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bsquiklehausen

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About bsquiklehausen

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  1. The World's Most Beautiful Train, now available in the World's Most CPU-heavy game. Watch how I made it here: And download it yourself here: http://steamcommunity.com/sharedfiles/filedetails/?id=1154603842&tscn=1506911959
  2. Road and Terrain textures

    Keralis is using a custom "pavement" texture here (usually part of a Map Theme), and the road he is painting over (and later dragging out) is a zoneable pedestrian path as part of Network Extensions 2.
  3. @jmdude1 - Do you mean creating tutorials for using the asset editor to make custom consists, or full-on modelling and texturing tutorials? I suppose I could do the asset editor ones (though I try to have enough existing consists to satisfy everyone!), but I won't do a modelling tutorial because I use a very expensive piece of software to model, and I do not want to have to try and answer questions from people using other 3D packages.
  4. @AmiPolizeiFunk - are you using Ambient Occlusion? That's caused flickering for me in the past.
  5. @R3V0 - There are definitely a lot of faces you can remove, if you're concerned about tri count. The gentle curve on the front of the cabs can be achieved very nearly as well with only 5-6 edge loops across instead of the 13 you have now. After that, it's really up to you - I aim for ~2500 tris for locomotives and <1500 tris for cars (<500 for freight cars which might be in large yards), but I know there are lots of train creators that are fine with higher tri counts, and good LODs.
  6. There's nothin' on Earth like a genuine, bona-fide, electrified, six car monorail! http://steamcommunity.com/sharedfiles/filedetails/?id=930337245
  7. @R3V0 - what values did you use for illumination? My monorail seems to stay dark at night.
  8. @Miccrosshill - Add faces inside the doorway to build up the inside wall.
  9. I never even knew there was a CRJ freighter - neat! Great work on these textures, too - they all look fantastic!
  10. Additional Public Transit

    I have the Seattle Alweg monorail waiting for the DLC to drop as well.
  11. A good compromise for the railings could be a 3D upper bar with the supports being flat planes. Same with the ladder - there's almost no reason for that to be full 3D, especially since it's up against a wall.
  12. Additional Public Transit

    @j4lambert - WMATA stuff has been on my radar for a while, though my timeline for it is pretty much "maybe someday".
  13. @Darf - let me know if you ever need any NYC reference! I love all your buildings, and would be happy to help in any way I can.
  14. Phew. All done with the commuter trains for now. Check out the collection featuring all the new trains (and old ones) here: http://steamcommunity.com/workshop/filedetails/?id=903531501
  15. [Delta ²k5]'s "Chop Shop"

    Fantastic plan! I'd planned on doing some similar modular assets, but these look to be way better than what I was making! I can't wait to see more!
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