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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 89 results

  1. I have tried and tried for years to get a proper tree controller working. A few days ago I decided to play this game again for the first time in two years. The Cascadia Tree Controller never worked for me despite carefully checking for dependencies and fruitlessly downloading files over and over again. Keep in mind I have never successfully used a seasonal tree controller, so I dont't think there are any conflicts running abound here Today I tried three separate controllers which require similar files, including the Central Europe, Cascadia and Arden. I tried my best to figure out the solution but I am about at my wits end on this issue. For context I have decided to attach a couple screen shots. This is with the Central European Controller. It appears I have far more trouble with the lower rather than higher elevation. I really do not believe I am lacking any dependency as I have downloaded almost every item more than once carefully installing it into the folder. I am starting to think there is a massive glitch I am not aware of. You can also see the dependencies in my plugins, I put all of the ALN files into one big folder. Any help is appreciated.
  2. These following posts contain the notes that Paeng made for the forum attachments he had over at SimPeg, also on talking to him he gave me the following permission re his SC4 plugins
  3. Hello all, I think i have reached a new level of crazy. I am trying to create a set of flags to use for my cities and so i got this mod from BloodyPenguin https://steamcommunity.com/sharedfiles/filedetails/?id=595017353&searchtext=flags Anyway, the mod description says there is an API to create custom flag packs, but I dont see it under options. Can someone show me how? Thanks.
  4. Day/Night mod question

    I recently installed Gizmo's Day/Night mod only to discover it was conflicting with custom terrain mod I've pieced together, changing my snowline, etc. Investigating the problem with ILive's reader, found a 'generic' terrain exemplar inside Gizmo's mod causing the conflict. Deciding to experiment, I deleted the terrain exemplar in Gizmo's mod that was causing my snowline to descend , saved the altered mod, and gave the change a brief test with a plugin folder holding nothing but my terrain mod texture bash (it uses textures from 3 different terrain mods) and my favorite tree controller (with it's dependencies, of course.) So, I ask other other users, looking for experienced hands who understand day night mods. Am I missing something? Was the terrain exemplar in Gizmo's mod actually unnecessary? Everything seems to be working right, nights look the appropriate/expected shade for the mod, and the transition between day and night looks the same as when I tested Gizmo's Day/Night mod with an empty plug-in folder. I'm curious if anyone else has gone down such a path? It would seem better to simply delete extraneous exemplars rather than mess around with loading order, as it would prevent unnecessary files that are only going to be overridden from needing to be loaded. Or, as I asked before, am I missing something?
  5. Version 1.0.0


    This file contains the .max, fbx, and .psd files for my Parking Lot Roads assets. If you do use any of the textures or meshes in whole or in part, I would love to see it!
  6. I have a performance issue which I suspect might be due to my own custom made roads for the game, made using Blender and the new in-game road editor. First, my system specs: Windows 10 Home i7-8700K 16 GB DDR4 RAM GTX 1080 Ti This system should be able to handle basically anything I throw at it. Yet, the game slows down dramatically when I approach 20 000 inhabitants in the game. I tried removing all mods. I tried reinstalling the game. I tried start a new map without any mods, but still using my custom roads. And the problem persisted. But, as soon I replaced all my custom roads with the standard built-in roads the problem disappeared. I am new to making custom assets, but I would argue that the roads are designed within reasonable specifications. Most of them are with <100 tri with 1024x1024 images for close-ups and 128x128 images for lod. So my question is: Are there any performance hits related to custom roads I should be aware of, and what are the steps I can take to mitigate them? Another question: Many of my roads have an emphasis on bikes, and I can see I have A LOT of bikes around the city. Could the sheer number of bikes affect the performance, even though the city is still relatively small?
  7. Not sure if this is the right thread for this or not, but I recently came across a very interesting graphical error. I'm not even sure if graphical error is the right term for it as the game itself is still functioning normally with no gameplay issues. I've attached some images to illustrate my problem. Before: After: You'll notice that the red brick BSC paths and textures I use have suddenly changed to a dirt brown color. The color of the trees isn't nearly as vibrant either. The color of my rail catenaries has also dimmed. I've attached a closeup below of what they look like now, you can see their original look in the before image above. I also can no longer make roundabouts with the street or road tools and my roads no longer end in cul-de-sacs like they used to (but streets still do). I run SimCity 4 through Steam on a 2015 MacBook Pro. Between the before and after shots I made zero changes or additions to my plugins folder or any other game settings. The only thing I did differently was update my MacOS from Sierra to High Sierra. After that, these issues started to pop up. I've re-ploped and redrew several buildings and networks with no apparent change. Any help would be very much appreciated. This isn't the biggest deal, and quite honestly the colors aren't all that terrible. But I'd like to get back to my red bricks and brighter trees if I can. Thanks!
  8. CAM with RCI Demand

    I have the RCI demand mod and installed CAM (Skyscraper) to increase stages but now the RCI demand mod does not work anymore and am hoping someone has a fix of some kind?
  9. Mod for Coast Fence

    Is there a mod by which you can construct a fence that fits a coast walkpath just like you do with trees and sm2 stones?
  10. I've been off the game for quite a while, and am trying to get back into it. I'm trying to figure something out I've installed some mods (I provided the list below) and am getting a problem when I start working on a city. I can't figure out why I'm getting those "boxes". Here are the mods I've installed: Extra Cheats Plugin Free Grass Park God Terraforming in Mayor Mode High SPeed Rail Project Jackpot Lottery 2.0 Jobs Doubler Landfill Eraser Mod Maxis Tree Replacement Mod No Mansions Mod ONLY Dashed TuLep Mod Ontario RHW Textures SFBT Street Tree Mod SimFox Chestnut I think it has to do with the Maxis Tree Replacement Mod. I did make sure I downloaded the packs needed for it to work. Any help is appreciated.
  11. Hey, Everyone! This is my first post about my first asset. I've recently uploaded my first asset, and by design its huge. Its a large gantry crane, often found in shipyards (hopefully soon to be integrated into a shipyard asset I'll create): https://steamcommunity.com/sharedfiles/filedetails/?id=1091998588&searchtext=shipyard+crane Commenters are asking for a prop version, Which I would like to be able to provide, but the game's prop LOD distance definitely isn't suited to something this big; you have to be nearly inside the model to get the high-resolution version. I thought seeing the LOD most of the time just looks bad, and at really large distances, it outright disappears. Is there a way to change the LOD distance for props? I've edited the "m_maxrenderdistance" setting, though it seems to automatically reset. I found a comment from Boformer explaining that the LOD distance is defined by the asset surface area. Are people creating huge invisible underground blocks with large props to increase face area, or is there another way to edit the distance I haven't found? Do I need to improve my LOD model and live with the small distance? Thanks in advance for any help or suggestions. Clearly, I'm relatively new to this, so anything, no matter how basic is useful.
  12. I'm going to spill the beans. SimCity 4 has been out for a solid 14 (!) years now, yet we as a community still have pretty good control over this game's content. What are the benefits and / or risks if, say I upload my plugins folder somewhere for anyone to download? That would be at their own risk. Obviously it's nice to credit the creator, as if everyone downloads files individually they can track the number of people who are using their files. It also lets members rate and comment on them too for good feedback. If rules were relaxed, there's be a big change to this. I get asked all the time to upload my plugins folder and usually my answers for not doing so seem to fall flat, especially over the years. It may be a good time for us to refresh our policy around this topic. A change to protectionism could open SC4 to a bunch of new users, but that comes with changes to the use policies we as a community have set up. I'd like to know your thoughts. This thread is for discussion only. It is not a means to argue or challenge anything. EDIT: See a similar discussion on SC4D here: http://sc4devotion.com/forums/index.php?topic=17599.0 Thanks @Akallan!
  13. I'm attempting to import an airport model into Cities: Skylines but all I have tried has failed. I have used 3ds Max but every single time I try, the textures are messed up in-game. I haven't tried Blender because I just don't know how. Has anyone got any tips? I've been trying to do this for at least 8 hours now. Please help me out.
  14. Links to Custom Content

    This topic is for people to post links to sites that still have SC3 custom content available to download. At SimCityPlaza (German Site) - http://www.simcityplaza.de/index.php/simcity3000-mainmenu-27-topmenu Custom Content - http://www.simcityplaza.de/index.php/component/phocadownload/category/1-simcity3000-gebaeude Cities - http://www.simcityplaza.de/index.php/component/phocadownload/category/2-sc3000-staedte Terrains - http://www.simcityplaza.de/index.php/component/phocadownload/category/3-sc3000-terrains
  15. Hello there everyone, I have been playing SC4 for many years now, and had no problem with creating various cities with the in-game buildings, and as of recent, I have been looking online for skylines and layouts which inspire me, and couldn't help but notice all these buildings I have never even seen before, most of which are apparently downloadable. I am brand new to this community, and no matter how old the game gets it will always be among my favorite, would someone kindly explain how to download this content? I am 21 but not tech savvy as far as DLC goes and would love to join all of you. Thank you all!
  16. Is there a tutorial i can follow for importing custom 3d objects i made into SimCity 4? like if i wanted to put a statue into a city in SimCity 4, how would i do that? I know i would need to use a program called Gmax and building architect, but im not sure how to do it with that. Also, would i need to resize the statue in Gmax first? and if so, how big would i need to make it? does anyone know of any tutorial i could follow? please help <3
  17. I'm getting this bizarre glitch in my game where almost no trees or props are present on the default maxis houses. I tried emptying my plugin folder, a somewhat unpleasant experience, figure it was some mod but the problem still occurs. Any ideas?
  18. Hi there, Long time player here. I juste installed the steam version and strated playing with mods. I found some of them anoying and wanted to reboot the game files, so I erased the game from steam and reinstalled it, but all the add-on were reinstalled with it... Is there an option I forgot to remove so it doesn't keep every files, but just the core ones? Is there a software to manage all the custom content? Is there a way to choose in wich category/order the objects appears in the menu? Thank you! Ginger
  19. I want to put wires from the power grid in the streets With all that mess of power cables. Where can I find this MOD? Here's the photo I found: I want something like this. I do not know if this is the right topic for this question. I thank the attention.
  20. Building Lighting Issues

    I've found that a few of my lots in my cities have night lighting during the day. I've also found them to be MaxisNite (they also don't have the appearance of DarkNite). Any reasons for why this is happening?
  21. I'm curious. I want to get back into Simcity 4 as I haven't touched it really in 3 or 4 years now and since then I've deleted all of my CC to save space. I backed up quite a few of them in Drive before I deleted them (smart, but there's no organization except for the Japanese and Finnish/Scandinavian themed mods, and even some of these aren't in the respectable location.), but I know there'll be problems with a few things in there, and I don't actually want quite a few things in there. What I'm really looking for are packs of some of the biggest authors works in one, and then I can look for the newer and smaller stuff. I remember the pain of first finding a lot of these CC and having to take like 20 to 30 seconds to download one thing because every one had a separate installer with a forced read-me when I knew how to install things manually. I also know that there's a crap ton of outdated stuff (I do know that NAM has had a major update since I've been gone though, so that I'm aware of at least). Some mods I probably have used in the past may of disappeared from the web too. Several sites for Japanese mods that I went to were really old when I visited them years ago, and many weren't even around then. They were some of my favorites, and while I have some of the buildings saved, they are so disorganized and I may not have some of the dependencies. Does someone have or know of some archive that may of saved some of these lost files? TLTR: Does anyone have a folder(s) full of essentials and must have buildings like PEG's works and stuff? Maybe some archives?
  22. Hi, I have a couple of test assets that I made with blender. I have added them to the asset pool based on growable templates and indedd they are growable. In a test city I have done, I have seen a couple of instances of my assets (image below). However, I do not seem to be able to add them to a style as the "Add to style" combo box does not appear for them in the content manager (image above). The style I have created does work however and I am able to add other buildings to it that I have obtained from steam. What did I do wrong ? Thanks in advance.
  23. Calling out all assets creators, who are interested in joining the current collaboration of recreating dubai in Cities: Skylines. The overall collaboration is creating the city itself from skyscrapers to villas, props, lights, billboards, public transport, etc and side collaboration will be creating major complex buildings like Al Habtoor City, Aykon City, Damac Towers and more. We are hoping it could be a big collaboration, so please consider if you're interested. You can contact IHXAI or Suron by simply sending a friend request on the steam and we can start talking. Suron http://www.steamcommunity.com/id/gby0221 IHXAI http://www.steamcommunity.com/id/Ihxai
  24. Hi all! Like most of you folks, I have a huge back-catalog in a spreadsheet somewhere of assets I plan on making some day. Well, here's my list.. This is just the stuff I want to make, It's alright if there is already a good asset on the workshop for it, it's just for my own pleasure. This isn't going to replace the refinery project, I'll still keep updating that thread. I just wanted to have a place to keep my other assets organized and seek advice from everyone. I'll have to clean up the list at some point, but for now it's just a data dump. I have some more things I would like to make, but I don't have a design picked out yet, so I left them off for now. Oil Refinery - Oil Processing https://www.google.com/maps/@30.0065019,-90.4071591,237a,20y,167.44h,35.05t/data=!3m1!1e3?hl=en Oil Refinery - Cargo Train Station https://www.google.com/maps/@37.9497817,-122.3930365,129a,20y,262.12h,44.54t/data=!3m1!1e3?hl=en https://www.google.com/maps/@38.0704488,-122.1403047,380a,20y,244.63h,20.43t/data=!3m1!1e3?hl=en Oil Refinery - Cargo Ship Dock https://www.google.com/maps/@38.0521921,-122.2629243,523a,20y,11.06h,42.26t/data=!3m1!1e3?hl=en Maintained Parking Lot Set Park, in road menu https://www.google.com/maps/@37.3910437,-121.9274703,223a,20y,25.88h,35.16t/data=!3m1!1e3?hl=en Steelworks - Cargo Train Station https://www.google.com/maps/@38.2377384,-104.6130184,402a,20y,104.06h,36.41t/data=!3m1!1e3?hl=en Steelworks - Ore Processing https://www.google.com/maps/@41.6169763,-87.3499964,1970a,20y,91.87h,38.38t/data=!3m1!1e3?hl=en Steelworks - Ore Processing https://www.google.com/maps/@41.4605099,-81.6761571,433a,20y,24.81h,35.14t/data=!3m1!1e3?hl=en Grain Silo Food Processing https://www.google.com/maps/@37.7160313,-97.3329193,423a,20y,122.76h,37.08t/data=!3m1!1e3?hl=en Concrete Plant Road Maintenance Building https://www.google.com/maps/@37.737851,-97.3243732,421a,20y,25.26h,37.6t/data=!3m1!1e3?hl=en City College https://www.google.com/maps/@39.5618932,-104.8134453,226a,20y,323.93h,46.24t/data=!3m1!1e3?hl=en High School https://www.google.com/maps/@39.6024645,-104.803733,322a,20y,114.75h,54.2t/data=!3m1!1e3?hl=en
  25. Since the new Update the Asset Editor isn't working properly anymore. When I want to import a Vehicle it isnt shown in the preview and when imported it isnt shown either, the screen is just blue. But when zoomed out to a certain level the grass shows again, but not the vehicle. I'm sure it hasn't got anything to do with the asset since its a template. I also tried disabling all my mods but that didn't change anything. HERES WHAT IT LOOKS LIKE Has anyone got a clue why this could be and how to fix it?

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