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I do enjoy the new liveries added to the locos and rolling stock in these screenshots.
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DSC - ElRail - Glasgow Subway 2nd & 3rd Generations
dragonsteincole commented on dragonsteincole's file in Automata
Matia93 is 100% correct, and that is the main reason i've only focused on el-rail for 'subway' automata. I did make an updated version of the subway automata here: I am unlikely to ever release subway-only automatas just for how little they would be seen. But if you have the ability to, you have my permission to modify or make a subway-only version for personal use only.- 8 Comments
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dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
I have now updated to v2 of 'UK Freight Rolling Stock - Pack 1'. Aside from switching to the new IID range, I have also made it possible to use any full or empty versions simultaneously. This affects the coal hoppers and the box wagons in this pack. Please remove previous versions from your plugins folder before using these. New files have the 'v2' suffix to make it easier to identify them. For future mods that require updates, I will not provide further temporary versions, as it is time that could be spent working on the fixed versions themselves. I hope to work on the Class 33s next.- 178 Replies
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DSC - Freight - UK Freight Rolling Stock - Pack 1
dragonsteincole commented on dragonsteincole's file in Automata
Yes, see this post here: tl;dr is some of my automata mods clash with the LRM mods, due to using the same TGIs for models and textures. Current advice atm would be to stop using the automata mods, until I am able to reassign my mods to a different range . Edit 25/05/25: I've uploaded a temporary version that removes any files that conflict with LRM. This will be removed at a later date. only use if you use LRM and have noticed graphical issues.- 5 Comments
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dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
Whilst I try not to cry about the amount of editing I have to do work out my new IID schema and what to tackle first, figure i'd throw the latest WIP in here to keep myself entertained. Class 43, and mk3 coach.- 178 Replies
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Humbly requesting an IID range for automata-related shenanigans
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dragonsteincole's Workshop
dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
To go through in order of responses: @Kel9509 There are actual clashes, I've tried to grab examples of them in the image below this - but it turns out we have both chosen the same range of IIDs for our mods out of coincidence. @rivit I'll see if I can grab a range. a lot of my early released are just done ad-hoc, but I decided to get more organised when I started making larger packs - wish i'd chosen something different now! I do have a spreadsheet to keep organised, and was updating it frequently as I went back and re-did older packs. There are a few instances where by fluke, two mods will occupy the same IID range but 'weave' around each other. But a few packs where they do clash, and all it ever takes is to see one obvious error whilst playing and it whips you out of that immersive experience. In regards to batching stuff, it's the "going into every model and changing IIDs" I was dreading, I kinda have a grip on doing incremental stuff but yah, was hoping to avoid some tedious tasks. I will say i'm at least thankful for finding this out before I started building my next freight pack - that is currently at 200 models (for container traffic) and I'm dreading doing that once, let alone having to do it twice! @koumus corporation In the beginning I did just randomise and sent it, but I felt for bigger packs it'd be better to organise them more. And I've no idea about the scripting stuff in Reader either, I would try but there seems to be so little documentation or examples of other people using it, I can't find a place to start with it.- 178 Replies
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dragonsteincole's Workshop
dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
Having a bit of a "godammit" moment. Came to my attention yesterday and today that a lot of my automata releases occupy the same IIDs as the LRMv4 mod by Mandelsoft. Both are trying to occupy the same IID range of 0xdc______ for both models and FSh textures. For example, I've currently used 0xdca, 0xdcb, 0xdce and 0xdcf for different categories of stuff, all of which are used across the various LRM styles, so there's not like a good range to slot into there. A significant portion of my automata released will need to change to avoid those clashes, so I may as well ask for general wisdom here. Any way of figuring out a decent IID range for use that wouldn't clash with a large pre-existing mod? And is there a decent bulk method of changing all instances of IIDs in DATs for exemplars, models and FSHs in either iLives or SC4 Reader, or another program entirely?- 178 Replies
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dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
I have just release a 'Thomas the Tank Engine' pack! A weekend project, scratch-built. I'm definitely one of those that grew up watching Thomas as a child, so the series holds a dear spot in my heart. So given the day i'm posting this (12th May 2025) is the 80th anniversary of the book series' debut, it felt fitting to work on something like this. and it was fun to get my head back into making steam automata as well. The obvious thing - yes, I would like to make a few more of the engines from the series, but over time perhaps.- 178 Replies
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Version 1.1.0
60 Downloads
DESCRIPTION "Thomas was a tank engine who lives at the big station on the Island of Sodor. He had six small wheels, a short, stumpy funnel, a short, stumpy boiler, and a short, stumpy dome. He has two coaches. They are old and need new paint, but he loves them very much. He calls them 'Annie' and 'Clarabel'. Annie can only take passengers, but Clarabel can take passengers, luggage, and the guard." To mark the 80th anniversary of the first 'The Railway Series' book's release, this pack contains a Thomas the Tank Engine passenger locomotive, along with his two coaches, Annie and Clarabel They have HD textures and nightlighting, and Thomas also has a steam effect and animated wheels and coupling rod. INSTALLATION There is a single DAT file. Please drag into your Plugins folder. COMPATIBILITY This pack has a REPlacement passenger locomotive, a REPlacement passenger coach, and an ADDitional passenger coach. Please remove any other REPlacement passenger mods before use, otherwise there may be clashes or unexpected results. Please use Hardware rendering mode when using these automata. DEPENDENCIES For the steam effect to work, please install the Maxis Air Force Base, which can be located here: https://community.simtropolis.com/sc4-maxis-files/- 1 Comment
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DSC - ElRail - Glasgow Subway (Tram Version)
dragonsteincole commented on dragonsteincole's file in Automata
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dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
I have just released another big pack, the 'Super Sprinters (class 153 and 156) pack' I'm including the reference image here just incase. https://i.imgur.com/WOey0Su.png. But these were fun to work on (although it gets a bit tedious doing the same edits 28 times!) I like being able to give people a lot of variation and things to choose from, and whilst these are not every livery these trains have ever worn... its enough, lol. I don't think there's a method that would make things that much faster, any suggestions are welcome though. Whilst these units are normally single or two-coach sets, I did not include any patches to the Passenger train length, as I did not want to interfere with any other mods that alter those values, such as NAM. If you wish to edit those values to reflect their proper nature then that is down to you.- 178 Replies
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I wouldn't know of a way for 3dsMax or most 3d programs in general, but working with the textures I have a few suggestions. For larger areas you could try adding a noise layer to the texture itself to introduce a little randomness. similarly a dirt or other texture that can help break up sections into smaller areas. they don't have to be strong and bold, just barely there but neough to hint to the eye that there's variation. Maybe if you need a 1-wide strip of tile for something, look for textures that are tiled themselves. An example: (ignoring the watermark), you get 4 rows of 4 tiles, which can be stitched into a 1x16 tile strip. Rotate the image and you get another 4 rows of 4, for another 1x16. you can mirror and flip tiles within that strip to break up the repetition, move tiles around. But if it helps anything, even if you don't feel like you're an expert, none of us really are. At every level we're all still learning stuff as we go along, learning new bits every time and applying that knowledge to the next project. And sometimes you just have to fake it until you make it. thats certainly how I feel with my automata mods sometimes. But I doubt anybody would be sat here looking at your work going "hmm, these are clearly done by someone who isn't an expert.", but i'm 100% sure people are sat here going "damn, this looks awesome! I can't wait to use it in my city."
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dragonsteincole's Workshop
dragonsteincole replied to dragonsteincole's topic in SC4 BAT & Lot Workshop
I have just released the 'DSC - Rail & Hybrid - Class 800s pack! I wasn't expecting to have another pack done so quickly after the buses, but its nice to have knocked out two requests in one go, and one of the oldest in the list of suggestions. And I think they have come out very nicely, with a nice variety of liveries.- 178 Replies
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Version 1.0.0
202 Downloads
DESCRIPTION This pack contains eight individual versions of Class 800s, in two types, Passenger, and Hybrid Rail/Monorail. The Class 800s are a variety of multiple units operating in the United Kingdom, based off the Hitachi AT300 platform, and were introduced to replace the aging Intercity 125 and 225 HST sets used since the late 60s. Each DAT contains a single locomotive and coach, all have HD textures and nightlighting. INSTALLATION There are two folders, labelled Passenger and Hybrid-Monorail. Drag ONE file only from either/both folders into your Plugins folder. COMPATIBILITY Every DAT contains one REPlacement loco and coach for it's respective network type, replacing the vanilla Maxis automata. Make sure to remove any other REPlacement automata before using these to avoid clashes. DEPENDENCIES No hard dependencies.- 2 Comments
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