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Showing results for tags 'lights'.
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Hi everyone, Merry Christmas / seasonal greetings / happy holidays to you all! As you can see, the snow and lights (and Nonny's hard hat) have finally made a re-appearance. From the Bugs Thread posts here, I took your advice how something is better than nothing this time around. As Cori hinted, in my spare time, I've been working on a new dynamic lighting system which will give much more flexibility to do cool things with. Unfortunately even with great intentions, it's still a work-in-progress and not yet "production ready". I didn't want to rush something out half-baked which wasn't fit for purpose. I'd hoped to get it live originally on the Winter Solstice (21st) like last year's event, but nope. Then I thought maybe today being Christmas Day was suitable, but alas, I couldn't quite meet that target. As such, I've delved into the old code and reverted the lights to basic mode. Last year it needed all the custom coding to get the counting working, as many of you will remember from the 2024/25 Shattermore Sillyness (with several shenanigans). Right now the lights are just as they were originally with no bells and whistles. Nevertheless, I do have something to show right now: https://www.simtropolis.com/lights/playground/ This is a sandbox area for giving the new lights a try. It's not yet completed, but probably about ~90% there. As usual though, the last 10% takes 90% of the time! I'm unsure when these will go live, but it's still in the works and I think it'll be worthwhile. It's a framework which we can do a lot more with in future. So until then, we can consider this a beta test. See what you can break... -CB P.S. If no sound plays, it might need you browser's audio autoplay settings to be enabled for ST.
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- commercial
- simcity 4
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Dear modders, Unfortunately I am not quite getting there, had tried to make some mods from mandelsoft on a prop overhang. Initially I had succeeded with the modeltweaker however since I am also using the current mod for overwriting the maxis lights this will also affect this. This was unfortunately not my approach. What I want is to make an overhang lot on the current ploppable lots. This means I have to duplicate the current models created by Mandelsoft and give them a new range. Thought start with Models & Props.dat to create 1 extra data file called: Models & Props1.dat Models & Props1.dat seems to me that I should change the instance for Exemplar S3D FSH Unfortunately I don't see any logic in the ranges like when creating an MMP. Do I need to request ranges? It is for personal use for now. Where do I start? Greetings Ernest
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- those lights up there
- lights
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Light poles appearing when using tree brush in god mode?
jonnyquest posted a topic in SimCity 4 General Discussion
I'm experiencing a strange problem when using the tree brush feature in god mode. What appear to be rather futuristic looking light poles with circular tops appear in place of some of the tress (see attachment). At least I *think* they're light poles. They don't actually illuminate at night as I'm using the Mac version of the game. I gather a problematic light plugin is causing this issue but I can't figure out which one! Can anyone identify these light poles so I can remove the plugin from my folder?- 7 Replies
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Hi, i'm makye79 I am using two plugins: Simfox Day n Nite Modd, zz_LRMv40 MegaPack I downloaded GT Tower, Rose Tower, Oceanic Tower BAT and put it in the plugin folder but the light doesn't come on. Anyone who knows why?
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Hi all. Having mostly spent my time playing on the daytime setting I have only just noticed that my street/road lights do not work. I am up to date with patches etc, running 1.1.640.0. and SimFox Day/Night Mod. The lights in the res/com/ind buildings work as well as any downloaded content....it's just the roads/streets/avenues that are not lit. Any pointers?
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- lights
- street lights
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Version 1.11
769 Downloads
This mod adds lights and barriers onto the RHW networks. At present that means only the regular basic straight segments of RHW will see lights, barriers or both, options selectable within the mod. You can also install this mod on a per-network basis, as the files have been split by network. I did have to merge the RHW 6S / 8S / 10S / 12S and 6C / 7C / 8C networks together, because they both use shared-medians. Installation Inside the .zip file download, you will find the mod in the zRHW LB Mod folder, this should be copied as-is from the .zip file into your Plugins folder. Please, if you must rename this folder, before asking for help at least try using the default folder name, which will work for NAM 37 and later users. If you are using NAM 36 or older (must be a version with RHW 4.0 or newer to work), you may need to rename the folder so it loads after z___NAM. Just add 3 underscores in this case and it will work as intended. After copying the folder, remove from it all the files you do not need. Ensure you also keep one or none of the files in the LRMUSL Support folder. Please refer to the included documentation for further details, I recommend placing the Readme and _images folder (containing it's pictures) into the following location: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Usage Once installed, the selected options will appear when you draw new RHW networks. Existing RHW must be manually refreshed, by re-dragging or clicking on sections to update them with the newly installed T21s. Dependencies / Compatibility There are no actual dependencies for this mod, since you can use it with the original Maxis lighting, although you will need the RHW from the NAM to see them. Optional (Recommended) either: USL (Uniform Streetlighting Mod) by kodlovag One of the following LRM v5 (Light Replacement Mod) releases by Mandelsoft: Belgium Commie Dutch German Imaginian SimCity 2013 Swedish UK USA This mod has been designed to work with any of the 6 light colour variants of USL, or the 9 different variants of the LRM v5 listed above. Note that this mod is NOT designed to work with any other lighting mods, including older versions of the LRM. Help make this mod better Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? -
Does anyone know what causes this lighting bug? I've had it for a while now and I've just played without night lighting so I don't have to deal with it, but it's starting to bother me and I'd like to figure it out.
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How do you change the intensity of the light cones if possible? i am referring to something like the free spot, want to make it brighter.
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- bat
- night lighting
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Hi everybody. This is probably an old question but I can't find the answer. After years away from the game I have returned to it now I have more time on my hands. Unfortunately I could not load my original disc version so I purchased a version from GOG. I have installed NAM and I installed MandelSoft StoplightReplacement, choosing LHD. I ran the languages setup and chose UKEnglish. But even though the turning lanes etc are showing on the correct side (Left), the traffic signals are on the wrong side. I read somewhere about changing regedit, but it was an old post and obviously doesn't suit Windows 10 because I cannot find what I was supposed to find in regedit. Can anybody help me?
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- traffic signals
- stoplights
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Hello Simtropolis! So I got tired of looking at the default streetlights in cities skylines and I decided to make my own, the only problem is that although I'm a 3d Artist by profession, I have no idea how to mod! I tried following the guides on how to import and convert to fbx… my files end up misplaced off axis, scaled wrong, lights aren't glowing at night etc. So this is me throwing in the towel. My fiancé is bugging me, and my clients are calling and I'm out of time! So below I placed a link to my .max and fbx files and if somebody who is smarter than me wants to take over this please do! These are some highway and parkway lights that I see driving around New York City and Long Island. I am more than willing to work with a Modder to create more props. I'm currently working on some freeway lights in a west coast, California style. If somebody takes this over, just be sure to give me some credit for the models and thanks! Best, Dez https://drive.google.com/open?id=1Y-O5MKBfIgaa1OA34ms989Jw6EYMRIBX
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I am having an issue with buildings and props not lighting up at night. Only the original simcity4 buildings and lots light up at night, none of the buildings or lots that I have downloaded light up anymore. Most of the files are DN. I have downloaded the darknite (simfox day_night mod), which did not solve the problem. With or without the darknite mod, the buildings still do not light up. Anyone know of a fix?
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- night lights
- night
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Prop lights not turning on
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
I'm having an issue with hundreds of prop lights not turning on. If I wiggle them with MoveIt, they turn on. But every time I load the savegame, hundreds of my proplights are off at night. It doesn't seem to make any difference if they are powered by the electricity grid or not. Anybody else have this problem or know of a possible solution? those two lights should be on, like the ones next to them. The two lights to the right are the exact same light props. The entire ring should be lit with Raillight props. Massive sections just don't turn on. -
Vehicles, emergency light position
Onionjack posted a topic in Cities: Skylines Modding - Open Discussion
Hey! I'm making a comeback to make more vehicles for CSL and at the moment I'm doing police vehicle. I've got driving lights positioned and they are working properly but emergency lights I cannot figure how to place them. Coordinates I put in asset editor are all messed ingame, red and blue lights are not in the correct position, is there something I'm missing? Excuse me for not showing screenshot, the vehicle I'm making is for someone who ordered it and I cant show any images yet -
Seeing how obsessed I am with lighting everything and the kitchen sink, a friend asked me if I could light Jenx QuaisdeSeine. I gamely tried. And found out it is way beyond my pay grade. The pieces swallow anything that is not the props specifically made by Jenx. My question is : is it possible to do that for light props (not lampadaires, they can be added easily and stay on see pic) but lightcones ? Would a kind soul do it for us if it is ? I was trying to use Jenx' own light cones -- the ones that go with his Pont Neuf. I'd added benches, also JENX-Porkissimo's, and you can see one peeking on the right ; Jenx made benches specifically for his pieces, OK, they can be used, but as for lightcones... naaah.
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Police vehicle asset, light glitch? [Help]
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
An asset i'm working on is having a weird light glitch that i first thought was because of the specular mask or something. I know it's most likely the police lights causing it, it only happens when the police lights are on and it seems the rotation of the lights light up certain parts of the car too. I'm guessing maybe the police lights are positioned awkwardly or in the center? But i don't know where to begin in asset editor because when you position the police lights, you can't see the police lights while you're doing it like you can with headlights. -
A question for the wise(er) : when a building (custom content) present without inside lights, is it possible to do something about it ? I noticed there is a "lighted" property, with a false/true value, in PIM. Is that enough to put light into a building or must the light be incorporated when the building is being made ?
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I am trying to install "JENXPARIS_Quais_de_Seine_Vol1" and all is well. Except this dependency: Uniform Streetlight Mod https://www.simtropolis.com/forum/files/file/25925-uniform-street-lighting-mod/ It gives me page error 404. Trying to find it from within ST, it gives me a script error.
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Could someone send me the download for building night lights.
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How to add lights to a prop?
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
EDIT: In this thread, boformer contributes a script to allow you to add lights to a prop whilst in the asset editor. Best is to install ModTools locally (also explained a few posts down) and run the Asset Editor in -noWorkshop mode. Once you have imported your prop, hit F7 to open the ModTools window. Copy and paste the script into the input box in ModTools and either press Enter or click "run". The light effects should immediately appear. In the script, you can control the position and rotation of the light effect. Later in the thread are examples for 3 light effects and 4 light effects, which have been tested and work! Here is the script: // --- FIRST LIGHT EFFECT --- // Used light effect var lightEffect1 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; // Final position in prop var pos1 = new Vector3(0f,10f,-1f); // this would be near the center of the prop, 10m above ground // Final direction in prop var dir1 = new Vector3(0f,1f,0f); // this would be up var propEffect1 = new PropInfo.Effect {m_effect = lightEffect1, m_position = pos1, m_direction = dir1 }; // --- SECOND LIGHT EFFECT --- var lightEffect2 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; var pos2 = new Vector3(0f,10f,1f); var dir2 = new Vector3(0f,1f,0f); var propEffect2 = new PropInfo.Effect {m_effect = lightEffect2, m_position = pos2, m_direction = dir2 }; // Apply effects to prop var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo; asset.m_effects = new PropInfo.Effect[] { propEffect1, propEffect2}; asset.m_hasEffects = true; --------------------------------------------- ORIGINAL POST: I'm trying to add lights to this Rail Lighting tower prop. Does anyone know how to do it? -
From the album Animation Challenge (S3-25-E)
low res version to fit within 2mnb limit, high res below -
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Someone please help! I was just drawing out a highway and all of a sudden I zoomed out and their was these random lights in an infinity shape! At first I thought aliens but now I'm thinking it's a glitch. I had a closer look and theres a deformed road but, I can't bulldoze it, upgrade it, or click on it at all! I also have this bulldoze tool which I dragged over a big area but none of the lights were deleted... Weird... Also I don't wanna uninstall or anything because this is literally the prettiest urban sprawl I've ever built in like 2 years and its taken me hundreds of hours :/ Thank you! Just an update... I tried disabling a mod, game went weird, re-endabled it and my ENTIRE city disappeared... I'm so devastated https://community.simtropolis.com/forums/topic/70731-everything-is-gone-everything/
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Custom Traffic Lights [CLOSED]
Tim The Terrible posted a topic in Cities: Skylines Modding - Open Discussion
So I've been roaming around on Simtropolis a lot lately, seeing a lot of awesome projects in progress. One of the things I don't see anyone working on is custom Road-side props, primarily Traffic Lights and Railroad Crossings. My first goal is to make North American variants of those two. I've already dumped the meshes and textures of most road props, if you need them let me know, it will save you some time (time we all barely have :p) This is what the files of the traffic lights look like: The thing is, ACI is Alpha Color and Illumination combined and I need to know how to get these three textures seperate. I also noticed that Red light for cars means Green light for pedestrians and vise versa. Interesting fact: Green light turns the whole cube green, red light turns it purple. The model is something for later, but that won't be a big issue. I hope some of you might be able to help me with this

