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City-building game(s)

Found 52 results

  1. Don Miguel's CSX Pier Mall

    Version 1.0.0


    Please note as it was discussed under the PLEX support thread, and the permission of @Cyclone Boom this file has been uploaded on behalf of Don Miguel. It was not available anymore due to unknown and unfortunate circumstances. All the works in this download were created by @Don Miguel. This is a 7x4 Reward lot, which uses mainly Maxis props and custom textures made by Don Miguel which are built into the LOT file. Dependencies: CSX MEGA Props - Vol06 BSC Textures Vol 01 Buildings as Props (I kept 2 text files (readme and a declaration for the CSX team, that they can use this file) which were originally in the *.zip what I found.) Have fun, enjoy! - Tyberius06
  2. Any good seawalls?

    Hey so I'm having a little trouble finding the perfect seawall for a marina I'm about to build.Can anyone recommend me some good ones out there?
  3. Hammered Part IV

    Hammered Part IV Don Rigoletto was the true head of the Maggia family. The machinations he’d put into play to protect his interests had cost him several valuable assets. His Lieutenant now stood before him to inform him that it had been for naught. Hammerhead ran his fingers through his thinning hair, feeling the flattened surface of his reconstructed head. Knowing the fate of those who’d previously failed the Don set him further on edge. He’d been summoned to the Don’s yacht to account for his failure to capture Ms. Marvel. The analysis was brief and to the point as the one thing you didn’t do with Don Rigoletto was beat around the bush. “…and when we went back in to find out what was takin’ so long, da dame was gone an’ my guys was busted up.” There was a long silence and Hammerhead fidgeted nervously. He eyed the capo standing guard a few feet away, a gun sitting within easy reach in its holster. Glancing down, he was somewhat relieved that there was no drop cloth at his feet. No drop cloth means no blood spatter - perhaps he’d be treated leniently. Finally the Don looked up from the table where he’d been receiving a massage. Grunting appreciatively at a knot being worked out of his shoulders, he waved dismissively to the attractive woman at his side. Recognizing the need for privacy she swiftly went below deck. He spoke softly, in a voice like crushed gravel and tinged with a heavy Italian accent, “So, you’re telling me that after all that planning, you let that puttana get away? Do you have any idea how much she’s costing me? 40 years I’ve been building this famiglia and in 6 months she’s taken out over twenty percent of my business!!!” His voice rose in fury, “6 months!!! A quarter of a billion dollars!!! And you let her get away. Stronso!” He shook his head angrily, “Get me Fisk.” “Fisk? You can’t be serious boss, dat guy’s got no respect. He can’t be trusted!” Don Rigoletto pointed a finger at Hammerhead, “Basta! He’s got no respect for you! I said get me Fisk and count yourself lucky that you’re not sleeping with the fishes tonight. Now get off my boat.” He lay back down muttering, “Where the hell is Carla?” Hammerhead left without another word. It wasn’t a long walk back down the pier to his limousine but it felt like one of the longest walks of his life. Wilson Fisk was one of the rising stars of the Maggia, providing valuable business acumen and ruthless action when necessary. Hammerhead had recognized the threat Fisk posed to his own position and had manoeuvered him into several difficult situations. To his frustration, Fisk always seemed to escape those traps unscathed. Worse, it had forced the Don to take notice. And now Fisk had been gifted an opportunity to succeed in the wake of Hammerhead’s own failure. His driver held the door open for him and hurried to start the car. “Boss?” “Take me to da #@%$& tower,” he snarled. Across town, Felicia Hardy had just retrieved her mail and trudged wearily up the stairs to her apartment. Keeping positive had become a struggle. It seemed of late that all of her friends and family were avoiding her, apparently for good reason with all the bad luck following her around. The latch unlocked with reluctance as she had to jiggle the keys to make it turn. One of these days the landlord might actually respond to her complaints and fix it. Then again, she also may win the lottery, she mused with a derisive grin. “This loneliness is really starting to get to me,” she thought as she placed her cell phone and mail on the kitchen counter and reached into her liquor cabinet above the fridge. The lack of contents forced her to recall last night’s binge that had ended with her passed out on the sofa and a large booze stain on the carpet. A buzzing from the kitchen counter brought her back into the present. She retrieved the phone and unlocked it to find a waiting text. Her hope for a friendly chat was dashed by the unknown number on the screen. With a sigh she opened the message in anticipation of spam and was surprised by what she read. She quickly keyed in a reply and got a response soon afterwards. “Well, why not? I’ve always wanted to try sushi and it’s not like anyone else is asking me out.” To be continued...
  4. Hi, I just want to know if there's a way to get the marina from SC3K to C:S? I don't want to do anything illegal obviously but there's been other people who post SC3K assets. I just really like the SC3K marina. Basically, my question is how do you get assets out of SC3K? It's this thing (the marina). Thanks.
  5. Downtown Marina

    From the album Waterside (S3-17-W)

    A view of the downtown marina and river/harborfront with the two major cross river bridges in the background.
  6. Aureus Entry #8

    Welcome back to Aureus! Since the last entry, I have constructed two yacht clubs/marinas, a large downtown marina and a smaller one in the Aureus Estates. I have also finally divided the new areas of the city into districts, although I haven't named them yet. The city was also recently hit by a death wave which killed about 10000 people, so the population is lower than it was in the last entry. And last but not least I have added new unique buildings to North Aureus as I am trying to go for a midtown Manhattan look in that area. Enjoy!
  7. More farms and a Marina

    Hi! It's been a while since the last update, and quite a lot has actually happened, so let's get on with it, I guess! As always, this is the latest building in the theme: You can see that I put in a BigBite on the ground floor because I thought it was cool. I added some graffiti to the building. It adds a sense of life and realism to it. All of the buildings have a custom LOD (all under 100 tris) that also have their own illumination map. So, that's it for the building. I have expanded the area quite a lot recently by making a lot of farms. I am trying to keep the detailing consistent so that the farms also are taken care of, not just the towns. So here are the farms: I've started adding these fields with hay bales in them. Golden county has a lot of cows (Dairy products and cars are this region's main exports) and the cows need food to eat over the winter! These are some new fields. I've actually expanded the area quite a bit, but I don't know if I'm going to continue with farms or add an unused gold mine... What would you like? Some guys working on a broken windmill: This is part is still unfinished: I tried to do something new here with foliage. I'm not really a tree person when I play this game, so I wanted to try it out. I probably shouldn't have taken these pictures during sunset (or sunrise?) because the shadows cover everything up. I know this is unrealistic. It will be changed... Moving on near Frankton, I have removed the huge field of trees. I thought it looked a bit misplaced and it didn't fit in very well. I'm replacing it with some smaller fields. I also went went with a small dense forest nearby. Again, trying something new with foliage, but I went a bit overboard here as my frame rate drops quite a bit in this area. I have have also updated the farms around Harrien. I should probably stop going back and updating things and just move onwards. I have also also made the river a bit narrower, so I had to add some farms along it: Right by Harrien, I added an extension to the town. I mostly made it for the marina. Here is the marina. I needed to make one for Frankton and Harrien, because there's a river, so why not? I also made this community garden (or allotment) for the area: Here is is the whole area. Because I'm a forgetful idiot, I don't actually have any pictures of the mansion, or anything to the right. I'll hopefully get them next update or before it if I remember. You might have already seen it, but I've added some road markings to make things more realistic. And that's it. Here is the whole area just so you know where everything is: Oh wait. What's that on the bottom left of the shot? Its actually going to be a sort of sub-city connected to the main one. Kind of like Croydon and London. NONE of it is "final" (nothing is, but the proper thing won't look much like this). This is is probably the only thing that's close to final. It probably won't be finished for a long time, as I need to develop my theme to get all the buildings. It's probably not good to be using the RICO mod with a "test" city like this if I keep bulldozing buildings, but with detail, I like to have a living, breathing city along with it (I also use the Rush Hour mod). Also, that interchange on the bottom right has been remade already. It looks pretty dank now. And that's actually it. Thanks for reading through (if you actually read through the whole thing, congrats!).
  8. 57c4862dd9c0d-ss(2016-07-09at03.32.08).jpg

    From the album Duke's picture dump

    Just south of the CBD of Monroe lie these middle class apartments. Nice.

    © Thin White Duke

  9. 57c486058792a-ss(2016-03-28at01.04.22).jpg

    From the album Duke's picture dump

    This is a CBD I created that I haven't moved forward with at all. It's been almost one year and it still looks exactly the same as it does in this picture.

    © Thin White Duke

  10. 82 - Show-Off

    Those of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly. This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it. I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen. Enjoy! Full Size Full Size Full Size Full Size Full Size Full Size Full Size (Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.) Comments, suggestions, and questions are always appreciated. Thanks for visiting. raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ . Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks. gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation! Didn't mean to be gone for so long but sometimes life gets in the way. Thanks. korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going Thanks. Looking at your work always gives me the itch to get back in the game. _Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting! Lol, all these years and I still have the north arrow. Thanks. TekindusT: Another top notch, deliciously handcrafted mishmash of styles! You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks. kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done ! Wish I had a few pictures of how it looked before. It was a mess. Thanks. v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper ! Everyone loves a clown. Thanks. Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed. That's the great thing about SC4 at this stage, everyone can have their own style. Thanks. tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-))) Yup, it's mattb325's CBS. Thanks. Akallan: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel! Thanks.
  11. Lighthouse 2x2 Lot Pack

    Version 2.0.0


    Contains 9 2x2 lots to choose from. Each lot has a different character, animation, and a variety of props from SC4 Deluxe. All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect. All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual. No External Dependencies: The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform. The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'. I have made a 500K Base Texture Volume with textures I made for my lots linked below. If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice. Base Textures Vol 1 Elements INSTALL To install select the folders for the lighthouses you want to use and delete the other sub-folders. Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above). Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder.
  12. Herring Point

    Replies @Artimus: Avalon Air would totally serve you had there been an actual international airport... . Thanks a lot! @raynev1: Thanks! I do use a money cheat since my focus is very sandbox-y in nature; I need the extra funds to experiment! @APSMS, @waybig, @feyss, @kschmidt, @Ln X, @philforhockey51, @Urban Constanta, @Dreadnought, @korver, @takemethere: Thank you all so much for the comments! Herring Point: The Really Pointy Peninsula City Welcome to the beginning of the Azura Metropolitan Area, and the first of the two final "semi-catch up" updates. These contain cities that were largely built in the middle of last year but with some new development and style shifts. We'll be exploring the peninsula city of Herring Point today with Jericho and Avantasia as follow-up updates. 1. Region overview of the area. 2. BEFORE: An old mosaic overview of the city of Herring Point. Population: 15,000 3. At the very tip of the peninsula is the Avalon Lookout. This lighthouse serves as the beacon for ships coming into Azura Bay. Note that this section is not part of the actual city of Herring Point. 4. A roundabout signifies the end of Herring Point Blvd. This portion is also part of Avalon Lookout. 5. Now we move into modern day Herring Point with a zoom 1 overview (left side is north)! 6. The north side is easily the most affluent area of the peninsula. Mansions and generally large homes are hidden behind winding roads and thick foliage. This particular chateau has graced this city for over 100 years. 7. Even somewhat major intersections around this area are dominated by residential. 8. Downtown Herring Point remains relatively unchanged. The little clearing towards the north is the future site of a sleek apartment complex. 9. Sustained growth has attracted the need for a new marina for the affluent. This little coastline section was leveled to make way for one. 10. Further south remains unchanged for the most part. 11. H.P. High is one of the best public high schools in all of Avalon. 12. Detailed suburb shot. 13. The sections of Herring Point closer to the mainland are grittier. Suburbs give away to industry and commercial. The Herring Point reservoir provides a freshwater source for the locals. 14. In the early days, this segment of A-515 stretched past the reservoir towards the waters of the north. In a twist of events, A-515 was shortened to this at-grade crossing to make way for new businesses that sprouted up in the area. 15. The Bywater Spring Hospital is the premier hospital in the area. Directly across the street is its disease research building. 16. Herring Point continues to grow! This section of forest was cleared to make way for a future suburban block. 17. Some new development along the primary road. The twin apartment towers in this shot were torn down after defects in construction were discovered. The much smaller pod apartments (from above) now reside in its place. 18. This new diamond interchange serves as exit #1 for A-515 south. 19. Jericho's northern business development creeps into Herring Point. Scales Plaza is a new set of office buildings that sits on top of an old parking lot. Landscaping renovations have been performed but plans for repaving are currently still in discussion. 20. A mosaic of the new A-515 corridor. You might notice something interesting about one particular pair of power pylons here - they appear FA 1.5 aligned! To be honest, I have no idea how this happened and have been relatively unsuccessful in replicating it exactly. If you're interested in what a similar example would look like in detail: 21. AFTER: Herring Point mosaic once again with some new updates. Population: 31,000 and growing. And that's it for now! For Next Time We'll explore the neighboring city of Jericho - home to even more gross amounts of suburbia.
  13. 80 - Ode to Jupiter

    Here's something I did almost a year ago but never got around to showing it all in a CJ entry. It's the Temple of Jupiter in the Zone called Acropolis, which I realize now is kind of a strange name since the temple is more Roman style than it is Greek. Don't have time to go into detail about this area, but I want to get this out, so for now just take in the sights. Unfortunately imgur has significantly reduced the quality of the pics. I'm going to have to look around for a place where I can host larger images for free (5mb +). That or I'm going to have to get a subscription somewhere. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. GoKingsGo: Love the last shot! Puts everything in perspective. Great work on the sunken railroads, great work on the night-lighting/nightlife feel, and great work on the marina/waterfront. This city is very impressive. Thank you very much. Glad you appreciate it. MissVanleider: You do know your way around a marina, and the composite at the end is fantastic! Such great inspiration provided by other CJers helped. Thanks. feyss: Great pictures. I especially like your editing skill and the MMP under the water The last picture is also impressive. It's impossible to see it's two tiles I'm also a bit curious about this last picture: how did you mange to connect the tram avenue to the other tile ? Ah my super secret. Actually it's not hard at all. Just drag an avenue and connect it to the next tile then place the tram puzzle piece on top. Thanks. raynev1: Another great entry with some very beautiful images . You have mad skills friend . I always enjoy your entries . That overview image at the end , simply put "Iconic" . Your entries never cease to amaze me . You definitely got it going on . Pushing the boundaries of this never ending game . Thanks , this has been very inspirational and keep up the good work . Heh, thanks. Glad to have you along for the ride. TekindusT: So full of life at night, right how I like it! Night > Day. Thanks. Ln X: That composite picture, mother of God that is amazing! A great remaster! Hoping to do a series of them soon. Glad you like it, thanks. kschmidt: Lovely waterfront, defunct or not its´s well and trully finished nothing more to add, well done ! Thanks ks. tariely: Ooooh (not a very technical comment, but hey, what more is there to say here ?) But I have a question : what function is supposed to have the alignment of hangars (with the rounded roofs) on the watefront (like in pict. 1, on the left) ? Some sort of open market ? Yeah the hangars are supposed to be a marker/covered walkway. Not sure lol. Been wanting to see if I can lot some props in there but haven't gotten around to it. Thanks. takemethere: Damn that water looks cool as hell, really wish there was a mod that could do that. The city as a whole looks great and I liked that little flare you did with the marina wall there. Mind if I ask how much time did it take for you to make it look like that and how much time you spend editing the images in general? I spend a good portion of a day just doing minor editing like cutting and stitching together mosaics for an entry. It scares me how much time it would take for me to do anymore than that. Also is there an image editing program that you favor or would recommend? A mod like that would sure save me a lot of time. A pic with a lot of effects can take up to a couple of hours, the last one in this entry probably took longer. I use Adobe Photoshop. Thanks. LexusInfernus: Hehehe, I love the futuristic aesthetic you got going on. Nice job! Thanks. I'm always trying to incorporate futuristic elements. Hope to continue that trend. Stay tuned. gatakos: Your marina and images are stunning ! Thanks gatakos. gviper: Inspiringly gorgeous! Hey gviper, thanks. Fox: Thanks. SimEMS38: Holy WOW those mosaics!!! Jaw dropping and eye popping goodness! 'Nuff said. Don't hurt yourself now. Thanks. Belfastsocrates: Gorgeous set of updates! Your images have such a unique look to them and an impressive one at that, it really enhances the in-game building work. Glad for it to be worthy of such praise. Thanks. Mymyjp: That wall..omg that wall!!!! with the stairs and trees, light..the works!!! Fabulous. Cannot find words to describe my admiration to this entry. Thanks a lot Mymyjp. When are you getting back in the game? kingofsimcity: These are some EPIC marinas and mosaics! Amazing work! Like your Geralt avatar. Really dig Witcher 3. Thanks. Tonraq: Looking great as always! Fabulous presentation and great buildup Hey Tonraq, thanks. Benedict: Great work as always, and well done - Ionica was number one on BTT for the weeks ending November 19, November 26, and December 3rd.
  14. 79 - Marina Fun (Remastered)

    Still putting together some new stuff, taking a bit longer because it's on a larger scale and once in a while life gets in the way. In the meantime, I bring you a remaster of an older entry that is unfortunately defunct. These two Zones, Venus and Aren, were my first foray into making marinas and were part of a series of experiments made in the build up to Peach Blossom Bay. I've made a few changes to iron out some of the kinks left over from my inexperience. Enjoy! This is a composite pic of the two tiles. See high quality full res version here. Comments, suggestions, and questions are always appreciated. Thanks for visiting. kschmidt: Nice campus area; dorm´s maybe a bit low capacity, grid off would be better. Port nicely created; would have moved it up nearer the rivermouth, less bends to take more town near the rail station; rail connection to harbour missing something odd, nicely done ! There are no dorms yet. Grid is still on 'cause it's a work in progress. There is a rail connection to the harbour. Thanks. feyss: Looks great with those red pavement everywhere Thanks feyss. DavidDHetzel: I love the layout of the school, building realistic universities like what you have is a real lost art form. Well, you know I like to do things on a grand scale. Thanks. Ln X: The university and port area look promising, however you say you want more realistic industry? Well get rid of those vertical farms for starters. That's some space-age SC2000 archology stuff right there! So unless you intend to create a futuristic port or city then those vertical farms simply will not work with industry. I didn't say I wanted more realistic industries, but I did say I'd draw some inspiration from your industrial work. I do indeed intend to create a futuristic port city/area so realism isn't much of a concern as aesthetics for me. We'll see how it turns out, you might be right, it might not work. I'll keep your advice in mind. Thanks. gviper: Love the first section, the Jebe industrial area feels a bit crammed for me. The university area is magnificent, and with the exception of the church the meshing of the post-modern architectural lines really looks awesome! "Crammed" is kinda the point for Jebe I think. It's an industrial port after all. Thanks. takemethere: I really like how you have all those creeks and rivers flowing all over the place, that is going to be one scenic university campus when finished. Also I'd second Ln X's thoughts about the vertical farms. I think you could still make use of them, perhaps even in the same city but some where further away from the port. The sheer size of them directs your attention more towards them over all else. I think there's too much of a contrast between their high tech appearance and the grungy appearance of the port. Spaced further apart they could both serve as focal points rather then competing against each other. Thanks for your input. I'm still tempted to try to make it work despite your advice. However, perhaps you're right about spacing out the vertical farms (I see something very Terring-ish in my mind's eye right now). I'll have to experiment with that. Thanks. LexusInfernus: Love how that campus is shaping up. Can't wait to see it when its finished! Hey Lexus! Thanks. MissVanleider: On the vertical farms. I like them. Isn't Ionica a near-future society? - In this context I think that they make some sense. I imagine that economically speaking, locating the production right next to the means of export also makes some sense, and would maximise the advantages over traditional farmland, which could be located many kilometres from the port. Finally! Someone who gets it, lol. Yes, Ionica is a near-futuristic society. While there are many elements left over from previous eras, it is in the future. TekindusT: I'm a researcher in a university here in Germany... Can I ask for a transfer to yours? It will take half an hour to reach my workplace but sure will be worth! Hope you have some nice noise & vibrations labs! Just fill out the necessary paper work and come on over. We'll build some state of the art labs just for you. Thanks. tariely: wow, now that's a University !!! (One of those modern new buildings should be a school of Architecture...:-) It's nice to see terring's futuristic bats being used. I love that vertical farm too (I'm not mistaken, am I, it is terring's ?) They're not Terring's, although I'm pretty sure I've seen him make great use of them. They're japanese I believe, forgot the source but shouldn't be hard to track down. Thanks. jmsepe: Did you lot them out or did you use some park sets? Looking good though. Most of them are sets, but some are standing in place of 'lots' I want to make. afagundes: Nice LE work. Thanks, although in these images there are only a few. tankmank:I like the university, some great building selections, it personally is very American in style and layout, but then this is just an observation based on what i have seen on tv and in films, and that the universities i have been to and seen in the UK are much smaller and are compact, and spread around the town/city that they are located in. And i like the port area, i feel like Tokyo and Hong Kong are to be ideal inspirations for this area, i want to see how you go about filing it in, will you use some older style, for your CJ that is industrial buildings or will it be primarily modern and more futuristic in nature Yes, I originally had Oxford in mind, but that quickly changed to something else. I've indeed taken some inspiration from HK and Tokyo, I should go back to google Earth and take a second glance. There are probably going to be a few older buildings, it's not entirely futuristic. Thanks. Mymyjp: Always enjoy your entries Militant! Excellent job. Long time no see Mymyjp. Thanks. Dreadnought: Some magnificent work, guy !! But, I can see that it is VERY difficult to step out of the Maxis time zone. Go for it !! Well I have a pretty handy collection of futuristic BATs so I think I can do it. Thanks.
  15. Episode 5: Another marina, mountains and islands

    Yes the terraforming is done. In the next episode we'll put down the first highway
  16. Episode 4 : Seaport & marina

    The seaport is done. And also a small marina. So there are some mountains to be finshed and also two islands and we are done
  17. 69 - Eternal Spring

    Hello fellow Simtropians or is it Simtropolitans? ... Simtropolites? ... Llamas? Welcome back! To kick off this 3rd season of Ionica I present to you a make-over/do-over of a Zone called Qui Chuji, named after a Daoist priest whose formal title was Perfect Master Qiu of Eternal Spring. Qui Chuji is the founder of the Dragon Gate sect of Taoism and is the most famous of the Seven True Daoists of the North. This Zone is the first of a series of Zones that bear the names of these seven masters. Qiu Chuji is directly across the Amethyst river from Archon, and much like Archon it is an ideal place for people who work in the CBD (Avalon) but want to live at a slightly slower pace. In fact it is said that Qiu Chuji is much more relaxed than Archon since CEOs generally don't wine and dine prospective clients there and Yacht Parties are prohibited. The waterfront is lined with luxurious condos that provide spectacular views for its tenants. Most famous of which are the Cobb Europa and Cobb Riviera by the legendary architect Cobb 32118. Both are designed in the style of the French and Italian Riviera and have multi-level roof-top gardens. The canal that starts here stretches horizontally across six small Zones, ending in Peach Blossom Bay, and vertically across three medium size Zones, ending in Acropolis. This Zone also features the Ionican branch of Macy's and the Cathedral of our Lady. Enjoy. Comments, suggestions, and questions are always appreciated. Thanks for visiting. Reply section to return next entry.
  18. Huang-Yaoshi-Mar2.jpg

    From the album Ionica

  19. Huang-Yaoshi-Mar12.jpg

    From the album Ionica

  20. Archon-Aug4.jpg

    From the album Ionica

  21. Huang-Yaoshi-Mar.jpg

    From the album Ionica

  22. I am having some major problems trying to make a marina in one of my coastal cities. I have lots of experience with the seaports (CDK, OWW2, etc..) and have never had any issues with slope before. I am aware that the marina is slope tolerant to allow the docks to sit on the water surface, however when placed side by side the two adjoining lots now don't line up evenly. There is no issue on the front (land) or back (water) side, but the slope is extremely inconsistent piece to piece along the harbor. Basically my poor Sims have to walk down the boardwalk and take a leap of 8-10 feet to jump down to the parking lot docks. SO, I figured that I needed to make sure my slopes were perfectly flat (even though I had used a combo of road and RHW flattening). I smashed out blocks of RCI and a highway and did a quick level god mode brush and started over building in a perfectly straight coast and even slopes both below and above water. The same damn thing happened. I am pretty sure in the past when I downloaded the PEG Marinas originally I had this problem and just gave up but now my city really needs a nice marina for the richy-rich folks. Please advise.
  23. Tora, a city proud of it's TRAM!

    Hi, I've been playing with the NAM and this time I want to show you how I introduced the NAM into a city I had made before I got the addon mod working on my Mac. I wanted to try out the TRAM, so I picked one of my favorite cities, Tora, and decided to construct a new TRAM line in town. Tora is a small old town located on the northern mediterranian coast, moderate climate and welcoming people are the essence of this beautiful spot. Here we see the new TRAM line (T1) crossing the old part of town. Among other building we'll find; The St. Jonas Church, The "Llanterna" or the new School of Design of Tora. We cross the city listening music on the TRAM and waiting to reach our stop... Let's go to work! As always, a complete picture of the city... And to end, a picture od Tora before I constructed the TRAM and changed the roads to the NAM: Hope you liked!
  24. 64 - Seaview

    Another little update before I go into full gear. This is a small Zone on the edge of Peach Blossom Bay. It is technically part of Huang Yaoshi but due to what Americans call gerrymandering (a practice that attempts to establish a political advantage for a particular party or group by manipulating district boundaries to create partisan advantaged districts) it is its own Zone. As evident by its name, Seaview is a Zone that looks out onto the sea and the buildings are all oriented to offer residents and workers stunning views of the vast body of water known as The Archer's Sea on the eastern side of Ionica. Click images to view full size. Enjoy! Comments, suggestions, and questions are always appreciated. View counts are frozen so speak up and let me know you're here. Thanks for visiting. jmsepe, TekindusT, Terring, tankman Thanks for your comments and support. Stay tuned. Ln X: Fantastic entry. I love symmetry and that symmetrical habour/seafront is a masterpiece! What a great integration of a few dozen different mods. Hey Ln X, glad you appreciate it, thanks. Schulmanator: Long time, no see! Glad to have you back with great new stuff! Yeah it's been a while, I wanted to build up som material before returning so it took a bit longer than I expected. Thanks. KonstantinII: You know, I actually liked the previous version of Pater better. Maybe, I think the new seawalls don't look as good. Also the ship in the first image doesn't fit in. What is it doing here? I can understand that. The ship is meant to be like a historic attraction. It's not a ship that people actually use. It's just on display. Maybe you're right tho. Mymyjp: this looks awesome! Perfect shape and symmetry...looking forward to see more of your work! Thanks. The feeling is mutual Mymyjp. sarthakknight: OH man you are just awesome it's so epic the way you design those coast lines and them bridges ................................i lost my jaw again lol Hehe, make sure to superglue it shut next time. Thanks. Belfastsocrates: Absolutely glorious images. So rich in colour and detail! Looking forward to seeing your new work and what you have planned. Losing a city is horrendous, the very thought of it almost makes me sick, I've no idea how's I'd react in a similar situation. Yeah it really sucks, and what made it worse what that it was a large sized tile too. However it is a blessing in disguise. A lot of thing about the original were pretty amateur. Thanks. slickbg56: The pathing along the waterfront looks great. Making all of that interlock and fit is really impressive. It took a while, but it was well worth it. Thanks. Huston: That last image is gloriously amazing. How the light/lens flare captures the ambience of the hovering stadium really makes for an eye-catching scene! Contrasts well with the way you edited the water too Well like I said before, I take a lot of inspiration from your work. Thanks.

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