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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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Found 100 results

  1. How to Change Timbuktu to another Name of my choice... I already have make this but I cannot remember... help please...
  2. About the Region Maps... I almost have completed my Region Map... are some way to start a new Region Map and not lost that I have made...
  3. Evening, Using a brand new Windows 10 PC (previously I had XP) with SimCity 4. I have finally figured out how to move my data from the old machine to the new one, including my regions. However, I've found that some cities in my region aren't copied across, as when I try to run them on the new machine, they show as undeveloped, yet if I load them on the XP machine they're there. Of note - the old Region specific folder had 63 items, but the new one only has 58. I have also found a "Downloads" folder, which appears to contain the cities that aren't there. Is there a way to load these cities individually? I've tried deleting the folder for the region, readding it - but these same 5 cities won't load. If I move them to the region's folder, next time I run the game they just get moved back to the Downloads folder. Any ideas? Must confess I've never seen this before. Thanks in advance
  4. I download maps from Simtropolis (.crp) files, and I copy it to location : C:\Program Files (x86)\Cities Skylines All That Jazz\Files\Maps also to this location : C:\Users\Myuser\AppData\Local\Colossal Order\Cities_Skylines\Maps when I start game and go to select map to play I can't fine it there What is happening ? and where should I put the (crp) map file ?
  5. would love to see a exact replica of the New York region map on SimCity 4
  6. Do the maps work better on Windows version than the Mac Version? When I've download maps in the past all I get is a basic region that is all-ready in the game. I currently have the mac version but will probably to the windows version as Mac no longer supporting 32bit games.
  7. Corrupt maps

    Haven't played SimCity in a while and just went back to play this evening. There was an update, then when loading a map it said something about unable to load and to restart the game. Did that went in to resume and it sat there loading. I restarted again and the terrain is corrupt in a grid like way. I took a screen shot to show and this is happening with all the maps. I've uninstalled and reinstalled, Turned off antivirus and malware protection and repaired and its still doing the same.
  8. The map tools in SC3 are quite poor... so I looked at what other tools existed... There are lots of them actually, but if you're here you might be familiar with one already... SimCity 4. I first looked how to export a sc4 map to a heightmap... and it wasn't straightforward. Using the tools I found I was only able to get a 16bit greyscale map, and the scale was really different... It requires a few correction layers to get the scale right in SC3. Oh and also photoshop proves to be an awful tool when you need absolute precision... I already knew that but here I had an absolute proof). For now I think I have the land values right. Everything under the base ground level will need more tweaking (SC3 has only 30 levels there, while SC4 has about 80...) Also... the textures REALLY need to be bettered (but they'll never be as good as in SC4 )
  9. 1. State of the Art

    This is the Ciudad del Lago metropolitan region. A legally sanctioned 24 kilometres side square, built on the estuaries of the rivers Calfú and Huillinco, and just north of the Loberías Sound, a medium-sized ocean inlet that marks the point where the continental rift meets the sea. Ciudad del Lago is the capital of the Republic of Santa Clara, a small island country just away from the coasts of South America; with a size comparable to Hainan and an overall geography that reminds the one of Mauritius, this nation of about 4 million people inhabits the only emerged part of the rift that divides the Santa Clara and Nazca plates, giving their land important natural riches but also an unparalleled exposition to the effects of natural disasters and climate change. As with other small countries in Latin America, Ciudad del Lago concentrates an important part of the country population: with about 2.5 million people on its metropolitan area, about 60% of the santaclareños it's also a laguino. As a consequence of this, and of its privilegied location as a safe port along the maritime routes of the Pacific Ocean, Ciudad del Lago is the main centre of the industry and finance on the country. Some extractive industries are also located on the city sorroundings, more noticeably the Piedra Roja copper mine, which compensates its poor concentrations of the metal on its rocks with an unsurpassable emplacement, just a few kilometres away from the nearest seaport. This port, located on the basin of an old endorheic lagoon, has served the city since colonial times and is now adapted to recieve up to panamax-sized ships; nevertheless, its most glorious days, when the Panama strait wasn't built yet and it controlled almost half the Pacific sea trade, are gone for good. And while there are offerings from the Chinese government to finance the expansion of the port to be able to manage post-panamax ships, the santaclareños aren't really convinced that their country future lies on the maritime traffic. As you can see from the maps, most of what is defined in-story hasn't been completed in practice: the current population is around 350.000 sims, the seaport is only terraformed, the mine just has its railway but no buildings at all, and important parts of the urban planning are lacking. As the idea is to simulate the look and feel of a typical latin american capital, many adaptations from the typical gameplay have to be done: careful zoning to avoid losing the rhythm of a dense and diverse city centre that extends to wealthy neighbourhoods, while even denser suburban slums sorround the port and the railways; a delicate balance on the building selection, incorporating foreign elements on an authentic way, while keeping local, rural and even native references active, and to develop on a geography that is different to all latin american capitals: a deep and complex sound, internally navigable, with lots of brigdes, at once dividing neighbourhoods and connecting them. * * * For now, this is all. I've begun to make more detailed and interesting maps about the planned sectorisation of the city, and its respective roadmap design, both situations that requiere a lot of participation to decide where and how to urbanise and build. Then will come some open-ended conversation about storybuilding and alternative history. I hope you got interest on this dev CJ, be it to take the time to criticise it or to promote something. I'm open to your opinions! P.S.: when writing here, a serif font is something written from the in-story perspective, as it will look on the final CJ, and a sans-serif text is a dev-oriented one, written as a player.
  10. I am having a little trouble with water/land borders as @CorinaMarie's posts above have shown. Most, really most maps I've down-loaded shows these glitches. So, is there a way to go the other way around from region to gray map ? That way one can check the height levels. Another option would be to check the heights directly in region/city tile.
  11. Old Cities

    Version 1.0.0

    174 Downloads

    I found these maps in a very old folder -almost 10 years old. They are not in recent releases of SC3U, So I decided to upload them after testing them in my recent GOG version of SC3U. They seem to work OK. So, enjoy ! huzman
  12. Little Ol' Lakes

    Version 1.0.0

    87 Downloads

    In my Adobe class at college, I just learned the pen tool so when I got home, I started playing around with the pen tool creating various shapes to get a feel for the pen tool. I decided to turn those shapes into lakes for a region. And here you have it, a region created from me practicing the pen tool in Adobe.
  13. Hi guys. I'm wondering how my assets can optimize memory usage. How do I have 4-5 buildings share the same texture map set? And is it the same process with multiple props? Thanks.
  14. Male and Female

    Version 1.0.0

    130 Downloads

    Region maps of the male and female gender symbols. The symbol itself is the water, while the rest in flat land. Perfect for city names named after males and females you may know, male or female game character city names, or any other masculine or feminine city names.
  15. My mapping topic

    Because i'm zero when it comes to create bat's i've focused myself on creating maps. My first maps are not that great... Bel-Air http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3230 Waterdeep http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3243 Duckburg http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3313 My last map on wich i am playing is La Salle 1. Problem: i don't know why the height difference between the water level and the shore is very big 2. Is there a map of Crystal Cove from mystery inc.? I've searched the net to try and find one so i can recreate it in SC4 but no luck
  16. Hey guys so I've been working on a new map for Cities: Skylines and I'm looking for some feedback and help! First of all some basic info on the map. It's intended to be a sort of challenge map and I'm using ships instead of outside road connections. Later on I will reach the air routes and use those as well. Also I plan on using an 81 tile mod with all unlocked from start so I can reach the ports. So I started this map by using a youtube tutorial to make the basic terrain and then used some really basic Wilbur techniques to kinda clean it up. My mountains ended up really bumpy and jagged so I smoothed them out a bit in C:S and added some more small features like waterfalls, sand, resources, etc. and this is the mostly finished product and I'm using the Rhinestone Island Theme in these screenshots. That being said I do have a few small issues with it that I could use some help with. First and foremost would be to find some better trees for the forests, I used the vanilla tree's with leaves #2 and they don't quite fit in too terribly well, so if you guys know any custom asset trees you think would look nice let me know. I used a custom palm tree asset for the beaches and I quite like it but I could use some tips on placement Also some of my mountains look a bit just plopped down and bland. I've tested a few themes that add a bit nicer and more textured mountains, but I don't like the sand or something else from them, but I've only tested about 10 so any suggestions in that regard would be appreciated. And really I would rather just know how to make decent mountains than rely on a theme. Really any and all feedback/criticism/tips are welcome. I'm new here and when I do finish the map I might try and make a city journal once I start on the actual city part of it. Here's a couple more shots of the map. Thanks so much in advance!
  17. Hey everyone! Just wondering what all people like to see in their favorite maps.
  18. Entry no.44 - The Five Points Interchange

    Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed up on separate drive and some of that is even backed up a second time on bluray discs. I backed my SC4 cities on weekly basis but for some strange reason at some point in time, I can't recall why (or understand), I moved that backup folder onto the SSD drive. So while I was still well prepared for save file corruption I was not prepared for hard drive corruption. The rest of what follows would probably qualify as TMI so I've have put it in spoilers since most of it is not exactly SC4 related and it kind of bogs down this entry. Most of you are understandably here for pics so this way you can get right to them. Note; Entry number 43 is reserved as a placeholder in case I'm one day able to recover the data that was meant to be shown in that entry. Now onto today's subject matter which will cover what is probably going to be the largest and most complicated interchange in the entire region of Pretoria - The 5 Point's Interchange. This interchange is located in the City of Calgon which is just west of Baycole and north of Dresden. It think I came up with the name Calgon from Calgary, but at this point I can't remember The interchange is the junction between Highways 700, 702 & 707 and as it's name suggests it is a 5 way interchange. This is the first RHW rebuild of this interchange. I say first because there is a second rebuild of the interchange which features no tunnels and is much more streamlined in appearance. But it's so different from this one that it's basically an entirely different interchange and this version is so massive that it would be a shame to not showcase it. edit* For a better understanding of the network I'm adding the regional highway map here; This entry was incredibly difficult to make. It seems the save file for the city is highly unstable/incompatible with my current plugins folder or something. In the process of rebuilding this interchange the game crashed about 50 or so times in the last several weeks which severely hampered my progress. I've encounter errors and crashes which I had never seen or even heard about before. The numerous ways the game crashed on me are listed below, I've also placed this in the spoiler to shorten the dialog that is relevant to the point of this entry; So where to begin with this one... how about with a map of the entire interchange and how it compares to the previous record holder of the title of the regions largest interchange - Spaghetti Junction. All maps are the exact same scale. Spaghetti Junction(newest & more compact version) vs 5 points. And the old Spaghetti Junction which was larger vs 5 points vs The 5 points <---- is north One of the reasons why creating maps of interchanges interest me so much is long ago even well before I ever played SimCity when I was maybe 10 year old I was completely mesmerized by city maps and the most interesting part of those city maps were where all those squiggly and curved lines which converged in tiny areas - interchanges. Afterword I would create random huge interchange designs on paper, wish I still had those but they disappeared long ago most likely throw away as junk by my parents Ok let's go through the interchange from south to north starting from the 702 Northbound at the south portal. Highway 702 comes from Dresden and the South Shore borough of Pretoria. There is also one other(very large) interchange between the 5 Points and Dresden in Calgon that I'll show later. The 702 is highly congested at this point being only 4 lanes across. In the final version of 5 points this section has been upgrade to 6 lanes. The Fastraxx ME(Middle East) Commuter Rail line can be see at the top running underneath the highway in a tunnel before reaching Calgon (Central) Station while the L(Loop) line runs over the highway at the bottom of the image. For a refresher on commuter rail the network click HERE. Meanwhile ICR's freight line is on the right hand side of this image. Now here is where things start to get messy. The first lane at the top of the image is a local off ramp from the 702. Next is the EB 707 to SB 702 ramp. Then a local on-ramp, followed by 4 lanes of the 702 itself, then the NB 702 to EB 700/707 & NB 707 ramp and then finally a local off ramp. 4. (note: image number count does not include the road maps) The next off ramp is the NB 702 to WB 707 which takes you directly into downtown Calgon. Overview of the Southern portal to the interchange. 7. 8. The NB 702 to WB 700 ramp is the tallest ramp in the interchange and is 45m/148ft above the lowest part of the interchange about 50m/164ft above the lowest tunnel. 9. Crossing over the 700 Overview of the Eastern portal of the interchange. The 700/707 is up to 13 lanes wide in this section and from here continues on to Spaghetti Junction in Lindin City. Next we come to my favorite portion of the interchange, the central section. This maps shows the 7 levels of the interchange + arguably a 8th level for one of the tunnels. What little help this may be, it explains the purpose of each overhead ramps and the routing of the tunnels which are functional for cars and buses but not trucks. Yup it's a little on the complicated side 12. 13. 7 levels of interchange in one image. Can you make out all the height transitions in there? Hint; there's 13 Moving further north we get to the point where the 700 crosses over the 702 And then we get to the second big section of cluster of ramps. I'm not sure it would help to talk about which ramp goes where, probably best just to look at panoramic shots at the bottom of the entry to make sense of it all. 17. 18. The 700 crossing over the 3 rail lines with exit ramps going both over and under it, one of my favorite images 19. This would be the western portal of the interchange. Back to the 702 which now turns into a collector/express highway system. 22. This leads us to the final part of the interchange the northern gate and the boundary to Astoria, which takes us to the downtown area of Pretoria. 24. 25. Aside from those sharp level 3 RHW curves, which hopefully will be smooth out in the future, I'm quite satisfied with the look and compactness of this section. 27. You may have noticed a few other unusual things up there and kudos to you if you noticed all four The most obvious one is probably that one way bridge in there which might seem odd because it looks a little different from the rhw roads above and below it. I could of used a rhw overpass but then there wouldn't have been enough space to transition into the one-way road tunnel. I suppose I could of just built the rhw bridge just for eye candy purposes but I wanted to show the interchange in it's functional configuration. That is every path is usable by sims, although I'm having a heck of a time trying to get them to take some of those paths, seems they'd rather be stuck in traffic on local roads then take the express out of town. I had to use a subway portal where the level 3 RHW crosses the the 3 railway tracks. It might look a little strange but it's much better than the alternative. Seems the level 3 RHW can't cross over 3 consecutive rail lines, it drops to a ground level crossing for the one in the middle which would of course look ridiculous. Meanwhile the subway portal ensure functionality on the railway line in the middle since passenger trains can turn into subway turns and vice versa without issue. The freight line on the top remains functional as well. It was very difficult to create this interchange because of all the grade changes over it's length, which resulted in the irregular ripples on the maxis highway curve. For those who don't know grade changes and the RHW go together like oil and water, thankfully with each version of the NAM terrain stability continues to improve. The original footprint of the maxis interchange that came before was much smaller so the city was originally built without realizing that one day I would need much more space for an interchange. For the final version of the 5 points I'm building I completely leveled out the terrain and started from scratch againt to build a fully accessible version without the use of tunnels. Lastly I had to use one of the old 45 degree flex fly ramps because the new piece is one zone large(5x5 as opposed to 4x4). That tiny little difference would otherwise have resulted in major changes to the interchange and a large expansion of its overall footprint. I know many rhw users might of been fine with that since highway interchange are space consuming objects, but I pride myself on building the tightest possible interchange while using smooth curves and transitions as much as possible. I had to modify the NAM files in order for this legacy piece to still show up in game. While I can't plop them anymore they won't disappear, which is what would happen if I didn't modify the file and more importantly they are still completely functional. Next a few night shots to show that there is sufficient lighting around the interchange. Even though you may not know how to get to where you want to be you can at least see where your going! 29. 30. 30. 31. Now time for a little something I call the "eye spy" section... Let me know if you like this new section. 33. 34. 35. And finally, of course the mosaics. For reference sake I put the the original maxis version of the interchange that I set out to replace long ago in the spoilers below. 37. 38. 39. 40. 41. 42. Forgot to add the interchange Stats!Levels - 4All Highways total entrance lanes - 41Bridge Structures - 15Total Crossings, time sa highway ramp crosses another - 37(not including tunnels)Tunnels - 5Ramps - 26 FlexFly Ramps - 8 (2 - 90 degree/6 - 45 degree)Height Transitions - 33 Thanks for stopping by, it feels good to get the CJ up and running again.
  19. Hey guys so i've been wanting to start a new European City but every map i tried disappoints me.Is there any good ones please?
  20. What I mean is that, is there any MOD or Plug in which will work against the map height? I wish to get rid of the map height limit, but I havent heard about getting rid of the limit such. Sorry for the bad English.
  21. Hello it's me again and i was wondering what are some good maps for realistic cities.It seems every map i do the maps disappoints me in some way
  22. Hello all. I've a trouble with maps because most of them look like in the picture. I am looking for any professional maps of US' states or Canada's provinces. I prefer mid-size maps and would appreciate any help! Thanks.
  23. What are your thoughts? Ideas?
  24. So ok, a simple question (I hope) for a beginner, how do I add environment maps (Not Saved Games)?
  25. Cuba.zip

    Version 1.0.0

    723 Downloads

    Hello, seeing no region of Cuba, I decided to create one (my wife is Cuban), unfortunately, there are no mountains because I can not do them properly. PS: if someone wants to create and reshare, no problem, but then I just want to be notified in order to have my region even more realistic with the mountain I can not do ... The map is huge for such a small island.
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