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City-building game(s)

Found 5 results

  1. Greetings, I was wondering if its still possible to export a mesh via Fbx from the game. I wanted to take the FBX files and import them into 3ds max and modify and retexture some of them. I tried this method on this link but couldn't get it to work at all. If anyone has a detailed description or link to a movie that works I'd greatly appreciate it. .
  2. Hey there, So I've got a brand spanking new glitch happening the past couple days when I import FBX meshes into the Asset Manager... and I can't figure out how to fix it. For some reason when I import an FBX file, some of the faces are incorrectly UV mapped... but in Blender they look fine. I've tried redoing the UV maps on the bad faces, messing with normals... nothing works. I've done everything the same way as I always do... I haven't changed anything on my computer or added any new Mods since the last time put a mesh through the Asset Editor. Its happening on all the 3 houses I've been working on this week... not just this one. This is just the worst of the bunch. Blender did put out an update since the last time I tried exporting (It was on Tuesday I think)... and I hadn't updated it when this started happening. I updated Blender yesterday hoping that might be the problem but its still happening. Any suggestions on what the freakin' heck is going on??
  3. Hi everybody, I am just experimenting with my first Blender asset. I have no textures at the moment. At first I could import it successfully in the game, but it had some flipped normals and missing faces, which I had to fix. After correcting those issues and removing doubles, I tried to import it again. I can now see my asset in the Asset Editor and it looks correct (including size and orientation). I can appearently save it, but it won't show up in game. Even if I try to load the saved asset again in the Asset Editor, it won't work (it just does nothing). Still I can see it in the content manager. I can even find it with the Find It mod in game, but I get an error as soon as I try to plop it (I think "Object reference not set to an instance of an object"). I am using the "Cinema" template when importing it in the Asset Editor. I am using the --disableMods and --noWorkshop options when working with the Asset Editor. I don't think it is a model problem, otherwise it wouldn't show up even in the Asset Editor... Does anyone have an idea? Thanks! EDIT: I had this issue originally with a quite complex model, but it happens even with the simple model which I attach as fbx. testtorre4.fbx
  4. Yesterday I was importing my Volvo police car with new skin, in same way as I always did for all my cars (with --noWorkshop), but this time I ran into problems. There is nothing shown in Asset import view, even default cars are not shown! And it happens only if I choose to import as Vehicle, everything works fine if I choose importing as Building. You can see that in the pictures. Also there is a custom fbx left of my Mercedes-Benz German taxi, as some of you may know, it is already released some time ago and works fine, but currently it also does not show up in Asset Editor preview window. Empty preview window, import is chosen as Vehicle (default is a sedan car): Everything is fine here when import is chosen as Building (default is apolice station). MB also works fine. I did all the imports with --noWorkshop and there were no custom Assets nor Mods enabled (from AppData folder) Any help?
  5. Hello everyone, I'm having a problem exporting my model into the cities skylines, I'm tuilizando the .fbx format (which seemed more stable), but some parts are not showing up in the game (Picture how is attached - Spoiler) . Does anyone know what could be causing this problem? * The "Normals" have been recalculated. My another mods:http://steamcommunity.com/sharedfiles/filedetails/?id=463783585
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