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City-building game(s)

Found 16 results

  1. In the previous entry I've showed you guys the Passenger Terminal, but of course there is more to do in and around the commercial harbor. The Container Terminal is the main point for all general cargo transshipment handlings. The Container Terminal as an important transit point for transport of bulk and other goods between the European continent and the Principauté. The port is operated by the Port de Caravella Port Authority, originally a municipal body of Port de Caravella, but since 1 January 2004, a government corporation jointly owned by Port de Caravella and the Principauté de Caravella-Guatalaga. @feyss @JP Schriefer @mike_oxlong @kschmidt @_Michael @whiteshark365 @vinlabsc3k @kingofsimcity @Urban Constanta @Ln X @raynev1 : Merci! Next to the Container Terminal is also the Cruise Ship Terminal which can accomodate small and medium cruise ships that visit the Principauté de Caravella-Guatalaga on a regular basis. If you like it, let me know!
  2. Port de Caravella Cruise Ship Terminal 1

    From the album Krisman's Album

    © Krisman

  3. Port de Caravella Cruise Ship Terminal 2

    From the album Krisman's Album

    © Krisman

  4. Hello I am working on a passenger ship for Cities Skylines and I have some questions. What is the maximum number of tris that is beneficial for this type of vehicle? Its a pretty large ship! How should i make fences and stuff like that? Can I use 2048x2048 textures, or should I just go with 1028x1028?
  5. Maxis Seaport Stage 3 Re-lot

    Version 1.0.0


    The Seaport Re-lot file is based on the stage 3 seaport as saved from the Maxis Lot Editor. I could not save and load either stage 1 or 2. The maximum capacity was realized for stage 1 in-game but no upgrade was automated. There are 2 lots in this zip file. One lot is the seaport at stage 3 as is, and the 2nd lot is the expanded version I made using the Lot Editor. The user interface of both lots report about 50% efficiency, but neither reports any usage of capacity. NO DEPENDENCIES MAXIS SEAPORTS According to the BSC Seaport Controller "If your seaport funding is 100%, and the usage exceeds 95%, the seaports will upgrade on their own." BSC Seaport Development Project Version 3.1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1663 However, with the PEG CDK Seaport Controller also installed, no such effect was realized. As well, prior to installing either the BSC or PEG mods, the seaport did not upgrade automatically. Following is a list of resources used in the creation of the preview images: Drunken Water Mods, The Blues and Greys. In HD! PEG CDK3 SP Container Seaport 110 Lighthouse 2x2 Lot Pack 1.0.1 Stanley Seawalls 1.0.0 BSC Ploppable Ships (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2406 Container Carrier 1 PEG CDK3 SP Ploppable Ships Pack 1 1 Authentic Shipping Containers 1.0 Neither of the 2 lots in this zip file replace the in-game stage 1 seaport and will appear in the seaport menu with their own unique icons. The stage 1 seaport should be used as the primary seaport for the purpose of moving freight. The stage 3 lots are intended more for the purpose of creating an active and visually complex seaport.
  6. Hey all! I've been following this forum for a while now and all your amazing creations inspired me to start building assets myself. The first building is almost finished - a 3 track train station, as seen below (props for the person to recognise the station it's based on). I still have a few problems with it though, so bear with me: 1. The game is creating floors inside the building on its own. There's not even a vertex with the same z-coordinate where it's creating an xy plane inside the building. Is this something that's generated on purpose by the game? The floors are assigned the same textures as the roof of the building. They can be seen through the windows and are positioned about halfway behind the windows. 2. My sims are not using the third platform. I'm using the single station track with a platform on the left side of the track (relative to the direction it was laid). I thought it had to do with the pedestrian connections that I've laid down, but they are using the second platform which is accessed by the same pedestrian connection. 3. Speaking of pedestrian connections... I'd much prefer a rendered underground tunnel to the half-assed building I have there now but the game isn't letting me (it pushes the whole model upwards). How do I go about doing that? I know Joak uses them in his train stations, how did he do that? Any help regarding one of these questions would me much appreciated! Feedback on the model is also welcome by the way... it's my first time using blender and gimp. The textures aren't final either (mainly the roof and supports need work) but I've yet to learn how to use bump maps.
  7. Naval Station Toyozawa

    From the album Urban Features (S3-02-E)

    Challenge submission. DD81 Ise and DD82 Hyuga were pictured in this aerial surveillance shot. DD82 was seen to be docking with the help of two tugboats. Although the naval port is heavily guarded and defended, it blends well with the maritime culture associated with Toyozawa.

    © 2016 Tonraq

  8. Ship Wreck

    More gameplay at https://www.youtube.com/channel/UCpcEExnXZIWl7JgTTTDQiww/videos
  9. Navy Set 1

    Version 1.0.0


    A set of US Navy ships to use as part of a puzzle-piece navy base. Included are a Nimitz class aircraft carrier, an Arleigh Burke class Flight IIA destroyer, and a Fleet Replenishment Oiler. All ships are designed to be placed next to existing industrial style waterfronts. A brow comes off each ship and extends off the lot to provide sim sailors access. All lots show up in the seaport menu (below the SNM navy lots (not required) if you happen to have them). All lots are meant to be eye candy only and have negligible game functionally. Dependencies None! The ships look good placed next to CDK, SNM, and NBVC waterfronts, but none are required. Installation Just download and unzip/extract in your Plugins folder. You can delete any ships (model and lot file) for any you don’t want. Notes on Usage To properly place a ship next to a pier, follow the instructions in the readme (or if you are like me, just figure it out by trial and error! It isn't hard).
  10. BP-1N Natural Gas Facility

    From the album SC4 Scraps

    The MV Mary Sue docks at the BP-1N LNG plant to offload her cargo, once again ensuring that the City of Harmony Bay's lights shine through the night.
  11. Re-build bridges to higher.

    Base on Baardmans Bay map.
  12. black hull for passenger ships

    Version 1.0


    seeing that no one had done a skin for ships yet I did this ^^ will add more colors if I have the time!!! thanks for understanding on the bright side, it looks like titanic and there is no ice regions XD notes: ---------------------------------------------------------- to install this just place it in your C:\Program Files (x86)\Origin Games\SimCity\SimCityData folder then start the game! very simple ^^ ------------------------------------------------- if there is bugs or if u want to contact me, PM me or Email me at seth.the.squirrel@gmail.com or my DeviantArt http://sethysquirrel.deviantart.com/ ------------------------------------------------- do not repost saying it yours. That's the only rule ^^ Enjoy~ SethySquirrel
  13. Marina: Attempt One

    It's my first time using the Modular Marina (from NBVC), so it's not really good. Please give tips, how I can do it better:) I should really learn to use other Filters too
  14. Shipwrecks



    The file contains shipwrecks for mayor menu. You can change the shipwrecks with additional clicks on the same wreck. The shipwrecks can also be used as props in the Lot-Editor for your custom lots. No dependencies.
  15. Bita Marina and La Isla Bonita Hotel

    hmm This is my forth post with Amnef.. you can see the information and first update here http://community.simtropolis.com/journals/3617/entry-16850-republic-of-amnef-cxl/ AND NOW Amnef is Growing... There are more green area and funner LET read IT!! +====================================+ Bita Marina and La Isla Bonita Hotel . one of my favorite place in amnef, Bita Marina located in East Side Lake of Amnef, and in BIta Marina there is La Isla Bonita Hotel, Bita Marina serve place for private ship and many leisure building.like Hotel,Little Ferris Wheel,bowling,Mall,Seafood restaurant,Big Marina,Villa,With City View,Isakles Epicentrum,Lake,Skyline,and many cool buildings. and La Isla Bonita Hotel, this is the uniquest hotel in Amnef, because the hotel has design like Cruise ship.. with facility like cruise ship too, in La Isla Bonita, there are bar,nightclub,hotel,15 apartment room,swimming pool,live music, indoor stadium,restaurant with 5star hotel facility. La Isla Bonita name is taken from the cruise ship name, and some people say that is from Daughter Borneo people who help amnef dispart from Malaya, "Bonita". +============================================+ THIS PICTURE ONLY CONTAIN Bita Marina and La Isla Bonita Hotel Bita Marina Villa in Bita Marina Samsong Apartment Complex BIta Marina View to Isakles Epicentrum Rich people's Fishing Boat . . . . . . . . LA ISLA BONITA HOTEL +===========================+ if you want, you can join my sim city forum at http://aown.progoo.net/ and we plan to make a new forum on http://aown.tk/ ( please, this is not an ads. ) and (AOWN is the 4th biggest union in the world )
  16. Version


    The USS Foster is the largest warship of the proud SimNavy. The ship has three triple-barrel main cannons, various anti-missile defences and six single-man turrets aboard. The vessel has a capacity of seven hundred working men or women, and is the single most efficient vessel in the fleet. Your Sims can rest at ease every night knowing that this defense is out there, fighting off invaders from conquering their cities and homes. This lot requires water placement. Drop the contained files into your plugins folder, run the game, and find the lot in your Parks and Recreation menu.

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