving rig, riveting gear, shoring timber, and even steel plates for patching. They are especially adept at towing damaged ships and pulling grounded ships back into deep water. The Langeoog Class salvage tugs were based closely upon the SS Foundation Franklin. Launched in 1918, she started life as the Royal Navy tug “Frisky”, and with the war over she was sold as surplus, which led to a much traveled and varied career. By 1930 she had been sold to Foundation Maritime in Canada, where she was refitted for deep sea salvage work and based out of Halifax, Nova Scotia. She was one of the most successful of her type and carried out many daring and difficult rescues on the stormy North Atlantic. When other ships would not dare to leave harbor, Foundation Franklin would steam into the teeth of a monster storm, get a hawser on the stricken vessel, and tow into port what would otherwise have been a doomed merchant vessel and crew. She was legendary in her day, and in 1948 saved the SS Arosa in a hurricane so violent, it damaged “Franklin” beyond repair – and she was scrapped in 1949. Her exploits were immortalized in Farley Mowat’s 1958 book “The Grey Seas Under”. It’s still in print and makes a very good read. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  19. Version 1.0.0

    187 Downloads

    SEAGOING TUGBOATS Nordwind and Passat The tugs Nordwind and Passat are categorized as “seagoing” tugs, and ours come from a “mixed” background. Nordwind is patterned closely upon a design commissioned by the Hamburg-Amerika Steamship Line. As the transatlantic immigrant trade grew in volume, Hamburg-Amerika became the chief carrier – which eventually resulted in ocean liners of ever-increasing size. They soon realized the available tugboats simply didn’t have the horsepower to shove around enormous passenger liners, and Hamburg-Amerika commissioned the design of a larger and more powerful tug. Kaiser Wilhelm II was close friends with the Director of the steamship line (Albert Ballin) and thought the tugs would be ideal for handling dreadnoughts. An unknown number of tugs were eventually built by Ballin and leased to the Kaiserliche Marine. The Passat is a more modern and more powerful version of the Nordwind, with an enclosed wheelhouse, even more powerful engines, higher freeboard to improve sea-keeping qualities, and beefed-up winch capacity. The actual appearance of the Passat tugs was arrived at by using “pieces” of several tugs from the late 1920’s to the early 1940’s. Seagoing tugs were capable of dealing with the largest ships and enormous barge tows on the open sea, but for especially difficult jobs or very long-haul jobs, a salvage tug was usually hired. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  20. Version 1.0.0

    270 Downloads

    LANGER HEINRICH – Floating Crane In the years leading up to the outbreak of war in 1914, the Kaiserliche Marine found itself building increasing numbers of large capital ships. They were also faced with rising political tensions in Europe and looking for ways to speed-up the building process. While the Imperial dockyards had built expensive cantilever cranes to handle the heavy lifting and fitting-out tasks, many of the private shipyards could not. The more realistic among planners also knew the coming of war would increase the need for fast repair work – some of it on a large scale. The Reichsmarineamt decided the solution to the problem was a “Grosser Schwimmkran” -- a large floating crane -- capable of performing the heaviest work, while self-propelled and able to be moved around inside a dockyard – or from one dockyard to another on demand. Thus was born the concept of “Langer Heinrich” (loosely translated – “Long Henry”). When completed in 1915, “Langer Heinrich” was a marvel of engineering and became the largest floating crane in the world. The gigantic crane served in two World Wars and had a long and productive life – finally being retired as a museum piece in 2002. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  21. Version 1.0.0

    210 Downloads

    HARBOUR TUGBOATS Midgard, Asgard, Thor, and Odin Having placed the steam paddle tug into the game, we realized they were not “advanced technology”. They were, for example, too small and would have lacked the horsepower to deal with warships as they grew larger and heavier. The “Harbour Tugs” are one step toward more modern tugboats that were constantly being developed to meet ever-increasing needs. The new tugs were designed with better wheelhouse arrangements, better navigational equipment, heavier winch and towing capacity, and coal-fired steam engines developing higher horsepower. The Midgard Class tugs represent a first step toward more modern boats – more streamlined hulls with larger engines to handle bigger warships. These small tugs could be found performing almost any sort of duty in the harbour – nudging merchant ships into their berths, towing one or more barges or lighters, and towing or attending crane barges and work boats. They would be capable of doing jobs within the harbour or nearby coastal waters, but would not be suitable for seagoing duties. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  22. Version 1.0.0

    200 Downloads

    ESMERALDA CLASS Steam Paddle Tug Esmeralda, Sophia, and Helena The paddle wheel steam tug first came into use sometime around 1814 – probably once some bright lad realized there was a buck to be made towing sailing ships in and out of harbours when the winds were uncooperative. The cost of fitting a marine steam engine and paddle wheels to a ship could be comparatively costly in those days, but the advantages conveyed by steam propulsion over that of the wind, easily offset the costs. Steam tugs could sail with or without the wind, towing barges in coastal waters or rivers, moving sailing ships in and out of ports, and even towing sailing ships to ports upriver. By 1854 the Royal Navy even had small paddle wheel steam sloops and used them, and leased steam tugs, to tow sailing ships-of-the-line into bombardment formations off Sevastopol during the Crimean War. Steam paddle tugs were used all over the world and, barring accidents, had long and productive lives. They were simple and uncomplicated boats, with – for the most part – unsophisticated machinery and cheap coal propulsion. They required small crews, were usually wooden construction, and could be easily and cheaply repaired if damaged – possibly their chief reason for longevity. Our paddle tugs, the Esmeralda, Sophia, and Helena, were all patterned – with minor variations – on the “Carleton Hall” – a classic example of those in use during the first two decades of the 20th Century. She was launched in 1914, specifically for use in the “Tyneside” coaling trade. The ship type existed for just over 120 years, with the last working steam paddle tugs being retired in 1964. It should be noted, “Helena” is a diagonal model. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  23. Version 1.0.0

    212 Downloads

    PROMETHEUS CLASS Collier USS Erie: Commissioned 1907 – 12,585 tons – length 142m (465 ft) – beam 18.3m (60 ft) – draft 8m (26 ft) – 16 knots From the turn of the last century, battle fleets the world over were powered by coal-fired boilers. Without ample supplies of coal, they would have been useless. Each nation’s fleet relied upon transport ships (colliers) to haul coal to coaling stations, or directly to the ships at sea. Great Britain, and to a lesser extent France, had numerous colonial possessions providing a complete round-the-world chain of coaling stations. Other nations had to use civilian commercial colliers. The US Navy considered it a strategic weakness to rely on civilian colliers or “leased” colliers from foreign nations. Unfortunately the US Congress was loath to pay for coaling vessels. Consequently, the Navy collier fleet consisted of a few purpose-built ships (the Proteus Class) and numerous merchant ships that were purchased as colliers, converted into colliers, or – rarely – built as a collier. These were loosely grouped as the Prometheus Class and followed no particular design pattern. USS Erie (Fleet Collier No.1) provided us with a basic design incorporating all the modern systems, a streamlined hull form, and pleasing lines for our model. She was laid down in 1907 and was converted to a repair ship in 1913 and renamed USS Vestal. She served through both World Wars, survived the 1941 attack on Pearl Harbor, and was scrapped in 1950. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  24. Version 1.0.0

    221 Downloads

    DOCKWORKERS The Great Age of Discovery transpired between the 15th and 17th Centuries when ships of the European monarchies sailed to the far corners of the Earth in search of – what else – trade. And the 19th Century could truly have been said to be the Age of Industry and Commerce – fuelled by the bustle and wealth of seaports such as Liverpool, London, Hamburg, and Rotterdam. And before that, the cities of the ancient Hanseatic League had created thriving harbours for trade. But behind the romance and adventure of the High Seas – and the lure of fantastic wealth – were the simple dock workers. The men who’s daily labour kept the cosmos in motion. They were not rich, nor famous, but every day they unloaded ships arriving with exotic cargoes and loaded other ships with cargoes bound for equally exotic destinations. In the days of the Hanseatic League, the stevedores (dock labourers) formed “brotherhoods”, and the jobs were passed from father to son. During Henry VIII’s reign the “London Dockmen” formed a “Guild” and were granted a Royal Charter to accept young boys into apprenticeship. “Dockmen” were vital and essential elements of every harbour – big or small. The “people” in SC4 are just as vital – they bring our carefully crafted scenes to “life”. Without them, the cities in the game would be “lifeless” – a series of “Ghost towns”. Harbours and seaports are crowded, bustling places with work in progress in all directions. We have created an ingenious series of dock workers that will help you bring your harbours to life and lend authenticity to your scenes. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  25. Version 1.0.0

    207 Downloads

    SMS FÜRST BISMARCK SMS Furst Bismarck – Commissioned 1900 Displacement 10,690 tons – 127m (416 ft) in length – speed 18.7 knots – range 4,560 nautical miles – crew 36 officer, 585 enlisted men – 4x 24cm (9.4 in) guns – 12x 15cm (5.9 in) guns – 10x 8.8cm (3.1 in) guns – 6x 45cm (17.7 in) torpedo tubes – deck armour 3cm (1.2 in) – turret armour 20cm (7.9 in) – belt armour 20cm (7.9 in) – protective armoured deck 5cm (2 in). SMS Furst Bismarck was the first armoured cruiser designed and built for the Kaiserliche Marine. As an experimental ship, she represented a “one-ship-class” and had been built largely in response to the French armoured cruiser Dupuy de Lome (the first of her kind). The armoured cruiser was a new and innovative ship type and the French built her as a powerful commerce raider. Furst Bismarck was designed to protect German colonial interests against the French menace. The German design could have been faster – but she mounted a powerful main battery with a superbly designed and unusually strong armour suite. She was, in fact, designed to be a “cruiser killer”. Furst Bismarck spent most of her operational life assigned to the German East Asiatic Squadron. She was a handsome ship – solidly built and heavily armed – and showed her Sovereign’s flag in the far corners of the world with distinction. For complete details on her design, construction, and operational history -- see IMPERIAL DOCKYARDS CUXHAVEN: Chapter 03 -- "The Advent Of The Armored Cruiser How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections