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Found 33 results

  1. Version 1.0.0

    172 Downloads

    Previews: (1) Clouds (2) Stars (3) Forest (4) Streets (5) Ocean (6) Snowfall (7) Cityscape 17 Folders of Background Sets for SC4 These are 17 sets of backgrounds for the City (Mayor) view that are easily installed, changed, or switched back to the default blueprint grid background that comes with the game. I've included a high contrast version of the default so the grid can be seen clearly. Each of the 5 background files in each folder corresponds to a zoom level from the widest overview to narrowest close-up view in the game. The default backgrounds included with the game are found in the form of 5 .png graphics files named Background3D0.png through to Background3D4.png in the SC4 install directory under Plugins. Before using the replacement sets of backgrounds make a backup copy of the 5 default files that come with the game. I zip them up in a zip folder and leave them in the Plugins folder for easy access. Further Instructions for Installing Region and City View Backgrounds Initially, I found a set of solid color backgrounds which demonstrated how easy it is to create and switch backgrounds, so for the basic instructions and a solid color set refer to the file Custom Region View Backgrounds which includes solid colors for the region view as well as the city view. Custom Region View Backgrounds Creating the Backgrounds The cloud and star pictures were adapted from seamless background textures found in the commons. All other pictures are adapted from SC4 graphics, and previews as created using the in-game terra-former. The following details are not necessary for installation and use of these backgrounds but are provided for further interest in the topic. City View Backgrounds Technical Details There are 5 backgrounds in each folder for each of the 5 zoom levels from 0 to 4. In the game there are actually 6 zoom levels but the same background is used for zoom 5 (4) and 6. For the cloud backgrounds and mostly for the star backgrounds I did not adjust magnification as the sky and stars normally appear fixed in the sky from ground perspective. The cloud backgrounds are high brightness which may be further adapted using a paint program. The textures will maintain their form for a variety of changes to saturation and hue, brightness and contrast. Each zoom level 'in' from the outermost zoom is 2x in magnitude, so each zoom 'in' is twice as close as the previous zoom. The backgrounds are 128x128 pixels .png formatted at 16m colors. The magnifications are 2048 (16x), 1024(8x), 512(4x), 256(2x), 128(1x) for the canvas sizes. 512 pixels = 1 kilometer and 2048 pixels = 4 kilometers total for the large tile. The picture you start with will be transformed into the isometric view in the game. Vertical and horizontal lines are shifted to an isometric flat plane background so some adjustments must be made to keep lines vertical and horizontal. Vertical lines are achieved by subtracting 22° (90°-23°=67° ). So if you have a picture that has right angles, vertical shapes that you want to appear vertically in the city view, subtract 23°, or rotate 23° to the left to get the picture upright. Horizontal lines change slightly with zoom level above zoom zero, they will appear parallel at zoom 0, but slightly obtuse from zoom 1 to 4. The horizon can be brought back parallel by subtracting 5° from zoom zero through to zoom 3. I did not bother adjusting the horizontal as my backgrounds conform to the isometric horizon of the game view, skewed only slightly by 5°. Isometric angles: Zoom 0: 30° (isometric) Zoom 1: 35° Zoom 2: 40° Zoom 3 and 4: 45° The city view rotation is around a square as similar to the axis of a compass. The vertical lines become horizontal when rotated east and west, but remain vertical north and south. I noticed a slight stereoscopic effect at zoom 3 on the Heavy Starfield background. If you focus your eyes beyond the screen you may see SC4 in 3D field perspective. The effect is similar to autostereograms: "An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion of a three-dimensional (3D) scene from a two-dimensional image." https://en.wikipedia.org/wiki/ Autostereogram Please use the comment section below or PM if any questions, critiques or problems installing and using the backgrounds.
  2. Hi guys ( and girls ). I am using Sudden Valley terrain mod, without any height modifications. Suddenly, out of nowhere it started to show snow ( white terrain ) on very low heights. When I save and get back to region, there is no snow. I tried getting out of game and restarting computer but same thing happens again. Any idea? I just saw it is an Easter egg from the developers
  3. Niederbauen Old Town

    From the album Winter Wonderland (S3-21-M)

    A scene from the previously un-showcased city of Niederbauen, currently experiencing a light snow flurry. You can also see the city Christmas tree and one of the many Christmas markets to the right of the image. Hope you like the city! A full resolution image can be seen below.

    © _Michael 2016

  4. Metropolis in the Snow

    From the album Winter Wonderland (S3-21-M)

    The Snow is finally arrived. Happy Holidays from Metropolis :-)
  5. Merry Christmas from Perseus

    From the album Winter Wonderland (S3-21-M)

    The Persusian Legislative Assembly Building in Passau bedecked in Christmas finery and lights for the festive season. Larger .png version available here
  6. The Iditarod

    From the album Winter Wonderland (S3-21-M)

    The Iditarod is a dog sled race that runs every March from Anchorage to Nome, Alaska. Traversing the Alaskan wilderness, the trail takes mushers and their teams of dogs through 1,049 miles of tundra and spruce forest and harsh weather conditions. This scene depicts a camp at a checkpoint along the route. Straw has been laid out on the snow for the sled dogs to provide insulation as they rest. Mushers gather to restock essential supplies that will tie them over until they reach their next checkpoint. Snow still coats the trees, attesting to the severe cold that prevents melting even in the middle of the day under full sun. Full-sized image in the first comment.
  7. Landwasser Viaduct

    From the album Hall of Fame

    2nd Place entry from Railroads (S3-16-W) Weekly 45 Rep 17 Bonus Points 45 TOTAL Points Challenge Results Data | Leaderboard Rankings A picture of the Glacier Express passenger train going over the Landwasser Viaduct during wintertime. Standing 213 feet at it's highest point, it's one of the most breathtaking locations in the entire Swiss Alps. Pic for comparison here.

    © 2016 korver

  8. Hey there! So i'm looking fora good terrain mode that could show off at least SOME snow on top of my peaks, at least ones that aren't like gigantically high. I've tried the Columbus Terrain mod, but no snow appears on top of the mountains (am I missing dependencies/essential files?) and i've tried the Appalachian mod too and still no luck there. I would appreciate some insight on this and some help! Thanks!
  9. 75 - Snow Spirit

    It's my 75th Entry! I wanted to have a bigger Christmas entry but unfortunately my graphics card died. It's fixed now and all my SimCity data is safe, however I didn't have the time to take all the pictures I wanted or do all the photo editing I had planned. A big thanks to all those who visited, commented on, and rated my CJ in 2015. I had fewer entries this year so I'll continue this 'season' in 2016. A lot of the stuff I'm working on in SC4 is really big so it's taking longer to finish. Thanks for all your great advice and support. Another thanks to all all the Modders and BATers whose hard work, creativity, talent, and devotion keeps SC4 alive and makes it better than ever. And finally, thanks to all the Mods and Admins who keep the site up and running. Anyway, here are a few shots to put you in the holiday spirit. Merry Christmas. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. Happy Holidays! See you in the future... raynev1: Nice entry. It looks pretty cool. Thank you raynev. gviper: Spectacular! These images are simply living and active candy to the eyes! I desperately want to see some night shots of the first series. The precipitation in the shots lends me to feel the lighting is a bit too bright, but then again, perhaps it's an isolated shower moving through the area and sunbreaks are all around. Hey, that would beckon for a rainbow effect, course that might not be possible with Photoshop (I dunno) but if pulled off would be merely window dressing on an otherwise fabulous presentation! Yeah I guess you kind of have to imagine the sun is peering through the clouds or suspend your disbelief a bit. I used a different rain effect this time. I'll try something else next time and see if it works better. Thanks. tariely: "It's raining, it's pouring, the old man is snoring..." I like the strange cheerfulness of those pictures.:-) Don't wake up the old man. Thank tariely. Ln X: The public green areas and plazas look amazing as do the ancient monuments and canal areas. Malory Park is one hell of a bat, mind you the sunken stuff done right is always great. I do have a query though- have you ever considered changing the pavement textures? Gobias' HD Sidewalk Mod contains ten different pavements, as a bonus it also changes the Maxis pavement textures for any other lot or bat. As always though you have some spot-on city design. Thanks for the suggestion. I don't know why I never really considered it. I like the white color of the default maxis pavement but I guess the texture isn't so good. I'll look in to it. Schulmanator: Looking awesome! Too bad about the rain... still an awesome place to visit. Now to pack my bags and head to the nearest stargate! Then as usual we shall prepare our finest for your visit. TekindusT: I need one of those Stargates, to travel to Ionica in RL. It's not a game anymore... michae95l: Looking great, I especially like how you've integrated the stadium. BTW, what the name of the seawall pack in the second image? Thanks. Keep up the amazing work! It's the JENXPARIS Quais de Seine from sc4 devotion. takemethere: Cool title and nice change in ambiance with the rainfall. I'm a bit curious about that weird looking road bridge in the 3rd image... not sure I'd feel comfortable driving over that one! Lol yeah, that bridge. It bothers me a lot but changing it required more work than I wanted to put in at the time. Thanks. dedgren: Don't get me wrong- I love fall trees and other flora and was an early advocate for their use in SC4. But if you are going to use seasonal stuff it needs to be consistent across your gamesquare- it shouldn't be fall in one place and summer on the lots next door. I know from experience that doing this is a huge task. But it is that sort of attention to detail that is the difference between an interesting pic and a compelling one. As long as I am in critic mode here, your use of the fall trees would have been greatly improved by randomly rotating them when you placed each tree. The trees in front of St. Michael's Chapel and around the Temple of Zeus illustrate this point. Again, don't get me wrong. I really like this CJ. But such is life- often the reward for a good performance is to be asked to step up one's game and make the next one truly great. Since this was the only fall entry of the year I didn't see it worthwhile investing the time to change all those trees. Also this is my first foray into seasonal flora. Thanks for the advice tho. Rotating the trees is a really great idea and I'll do that next time. kschmidt: Atlantis feel, about ! Posseidon raising from the deep; skyscraper like, stadium australian football ? Some trees don´t have such a big seasonal change still something to watch out for, but for the all over view not real disturbing. Like the canal parks with the raised plateau connections, well done ! Thanks kschmidt, glad you enjoy it.
  10. In game video of snowplow. http://steamcommunity.com/sharedfiles/filedetails/?id=579275394
  11. A touch of snow over Queenbee

    It's only the beginning of the Fall, but a freak snowstorm has hit Queenbee ! Kids are real happy...
  12. Believe...

    From the album Hall of Fame

    Entered the Hall Of Fame from winning Weekly Challenge #10 | 12 Days Of Christmas
  13. Small Town Christmas

    From the album Hall of Fame

    Entered the Hall Of Fame from winning Weekly Challenge #9 | Battle of the Seasons
  14. It Keeps Snowing in Krasnoslobodsk

    From the album Hall of Fame

    Entered the Hall Of Fame from the Best Picture Competition.
  15. "This was the winter capital, the capital of snow and ice, the sparkling city of frost" - Harrison E. Salisbury 31/10/1941 - At an unprecedently early date, the streets of Leningrad are covered by 10 centimetres of snow. In this picture we see the Holy Church Isidorovskaya, located at the cross of Rimskovo-Korsakova and Lermontovskiy Prospekt. The harsh winter has hit the city hard. The first symptoms are trapped vehicles and frozen pipes. 15/11/1941 - Griboyedov Canal (previosly known as Catherine Canal) has frozen near Alarchin Bridge. In the picture we also see several people trying to shovel the snow off the road as a bus struggles in Rimskovo-Korsakova. 7/11/1941 - Jewish community meets in Grand Choral Synagogue, the second largest in Europe. Snow is a minor problem compared to what awaits them if the Nazis take the city. Leningrad faces the winter with a manpower over two million people. Soldiers, firefighters, snow plowers, trench diggers, industrial workers... The city needs every citizen in order to survive the siege. 2/11/1941 - Voskresenskiy Square, between Volodi Ermaka and Drovyanoy Avenue, appears almost unrecognizable. Its ancient trees now serve to camouflage anti-aircraft guns installed by the Red Army. Despite all the hardships, some everyday scenes seem to ignore the war. In this picture we see a soldier buying tickets for Shostakovich's Seventh Symphony in 1942. Disclaimer: This CJ includes original photos taken during the siege. To my knowledge none of them is protected by copyright, but if I were wrong I'm happy to delete any picture that infringes the law. ----------------------------------[bONUS: Making-of]----------------------------------
  16. Season's greetings from Nieuwezee! Here's my sister and I on the canalside in the Haartje, holidaying with friends in in snowy Nieuwezee. We've just come from the Marktplaats and now we're heading to a lovely little cafe for mulled wine! Yes, it really is as cold out as it looks...
  17. Hi all, I'd wish to create some custom brushes for terrain detailing, as those from Paeng, Jeronji and others. More exactly I'd try to make an aerographic effect to apply, for instance, snow or grass with a subtle, scalable stroke. Even better if the brush is settable in size and strength- and, naturally it must be saveable. First ( lazy ) attempts with Ilives to edit some existing brushes ended in nothing, I will definitely deepen the study some day but, without some guidance or hints, it seems a hard slope. Are there posts or even tutorials I missed in my search? Thanks for the attention
  18. This Winter is Relentless

    http://www.accuweather.com/en/weather-news/northeast-midwest-snow-winter/24214502 No one gets a break. Spring isn't coming. The new Ice Age has arrived P.S.: I'm within the "Greatest" region on the map.
  19. Highland Plateau

    Version

    154 Downloads

    This is my first upload on the STEX ever, so if there are some reqeusts, what I could do better next time feel free to tell me ... On this map you can use snow themed buildings etc. on a map that has no arctic terrain mod. I also included the silhouette of a river. If you have the Extra Terrain Tools 2 installed (Rain Tool), you can use it to simulate melting snow. Dependencies: SC4 Mapper / Terraformer to open the SC4M-File (config.bmp is included) A terrain mod for snow capped mountains (otherwise this map looks really boring)
  20. Runamuck's HD Snow-cap MOD

    Version v1

    3,707 Downloads

    HD Snow-cap MOD..... Description..... I love the smell of Snow in the morning.....it smells like.....salt and shovels and wet shoes and frozen locks and dirty windshields and empty wash bottles and......are you sure you really want this MOD, how about a nice Beach Mod? No, well, OK then, just for you (if you order the Snow-cap Mod in the next 15 minutes) we will give you Runamuck's MOD-o-Matic MOD free, that's right, free, just pay substantial shipping and handling! This MOD has been developed and tested with Windows XP, running SimCity 4 Deluxe. Dependencies..... This MOD has no dependencies other than coming in last in the Plugins Standing and a bit of Hardware Rendering unless you also play those CTD Maps. Installation..... To prevent CTDs due to Ini File conflicts with some Terrain Mods (mine included), place the entire "z_Snowcap Mod Folder" in your Plugins Folder so that it loads last. Rivit's "SC4DataNode" Program is a great tool for checking the loading sequence of all SimCity Files. Comments/Help/Information on Runamuck's Creations..... http://community.simtropolis.com/topic/60743-runamucks-creations/ https://sites.google.com/site/runamuckshooch/home - runamucks.hooch@gmail.com
  21. Runamuck's Creations

    Hello all and welcome to my little corner of Simtropolis. I have played SimCity off and on since it's first release and just recently discovered all that can be done with SimCity 4. A lot of you folks have done some amazing things that will keep this game alive for a long, long time! No, it's not a game, it's a platform where everyone can explore and share their creative ideas and projects with fellow hobbyist and even tell a compelling and interesting story through the City Journals. I have down-loaded and used several creations from this site and I would like to add some of my own for all to use and modify as you wish. But bear with me for a bit, I just returned to SimCity 4 during the summer and the entire concept of modding and the tools used are all new to me. I have tested what I have made so far by running SimCity 4 Deluxe on Windows XP and all seems to be OK but, the real test will come from the rest of you in feedback right here. I have the following MODs ready for up-loading to the STEX: 1- Custom Intro-Screen ..............My first experience with iLive's Reader Program. 2- Star-field Background ............Just trying to get a feel for altering the look of game elements. 3- Map Edges MOD ...................The first real Mod to explore more of the Reader Program. 4- Terrain MOD (HD) .................>I played with these for a couple of months and first tried altering the default terrain provided by Maxis, 5- Cliff MOD (HD) .......................>it did not look too bad but could be better. Next, I tried using samples of grass and rock from the internet 6- Shoreline MOD (HD) ..............>and things looked better but I could not get rid of some of the banding and tiling without overly distorting 7- Water MOD (HD) ...................>the original images. I finally ventured into the HD stuff and created all the textures in Photoshop. I think 8- Snow-cap MOD (HD)..............>this is the best I can do and is what I am using in my "Land's End Region". I've learned quite a bit about the Reader Program through these Mods and now I am creating Native American Tepees and other Primitive Shelters with the BAT, LE and PIM. I use TurboCAD for design work, Photoshop for texture and material work and the BAT to apply those materials and generate SC4 files. While I like playing SimCity, I really enjoy the creative side of things. Now, since I have never up-loaded anything to the STEX, I am open to suggestions on getting this right. I have been to the up-load pages and it looks pretty straight forward but there is always some little thing lurking about to screw things up! Any suggestions on image sizes, descriptions, dependencies, zip methods and the like that is most helpful to all of you? Thanks to all for visiting my little corner here and I hope that everything I up-load works as intended..........Runamuck
  22. A Day In The Snow

    View Album Well, around here it's still cold and snowed in... I still feel like hibernating (or at least not leaving my cave). Yeah, I know - some seem to enjoy the cold ;-)
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