Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'garbage'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 79 results

  1. Garbage Pollution Index

    Version 1.0.0

    253 Downloads

    Rounding out the common trio of pollution types, this one helps to show the different levels of garbage in much the same way as my previous Air Quality Index, and Water Pollution Index. Much like the other two Data Views I've uploaded, this one uses the same 6 colors to chart the amount of garbage within your city. However, when trash does begin to pile up, it'll be a bit more subtle to see, as the green has a tendency to blend in with the grass (with Maxis default terrain textures). Not only have the colors changed for the amounts, but I've also included an update to the sanitation lots. They will now show up as blue, to help keep them separate from the rest of the chart. In this way, they will be considerably easier to spot, and to see if there may be any issues involved with the trash making it's way to the disposal facilities. Once again, I used the Big City Tutorial, from the Maxis default region, Timbuktu. Though I had to let the game run for quite a while with the sanitation funding cut to zero, in order for it to build up. The mod contains the following: - Garbage Pollution Index.dat - Garbage Pollution Index - city view.png - Garbage Pollution Index - data view.png - GPI Read Me.txt This is compressed in my normal .7z folder. Use the appropriate unzipper. And, the only reason for why this mod is called the Garbage Pollution Index, is simply cause the other two pollution data view mods, were already called indexes, so it only seemed appropriate to call this a pollution index as well. And as always, feedback is welcome!
  2. Hi, I always find the waste disposal costs in SC4 to be completely off the hinges. Prima guide purports that landfills are the cheapest method of waste disposal available. I don't think so. For towns as small as 5000 citizens, waste disposal usually amounts to already 60% of all fucking utility costs (you should excuse the wording) when run with full funding. This usually means monthly expenditures of about 300 - 400$ a month. This involves the "cHeApEsT" form of disposal which is a landfill - 6x4 tiles large. I would like to know if you could point me to an exemplar or file where the waste disposal cost per garbage unit can be modified. I'd like to simply reduce it and be done with this infuriating issue. If you have some other advice, I'd be happy to hear it (except for custom garbage disposal buildings - I am familiar with them all).
  3. Hello, I just wanted to ask whether I can use the below mentioned mod without the said PEG dependency and if so what will I be missing. Thank you
  4. is there a mod or way to do this easier? any help is appreciated. let me explain what my goal is- to use 1 region on a map to produce power for the entire city. do the same thing with water and also trash. so use 3 small regions to produce all the utilities needed. i start out fine, but as i develop farther out, it becomes tedious to buy them from the neighboring regions. say you have 5 regions in a line. to get power from the 1st to the 5th you have to manually import and export from every region. make sure region 2 is buying enough to sell to region 3, then do the same for region 3 to 4 etc. is there a organizer mod where region 5 could just buy from the main power, water, and trash regions? i have mods to ship the garbage on trains. and i understand there are mods to dump the trash off the edge of the map. not every region has train tracks. nor does that solve the power and water issue. seems there should be an easier way to interact between the regions. my goal is to use a lake to pump the water for the majority of the entire map. and build power in another small region. and set 1 with a landfill but collect the trash for the whole map. thanks for the help.
  5. Crossing the Rio Colón

    English: After 50 long years since the town's founding, the citizens of Bellflower City have done what the first settlers dreamed about doing since Ríoside Beach was created: crossing the Río Colón. Español: Después de 50 largos años desde la fundación del pueblo, los habitantes de Bellflower City han hecho lo que soñaron los primeros pobladores desde que se creó Playa Ríoside: cruzar el Río Colón. English: Ríoside was the neighborhood that attracted the most growth, as a variety of apartment buildings, industries, and businesses, but also seaside promenades, roundabout sculptures, and a lighthouse helped add to the mixed-use, eclectic character of the district. While the freeway was the most obvious catalyst (which many car-free citizens cite as an eyesore), the Citizens' Council ensured that the bus, monorail, and train networks were expanded proportionality. Español: Ríoside fue el barrio que atrajo el mayor crecimiento, ya que una variedad de apartamentos, industrias, y negocios, pero también los paseos marítimos, las esculturas rotondas, y un faro contribuyeron al carácter ecléctico y uso mixto del distrito. Si bien la autopista fue el catalizador más obvio (que muchos ciudadanos sin automóviles citan como una monstruosidad), el Consejo de Ciudadanos se aseguró de que las redes de autobuses, monocarriles, y trenes se expandieran proporcionalmente. English: San Juan, the newest riverside neighborhood, quickly sprouted up due to the permissive zoning laws (the first high-density zoning in town) but also the deliberate design of waterfront amenities, containing the City's first marina, La Playa de San Juan, ferry terminals, and even a kinetic wave energy power plant (continuing the renewable energy profile of Bellflower City), designed by the SM2 Civil Engineering Firm, complete with the first bridge of the region, entitled the California Colón Bridge. Español: San Juan, el vecindario ribereño más nuevo, surgió rápidamente debido a las leyes de zonificación permisivas (la primera zonificación de alta densidad en la ciudad) pero también al diseño deliberado de servicios frente al mar, que contiene la primera marina de la ciudad, La Playa de San Juan, terminales de ferry, e incluso una planta de energía de onda cinética (continuando el perfil de energía renovable de Bellflower City), completa con el primer puente de la región, titulado el Puente California Colón. English: A significant cornerstone of the new San Juan waterfront, was La Biblioteca del Borinquen, an award-winning design by Paeng Architecture. The citizens of San Juan soon voted to site their Luz Eneida Colón elementary school, named to benefit from their proximity, which was made possible by a donation by the Frosch Family. Español: Un rincón importante del nuevo frente marítimo de San Juan fue La Biblioteca del Borinquen, un diseño galardonado de Paeng Architecture. Los ciudadanos de San Juan pronto votaron para ubicar su escuela primaria Luz Eneida Colón, nombrada para beneficiarse de su proximidad, que fue posible gracias a una donación de la Familia Frosch. English: Anchoring the Ríoside flank of the California Colón Bridge was four landmarks in a row. From the left to right, was the Ríoside Terminus Rail Station and the first college in the region, Bellflower City College, both designed by the increasingly appreciated Mattb325 Design Firm. The final two landmarks were installed to celebrate the Californian heritage of the population, dubbed the Bellflower Capitol Records and Bellflower California Plaza. Español: Anclando el flanco Ríoside del Puente California Colón había cuatro punto prominentes seguidos. De izquierda a derecha, estaba la estación de tren Ríoside Terminus y la primera universidad de la región, Bellflower City College, ambas diseñadas por la cada vez más apreciada empresa de diseño Mattb325. Los dos últimos punto prominentes se instalaron para celebrar la herencia Californiana de la población, denominados Bellflower Capitol Records y Bellflower California Plaza. English: Moving inland, the densification of Lakewood was capped off with a new neighborhood train station, La Estación Catania de Lakewood, that also celebrated the large Hispanic population in the City, including the Portuguese diaspora, who clamored for - and facilitated the construction of - Igreja de São Joao. Español: Moviéndose tierra adentro, la densificación de Lakewood culminó con una nueva estación de trenes en el vecindario, La Estación Catania de Lakewood, que también celebró la gran población hispana en la ciudad, incluida la diáspora portuguesa, que clamó por, y facilitó la construcción de, Igreja de São Joao. English: Back in old town, the new City Hall was christened after the City population blasted past 15,000 people. The retired Mayor Swizzy was present for the ceremony that his son, the newly elected Mayor Swizzy Rafael, presided over. Español: De vuelta en Viejo Belfllower, el nuevo ayuntamiento fue bautizado después de que la población de la ciudad superara las 15.000 personas. El recién elegido Alcalde jubilado Swizzy estuvo presente en la ceremonia que presidió su hijo, el Alcalde Swizzy Rafael. English: Moving the furthest inland, a new rural community was established and named Aguada. Though small, the new neighborhood featured a new entry point into the city and, with the garbage piling up in the streets, the new and necessary waste transfer station, also designed by the SM2 Civil Engineering Firm. The solution to the garbage problem did fit in nicely with one of Emeritus Mayor Swizzy's favorite sayings: "Why solve the issue, when you can remove it?" Español: Moviéndose más hacia el interior, se estableció una nueva comunidad rural y se llamó Aguada. Aunque pequeño, el nuevo barrio presentaba un nuevo punto de entrada a la ciudad y, con la basura amontonada en las calles, la nueva y necesaria estación de transferencia de residuos, también diseñada por la Ingeniería Civil SM2. La solución al problema de la basura encajaba muy bien con uno de los dichos favoritos del alcalde emérito Swizzy: "¿Por qué resolver el problema, cuando puedes eliminarlo?"
  6. First of all: the problem described below was solved by closing and reloading the city. So I am not in need of help, but I have no idea what happened and why. I post this more 'for the record' (might someone in future search for this bug) or for the possibility that this indeed never was recorded and SimCity-experts are interested in it. Well, this is what happened: I loaded a tile I have been working on for some time. It opened, and after 1 second, the place was scattered in garbage like in the picture. Garbage graph shows why: my sims decided to put over 20 million garbage-units on the street. In fear of the negative consequences for the neighborhood, I tried to google for a solution but found nothing. Then I tried to clean it up as quickly as possible with an army of waste-to-power plants. Originally, there where no such plants in the city, but I had a large landfill. The plants didn't seem to drop the curve, and since I had not had the time to actually develop anything, I could safely not save the tile and go back to region. Reloading the tile gave me my city back: everything normal, no garbage surplus. Landfill was half empty, sims grateful for my nifty garbage collection service. Strange thing, loading the same saved city with different results. I remember having the same issue some weeks ago. It appears to be random and, fortunately, rare. If this intrigues anyone, the bad news is that I can't give much information about it: I can't reproduce it and I don't have a saved game with the problem. I didn't install any new plugins recently and played many other tiles before and after without surprises.
  7. Hi guys I have a city of circa 650k sims, supported by six neighbouring cities, mainly for garbage disposal. I have initiated garbage deals with all these neighbouring cities and they are ramped up to max. The problem is the garbage shows in the graph (standard SC4 graph, no mods) as 1600, whatever that represents, and won't reduce further. However, the garbage data view shows no problem. I did notice when the city was smaller that I had the same problem but with a garbage reading of 200, which I decided to ignore, so it may be that as the city grows it's not actually possible to reduce the garbage to zero, as in real life. I've attached four jpegs which demonstrate the issue. Hope someone can help, if indeed there is a problem! I should perhaps clarify that the garbage had plateaued at 1600, or thereabouts, before I ramped up my neighbour deals to max - previously they were considerably lower. Having ramped the deals up to max I was expecting some reduction in the garbage, but the line didn't move. Thanks Doug
  8. I know dumps need road access to gather the trash - but do the roads need to be connected to the main city to work? Like could I have an island with a dump but not road access to the rest of the city - and would the dump still work?
  9. A trip to the North - Part II

    Did you know that Bedroom is currently the smallest town in Udanani, as far as the population goes? If you didn't, now you do! It is easy to understand when you remember that residency in Bedroom is under a tight control of the tribal council. Only the select few are allowed to move in and the landscaping in The Residents' starter town is carefully planned. Some new residential areas have nonetheless been built in the town, despite the strict urban plans. The wealthy are just as eager to settle down in Bedroom as they have always been. One of the largest and most recent residential areas is under construction on the eastern tip of Bedroom. An adjacent shopping grounds are in plans for this area as well. Seeking to improve and maintain the land value, The Residents are doing their best to increase the acreage of parks and green infrastructure in their home town. A large park has recently been wedged in between the main commercial district and the new residential zone that has been pictured above. Other, smaller parks, have been cleaned up a little and adorned with more mature vegetation. While The Residents don’t really care, (or at least pretend to not care) the lack of industry is becoming an increasing problem. Although The Residents have willingly chosen the "no-smokestack" path, (fearing a dip in land values) their aversion to industry causes them to face other challenges. The lack of industry limits the effectiveness and demand for the commercial sector. Let’s face it - if little is produced, then there is obviously little to sell! The demand for and profitability of businesses and entertainment in Bedroom is very low overall and requires a lot of "gymnastics" to keep it positive or at least neutral. The Residents try to offset this low demand by establishing new farms but these efforts fall short of increasing the interest of new investors. Besides, the rigid, square-based architecture of The Resident’s agricultural zones, makes it clear that this tribe treats farming as a mere duty, rather than a lifestyle. Just compare the bland, simple farm design in Bedroom... ...to that of The Altruists... ...or, even more so, to that of The Localvores who consider farming to be just as much of work as it is a form of art. The Residents clearly consider farming to be a necessity rather than an option. It does however provide them with some jobs, so at least it works as an anti-unemployment measure. The freight train lines have also been further developed as a result of increased movement of goods, which is a nice benefit, come to think of it. Undoubtedly, The Residents' agenda has its advantages but it is unlikely to succeed if agricultural and commercial demand completely depletes. Without cooperation from other tribes (more willing to invite industry to their city tiles) The Residents’ future may be rather bleak. Speaking of cooperation, The Localvores could also use an external help to deal with their newest problem – the garbage! A dynamic development of Farmington Minor and surrounding farmlands, have drastically increased the amount of refute the town produces. Up until now, most garbage has been recycled or turned into compost. At this moment, however, it is no longer enough… The trash is slowly but steadily building up and there is no place to put it in… Not unlike The Residents, The Localvores are terrified at the concept of establishing a landfill or building an incinerator on any land that belongs to them. As if garbage rolling through the streets was any better… The situation is not helped by the fact that everything in Farmington is being consumed locally. An unexpected correlation - the garbage stays where it was first produced rather than in another town which could import the goods and then deal with leftovers... But at least the fields and meadows across Farmington are clear from the garbage menace for now… oh wait… they are not… Theoretically, however, there is some hope to resolve the situation, because The Altruists have just inhabited a city tile which directly neighbors the one right next to Farmington! The Altruists have created this new town in order to better stimulate the economy of Wellbeing. However, one could easily speculate that it could theoretically be possible for The Localvores to ask their neighbors for help in solving their garbage problem for a decent fee... Knowing The Altruists, they would probably be happy to help, provided the deal wouldn't hurt their own citizens. The question though is, if The (mostly selfish) Localvores would likewise be ready to cooperate with The Altruists in other fields (pun not intended!) By the way, have a closer look at the new Altruist town. It is called Serene Thoughts. Serene Thoughts is yet another concentric-style town. The only difference is that Serene Thoughts is circle-based from the very start, rather than as a result of redevelopment. Just like in The Altruists’ home town, the middle of Serene Thoughts is occupied by an EEC. It is not fully operational yet and offers only basic services. Looking for a job in Serene Thoughts? No problem! Some friendly-looking factories and production facilities are already up and hiring. Commute should not be a problem as well with the ubiquitous transportation system and The Altruists’ trademark “grass walks”. Serene Thoughts might be yet another building block for the future suburbs. It really looks like a very friendly town! Northern Udanani is sure a quiet and relaxing place to live in, featuring nice, green landscapes and lush vegetation. It does experience several “youth diseases”, like poor financial balance, excess garbage or sleepy commercial sector to name a few. It is thus evident that the time is nigh for the Northern tribes to make the first inter-tribal contact and try to help each other solve their problems. While full of potential, these small communities cannot really "spread their wings" without some good, neighborly relations in place! .....835027581061742......7140651961..... …what in Sulka's name is that...?!! It seems that a very powerful energy burst, originating somewhere in Laughterdale, has just been detected! The energy spike has been followed by a mysterious signal which boomed across the land, filling the air over Udanani with radio waves and brilliant amounts of electromagnetic chatter. The signal’s nature is yet to be determined… Thanks for reading the eleventh part of the CJ! The black-and-white, procedural noise images are the work of Etienne Jacob. If you'd like to see more of his excellent, mathematical designs, head over to his webpages here and here! Comment replies: @TogaMasterJohn - I'm happy to hear that you consider this journal to be unpredictable! Interesting (and unexpected) conclusion! I believe that also this time you are not disappointed! @sejr99999 - All inhabitants are already within the ambulance service range. It could be smaller though and less expensive if the hospital was moved! I'm glad you like the EEC concept - it's a very useful thing and easy to manage too! @Dreamcitybuilder - (regarding "A trip to the North - Part I") I believe they do, especially after what's been going on in their town! Also, organic food might be an excellent bargaining chip in negotiations... (regarding "Enter at your own risk...") There, there - I wouldn't be in a rush to outright condemn The Smileyfaces. I feel they will play a very important and positive role in the Udananian history yet. Though the strange radio burst is surely unsettling...
  10. Version 2.0.0

    1,491 Downloads

    SM2 Garbage Transfer Station 24 STR A realistic garbage transfer station where the local garbage is shipped to be burned for waste to energy purpose or for burial somewhere off the maps... This is the STR (Single Track Rail) version. Lot stats. Lot size 6x3 Plop cost 9500 Bulldoze cost 1200 Power req 9 Water req 12 Population served 25000 Percent reduction 50% Monthly cost 200 Provides 49 jobs You will find this station under the garbage menu Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 SM2 Mega Prop Pack Vol 6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 Simmer2
  11. Version 2.0.0

    1,753 Downloads

    SM2 Garbage Transfer Station 22 DTR A realistic garbage transfer station where the local garbage is shipped to be burned for waste to energy purpose or for burial somewhere off the maps... This is the DTR (Dual Track Rail) version. Lot stats. Lot size 6x3 Plop cost 9500 Bulldoze cost 1200 Power req 9 Water req 12 Population served 25000 Percent reduction 50% Monthly cost 200 Provides 49 jobs You will find this station under the garbage menu Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821
  12. SM2 Tire Shredding Co

    Version 2.0.0

    1,429 Downloads

    SM2 Tire Shredding Co Tire recycling is a huge industry in almost all nations world wide. A necessary business or we would drown in used tire piles. I created this lot to be a recycling center and thus reduce the garbage output of your maps and at the same time it provides 40 jobs for your sims. Lot size 7x5 Power req 35 Water req 12 Plop cost 12000 Bulldoze cost 400 Recycling center population served 25,000 Capacity 25,000 tons per month Recycling center percent reduction 50% Monthly budget 200 Provides 40 medium wealth jobs You will find it under the garbage menu Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 Simmer2
  13. FA3 Junkyard

    Version 1.0.0

    594 Downloads

    This is another FA3 oriented property I get the vibe that most of the people using these are beyond UI stuff so look for all these fa lots in your "buildingplop" cheat (included with the extra cheats mod), they're all labelled "FA" alphabetically. landmark, no stats I like making these landmarks with no stats so they don't require any utilities to operate and are easy to plop. However, may do some angled civics soon! DM me with creative input!
  14. Garbage chute

    I love using the PEG Garbage chute in my cities. In the large city how many of these are needed? Does it depend on population and where to place it?
  15. Modular Alley Pack

    Version 1.0.0

    624 Downloads

    Garbage is an inconvenient issue that every city must deal with, and SimCity is no exception. But instead of leaving your dirty garbage on the front curb, why not have a dedicated space for your sims to dispose of their waste, hidden away from public view? This is a series of six 1x1 alley pieces designed to be mixed-and-matched to go between buildings mid-block. It was inspired by the alleyways of Chicago and works best in an urban environment. The alleys technically function as a park (and can be found in the Parks menu), but I've tried to minimize their impact so that they do not artificially inflate the values of surrounding buildings. As such, these are eyecandy lots and are not transit-enabled. This is my first ever lot, so please let me know if you encounter any issues with these files or have feedback to improve these lots. I've tried to ensure that these lots have No Dependencies, but let me know if you see any problems. To Install: Simply download the folder and unzip into your Plugins folder. STATS Modifier Effect Plop Cost §1 Bulldoze Cost §1 Monthly Cost §1 Polution - Air 0 Pollution - Water 0 Pollution - Garbage 0 Polution - Radiation 0 Flammability 0
  16. Do you guys know how to fix the inaccurate "Garbage Cans" and "Recycling Bins" Collected problem statistic? Looking at the map it's not showing the accurate statistics either. Whose help is this exactly? It really is quite sad, but I want the problem fixed because I'm playing it.
  17. SM2 Biogas Power Plant

    Version 2.0.0

    3,785 Downloads

    SM2 Biogas Power Plant Another way to get clean energy is to turn organic material into biogas. Biogas is then burned to create energy through evaporation of water which is used to spin powerful generators. This type of plants are popping everywhere around the globe but more so in Europe. Now you can enjoy them in SC4 Lot size 10x8 Plop cost 38000 Bulldoze cost 2500 Monthly garbage incinerated 50000 tons Power generated at full capacity 12500 Power used 25 Water used 45 Provides 180 jobs Monthly maintenance 300 Life expectancy 250 years Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Custom textures included. Simmer2
  18. Hovering Dump

    Check out the two attached photos. In the photo 1, we see a nice tranquil suburban R1 subdivision. But wait, what's that hovering in the middle? In photo 2, we get a closer look: it's a piece of a fractured garbage dump, floating over a bus stop! It seems to be hovering at an altitude of about 20 feet. This is in my second-oldest SC4 city, "Nuketown", a "medium", which I think I started working on back in 2005 or thereabouts. The garbage dump got broken, and I had about 5 pieces of broken dump with no road connections which I'd been unable to get rid of for the last 14 years (in real time) or 127 years (game time). Until tonight. Using various mods & tricks, I was able to get rid of all my dumps except for one, a two-square "floater" hovering 20 feet in the air. I think it's because I "Leveled" the area, and while most of the dump chunks moved with the leveling, this piece didn't, so now it's 20 feet higher than its surroundings. Oddly, even with road connections, the "garbage capacity" graph shows 0 (I'm exporting all the garbage to the city to the south), meaning the SC4 program doesn't know the dump is there. So it's a ghost dump. I tried the landfill eraser mod, zoning more dump next to it then unzoning, terraforming, immortal-lot killers, etc, but the hovering dump chunk persists. The sims don't seem to mind it, though; they cheerfully built homes all around it, though the houses right next to it appear to be redneck shacks rather than frump palaces; not all sims like garbage heaps in their backyards. Anyone have any ideas on how to get rid of it (save obliterating the city)? Or is this going to be here for the long haul?
  19. A Pile of Dirt

    ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Hey hoo! Fellow mates, as today we are staying for the September Rosce Market, we've decided to report on one of the major concerns for the Environment Development Council (a.k.a. EDP) and, of course the locals and, even so, the nation: the National Cordwell Landfill, just southeast of the city of Rosce. As part of the ZX-102 Report Team, the National Congress pretends on opening a referendum for numerous projects to attack this growing problem. By now, fortunately, is the only one serving the capital's waste, hoping for the best to introduce clean incinerators or recycling centers (as it seems to be the way, for the EDC). The Cordwell Waste Co. is the villain? Soon enough, the news will arise around the issue. The project, by now, works just as fine as it is missing from recycling facilities, separation hangars and several buildings that may complete this whole "pile of dirt". ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ This last one is just the delicate separation between Rosce and that monstrous Pile of Dirt. A beautifil truss red bridge, one of the succesful connections around the rivers of our Nation. Welcome, to Rosce, or Goodbye? ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Thanks. @Dead_End @ByeByeBayou @Simmer2 @Firefightergosa @Takingyouthere @PaPa-J Thanks, glad you loved it!
  20. SM2 Trash Barge A

    Version 1.0

    1,055 Downloads

    SM2 Trash Barge A Plop it on water. For very large cities you may plop several and watch the garbage disappear. You can even plop it on a small lake if you wish. Plop cost 7000 Bulldoze cost 700 Power req 0 Water req 0 Trash shipped 25000 tons monthly Monthly maintenance 100 This lot is not animated. It just represents a simple trash barge hauling garbage but it does not move, however it still functions as a recycling center. You will find it under the garbage menu. DEPENDENCIES SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 Simmer2
  21. After 10 years with no government services (except power and water), Kuzcek has changed remarkably little from where it was five years ago. Still, little by little, things get worse every year. In the last five years, population has dropped by 9 percent, and commercial jobs have taken a 19 percent hit. Crime and commute time have stabilized; education and health continue to deteriorate. Remarkably, there has been only one fire in the past five years, on October 1, Year 49. Also, the number of R$$ Sims has gone up since the 5-year update, though I have a feeling that with a diminishing number of jobs for them and increasing garbage accumulation, this number's going to plummet in the next decade. Total Population: 27,215 Residential Breakdown Today: R$ approx. 19,800 / R$$ approx. 6,800 / R$$$ approx. 620 Commercial Population: 13,911 Commercial Breakdown After: CS$ approx. 3,700 / CS$$ approx. 3,700 / CS$$$ approx. 820 / CO$$ approx. 5,000 / CO$$$ approx. 880 Industrial Population: 2,908 Industrial Breakdown After: I-D approx. 2,300 / I-HT approx. 650 Crime: 26 per month / no arrests Commute time: 96 minutes Power usage: 10,233 kWh Water usage: 68,806 cu m3 Air Pollution: 90-95 Garbage: approx. 62,000 tons (about 48,000+ tons in the streets) Education: 92 Life expectancy: 66 years Average income: Approx. $30,500 Budget: $13,206 income / $2,429 expenses Funds: $2,180,637 Mayor Rating: Approx. 36 (4 bars out of 12)
  22. Good evening. I have a question concerning the allowable garbage disposal limit by neighboring cities. I currently have a city of over 300K folks and I just noticed that my garbage meter is about 9K. I tried making deals with neighboring cities to take more garbage, but for some reason my garbage deal is maxed out at 4854. Even when I make more landfills in multiple neighboring cities, I'm still unable to go above the for-mentioned deal. Is there a another way to increase garbage removal? So far though my city still seems to be doing well. The desirability map is still all green. Thanks again for your help.
  23. SM2 The Pit

    Version 2.0

    2,593 Downloads

    SM2 The Pit. Ever wonder where the garbage goes in SimCity? Wonder no more. This lot serves up to 100.000 pop at a rate of reduction = to 100% Coupled with my waste to energy lot, they can clear an entire large city tile of garbage. Lot size 6X6 Plop cost 8000 Bulldoze cost 850 Monthly cost 50 Power consumed 20 Water consumed 10 Life expectancy 75 years at full capacity. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Please mind the hole.... Simmer2
  24. Okay, so apparently, even though I have sufficient landfill capacity, my citizens are still complaining about garbage. For obvious reasons, I place my landfills out of town. Does this mean that landfills and incineration plants have a range (like hospitals and such)? If so, are there any mods that can change this? I mean, it's very unrealistic. pls halp
  25. I would like to edit certain files in the game allowing the water pumping station to pump 10x the normal amount of water, the sewage treatment plant to filter 10x the normal amount. garbage and recycling trucks to carry 10x the normal amount, their respective facilities to process 10x the normal amount. windfarm, 1 windmill providing more power than a nuclear power plant, 1 police station hospital fire dept each housing more vehicles and capacity. ive searched for files through simcitypak4 but no success thanks for any help craig
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections