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Showing results for tags 'railway'.
Found 102 results
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7.5 m RRW always fails to properly cross over other rails or elevated rails, how to fix?
grinchguo posted a topic in NAM & Transit Networks
As you can see, when a 7.5 m railway crosses under or over any other railway, it always collapses down to ground-level rails. While similar issues with roads can sometimes be solved by changing the build order, the rail-to-rail problem is always there! AI suggested placing RRW FLEX Viaduct 7.5m pieces on each side to “block” them from automatically collapsing, but no such piece exists. Only a 15 m rail puzzle piece is available, which isn’t useful in this case. It seems that when railways cross each other, they must be either Level 0 or Level 15 to maintain their heights — which is a real shame if a city needs a three-layer railway system. If anyone has had this problem or found a solution, kindly let me know! I run NAM version 49 on MacBook. -
Commuters using road (partly) instead of rail
Sprottenham posted a topic in SimCity 4 General Discussion
So, the situation is this. I have a city with approx. 14 000 sims that sits inbetween two other cities that sims want to commute inbetween. Let's call this 'City M' (for middle). I learnt this when I connected the roads that enter City M on it's north side (from City A) to the road network of City M that was already connected to City B on it's eastern side. So it looks like this: A | M <=> B None of these cities are very big, city A has a population of some 20 000 sims, and city B is somewhere inbetween A and M (I think). Nonetheless, the roads became heavily congested... first step was to upgrade everything to avenues, but it was still heavily congested. So I built a railway connecting the cities A, M and B, with passenger and freight stations in all three cities. This worked somewhat... except for between cities A and M. For whatever reason, the commuters from city A do not use the railway stations in their own city, but prefer to drive along the avenue to the nearest station in city M before travelling on by train to city B... which still causes congestion on the road from city A and to that station. I have NAM installed, but still.. I suppose they do think this is the fastest route, even though the rail would be more efficient, though not necessarily shorter, as it would get rid of the congestion.. I'm not expecting the game to take into account placement of stations in city A when I'm playing in city M (though it actually does kind of seem like it). It should be enough to have a rail connection and passenger stations in city A, right...? And the station placement in city B is not that much better, but the problem does not exist on the border between M and B.. However, the final station in city M before entering city B is placed next to a street in a residential neighbourhood (further away from the avenue), whereas the first station in city M (when entering from city A) is, well, also placed next to a street in a small industrial area, however, it is close to the avenue, and also has a longer stretch of this avenue before getting to the station. Sorry I didn't get screenshots, but I can get them as soon as I return to the game. Screenshot 1: One of the railway entry/exit points to the north. It's usage of four stems from people commuting from City M to city A. The road usage is mostlyl people commuting from City A to City B (through City M). Screenshot 2: The railway station in the tiny industrial area. Railway usage jumps up from 4 to 2530 after passing the station. Screenshot 3: The railway station on the eastern side closest to City B. Rail usage is now up to 3061. Well, I don't know.. I suppose if I wanted to make them use the railway all the way from city A to B, I would need to make the closest railway station to city A harder to get to.. or just give up and build a highway connection between cities A and M (which I do not want at this stage)... not that building a highway between A and M would be to difficult. City M is not particularly developed on its northern side, though it would require a little bit of demoliton in City A. Screenshot 4: Overview picture 1, southeastern corner. Screenshot 5: Overview picture 2, northern border with City A. There are three railway entrances/exits on the border with City A along this edge... afterwards I added another entrance/exit to City A2, which is another city to the east of city A, and that railway did get used as intended... Screenshot 6: Traffic along the avenue towards the railway station. Anyway.. anyone else encountered something like this, and if so, (how)did you solve it? -
Hi everyone, I have a little problem, I updated my NAM to the latest update but I discovered a problem with the textures of my rails in my cities. Here are some pictures When I zoom in, the classic rail textures change and become brown and weird. I know it's NAM and I know these are the basic NAM textures. But they're not everywhere and I especially don't like them... how do I remove them everywhere please?
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Version 1.0.0
589 Downloads
Many thanks to @Tyberius06 for helping me with modding, lotting, previews and description. -------------------------------------------------------------- The AGC 25 Bank Street, Canary Wharf London (20-25 Bank Street – JP Morgan-Heron Quays Station-Morgan Stanley Complex) offers one model with two LOTs which complements each other. LOT#1 is the 20-25 Bank Street - Offices - The Convention Center This lot acts as a government building, convention center. The LOT uses an overhanging model which has 3 parts; the JP Morgan Tower sits on this particular lot, while the other half of the model (the brown, smaller building part) is overhanging. Between the two building parts there is the Heron Quays station (in RL operated by the London DLR). You can fill the ground beneath the overhanging part with plaza lots or it is more recommended to use the dedicated AGC 25 Bank Street Heron Quays Station lot. Lot Size: 5x6 Plop Cost: §60000 Monthly Cost: §1870 Bulldoze Cost: §1970 Demand Created: Jobs$: 295, Jobs$$: 1918, Jobs$$$: 147 Demand Satisfied: Co$$ CAP 120000, Co$$$ CAP 120000 Power Consumption: 221 MWh/month Water Consumption: 237 gallons/month Landmark Effect: 200 over 52 Park Effect: -150 over 40 Pollution: Air 36 over 3 tiles, Water 18 over 2 tiles, Garbage 299 over 0 tiles LOT#2 is the 20-25 Bank Street - Heron Quays Station This is a functional placeholder station lot to be going pair with the AGC 20-25 Bank Street (The Convention Center) lot. This lot acts as a proximity station serving all kind of transportation networks and travel types supported by the NAM (for example: L0-L2 RRW, L0-L2 HRW, GLR, El-Rail, MonoRail/BTM/HSR, BRT and dual networks like Tram-in/on-Road/Street and ElRail-over-Road/Street). It also has bus stop and subway station function. It doesn't have any visual building(s) - it is supposed to go beneath the overhanging part of the aformentioned lot -, only contain street furnitures and other street props. Lot Size: 4x7 Plop Cost: §25000 Monthly Cost: §1395 Bulldoze Cost: §2330 Demand Created: Jobs$: 208, Jobs$$: 90, Jobs$$$: 18 Power Consumption: 32 MWh/month Water Consumption: 125 gallons/month Pollution: Air 93 over 1 tiles, Water 47 over 2 tiles, Garbage 186 over 0 tiles Passenger Capacity: 125000 Dependencies: - SC4D LEX Legacy - BSC Common Dependencies Pack V9c - BSC-VIP Girafe Urbanpack (CarPack vol04) vol01 v3 - VIP Vnaoned Props Pack vol01 v3 - AGC Casual Sims DLC v1 - AGC Automobile DLC v7 - AGC Streets DLC v4 - Network Addon Mod If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the people who have donated to me.- 1 Comment
- 7 Reviews
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- london
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Version 1.1.0
60 Downloads
DESCRIPTION "Thomas was a tank engine who lives at the big station on the Island of Sodor. He had six small wheels, a short, stumpy funnel, a short, stumpy boiler, and a short, stumpy dome. He has two coaches. They are old and need new paint, but he loves them very much. He calls them 'Annie' and 'Clarabel'. Annie can only take passengers, but Clarabel can take passengers, luggage, and the guard." To mark the 80th anniversary of the first 'The Railway Series' book's release, this pack contains a Thomas the Tank Engine passenger locomotive, along with his two coaches, Annie and Clarabel They have HD textures and nightlighting, and Thomas also has a steam effect and animated wheels and coupling rod. INSTALLATION There is a single DAT file. Please drag into your Plugins folder. COMPATIBILITY This pack has a REPlacement passenger locomotive, a REPlacement passenger coach, and an ADDitional passenger coach. Please remove any other REPlacement passenger mods before use, otherwise there may be clashes or unexpected results. Please use Hardware rendering mode when using these automata. DEPENDENCIES For the steam effect to work, please install the Maxis Air Force Base, which can be located here: https://community.simtropolis.com/sc4-maxis-files/- 1 Comment
- 4 Reviews
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Version 1.0.0
196 Downloads
DESCRIPTION This pack contains eight individual versions of Class 800s, in two types, Passenger, and Hybrid Rail/Monorail. The Class 800s are a variety of multiple units operating in the United Kingdom, based off the Hitachi AT300 platform, and were introduced to replace the aging Intercity 125 and 225 HST sets used since the late 60s. Each DAT contains a single locomotive and coach, all have HD textures and nightlighting. INSTALLATION There are two folders, labelled Passenger and Hybrid-Monorail. Drag ONE file only from either/both folders into your Plugins folder. COMPATIBILITY Every DAT contains one REPlacement loco and coach for it's respective network type, replacing the vanilla Maxis automata. Make sure to remove any other REPlacement automata before using these to avoid clashes. DEPENDENCIES No hard dependencies.- 1 Comment
- 1 Review
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Version 1.0.0
58 Downloads
"My name is Dr Eggman, the greatest scientific genius in the world!" The Mirage Express is a decommissioned cargo train, that was modified into a passenger train-like 'badnik' by Dr Eggman. However, in this form, it will not trap and try to kill various overpowered critters, but instead transport your sims around in a quick and fabulous manner. INSTALLATION Drag the folder into your 'Plugins' folder. COMPATIBILITY This is a single DAT, containing a REPlacement for the default Maxis passenger locomotive and coach. As such, they will interfere with any other mod that replaces the default Maxis passenger loco and coach. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 2 Comments
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Version 1.0.0
95 Downloads
This set of automata was requested by, and is dedicated to Simtropolis user Odainsaker. DESCRIPTION This file contains three sets of automata, based on the JR Kyushu 787 Series. The 787 series has operated in Japan since 1992 a number of named express services across the country, and a number of 'Joyful train' services such as the 36+3 luxury express. These are HD and come with nightlighting. INSTALLATION There are three folders, drag a single folder into your 'Plugins' folder, or install with SC4PAC. COMPATIBILITY Each DAT contains REPlacements for the Maxis vanilla Passenger loco and coach, as well as two ADDitional coaches. Any ADDitional coaches from other mods made by myself should remain compatible, however this cannot be guaranteed for other mods. For best results, please use a single DAT and remove any other files that REPlace the Maxis vanilla passenger loco and coach. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 2 Reviews
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Version 1.0.0
234 Downloads
DESCRIPTION This file contains one set of Elevated Rail/Subway Rolling stock - A shortened version of the Glasgow Subway 3rd Generation units. The real-life Glasgow Subway is the fourth-oldest underground railway in Europe, having operated since 1896. There is one set, containing a locomotive and coach. Requested by @bhmantan, these are shortened in order to better fit on the tight curves and in-road tramways added in NAM. These are HD and come with nightlighting. Use Dark Nite for best results. INSTALLATION Drag the file into your 'Plugins' folder, or install with SC4PAC (if I set the file up correctly to do so.) COMPATIBILITY This will replace the default El-rail loco and coach, do not use with any other replacement el-rail sets. DEPENDENCIES No dependencies.- 3 Comments
- 3 Reviews
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Version 1.0.0
703 Downloads
This is a L1 RRW station based on Hamburg's Dammtor station. It sits on a 22x4 Lot and includes elevated approaches on avenue on either side. Read the placement instructions below for correct functioning. Installation: Copy/extract the Debussyman parent folder into your plugins. CHOOSE ONLY ONE FILE FROM THE “PATHS” FOLDER, EITHER RHD OR LHD ACCORDING TO YOUR GAME INSTALLATION AND DELETE THE OTHER. Use in game: For correct functioning place the Lot in your desired location, connect to your L1 RRW network, drag railway network under each approach track inside the lot and then drag one way roads in the correct direction on both avenues under the L1 rail approaches. Known bugs: the trains may visually jump tracks while approaching the station. Dependencies: Network Addon Mod BSC MEGA Props - CP Vol01.dat BSC Textures Vol02.dat Many thanks to Tyberius06 for the Modding and Pathing. -
Hi everyone, It's been a while since I've posted here, but I have been playing regularly. I've started to branch out and use a complex rail system to connect my cities. Is this a good design strategy, or should I start using monorail instead? I have a region with roughly 19 million sims, and it this point I don't know if it would be easy or wise to convert my rail system to monorail. Are there advantages to having a rail system compared to monorail? In my newer cities within my region, due to my already established highway and rail system, a new city will have at least 100,000 commuters entering it via highway or rail. Would it be smart to go monorail right from the start? I feel like a rail system is much easier to implement in general. I would appreciate anyone's/everyone's thought and input. Thank you.
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Version 2.0.0
556 Downloads
DESCRIPTION This file contains four sets of freight automata, of types commonly seen in use across the UK rail network. The four features are Coal Hoppers (with empty and full variants), Cargowaggons, Box Wagons (with empty and full variants), and 102t tanker wagons. Each type also has a caboose variant with a warning light for night-time running. There are 10 variations of wagon per type, the exception being the cargowaggons, which have 12 variations. All automata have HD textures. Each wagon type will ADD automata, no REPlacements. The cabooses are REPlacements for the Maxis caboose. INSTALLATION Install into the 'Plugins' folder as usual. I would recommend making a folder just for these freight automata, to help keep things organised for future packs. If a freight type has an 'Empty' or 'Full' version, you can use either DAT separately, or use both for more variation. Use only one caboose file at a time. These wagons are also compatible with vanilla Maxis freight wagons. However, If you wish to hide the vanilla Maxis freight wagons, move the included blocker file into the same folder as well. COMPATIBILITY Each set can be used on it's own, for a more consistent rake of wagons, or mixed together in any combination for mixed freight consists. IIDs start at 0xF94C1000 and will also be compatible with vanilla maxis freight wagons, and other freight wagon mods not using the same IIDs. OTHER More trains and progress pics can be found in my workshop:- 5 Comments
- 2 Reviews
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Version 1.0.0
185 Downloads
DESCRIPTION This file contains two new Track Checker vehicles, based on the Amtrak 'P-Trak' Personal Rapid Transit (PRT) concepts. For forward-thinking majors and/or those who prefer a futuristic feel to their cities, the single DAT contains one REPlacement for the vanilla TC, and an ADDitional version. Each vehicle has a high quality texture and nightlighting. INSTALLATION Drag the file into your 'Plugins' folder. To remove, delete or move the file out of your 'Plugins' folder. COMPATIBILITY This file will replace the default track checker, if you are using another track checker mod then the load order will be important, but it is down to the player which REP from either pack is overwritten. The additional Track Checkers are unaffected and will co-exist. DEPENDENCIES No dependencies. More trains and progress pics can be found in my workshop:- 4 Reviews
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I recently installed SC4 on my new rig (running Windows 10). Installed NAM 47. Installed a bunch of different mods, but none pertaining to railway textures as far as I can tell. The issue at hand is a glitch involving some of the railway intersections and any time multiple tracks are laid next to one another on the diagonal. The RRW texture works perfectly except for in those two areas, where the original Maxis textures seem to pop through in a diamond pattern. Please see pic included for reference. I have tried installing various reskin mods for railways, but they either don't work with the most recent NAM or the glitch still occurs through the reskin, same as in pic. I have deleted and reinstalled NAM 3 times now. Tried running in both software and hardware mode, as well as different compatibility modes. The glitch keeps occurring no matter what I do. Has anyone else run across something like this, or have any idea what my issue might be or how to fix? I can try to build cities around this specific limitation, but that can create some ugly/unrealistic railways depending on the map and region geography I'm working with.
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Version 1.0.0
327 Downloads
DESCRIPTION This is the Series 0 Shinkansen pack. Making it's debut in 1964 at the opening of the Tōkaidō Shinkansen, the Series 0 helped establish Japan's first high-speed rail line as one of the finest, and heavily used in the world. Contained within this download are 2 Heavy Rail passenger train sets, and 1 High-speed Rail passenger train set. Each set is a single DAT that contains 1-2 Locomotives, and 4 coaches, all sets have HD textures and nightlighting. The two Heavy Rail sets are based on the units used on the Hikari and Kodama services, with distinctive liveries. The single HSR set is based on the final appearance of the Series 0 sets, with minor visual differences around the pantographs. INSTALLATION Drag one Rail and/or the HSR folder into your plugins folder. To uninstall, simply remove the same folder(s). COMPATIBILITY Each DAT contains replacements for the vanilla Maxis automata, and three ADDitional coaches. The Hikari heavy Rail set contains an ADDitional locomotive. It is recommended to only use one set of automata at a time. Whilst these sets have unique IIDs and can be used together and with other passenger automata, it is not recommended. The HSR set is a Monorail REPlacement. Whilst it will work on the base Monorail network, visually it is best used on the HSR or Hybrid Rail systems added by the NAM. Please use Hardware rendering mode when using these automata. DEPENDENCIES This mod has no dependencies.- 2 Reviews
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Version 1.0.0
509 Downloads
DESCRIPTION This is a pack of the Euskotren 900 series EMU, which operates throughout the Basque Country in Spain in 3 and 4-car sets. There is a single Engine and two carriages, one REPlacement and one ADDitional design. All have HD textures and nightlighting. Some artistic license has been used for the gangway between carriages, as on the real life units the whole train is walk-through. INSTALLATION Drag the 'DSC - Passenger - Euskotren 900 series' folder into your plugins folder. To uninstall, simply remove the same folder. COMPATIBILITY These will replace the Maxis Passenger Engine and Carriage, and provide one additional design. As with most passenger automata, it is not recommended to mix different sets, as results will vary. Please use Hardware rendering mode when using these automata. DEPENDENCIES This mod has no dependencies.- 5 Reviews
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Version 1.0.0
395 Downloads
https://imgur.com/qidJx76 DESCRIPTION This is a pack of British Rail Mk2 Coaches. There are 19 different liveries spanning the UK, Ireland and New Zealand, where the Mk2 coaches saw extensive use in mainline services, rail tours, heritage and charter trains. Each livery includes one REPlacement coach, and between 1-4 ADDitional versions, which include variations such as first class, second class, brake seconds and buffet/restaurant coaches. All liveries come with nightlighting and HD textures. Livery preview 1 Livery preview 2 INSTALLATION Drag one or more livery folders into your 'Plugins' directory. Remember that only ONE REPlacement file can be used, so ensure you delete any extra REP files. To uninstall, remove the livery folder(s) from your 'Plugins' folder COMPATIBILITY The REPlacement files will replace the Maxis Passenger carriage ONLY. ADDitional files can be used in any combination desired. The IID for the ADDitional coaches is 0xdca10__, and should be compatible with other coaching sets from other mods. Please use Hardware rendering mode when using these automata. DEPENDENCIES This mod has no dependencies. A number of my existing mods will work well as locomotives for the passenger stock, such as the Class 91, Class 33, and A4 Pacifics.- 5 Reviews
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Version 1.0.0
233 Downloads
DESCRIPTION This file contains four SNCF Class BB17000 passenger locomotives. Used on mainly suburban routes into and out of Paris, this fleet of locomotive had a long lifespan, being used from the mid-60's up until the end of 2020. There are replacement and additional variations of each livery, "Île de France"", "En Voyage", " Béton" and "Verte", All locomotives have HD textures and nightlighting. INSTALLATION Drag the files into your 'Plugins' folder. To uninstall, remove from the "Plugins" folder COMPATIBILITY Use only one replacement file. The Additional files can be used in any combination. The IID is 0xcf170a__ DEPENDENCIES No dependencies.- 4 Reviews
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Version 1.0.0
134 Downloads
DESCRIPTION This file contains one DAT with eight 1930's-era rail carriages. These were used extensively by the LNER in the early part of the last century, and were often seen in rakes and consists, pulled by express locomotives such as the A4 Pacifics. All carriages have HD textures and nightlighting. Smoke effects will be affected by graphic settings. INSTALLATION Drag the file into your 'Plugins' folder. To uninstall, move out of or delete from the 'Plugins' folder COMPATIBILITY This will overwrite the Maxis vanilla passenger carriage. The IID family is 0x7faffc__, so should be isolated and compatible with other additional carriage mods. DEPENDENCIES No dependencies. However, these were designed for, and combine well with the Class A4 Pacific mod.- 2 Reviews
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Version 1.0.0
356 Downloads
("Silver Link" smoke screenshot provided with permission from bhatman.) DESCRIPTION This file contains seven Class A4 Pacific locomotives in both passenger and freight versions. The A4 Pacifics were streamlined express locomotives built for the LNER in the mid-30s. One of the most recognisable and evocative locomotive designs, the most famous member of the class, "Mallard" holds the world record as the fastest steam locomotive, achieving a top speed of 126mph on 3 July 1938. There are 5 passenger "_P_" locomotives. "Falcon", "Golden Fleece", "Mallard", "Silver Link" and "William Whitelaw". There are 5 additional ("ADD") versions. One freight "_F_" locomotive. "Dominion of Australia". There is one additional ("ADD") version. And one replacement "_FS_" for the Maxis Steam train. "Sir Murrough Wilson". The additional ("ADD") version of this is a freight locomotive. All locomotives have HD textures and nightlighting. Smoke effects will be affected by graphic settings. INSTALLATION Drag the files into your 'Plugins' folder. COMPATIBILITY Use only one replacement Passenger and one replacement Freight file. The Additional files can be used in any combination. DEPENDENCIES No dependencies. However these were designed for, and go together well with the Gresley teak Carriages mod.- 3 Comments
- 5 Reviews
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Version 1.0.0
315 Downloads
DESCRIPTION This file contains two sets of Elevated Rail/Subway Rolling stock - the Glasgow Subway 2nd and 3rd Generation units. The Glasgow Subway is the fourth-oldest underground railway in Europe, having operated since 1896. There are four 2nd Generation sets of locomotive and carriage. And one 3rd Generation set of locomotive and carriages. INSTALLATION Drag the files into your 'Plugins' folder. Use only one replacement set. Additional sets can be used in any combination. The 3rd Generation C1 carriage is an additional carriage for that set, and does not replace anything on it's own. COMPATIBILITY Use only one replacement set.There are replacement and additional versions of each set, and they can be used in conjunction to create mixed livery sets. DEPENDENCIES No dependencies.- 8 Comments
- 5 Reviews
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Version 1.0.0
584 Downloads
DESCRIPTION This file contains four new Track Checker vehicles. As much as we all "love" the vanilla Maxis track checker, these TCs will add a bit more variety to your rail networks, whilst not looking out of place. The single DAT contains one replacement for the vanilla TC, and three additional TCs included. Each vehicle has a high quality texture and nightlighting. INSTALLATION Drag the file into your 'Plugins' folder. COMPATIBILITY This file will replace the default track checker, if you wish to use another track checker replacement, make sure it is loaded AFTER this mod. The additional Track Checkers are unaffected. DEPENDENCIES No dependencies.- 9 Reviews
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Version 1.0.0
226 Downloads
DESCRIPTION The Class 165 and 166 are diesel multiple-units, built in the early 1990's for suburban, fast and express services, and used by multiple operators over their lifetime. There are four pairs of locomotive and carriage, in four liveries - Network SouthEast, First Great Western Link, First Great Western, and GWR. All models have nightlighting and HD textures. INSTALLATION Drag one set of files from a Livery folder into the plugins folder. COMPATIBILITY The engine and carriage will replace the Maxis vanilla passenger and carriage respectively. As with most passenger train automata, mixing and matching between different sets will create inconsistent results, it is recommended to only use this set by itself. As this is an HD model/automata, please use Hardware Rendering to avoid any issues. DEPENDENCIES This mod has no dependencies. -
As seen on the picture, I'm trying to connect two pedestrian bridges across the railway on either side of the main rail station. I have made this type of crossing before with the pedmall-bridge over rail piece, and it hasn't been a problem at all - before now. Every time I place this piece, the game crashes, something that usually only happens when NAM-pieces are placed in the wrong order. But I don't really see what else to do. Certainly the bridge-piece shouldn't be placed first, because then the rail can't connect. Can anyone see what I'm doing wrong and how to fix it?
- 4 Replies
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- simcity 4
- pedestrian
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