Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'functional'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 20 results

  1. Hello, Sorry about this dumb question, but i recently installed the CDK3 collection, and i am very happy with the results, everything works perfectly, I also use the AC Functional Airports, and i tried to plop an AC airport and it worked correctly, i also plopped a seaport and it also works fine, on a test tile But i am a litte bit "paranoid", so before saving a "Real City" with both ports i would like to ask if both mods are compatible, there shouldn't be a reason for them to not be compatible, but i just wanted to ask and be sure Thanks in advance. if I should be more clear I'll try to explain myself further
  2. There is an extensive thread on functional seaports at SCDevotion. So, I got to wondering about airports. Thanks. https://www.sc4devotion.com/forums/index.php?topic=14336.msg412925#msg412925
  3. Version 3.1.0

    585 Downloads

    Lots for commercial, industrial, education and recycling. Version 3 These lots were made by a typing monkey... McCormick & Co. Classic Industry, Commerce and Civics. One of my favorite buildings on the LEX is this legacy BAT. The original masterpiece is a high-density manufacturing building. It was modded further as a Ministry of Power and as a Ministry of Garbage, both of which give relevant stats in their query windows, adding some more user-interface to the game. One must sign in to the SC4D LEX in order to download the model for both 'ministries', each of which are on the STEX. This download makes it a further useful BAT to have in the plugins folder. __________________________________________ *** This download has been updated. See the Changelog at the bottom of the page. *** __________________________________________ There are 9 lots in this download. Each lot is separate so any or all may be selected. 4 3x4 and 1 4x4 lots are relots of McCormick & Co. Each lot is unique, only the building is the same. 1.) Plop-able re-lot for IM with 1200 jobs, Landmark menu. 2.) Plop-able re-lot for Cs$$ with 1200 jobs, Landmark menu. 3.) Re-lot as a Museum of Industry, capacity 2000, Civics Education menu 4.) Re-lot as a Technical School, capacity 2600, Civics Education menu 5.) Re-lot as a Recycling Center, 65% reduction for 35000 residents, Utilities Sanitation menu. __________________________________________ The next lot uses a couple of Maxis' best mansions for a commercial showpiece. 6.) SimCity Neighborhood Pub & Grill, and Simtopia Architectural Design on the same lot, Cs$$ with 300 jobs, Landmark Menu. School Bus Props 7.) 1 4x4 lot that adds to the Education Menu an extended version of the Museum of Industry with a parking area featuring school buses, 8.) 1 4x5 lot. Simtopia Elementary School educates sims in utilizing their artificial cybernetic world. This school is advanced in that all Occupant Groups for education are included, meaning that a wide range of students attend, giving it a significant education boost across the city and high capacity. EQ Boost: 50. Capacity: 3500. Generates ice-cream truck automata. (There is no School bus generator) __________________________________________ The following gem is a favorite classic on the STEX. It was used here as an example to code the Cs$$ files above. The Barnacle Seafood Restaurant https://community.simtropolis.com/files/file/1722-the-barnacle-seafood-restaurant/ 9.) A re-lot is included in this download which increases the Cs$$ to 184 jobs and adds a bit of anti-pollution, park and landmark effects, otherwise the original masterpiece is untouched __________________________________________ Image Descriptions: 1.) Title 2.) Industrial and Commercial 3.) Civics, Museum and College 4.) Utilities, Recycling Center 5.) SimCity Neighborhood Pub, Simtopia Architectural 6.) Museum and College Age Efficiency Graphs --The museum educates more generally over greater time than the college 7.) Night-lighting 8.) Simtopia Elementary School featuring school buses. __________________________________________ Dependencies: For the first 5 lots the only dependency is the model file: MSZ_MODEL_McCormick_and_Company.dat Which will be .exe installed into the folder: Documents/SimCity4/Plugins/marcszar/McCormick and Company MSZ McCormick and Company BSC (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1412 The original download indicates further dependencies which are not necessary for this download, unless one wants to use the original grow-able lot. The two 'ministries' each have further dependencies, also not necessary for this download. The 6th and 7th lots require: bldgprop_vol1.dat bldgprop_vol2.dat These files are required for many user-creations on the STEX which re-lot Maxis buildings usually found in the Landmarks menu. They should be placed in the SimCity 4 installation Plugins subfolder. Maxis Files for SimCity 4 https://community.simtropolis.com/sc4-maxis-files/ __________________________________________ The 7th and 8th lots feature school bus props from the three files below. One may chose either or all, or even none, but without the props the parking lots will be mostly empty: School Bus Props (optional) American School Bus Prop Pack https://community.simtropolis.com/files/file/31279-american-school-bus-prop-pack/ School bus - 1997 AmTran https://community.simtropolis.com/files/file/22008-school-bus-1997-amtran/ Replacement School Bus https://community.simtropolis.com/files/file/25717-replacement-school-bus/ __________________________________________ Above-mentioned 'ministries' : DEDWD Ministry of Garbage https://community.simtropolis.com/files/file/16558-dedwd-ministry-of-garbage/ Ministry of Power https://community.simtropolis.com/files/file/19898-ministry-of-power/ __________________________________________ Here is a reference of the SimCity 4 management structure for modifications and game orientation Mayor Budgets, Taxes, Ordinances and Neighbor Deals Residential Commercial Industrial Low, Med and High Density $, $$, $$$ $, $$, $$$ Agr. Mfg. Dirty Hi-tech Serv. Off. The Advisory Board City Finance Utilities Pub. Safety Health & Ed. Environ. Planner Advisor Advisor Advisor Advisor Advisor Public Service Departments Civics Utilities Transportation Police Fire Education Power Roads Highways Rails Health Landmarks Rewards Water Misc. (bus & subway) Business-Deals Parks Sanitation Airports Water-Trans. __________________________________________ Infinite monkey theorem https://en.wikipedia.org/wiki/Infinite_monkey_theorem The typing monkey is a mystery reward found in the BSC Canals Parks, an add-on to the BSC Canals. It is triggered when you have lots of money and low population. The typing monkey idea is used to keep the artist's ego down to earth. The gist of the idea is that without the infinite nothing exists, and within infinity anything can exist. BSC Canal Parks __________________________________________ Below is another re-lot of marcszar's work found on the STEX. The original model is also on the SC4D LEX. Paeng's PURe No08 https://community.simtropolis.com/files/file/29443-paengs-pure-no08/ Coleman & Sons Distributors (v1.0) SC4D LEX Details - Coleman & Sons Distributors (v1.0) (sc4devotion.com) __________________________________________
  4. Hello guys, I'm new to Simtropolis and new to SC4. I have played when I was younger SC3000. But for real i'm a bit off a noob i just want to have fun with the game. So i downloaded SC4 Deluxe version. But it came to my attention that it was not complete. So i downloaded NAM and a lot of othter stuff. The NAM works just fine but my question is where can I download the file or files for a good and functional seaport. Because I want a full and enjoy able game. With all the correct filles. Great greetings and a thanks to you all who will help me!!!!! The "Candyman87"
  5. I have lately taken an interest in the game since playing it as a kid and constantly failing, I'm trying to install mods just to have a functional game. Unfortunately functional seaports is not an easy mod to install, I downloaded the zip file here and read the readme, installed cleanitol and ran it, but I'm missing the executable file (see pic), it's not in the zipped folder that I downloaded, where should I get it? Thanks for the help in advance!
  6. I installed the Functional Landmarks mod and noticed some of the landmarks still don't show any jobs. I click on a landmark and on some it just shows the monthly cost instead of the jobs created/available dialog. I tested all the ones in my list and the following have no job data shown on query: I even renamed the list z_AllinOne.dat (with the 'z' in front) to help it load last just in case. Is there a fault with the file, or is the dialog wrong? What's going on here? Any ideas?
  7. Pedestrian Elevator

    Version 1.0.0

    1,800 Downloads

    Pedestrian Elevator, by Mattb325. --------------------------------------- This is a fully functional glass elevator to enable sims to traverse the standard 15m drops that are made by using the NAM hole digger/raiser lots. It is a 1x1 lot that is designed to be placed right on the slope between two elevations. It is located in the parks menu. It is network enabled for pedestrian access and will work with any of your favourite wall pieces (or MMPs) to decorate the slope along the viaduct. To ensure that it functions for pedestrians, place a road/street/ped mall piece on both sides of the elevator, and, this is important, AFTER PLACING THE ELEVATOR ON THE SLOPE. Alternatively, it functions perfectly well as eye-candy. The bridge will work with other depths (such as 7.5m), but visually looks best with 15m heights. Please note that this is an example of a large overhanging prop across a 1x1 lot, and with many such props, they will not light up when placed on certain slopes, but will light up on the opposite side. It is a game bug, and there isn't really anything I can do about this as it was a trade off between how far the prop overhangs the lot and its compatibility with the base game road and street sidewalks: I rarely play the game at night, but if the possibility of this occurring bothers you, just don't download the file. --------------------------------------- STATS PARK: Lot size : 1x1 Bulldoze Cost: $ 10 Plop Cost: $ 40 Demand Satisfied: R$ 250, R$$ 250, R$$$ 250 Landmark Effect: +20 over 10 tiles Park Effect: +15 over 15 tiles Pollution: -2 (Air)/ 1 (Water)/ 0 (Garbage ) Pollution Radius: 2/1/0 Power Consumed: 0 Mwh Water Consumed: 5 Gal/Month Monthly Cost: $ 5 Occupant Group: Civic; Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. However, I would recommend the SC4Fix file that resolves CTDs when hovering network enabled files such as these next to network pieces. (http://community.simtropolis.com/files/file/30833-sc4fix-third-party-patches-for-sc4/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  8. SM2 Sentry Storage Inc

    Version 2.0.0

    1,128 Downloads

    SM2 Sentry Storage Inc A self storage facility not unlike many seen anywhere. Front gated and steel fenced for added security. All buildings and props rendered in HD. This is the landmark version with CS$$ jobs and you will find it under the landmark menu. Lot size 8x5 Power req 9 Water req 4 Plop cost 4500 Bulldoze cost 450 Provides CS$76 or CS$$48 jobs. Flatten terrain before placing. Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/
  9. Version 1.0.0

    2,002 Downloads

    Chinatown Road, Avenue and Pedestrian Lane Canopies, by Mattb325. --------------------------------------- One of the things that is quite difficult to achieve in SC4 is roads and areas of a city tile that convey a 'sense of place'. In almost all cities and large towns the main shopping streets, cultural precincts and prominent thoroughfares usually have their own immediately recognisable style; whether it is from architecture or street trees and street furniture. That is the genesis behind this series of canopies: to denote a stronger sense of place at street level while being functional. This first set of canopies is based on the typical displays of red Chinese lanterns, dragon imagery and symbols that are found in the so-called 'Chinatown' areas of cities. The red lanterns cast a striking glow at night, the canopy is made in such a way to enable moving sims and automata to be visible through the bracing and your street lights and street props will also be visible underneath the canopy. There are 3 lots in this download, and each is functional. * A road-top bus stop. This lot occupies a 1x1 tile and is overhanging so that canopies can be placed adjacent to each other all along the roadway; * An avenue-top bus stop. This lot occupies a 2x1 tile and is overhanging so that canopies can be placed adjacent to each other all along the avenue; * A functional pedestrian-only laneway. This lot is 1x4 tiles long and must be joined to the road/street network and/or the NAM ped-mall pieces. --------------------------------------- IT IS IMPORTANT TO TAKE NOTE OF THE FOLLOWING POINTS: * While road-top/avenue-top bus stops can be safely placed next to a commercial building without any issues, they cannot be placed adjacent to a residential lot or you will get a no-car-zot. This is limitation of the game and I cannot do anything about this. The exception to this rule is where the residential lot is wider than the road-top bus stop: so for instance, if you place a 1x1 road-top bus stop next to a 4x4 apartment block, the apartment block will be fine, but if it is next to a 1x2 row house, then the row house will abandon because of no car access. * The functional pedestrian laneway is NOT a ped-mall; it is simply a pedestrian enabled lot. If you connect two of these lots directly together, SIMs will be unlikely to cross them (that is why a ped-mall piece is used to connect lots). --------------------------------------- The bus stops are found in the misc transit menu and have a capacity of 50,000 (and support all types of vehicles: pedestrian, bus, car, freight). The pedestrian laneway is found in the Landmark menu and provides a few jobs. --------------------------------------- STATS PEDESTRIAN LANEWAY: Lot size : 1x4 Bulldoze Cost: § 40 Plop Cost: § 100 Capacity Satisfied: CS§ 4, CS§§ 3 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- STATS BUS STOP: Lot size : 1x1 (Road), 2x1 (Avenue) Bulldoze Cost: § 10 Plop Cost: § 150 Jobs: § 2 Capacity: 50,000 Pollution: 1 (Air)/ 1 (Water)/ 1 (Garbage ) Pollution Radius: 1/1/0 Power Consumed: 1 Mwh Water Consumed: 0 Gal/Month TSEC: 0.02 Monthly Cost: § 5 Occupant Group: Transport, Bus, Strikable Transit, Bus Stop, MiscTransit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  10. Version 1.0.0

    792 Downloads

    Functional Cul-de-sacs, MAXIS Sidewalks VOL1, by Mattb325. --------------------------------------- Ever since SimCity 4 was released, suburban cul-de-sacs have been problematic. The base game just terminated streets with a little yellow and black barrier, until quirlix made the cul de sac textures that formed the basis of the way the NAM terminates dead end streets. There are other mods, like the larger cul-de-sac mod, by Marsh, but this also overrides the street roundabout textures and all such mods are typically both an over-ride and a blunt instrument that has an "all or nothing" type set up. Don't get me wrong, each of these mods is fantastic and I use them, and love them. But one thing the mods cannot do is unify the street trees along the length of the cul-de-sac, nor can they get the arrangement of houses to align around the cul-de-sac end. That is where this download is useful. --------------------------------------- WHAT THIS DOWNLOAD DOES: This download provides functional cul-de-sacs and is for users who have the MAXIS sidewalks (ie those who do not use a sidewalk over-ride mod). A set of near-identical lots for those who use side-walk over-ride mods is available separately. This download provides ten new growable lots of a 5x8 size. Each of the lots is network enabled to connect seamlessly to the surrounding streets and roads. Each lot is restricted to grow ONLY on low-density zoning and will not grow on medium or high density zones. Each lot has a different arrangement of medium wealth houses and a uniformity of street trees. The streets are named after the tree which grows on them. Each lot is restricted to one (or more) of the four tilesets giving you control over what grows where. Apart from the tileset, all of the lots have identical stats meaning that the game will not favour one type over the other. The population numbers of the lots conform roughly to Maxis' low-density formulae of approximately 12-20 residents per house. These lots cannot accidentally grow; you must use the CTRL key while zoning. The lots and tilesets are grouped into styles: Gascooker's UK suburban series; CP's 19th Century American suburban series and my predominantly 20th Century suburban houses with attached garages. --------------------------------------- HOW TO USE THIS DOWNLOAD: There is nothing especially tricky to get this to work. Just make sure you have the dependencies, unzip and install to your plugins and then use the CTRL key while zoning low density residential to get a lot that is 5 tiles wide and 8 tiles deep. Then, depending on what tileset you have selected, the lots will start to appear and will all be connected to the broader network. --------------------------------------- WHAT THIS DOWNLOAD DOES NOT DO: This is not a mod, so it will not alter the standard street ends that either come with the base game, are installed with the NAM or are installed with any other cul-de-sac mod. This will not interfere with, nor conform to, SAM street types. The standard light grey street texture is what each of these lots will grow with. --------------------------------------- IMPORTANT NOTES - READ!!!!!: With anything new, it is important to spell out a few caveats: * Because these lots are network enabled, these lots will never upgrade. I recommend using them in conjunction with standard zoning to achieve vibrant, realistic suburbs that are sustainable and the standard lot sizes can upgrade as your city grows. * Because these lots are network enabled, if they abandon, they will not recover: you will need to first correct the issues that caused abandonment (crime, jobs, commute, demand),then bulldoze the lot and let a new one grow. * I have chosen the 5x8 lot size deliberately to be a unique lot size that doesn't compete with other custom lots, but if you have other 5x8 low-density medium wealth residential lots in your plugins, they may grow instead of these. * I have chosen the 5x8 lot size deliberately to ensure that the network enabling doesn't interfere with the NAM drag patterns for creating curves, fractional angles and so on. My testing so far has indicated that this is unlikely to happen, however, in certain situations and placements you may find that the game attempts to draw FAR or curved streets. In the highly unlikely event event that it occurs, it's not a big deal, just bulldoze the surrounding streets to alter the pattern. Each of the folders is descriptively labelled. If, say, you only want UK style houses, then delete the other two folders, and so forth... --------------------------------------- Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below. --------------------------------------- STATS R$$ CP 19TH CENTURY HOMES (Cottonwood Close, Dogwood Place, Magnolia Way): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Chicago Occupant Group: Medium Wealth Residential Building STATS R$$ GASCOOKER UK HOMES (Chestnut Grove, Hackberry Rise): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied:R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Euro Occupant Group: Medium Wealth Residential Building STATS R$$ MATTB325 20TH CENTURY HOMES (Sycamore Lane, Hickory Close, Oak Close, Maple Court, Elm Place): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: New York, Houston Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all! TEXTURE PACKS *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Textures - Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806) PROP PACKS *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 W2W Prop Pack Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439) *Mattb325 BAT Props Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) *C.P. Victorian Houses - Medium Wealth.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498) *BSC MEGA Props Gascooker Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397) INDIVIDUAL FILES *Mattb325 Hotondo Alpha237 (https://community.simtropolis.com/files/file/33169-hotondo-homes-alpha237-series/) *Mattb325 Hotondo Alpha237 diagonal (https://community.simtropolis.com/files/file/34179-hotondo-homes-alpha-237-diagonal/) *Mattb325 Hotondo Airlee 199 (https://community.simtropolis.com/files/file/33168-hotondo-homes-airlee-199/) *Mattb325 Hotondo Airlee 199 diagonal (https://community.simtropolis.com/files/file/34173-hotondo-homes-airlee-199-diagonal/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  11. Version 2.0.0

    1,701 Downloads

    SM2 Simcoe Correctional Facility A large correctional facility where criminals end up to serve their time away from society. Lot size 7x7 Plop cost 35000 Bulldoze cost 1000 Power req 14 Water req 54 Max prisoner capacity 1200 Monthly maintenance 200 Provides 174 medium wealth jobs The gated entrance will connect visually to the street. Custom made base texture is included. You will find the lot under the police menu. The bus and the police car models where modeled respectively by Susie and Syed Ali, textured by me. Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 VIP Delecto Ploppable people https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/
  12. Hello. My question is about how to make a nice and functioning premade cities and if can they be functional or eye-candy is their limit. I've seen a lot of premade cities like ''true earth'' and some other very detailed cities including residential buildings layout, it seems it was no random growing. Each residential is exaclty where it was wanted to be. What I've tried was only plop mod final, extra cheat console, some tricks with building residential over the existing growable ones to prevent them turning abandoned. Still there is no evidence this kind of sims are using mass transit like buses, monorail. None of this stuff is really functioning with ploppable residentials? What are the tricks with building these kind of cities? I want to see specific residential buildings and functioning mass transit in my city, what should I do? Wait for the specific building to grow and then make it histirical?
  13. Greetings fellow totalitarian regimes, I've downloaded a few libraries, and though they're advertised as functional libraries, I suspect this isn't the case. When I check the education budget, they all have bus funding, which to me indicates they're functioning as schools. Also, a few Maxis schools I've built have almost no attendance, which I'm assuming is because these supposed "libraries" are accommodating all the students. I'd appreciate any insight into this matter or ideas about how to convert these buildings to actual libraries.
  14. Version 1.0.1

    3,776 Downloads

    Narrow Functional Pedestrian Laneways and Plaza pack, by Mattb325. --------------------------------------- Firstly, although pedestrian enabled lots are uncommon in SC4, the idea for such lots is not new. However, most pedestrian enabled lots are simply park pieces and often don't function as well as they could. With some additional modding, this set ensures much greater use and preference by SIMs to walk through the lots from their homes to work or other mass transit options. Secondly, narrow, bustling laneways are an absolute mainstay of most large cities. Before the automobile, many cities had narrow thoroughfares that could only be traversed on foot or by horse. Such areas, packed densely with buildings cheek-by-jowl are rich in character, history, charm and liveability, are often the most beloved and treasured spots of any city. While I have made a couple of other such buildings with narrow laneways at their core (the Ivy Nightclub and the Sun Moon Mall), there is almost nothing available for pedestrians that functions and offers thoroughfares of less than 16m wide. That is why I made this set. The set consists of a number of pieces, which, if you connect them using the ped-mall piece from the NAM can give you a lot of functional modularity that enables pedestrians to turn corners as well as cutting across lots in the search for work. The set also functions without the NAM installed, but means that pieces have to be connected with a street or road. The eight pieces (especially when combined with the NAM ped malls) should cover a huge range of playability options. I have created two broad sets. * The first is the set with buildings and narrow laneways with seasonal trees: these lots are 2x4, 4x4, 4x6 and 4x8. The larger of these lots contain different pathways that the sims can take, so for instance, on the 4x8 there are four entry and exit points which give you a number of possibilities for modularity. * The second set contains standard 16m wide laneways in 1x2, 1x3, 1x4 and 1x6, but have a very pared-back architectural style of planters, seasonal trees and sculptures that would work quite nicely to connect large commercial buildings or residential areas with commercial buildings. All of these pieces provide jobs, and MUST be connected to a road/street/ped-mall/other network or they will abandon. All of the lots need power and water. --------------------------------------- IT IS IMPORTANT TO TAKE NOTE OF THE FOLLOWING POINTS: * These pieces are NOT ped-malls; they are pedestrian enabled lots. If you connect two of these lots directly together, SIMs will be unlikely to cross them (that is why a ped-mall piece is used to connect lots). * These are not a substitute for the ingame street or road network. While commercial and industrial buildings will actually grow alongside these lots and not abandon, they will not function correctly (eg no freight will leave). Additionally, any residential that is zoned facing only these lots (rather than facing/touching a street like in my images) will not function. * If you force sims to use these lots as the only means to find work, you will find that your residential zones will suffer from periods of no jobs or 'long' commute times. Your cities will still function, but less efficiently, so it is best to use these lots as a supplement to the road network rather than a replacement. * As the models re-purposed here were all initially designed for the 16m2 grid of SC4, many have had to be pushed together to enable narrow laneways. You will see some clipping in some of the models. The clipping is fairly minimal, but if the idea of a happy jumble of buildings put together in the lot editor offends you, then don't download this. * Some buildings at the very edge of the lot will take longer to light up at night, or may not light up until zoning, or something else is plopped next it. This is because the buildings were converted to props and this is a known game bug. --------------------------------------- These lots are all found in the Landmark menu. Each has its own unique hover description to enable easy selection from the menu. Depending on what else is in your plugins, the lots will be close together in the menu, but may not be sequentially listed. Please note that the buildings used in this upload are from Mattb325 Prop Pack Vol02, New York W2W Pack Vol01 (either Maxis Nite or Dark Nite) and London Prop Pack Vol02. You must therefore, have all three of these packs to avoid boxes. --------------------------------------- STATS CS§§: Lot size : 1x2, 1x3, 1x4 and 1x6 Bulldoze Cost: § 40 Plop Cost: § 100 Capacity Satisfied: CS§ 4, CS§§ 3 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- STATS CS§§: Lot size : 2x4, 4x4, 4x6 and 4x8 Bulldoze Cost: § 40 Plop Cost: § 250 - § 680 Capacity Satisfied: CS§ 100-400, CS§§ 90-300 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Street Planters and Benches (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *London W2W Pack Vol02: (https://community.simtropolis.com/files/file/33020-london-w2w-pack-vol02/) *New York W2W Pack Vol01 DARKNITE: (https://community.simtropolis.com/files/file/33078-new-york-w2w-pack-vol01-darknite-version/) OR *New York W2W Pack Vol02 MAXISNITE: (https://community.simtropolis.com/files/file/33079-new-york-w2w-pack-vol01-maxis-nite-version/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  15. I sorta got to wondering 2 things: First, the game provides several "real" maps, LA, London, etc. It seems that there could be 2 basic ways of playing these regions. The first is to use Google maps and whatever other resources would be necessary to place the roads, etc., in their "real" positions (or at least as close as can be had given the grid-like nature ofSC4). The second would be to put roads, etc. wherever the player feels like it. I was just wondering which is done more often. Second, I have posted previously about trying to reproduce the fictional city of Tar Valon, from the Wheel of Time series. I have listed previously why I think that this can be done in SC4, so I will not list all the reasons again. What I find very difficult to believe is that I am the first one to think of or try this. I perhaps am the first that does not have all the skills to one of the items necessary, and I am specifically talking about making a landmark that looks like the White Tower using GMAX or whatever, though I think other 3d drawing programs would work. Once on youtube, I saw a tutorial that used a prgram called "Sketchup," I also think blender would probably work. I am sure that there are plenty of people out there that could easily make a reproduction of the White Tower. Brian Christiansen
  16. Version 1.0

    1,423 Downloads

    SM2 Borden's Dairy Processing Plant This lot is an example of rail served industry. There are countless out there and I would love to bring them all in SC4 Borden is a real dairy company and this factory is an adaptation of one of their milk processing plants. Lot size 8X6 Plop cost 9000 Power consumed 120 Water consumed 350 Provides 390 IM jobs You will find it in your landmark menu. The middle rail will connect to the RRW network visually therefore make sure it is not on a main line. A simple spur will do. Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 VIP Delecto Ploppable people https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ SM2 RRW nsb Tex https://community.simtropolis.com/files/file/31021-sm2-rrw-nsb-tex/ Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ Simmer2
  17. SM2 Old Texaco Stations

    Version 2.0.0

    878 Downloads

    SM2 Old Texaco Station Good old 50's American style gas stations!! These 2 are still in operation. 2 lots are available in this zip. 2x2 Orthogonal 3x3 Diagonal They both have a few jobs available (tell your sims to apply!) You will find them in the landmark menu Dependencies. SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ Have fun! Simmer2
  18. Well, the title says it all. I can add a functional bus station (thanks, MGB !) but how do I do that for a subway station without adding a surface station ? Is it possible to add only the function ? If so, how ?
  19. Burj Dubai LMT

    Version 1.01

    3,358 Downloads

    This is my first re-lot, showcased on Reddit. It's a functional landmark version of Skyscraper's Burj (Khalifa) Dubai, I felt something that big in my city needs to pull it's weight rather than just be a pretty landmark. It's also transit enabled at the front and back. I do this for those who don't have the time or patience to mod. To use this unpack the .zip file into your plugins folder. You should already have the Burj model otherwise you'll get an empty lot and feel sad. Here are the stats; Plop cost 6004 Capacity Satisfied C0$$$ 28936 CO$$ 12775 Size 14X15 Dependencies (all but the Sim Mars files are very common and you'll probably have them already) BSC MEGA PROPS - d66 Vol 1 BSC MEGA PROPS - MISC Vol 1 BSC MEGA PROPS - NewmanInc Vol 1 BSC MEGA PROPS - SG vol 1 BSC MEGA PROPS - D66 Vol 2 BSCBAT PROPS D66 VOL11 BSCBATPropsMattb_325_Vol02 SM_PropPack_b2.v6 WTC_Prop Small Props Enjoy!
  20. What are the best SeaPorts to add to the game? And will all Seaports safely work together? I have played SC4 a long time, but neglected water for too long. I've got the Ferries down now, so I'm moving on to Seaports and the Maxis default Seaport has begun to bore me. Plus I've recently learned that it doesn't exactly work all that well for Industry, so I'm looking for some additional Seaports to add to the game that will work for Industry properly (functionally), look great (visually), but not conflict with each other. Is there just one best Seaport to go with, or how did you decide what to use? I've noticed a lot of outdated Seaports on the STEX, many say obsolete, no longer supported, or have bugs people complain about in the reviews. I noticed the LEX had 1 Seaport download that might help me with the functionality concern. But I'm curious what other things of it. I also noticed the PLEX has a plethora of Seaport-looking downloads, but im unclear if those are just regular residential and commercial that LOOK like they fit into a Seaport type of setting. Do you have something to suggest to help get me started with Seaports beyond the default Maxis version? I'd love to hear from you! Thanks!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections