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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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City-building game(s)

Found 64 results

  1. Hello All, Looking for some tips and advice on how to build a realistic transition from light residential to agricultural zoning on the edges of a city. I typically start a city by zoning all Agriculture and then working from the middle outward decreasing density as I get further from the middle. The result is usually light residential and/or industrial zoning bordering directly onto agriculture. Would you leave a gap of trees like a Green Belt instead? The snapshots provided are for a larger city I am starting so I didn't bother to zone the middle sections as AG as I plan to prezone Res and Commercial in this case. Thank you for your suggestions, looking forward to it.
  2. Emerald Ville !

    Emerald Ville ! Emerald Ville peninsulla between lake Meredian and lake Mayon as described the mirror town. Old Emerald Ville with industrial heart mirror´s the new business district New Emerald Ville ! We start with Old Emerald Ville ! Education quarters ! Most valuable residential quarters ! Railway has brought work in the chemical and car industries ! Commercial zone 1 Some outside agricultural hamlet ! Tourisme growing in popularity ! That conclude Old Emerald Ville ! New Emerald Ville ! North of the old town on a relatively flat area where aswell agriculture was the main source of income, new plan´s where made to convert this into a triving business area. Infra structural ring road marked the start of this conversion. Education got a boost with the inauguration of the university ! Railway connectivity aswell boost growth ! New Emerald Ville Mall ! New Emerald Ville CBD ! That conclude New Emerald Ville ! Last a variety of pictures of hamlet´s contributing in agriculture and tourisme ! Green, nature, toerisme will cover next CJ; a little escape of urbanisme ! Hope you enjoyed this CJ, and see you back next time !
  3. Lauwrence & Roghue Island North !

    Lauwrence & Roghue Island North ! Welcome back to Mayon Province 2.0 ! Last summer we created Hartford, Maroon Bay and a large part of Roghue Island ! This summer I continue north into the county of Mont Real and adjacent Emerald Ville, Lauwrence, Mont Real Woods and some area of natural beauty ! Today we visit Lauwrence and the last north part of Roghue Island ! First we have a look at Roghue Island North with Spin City ! Eco is important in this series so solar and wind power fully used everywhere ! Clean business, opertunities full, hi-tech may come ! Agriculture beside forestry is on of the main soures of income in both counties ! Lauwrence county ! Lauwrence county on the other side of the river aswell got agriculture but business is smaller and more wide spread ! Laurwrence, lauwrence East, Woods and Belmont far left ! Lauwrence ! Agricultural area ! Belmont still got some development to come as the railway line may sugest ! Lauwrence East tranquille situated in the woods serve little commuter to Mont Real ! Well, that´s it for now ! Watch the little update´s here and there ! Emerald Ville will feature next CJ as to gradualy build up the area ! Hope you enjoyed this CJ and see you back next time !
  4. I'm using SPAM. I'm creating a large region that I'm hoping to fill up with mostly farms, and a few small cities and towns and villages and hamlets and isolated houses throughout. Because even the large city tiles are actually rather small in scale, there are a number of tiles (they're all large tiles) that are basically entirely farmland plus some houses scattered here and there. So far, I've had no problems. However, in the city tile I'm working on right now, it's about 25% covered in farmland (plus a couple dozen 2x2, 2x3, or 2x4 separate residential zones that have been built up--some scattered, some clustered together though not adjacent so they have the sorts of yards that homes in the country that aren't on farms tend to have, at least in the midwestern US) and all agricultural demand has suddenly vanished and so farm zones aren't growing. I'm not sure why or what to do. I've gone into neighboring blank tiles that I haven't built up yet, and there's ag demand there, so I don't think it's a region-wide thing. Is there something I'm doing wrong or might have missed?
  5. Vanilla Farm

    From the album Pclark06 pic dump

    always liked the vanilla farm
  6. Maroon Ocean 02.jpg

    From the album Mayon Province !

    Maroon Ocean goaly Woods
  7. Old year´s Grab Bag Special !

    Old year´s Grab Bag Special ! Last pictures of Mayon Province 2.0 Hartford County not yet revealed. Mixed rich bag of Hartford industrials and some rural scenes ! Some month´s lost CJ of Mayon will return next year summer, but some stuff wich lay on the shelf I wouldn´t with hold you of showing as later might be obsolete ! Hartford industrial estate, the driving force of this region and maybe the province conscist of a large factory and rail based industries ! Area adjoins the harbour area for some lenght and allong highway 5. Business logistics are a natural part of this. Let<s have a chronical look at it ! Old Dirty Industry Zone ! Ethanol plant and plastic industries ! Logistal and business zone ! Hi´Tech industries developing ! Harbour area business and industrial park ! Rich variety of industries makes Hartford the industrial heart of Mayon Province ! Development of the area isn´t yet finished still there´s some room available for business ! This stretch I developed sometimes unfortunaly the game crashed ! Worker´s to do need their relaxation close by ! Afther all these industrial wonder we have a last look at some lovely rural scape´s of Lake Mayon and Maroon Ocean not yet shown ! Lake Mayon ! This area on Roghue Island adjoines with the islands offshore wich will be covered later ! Maroon Ocean ! Maroon Bay City to Hartford Ocean rural railway run´s through the southern part of this area, providing Goarly Woods a daily rail service to both adjoining area´s ! Scenic request only stop on the delight full naturale beachfront ! Last picture of this years Mayon Province 2.0 City Journal ! Hope you enjoyed this year´s Mayon CJ, wish you a very well New Jear and see you back next time !
  8. Maroon 36.jpg

    From the album Mayon Province !

  9. Maroon 64.jpg

    From the album Mayon Province !

    Maroon Bay Cow estate 2
  10. Maroon 62.jpg

    From the album Mayon Province !

    Maroon Bay Cow Farm estate
  11. Maroon 33.jpg

    From the album Mayon Province !

    Maroon Bay Dairy and sheep farm
  12. Maroon 14.jpg

    From the album Mayon Province !

    Maroon Bay Dairy Farm
  13. Maxis' farmlands seems to be missing

    I don't use any farm mods whatsoever. Hello, everyone. I bought Aspyr version of SimCity 4 recently (had the Windows version for 10+ years now). And I have to say I have no problems whatsoever except the installation of NAM (which I get it to work just fine). First of all, if you found any weird concepts of my explanation, just to let you know, English is not my first language. Ok, so I always build my cities using the Natural Growth method. I built a lot of farms. Except recently it comes to my consideration that I have missed something. Which is this... Umm... Can you see it? The grassy pasture fields I mean. I don't, because I don't have any of them! If you don't understand what I mean, well basically Maxis farms you get "Anchors" and "Fields" am I right? And I seem to be missing one for both, which are "Field" - Grassy Pasture http://www.wiki.sc4devotion.com/index.php?title=Grassy_Pasture and "Anchor" - Pedriana Plants http://www.wiki.sc4devotion.com/index.php?title=Pedriana_Plants What's wrong with that? This is my entire region. And yes there are no things that I have mentioned. Here's my mods (I don't think it has something to do with mods)... Here's my test town... WITHOUT any mods. Still no Greeny Fields, desperate... Can somebody shed some light for me? Do I need to download something? Is this common (I doubt it)? Sorry if it seem so nonsense, but I really wants them. Thank you in advanced.
  14. Old Day´s Mineapolis - St Paul !

    Old day´s Mineapolis - St Paul ! Tonight I maid some time free to visit one of my older projects. SimCity 4 vanilla play ! Downtown Mineapolis ! University ! Business and Industrial area ! Some neighbourhood ! St Paul ! St Paul North Bridges ! Rich recreation area ! Agriculture ! Rural town Owatoona Mineapolis- St Paul Int Airport ! Enjoy !
  15. Roghue Island & More or less !

    Roghue Island & More or less ! This month we visit just about the largest part of Roghue Island ! Roghue Island as you see conscist of about three tiles. Middle and Northern most agricuture and some industrie. South aswell got agriculture but business and leisure part is more dominant ! We start our tour not on Roghue Island itself but the Hartford County part north of Hartford City ! Stamford is a typical commuter town for Hartford ! Some commuters aren´t happy and show there desire to move despite low taxes ! Romford is a town still in development. end point of the short commuter line. Some Hi Tech to the right ! We now take highway 7 over the bridge to Roghue Island ! Welcome to Roghue Island ! We now proceed to the very south tip of Roghue Island ! Now we are in the northern part of Roghue Island Central. This is mostly agriculture and some towns ! We meet highway 5 with a northern interchange and Norwood ! Largest town supporting this area ! Roghue Mountain Nature Reserve ! Just accros the river from Romford lay´s the town of Salford ! Historicaly maybe older than Roghue Town it´s mostly agriculture and business wich make up local economy ! Socker and baseball make up local mayor sport line up ! Roghue Town insight ! Roghue Town ! Hi Tech made posible by low taxes ! Roghue Town Pioneer baseball ground ! That´s for the Roghue Island Central Tile ! Lake Mayon Island still in development ! Rogue Island Southern Tile ! Roghue Island conscist of the town of Camberwell, Lowewell and Cape Roghue ! We start with the agricultural part of Lowewell ! Camberwell started because of two sweatwater lakes available, small hamlet ! Gradualy, the town developed south into a commuter town for Hartford ! Modern demand required state of the art facilities like this mall ! Hospital and education and sporthal ! More wealthy neighbourhood with adjacent marina ! Beach facilties wher also necesary to educate lake swimming ! Life guard allway´s present ! Roghue Cape is very near and our last point of view for this CJ ! Roghue Cape conscist of a big marina, lot´s of hotel´s and restaurants and passenger terminal for the ferry to Hartford Marina ! Here we conclude our tour of Roghue Island for now. About two city tiles allmost completly filled with all things island life makes beautifull ! Hope you enjoyed this CJ and see you back next time !
  16. I have a simple question: Does the number of work spaces from normal agriculture from a certain area is the same as the number of work spaces from SPAM agriculture on an area exacly the same? If not the can you tell me If the difrerence is pretty big and game changing.I am new to SimCity 4 and i dont want to make the game harder but i want IT to have variety and realism.Oh and while You are still reading ,some mod/lots sugestions wouldnt be bad.Thank you for reading this and pls answer as soon as possible.
  17. Easter egg?

    So apparently, just doing some normal city stuff, decided to put some agriculture and left it for a while, and then i noticed these 2 unique farms, called Sunnybrook Farm and Pepperidge Farm. I know both of these 2 farms are actually real, and whenever i click query on it, the text says "Ouch!!" and the query box looks different, other information like "Farming Stats" and what the crops are used for, and a pig with angel wings at the background. Just a really cool thing i found
  18. A major crisis with little publicity is food scarcity & security. Another major crisis is energy scarcity & security. Though nuclear fission and eventually fusion could theoretically solve our energy crisis and the earth can sustain twice its population if everyone went vegan and no one consumed more than a middle-class European, both solutions are unpractical today. Another crisis in the USA is the epidemic (for lack of a better word) of food deserts, where many people have virtually no access to adequate nutrition. However, easy access to healthy plant-based food can be made possible through algaculture, hydroponics, aeroponics, and aquaponics. According to the laws of Supply & Demand, economies of scale, and the substitution effect, the likeliest outcome from increased food production from indoor farming and algae processing will be an improved diet on average, with great strides made at reducing the prevalence of food deserts. However, starchy staples will continue to be grown (at least for consumption, not necesarily for breeding) in the soil under sunlight because the sun provides more energy for photosynthesis than the amount of energy it takes to desalinate the water typically wasted with break-even points with leafy greens in sunny & arid regions. Video proving that starch staples need sunlight (according to physics) I conducted some research on a closed loop aquaculture/algaculture system though inexperience led to inconclusive results (not enough algae to measure biomass and too many water changes and resource investments to be a useful setup. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4483736/#!po=0.666667 Here is an article about yield and resource consumption for lettuce production in Arizona for conventional agriculture vs hydroponics. The increased energy consumption will be slightly mitigated by future innovation. Hydroponics for lettuce will likely be more efficient than conventional agriculture with irrigation from desalinated seawater within a generation, at which point sunny desert regions could eliminate imports of green vegetables and tomatoes. A video about the sustainability and potential of algaculture Gasolene and Diesel synthesized from algae grown on raceways adjacent to natural gas power plants in the tropics are more energy efficient than corn-based ethanol. In fact, they are the first energy positive (more electricity produced from burning than consumed from producing) biofuel. A video about the economics of horizontal plane hydroponics vs vertical plane Please contribute to this discussion with opinions, expertise, sources, critiques, or commentary.
  19. The Elevator

    From the album Railroads (S3-16-W)

    Siskiyou Pacific Railroad's brand new GE ES44C4 "EVO" locomotive leads a freight past Nexis Grain Ltd's elevator in the town of Peach Pit, Hixon. The Area around Nexis Grain has rapidly built up in recent years as theonce solitary grain elevator has new neighbors such as FYE Glass & Mirror to the left and Flora Gen Seeds to the right.
  20. Llama Terminal Company

    Version 1.0.1


    The Llama Terminal Company is a grain elevator, built by Llama Ag to collect the grain from their extensive holdings. From this elevator, grain is loaded onto trains for shipment across the continent. This is an original BAT modeled after the Enid Terminal Elevator in Enid, OK. Dependencies Without these files, the train cars will not appear. The lot will still have weeds on it, though. Weeds are easy. jes_RedwingMillProps.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1127 BSC Mega Props - JES Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 Stats Lot size: 2x8 Menu: Landmarks Plop cost: 5000 simoleans (in the form of a tax break to Llama Ag) Jobs: 204 I-Ag The lot requires power and water, and generates modest amounts of pollution. All stats except plop cost have been left as set by PIM-X. How to Use This lot is transit enabled for appearance only - no station. Place this lot on a DTR rail spur, not on the main railroad line. Development thread Known bugs - None! Please report any bugs you may find, either here or in the development thread. Release history 10/2/2016 - 1.0.0 initial release 10/3/2016 - 1.0.1 custom LOD, adjusted roof texture based on feedback, and relot Acknowledgements Thanks to everyone who gave feedback and assistance so far, especially rsc204/MGB and Bombardiere for helping with rendering issues, DavidDHetzel, Takingyouthere, and T Wrecks for input on realism.
  21. France Les Riches et Les Pauvres !

    France Les Riches et Les Pauvres ! Today we take a short tour of french agricultural history ! EU in brussel today decides a lot about how agriculture economics is run. Some new force has arrived without any respect, the Super Marche´s who determine there own value´s on the market place. Ancient France and elswhere in europe this wasn´t much different, except the world was much smaller, more economic local. Every small region had one or two very rich landowners who allowed farmers to be tenant on there land. This right meant they where allowed to stay there in exchange for a great share of the sold profits. So if in above picture farms where on his land they all have to pay this price ! Chateax DÁmsnill on above picture a classic sample of these ancient french residences ! This is just a small land owner, now we gona see a real grand landowner. French nobility, was very keen to show there wealth to others ! Chateaux de Marceaux sur Lot ! Some part of the land ownde by this landowner ! Watch the differences in land sizes in between the village and the agricultural estate ! Grandeur on a large scale ! Forest around used for those big hunting parties ! Extensive back garden for those summer parties ! What should any high placed nobilty wish for else ! French revolution of 1789 changed everything ! Old rich nobility have to give up there rights to these large estates. French republic redistributed the land to the local farmer´s. Money will determine everyone´s status, not heritage ! As market prices plumped by the great demand some time later the first farming corporation´s where formed to give farmer´s a certain security over there income ! This system worked well till the end of last 20th centurie when the big Super Marche´s where those who decided farmer´s faith ! Farmer´s again are Les Pauvres as some 200 years ago. Directors of the large super market chain´s again pressed there mark on the rural landscape ! On this old chateaux grounds a brand new architectual castle was errected, in glory of this new market force ! So the cycle of history is closed again ! Those who dominate the market determine wealth of the local people. French farmer´s protesting at the local Super Marche are the nightmare of every maniging director, blocking of access. ruining business, luckly local law enforcement is there to resort such riot´s. That conclude´s this month CJ Hope you enjoyed this CJ and see you back next time !
  22. France Agricole II

    France Agricole II Last month we visited a typical little french railway town, wich still need some adjustments ! This month we venture a little bit more of track into the town of Cruxieu sur Lot. Little town wich is located about in the middle of france, sheltered from that bad oceanic weather wich most coastal area.s do have ! First some arial shot´s of the surrounding area and there afther the town ! Local hardwarestore and the eco friendly windmills ! These water sources where the start of this agricultural community ! Cruxieu sur Lot was established by the monks of the Benedict order ! Some town pictures ! Next month we move on the old and nouveax riche wich dominated country life for centuries. This series will move up and down France showing some typical french scapes; later we may visit other countries in the same way. That concludes this month Scetch scape ! Hope you enjoyed this CJ and see you back next time !
  23. 3. Tile A3: Farms!

    I haven't made much progress as in progress good enough for the city journal, so I've decided to display what I have. At the edge of tile A3 there are some farms; the tile itself has a lot of flat land but it's at the edge of the city tile separated from the rest of the region by some very hilly land. I figured out that while placing an industrial area here might be a good idea, SC4 will somehow break the thing apart by not sending any commuters there due to it being on the literal edge, so I placed some agriculture there instead. Nothing really to explain here so just enjoy the pics and let them speak! ================================================================================================================ REPLIES! @jebediah & @kschmidt: Thanks for commenting! Like the update? Comment in the comments below or just give a 5 stars if you can't think of any!
  24. France Agricole I

    France Agricole I Welcome to this new series in wich I try to escape from the urban jungle of last month´s urban stroll ! This series will be about short or medium breaks from larger projects, containing widely somekind of diorama like scene´s wich are some what experimental or not covered in current series ! Agriculture, haven´t been touched for just about half a year so we return in a France like scape. France Anno in wich this scape is created is quit different fromt ANNO Europe. As such other will be developed ! Some wider views ! France Tourisme is second nature ! Last we have a look at some typical medium town of wich there are so many ! Hope you like this CJ and see you back next time !
  25. Farms - Herringway and increased flora

    It's March and flora is growing rapidly. New plants have been spotted in and around Mumsyville and Farmville. Poppies, lupins and narcissus to mention a few. They are hard to see through the thick grass and straws but with time they blossom even more. Some locals have also found berry bushes mainly scattered along the Residential Evil rail line, but also near one of the many forests. The highlight of Farms is the rearranged settlement, or suburb if you will, called Herringway. It was a nameless suburb to Residential Evil but after years of complete traffic chaos and poor (though not as bad as R.E) commute time, Mayor Wournos II unleashed the demolishing crew only to rebuild in a more straight-forward fashion. The streets are made of red bricks laid out in a fish bone fashion. Grass and straws are starting to return to the former mud pit. The landscaping artists are hard at work planting trees but it is tedious work and the back-log is slowly increasing. Only the north-east segment has growing broad-leaf trees and a handful of conifers. There are plans of expanding Herringway north-west to get back the population that were evacuated before the rebuild. Currently only 2800 people live in farms, as opposed to the 5000 before the Integration Mission started. Overview of Herringway. There are plenty of jobs available though. Many new farms have cropped up (pardon the pun) north-west of Mumsyville, and a brand new cheese factory with additional cow pasture has opened between Mumsyville and Herringway. It offers 85 jobs in general cow management; milking, feeding, engineering of equipment, logistics etc. There is also a garden and crop shop across the street owned by DDT and Sons. They have 87 workers and are looking for an additional 8 workers to handle the supplies, sales and so on. Cheese factory and farming supplies. Lastly, kind of... Mr Tim has finally taken on the task of camp management alongside his farming business. Currently he rents out 1 camp site at a nearby field. If it pays off there may be additional lots to rent. Mr Tim's camp rental site. The missing woman was, according to newly acquired info by the detective on the case, supposed to visit her boyfriend out of town but never showed. It seems that the theft was a crime of opportunity and not planned at all but suited nicely with her going away - albeit earlier than planned. The time frame of events suggests that she had to have stayed the night within Mumsyville before heading on. The only local place, aside from a single camp site, is a motel a 5 minute drive from the highway. The detective have made contact with the owner of the motel but no further actions have been taken so far. This place needs some lighting!

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