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City-building game(s)

Found 5 results

  1. Electric Car Recharge Bay

    Version 1.1

    1,624 Downloads

    Electric Car Recharge Bay, by Mattb325. --------------------------------------- This Electric Car Recharge Bay is designed to replicate the real-world set up of electric car recharge stations. In game it acts as a 4x1 parking lot. It is lotted with seasonal trees and is network enabled. As you can see from the pictures, placing them side-by-side along a roadway can really change the look and feel of individual roads, to help convey that all important 'sense of place' that is otherwise very difficult to achieve in SC4. It uses the parking lot as the basis for its modding, with additional features. In game, parking lots should be placed near mass-transit stops to get the best results (Sims drive their car to the parking lot and switch to bus, rail, etc for the remainder of their journey). These lots can be used away from mass transit stations, but they will never reach capacity if used in such a way....that's how the game works. Additionally, you can plop buildings with jobs or zone commercial areas alongside the electric car recharge stations and they won't abandon: please note, however, you should provide another network connection if you want sims to actually use the buildings. You can see an example of this in action in the 7th picture where I have connected a commercial building via pedmall pieces. As an added bonus, these Electric Car Recharge Banks will provide a commercial boost to surrounding areas: after all, the Sims will want to buy a coffee or spend money while waiting for their cars to recharge. These electric car recharge banks also make great median fillers in between on-way roads, etc. It is found in the Miscellaneous Transit Menu (about 2/3rds the way down). --------------------------------------- STATS ELECTRIC CAR RECHARGE BAY: Lot size : 4x1 Bulldoze Cost: § 0 Plop Cost: § 0 Capacity: 4,000 vehicles Jobs: CS§ 2 Landmark Effect: +80 over 20 Pollution: 1 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 8 Mwh Water Consumed: 0 Gal/Month Monthly Cost: § 10 Occupant Group: Transportation, Misc Transit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: SC4D LEX Legacy - BSC Common Dependencies Pack v9b (and above) BSC MEGA Props CP Vol01 SHK Parking Pack KOSC - SP (SuperSHK Parking) MEGA Textures Vol1 --------------------------------------- INSTALLATION: Copy/Extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder. Thanks, and enjoy!
  2. Parking Garage

    Version 1.1

    6,378 Downloads

    Parking Garage, by Mattb325. --------------------------------------- This is inspired by a new parking garage in downtown Los Angeles. Most public parking garages are bland utilitarian affairs, but they needn't be. I really liked the metal mesh detailing with the leaf motifs along the facade: you can still see the cars behind it and the mesh gives a lightness and delicacy to the building that is quite unexpected from what is otherwise just a big pile of concrete. Being a public parking garage, this is best placed near a mass transit station to get the most use. The Sims drive their cars to the parking garage and then continue on their journey via rail, tram, bus or subway. That is how the game handles these sorts of stations if you wish to get maximum use from them and increase the efficiency of your mass transit network. It also provides civic jobs, so you can still place this in a dense downtown environment, but of course in that case, it will not be heavily used, but at just § 20 per month to maintain, it is cheaper than placing a landmark. The cars you see on all the lower decks are just the Maxis cars extracted via the reader. But it is important to note that the cars I used on the upper deck were not modeled by me. They are some low-poly models that were shared with me many years ago via a team mate at the BSC. So if those cars on the upper deck look similar to other custom content cars that are available, that's because they are. The building is offered as a 6x3 lot in the miscellaneous transit menu and offers 13 jobs. It provides a capacity of 60,000 cars. --------------------------------------- STATS Parking Garage: Lot size : 6x3 Plop Cost: § 1,350 Bulldoze Cost: § 130 Demand Created: CS§ 12, CS§§ 1, CS§§§ 0 Pollution: 9 (Air)/ 5 (Water)/ 17 (Garbage ) Pollution Radius: 1/1/0 Power Consumed: 10 Mwh Water Consumed: 38 Gal/Month Capacity: 60,000 vehicles Monthly cost: § 20 Occupant Group: Transport, Miscellaneous Transit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot requires no dependencies. ---------------------------------------- INSTALLATION: Copy/Extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder. Thanks, and enjoy!
  3. SM2 Glendale GLR Station

    Version 1.0

    936 Downloads

    SM2 Glendale GLR Station 3X3 Round GLR station. It has car park facilities and also acts as a bus hub. Cost to plop 2500 Capacity 37500 Needs power to run Plop it and run the EL tracks through it. Don't forget to use the GLR tool to flatten the network Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 The NAM is also a must for this to work.https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851 Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ Simmer2
  4. NDEX ITS Multi Story Carpark

    Version 1.0

    8,751 Downloads

    I needed a decent multi story carpark that could fit into a small area, so I got working and came out with this.... and then wopped a 17000 capacity for SC4 on it, as you do. 2x4 Parking Lot Capacity, 17000 Cost, £100 Dependencies, you know the deal NONE!
  5. Version 1.0

    3,402 Downloads

    1960s Multistorey Car Park and Bus Station Constructed in the 1960s, this car park can accomodate hundreds of cars, helping to alleviate demand for parking spaces in the local streets. It also features a bus station underneath (some First Bus vehicles are included!) offering undercover space and a cafe for passengers to wait for their bus. The car park is finished in 'Beton Brut', a form of rough concrete and this building is very closely based on a part of 'The Tricorn', a recently demolished shopping centre/car park from Portsmouth, England. Instructions: Unzip all files to My Documents/SimCity 4/Plugins Custom Props: None (the custom buses are part of the building model file)
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