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[Delta ²k5]'s "Chop Shop"
bsquiklehausen replied to Delta2k5's topic in Cities: Skylines Modding - Open Discussion
I have meshes for the CS100/300/A220-100/300 already made, though only one CS100 released.- 20 Replies
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Looking for some moddelers. Payable job.
bsquiklehausen replied to kop.dani's topic in Cities: Skylines Modding - Open Discussion
Hi @Neitan56 - I'd be happy to help out! Email me at commissions (at) bsquiklehausen.com , and we can get started. -
What is more important? A Texture Replacer mod OR a Custom Bridges mod?
bsquiklehausen replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I'll gladly help out as much as I can with my current Golden Gate for testing! Not only would it help with reduced clutter, it would make sure people are able to build their bridges properly, easily - I see a lot of people who have missed out on some of the features of my bridges like the anchorage segments, and an automatic way to make the extra large bridges buildable would be great. It'd also allow even more complex and large structures - the current Golden Gate and Bay Bridges are at about 2/3 scale, to allow for more simple construction (Golden Gate to scale would require A, B, C, D, E, and F suspension segments, which is way too complex!) Let me know if I can help, and how much I can help! -
Mod request: Reset Camera
bsquiklehausen replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
@AmiPolizeiFunk - The Tile view changes direction to whatever the closest cardinal direction to your current camera view is - you can get a tile view from all four cardinal directions. -
donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
bsquiklehausen replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
I feel like (with some abstraction) you could get away with stock cars carrying food...- 159 Replies
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- cities skylines
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bsquiklehausen's Assets and Vehicles - New Seattle Center Monorail!
bsquiklehausen replied to bsquiklehausen's topic in Cities: Skylines Modding - Open Discussion
The World's Most Beautiful Train, now available in the World's Most CPU-heavy game. Watch how I made it here: And download it yourself here: http://steamcommunity.com/sharedfiles/filedetails/?id=1154603842&tscn=1506911959 -
Road and Terrain textures
bsquiklehausen replied to papavictorlima's topic in Cities: Skylines Modding - Open Discussion
Keralis is using a custom "pavement" texture here (usually part of a Map Theme), and the road he is painting over (and later dragging out) is a zoneable pedestrian path as part of Network Extensions 2. -
bsquiklehausen's Assets and Vehicles - New Seattle Center Monorail!
bsquiklehausen replied to bsquiklehausen's topic in Cities: Skylines Modding - Open Discussion
@jmdude1 - Do you mean creating tutorials for using the asset editor to make custom consists, or full-on modelling and texturing tutorials? I suppose I could do the asset editor ones (though I try to have enough existing consists to satisfy everyone!), but I won't do a modelling tutorial because I use a very expensive piece of software to model, and I do not want to have to try and answer questions from people using other 3D packages. -
Ami's Berlin: Assets (L.A. westside map released)
bsquiklehausen replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
@AmiPolizeiFunk - are you using Ambient Occlusion? That's caused flickering for me in the past. -
REV0's Train Stuff
bsquiklehausen replied to R3V0's topic in Cities: Skylines Modding - Open Discussion
@R3V0 - There are definitely a lot of faces you can remove, if you're concerned about tri count. The gentle curve on the front of the cabs can be achieved very nearly as well with only 5-6 edge loops across instead of the 13 you have now. After that, it's really up to you - I aim for ~2500 tris for locomotives and <1500 tris for cars (<500 for freight cars which might be in large yards), but I know there are lots of train creators that are fine with higher tri counts, and good LODs.- 618 Replies
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bsquiklehausen's Assets and Vehicles - New Seattle Center Monorail!
bsquiklehausen replied to bsquiklehausen's topic in Cities: Skylines Modding - Open Discussion
There's nothin' on Earth like a genuine, bona-fide, electrified, six car monorail! http://steamcommunity.com/sharedfiles/filedetails/?id=930337245 -
REV0's Train Stuff
bsquiklehausen replied to R3V0's topic in Cities: Skylines Modding - Open Discussion
@R3V0 - what values did you use for illumination? My monorail seems to stay dark at night.- 618 Replies
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mic´s building again: Release for Pug Monaco Serie and new wip "lost Places Factory"
bsquiklehausen replied to Miccrosshill's topic in Cities: Skylines Modding - Open Discussion
@Miccrosshill - Add faces inside the doorway to build up the inside wall. -
Tomcat's Assets (UPDATE- 'Towbarless Pushback Tug' RELEASED)
bsquiklehausen replied to Tomcat22's topic in Cities: Skylines Modding - Open Discussion
I never even knew there was a CRJ freighter - neat! Great work on these textures, too - they all look fantastic! -
Additional Public Transit
bsquiklehausen replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
I have the Seattle Alweg monorail waiting for the DLC to drop as well.- 1,259 Replies
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