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Found 50 results

  1. Modding Fun with SYS.PAK

    The SYS.PAK file, located under SimCity 3000 Unlimited/Apps/Sys/, is an archive that contains a myriad of uncompressed game configuration files. While some files contain mostly hexadecimal mappings and generally undecipherable information, quite a few of them include readable and interesting game parameters that are fairly easy to view and modify. Some of the things you can do include: Alter area-of-effect stats from buildings, including crime, pollution, and land value generation Change the plop costs, capacities, and general life expectancy rates of utility buildings For my example here, I've modified the effective lifespan of the fusion power plant. Always thought it was a little odd that the most expensive and futuristic plant (by far) is hampered by the shortest overall lifespan. Also, comic sans? Really? OPENING THE ARCHIVE Please ensure that you create a backup of SYS.PAK, in the event that you repack the files and the game no longer functions. To extract SYS.PAK, you will need to download SC3KPAK (windows only). Place the SC3KPAK.exe and Sc3kpak.lng (thanks @CorinaMarie) in the Apps/Sys/ folder and run command prompt. cd to the working directory of SC3KPAK and run the following command: sc3kpak e sys.pak This will extract the contents of the archive to the current working directory. Now you're ready to begin the editing process! Open any of the .ini files in your favorite text editor and begin tweaking some values! CONTENTS I'll try to update this post periodically once I've perused the files a bit more. SC3ComLayer, SC3IndLayer, SC3ResLayer: These files seem to define certain constraints for the RCI model. The ResLayer is significantly more comprehensive. InitialConnectionSupply - This looks to be the initial maximum commercial and industrial capacities, without any cap relievers. Default is 25,000 and 70,000 respectively. ExternalFunSupply - seems to be the same thing for residential, sitting at a default value of 25,000. SC3Tune: Controls parameters for several different portions of the simulation. Also contains stat values for a lot of the civic buildings, garbage disposal and the water treatment plant. MaxDistFromTransport - Indicates the maximum tile gap from a transportation network tile (road, subway, rail, etc.) a zone will develop. Defaults are 2 for commercial, 3 for residential and 4 for industrial. I'd imagine setting this value to something like 255 would result in some super clownly development. [Higher/Lower][LandValue/Density]RedevelopmentPct - Sets bias for the simulation's redevelopment of areas. Default is a even split for residential and commerical and a 30/10/30 split for industry. Modifying the percents here would help skew development to favor a certain type over others I'd imagine. SC3LandValue: This SC3000 knowledge tree article does a very good job outlining practically everything found in this file. You have control over the city center, elevation, water, building and ordinance effects on citywide land value. [Res/Com/Ind]CityCenterEffect - This is the city center effect bonus described in the plots from the above link. The initial values in each section is displayed as 45+80 for residential, 45+60 for commerical and 10+100 for industrial. The value left of the plus sign is the base land value, while the right value denotes the percentage of the map from the center where you'll get the bonus land value. As you develop your city you may find your geographical city center constantly shifting. If you've ever experienced having your commercial zones fade out in land value as your city grows, the shifting city center combined with the limited 60% bonus radius is the culprit. The AgentIDModifiers section describes the individual building effects on land value. Yes, by changing that -90:R to 100:R, you can make it so that your rich sims won't mind if their nice mansions are right next to that disgusting coal power plant. You can go even further by changing the AirPolluteFactor and GarbagePolluteFactors to positive numbers for a positively silly result. Similar files to this one include SC3Pollution, SC3Aura, SC3Crime. You can also control how frequently these data layers update in-game by changing the UpdatePeriod parameters SC3DisasterLayer: Controls parameters associated with disasters and the parade. Looks like a fun way to cause some extra chaos! SC3BudgetLayer: Controls budget items, which includes plop costs, tax income and loans. LVTo[Res/Com/Ind]TaxTransmogrifier - From my understanding, this is a multiplier applied to the land value of the particular RCI tile. The product of that formula is the tax revenue you earn. Naturally, the higher this value, the higher the amount of money you earn from taxes. Default values are 35 for residential, 45 for commercial and 50 for industrial. A city of 465,000 people that was earning approximately 62,000 simoleans a year was now slated to earn 216,000 after doubling each respective value. SC3PowerLayer: Controls most power utility statistics, including lifespan and capacity. [Min/Max]OverworkMonths - Range in which an overburdened power plant can prematurely explode. MaxLifeSpan - 12x the maximum number of years a power plant can operate before it explodes. (ex: value of 1200 = 100 years) DeclineAge - 12x the year when the power plant starts operating at less than 100% capacity. (ex: value of 768 = plant starts aging at 64 years) PercentageVariationInLongevity - randomizes the maximum lifespan of the building within this percentage of its MaxLifeSpan. In essence, it turns MaxLifeSpan into an average (15% longevity at 1200 = 85 - 115 years) SC3WaterLayer: Controls most water utility statistics, including lifespan, capacity and consumption (no treatment plant). Interesting properties: WaterFromPipe - The maximum amount of tiles from a pipe that water will reach. Default is 7. DefaultLeak - Seems unused. My theory is that the aging water pumps were supposed to 'leak' and cause something bad to happen. Rather, aging functions much like power and garbage utilities with gradual capacity decrease over time. Another interesting tidbit I noticed is that several files contain a reference to a 'Launch Arcology' building. I'm guessing this was supposed to be a reward building in a similar vein to the arcologies of SC2K but was ultimately cut from the game. PUTTING IT BACK TOGETHER Once you're done editing, open the command prompt back up. In your current working directory, type: sc3kpak a This will automatically package the configuration files into a new SYS.PAK. If you're working with the archive in a separate folder from the Apps/Sys/ folder, simply copy your new SYS.PAK back into there. Otherwise, start the game and see the fruits of your labor!
  2. Canadrea.sc3

    Version

    12 Downloads

    De-urbanized archipelagic construct. Built by John.
  3. Hello all! I love SimCity3000. I have played it since I was a little kid back in 1999. During the years I have created many cities based on the real world. My goal is not to maximize population count nor to seek extreme land values. My goal is instead to create authentic cities that represents the real world in the best way possible. For instance, if a city has a reputation for a high level of crime, I will try and make it look so. I will upload the files on this forum in the future. Some examples of cities I have created in SimCity 3000: Los Angeles, Las Vegas, New York City, Seattle, San Francisco, El Paso, Sydney, Tokyo, Shanghai, Beijing, Singapore, Vladivostock, Moscow, Cairo, Berlin, Paris, Prague, Rome, Hamburg, Rotterdam, Amsterdam, The Hague, London, Copenhagen, Stockholm and Reyjkavik. Some of these I have already uploaded under the ST exchange for SimCity 3000 maps and cities. I will upload more when I have more time on my hands....! Please, let me know what you think. And feel free to send me a message if you have a suggestion for a new city. Cheers!
  4. Las Vegas.sc3

    Version 1.0.0

    19 Downloads

    Las Vegas in SimCity 3000. Full of gambling and other crazy stuff to do. The suburbs are filled with rich gated communities with golf courses and beautiful green parks. Money and power controls this city in the middle of the desert. Population: 592.723 Created by SimCityHawk
  5. PC SC3K Buildings 2

    Version 1.0.0

    63 Downloads

    5 new buildings for SimCity 3000: Mini-Mall (Kroger, Five Below, etc). - updated from HBMeeks New Billows Mini-Mall to current brands. The original had a Kmart and a Hollywood Video - one which barely exists and the other which does not anymore, so I replaced out logos. Garvey Plaza 2017 - an updated version of the original default Garvey Plaza (which was actually a user created building) to 2017. Clark Gas Station - midwestern gas station chain, a repaint of my original Shell station. Jimmy John's - A repaint of Siyahamba's Subway building which was quite outdated Exxon - An Exxon I made in 2002, no changes made Both .bld and .dat files are available, like usual. Feel free to add images, @CorinaMarie
  6. Setegria.sc3

    Version

    3 Downloads

    The largest known city built without cheating, Setegria houses 6,015,141 sims. The design of the city features several minor improvements over the design of previous large cities. The number of subway stations has been reduced to 377, from 400 in Magnasanti. The number of police stations has been reduced to 53, from 55. Connections to other cities now occupy the same tiles as RCI buildings, saving another 33 tiles. This comes at the expense of some stability. Some residential buildings along the northeast and southeast edges are too far from nearby industry, and will eventually become abandoned. Changing the building style may cause the city jails to become overcrowded. Two extra jails should be built beforehand. Enjoy!
  7. Satan City.sc3

    Version

    15 Downloads

    Rigid city painstakingly built by Senrils, without any cheating. Showcased in this video as the ultimate SC3K city: youtube.com/watch?v=JbZWywA0xLg
  8. Rosettia.sc3

    Version

    7 Downloads

    City by Douglas McMurray. In his words, "[Rosettia is a] city designed using an unique octagon pattern with a futuristic Asian architect. The city encompasses a mountain range as well as a water inlet. The forest enhances the city's landscape. The city is a major center for scientific and medical research, fine arts and healthcare. It also boasts a premiere mass transit system, a spaceport, and many other wonderful details."
  9. Version

    17 Downloads

    Roadless city built by David Worsley without cheating, containing over four million sims.
  10. Intropia.sc3

    Version

    8 Downloads

    Unfinished collaborative city between Imperar and Wiz. The original blurb: "A mysterious city, Intropia was conceptualized with help of a Dutch friend. With our ideas combined, we took turns building and let our minds run wild and free to create a city the likes of which we have never done before, a city of pure artistic imagination. Although not completed, the end result in our eyes, was a stunning, timeless, masterpiece. Intropia gave us the opportunity to try out some of the most radical design themes and styles that we could not have thought previously, had we not built the city together: endless streams of parks, trees, lakes, roads, including a vast dynamic network of strange shapes, places, patterns, spaces, and intense magnitudes of gentrification, all arranged in such a way that it gives the observer the impression that he or she was in a reality that was out of this world. One can simply fall in love with the quantified abundance of harmony and natural equilibrium that exists so expressively in this city. Happy touring! "
  11. Celebration.sc3

    Version

    16 Downloads

    Rather dense city built by 'Optomist'.
  12. Ermandale.sc3

    Version

    12 Downloads

    City built by Daniel Sylveste. It's unfortunately missing a few custom buildings which I can't identify.
  13. Cumberland.sc3

    Version

    6 Downloads

    City buit by rens, and edited so that the game reports a population in excess of one billion (short scale). cf. Big_City.sc3.
  14. Bom Bom City.sc3

    Version

    9 Downloads

    Large city built by Bomberbaby along an isthmus. Note the names of certain buildings and neighbouring cities.
  15. Caitalpolis.sc3

    Version

    11 Downloads

    Scenic island city by Douglas McMurray.
  16. BMW.sc3

    Version

    14 Downloads

    A labor of love by a dedicated BMW fan, or perhaps an early, bizarre attempt at guerrilla marketing. The mayor of this city goes by ///M, after the logo of BMW M.
  17. Atlantis.sc3

    Version

    7 Downloads

    City built by Hap420, consisting of several large, square islands surrounded by marinas.
  18. Arlington.sc3

    Version

    8 Downloads

    Flat, sprawling city built by 'Poopy'.
  19. Argolon.sc3

    Version

    7 Downloads

    A rather scenic city built by Stry Wortling.
  20. SC3K Retail

    From the album Pclark06 pic dump

    new retail development
  21. Official SimCity 3000 Sub-Forum We have recently had some post activity for this delightful old game and therefore it now has it's own home for new topics and also its own file section for uploads: SimCity 3000 Files. There is also a sub category SC3K Maxis Files where you can find original content provided by Maxis. I'll be your local moderator to basically move in old threads y'all find. I've moved all the topics here that I found on my own. Feel free to post linkys to any SC3k thread or file that I've missed which you find here on Simtropolis (no matter how old) and I'll move them over. In this thread I will edit your post with -Done- for each one after I move them. For this thread there is no bump rule. In other words if you find another thread a few minutes later, feel free to just add a new post with the info. Rules for this Forum Unlike our more active forums, this one has a reduced bump rule for all other topics here. Please wait a minimum of 4 hours before posting back to back in a thread. We are doing this because we expect minimal activity and you may have some additional brilliant idea or picture you want to post and otherwise would have to edit it into your previous post. The problem with this is if someone has already read that post they will not get beeped (notified) of the edit. With a new post, they will. Additionally, the don't bump old topics rule does not apply in this forum either. If you find something you wish to bring back to the top of the list for discussion, feel free to post in that thread. Previously Pinned Threads For now I'm going to unpin the threads I move in here. We've had the SimCity 3000 OFFICIAL THREAD pinned since it was the basic place to post about the game. It contains a diverse smattering of topics and discussions. If you feel any particular discussion should be parsed out into its own thread, let me know. Otherwise, feel free to just copy some of it and start a new thread yourself. (And if peeps desire to have it re-pinned, I can do that too.) Disclaimer I played 3000 a long time ago and loved it. I don't play it now. So, I'll just be your host to move things around or pin them as y'all request. If some peeps want to step up and say they'd like to be the leader here with ideas and such that would be great. If said peeps are not moderators with the power to do the fancy things (like pinning) then I'll be your liaison to do the button pushing to make it happen. Have fun and let us know your feelings about this new forum. -Cori (Staff Moderator)
  22. Big_City.sc3

    Version

    7 Downloads

    This city consists entirely of residential buildings placed via the 'all buildings' cheat. Its population should be 10,283,008. Due to a glitch, or perhaps because the author tweaked the file using a hex editor, the game will report 12,568,846 sims instead.
  23. Collabria.sc3

    Version

    14 Downloads

    Collaboration between comayors Imperar and Trar. Applies some of the tunnel- and pipe-related oddities exhibited in Tunnel Test 2.sc3.
  24. Version 1.0.0

    74 Downloads

    10 SimCity 3000 buildings, both in .bld and .dat (landmark) formats that are already converted. Some of these are old buildings from 2001-02 that have been unchanged and the others are redos of buildings into current, modern logos, and details. Many of the props used can be found at Freeland. Aaron's Aamco Chick-Fil-A Freddy's Golden Corral Menards Meijer (redo from Hobager's Zellers) O'Reilly People's Choice Plaza Shell
  25. Parasanti X.sc3

    Version

    8 Downloads

    Modified version of Parasanti, accommodating more sims at the expense of some educational facilities and fire stations.
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