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Found 19 results

  1. Anyone up for the task to update the local only stations mod? It is marked as depricated because the functionality is in the base game, but that doesn't work for airports or ferry harbors. Without it there is no longer any way to make local airlines. There have been some comments asking for this but no response, it would be appreciated! Anyone?
  2. Car Ferry Terminal

    Version 1.0.0

    1,108 Downloads

    Car Ferry Terminal, by Mattb325. --------------------------------------- While I quite like the look of the Maxis Car Ferry Terminal, after almost 15 years of seeing the same ferry building in game, it's time for an upgrade. This is a fictional building which I made for that purpose. While the lot conforms to the existing Maxis Car Ferry Terminal, it does not replace the in-game building. It is also slightly easier to place along the shore line - if you have ever placed the in-game version, you will have no problems using this lot as the principles are identical. Additionally, it uses standard maxis pavement textures (rather than a batted base like the in game version) so the lot will blend in with any sidewalk mods that you have. Just like the ingame lot, this lot is transit enabled for road, and as long as you draw the road into the lot, cars will drive through the building. Car Ferry buildings are a great alternative/supplement to bridges, and I use them to ease congestion on the road network. Please note the Car Ferry Terminal is a separate network from the Passenger Ferry Terminal. Ferries that leave from a passenger ferry terminal do not use a car ferry terminal and vice versa. Now, this is no different from the function in the vanilla rush-hour game, but as there are so few custom ferry terminals available for download, it is important to point out. Therefore, I recommend placing this at least twice in any city tile (on opposite shorelines) to get use. The ferry terminal is a modern building with a bar and restaurant on the upper levels. It has similar stats in terms of capacity and monthly cost to the Maxis Car Passenger Ferry Terminal, but provides a few more jobs. It is also limited to a maximum of 16 terminals per city tile and both this building and the in-game car ferry terminal count towards the 16 terminal number. Obviously it is found in the water transit section of the transportation menu and obviously it can only be placed in a city where in-game water is present; it does not work on canals or ploppable water. It has been tested to work in Vanilla (Rush Hour) and various NAM releases, up to NAM 35. --------------------------------------- STATS: Lot size : 3x5 Plop Cost: §150 Bulldoze Cost: §10 Occupant Groups: Transportation, Strikable Transit, Ferry, Car Ferry, Water Transit Catalog Capacity: 1,000 Wealth: Medium Wealth Demand Created: Jobs§§§: 1, Jobs§§: 8, Jobs§: 18. Pollution: Air 1 over 1 tiles, Water 1 over 1 tiles, Garbage 1 over 0 tiles Power consumed: 10 MwH Water consumed: 38 Gallons/Month --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires the following dependency: http://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ You can delete the main model and lot files if you wish not to use the cruise ship terminal, but be absoluetly sure to keep the two files marked 'Mattb325_RetainingWall-xxxxxxxx' If you do not download these, the ferry building will appear to float above the water. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. With the Principauté de Caravella-Guatalaga being a group of islands, travelling to mainland Europe is vital to the economy of the Principauté. In the past 10 years air travel has become the main way of transport from Port de Caravella to Mainland Europe, but the 'good old' ferry is still very popular with transport companies and locals. In the late 70's of last century, the local governement turned an abandoned part of the port into a Passenger Terminal to accomodate the growing number of people using the various ferry services. Today, the Passenger Terminal is still looking the same on the outside, but has completely been renewed on the inside. Port de Caravella is connected by ferry to 4 destinations on the European mainland. These destinations are Marseille (France), San Sebastian (Spain), Porto (Portugal) and Lisbon (Portugal). The services are operated by Trasmediterranea, an Acciona company. Replies @_Michael i believe that the platforms are part of the St. Paola Train Station @Takingyouthere@feyss @JP Schriefer @MushyMushy @whiteshark365 @raynev1 Thanks so much for positive feedback - glad you all enjoy it. @kschmidt The Ritz project is interesting to use, thanks for the tip! @sucram17 the tram is part of the nice work done by Simmer2 @mike_oxlong there is not much to teach ... i'm not using mods so it's a matter of creating a lot with various base textures, overlayers and props ... Next to the Ferry Passenger Terminal is also a Cruise Ship Terminal which can accomodate small and medium cruise ships that visit the Principauté de Caravella-Guatalaga on a regular basis. If you like it, let me know!
  4. Ferries map

    From the album Krisman's Album

    © Krisman

  5. Ferry Passenger Terminal 1

    From the album Krisman's Album

    © Krisman

  6. Ferry Passenger Terminal 2

    From the album Krisman's Album

    © Krisman

  7. Ferry Passenger Terminal 3

    From the album Krisman's Album

    © Krisman

  8. Ferry Passenger Terminal 4

    From the album Krisman's Album

    © Krisman

  9. Hello I am working on a passenger ship for Cities Skylines and I have some questions. What is the maximum number of tris that is beneficial for this type of vehicle? Its a pretty large ship! How should i make fences and stuff like that? Can I use 2048x2048 textures, or should I just go with 1028x1028?
  10. Hi, I just started to play sim city cot and here come my first questions which are related to transportations: tourists (=shoppers?) 1.) The game says that a municipal airports and ferry terminals would bring tourists to my city. Is the amount of those tourists somehow related to the population of the region/other cities/the amount of other municipal airports or ferry terminals in other cities within the region? If the answer is yes, it would be not recommendable to make a tourist city in a region where no other cities exist, right? Also if the answer is yes, can they also bring tourists from another city-cluster in the region (another great-works-group)? commuters 2.) Apart from the highway, commuters can come to your city by train, ferry or by airship. Does a city, which sends these commuters, also have to have a ferry terminal, airship or train station? In my recent region, I had 2 cities which were only connected by railway and they had students commuting although one of these cities did not have a train station. tourists from the great works (space center and international airport) 3.) How do these actually come to my city? Just by highway or also by train/ferry/mun. airport? Thank you in advance!
  11. Insane Ferry

    Version 1.0

    4,905 Downloads

    Presenting..... INSANE FERRY! This might be the first mod to have to come with a warning. This made peak hour very resource intensive in my city, and i have a pretty decent computer. Overusing this ferry mod will cause lagging and frame rate issues (which im assuming are the same reason they wont give us bigger cities) I do plan on making a second version of this, with reduced strength. Screenshots attached was a city with 1 ferry terminal only. After further testing, i started to get major lag issues, so i have added a "lite" version. It isnt as overpowered as my initial release. The lite file works the same, just with reduced capacity so as to not overload the game. This mod is split into 2 files The first file has the core changes (insane-Ferry.package), while the second file (Insane-Ferry-2. package) gives the cruise ships a good dose of nitrous oxide in their fuel system, this is not a required file. This mod does not modify the passenger dock, only the ferry terminal and cruise ship dock. Increased terminal and cruise dock capacities and capabilities Increased maximum of 5 docks instead of 2 Major boost in tourists No Queues. multiple ships will dock at once, some seem to loop back and dock again in a different dock. Second file boosts speed of cruise ships, they come and go a lot faster. Installation Instructions : All Files are in the zip, The main mod is Insane-Ferry.packaged. The cruise ship speed mod is Insane-Ferry2.packaged. Place the files you want into your SimCityData folder. This mod requires a copy of SimCity-Scripts_287520926.package in the SimCityData folder. Launch Game. Enjoy! Edit 23/04/14 So after a lot more testing with the lite version, i've had a city up to 430k residents fully maxed out build grid and getting over 600k tourists via 2 ferries. almost zero lag issues, so im pretty happy that the modifications i made to the lite version. Im deleted the original upload and left only the lite version to download. No changes to the lite mod have been made, im not sure that it needs any changes, the mod seems to work very well.
  12. How can bridges be made high enough for ferries to cross under? I've searched a bit on the forums but haven't found the answer yet. I have the latest (NAM 31.1), and no matter where I build,even when I terraform (raise the land up a bit on each end), the popup box that lets me choose the bridge always tells me that the the highest option is just barely too low for ferries to pass. I have a fair amount of water in this city, and therefore quite a few ferries and a seaport. A river splits the the city diagonally into two, so a bridge is needed. I'm sure someone has struggled with this problem before. Any ideas how to solve it? Thanks!
  13. I have a city that doesn't quite have the necessary 25% water for a marina, and I don't want to cheat, so I want to get the marina by a UDI mission. I currently have three functioning car ferry terminals, but the Whale Watching Tour mission is never offered. Even when I select the ferry from the UDI panel, it goes straight to Free Drive without prompting me to accept a mission. Is there anything I need to do in order to be offered the mission?
  14. Has anyone ever done a Ferry UDriveIt Mission? I recently have been trying to do all the UDriveIt Missions in the game, and winning all the rewards, however today I realized that the 2 UDI missions for the Car & Passenger Ferry have never popped up. I have lots of Ferry Terminals (8 of them and 6 passenger only terminals) and every one of them active, connected to roads, and traveling many passengers, for many decades, however no Ferry mission indicators ever show up. Additionally, when I go to the Water Vehicle Menu and select to drive the Ferry, it has no mission, only free drive. Can anyone share the trick to getting to do the Ferry UDI Missions? Thx!
  15. TOURISM AND TRANSPORT 2/2 15th October 2005 Behind The New High School a Big City Expansion has been planned In Son Gavilans has built a small airport that expects to receive several thousand middle-class tourists in the coming months. The New Airport, In Son Gavilans To connect populations, has started a building plan Ferry terminal and a bus line that connects the airport to Port Tuduri and several lines that are distributed by major hotels, casinos and shopping areas of the Capital . The Bus Central Station, built next to Port Tuduri Budhist Temple The last major work has been a tourist resort Huge casinos, which is planned for completion in 2010, and whose first buildings have already started building. The debt has exploded, after Parliament's intention is to lift a Grand International Airport, whose construction would not be completed until 2014. REGION MAP AND OVERVIEW LINK
  16. TOURISM AND TRANSPORT 1/2 4th Februrary 2005 Under pressure from right-wing forces, the Governor of Ses Isles has had to yield to the least polluting of the plans proposed by the neo-liberal businessmen and politicians: The development of the region as a tourist center. Has broadened the only hotel complex had located in Port Tuduri, until it becomes a great Casino, with nightspots. The expanded NightSpot Area In Port Tuduri Have opened new Lodgings in different populations. But the island has to move is difficult, and once inside, the traffic is emerging as a serious problem. Son Gavilans Entry, with constants Traffic Jams The solution was radical: They have increased for the first time the capabilities of some urban roads, and has built a pier for cruise ships in the capital. Port Tuduri New Cruise Ships Pier REGION MAP AND OVERVIEW LINK
  17. South Korean Ferry Sinks

    http://www.cbsnews.com/news/nearly-300-mostly-high-school-students-missing-after-south-korean-ferry-sinks/ Very tragic to hear the article is slightly outdated, but has been updated so that you are not completely out of whack with the story. I hope that the death toll does not rise much more.
  18. Today while observing one of my cities that I have been working on over the region to get a ferry service working between tiles, I observed a funny set of circumstances which indicates that the animators were probably not seamen. This city has two ferry ports just above a bridge, and an adjacent city on the same "river" has one at the little farming town to the north. A south bound ferry from "out of town" approached one of the ferry terminals, and the one from the industrial pod on the port side approach without the right of way, sank rather than dispute the collision with the incoming foreigner. I later observed the same thing to happen on approach to the industrial pod's port as well. All that was needed was to idle a few moments until the other ferry cleared the docks. While the industrial pod's ferry, clearly loaded with commuters, was the burdened vessel, I don't think the loss of life was worth just up and scuttling the boat when a slight slowdown would have sufficed. How many people have noted this "I give up" attitude in the animations? In this case, the "stand on" ferry gave way improperly by sinking. What a hoot. The animation is clearly secondary to the simulation, as it should be.
  19. Version

    20,452 Downloads

    Our fourth and final foray into the realm of CDK Ferries is the granddaddy of them all; a large, centralized double-capacity Ferry Terminal. It will handle twice the volume (at almost twice the price) and also serves as the command center for your entire ferry fleet. The lot plops CDK style and is designed primarily for stand-alone use. However, it does look good when mixed in with other CDK styled lots. Like our first 2 CDK ferry landings, it sits on a 4x3 lot and is transit enabled for avenues. This is not a replacement for the original in-game ferry and can freely be used with any other functional ferry terminal or landing. In contrast to the original terminal, the CDK Ferry Terminal does not protrude several tiles out into the water. As the water depth is generally shallower nearer the shore, care must be taken to ensure that the water depth is deep enough for the ferry to operate. If it is not, the ferry will not function. ( * see ReadMe file Developer's Notes for more details) ** Special thanks to BarbyW, Andreas, Blackbeard, ParadiseFarm, & Swamper77 for their assistance during the development of this project. ** Use of the CDK Leveler Tool is recommended for use with all CDK lots. **The PEG CDK Ferry Central Terminal requires the installation of the PEG CDK-SV_PlazaPak1 **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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