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bsquiklehausen

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About bsquiklehausen

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  1. [Delta ²k5]'s "Chop Shop"

    I have meshes for the CS100/300/A220-100/300 already made, though only one CS100 released.
  2. Hi @Neitan56 - I'd be happy to help out! Email me at commissions (at) bsquiklehausen.com , and we can get started.
  3. I'll gladly help out as much as I can with my current Golden Gate for testing! Not only would it help with reduced clutter, it would make sure people are able to build their bridges properly, easily - I see a lot of people who have missed out on some of the features of my bridges like the anchorage segments, and an automatic way to make the extra large bridges buildable would be great. It'd also allow even more complex and large structures - the current Golden Gate and Bay Bridges are at about 2/3 scale, to allow for more simple construction (Golden Gate to scale would require A, B, C, D, E, and F suspension segments, which is way too complex!) Let me know if I can help, and how much I can help!
  4. Mod request: Reset Camera

    @AmiPolizeiFunk - The Tile view changes direction to whatever the closest cardinal direction to your current camera view is - you can get a tile view from all four cardinal directions.
  5. I feel like (with some abstraction) you could get away with stock cars carrying food...
  6. The World's Most Beautiful Train, now available in the World's Most CPU-heavy game. Watch how I made it here: And download it yourself here: http://steamcommunity.com/sharedfiles/filedetails/?id=1154603842&tscn=1506911959
  7. Road and Terrain textures

    Keralis is using a custom "pavement" texture here (usually part of a Map Theme), and the road he is painting over (and later dragging out) is a zoneable pedestrian path as part of Network Extensions 2.
  8. @jmdude1 - Do you mean creating tutorials for using the asset editor to make custom consists, or full-on modelling and texturing tutorials? I suppose I could do the asset editor ones (though I try to have enough existing consists to satisfy everyone!), but I won't do a modelling tutorial because I use a very expensive piece of software to model, and I do not want to have to try and answer questions from people using other 3D packages.
  9. @AmiPolizeiFunk - are you using Ambient Occlusion? That's caused flickering for me in the past.
  10. REV0's Train Stuff

    @R3V0 - There are definitely a lot of faces you can remove, if you're concerned about tri count. The gentle curve on the front of the cabs can be achieved very nearly as well with only 5-6 edge loops across instead of the 13 you have now. After that, it's really up to you - I aim for ~2500 tris for locomotives and <1500 tris for cars (<500 for freight cars which might be in large yards), but I know there are lots of train creators that are fine with higher tri counts, and good LODs.
  11. There's nothin' on Earth like a genuine, bona-fide, electrified, six car monorail! http://steamcommunity.com/sharedfiles/filedetails/?id=930337245
  12. REV0's Train Stuff

    @R3V0 - what values did you use for illumination? My monorail seems to stay dark at night.
  13. @Miccrosshill - Add faces inside the doorway to build up the inside wall.
  14. I never even knew there was a CRJ freighter - neat! Great work on these textures, too - they all look fantastic!
  15. Additional Public Transit

    I have the Seattle Alweg monorail waiting for the DLC to drop as well.
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